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  • setting up git on cygwin - openssl

    - by Pete Field
    I'm trying to get git running in cygwin on a windows 7 machine I have git unpacked and the directory git-1.7.1.1 when i run make install from within that directory, I get CC fast-import.o In file included from builtin.h:4, from fast-import.c:147: git-compat-util.h:136:19: iconv.h: No such file or directory git-compat-util.h:140:25: openssl/ssl.h: No such file or directory git-compat-util.h:141:25: openssl/err.h: No such file or directory In file included from builtin.h:6, from fast-import.c:147: cache.h:9:21: openssl/sha.h: No such file or directory In file included from fast-import.c:156: csum-file.h:10: error: parse error before "SHA_CTX" csum-file.h:10: warning: no semicolon at end of struct or union csum-file.h:15: error: 'crc32' redeclared as different kind of symbol /usr/include/zlib.h:1285: error: previous declaration of 'crc32' was here csum-file.h:15: error: 'crc32' redeclared as different kind of symbol /usr/include/zlib.h:1285: error: previous declaration of 'crc32' was here csum-file.h:17: error: parse error before '}' token fast-import.c: In function `store_object': fast-import.c:995: error: `SHA_CTX' undeclared (first use in this function) fast-import.c:995: error: (Each undeclared identifier is reported only once fast-import.c:995: error: for each function it appears in.) fast-import.c:995: error: parse error before "c" fast-import.c:1000: warning: implicit declaration of function `SHA1_Init' fast-import.c:1000: error: `c' undeclared (first use in this function) fast-import.c:1001: warning: implicit declaration of function `SHA1_Update' fast-import.c:1003: warning: implicit declaration of function `SHA1_Final' fast-import.c: At top level: fast-import.c:1118: error: parse error before "SHA_CTX" fast-import.c: In function `truncate_pack': fast-import.c:1120: error: `to' undeclared (first use in this function) fast-import.c:1126: error: dereferencing pointer to incomplete type fast-import.c:1127: error: dereferencing pointer to incomplete type fast-import.c:1128: error: dereferencing pointer to incomplete type fast-import.c:1128: error: `ctx' undeclared (first use in this function) fast-import.c: In function `stream_blob': fast-import.c:1140: error: `SHA_CTX' undeclared (first use in this function) fast-import.c:1140: error: parse error before "c" fast-import.c:1154: error: `pack_file_ctx' undeclared (first use in this functio n) fast-import.c:1154: error: dereferencing pointer to incomplete type fast-import.c:1160: error: `c' undeclared (first use in this function) make: *** [fast-import.o] Error 1 I'm guessing that most of these errors are due to the iconv.h and openssl files which apparently are missing, but I can't figure out how I'm supposed to install those (if I am), or if there is some other way to get around this.

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  • bmp image header doubts

    - by vikramtheone
    Hi Guys, I'm doing a project where I have to make use of the pixel information of a bmp image. So, I'm gathering the image information by reading the header information of the input .bmp image. I'm quite successful with everything but one thing bothers me, can any one here clarify it? The header information of my .bmp image is as follows (My test image is very tiny and gray scale)- BMP File header File size 1210 Offset information 1078 BMP Information header Image Header Size 40 Image Size 132 Image width 9 Image height 11 Image bits_p_p 8 So, from the .bmp header I see that the image size is 132 (bytes) but when I multiply the width and height it is only 99, how is such a thing possible? I'm confident with 132 bytes because when I subtract the Offset value with the File Size value, I get 132(1210 - 1078 = 132) and also when I manually count the number of bytes (In a HEX editor) from the point 1078 or 436h (End of the offset field), there are exactly 132 bytes of pixel information. So, why is there a disparity between the size filed and the (width x height)? My future implementations are dependent on the image width and height information and not on Image size information. So, I have to understand thoroughly whats going on here. My understanding of the header should be clearly wrong... I guess!!! Help!!! Regards Vikram My bmp structures are a as follows - typedef struct bmpfile_magic { short magic; }BMP_MAGIC_NUMBER; typedef struct bmpfile_header { uint32_t filesz; uint16_t creator1; uint16_t creator2; uint32_t bmp_offset; }BMP_FILE_HEADER; typedef struct { uint32_t header_sz; uint32_t width; uint32_t height; uint16_t nplanes; uint16_t bitspp; uint32_t compress_type; uint32_t bmp_bytesz; uint32_t hres; uint32_t vres; uint32_t ncolors; uint32_t nimpcolors; } BMP_INFO_HEADER;

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  • use jQuery to get 'true size' of image without removing the class

    - by jon3laze
    I am using Jcrop on an image that is resized with css for uniformity. JS <script type="text/javascript"> $(window).load(function() { //invoke Jcrop API and set options var api = $.Jcrop('#image', { onSelect: storeCoords, trueSize: [w, h] }); api.disable(); //disable until ready to use //enable the Jcrop on crop button click $('#crop').click(function() { api.enable(); }); }); function storeCoords(c) { $('#X').val(c.x); $('#Y').val(c.y); $('#W').val(c.w); $('#H').val(c.h); }; </script> HTML <body> <img src="/path/to/image.jpg" id="image" class="img_class" alt="" /> <br /> <span id="crop" class="button">Crop Photo</span> <span id="#X" class="hidden"></span> <span id="#Y" class="hidden"></span> <span id="#W" class="hidden"></span> <span id="#H" class="hidden"></span> </body> CSS body { font-size: 13px; width: 500px; height: 500px; } .image { width: 200px; height: 300px; } .hidden { display: none; } I need to set the h and w variables to the size of the actual image. I tried using the .clone() manipulator to make a copy of the image and then remove the class from the clone to get the sizing but it sets the variables to zeros. var pic = $('#image').clone(); pic.removeClass('image'); var h = pic.height(); var w = pic.width(); It works if I append the image to an element in the page, but these are larger images and I would prefer not to be loading them as hidden images if there is a better way to do this. Also removing the class, setting the variables, and then re-adding the class was producing sporadic results. I was hoping for something along the lines of: $('#image').removeClass('image', function() { h = $(this).height(); w = $(this).width(); }).addClass('image'); But the removeClass function doesn't work like that :P

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  • How to display part of an image for the specific width and height?

    - by Brady Chu
    Recently I participated in a web project which has a huge large of images to handle and display on web page, we know that the width and height of images end users uploaded cannot be control easily and then they are hard to display. At first, I attempted to zoom in/out the images to rearch an appropriate presentation, and I made it, but my boss is still not satisfied with my solution, the following is my way: var autoResizeImage = function(maxWidth, maxHeight, objImg) { var img = new Image(); img.src = objImg.src; img.onload = function() { var hRatio; var wRatio; var Ratio = 1; var w = img.width; var h = img.height; wRatio = maxWidth / w; hRatio = maxHeight / h; if (maxWidth == 0 && maxHeight == 0) { Ratio = 1; } else if (maxWidth == 0) { if (hRatio < 1) { Ratio = hRatio; } } else if (maxHeight == 0) { if (wRatio < 1) { Ratio = wRatio; } } else if (wRatio < 1 || hRatio < 1) { Ratio = (wRatio <= hRatio ? wRatio : hRatio); } if (Ratio < 1) { w = w * Ratio; h = h * Ratio; } w = w <= 0 ? 250 : w; h = h <= 0 ? 370 : h; objImg.height = h; objImg.width = w; }; }; This way is only intended to limit the max width and height for the image so that every image in album still has different width and height which are still very urgly. And right at this minute, I know we can create a DIV and use the image as its background image, this way is too complicated and not direct I don't want to take. So I's wondering whether there is a better way to display images with the fixed width and height without presentation distortion? Thanks.

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  • Import xml to database with high end performance and Audit log- A best Practice

    - by karthik
    Hi, I have to import big xml files to Ms SQL 2005 Database by using C# with high end Performance. Even if any record fails in middle, i have to take next record for process and failed record need to log for audit. I don't want to put insert query with in for loop. Could you please suggest a best way to do this. If I can use bulkcopy methods or Data Adapter update methods- Its very nice, But if any record fails, execution of that statement breaks and rolled back totally, right? Any alternatives and Best practices with example please..? Is Multi-threading works for me to improve performance..? Give me example please. Thanks Karthikeyan

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  • Import text file crunching library for Java/Groovy ?

    - by devdude
    In a lot of real life implementations of applications we face the requirement to import some kind of (text) files. Usually we would implement some (hardcoded?) logic to validate the file (eg. proper header, proper number of delimiters, proper date/time value,etc.). Eventually also need to check for the existence of related data in a table (eg. value of field 1 in text file must have an entry in some basic data table). While XML solves this (to some extend) with XSD and DTD, we end up hacking this again and again for proprietary text file formats. Is there any library or framework that allows the creation of templates similar to the xsd approach ? This would make it way more flexible to react on file format changes or implement new formats. Thanks for any hints Sven

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  • How to get the height of an Image in Silverlight?

    - by Edward Tanguay
    I have this code in Silverlight: Image image = new Image(); BitmapImage bitmapImage= TheDatasourceManager.GetBitmapImage("blackPencil"); image.Source = bitmapImage; image.Stretch = Stretch.None; image.HorizontalAlignment = HorizontalAlignment.Left; image.VerticalAlignment = VerticalAlignment.Top; image.Margin = new Thickness(88, 88, 0, 0); grid.Children.Add(image); Now I want to find out the height of the image. in WPF I can get it with image.Source.Height but this is not available in Silverlight bitmapImage.Height doesn't exist either when I debug and examine the image object, I eventually get to PixelHeight which has an accurate height, but I can't seem to access it I find image.ActualHeight but it is 0. How can I get the height of the image?

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  • EXCEL import to sql returning NULL for decimals when in VARCHAR data type

    - by Daniel
    Hi, I am working on a peice of software which has expodentially grown over the last few years and the database needs to be regularly updated. Customers are providing us with data now on large spreadsheets which we format and will start importing into the database. I am using the Import and Export Data (32-bit) Wizard. One column in the database contains values like '1.1.1.2' etc and i am importing them in as a Varchar as that is the data type in the database. However, for values like '8.5', 'NULL' is getting imported insead. It only occurs when there is one decimal point. Is this a formatting error with excel or is it the wrong datatype?

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  • jquery image slider with image strip darggin

    - by mehul9595
    Hi, I want to create a image strip slider using jquery. I have used jcarousel plugin for my image gallery and light box plugin to get preview of selected image. Now, my task is when any of the image is selected i can drag to either side. i.e I can select the image and drag to any direction within that image container. If any one can help me on this??? Thanks

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  • using i18n characters in url of image tag does not display the image

    - by user363171
    I am using the image tag as the path /data/image/image.txt does exists. and it displays the image also. but when i introduce some i18n characters in the path lets say it says 404 error image not found, but the path /data/image??/image.txt does exists, please help me to find the solution for this? I used the firebug also to see whether the characters are decoded properly or not, in firebug I am able to see the correct characters they are not changed, still it is not able to pick the image. thanks a lot in advance. Note: I am using tag because it was not allowing me to write the img tab in the post, and i have changed the jif ext to txt. please consider this.

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  • Is creating a separate pool for each individual image created from a png appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • Is creating a separate pool for each individual png image in the same class appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • best way to import 500MB csv file into mysql database?

    - by mars
    I have a 500MB csv file that needs to be imported into my mysql database. I've made a php file where i can upload the csv file and it analyses the fields n stuff and does the actual importing. but it can only handle small fiels max 5mb. so that's a 100 files and actually pretty slow(uploading) is there another way? I have to repeat this process every month because the data in the file changes every month it's about 12 000 000 lines :D

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  • export and import utf8 data in mysql: best practices

    - by ChrisRamakers
    We're often faced with the need to send a data file to one of our clients with data from the database he/she needs to translate. Most of the time this export is CSV or XLS. Most of the time we create a csv dump with phpmyadmin and get an xls file in return with the translated data. The problem is that most of the time the data is UTF8 and when the file is returned as xls each and every time we load the data into mysql again we end up with utf8 problems, characters not being displayed properly, etc ... We've already doublechecked everything in mysql from my.conf to column charactersets and everything is set correctly to UTF8. My question is not how to fix the encoding issue since that's been solved but how we would best proceed in the future handling this situation? What export format should we hand over? How should we import (just mysql load data infile or our own processing scripts). What is the general consensus on how to handle this situation? We would like to continue using excel if possible since that's the format almost everybody expects including our clients' translation agencies. Our clients' ease of use is the most important factor here, without overloading us with major issues each time. The best of both worlds :)

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  • Import MySQL file in PHP

    - by Cudos
    I have a MySQL file which I want to import via PHP 5. In the name of user friendliness the user should not use tools like PHPmyadmin etc. Just hit a button and the file will get imported. I have already created code to upload the file to a location on the server. The file looks like this: INSERT INTO products VALUES ('', '0', '10', '', '1', 'be34112', '4536.jpg', '','','','0'); SET @master_id = LAST_INSERT_ID(); INSERT INTO products_description VALUES ('', '1', @master_id, '1', 'Kjole', '', 'beskrivelse', '2000', '25', 'kjole.xml', '', '', ''); INSERT INTO products_to_categories VALUES ('',@master_id,'5'); INSERT INTO products VALUES ('', @master_id, '10', '12', '1', 'be34112', '4536.jpg', '200','','','0'); SET @variant_id = LAST_INSERT_ID(); INSERT INTO products_description VALUES ('', '1', @variant_id, '1', 'Kjole', '', 'beskrivelse', '2000', '25', 'kjole.xml', '', '', ''); INSERT INTO options_to_products VALUES ('', @variant_id, '1', '1'); INSERT INTO options_to_products VALUES ('', @variant_id, '', '2'); INSERT INTO products VALUES ('', @master_id, '20', '17', '1', 'be34113', '4537.jpg', '200','','','0'); SET @variant_id = LAST_INSERT_ID(); INSERT INTO products_description VALUES ('', '1', @variant_id, '1', 'Kjole', '', 'beskrivelse æøå ÆØÅ & íjj´¨¨¨¨fdfd""', '3000', '25', 'kjole.xml', '', '', ''); INSERT INTO options_to_products VALUES ('', @variant_id, '1', ''); INSERT INTO options_to_products VALUES ('', @variant_id, '', '4');

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  • MYOB Import "amount paid"

    - by php-b-grader
    I seem to have found an anomaly with MYOB (I've actually found many anomalies, this is just another one that is doing my head in...) I am generating a file with all invoices from the web system - no problems. If an invoice has 3 lines and the account is paid COD, I am having an problem e.g. "INV", "DATE" ... "AMOUNT", "INC TAX AMOUNT" ... "AMOUNT PAID" 8421, 12/06/2010 ... 60, 66 ... 66 8421, 12/06/2010 ... 120, 132 ... 132 8421, 12/06/2010 ... 96, 105.6 ... 105.6 8421, 12/06/2010 ... 84, 92.4 ... 92.4 When I import this file, the balance of the invoice is still outstanding and what it appears is the issue is that it is only importing the first line of "amount paid" ... so in other words, based on the above: Invoice 8421 is imported with 4 lines The total invoice amount is $396 The Amount paid (that is imported) is $66 The outstanding balance = $330 Surely the first line isn't expected to be: Inc tax Amount = $66 Amount Paid = $396 It seems completely illogical to me... am I doing something wrong or is MYOB just really bad?

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  • Android NDK import-module / code reuse

    - by Graeme
    Morning! I've created a small NDK project which allows dynamic serialisation of objects between Java and C++ through JNI. The logic works like this: Bean - JavaCInterface.Java - JavaCInterface.cpp - JavaCInterface.java - Bean The problem is I want to use this functionality in other projects. I separated out the test code from the project and created a "Tester" project. The tester project sends a Java object through to C++ which then echo's it back to the Java layer. I thought linking would be pretty simple - ("Simple" in terms of NDK/JNI is usually a day of frustration) I added the JNIBridge project as a source project and including the following lines to Android.mk: NDK_MODULE_PATH=.../JNIBridge/jni/" JNIBridge/jni/JavaCInterface/Android.mk: ... include $(BUILD_STATIC_LIBRARY) JNITester/jni/Android.mk: ... include $(BUILD_SHARED_LIBRARY) $(call import-module, JavaCInterface) This all works fine. The C++ files which rely on headers from JavaCInterface module work fine. Also the Java classes can happily use interfaces from JNIBridge project. All the linking is happy. Unfortunately JavaCInterface.java which contains the native method calls cannot see the JNI method located in the static library. (Logically they are in the same project but both are imported into the project where you wish to use them through the above mechanism). My current solutions are are follows. I'm hoping someone can suggest something that will preserve the modular nature of what I'm trying to achieve: My current solution would be to include the JavaCInterface cpp files in the calling project like so: LOCAL_SRC_FILES := FunctionTable.cpp $(PATH_TO_SHARED_PROJECT)/JavaCInterface.cpp But I'd rather not do this as it would lead to me needing to update each depending project if I changed the JavaCInterface architecture. I could create a new set of JNI method signatures in each local project which then link to the imported modules. Again, this binds the implementations too tightly.

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  • Best way to migrate export/import from SQL Server to oracle

    - by matao
    Hi guys! I'm faced with needing access for reporting to some data that lives in Oracle and other data that lives in a SQL Server 2000 database. For various reasons these live on different sides of a firewall. Now we're looking at doing an export/import from sql server to oracle and I'd like some advice on the best way to go about it... The procedure will need to be fully automated and run nightly, so that excludes using the SQL developer tools. I also can't make a live link between databases from our (oracle) side as the firewall is in the way. The data needs to be transformed in the process from a star schema to a de-normalised table ready for reporting. What I'm thinking about is writing a monster query for SQL Server (which I mostly have already) that will denormalise and read out the data from SQL Server into a flat file using the sql server equivalent of sqlplus as a scheduled task, dump into a Well Known Location, then on the oracle side have a cron job that copies down the file and loads it with sql loader and rebuilds indexes etc. This is all doable, but very manual. Is there one or a combination of FOSS or standard oracle/SQL Server tools that could automate this for me? the Irreducible complexity is the query on one side and building indexes on the other, but I would love to not have to write the CSV dumping detail or the SQL loader script, just say dump this view out to CSV on one side, and on the other truncate and insert into this table from CSV and not worry about mapping column names and all other arcane sqlldr voodoo... best practices? thoughts? comments? edit: I have about 50+ columns all of varying types and lengths in my dataset, which is why I'd prefer to not have to write out how to generate and map each single column...

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  • Crop and Resize Image to Specific Dimensions

    - by Crunchy
    I need some help cropping and resizing images using CSharp.net. My goal here is to take an image and reduce it to 50px by 50px. The following code I found here will do that, however it's scaling the image as well. Ideally I want to scale the image down to as close to 50px by 50px as possible and then remove the parts of the image that are outside 50px by 50px. public Image ResizeImage(Image img, int width, int height) { Bitmap b = new Bitmap(width, height); using (Graphics g = Graphics.FromImage((Image)b)) { g.DrawImage(img, 0, 0, width, height); } return (Image)b; }

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  • Drag and drop image from and to fixed position on fixed path

    - by DMan
    I am trying to allow the user to drag and drop and image from on position to another. The screen layout is as follows: 1 2 3 4 5 6 7 8 9 I want the user to grab image 2, 4, 6, or 8 and drag it to image 5. Upon dragging to image 5 I want to load up a fragment. The user can only drag the image in a straight line from it's current position to 5's position. ie image 2 and only drag down and only until it is overtop of image 5, image 4 can only drag right until overtop of 5, etc. Any insight on how to do this is greatly appreciated. Thanks, DMan

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  • How to display image within cell boundary

    - by Jessy
    How can I place an image within the cell boundary? I mean without taking the space of other cell? In the code below, random cells were selected to display images. One image in one cell. The problem is that, the image seems to take other cells as well. ... setPreferredSize(new Dimension(600,600)); final int ROWS = 6; final int COLS = 6; final int IMAGES = 10; setLayout(new GridBagLayout()); GridBagConstraints gc = new GridBagConstraints(); gc.weightx = 1d; gc.weighty = 1d; gc.insets = new Insets(0, 0, 0, 0);//top, left, bottom, and right gc.fill = GridBagConstraints.NONE; JLabel[][] label = new JLabel[ROWS][COLS]; Random rand = new Random(); // fill the panel with labels for (int i=0;i<IMAGES;i++){ ImageIcon icon = createImageIcon("myImage.jpg"); int r, c; do{ //pick random cell which is empty to avoid overlap image in the same cell r = (int)Math.floor(Math.random() * ROWS); c = (int)Math.floor(Math.random() * COLS); } while (label[r][c]!=null); //scale the image int x = rand.nextInt(20)+30; int y = rand.nextInt(20)+30; Image image = icon.getImage().getScaledInstance(x,y, Image.SCALE_SMOOTH); icon.setImage(image); JLabel lbl = new JLabel(icon); gc.gridx = r; gc.gridy = c; add(lbl, gc); //add image to the cell label[r][c] = lbl; }

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  • How to display image within cell boundary

    - by Jessy
    How can I place an image within the cell boundary? I mean without taking the space of other cell? In the code below, random cells were selected to display images. One image in one cell. The problem is that, the image seems to take other cells as well. ... setPreferredSize(new Dimension(600,600)); final int ROWS = 6; final int COLS = 6; final int IMAGES = 10; setLayout(new GridBagLayout()); GridBagConstraints gc = new GridBagConstraints(); gc.weightx = 1d; gc.weighty = 1d; gc.insets = new Insets(0, 0, 0, 0);//top, left, bottom, and right gc.fill = GridBagConstraints.NONE; JLabel[][] label = new JLabel[ROWS][COLS]; Random rand = new Random(); // fill the panel with labels for (int i=0;i<IMAGES;i++){ ImageIcon icon = createImageIcon("myImage.jpg"); int r, c; do{ //pick random cell which is empty to avoid overlap image in the same cell r = (int)Math.floor(Math.random() * ROWS); c = (int)Math.floor(Math.random() * COLS); } while (label[r][c]!=null); //scale the image int x = rand.nextInt(20)+30; int y = rand.nextInt(20)+30; Image image = icon.getImage().getScaledInstance(x,y, Image.SCALE_SMOOTH); icon.setImage(image); JLabel lbl = new JLabel(icon); gc.gridx = r; gc.gridy = c; add(lbl, gc); //add image to the cell label[r][c] = lbl; }

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  • Resizing an image using mouse dragging (C#)

    - by Gaax
    Hi all. I'm having some trouble resizing an image just by dragging the mouse. I found an average resize method and now am trying to modify it to use the mouse instead of given values. The way I'm doing it makes sense to me but maybe you guys can give me some better ideas. I'm basically using the distance between the current location of the mouse and the previous location of the mouse as the scaling factor. If the distance between the current mouse location and the center of of the image is less than the distance between previous mouse location and the center of the image then the image gets smaller, and vice-versa. With the code below I'm getting an Argument Exception (invalid parameter) when creating the new bitmap with the new height and width and I really don't understand why... any ideas? private static Image resizeImage(Image imgToResize, System.Drawing.Point prevMouseLoc, System.Drawing.Point currentMouseLoc) { int sourceWidth = imgToResize.Width; int sourceHeight = imgToResize.Height; float dCurrCent = 0; //Distance between current mouse location and the center of the image float dPrevCent = 0; //Distance between previous mouse location and the center of the image float dCurrPrev = 0; //Distance between current mouse location and the previous mouse location int sign = 1; System.Drawing.Point imgCenter = new System.Drawing.Point(); float nPercent = 0; imgCenter.X = imgToResize.Width / 2; imgCenter.Y = imgToResize.Height / 2; // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(currentMouseLoc.X - imgCenter.X, 2) + Math.Pow(currentMouseLoc.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.XimgCenter.X,2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); // Calculating the sign value if (dCurrCent >= dPrevCent) { sign = 1; } else { sign = -1; } nPercent = sign * (float)Math.Sqrt(Math.Pow(currentMouseLoc.X - prevMouseLoc.X, 2) + Math.Pow(currentMouseLoc.Y - prevMouseLoc.Y, 2)); int destWidth = (int)(sourceWidth * nPercent); int destHeight = (int)(sourceHeight * nPercent); Bitmap b = new Bitmap(destWidth, destHeight); // exception thrown here Graphics g = Graphics.FromImage((Image)b); g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.DrawImage(imgToResize, 0, 0, destWidth, destHeight); g.Dispose(); return (Image)b; }

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