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  • MonoDevelop: Addin generation issues

    - by calmcajun
    I am having problems creating the root.mrep file for a updated MonoDevelop Addin. The Addin was originally built for MonoDevelop 2.2. I am able to build the updated project but when I use mdrun.exe setup rep-build to generate the .mrep files(main and root) it only generates the main.mrep file and not the root.mrep file. Is there a new way of building the addin that I am missing? I used both setup pack and then setup rep-build. I have listed a snippet of the addin.xml file below: <Addin id = "Addin" namespace = "MonoDevelop" name = "Monobjc development" author = "Rob L" copyright = "" description = "Addin" category = "Mac Development" version = "1.0"> <Runtime> <Import assembly="MonoDevelop.Sample.dll" /> <Import assembly="MonoDevelop.MacDev.dll" /> <Import assembly="Sample.Tools.dll" /> </Runtime> <Dependencies> <Addin id="Core" version="2.4" /> <Addin id="Core.Gui" version="2.4" /> <Addin id="Projects" version="2.4" /> <Addin id="Projects.Gui" version="2.4" /> <Addin id="Ide" version="2.4" /> </Dependencies> <MoreStuffHere /> </Addin>

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  • Overriding LINQ extension methods

    - by Ruben Vermeersch
    Is there a way to override extension methods (provide a better implementation), without explicitly having to cast to them? I'm implementing a data type that is able to handle certain operations more efficiently than the default extension methods, but I'd like to keep the generality of IEnumerable. That way any IEnumerable can be passed, but when my class is passed in, it should be more efficient. As a toy example, consider the following: // Compile: dmcs -out:test.exe test.cs using System; namespace Test { public interface IBoat { void Float (); } public class NiceBoat : IBoat { public void Float () { Console.WriteLine ("NiceBoat floating!"); } } public class NicerBoat : IBoat { public void Float () { Console.WriteLine ("NicerBoat floating!"); } public void BlowHorn () { Console.WriteLine ("NicerBoat: TOOOOOT!"); } } public static class BoatExtensions { public static void BlowHorn (this IBoat boat) { Console.WriteLine ("Patched on horn for {0}: TWEET", boat.GetType().Name); } } public class TestApp { static void Main (string [] args) { IBoat niceboat = new NiceBoat (); IBoat nicerboat = new NicerBoat (); Console.WriteLine ("## Both should float:"); niceboat.Float (); nicerboat.Float (); // Output: // NiceBoat floating! // NicerBoat floating! Console.WriteLine (); Console.WriteLine ("## One has an awesome horn:"); niceboat.BlowHorn (); nicerboat.BlowHorn (); // Output: // Patched on horn for NiceBoat: TWEET // Patched on horn for NicerBoat: TWEET Console.WriteLine (); Console.WriteLine ("## That didn't work, but it does when we cast:"); (niceboat as NiceBoat).BlowHorn (); (nicerboat as NicerBoat).BlowHorn (); // Output: // Patched on horn for NiceBoat: TWEET // NicerBoat: TOOOOOT! Console.WriteLine (); Console.WriteLine ("## Problem is: I don't always know the type of the objects."); Console.WriteLine ("## How can I make it use the class objects when the are"); Console.WriteLine ("## implemented and extension methods when they are not,"); Console.WriteLine ("## without having to explicitely cast?"); } } } Is there a way to get the behavior from the second case, without explict casting? Can this problem be avoided?

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  • Monodevelop SVN 1.7 support

    - by Gustavo Rubio
    I'm trying to checkout an SVN repo and it does get checked out, however the solution is not opened by default. I then tried to simply open an already checked out folder and I do not get versioning support. I tried this in both Windows and Linux with no success with MonoDevelop 3.0.4 and 3.0.5 My guess is that since the .sln file is in the path /trunk/code/project/project.sln and the new 1.7 format keeps only one ".svn" folder at the top of the checked out folder (e.g. /home/gustavo/ProjectSrc/ ) hence MD not "finding" the versioned code. Anybody has had success using SVN 1.7 and MonoDevelop?

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  • GTKSharp, Pango, set font size quirkiness

    - by nubela
    Hi guys, I'm using GTK Sharp to work on some GUI for my app. Take a look at this chunk of code: Pango.FontDescription fontdesc = new Pango.FontDescription(); fontdesc.Family = "Sans"; //fontdesc.Size = 12; fontdesc.Weight = Pango.Weight.Semibold; SyncInfo.ModifyFont(fontdesc); Gdk.Color fontcolor = new Gdk.Color(255,255,255); SyncInfo.ModifyFg(StateType.Normal, fontcolor); Notice fontdesc.Size is commented out. Because only when I comment it out, will I see the label with text. If I set any value to it, the label will not appear. Also, I did a Console.WriteLine, and the default Size is 0. So I tried frontdesc.Size = 0, and it still disappears, any idea? Thanks!

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  • Cost of using ASP.NET

    - by Mackristo
    One thing that I keep hearing in reference to ASP.NET and MSFT technologies is that they cost money to use. Often when they are being compared to open source languages someone will mention that one factor in favor of open source is that it's free (to an extent). My question is, when does ASP.NET actually cost money to use in terms of using the proprietary technology? Understandably there are the hosting fees, but I'm curious about the fees outside of these hosting fees. I'm especially curious about this as it relates one-person smaller-site development (non-team/large enterprise). Any help is appreciated. (edits) Some excellent answers. Much appreciated The projects that I'm looking to use the technologies for would be personal sites and very small business sites (1 or 2). The intent would of course be that these projects get much bigger. It seems that for commercial production, fees will apply. What about just basic dynamic "shared hosting" sites that provide information?

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  • How do I create a multi-level TreeView using F#?

    - by TwentyMiles
    I would like to display a directory structure using Gtk# widgets through F#, but I'm having a hard time figuring out how to translate TreeViews into F#. Say I had a directory structure that looks like this: Directory1 SubDirectory1 SubDirectory2 SubSubDirectory1 SubDirectory3 Directory2 How would I show this tree structure with Gtk# widgets using F#? EDIT: gradbot's was the answer I was hoping for with a couple of exceptions. If you use ListStore, you loose the ability to expand levels, if you instead use : let musicListStore = new Gtk.TreeStore([|typeof<String>; typeof<String>|]) you get a layout with expandable levels. Doing this, however, breaks the calls to AppendValues so you have to add some clues for the compiler to figure out which overloaded method to use: musicListStore.AppendValues (iter, [|"Fannypack" ; "Nu Nu (Yeah Yeah) (double j and haze radio edit)"|]) Note that the columns are explicitly passed as an array. Finally, you can nest levels even further by using the ListIter returned by Append Values let iter = musicListStore.AppendValues ("Dance") let subiter = musicListStore.AppendValues (iter, [|"Fannypack" ; "Nu Nu (Yeah Yeah) (double j and haze radio edit)"|]) musicListStore.AppendValues (subiter, [|"Some Dude"; "Some Song"|]) |> ignore

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  • VB Project Template for Monobjc in MonoDevelop?

    - by Ira Rainey
    After installing Monobjc and playing around with the Monobjc Application Project under C# in MonoDevelop, I noticed that there is only an empty Monobjc project under the VB section. Obviously this template adds all the correct references but doesn't add the basic files for the application to run. I've tried creating a class with: Imports System Imports Monobjc Imports Monobjc.Cocoa Class Application Public Sub Main(Byval args() As String) ObjectiveCRuntime.LoadFramework("Cocoa") ObjectiveCRuntime.Initialize() End Sub End Class Obviously I'm not loading the NIB there either, as I haven't added that in either, but if I try to build this I get: /Source/VB_Sample/VB_Sample/<MyGenerator>(1,1): Error VBNC30420: Could not find a 'Sub Main' in ''. (VBNC30420) (VB_Sample) Where should I be putting the Sub Main? Also if I add in a xib file from IB, how do I generate the designer code for the partial AppDelegate class? Any help would be appreciated.

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  • How do I manually Dispose RSACryptoServiceProvider?

    - by phq
    I have read on MSDN(see Important note) that RSACryptoServiceProvider must be disposed. They give the example: using (RSACryptoServiceProvider RSA = new RSACryptoServiceProvider()) Now I'm trying to include RSACryptoServiceProvider into MyClass making use of it in several Methods. With this setup I cannot use the using statement. Instead I try to call the .Dispose() Method of the RSACryptoServiceProvider object at a suitable time but then I get the compile error message: `System.Security.Cryptography.AsymmetricAlgorithm.Dispose(bool)' is inaccessible due to its protection level Is RSACryptoServiceProvider not supposed to be used longer than one function call(using the using statement)? How can I fix this, is not making the Dispose call an option?

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  • Invoke "internal extern" constructor using reflections

    - by Riz
    Hi, I have following class (as seen through reflector) public class W : IDisposable { public W(string s); public W(string s, byte[] data); // more constructors [MethodImpl(MethodImplOptions.InternalCall)] internal extern W(string s, int i); public static W Func(string s, int i); } I am trying to call "internal extern" constructor or Func using reflections MethodInfo dynMethod = typeof(W).GetMethod("Func", BindingFlags.Static); object[] argVals = new object[] { "hi", 1 }; dynMethod.Invoke(null, argVals); and Type type = typeof(W); Type[] argTypes = new Type[] { typeof(System.String), typeof(System.Int32) }; ConstructorInfo cInfo = type.GetConstructor(BindingFlags.InvokeMethod | BindingFlags.NonPublic, null, argTypes, null); object[] argVals = new object[] { "hi", 1 }; dynMethod.Invoke(null, argVals); unfortunantly both variants rise NullReferenceException when trying to Invoke, so, I must be doing something wrong?

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  • C#/MonoDevelop: GTK MessageDialogs require a doubleclick to close - why?

    - by Connel
    I'm a newbie programmer writting a program in MonoDevelop in C# and have a porblem with my gtk MessageDialogs. The close button on the window boarders of my GTK Message dialogues require a double click to actually close them. The close button on the dialogue its self works fine. Could someone please tell me how I can fix this below is the code: if (fchDestination.CurrentFolder == fchTarget.CurrentFolder) { MessageDialog msdSame = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "Destination directory cannot be the same as the target directory"); msdSame.Title="Error"; if ((ResponseType) msdSame.Run() == ResponseType.Close) { msdSame.Destroy(); } return; } if (fchTarget.CurrentFolder.StartsWith(fchDestination.CurrentFolder)) { MessageDialog msdContains = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "error"); msdContains.Title="Error"; if ((ResponseType) msdContains.Run() == ResponseType.Close) { msdContains.Destroy(); } return; }

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  • How do I add a reference to an assembly?

    - by Gold
    I am trying to run some PDF to text C# code. I have references to 2 DLLs and I get this error when I try to run the program: the type 'java.io.File' is defined in an assembly that is not referenced. You must add a reference to assembly 'IKVM.GNU.Classpath, Version=0.20.0.0, Culture=neutral, PublicKeyToken=13235d27fcbfff58'. How do I add a reference to this assembly?

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  • Can't get my head around background workers in .NET

    - by Connel
    I have wrote an application that syncs two folders together. The problem with the program is that it stops responding whilst copying files. A quick search of stack-overflow told me I need to use something called a background worker. I have read a few pages on the net about this but find it really hard to understand as I'm pretty new to programming. Below is the code for my application - how can I simply put all of the File.Copy(....) commands into their own background worker (if that's even how it works)? Below is the code for the button click event that runs the sub procedure and the sub procedure I wish to use a background worker on all the File.Copy lines. Button event: protected virtual void OnBtnSyncClicked (object sender, System.EventArgs e) { //sets running boolean to true booRunning=true; //sets progress bar to 0 prgProgressBar.Fraction = 0; //resets values used by progressbar dblCurrentStatus = 0; dblFolderSize = 0; //tests if user has entered the same folder for both target and destination if (fchDestination.CurrentFolder == fchTarget.CurrentFolder) { //creates message box MessageDialog msdSame = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "You cannot sync two folders that are the same"); //sets message box title msdSame.Title="Error"; //sets respone type ResponseType response = (ResponseType) msdSame.Run(); //if user clicks on close button or closes window then close message box if (response == ResponseType.Close || response == ResponseType.DeleteEvent) { msdSame.Destroy(); } return; } //tests if user has entered a target folder that is an extension of the destination folder // or if user has entered a desatination folder that is an extension of the target folder if (fchTarget.CurrentFolder.StartsWith(fchDestination.CurrentFolder) || fchDestination.CurrentFolder.StartsWith(fchTarget.CurrentFolder)) { //creates message box MessageDialog msdContains = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "You cannot sync a folder with one of its parent folders"); //sets message box title msdContains.Title="Error"; //sets respone type and runs message box ResponseType response = (ResponseType) msdContains.Run(); //if user clicks on close button or closes window then close message box if (response == ResponseType.Close || response == ResponseType.DeleteEvent) { msdContains.Destroy(); } return; } //gets folder size of target folder FileSizeOfTarget(fchTarget.CurrentFolder); //gets folder size of destination folder FileSizeOfDestination(fchDestination.CurrentFolder); //runs SyncTarget procedure SyncTarget(fchTarget.CurrentFolder); //runs SyncDestination procedure SyncDestination(fchDestination.CurrentFolder); //informs user process is complete prgProgressBar.Text = "Finished"; //sets running bool to false booRunning = false; } Sync sub-procedure: protected void SyncTarget (string strCurrentDirectory) { //string array of all the directories in directory string[] staAllDirectories = Directory.GetDirectories(strCurrentDirectory); //string array of all the files in directory string[] staAllFiles = Directory.GetFiles(strCurrentDirectory); //loop over each file in directory foreach (string strFile in staAllFiles) { //string of just the file's name and not its path string strFileName = System.IO.Path.GetFileName(strFile); //string containing directory in target folder string strDirectoryInsideTarget = System.IO.Path.GetDirectoryName(strFile).Substring(fchTarget.CurrentFolder.Length); //inform user as to what file is being copied prgProgressBar.Text="Syncing " + strFile; //tests if file does not exist in destination folder if (!File.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName)) { //if file does not exist copy it to destination folder, the true below means overwrite if file already exists File.Copy (strFile, fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName, true); } //tests if file does exist in destination folder if (File.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName)) { //long (number) that contains date of last write time of target file long lngTargetFileDate = File.GetLastWriteTime(strFile).ToFileTime(); //long (number) that contains date of last write time of destination file long lngDestinationFileDate = File.GetLastWriteTime(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName).ToFileTime(); //tests if target file is newer than destination file if (lngTargetFileDate > lngDestinationFileDate) { //if it is newer then copy file from target folder to destination folder File.Copy (strFile, fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName, true); } } //gets current file size FileInfo FileSize = new FileInfo(strFile); //sets file's filesize to dblCurrentStatus and adds it to current total of files dblCurrentStatus = dblCurrentStatus + FileSize.Length; double dblPercentage = dblCurrentStatus/dblFolderSize; prgProgressBar.Fraction = dblPercentage; } //loop over each folder in target folder foreach (string strDirectory in staAllDirectories) { //string containing directories inside target folder but not any higher directories string strDirectoryInsideTarget = strDirectory.Substring(fchTarget.CurrentFolder.Length); //tests if directory does not exist inside destination folder if (!Directory.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget)) { //it directory does not exisit create it Directory.CreateDirectory(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget); } //run sync on all files in directory SyncTarget(strDirectory); } } Any help will be greatly appreciated as after this the program will pretty much be finished :D

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  • Can't get my head arround background workers in c#

    - by Connel
    I have wrote an application that syncs two folders together. The problem with the program is that it stops responding whilst copying files. A quick search of stack-overflow told me I need to use something called a background worker. I have read a few pages on the net about this but find it really hard to understand as I'm pretty new to programming. Below is the code for my application - how can I simply put all of the File.Copy(....) commands into their own background worker (if that's even how it works)? Below is the code for the button click event that runs the sub procedure and the sub procedure I wish to use a background worker on all the File.Copy lines. Button event: protected virtual void OnBtnSyncClicked (object sender, System.EventArgs e) { //sets running boolean to true booRunning=true; //sets progress bar to 0 prgProgressBar.Fraction = 0; //resets values used by progressbar dblCurrentStatus = 0; dblFolderSize = 0; //tests if user has entered the same folder for both target and destination if (fchDestination.CurrentFolder == fchTarget.CurrentFolder) { //creates message box MessageDialog msdSame = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "You cannot sync two folders that are the same"); //sets message box title msdSame.Title="Error"; //sets respone type ResponseType response = (ResponseType) msdSame.Run(); //if user clicks on close button or closes window then close message box if (response == ResponseType.Close || response == ResponseType.DeleteEvent) { msdSame.Destroy(); } return; } //tests if user has entered a target folder that is an extension of the destination folder // or if user has entered a desatination folder that is an extension of the target folder if (fchTarget.CurrentFolder.StartsWith(fchDestination.CurrentFolder) || fchDestination.CurrentFolder.StartsWith(fchTarget.CurrentFolder)) { //creates message box MessageDialog msdContains = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "You cannot sync a folder with one of its parent folders"); //sets message box title msdContains.Title="Error"; //sets respone type and runs message box ResponseType response = (ResponseType) msdContains.Run(); //if user clicks on close button or closes window then close message box if (response == ResponseType.Close || response == ResponseType.DeleteEvent) { msdContains.Destroy(); } return; } //gets folder size of target folder FileSizeOfTarget(fchTarget.CurrentFolder); //gets folder size of destination folder FileSizeOfDestination(fchDestination.CurrentFolder); //runs SyncTarget procedure SyncTarget(fchTarget.CurrentFolder); //runs SyncDestination procedure SyncDestination(fchDestination.CurrentFolder); //informs user process is complete prgProgressBar.Text = "Finished"; //sets running bool to false booRunning = false; } Sync sub-procedure: protected void SyncTarget (string strCurrentDirectory) { //string array of all the directories in directory string[] staAllDirectories = Directory.GetDirectories(strCurrentDirectory); //string array of all the files in directory string[] staAllFiles = Directory.GetFiles(strCurrentDirectory); //loop over each file in directory foreach (string strFile in staAllFiles) { //string of just the file's name and not its path string strFileName = System.IO.Path.GetFileName(strFile); //string containing directory in target folder string strDirectoryInsideTarget = System.IO.Path.GetDirectoryName(strFile).Substring(fchTarget.CurrentFolder.Length); //inform user as to what file is being copied prgProgressBar.Text="Syncing " + strFile; //tests if file does not exist in destination folder if (!File.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName)) { //if file does not exist copy it to destination folder, the true below means overwrite if file already exists File.Copy (strFile, fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName, true); } //tests if file does exist in destination folder if (File.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName)) { //long (number) that contains date of last write time of target file long lngTargetFileDate = File.GetLastWriteTime(strFile).ToFileTime(); //long (number) that contains date of last write time of destination file long lngDestinationFileDate = File.GetLastWriteTime(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName).ToFileTime(); //tests if target file is newer than destination file if (lngTargetFileDate > lngDestinationFileDate) { //if it is newer then copy file from target folder to destination folder File.Copy (strFile, fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName, true); } } //gets current file size FileInfo FileSize = new FileInfo(strFile); //sets file's filesize to dblCurrentStatus and adds it to current total of files dblCurrentStatus = dblCurrentStatus + FileSize.Length; double dblPercentage = dblCurrentStatus/dblFolderSize; prgProgressBar.Fraction = dblPercentage; } //loop over each folder in target folder foreach (string strDirectory in staAllDirectories) { //string containing directories inside target folder but not any higher directories string strDirectoryInsideTarget = strDirectory.Substring(fchTarget.CurrentFolder.Length); //tests if directory does not exist inside destination folder if (!Directory.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget)) { //it directory does not exisit create it Directory.CreateDirectory(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget); } //run sync on all files in directory SyncTarget(strDirectory); } } Any help will be greatly appreciated as after this the program will pretty much be finished :D

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  • Problem using System.Xml in unit test in MonoDevelop (MonoTouch)

    - by hambonious
    I'm new to the MonoDevelop and MonoTouch environment so hopefully I'm just missing something easy here. When I have a unit test that requires the System.Xml or System.Xml.Linq namespaces, I get the following error when I run the test: System.IO.FileNotFoundException : Could not load file or assembly 'System.Xml.Linq, Version=2.0.5.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. Things I've verified: I have the proper usings in the test. The project builds with no problems. Using these namespaces work fine when I run the app in the emulator. I've written a very simple unit test to prove that unit testing works at all (and it does). I'm a test driven kinda guy so I can't wait to get this working so I can progress with my app. Thanks in advance.

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  • Simple cross platform GUI app

    - by Joe Cannatti
    I would like to know if there is any way that I could build a very simple GUI app (it doesn't even have to look good) that will run on a fresh install of Windows Vista and OS X with no other installations needed by the user. I would perfer not to use Java (just out of personal programming preference). I will use it though, if it is the only way. Specically, I am wondering if I can write a swing app with Scala or Groovy and run in on windows without them having to install anything. Sorry if this is a silly question, I am a Obj-C developer by trade.

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  • How to implement Cocoa copyWithZone on derived object in MonoMac C#?

    - by Justin Aquadro
    I'm currently porting a small Winforms-based .NET application to use a native Mac front-end with MonoMac. The application has a TreeControl with icons and text, which does not exist out of the box in Cocoa. So far, I've ported almost all of the ImageAndTextCell code in Apple's DragNDrop example: https://developer.apple.com/library/mac/#samplecode/DragNDropOutlineView/Listings/ImageAndTextCell_m.html#//apple_ref/doc/uid/DTS40008831-ImageAndTextCell_m-DontLinkElementID_6, which is assigned to an NSOutlineView as a custom cell. It seems to be working almost perfectly, except that I have not figured out how to properly port the copyWithZone method. Unfortunately, this means the internal copies that NSOutlineView is making do not have the image field, and it leads to the images briefly vanishing during expand and collapse operations. The objective-c code in question is: - (id)copyWithZone:(NSZone *)zone { ImageAndTextCell *cell = (ImageAndTextCell *)[super copyWithZone:zone]; // The image ivar will be directly copied; we need to retain or copy it. cell->image = [image retain]; return cell; } The first line is what's tripping me up, as MonoMac does not expose a copyWithZone method, and I don't know how to otherwise call it. Update Based on current answers and additional research and testing, I've come up with a variety of models for copying an object. static List<ImageAndTextCell> _refPool = new List<ImageAndTextCell>(); // Method 1 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 2 [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); return cell; } [Export("dealloc")] public void Dealloc () { _refPool.Remove(this); this.Dispose(); } // Method 3 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 4 static IntPtr selRetain = Selector.GetHandle ("retain"); static IntPtr selRetainCount = Selector.GetHandle("retainCount"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone (IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell () { Title = Title, Image = Image, }; _refPool.Add (cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } public void PeriodicCleanup () { List<ImageAndTextCell> markedForDelete = new List<ImageAndTextCell> (); foreach (ImageAndTextCell cell in _refPool) { uint count = Messaging.UInt32_objc_msgSend (cell.Handle, selRetainCount); if (count == 1) markedForDelete.Add (cell); } foreach (ImageAndTextCell cell in markedForDelete) { _refPool.Remove (cell); cell.Dispose (); } } // Method 5 static IntPtr selCopyWithZone = Selector.GetHandle("copyWithZone:"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { IntPtr copyHandle = Messaging.IntPtr_objc_msgSendSuper_IntPtr(SuperHandle, selCopyWithZone, zone); ImageAndTextCell cell = new ImageAndTextCell(copyHandle) { Image = Image, }; _refPool.Add(cell); return cell; } Method 1: Increases the retain count of the unmanaged object. The unmanaged object will persist persist forever (I think? dealloc never called), and the managed object will be harvested early. Seems to be lose-lose all-around, but runs in practice. Method 2: Saves a reference of the managed object. The unmanaged object is left alone, and dealloc appears to be invoked at a reasonable time by the caller. At this point the managed object is released and disposed. This seems reasonable, but on the downside the base type's dealloc won't be run (I think?) Method 3: Increases the retain count and saves a reference. Unmanaged and managed objects leak forever. Method 4: Extends Method 3 by adding a cleanup function that is run periodically (e.g. during Init of each new ImageAndTextCell object). The cleanup function checks the retain counts of the stored objects. A retain count of 1 means the caller has released it, so we should as well. Should eliminate leaking in theory. Method 5: Attempt to invoke the copyWithZone method on the base type, and then construct a new ImageAndTextView object with the resulting handle. Seems to do the right thing (the base data is cloned). Internally, NSObject bumps the retain count on objects constructed like this, so we also use the PeriodicCleanup function to release these objects when they're no longer used. Based on the above, I believe Method 5 is the best approach since it should be the only one that results in a truly correct copy of the base type data, but I don't know if the approach is inherently dangerous (I am also making some assumptions about the underlying implementation of NSObject). So far nothing bad has happened "yet", but if anyone is able to vet my analysis then I would be more confident going forward.

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  • How to Serialize to XML containing attributes in .NET?

    - by user292815
    I have that code: ... request data = new request(); data.username = formNick; xml = data.Serialize(); ... [System.Serializable] public class request { public string username; public string password; static XmlSerializer serializer = new XmlSerializer(typeof(request)); public string Serialize() { StringBuilder builder = new StringBuilder(); XmlWriterSettings settings = new XmlWriterSettings(); settings.OmitXmlDeclaration = true; settings.Encoding = Encoding.UTF8; serializer.Serialize( System.Xml.XmlWriter.Create(builder, settings ), this); return builder.ToString(); } public static request Deserialize(string serializedData) { return serializer.Deserialize(new StringReader(serializedData)) as request; } } I want to add attributes to some nodes and create some sub-nodes. Also how to parse xml like that: <answer> <player id="2"> <coordinate axis="x"></coordinate> <coordinate axis="y"></coordinate> <coordinate axis="z"></coordinate> <action name="nothing"></action> </player> <player id="3"> <coordinate axis="x"></coordinate> <coordinate axis="y"></coordinate> <coordinate axis="z"></coordinate> <action name="boom"> <1>1</1> <2>2</2> </action> </player> </answer> p.s. it is not a xml file, it's answer from http server.

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  • GTK:Button onHover effect different on Linux and Windows

    - by nubela
    Hi, I have a GTK button on my GUI app, however, the hover effects are different for both Linux and Windows: Heres Linux: (http://imgur.com/DKAy6)[http://imgur.com/DKAy6] Heres Windows: (http://imgur.com/v0FFU)[http://imgur.com/v0FFU] I did not do anything fancy to the animations, in fact, the animation is default, how can I make it uniform? Thank you.

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