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  • How to create a virtual network with Azure Connect

    - by Herve Roggero
    If you are trying to establish a virtual network between machines located in disparate networks, you can either use VPN, Virtual Network or Azure Connect. If you want to establish a connection between machines located in Windows Azure, you should consider using the Virtual Network service. If you want to establish a connection between local machines and Virtual Machines in Windows Azure, you may be able to use your existing VPN device (assuming you have one), as long as the device is supported by Microsoft. If the VPN device you are using isn’t supported, or if you are trying to create a virtual network between machines from disparate networks (such as machines located in another cloud provider), you can use Azure Connect. This blog post explains how Azure Connect can help you create virtual networks between multiple servers in the cloud, various servers in different cloud environments, and on-premise. Note: Azure Connect is currently in Technical Preview. About Azure Connect Let’s do a quick review of Azure Connect. This technology implements an IPSec tunnel from machines to to a relay service located in the Microsoft cloud (Azure). So in essence, Azure Connect doesn’t provide a point-to-point connection between machines; the network communication is tunneled through the relay service. The relay service in turn offers a mechanism to enforce basic communication rules that you define through Groups. We will review this later. You could network two or more VMs in the Azure cloud (although you should consider using a Virtual Network if you go this route), or servers in the Azure cloud and other machines in the Amazon cloud for example, or even two or more on-premise servers located in different locations for which a direct network connection is not an option. You can place any number of machines in your topology. Azure Connect gives you great flexibility on how you want to build your virtual network across various environments. So Azure Connect makes sense when you want to: Connect machines located in different cloud providers Connect on-premise machines running in different locations Connect Azure VMs with on-premise (if you do not have a VPN device, or if your device is not supported) Connect Azure Roles (Worker Roles, Web Roles) with on-premise servers or in other cloud providers The diagram below shows you a high level network topology that involves machines in the Windows Azure cloud, other cloud providers and on-premise. You should note that the only required component in this diagram is the Relay itself. The other machines are optional (although your network is useful only if you have two or more machines involved). Relay agents are currently available in three geographic areas: US, Europe and Asia. You can change which region you want to use in the Windows Azure management portal. High Level Network Topology With Azure Connect Azure Connect Agent Azure Connect establishes a virtual network and creates virtual adapters on your machines; these virtual adapters communicate through the Relay using IPSec. This is achieved by installing an agent (the Azure Connect Agent) on all the machines you want in your network topology. However, you do not need to install the agent on Worker Roles and Web Roles; that’s because the agent is already installed for you. Any other machine, including Virtual Machines in Windows Azure, needs the agent installed.  To install the agent, simply go to your Windows Azure portal (http://windows.azure.com) and click on Networks on the bottom left panel. You will see a list of subscriptions under Connect. If you select a subscription, you will be able to click on the Install Local Endpoint icon on top. Clicking on this icon will begin the download and installation process for the agent. Activating Roles for Azure Connect As previously mentioned, you do not need to install the Azure Connect Agent on Worker Roles and Web Roles because it is already loaded. However, you do need to activate them if you want the roles to participate in your network topology. To do this, you will need to click on the Get Activation Token icon. The activation token must then be copied and placed in the configuration file of your roles. For more information on how to perform this step, visit MSDN at http://msdn.microsoft.com/en-us/library/windowsazure/gg432964.aspx. Firewall Rules Note that specific firewall rules must exist to allow the agent to communicate through the Relay. You will need to allow TCP 443 and ICMPv6. For additional information, please visit MSDN at http://msdn.microsoft.com/en-us/library/windowsazure/gg433061.aspx. CA Certificates You can optionally require agents to sign their activation request with the Relay using a trusted certificate issued by a Certificate Authority (CA). Click on Activation Options to learn more. Groups To create your network topology you must first create a group. A group represents a logical container of endpoints (or machines) that can communicate through the Relay. You can create multiple groups allowing you to manage network communication differently. For example you could create a DEVELOPMENT group and a PRODUCTION group. To add an endpoint you must first install an agent that will create a virtual adapter on the machine on which it is installed (as discussed in the previous section). Once you have created a group and installed the agents, the machines will appear in the Windows Azure management portal and you can start assigning machines to groups. The next figure shows you that I created a group called LocalGroup and assigned two machines (both on-premise) to that group. Groups and Computers in Azure Connect As I mentioned previously you can allow these machines to establish a network connection. To do this, you must enable the Interconnected option in the group. The following diagram shows you the definition of the group. In this topology I chose to include local machines only, but I could also add worker roles and web roles in the Azure Roles section (you must first activate your roles, as discussed previously). You could also add other Groups, allowing you to manage inter-group communication. Defining a Group in Azure Connect Testing the Connection Now that my agents have been installed on my two machines, the group defined and the Interconnected option checked, I can test the connection between my machines. The next screenshot shows you that I sent a PING request to DEVLAP02 from DEVDSK02. The PING request was successful. Note however that the time is in the hundreds of milliseconds on average. That is to be expected because the machines are connecting through the Relay located in the cloud. Going through the Relay introduces an extra hop in the communication chain, so if your systems rely on high performance, you may want to conduct some basic performance tests. Sending a PING Request Through The Relay Conclusion As you can see, creating a network topology between machines using the Azure Connect service is simple. It took me less than five minutes to create the above configuration, including the time it took to install the Azure Connect agents on the two machines. The flexibility of Azure Connect allows you to create a virtual network between disparate environments, as long as your operating systems are supported by the agent. For more information on Azure Connect, visit the MSDN website at http://msdn.microsoft.com/en-us/library/windowsazure/gg432997.aspx. About Herve Roggero Herve Roggero, Windows Azure MVP, is the founder of Blue Syntax Consulting, a company specialized in cloud computing products and services. Herve's experience includes software development, architecture, database administration and senior management with both global corporations and startup companies. Herve holds multiple certifications, including an MCDBA, MCSE, MCSD. He also holds a Master's degree in Business Administration from Indiana University. Herve is the co-author of "PRO SQL Azure" from Apress and runs the Azure Florida Association (on LinkedIn: http://www.linkedin.com/groups?gid=4177626). For more information on Blue Syntax Consulting, visit www.bluesyntax.net. Special Thanks I would like thank those that helped me figure out how Azure Connect works: Marcel Meijer - http://blogs.msmvps.com/marcelmeijer/ Michael Wood - Http://www.mvwood.com Glenn Block - http://www.codebetter.com/glennblock Yves Goeleven - http://cloudshaper.wordpress.com/ Sandrino Di Mattia - http://fabriccontroller.net/ Mike Martin - http://techmike2kx.wordpress.com

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  • How to stop event bubbling with jquery live?

    - by chobo2
    Hi I am trying to stop some events but stopPropagation does not work with "live" so I am not sure what to do. I found this on their site. Live events do not bubble in the traditional manner and cannot be stopped using stopPropagation or stopImmediatePropagation. For example, take the case of two click events - one bound to "li" and another "li a". Should a click occur on the inner anchor BOTH events will be triggered. This is because when a $("li").bind("click", fn); is bound you're actually saying "Whenever a click event occurs on an LI element - or inside an LI element - trigger this click event." To stop further processing for a live event, fn must return false It says that fn must return false so what I tried to do $('.MoreAppointments').live('click', function(e) { alert("Hi"); return false; }); but that did not work so I am not sure how to make it return false. Update Here is some more information. I have a table cell and I bind a click event to it. $('#CalendarBody .DateBox').click(function(e) { AddApointment(this); }); So the AddApointment just makes some ui dialog box. Now the live code(MoreAppointments) sits in this table cell and is basically an anchor tag. So when I click on the anchor tag it first goes to the above code(addApointment - so runs that event first) runs that but does not launch my dialog box instead it goes straight to the (MoreAppointment) event and runs that code. Once that code has run it launches the dialog box from "addApointment". Update 2 Here is some of the html. I did not copy the whole table since it is kinda big and all the cells repeat itself with the same data. If needed I will post it. <td id="c_12012009" class="DateBox"> <div class="DateLabel"> 1</div> <div class="appointmentContainer"> <a class="appointments">Fkafkafk fakfka kf414<br /> </a><a class="appointments">Fkafkafk fakfka kf414<br /> </a><a class="appointments">Fkafkafk fakfka kf414<br /> </a><a class="appointments">Fkafkafk fakfka kf414<br /> </a><a class="appointments">Fkafkafk fakfka kf414<br /> </a> </div> <div class="appointmentOverflowContainer"> <div> <a class="MoreAppointments">+1 More</a></div> </div> </td>

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  • Custom Event - invokation list implementation considerations

    - by M.A. Hanin
    I'm looking for some pointers on implementing Custom Events in VB.NET (Visual Studio 2008, .NET 3.5). I know that "regular" (non-custom) Events are actually Delegates, so I was thinking of using Delegates when implementing a Custom Event. On the other hand, Andrew Troelsen's "Pro VB 2008 and the .NET 3.5 Platform" book uses Collection types in all his Custom Events examples, and Microsoft's sample codes match that line of thought. So my question is: what considerations should I have when choosing one design over the other? What are the pros and cons for each design? Which of these resembles the inner-implementation of "regular" events? Below is a sample code demonstrating the two designs. Public Class SomeClass Private _SomeEventListeners As EventHandler Public Custom Event SomeEvent As EventHandler AddHandler(ByVal value As EventHandler) _SomeEventListeners = [Delegate].Combine(_SomeEventListeners, value) End AddHandler RemoveHandler(ByVal value As EventHandler) _SomeEventListeners = [Delegate].Remove(_SomeEventListeners, value) End RemoveHandler RaiseEvent(ByVal sender As Object, ByVal e As System.EventArgs) _SomeEventListeners.Invoke(sender, e) End RaiseEvent End Event Private _OtherEventListeners As New List(Of EventHandler) Public Custom Event OtherEvent As EventHandler AddHandler(ByVal value As EventHandler) _OtherEventListeners.Add(value) End AddHandler RemoveHandler(ByVal value As EventHandler) _OtherEventListeners.Remove(value) End RemoveHandler RaiseEvent(ByVal sender As Object, ByVal e As System.EventArgs) For Each handler In _OtherEventListeners handler(sender, e) Next End RaiseEvent End Event End Class

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  • android calender delete event

    - by Faisal khan
    I am suing android calender. how can i remove calender's event using code ? is it possible ? for clarification i would like to mention that i don't want sync process or want to remove remove event using gdata api. Only want to remove local calender's event.

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  • win xp client, win 7 host, only xp drivers

    - by brett
    I have a win 7 64 bit box which has xp on it in a vmware module and also the win7 version. I can use my old usb wifi card under virtual xp as i have the wifi drivers, but apparently the manufacturing company never made any further drivers, nor did it release the source code. Is it possible to get networking between the client and the host, so that my host can browse etc? I thought the microsoft loopback adapter might be the answer but ever example i can find of it's use describes a setup where the host is connected fine and needs to route data to the client as well.

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  • YUI 3 programmatically fire change event

    - by Jasie
    Hi all, I was wondering how to programmatically fire a change event with YUI3 -- I added a change listener to one select box node: Y.get('#mynode').on('change', function(e) { Alert(“changed me”); }); and somewhere else in the script want to fire that event. It works, of course, when a user changes the select box value in the browser. But I've tried many ways to fire it programmatically, none of which have worked. Including: // All below give this error: T[X] is not a function (referring to what's called in .invoke(), // in the minified javascript Y.get('#mynode').invoke('onchange'); Y.get('#mynode').invoke('change'); Y.get('#mynode').invoke('on','change'); Y.get('#mynode').invoke("on('change')"); /* Tried using .fire() which I found here: * http://developer.yahoo.com/yui/3/api/EventTarget.html#method_fire * Nothing happens */ Y.get('#mynode').fire('change'); /* Looking around the APIs some more, I found node-event-simulate.js: * http://developer.yahoo.com/yui/3/api/node-event-simulate.js.html, * which by its name would seem to have what I want. I tried: * Error: simulate(): Event 'change' can't be simulated. * ( (function(){var I={},B=new Date().getTim...if(B.isObject(G)){if(B.isArray(G)){E=1;\n) */ Y.get('#mynode').simulate('change'); Any help would be appreciated!

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  • AS3 Event Bubbling outside of the Scenegraph/DisplayList

    - by Brian Heylin
    Hi just wondering if it is possible to take advantage of event bubbling in non display list classes in AS3. For example in the model of an application where there is a City class that contains many Cars. What methods are there to attach an event listener to a City object and receive events that bubble up from the child Cars. To clarify The City and Car objects are not part of the display list, they are not DisplayObjects. So can bubbling be implemented outside of the display list somehow? As far as I know, this is not possible without manually attaching event listeners to each Car object and re dispatching the event from the City object. Anyone else have a cleaner solution?

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  • C# Event handling In mutiple level /classes

    - by Amitd
    Hi, I have 3 classes A,B,C . Class A creates B .. class B creates class C. Class C raises events after some action/operation with some data, which is handled by event handler in Class B. Now I want to be handle or pass the same raised event data to Class A. I know i can raise another event from class B and handle it in A but is there a better way of handling such events?? Thx

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  • Emulate domready event with a custom event (mootools)

    - by Rob
    I need to fire a one time only custom event that functions like the domready event, in that if new events are added after the event has occurred they are fired immediately. This is for some code that cannot execute until certain data and resources are initialized, so I want to do something like this: // I am including a script (loadResources.js) to load data and other resources, // when loadResources.js is done doing it's thing it will fire resourcesAreLoaded with: window.fireEvent('resourcesAreLoaded'); window.addEvent('resourcesAreLoaded', function() { // this is fine }); $('mybutton').addEvent('click', function() { window.addEvent('resourcesAreLoaded', function() { // this is not fine, because resourcesAreLoaded has already fired // by the time the button is clicked }); }); If possible I would like resourcesAreLoaded to function like domready, and execute the code immediately if the event has already fired: window.addEvent('testIsReady', function() { alert('firing test'); }); window.fireEvent('testIsReady'); window.addEvent('test', function() { // this will never execute unless I call fireEvent('testIsReady') again alert('test 2'); }); window.addEvent('domready', function() { alert('domready is firing'); }); window.addEvent('domready', function() { setTimeout(function() { alert('domready has already fired, so this is executed immediately'); }, 500); });

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  • Buttons OnClick Event not firing when it causes a textboxes onChange event to fire first

    - by user48408
    I have a few textboxes and button to save their values on a webpage. The onchange event of the textboxes fires some js which adds the changed text to a js array. The ok button when clicked flushes this to the database via a webservice. This works fine except when the onchange event is caused by clicking the ok button. In this scenario the onchange of the textboxes still fires but the onClick event of the button does not. Any ideas? textboxes look something like <input name="ctrlJPView$tbcTabContainer$Details$JP_Details_Address2Text" type="text" value="test" id="ctrlJPView_tbcTabContainer_Details_JP_Details_Address2Text" onchange="addSaveDetails('Jobs###' + document.getElementById('ctrlJPView_tbcTabContainer_Details_JP_Details_Address2Text').value + ');" style="font-size:8pt;Left:110px;Top:29px;Width:420px;Height:13px;Position:absolute;" /> My save button <input type="button" name="ctrlJPView$btnOk" value="OK" onclick="saveAmendments();refreshJobGrids();return false;__doPostBack('ctrlJPView$btnOk','')" id="ctrlJPView_btnOk" class="ControlText" style="width:60px;" /> UPDATE: I guess this comes down to one of two things. 1) Something is happening before the onClick of the button gets called to surpress that call such as an inadvertent return false; or 2) the onClick event isn't firing at all. Now I've rem'd out everything actually inside the functions that are being called beforehand but the problem persists. But if i remove the call altogether it works (???)

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  • Is there a possibility to run applets on Android or Blackberry?

    - by Maxood
    This is what the Java site www.java.com says: "KVM, the virtual machine for mobile devices, is the counterpart of JVM (Java virtual machine). It is used to run applets and applications written with Java technology on mobile devices. KVM must be installed by the manufacturer. It is NOT available for download or installation by consumers". Now Android has a customized virtual machine called DVM (Dalvik Virtual Machine). Can we compare it with KVM? Wonder if we can further reprogram DVM to incorporate features of KVM to run applets on Android? Same goes for Blacberry, is there a possibility?

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  • jQuery event handling with .live() problem with setInterval and clearInterval

    - by Kyle Lafkoff
    jQuery 1.4.2: I have an image. When the mouseover event is triggered, a function is executed that runs a loop to load several images. On the contrary, the mouseout event needs to set the image back to a predetermined image and no longer have the loop executing. These are only for the images with class "thumb": $("img.thumb").live("mouseover mouseout", function(event) { var foo = $(this).attr('id'); var wait; var i=0; var image = document.getElementById(foo); if (event.type == 'mouseover') { function incrementimage() { i++; image.src = 'http://example.com/images/file_'+i+'.jpg'; if(i==30) {i=0;} } wait = setInterval(incrementimage,500); } else if (event.type == 'mouseout') { clearInterval (wait); image.src = 'http://example.com/images/default.jpg'; } return false; }); When I mouseout, the image is set to the default.jpg but the browser continues to loop though the images. It will never stop. Can someone hit me with some knowledge? Thanks.

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  • Are event handlerss in JavaScript called in order?

    - by musicfreak
    I know this is a simple question, but I haven't had the chance to test it in any browser other than Firefox. If I attach multiple event handlers to a single event on a single DOM element, are the event handlers guaranteed to be called in the order they were added? Or should I not rely on this behavior?

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  • C++ Virtual Constructor, without clone()

    - by Julien L.
    I want to perform "deep copies" of an STL container of pointers to polymorphic classes. I know about the Prototype design pattern, implemented by means of the Virtual Ctor Idiom, as explained in the C++ FAQ Lite, Item 20.8. It is simple and straightforward: struct ABC // Abstract Base Class { virtual ~ABC() {} virtual ABC * clone() = 0; }; struct D1 : public ABC { virtual D1 * clone() { return new D1( *this ); } // Covariant Return Type }; A deep copy is then: for( i = 0; i < oldVector.size(); ++i ) newVector.push_back( oldVector[i]->clone() ); Drawbacks As Andrei Alexandrescu states it: The clone() implementation must follow the same pattern in all derived classes; in spite of its repetitive structure, there is no reasonable way to automate defining the clone() member function (beyond macros, that is). Moreover, clients of ABC can possibly do something bad. (I mean, nothing prevents clients to do something bad, so, it will happen.) Better design? My question is: is there another way to make an abstract base class clonable without requiring derived classes to write clone-related code? (Helper class? Templates?) Following is my context. Hopefully, it will help understanding my question. I am designing a class hierarchy to perform operations on a class Image: struct ImgOp { virtual ~ImgOp() {} bool run( Image & ) = 0; }; Image operations are user-defined: clients of the class hierarchy will implement their own classes derived from ImgOp: struct CheckImageSize : public ImgOp { std::size_t w, h; bool run( Image &i ) { return w==i.width() && h==i.height(); } }; struct CheckImageResolution; struct RotateImage; ... Multiple operations can be performed sequentially on an image: bool do_operations( std::vector< ImgOp* > v, Image &i ) { std::for_each( v.begin(), v.end(), /* bind2nd(mem_fun(&ImgOp::run), i ...) don't remember syntax */ ); } int main( ... ) { std::vector< ImgOp* > v; v.push_back( new CheckImageSize ); v.push_back( new CheckImageResolution ); v.push_back( new RotateImage ); Image i; do_operations( v, i ); } If there are multiple images, the set can be split and shared over several threads. To ensure "thread-safety", each thread must have its own copy of all operation objects contained in v -- v becomes a prototype to be deep copied in each thread.

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  • Are event handlers in JavaScript called in order?

    - by musicfreak
    I know this is a simple question, but I haven't had the chance to test it in any browser other than Firefox. If I attach multiple event handlers to a single event on a single DOM element, are the event handlers guaranteed to be called in the order they were added? Or should I not rely on this behavior?

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  • Jquery click event propagation

    - by ozsenegal
    I've a table with click events bind to it rows (tr). Also,there're A elements with it owns click events assigned inside those rows. Problem is when i click on A element,it also fires click event from TD.And Im dont want this behavior,i just want to fire A click's event. Code: //Event row TR $("tr:not(:first)").click(function(){ $(".window,.backFundo,.close").remove(); var position = $(this).offset().top; position = position < 0 ? 20 : position; $("body").append($("<div></div>").addClass("backFundo")); $("body").append($("<div></div>").addClass("window").html("<span class=close><img src=Images/close.png id=fechar /></span>").append("<span class=titulo>O que deseja fazer?</span><span class=crud><a href=# id=edit>Editar</a></span><span class=crud><a href=# id=delete codigo=" + $(this).children("td:first").html() + ">Excluir</a></span>").css({top:"20px"}).fadeIn("slow")); $(document).scrollTop(0); }); //Element event $("a").live("click",function(){alert("clicked!");}); Whenever you click the anchor it fires event from it parent row.Any ideas?

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  • Capture KeyUp event on form when child control has focus

    - by Jon B
    I need to capture the KeyUp event in my form (to toggle a "full screen mode"). Here's what I'm doing: protected override void OnKeyUp(KeyEventArgs e) { base.OnKeyUp(e); if (e.KeyCode == Keys.F12) this.ToggleFullScreen(); } private void ToggleFullScreen() { // Snazzy code goes here } This works fine, unless a control on the form has focus. In that case, I don't get the event at all (also tried OnKeyDown - no luck there either). I could handle the KeyUp event from the child control, but the controls on the form are generated dynamically, and there may be many of them - each having many children of their own. Is there any way to do this without generating event handlers for every control on the screen (which I certainly could do with a recursive function)?

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  • C++ wxWidgets Event (Focus) Handling

    - by Wallter
    Due to comments I added the following code (in BasicPanel) Connect(CTRL_ONE, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus); Connect(CTRL_TWO,wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus); Connect(CTRL_THREE, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus); Connect(CTRL_FOUR, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus); Connect(CTRL_FIVE, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus); (enums) CTRL_NAME = wxID_HIGHEST + 5, // 6004 CTRL_ADDRESS = wxID_HIGHEST + 6, // 6005 CTRL_PHONENUMBER = wxID_HIGHEST + 7, // 6006 CTRL_SS = wxID_HIGHEST + 8, // 6007 CTRL_EMPNUMBER = wxID_HIGHEST + 9 // 6008 (The OnKillFocus Function - the declaration is included as suggested) void BasicPanel::OnKillFocus(wxFocusEvent& event) { switch (event.GetId()) { case 6004: ... break; ... ... ... } All of these added to the code do nothing when the user changes focus on which text box they are using... Q1:I am using wxWidgets (C++) and have come accost a problem that i can not locate any help. I have created several wxTextCtrl boxes and would like the program to update the simple calculations in them when the user 'kills the focus.' I could not find any documentation on this subject on the wxWidgets webpage and Googling it only brought up wxPython. The two events i have found are: EVT_COMMAND_KILL_FOCUS - EVT_KILL_FOCUS for neither of which I could find any snippet for. Could anyone give me a short example or lead me to a page that would be helpful? Q2:Would i have to create an event to handle the focus being killed for each of my 8 wxTextCtrl boxes? In the case that i have to create a different event: How would i get each event to differentiate from each other? I know i will have to create new wxID's for each of the wxTextCtrl boxes but how do I get the correct one to be triggered? class BasicPanel : public wxPanel { ... wxTextCtrl* one; wxTextCtrl* two; wxTextCtrl* three; wxTextCtrl* four; ... }

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  • Basic GUI Event Handling Questions C#

    - by JHarley1
    Good Afternoon, I have some very basic questions on GUI Event Handling. Firstly with C# how can we link events to objects - I am guessing event handlers? If so can each handler use separate code? - How can the event handler locate the objects it must manipulate? I have a rough idea of how it works in JAVA. Pointing me towards a reference would be fine - I have already trawled Google for answers to no avail. Many Thanks, J

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  • AS3: Synchronize Timer event to actual time?

    - by Nebs
    I plan to use a timer event to fire every second (for a clock application). I may be wrong, but I assume that there will probably be a (very slight) sync issue with the actual system time. For example the timer event might fire when the actual system time milliseconds are at 500 instead of 0 (meaning the seconds will be partially 'out of phase' if you will). Is there a way to either synchronize the timer event to the real time or get some kind of system time event to fire when an second ticks in AS3? Also if I set a Timer to fire every 1000 milliseconds, is that guaranteed or can there be some offset based on the application load? These are probably negligible issues but I'm just curious. Thanks.

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  • C# Event Handlers Using an Enum

    - by Jimbo
    I have a StatusChanged event that is raised by my object when its status changes - however, the application needs to carry out additional actions based on what the new status is. e.g If the new status is Disconnected, then it must update the status bar text and send an email notification. So, I wanted to create an Enum with the possible statuses (Connected, Disconnected, ReceivingData, SendingData etc.) and have that sent with the EventArgs parameter of the event when it is raised (see below) Define the object: class ModemComm { public event CommanderEventHandler ModemCommEvent; public delegate void CommanderEventHandler(object source, ModemCommEventArgs e); public void Connect() { ModemCommEvent(this, new ModemCommEventArgs ModemCommEventArgs.eModemCommEvent.Connected)); } } Define the new EventArgs parameter: public class ModemCommEventArgs : EventArgs{ public enum eModemCommEvent { Idle, Connected, Disconnected, SendingData, ReceivingData } public eModemCommEvent eventType { get; set; } public string eventMessage { get; set; } public ModemCommEventArgs(eModemCommEvent eventType, string eventMessage) { this.eventMessage = eventMessage; this.eventType = eventType; } } I then create a handler for the event in the application: ModemComm comm = new ModemComm(); comm.ModemCommEvent += OnModemCommEvent; and private void OnModemCommEvent(object source, ModemCommEventArgs e) { } The problem is, I get a 'Object reference not set to an instance of an object' error when the object attempts to raise the event. Hoping someone can explain in n00b terms why and how to fix it :)

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  • WP7 - Cancelling ContextMenu click event propagation

    - by Praetorian
    I'm having a problem when the Silverlight toolkit's ContextMenu is clicked while it is over a UIElement that has registered a Tap event GestureListener. The context menu click propagates to the underlying element and fires its tap event. For instance, say I have a ListBox and each ListBoxItem within it has registered both a ContextMenu and a Tap GestureListener. Assume that clicking context menu item2 is supposed to take you to Page1.xaml, while tapping on any of ListBox items themselves is supposed to take you to Page2.xaml. If I open the context menu on item1 in the ListBox, then context menu item2 is on top of ListBox item2. When I click on context menu item2 I get weird behavior where the app navigates to Page1.xaml and then immediately to Page2.xaml because the click event also triggered the Tap gesture for ListBox item2. I've verified in the debugger that it is always the context menu that receives the click event first. How do I cancel the context menu item click's routed event propagation so it doesn't reach ListBox item2? Thanks for your help!

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