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  • Adding image to navigation bar

    - by 4thSpace
    I'd like an image to take up all of a navigation bar. This is the navigation that comes with a navigation based app. It appears on the RootViewController with the accompanying UITableView. I've seen some examples of how this might work. Set navigation bar title: UIImage *image = [UIImage imageNamed:@"TableviewCellLightBlue.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; [self.navigationController.navigationBar.topItem setTitleView:imageView]; The problem there is it only covers the title rather than the entire navigation bar. There is also this thread: http://discussions.apple.com/message.jspa?messageID=9254241#9254241. Towards the end, the solution looks to use a tab bar, which I'm not using. It is that complicated to set a navigation bar background? Is there some other simpler technique? I'd like to have a background for the navigation and still be able to use title text.

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  • Performing selectors on main thread with NSInvocation

    - by kpower
    I want to perform animation on main thread (cause UIKit objects are not thread-safe), but prepare it in some separate thread. I have (baAnimation - is CABasicAnimation allocated & inited before): SEL animationSelector = @selector(addAnimation:forKey:); NSString *keyString = @"someViewAnimation"; NSInvocation *inv = [NSInvocation invocationWithMethodSignature:[workView.layer methodSignatureForSelector:animationSelector]]; [inv setTarget:workView.layer]; [inv setSelector:animationSelector]; [inv setArgument:baAnimation atIndex:2]; [inv setArgument:keyString atIndex:3]; [inv performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:NO]; I get: *** +[NSCFString length]: unrecognized selector sent to class 0x1fb36a0 Calls: > #0 0x020984e6 in objc_exception_throw > #1 0x01f7e8fb in +[NSObject doesNotRecognizeSelector:] > #2 0x01f15676 in ___forwarding___ > #3 0x01ef16c2 in __forwarding_prep_0___ > #4 0x01bb3c21 in -[CALayer addAnimation:forKey:] > #5 0x01ef172d in __invoking___ > #6 0x01ef1618 in -[NSInvocation invoke] But [workView.layer addAnimation:baAnimation forKey:@"someViewAnimation"]; works fine. What am I doing wrong?

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  • Back button of Navigation Controller does not work!

    - by JosephH
    For some reason, if I try to go back to the main menu using the back button on the upper left corner, only the title returns to the previous menu, but not the view controller. View controller would return to the previous menu only if I explicitly call popViewControllerAnimated using some other button. Is there anyway to solve this? I think I've coded something wrong. Tried googling but couldn't find any cases like mine.

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  • Return number of objects in NSArray

    - by Viral
    hi friends I am making a book application, in that for moving to next topic i am keeping a button. The Button works as it passes to the next topic , but at the end of the file my application gets message obj_fatal and it crashes. So if i can know that how many number of objects are there in my array(NSARRAY)den the problem will be solved. I am getting the details from a .plist file and storing it in to a array. So if any one know it please let me know. Thanks in advance. Viral.

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  • Changing the size of the UISearchBar TextField ?

    - by Padraig
    I have a UITableView with an Index on the side; I want to add a UISearchBar to it, but the index overlaps with the "x" to clear the search. I've noticed in the Contacts application, the textfield within the UISearchBar is resized to accommodate this, but I can't work out how to do this in my own app. I have tried the following in my viewDidLoad, but it does not seem to work. UITextField * textField = (UITextField *)[[self.search subviews] objectAtIndex:0]; CGRect r = textField.frame; [textField setFrame:CGRectMake(r.origin.x, r.origin.y, r.size.height, r.size.width-30)]; Any ideas?

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  • How to change format of date/time?

    - by 4thSpace
    I have this date and time format: 2010-05-19 07:53:30 and would like to change it to: Wednesday @ 7:53PM 5/19/2010 I'm doing this, which gets the current format: NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; formatter.dateFormat = @"yyyy-MM-dd HH:mm:ss"; but when I change the format, I end up with a null. For example: formatter.dateFormat = @"hh:mm tt MM-dd-yyyy"; date = [formatter stringFromDate:formattedDate]; date will be null. I want to put the end result into an NSString. It would be nice if time and date could come out as separate properties so I can arrange them however I like. Any ideas on how I can change the formatting?

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  • UITableView loading before variables being set

    - by Sheehan Alam
    I have a label on a UITableView. When clicked it will refresh my tableview and set the top cell's height. When I am setting the cell height, I am checking if a certain variable is TRUE. If true it will show the large height, if false, the smaller height. At the time of cell height creation, my variable is always false. It is a member variable and its value is being set when the user clicks on the label. How can I make sure that the variable is set before the table refreshes?

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  • Why would a "view" object in Interface Builder prevent my didFinishLaunchingWithOptions method from

    - by BeachRunnerJoe
    You may have already come across some of my other questions related to question, but I was having an issue with a SplitView iPad app where my application:didFinishLaunchingWithOptions method stopped executing after I went into Interface Builder and changed around the structure of my apps interface. I couldn't figure out what was preventing my didFinishLauchingWithOptions method from executing, but then I removed a "view" object I had in my view heirarchy (shown below) and suddenly my didFinishLauchingWithOptions method started executing again. I've moved passed it now, but I'm still unclear why that would cause the problem. Any ideas why that "view" object would prevent the didFinishLaunchingWithOptions method from executing?

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  • What's the best way to call an IBAction from within code?

    - by Rob
    Say for instance I have an IBAction that is hooked up to a button in interface builder. - (IBAction)functionToBeCalled:(id)sender { // do something here } Within my code, say for instance in another method, what is the best way to call that IBAction? If I try to call it like this, I receive an error: [self functionToBeCalled:]; But, if I try to call it like this (cheating a bit, I think), it works fine: [self functionToBeCalled:0]; What is the proper way to call it though?

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  • a + sing in email address

    - by d.andreykiv
    Hi. I need to submit an email address with a "+" sign and validate in on server. But server receives email like "[email protected]" as "aaa [email protected]". I send all data as POST request with following code NSURL* url = [NSURL URLWithString:[NSString stringWithFormat:@"%@%@", url, @"/signUp"]]; NSString *post = [NSString stringWithFormat:@"&email=%@&userName=%@&password=%@", user.email, user.userName, user.password]; NSData *postData = [post dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:NO]; NSData* data = [self sendRequest:url postData:postData]; post variable before encoding has value &[email protected]&userName=Asdfasdfadsfadsf&password=sdfasdf after encoding it is same &[email protected]&userName=Asdfasdfadsfadsf&password=sdfasdf Method I use to send request looks like following code: -(id) sendRequest:(NSURL*) url postData:(NSData*)postData { // Create request NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init]; NSString *postLength = [NSString stringWithFormat:@"%d",[postData length]]; [request setURL:url]; [request setHTTPMethod:@"POST"]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"Current-Type"]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setHTTPBody:postData]; NSURLResponse *urlResponse; NSData *data = [NSURLConnection sendSynchronousRequest:request returningResponse:&urlResponse error:nil]; [request release]; return data; }

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  • View controller/NIB architecture for non-navigation application with transitions?

    - by Ben
    I'm tinkering with an app that doesn't use the UINavigation root view control system, so I don't have natural ownership for each app "view". I essentially have two basic views, a document list view, and a document edit view. I'm playing with UIView animation for getting from a selected document to the edit view. I also have a toolbar that exists in both "views". Because I don't have UINavigation running the show for me, I have a tendency to just throw more and more stuff into one NIB and one view controller that owns the whole container. But now I'm trying to figure out how to segue from the document list view to the edit view if the edit view lives inside a different NIB, preserving the toolbar too. Anyone have thoughts or experience on app structures like this? I find the docs lacking on best practices around code/UI structure for anything except trivial one-screen apps or full-on navigation apps. Thanks!

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  • Customize Annotation problem....Plz Help.. !!

    - by user128647
    I want to show my custom UIView(.Xib View) to appear when user tabbed on pins (not apple's callOutBubble) and in that UIView there should be a button which fires an IBAction on touched down event. Therefore i have added an AddObserver method to MKAnnotationView. which responds to touch events over pin in MKMapView. But i have also added 3 buttons over that XIB view, which have also assined IBActions. But when i run application, Buttons in Customized Annotation view are not responding to IBAction (Touch Down)? Why this happens ?? What is the solution for that??? I need to have called some method, when those 3 buttons tabbed. Thanks

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  • Moving An Object With Touch

    - by Arman
    for(touch in iPhoneInput.touches) { if(touch.phase == iPhoneTouchPhase.Moved || touch.phase == iPhoneTouchPhase.Began) { transform.position = Camera.main.ScreenToWorldPoint(new Vector3 (touch.position.x, touch.position.y, 10)); } } I have found the above code from tutorial Moving An Object With Touch but its not working when I play game in Unity3D. Can some one please help me.

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  • How to set image on EAGL VIEW

    - by Viral
    hi, I want to put images from my photo library in to the EAGL view for some further processing. The image that are already in our resources folder will be taken by itself but mltiple or images from photo library can't. So any one knows how to put image on EAGL view in open GLES. Regtards viral

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  • Debugging a basic OpenGL texture fail? (iphone)

    - by Ben
    Hey all, I have a very basic texture map problem in GL on iPhone, and I'm wondering what strategies there are for debugging this kind of thing. (Frankly, just staring at state machine calls and wondering if any of them is wrong or misordered is no way to live-- are there tools for this?) I have a 512x512 PNG file that I'm loading up from disk (not specially packed), creating a CGBitmapContext, then calling CGContextDrawImage to get bytes out of it. (This code is essentially stolen from an Apple sample.) I'm trying to map the texture to a "quad", with code that looks essentially like this-- all flat 2D stuff, nothing fancy: glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnableClientState(GL_TEXTURE_COORD_ARRAY); GLfloat vertices[8] = { viewRect.origin.x, viewRect.size.height, viewRect.origin.x, viewRect.origin.y, viewRect.size.width, viewRect.origin.y, viewRect.size.width, viewRect.size.height }; GLfloat texCoords[8] = { 0, 1.0, 0, 0, 1.0, 0, 1.0, 1.0 }; glBindTexture(GL_TEXTURE_2D, myTextureRef); // This was previously bound to glVertexPointer(2, GL_FLOAT , 0, vertices); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisable(GL_TEXTURE_2D); My supposedly textured area comes out just black. I see no debug output from the CG calls to set up the texture. glGetError reports nothing. If I simplify this code block to just draw the verts, but set up a pure color, the quad area lights up exactly as expected. If I clear the whole context immediately beforehand to red, I don't see the red-- which means something is being rendered there, but not the contents of my PNG. What could I be doing wrong? And more importantly, what are the right tools and techniques for debugging this sort of thing, because running into this kind of problem and not being able to "step through it" in a debugger in any meaningful way is a bummer. Thanks!

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  • UINavigationController as child view of UIViewController

    - by Gregg
    I have an application that isn't nav based. So there is no UINavigationController in the App Delegate. However, I need to switch to a UINavigationController for a piece of the application. Steps I currently took... Create a new Class that extends UIViewController Added a UINavigationController via IB Told IB that the new UIViewController's view is the view for the UINavigationController The problem now is that the File's Owner needs it's view set. But via IB there is no way to specify this. So obviously, I'm not going about this the right way. Any tips in the right direction are much appreciated.

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  • Problem with UITextView

    - by user367039
    I have a strange problem with trying to pass a string from one viewcontroller to another view controller if the string originates from a UITextview instead of UITextfield. Both UITextview.text and UITextfield.text are of type NSString. The following code takes either Textfield.text or Textview.text depending on the fieldType and puts it into a string called aString. NSString *aString = [[NSString alloc] init]; if (fieldType == 3) { aString = textView.text; } else { aString = textField.text; } When I examine aString on either cases, I can see that it has successfully assigned the text into aString. I then pass the string to the other view controller using this code. [delegate updateSite:aString :editedFieldKey :fieldType]; [self.navigationController popViewControllerAnimated:YES]; This works fine if aString originated from textfield.text but nothing happens except the view controller is popped if aString was from textview.text This is the code that takes aString and does stuff with it, however it doesn't even execute the first line of code "NSLog(@"Returned object: %@, field type:%@", aString,editedFieldKey);" if aString was from textview.text Any help will be appreciated. -(void)updateSite:(NSString *)aString :(NSString *)editedFieldKey :(int)fieldType { NSLog(@"Returned object: %@, field type:%@", aString,editedFieldKey); switch (fieldType) { case 0: //string [aDiveSite setValue:aString forKey:editedFieldKey] ; NSLog(@"String set %@",[aDiveSite valueForKey:editedFieldKey] ); break; case 1: //int [aDiveSite setValue:[NSNumber numberWithInt:aString.intValue] forKey:editedFieldKey]; NSLog(@"Integer set"); break; case 2: //float NSLog(@"Saving floating value"); [aDiveSite setValue:[NSNumber numberWithFloat:aString.floatValue] forKey:editedFieldKey]; NSLog(@"Float set"); break; case 3: //Text view [aDiveSite setValue:aString forKey:editedFieldKey]; NSLog(@"Textview text saved"); default: break; } [self.tableView reloadData]; }

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  • Drawing many images inside UIImageView

    - by dusker
    Hi all, i'm looking for a way to draw multiple images (downloaded from a webservice) inside a single uiimageview. So it'd go like i downloaded image #1, and i'd like to draw it inside rect (0,0,100,100) then #2 at (0,100,100,100) etc. I'd like to then be able to take the entire composition and save it as an image in camera roll. thanks in advance for help greetings peter

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