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  • How do I use timezones with a datetime object in python?

    - by jidar
    How do I properly represent a different timezone in my timezone? The below example only works because I know that EDT is one hour ahead of me, so I can uncomment the subtraction of myTimeZone() import datetime, re from datetime import tzinfo class myTimeZone(tzinfo): """docstring for myTimeZone""" def utfoffset(self, dt): return timedelta(hours=1) def myDateHandler(aDateString): """u'Sat, 6 Sep 2008 21:16:33 EDT'""" _my_date_pattern = re.compile(r'\w+\,\s+(\d+)\s+(\w+)\s+(\d+)\s+(\d+)\:(\d+)\:(\d+)') day, month, year, hour, minute, second = _my_date_pattern.search(aDateString).groups() month = [ 'JAN', 'FEB', 'MAR', 'APR', 'MAY', 'JUN', 'JUL', 'AUG', 'SEP', 'OCT', 'NOV', 'DEC' ].index(month.upper()) + 1 dt = datetime.datetime( int(year), int(month), int(day), int(hour), int(minute), int(second) ) # dt = dt - datetime.timedelta(hours=1) # dt = dt - dt.tzinfo.utfoffset(myTimeZone()) return (dt.year, dt.month, dt.day, dt.hour, dt.minute, dt.second, 0, 0, 0) def main(): print myDateHandler("Sat, 6 Sep 2008 21:16:33 EDT") if __name__ == '__main__': main()

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  • wxHaskell on OS X

    - by Bill
    I want to use wxHaskell on OS X (Snow Leopard, MacBook Pro). I was able to install the library successfully and the script below: module Main where import Graphics.UI.WX main :: IO () main = start hello hello :: IO () hello = do f <- frame [text := "Hello!"] quit <- button f [text := "Quit", on command := close f] set f [layout := widget quit] does result in a window being displayed with a single button, as specified. However, nothing happens when I click the button - I don't even get the visual response of the button turning blue to indicate that it's been depressed (haha, no pun intended). I've heard that you have to run a package called "macosx-app" on wxHaskell binaries to get them to run, but I can't find this anywhere. It's not on my machine or (as far as I can tell) in the WX or wxHaskell distros. Anyone know what I need to do to get this to work?

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  • How to stop Jquery load function

    - by Sergio
    The Jquery load function don't stop if there is multiple click on the links in the menu. The jquery code looks like: $(document).ready(function(){ $(".menu_rfr").unbind("click").click(function() { $("#main").html('<img src="img/spin.gif" class="spin">'); location.replace($(this).attr('rel')); }); function handleClick() { $(this).unbind("click"); $("#main").html('<img src="img/spin.gif" class="spin">'); $("#main").load($(this).attr('rel'), function() { // reactivate it after some loading has completed $(this).click(handleClick); }); } $(".menu_clickable").click(handleClick); }); You can see the sample page at link text How can I prevent users clicks if the DIV content is not loaded completely and never ending DIV loading?

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  • get static initialization block to run in a java without loading the class

    - by TP
    I have a few classes as shown here public class TrueFalseQuestion implements Question{ static{ QuestionFactory.registerType("TrueFalse", "Question"); } public TrueFalseQuestion(){} } ... public class QuestionFactory { static final HashMap<String, String > map = new HashMap<String,String>(); public static void registerType(String questionName, String ques ) { map.put(questionName, ques); } } public class FactoryTester { public static void main(String[] args) { System.out.println(QuestionFactory.map.size()); // This prints 0. I want it to print 1 } } How can I change TrueFalseQuestion Type so that the static method is always run so that I get 1 instead of 0 when I run my main method? I do not want any change in the main method. I am actually trying to implement the factory patterns where the subclasses register with the factory but i have simplified the code for this question.

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  • Return back to the parent activity from subactivity

    - by ZelluX
    My application supports twitter and needs to open browser for OAuth. When the user clicks the Share on Twitter button, the main activity will create another subactivity (TwitterActivity) to handle twitter authentication issues. Here is a flow graph showing how activities are invoked currently. Main is short for MainActivity and Twit for TwitterActivity. startActivity() OAuth intent OAuth callback finish() Main ---------------> Twit ------------> Browser --------------> Twit --------> Browser As you may notice, after the TwitterActivity calls finish() to stop, it will now return back to MainActivity, but Browser instead. How can I make it return back to MainActivity? Many thanks

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  • i have a win32 windows application and want to capture full screen and remove the border of window d

    - by moon
    win32 windows application and want to capture full screen and remove the border of window displayed any one tell me how can i do so if this window capture the mouse keyboard controls then it will be ideal? // MonitorScreen.cpp : Defines the entry point for the application. // include "stdafx.h" include "MonitorScreen.h" define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MONITORSCREEN, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MONITORSCREEN)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage are only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; int s =sizeof(WNDCLASSEX); wcex.cbSize =sizeof(WNDCLASSEX); wcex.style = DESKTOP_HOOKCONTROL ;//CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = NULL;//hInstance; wcex.hIcon = NULL;//LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MONITORSCREEN)); wcex.hCursor = NULL;//LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(9); wcex.lpszMenuName = NULL;//MAKEINTRESOURCE(IDC_MONITORSCREEN); wcex.lpszClassName = szWindowClass; wcex.hIconSm = NULL;//LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HINSTANCE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; }

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  • How do I keep a scanner from throwing exceptions when the wrong type is entered? (java)

    - by David
    Here's some sample code: import java.util.Scanner; class In { public static void main (String[]arg) { Scanner in = new Scanner (System.in) ; System.out.println ("how many are invading?") ; int a = in.nextInt() ; System.out.println (a) ; } } if i run the program and give it an int like 4then everything goes fine. if, on the other hand, i answer too many it doesn't laugh at my funny joke. instead i get this: (as expected) Exception in thread "main" java.util.InputMismatchException at java.util.Scanner.throwFor(Scanner.java:819) at java.util.Scanner.next(Scanner.java:1431) at java.util.Scanner.nextInt(Scanner.java:2040) at java.util.Scanner.nextInt(Scanner.java:2000) at In.main(In.java:9) is there a way so that i can make it so that it either ignores entries that aren't ints or re prompts with "how many are invading?"? i'd like to know how to do both of these.

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  • sampling integers uniformly efficiently in python using numpy/scipy

    - by user248237
    I have a problem where depending on the result of a random coin flip, I have to sample a random starting position from a string. If the sampling of this random position is uniform over the string, I thought of two approaches to do it: one using multinomial from numpy.random, the other using the simple randint function of Python standard lib. I tested this as follows: from numpy import * from numpy.random import multinomial from random import randint import time def use_multinomial(length, num_points): probs = ones(length)/float(length) for n in range(num_points): result = multinomial(1, probs) def use_rand(length, num_points): for n in range(num_points): rand(1, length) def main(): length = 1700 num_points = 50000 t1 = time.time() use_multinomial(length, num_points) t2 = time.time() print "Multinomial took: %s seconds" %(t2 - t1) t1 = time.time() use_rand(length, num_points) t2 = time.time() print "Rand took: %s seconds" %(t2 - t1) if __name__ == '__main__': main() The output is: Multinomial took: 6.58072400093 seconds Rand took: 2.35189199448 seconds it seems like randint is faster, but it still seems very slow to me. Is there a vectorized way to get this to be much faster, using numpy or scipy? thanks.

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  • How to control a subthread process in python?

    - by SpawnCxy
    Code first: '''this is main structure of my program''' from twisted.web import http from twisted.protocols import basic import threading threadstop = False #thread trigger,to be done class MyThread(threading.Thread): def __init__(self): threading.Thread.__init__(self) self.start() def run(self): while True: if threadstop: return dosomething() '''def some function''' if __name__ == '__main__': from twisted.internet import reactor t = MyThread() reactor.listenTCP(serverport,myHttpFactory()) reactor.run() As my first multithread program,I feel happy that it works as expected.But now I find I cannot control it.If I run it on front,Control+C can only stop the main process,and I can still find it in processlist;if I run it in background,I have to use kill -9 pid to stop it.And I wonder if there's a way to control the subthread process by a trigger variale,or a better way to stop the whole process other than kill -9.Thanks.

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  • Are multiply-thrown Exceptions checked or runtime?

    - by froadie
    I have an Exception chain in which method1 throws an Exception to method2 which throws the Exception on to main. For some reason, the compiler forces me to deal with the error in method2 and marks it as an error if I don't, indicating that it's a checked Exception. But when the same Exception is thrown further down the line to main, the compiler allows me to ignore it and doesn't display any errors. The original Exception in method1 is a ParseException, which is checked. But the method has a generic throws Exception clause in the header, and the same object is thrown to method2, which has an identical throws Exception clause. When and how does this Exception lose the status of being checked / caught by the compiler? Edited to clarify: public void method1() throws Exception{ // code that may generate ParseException } public void method2() throws Exception{ method1(); //compiler error } public static void main(String[] args){ method2(); //ignored by compiler }

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  • What's the best way to manage a multi-user project on github?

    - by Jim
    I'm looking to host a new project on github. This project will be worked on by two coders. One of these coders will also be the project manager who will have overall control over the github repo. I've followed the instructions regarding forking a github project at http://help.github.com/forking/. This all works fine and I'm working on the basis that the main repo is controlled by the lead coder, with the secondary coder working on a fork and submitting pull requests to the lead. A problem arises with this, however, when changes are made to the main branch and not pulled by the secondary coder into their fork. The secondary coder could then make changes to their own fork and submit a pull request to the lead, only for their patches to not match up with the main branch. What's the best way to manage this? I've not committed too much time to git/github, so I'm totally up for checking out other hosted solutions if they're better. Simplicity is the key!

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  • maven-archetype-webapp eclipse problem

    - by Bruce
    Hi all, I'm trying to create a very simple webapp with maven and eclipse, but I'm having no joy at all, in fact the reverse of joy. I go to File - New Project, select Maven Project, and select the maven-archetype-webapp. When I finish the wizard, a webapp structure gets generated but with no 'java' directory under main, just resources and webapp. So I right click on main and select new Class. The class gets created under resources (?!), and furthermore, there seems to be no compilation of it by java. I can make stupid errors and no syntax highlighting comes up. It's like java isn't recognizing it. Alternatively I have tried creating a new 'java' directory under main where it should be, but still with the same non-existent java symptoms. What gives? This is driving me insane.. Thanks all!

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  • How to auto-include all headers in directory

    - by JRL
    I'm going through exercises of a C++ book. For each exercise I want to minimize the boilerplate code I have to write. I've set up my project a certain way but it doesn't seem right, and requires too many changes. Right now I have a single main.cpp file with the following: #include "e0614.h" int main() { E0614 ex; ex.solve(); } Each time I create a new class from an exercise, I have to come and modify this file to change the name of the included header as well as the class i'm instantiating. So my questions are: Can I include all headers in the directory so at least I don't have to change the #include line? Better yet, can I rewrite my solution so that I don't even have to touch main.cpp, without having one file with all the code for every exercise in it?

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  • Can JNI handle any dll files (Windows)?

    - by henry
    I am new to JNI. And have a few questions : Can JNI handle every type dll exists in windows? I wanted to link a library but it gives me error. Is it possible JNI and the dll are not compatible? Excerpt from VB .NET (It works) Private Declare Function ConnectReader Lib "rfidhid.dll" () As Integer Private Declare Function DisconnectReader Lib "rfidhid.dll" () As Integer Private Declare Function SetAntenna Lib "rfidhid.dll" (ByVal mode As Integer) As Integer Full Code From Java public class MainForm { /** * @param args */ public native int ConnectReader(); public static void main(String[] args) { // TODO Auto-generated method stub MainForm mf = new MainForm(); System.out.println(mf.ConnectReader()); } static { System.loadLibrary("rfidhid"); } } Error code shown Exception in thread "main" java.lang.UnsatisfiedLinkError: MainForm.ConnectReader()I at MainForm.ConnectReader(Native Method) at MainForm.main(MainForm.java:13) Can anyone point to me where I might do wrong

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  • Numpy modify array in place?

    - by User
    I have the following code which is attempting to normalize the values of an m x n array (It will be used as input to a neural network, where m is the number of training examples and n is the number of features). However, when I inspect the array in the interpreter after the script runs, I see that the values are not normalized; that is, they still have the original values. I guess this is because the assignment to the array variable inside the function is only seen within the function. How can I do this normalization in place? Or do I have to return a new array from the normalize function? import numpy def normalize(array, imin = -1, imax = 1): """I = Imin + (Imax-Imin)*(D-Dmin)/(Dmax-Dmin)""" dmin = array.min() dmax = array.max() array = imin + (imax - imin)*(array - dmin)/(dmax - dmin) print array[0] def main(): array = numpy.loadtxt('test.csv', delimiter=',', skiprows=1) for column in array.T: normalize(column) return array if __name__ == "__main__": a = main()

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  • Source Lookup Path is correct but debugger can't find file (Eclipse EE IDE)?

    - by Greg McNulty
    When debugging stepping over each line does work. Stepping into a function located in another file debugger displays: Source not found. Also displays option for Edit Source Lookup Path... but the correct package is listed there. (Also tried pointing with the directory path.) No other breakpoints set, as is a common solution. Any point in the right direction is helpful. Thank You. Thread[main] in the debugger window: Thread [main] (Suspended) ClassNotFoundException(Throwable).<init>(String, Throwable) line: 217 ClassNotFoundException(Exception).<init>(String, Throwable) line: not available ClassNotFoundException.<init>(String) line: not available URLClassLoader$1.run() line: not available AccessController.doPrivileged(PrivilegedExceptionAction<T>, AccessControlContext) line: not available [native method] Launcher$ExtClassLoader(URLClassLoader).findClass(String) line: not available Launcher$ExtClassLoader.findClass(String) line: not available Launcher$ExtClassLoader(ClassLoader).loadClass(String, boolean) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String, boolean) line: not available Launcher$AppClassLoader.loadClass(String, boolean) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String) line: not available MyMain.<init>() line: 24 MyMain.main(String[]) line: 36

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  • collision detection problems - Javascript/canvas game

    - by Tom Burman
    Ok here is a more detailed version of my question. What i want to do: i simply want the have a 2d array to represent my game map. i want a player sprite and i want that sprite to be able to move around my map freely using the keyboard and also have collisions with certain tiles of my map array. i want to use very large maps so i need a viewport. What i have: I have a loop to load the tile images into an array: /Loop to load tile images into an array var mapTiles = []; for (x = 0; x <= 256; x++) { var imageObj = new Image(); // new instance for each image imageObj.src = "images/prototype/"+x+".jpg"; mapTiles.push(imageObj); } I have a 2d array for my game map: //Array to hold map data var board = [ [1,2,3,4,3,4,3,4,5,6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [17,18,19,20,19,20,19,20,21,22,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [33,34,35,36,35,36,35,36,37,38,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [49,50,51,52,51,52,51,52,53,54,1,1,1,1,1,1,1,1,1,1,1,1,1,197,198,199,1,1,1,1], [65,66,67,68,146,147,67,68,69,70,1,1,1,1,1,1,1,1,216,217,1,1,1,213,214,215,1,1,1,1], [81,82,83,161,162,163,164,84,85,86,1,1,1,1,1,1,1,1,232,233,1,1,1,229,230,231,1,1,1,1], [97,98,99,177,178,179,180,100,101,102,1,1,1,1,59,1,1,1,248,249,1,1,1,245,246,247,1,1,1,1], [1,1,238,1,1,1,1,239,240,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [216,217,254,1,1,1,1,255,256,1,204,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [232,233,1,1,1,117,118,1,1,1,220,1,1,119,120,1,1,1,1,1,1,1,1,1,1,1,119,120,1,1], [248,249,1,1,1,133,134,1,1,1,1,1,1,135,136,1,1,1,1,1,1,59,1,1,1,1,135,136,1,1], [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,216,217,1,1,1,1,1,1,60,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,232,233,1,1,1,1,1,1,1,1,1,1,1,1,1,1,204,1,1,1,1,1,1,1,1,1,1,1], [1,1,248,249,1,1,1,1,1,1,1,1,1,1,1,1,1,1,220,1,1,1,1,1,1,216,217,1,1,1], [1,1,1,1,1,1,1,1,1,1,1,1,149,150,151,1,1,1,1,1,1,1,1,1,1,232,233,1,1,1], [12,12,12,12,12,12,12,13,1,1,1,1,165,166,167,1,1,1,1,1,1,119,120,1,1,248,249,1,1,1], [28,28,28,28,28,28,28,29,1,1,1,1,181,182,183,1,1,1,1,1,1,135,136,1,1,1,1,1,1,1], [44,44,44,44,44,15,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,59,1,1,197,198,199,1,1,1,1,119,120,1], [1,1,1,1,1,27,28,29,1,1,216,217,1,1,1,1,1,1,1,1,213,214,215,1,1,1,1,135,136,1], [1,1,1,1,1,27,28,29,1,1,232,233,1,1,1,1,1,1,1,1,229,230,231,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,248,249,1,1,1,1,1,1,1,1,245,246,247,1,1,1,1,1,1,1], [1,1,1,197,198,199,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,213,214,215,28,29,1,1,1,1,1,60,1,1,1,1,204,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,229,230,231,28,29,1,1,1,1,1,1,1,1,1,1,220,1,1,1,1,119,120,1,1,1,1,1], [1,1,1,245,246,247,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,135,136,1,1,60,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] ]; I have my loop to place the correct tile sin the correct positions: //Loop to place tiles onto screen in correct position for (x = 0; x <= viewWidth; x++){ for (y = 0; y <= viewHeight; y++){ var width = 32; var height = 32; context.drawImage(mapTiles[board[y+viewY][x+viewX]],x*width, y*height); } } I Have my player object : //Place player object context.drawImage(playerImg, (playerX-viewX)*32,(playerY-viewY)*32, 32, 32); I have my viewport setup: //Set viewport pos viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; I have my player movement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerY > 0) playerY--; break; case 38: // Up if (playerX > 0) playerX--; break; case 39: // Right if (playerY < worldWidth) playerY++; break; case 40: // Down if (playerX < worldHeight) playerX++; break; } My Problem: I have my map loading an it looks fine, but my player position thinks it's on a different tile to what it actually is. So for instance, i know that if my player moves left 1 tile, the value of that tile should be 2, but if i print out the value it should be moving to (2), it comes up with a different value. How ive tried to solve the problem: I have tried swap X and Y values for the initialization of my player, for when my map prints. If i swap the x and y values in this part of my code: context.drawImage(mapTiles[board[y+viewY][x+viewX]],x*width, y*height); The map doesnt get draw correctly at all and tiles are placed all in random positions or orientations IF i sway the x and y values for my player in this line : context.drawImage(playerImg, (playerX-viewX)*32,(playerY-viewY)*32, 32, 32); The players movements are inversed, so up and down keys move my player left and right viceversa. My question: Where am i going wrong in my code, and how do i solve it so i have my map looking like it should and my player moving as it should as well as my player returning the correct tileID it is standing on or moving too. Thanks Again ALSO Here is a link to my whole code: prototype

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  • Is there a recommended command for "hg bisect --command"?

    - by blokeley
    I have an emergent bug that I've got to track down tomorrow. I know a previous hg revision which was good so I'm thinking about using hg bisect. However, I'm on Windows and don't want to get into DOS scripting. Ideally, I'd be able to write a Python unit test and have hg bisect use that. This is my first attempt. bisector.py #!/usr/bin/env python import sys import unittest class TestCase(unittest.TestCase): def test(self): #raise Exception('Exception for testing.') #self.fail("Failure for testing.") pass def main(): suite = unittest.defaultTestLoader.loadTestsFromTestCase(TestCase) result = unittest.TestResult() suite.run(result) if result.errors: # Skip the revision return 125 if result.wasSuccessful(): return 0 else: return 1 if '__main__' == __name__: sys.exit(main()) Perhaps I could then run: hg bisect --reset hg bisect --bad hg bisect --good -r 1 hg bisect --command=bisector.py Is there a better way of doing it? Thanks for any advice.

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  • nested columns in compass/sass

    - by corroded
    I've been studying compass and while it is a fun thing to play with and use, one thing bothers me(besides being unable to add padding as it wrecks the grid), how do I nest columns? I want to be able to do what blueprint does: nest containers like say, I have a 24-column page divided in two(17 and 7 columns). In the right part of that page(the one with 7 columns), I want to divided some elements into two(2 and 5 columns). I tried this: #main +container #main-content +column(17) +box-padding(17, 10px) :margin :right 0 #sidebar +column(7, true) +box-padding(7, 10px) That's the code for the main page. The sidebar contains a list with some labels and input fields li +container :margin :bottom 5px label +column(2) :margin :right 0 input +column(5, true) It kinda works, but inspecting the li in firebug shows that it's width is actually 950px as opposed to be just 270px since it is just 7 columns. I tried googling about nested columns but I can't seem to find any example in compass. I've also tried the wiki and the documentation to no avail.

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  • Convert XML to .plist

    - by Dror Sabbag
    Hey, I have an XML exported from Oracle DB, which will be downloaded into my application main bundle. i would like to convert this XML file into .plist file so i can assign the values into NSDictionary and NSArrays.. Is there a way to get this to work? or is there a better way to work with an external XML file? note that one of the fields in the XML is a full HTML content example: <main> <DATA_RECORD> <ID>ID1</ID> <NO>1234512</NO> <TYPE>NEW</TYPE> <TYPE_NO>0</TYPE_NO> <TEXT_ID>TEXT1</TEXT_ID> <TEXT><HTML>some html goes here</HTML></TEXT> </DATA_RECORD> </main>

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  • Using colon syntax and variables in Sass

    - by corroded
    I am still using the old colon syntax (I prefer it more than the bracket syntax) and this particular code: a.button-link +box($main-color) +border-radius(5px) :background :color $main-color :color #fff :padding 5px generates a warning like so: DEPRECATION WARNING: On line 12, character 3 of '/Users/eumir/rails_apps/dxconnect/app/ stylesheets/partials/utilities/_link-styles.sass' Setting properties with = has been deprecated and will be removed in version 3.2. Use "background: $main-color" instead. I tried that but my background color still doesn't show up. Any help on this please? Thanks!

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  • Jquery Ajax loading Problem

    - by Starx
    I have a function to load a html part into a element in main index page kinda like this $(".ajax").click(function() { //load a page into a element }); This works But the HTML part which i have just loaded also have links that need to trigger same function above, but it does not. Until I save that function in a separate .js file and load in the main index file as well as all other files from where I need to trigger that function even though these internal files are going to loaded into the the first main file . Is there any way for a function in the index file to run from the html document that is loaded inside a element.

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  • initializer_list in the VC10

    - by user335870
    hi i wrote this program in VC++ 2010: class class1 { public: class1 (initializer_list<int> a){}; int foo; float Bar; }; void main() { class1 c = {2,3}; getchar(); } but i get this errors when i compile project: Error 1 error C2552: 'c' : non-aggregates cannot be initialized with initializer list c:\users\pswin\documents\visual studio 2010\projects\test_c++0x\test_c++0x\main.cpp 27 and 2 IntelliSense: initialization with '{...}' is not allowed for object of type "class1" c:\users\pswin\documents\visual studio 2010\projects\test_c++0x\test_c++0x\main.cpp 27 what is the problem?

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  • Force close error expecting irregulary

    - by user1506019
    I have problem. I created an application which loads random layour from resources and I have problem because program shows random layout and closes , sometimes after 2 times and sometimes after a dozen, and I dont know where is a problem, I tried to run it on my phone and I added in the manifest write_external_storage permission, and still the same error.Please help me, and try to resolve this problem. here is my code in : java : package ka.ka.ka; import java.util.Random; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class KAMASActivity extends Activity implements OnClickListener { Button button1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this); } @Override public void onClick(View v) { int min = 1; int max = 6; int i1=0; Random r = new Random(); i1 = r.nextInt(max - min + 1) + min; if(i1==1){setContentView(R.layout.image1); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this);} if(i1==2){setContentView(R.layout.image2); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this);} if(i1==3){setContentView(R.layout.image3); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this);} if(i1==4){setContentView(R.layout.image4); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this);} if(i1==5){setContentView(R.layout.image5); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this);} if(i1==6){setContentView(R.layout.image6); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this); } } Android Manifest : <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="ka.ka.ka" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="7" /> <uses-permission android:name="android.permission.ACCESS_CHECKIN_PROPERTIES" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:icon="@drawable/ikona" android:label="@string/app_name" > <activity android:name=".KAMASActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> And he is logcat : 07-10 10:58:51.062: D/ddm-heap(218): Got feature list request 07-10 10:58:51.311: D/dalvikvm(218): GC freed 506 objects / 46032 bytes in 122ms 07-10 10:59:30.081: D/AndroidRuntime(218): Shutting down VM 07-10 10:59:30.081: W/dalvikvm(218): threadid=3: thread exiting with uncaught exception (group=0x4001b188) 07-10 10:59:30.081: E/AndroidRuntime(218): Uncaught handler: thread main exiting due to uncaught exception 07-10 10:59:30.102: E/AndroidRuntime(218): java.lang.NullPointerException 07-10 10:59:30.102: E/AndroidRuntime(218): at ka.ka.ka.KAMASActivity.onClick(KAMASActivity.java:32) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.View.performClick(View.java:2364) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.View.onTouchEvent(View.java:4179) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.widget.TextView.onTouchEvent(TextView.java:6541) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.View.dispatchTouchEvent(View.java:3709) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 0 7-10 10:59:30.102: E/AndroidRuntime(218): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 07-10 10:59:30.102: E/AndroidRuntime(218): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow. java:1659) 07-10 10:59:30.102: E/AndroidRuntime(218): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1107) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.app.Activity.dispatchTouchEvent(Activity.java:2061) 07-10 10:59:30.102: E/AndroidRuntime(218): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.ViewRoot.handleMessage(ViewRoot.java:1691) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.os.Handler.dispatchMessage(Handler.java:99) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.os.Looper.loop(Looper.java:123) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.app.ActivityThread.main(ActivityThread.java:4363) 07-10 10:59:30.102: E/AndroidRuntime(218): at java.lang.reflect.Method.invokeNative(Native Method) 07-10 10:59:30.102: E/AndroidRuntime(218): at java.lang.reflect.Method.invoke(Method.java:521) 07-10 10:59:30.102: E/AndroidRuntime(218): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 07-10 10:59:30.102: E/AndroidRuntime(218): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 07-10 10:59:30.102: E/AndroidRuntime(218): at dalvik.system.NativeStart.main(Native Method) 07-10 10:59:30.121: I/dalvikvm(218): threadid=7: reacting to signal 3 07-10 10:59:30.121: E/dalvikvm(218): Unable to open stack trace file '/data/anr/traces.txt': Permission denied 07-10 10:59:32.562: I/Process(218): Sending signal. PID: 218 SIG: 9

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  • Missing nativeInit when compiling multimple files

    - by RankoR
    Android.mk: LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := pacman LOCAL_SRC_FILES := main.cpp \ Pacman.cpp LOCAL_CFLAGS := -DANDROID_NDK \ -DDISABLE_IMPORTGL LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog include $(BUILD_SHARED_LIBRARY) In main.cpp: void Java_com_wiagames_pacman_PacmanRenderer_nativeInit(JNIEnv* env) { ... } The package is com.wiagames.pacman; The Java class, containing the nativeInit method, is PacmanRenderer in the com.wiagames.pacman package. It works fine before I added pacman.cpp, but after adding it I have: E/AndroidRuntime( 2238): FATAL EXCEPTION: GLThread 1104 E/AndroidRuntime( 2238): java.lang.UnsatisfiedLinkError: Native method not found: com.wiagames.pacman.PacmanRenderer.nativeInit:()V E/AndroidRuntime( 2238): at com.wiagames.pacman.PacmanRenderer.nativeInit(Native Method) E/AndroidRuntime( 2238): at com.wiagames.pacman.PacmanRenderer.onSurfaceCreated(MainActivity.java:120) E/AndroidRuntime( 2238): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1494) E/AndroidRuntime( 2238): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) W/ActivityManager( 306): Force finishing activity com.wiagames.pacman/.MainActivity main.c: http://pastebin.com/GPexqwcv MainActivity.java: http://pastebin.com/yWfWpyNb

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