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  • Are jQuery's :first and :eq(0) selectors functionally equivalent?

    - by travis
    I'm not sure whether to use :first or :eq(0) in a selector. I'm pretty sure that they'll always return the same object, but is one speedier than the other? I'm sure someone here must have benchmarked these selectors before and I'm not really sure the best way to test if one is faster. Update: here's the bench I ran: /* start bench */ for (var count = 0; count < 5; count++) { var i = 0, limit = 10000; var start, end; start = new Date(); for (i = 0; i < limit; i++) { var $radeditor = $thisFrame.parents("div.RadEditor.Telerik:eq(0)"); } end = new Date(); alert("div.RadEditor.Telerik:eq(0) : " + (end-start)); var start = new Date(); for (i = 0; i < limit; i++) { var $radeditor = $thisFrame.parents("div.RadEditor.Telerik:first"); } end = new Date(); alert("div.RadEditor.Telerik:first : " + (end-start)); start = new Date(); for (i = 0; i < limit; i++) { var radeditor = $thisFrame.parents("div.RadEditor.Telerik")[0]; } end = new Date(); alert("(div.RadEditor.Telerik)[0] : " + (end-start)); start = new Date(); for (i = 0; i < limit; i++) { var $radeditor = $($thisFrame.parents("div.RadEditor.Telerik")[0]); } end = new Date(); alert("$((div.RadEditor.Telerik)[0]) : " + (end-start)); } /* end bench */ I assumed that the 3rd would be the fastest and the 4th would be the slowest, but here's the results that I came up with: FF3: :eq(0) :first [0] $([0]) trial1 5275 4360 4107 3910 trial2 5175 5231 3916 4134 trial3 5317 5589 4670 4350 trial4 5754 4829 3988 4610 trial5 4771 6019 4669 4803 Average 5258.4 5205.6 4270 4361.4 IE6: :eq(0) :first [0] $([0]) trial1 13796 15733 12202 14014 trial2 14186 13905 12749 11546 trial3 12249 14281 13421 12109 trial4 14984 15015 11718 13421 trial5 16015 13187 11578 10984 Average 14246 14424.2 12333.6 12414.8 I was correct about just returning the first native DOM object being the fastest ([0]), but I can't believe the wrapping that object in the jQuery function was faster that both :first and :eq(0)! Unless I'm doing it wrong.

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  • when rendering the page on different browsers layout changes

    - by user1776590
    I have create a website using asp.net and when I render the the website on firefox and IE the website look the same and when rendering it on Chrome it move the button lower and changes the location of it this is my master page code <%@ Master Language="C#" AutoEventWireup="true" CodeBehind="UMSite.master.cs" Inherits="WebApplication4.UMSiteMaster" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head runat="server"> <title></title> <link href="~/Styles/UM.css" rel="stylesheet" type="text/css" /> <asp:ContentPlaceHolder ID="HeadContent" runat="server"> </asp:ContentPlaceHolder> </head> <body> <form id="Form1" runat="server"> <div class="page"> <div class="header"> <div class="title"> <h1><img alt="" src="Styles/UMHeader.png" width= "950" height= "65" /></h1> <div class="clear hideSkiplink"> <asp:Menu ID="NavigationMenu" runat="server" CssClass="menu" EnableViewState="false" IncludeStyleBlock="false" Orientation="Horizontal"> <Items> <asp:MenuItem NavigateUrl="~/Home.aspx" Text="Home"/> </Items> </asp:Menu> </div> </div> </div></h1> <div class="main" runat="server"> <asp:ContentPlaceHolder ID="MainContent" runat="server"/> </div> </form> </body> </html> the below is the css /* DEFAULTS ----------------------------------------------------------*/ body { background: #b6b7bc; font-size: .80em; font-family: "Helvetica Neue", "Lucida Grande", "Segoe UI", Arial, Helvetica, Verdana, sans-serif; margin: 0px; padding: 0px; color: #696969; height: 192px; } a:link, a:visited { color: #034af3; } a:hover { color: #1d60ff; text-decoration: none; } a:active { color: #034af3; } p { margin-bottom: 10px; line-height: 1.6em; } /* HEADINGS ----------------------------------------------------------*/ h1, h2, h3, h4, h5, h6 { font-size: 1.5em; color: #666666; font-variant: small-caps; text-transform: none; font-weight: 200; margin-bottom: 0px; } h1 { font-size: 1.6em; padding-bottom: 0px; margin-bottom: 0px; } h2 { font-size: 1.5em; font-weight: 600; } h3 { font-size: 1.2em; } h4 { font-size: 1.1em; } h5, h6 { font-size: 1em; } /* this rule styles <h1> and <h2> tags that are the first child of the left and right table columns */ .rightColumn > h1, .rightColumn > h2, .leftColumn > h1, .leftColumn > h2 { margin-top: 0px; } /* PRIMARY LAYOUT ELEMENTS ----------------------------------------------------------*/ .page { width: 950px; height:auto; background-color: #fff; margin: 10px auto 5px auto; border: 1px solid #496077; } .header { position:relative; margin: 0px; padding: 0px; background: #E30613; width: 100%; top: 0px; left: 0px; height: 90px; } .header h1 { font-weight: 700; margin: 0px; padding: 0px 0px 0px 0px; color: #E30613; border: none; line-height: 2em; font-size: 2em; } .main { padding: 0px 12px; margin: 0px 0px 0px 0px; min-height: 630px; width:auto; background-image:url('UMBackground.png'); } .leftCol { padding: 6px 0px; margin: 0px 0px 0px 0px; width: 200px; min-height: 200px; width:auto; } .footer { color: #4e5766; padding: 0px 0px 0px 0px; margin: 0px auto; text-align: center; line-height: normal; } /* TAB MENU ----------------------------------------------------------*/ div.hideSkiplink { background-color:#E30613; width: 950px; height: 35px; margin-top: 0px; } div.menu { padding: 1px 0px 1px 2px; } div.menu ul { list-style: none; margin: 0px; padding: 5px; width: auto; } div.menu ul li a, div.menu ul li a:visited { background-color: #E30613; border: 1.25px #00BFFF solid; color: #F5FFFA; display:inline; line-height: 1.35em; padding: 10px 30px; text-decoration: none; white-space: nowrap; } div.menu ul li a:hover { background-color: #000000; color: #F5FFFA; text-decoration: none; } div.menu ul li a:active { background-color: #E30613; color: #cfdbe6; text-decoration: none; } /* FORM ELEMENTS ----------------------------------------------------------*/ fieldset { margin: 1em 0px; padding: 1em; border: 1px solid #ccc; } fieldset p { margin: 2px 12px 10px 10px; } fieldset.login label, fieldset.register label, fieldset.changePassword label { display: block; } fieldset label.inline { display: inline; } legend { font-size: 1.1em; font-weight: 600; padding: 2px 4px 8px 4px; } input.textEntry { width: 320px; border: 1px solid #ccc; } input.passwordEntry { width: 320px; border: 1px solid #ccc; } div.accountInfo { width: 42%; } /* MISC ----------------------------------------------------------*/ .clear { clear: both; } .title { display: block; float: left; text-align: left; width: 947px; height: 132px; } .loginDisplay { font-size: 1.1em; display: block; text-align: right; padding: 10px; color: White; } .loginDisplay a:link { color: white; } .loginDisplay a:visited { color: white; } .loginDisplay a:hover { color: white; } .failureNotification { font-size: 1.2em; color: Red; } .bold { font-weight: bold; } .submitButton { text-align: right; padding-right: 10px; }

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  • .NET threading: how can I capture an abort on an unstarted thread?

    - by Groxx
    I have a chunk of threads I wish to run in order, on an ASP site running .NET 2.0 with Visual Studio 2008 (no idea how much all that matters, but there it is), and they may have aborted-clean-up code which should be run regardless of how far through their task they are. So I make a thread like this: Thread t = new Thread(delegate() { try { /* do things */ System.Diagnostics.Debug.WriteLine("try"); } catch (ThreadAbortException) { /* cleanup */ System.Diagnostics.Debug.WriteLine("catch"); } }); Now, if I wish to abort the set of threads part way through, the cleanup may still be desirable later on down the line. Looking through MSDN implies you can .Abort() a thread that has not started, and then .Start() it, at which point it will receive the exception and perform normally. Or you can .Join() the aborted thread to wait for it to finish aborting. Presumably you can combine them. http://msdn.microsoft.com/en-us/library/ty8d3wta(v=VS.80).aspx To wait until a thread has aborted, you can call the Join method on the thread after calling the Abort method, but there is no guarantee the wait will end. If Abort is called on a thread that has not been started, the thread will abort when Start is called. If Abort is called on a thread that is blocked or is sleeping, the thread is interrupted and then aborted. Now, when I debug and step through this code: t.Abort(); // ThreadState == Unstarted | AbortRequested t.Start(); // throws ThreadStartException: "Thread failed to start." // so I comment it out, and t.Join(); // throws ThreadStateException: "Thread has not been started." At no point do I see any output, nor do any breakpoints on either the try or catch block get reached. Oddly, ThreadStartException is not listed as a possible throw of .Start(), from here: http://msdn.microsoft.com/en-us/library/a9fyxz7d(v=VS.80).aspx (or any other version) I understand this could be avoided by having a start parameter, which states if the thread should jump to cleanup code, and foregoing the Abort call (which is probably what I'll do). And I could .Start() the thread, and then .Abort() it. But as an indeterminate amount of time may pass between .Start and .Abort, I'm considering it unreliable, and the documentation seems to say my original method should work. Am I missing something? Is the documentation wrong? edit: ow. And you can't call .Start(param) on a non-parameterized Thread(Start). Is there a way to find out if a thread is parameterized or not, aside from trial and error? I see a private m_Delegate, but nothing public...

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  • Microbenchmark showing process-switching faster than thread-switching; what's wrong?

    - by Yang
    I have two simple microbenchmarks trying to measure thread- and process-switching overheads, but the process-switching overhead. The code is living here, and r1667 is pasted below: https://assorted.svn.sourceforge.net/svnroot/assorted/sandbox/trunk/src/c/process_switch_bench.c // on zs, ~2.1-2.4us/switch #include <stdlib.h> #include <fcntl.h> #include <stdint.h> #include <stdio.h> #include <semaphore.h> #include <unistd.h> #include <sys/wait.h> #include <sys/types.h> #include <sys/time.h> #include <pthread.h> uint32_t COUNTER; pthread_mutex_t LOCK; pthread_mutex_t START; sem_t *s0, *s1, *s2; void * threads ( void * unused ) { // Wait till we may fire away sem_wait(s2); for (;;) { pthread_mutex_lock(&LOCK); pthread_mutex_unlock(&LOCK); COUNTER++; sem_post(s0); sem_wait(s1); } return 0; } int64_t timeInMS () { struct timeval t; gettimeofday(&t, NULL); return ( (int64_t)t.tv_sec * 1000 + (int64_t)t.tv_usec / 1000 ); } int main ( int argc, char ** argv ) { int64_t start; pthread_t t1; pthread_mutex_init(&LOCK, NULL); COUNTER = 0; s0 = sem_open("/s0", O_CREAT, 0022, 0); if (s0 == 0) { perror("sem_open"); exit(1); } s1 = sem_open("/s1", O_CREAT, 0022, 0); if (s1 == 0) { perror("sem_open"); exit(1); } s2 = sem_open("/s2", O_CREAT, 0022, 0); if (s2 == 0) { perror("sem_open"); exit(1); } int x, y, z; sem_getvalue(s0, &x); sem_getvalue(s1, &y); sem_getvalue(s2, &z); printf("%d %d %d\n", x, y, z); pid_t pid = fork(); if (pid) { pthread_create(&t1, NULL, threads, NULL); pthread_detach(t1); // Get start time and fire away start = timeInMS(); sem_post(s2); sem_post(s2); // Wait for about a second sleep(1); // Stop thread pthread_mutex_lock(&LOCK); // Find out how much time has really passed. sleep won't guarantee me that // I sleep exactly one second, I might sleep longer since even after being // woken up, it can take some time before I gain back CPU time. Further // some more time might have passed before I obtained the lock! int64_t time = timeInMS() - start; // Correct the number of thread switches accordingly COUNTER = (uint32_t)(((uint64_t)COUNTER * 2 * 1000) / time); printf("Number of process switches in about one second was %u\n", COUNTER); printf("roughly %f microseconds per switch\n", 1000000.0 / COUNTER); // clean up kill(pid, 9); wait(0); sem_close(s0); sem_close(s1); sem_unlink("/s0"); sem_unlink("/s1"); sem_unlink("/s2"); } else { if (1) { sem_t *t = s0; s0 = s1; s1 = t; } threads(0); // never return } return 0; } https://assorted.svn.sourceforge.net/svnroot/assorted/sandbox/trunk/src/c/thread_switch_bench.c // From <http://stackoverflow.com/questions/304752/how-to-estimate-the-thread-context-switching-overhead> // on zs, ~4-5us/switch; tried making COUNTER updated only by one thread, but no difference #include <stdlib.h> #include <stdint.h> #include <stdio.h> #include <pthread.h> #include <unistd.h> #include <sys/time.h> uint32_t COUNTER; pthread_mutex_t LOCK; pthread_mutex_t START; pthread_cond_t CONDITION; void * threads ( void * unused ) { // Wait till we may fire away pthread_mutex_lock(&START); pthread_mutex_unlock(&START); int first=1; pthread_mutex_lock(&LOCK); // If I'm not the first thread, the other thread is already waiting on // the condition, thus Ihave to wake it up first, otherwise we'll deadlock if (COUNTER > 0) { pthread_cond_signal(&CONDITION); first=0; } for (;;) { if (first) COUNTER++; pthread_cond_wait(&CONDITION, &LOCK); // Always wake up the other thread before processing. The other // thread will not be able to do anything as long as I don't go // back to sleep first. pthread_cond_signal(&CONDITION); } pthread_mutex_unlock(&LOCK); return 0; } int64_t timeInMS () { struct timeval t; gettimeofday(&t, NULL); return ( (int64_t)t.tv_sec * 1000 + (int64_t)t.tv_usec / 1000 ); } int main ( int argc, char ** argv ) { int64_t start; pthread_t t1; pthread_t t2; pthread_mutex_init(&LOCK, NULL); pthread_mutex_init(&START, NULL); pthread_cond_init(&CONDITION, NULL); pthread_mutex_lock(&START); COUNTER = 0; pthread_create(&t1, NULL, threads, NULL); pthread_create(&t2, NULL, threads, NULL); pthread_detach(t1); pthread_detach(t2); // Get start time and fire away start = timeInMS(); pthread_mutex_unlock(&START); // Wait for about a second sleep(1); // Stop both threads pthread_mutex_lock(&LOCK); // Find out how much time has really passed. sleep won't guarantee me that // I sleep exactly one second, I might sleep longer since even after being // woken up, it can take some time before I gain back CPU time. Further // some more time might have passed before I obtained the lock! int64_t time = timeInMS() - start; // Correct the number of thread switches accordingly COUNTER = (uint32_t)(((uint64_t)COUNTER * 2 * 1000) / time); printf("Number of thread switches in about one second was %u\n", COUNTER); printf("roughly %f microseconds per switch\n", 1000000.0 / COUNTER); return 0; }

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  • How to stop an application?

    - by Praveen Sharma
    I have an application and from this application I have to start another process by shutting down the current application and after the completion of the process again start the application. The flow is as follows, suppose I have an application app.exe, and another application another.exe, so i have to do following: 1) Start app.exe 2) Stop/shutdown app.exe and start another.exe from app.exe 3) When another.exe completes, stop/shutdown another.exe and start app.exe from another.exe Anyone please provide me some clue of how to do it ?

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  • How to detect whether application started from startup or started by user?

    - by CSharpBeginner
    Hello, I'm making a windows forms application in c# that will start in windows start up . User also can start the application from its icon on desktop.I want the application to be minimized in system tray if it was started from windows start up and to be in normal windows state if started by user clicking on its shortcut icon. Is there a a way to detect whether the application started by user or by start up ? ((EDIT)) i am using this code to make application appear on startup regesiterykey.SetValue("MyApp", Application.ExecutablePath.ToString());

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  • Getting Started with Boxee

    - by DigitalGeekery
    Boxee is a free Media PC application that runs on Windows, Mac, and Ubuntu Linux. With Boxee, you can integrate online video, music and pictures, with your own local media and social networking. Today we are going to take a closer look at Boxee and some of it’s features. Note: We used Windows 7 for this tutorial. Your experience on a Mac or Ubuntu Linux build may vary slightly. Hardware Requirements x86 (Intel/AMD processor) based system running at 1.0GHz or greater 512MB system memory (RAM) or more Video card capable of OpenGL 1.4, Direct X 9.0 Software Requirements Mac OS X 10.4+ (Intel based processor) Ubuntu Linux 9.04+ x86 only Windows XP / Vista / 7 (64 bit in Vista or 7) Installing Boxee Before downloading and installing Boxee, you’ll need to register for a free account. (See link below) Once your account is registered and verified, you’ll be able to log in and download the application. Installation is pretty straightforward…just take the defaults. Boxee will open in full screen mode and you’ll be prompted to login with your username and password. Before you login, you may want to take a moment to click on the “Guide” icon and learn a bit about navigating in Boxee. Some basic keyboard navigation is as follows. Move right, left, up, & down with the arrow keys. Hit “Enter” to make a selection, the forward slash key “\” to toggle between full screen and windowed mode, and “Esc” to go back to the previous screen. For Playback, the volume is controlled by plus & minus (+/-) keys, you can Play / Pause using the spacebar, and skip using the arrow keys. Boxee will also work with any infrared remote. If you have an iPhone or iPod Touch you can download software to enable them as a Boxee remote. If you’re using a mouse and keyboard, hover over the username and password boxes to enter your login credentials. If using a a remote, click your OK button and enter credentials with the on screen keyboard. Click “Done” when finished.   When you are ready to login, enter your credentials and click “Login.” On first login, you’ll be prompted to calibrate your screen. If you choose “Skip” you can always calibrate your screen later under Settings > Appearance > Screen. When Boxee opens, you’ll be greeted by the Home screen. To the left will be your Feeds. This will be any recommended content from friends on Boxee, and social networks such as Facebook and Twitter. Although, when you first login, it will mainly be info from the Boxee staff. You’ll have “Featured” content in the center and your Queue on the right. You’ll also have the Menu along the top.   Pop Up Menu The Pop Menu can be accessed by hitting the “Esc” key, or back on your remote. Depending on where you are located in Boxee, you may have to hit it a few time to “back out” to the Pop Up menu. From the Pop Up Menu, you can easily access any of the resources, settings, and favorites. Queue The Queue is your playlist of TV shows, movies, or Internet videos you wish to watch. When you find an offering you’d like to watch, select it and then click “Add to Queue.” The selected item will be added to your Queue and can be accessed at any time from the Menu. TV Show Library The TV Show library can contain files from your local hard drive or streaming content from the Web. Boxee pulls content from a variety of online locations such as Hulu and TV network sites. Click on the show to see which specific episodes are currently available. To search for your favorite shows, click on the yellow arrow to the left, or navigate to the left with your keyboard or remote. Enter your selection into the search box. My Apps By default, the “My Apps” section includes a list of the most popular apps, such as Netflix, Pandora, YouTube, and others. You can remove Apps from “My Apps,” or add new Apps from the Apps Library.   To access all the available Apps, click on the left arrow button, or click on the yellow arrow at the left, then select “App Library.” Choose an App from the Library and click it to open… … and then select “Add to My Apps.” Or, you can click start to play the App if you don’t wish to Add it to your “My Apps.”   Music, Pictures, and Movies Boxee will scan your PC for movies, pictures, and music. You can choose to scan specific folders by clicking on “Scan Media Folders…” … or from the Pop Up Menu, selecting Settings > Media, and then browsing for your media.   Conclusion Boxee to be a great way to integrate your local media with online streaming content. It can be run as an application on your home PC, or as a stand alone media PC. It should also be noted, however, that your access to online content will vary depending on your country. If you are a Windows Media Center user and and want to add the additional features of Boxee, check out our article on integrating Boxee with Windows 7 Media Center. Download Boxee Similar Articles Productive Geek Tips Integrate Boxee with Media Center in Windows 7Disable Fast User Switching on Windows XPOops! Sorry About the Feed ErrorsDisplay a list of Started Services from the Command Line (Windows)Feedburner to Google: Worst Transition Ever. TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Discover New Bundled Feeds in Google Reader Play Music in Chrome by Simply Dragging a File 15 Great Illustrations by Chow Hon Lam Easily Sync Files & Folders with Friends & Family Amazon Free Kindle for PC Download Stretch popurls.com with a Stylish Script (Firefox)

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  • [EF + Oracle] Intro

    - by JTorrecilla
    Prologue I have a busy personal and working time, and at this moment that I start to get more free time, I decided to start a Serie about Entity Framework with Oracle. A few time ago, I got my first experience with EF and Oracle with Oracle 10 g express and Oracle 10 g with the same results, Doesn’t work. Now I download Oracle 11 g to Test again. Tools To start using EF with Oracle we need the following: 1. Visual Studio 2010. No Express Edition 2. Oracle 11g 3 Oracle Driver for EF (ODAC) Intro People, who are starting with EF developments, I recommend to take a look into Unai Zorrilla’s Blog, the post were written in Spanish but they are great! To this Serie, we are going to define the DB from the Oracle administrator. For that we need to follow the next steps: 1. Create a User with a PassWord. In my example the user will be Jtorrecilla 2. Create a TableSpace 3. Define some example tables   (Image1) When we have created the DB, we are going to start a new project in VS 2010. I will start a C# Project. To start with EF, we need to add a new objet to our Project “ADO .NET Entity Data Model". (Image2) The next step will be to indicate that our model will be based on an existing DB, and indicate the connection string (Images 3 and 4): (Imagen3) (Imagen4) Once we selected the connection string, we will need to indicate that in the connection will be saved “Sensitive” data (Image 5), and in the next step we are going to select the DB objets to use in the project(Image 6).   (Image 5) (Image 6) A the end of the selection, we will press Finish button, and it will generate a EDMX file to add to our solution, and in the IDE will appear the DB Schema with the selected Tables and Relations. (Imagen7) One Entity is composed by a set of properties (each matches with a column from the Table in the DB) and Navigation Properties that represents any relation with other Entities.   Finally With this chapter we have installed the environment, defined a DB and configured the solution to start using EF with Oracle. In the next chapter we are going to see What is a Entity and how it works. I hope you enjoy this Serie!

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  • What is causing the unusual high load average?

    - by James
    I noticed on Tuesday night of last week, the load average went up sharply and it seemed abnormal since the traffic is small. Usually, the numbers usually average around .40 or lower and my server stuff (mysql, php and apache) are optimized. I noticed that the IOWait is unusually high even though the processes is barely using any CPU. top - 01:44:39 up 1 day, 21:13, 1 user, load average: 1.41, 1.09, 0.86 Tasks: 60 total, 1 running, 59 sleeping, 0 stopped, 0 zombie Cpu0 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu1 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu2 : 0.0%us, 0.3%sy, 0.0%ni, 99.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu3 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu4 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu5 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu6 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu7 : 0.0%us, 0.0%sy, 0.0%ni, 91.5%id, 8.5%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 1048576k total, 331944k used, 716632k free, 0k buffers Swap: 0k total, 0k used, 0k free, 0k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1 root 15 0 2468 1376 1140 S 0 0.1 0:00.92 init 1656 root 15 0 13652 5212 664 S 0 0.5 0:00.00 apache2 9323 root 18 0 13652 5212 664 S 0 0.5 0:00.00 apache2 10079 root 18 0 3972 1248 972 S 0 0.1 0:00.00 su 10080 root 15 0 4612 1956 1448 S 0 0.2 0:00.01 bash 11298 root 15 0 13652 5212 664 S 0 0.5 0:00.00 apache2 11778 chikorit 15 0 2344 1092 884 S 0 0.1 0:00.05 top 15384 root 18 0 17544 13m 1568 S 0 1.3 0:02.28 miniserv.pl 15585 root 15 0 8280 2736 2168 S 0 0.3 0:00.02 sshd 15608 chikorit 15 0 8280 1436 860 S 0 0.1 0:00.02 sshd Here is the VMStat procs -----------memory---------- ---swap-- -----io---- -system-- ----cpu---- r b swpd free buff cache si so bi bo in cs us sy id wa 1 0 0 768644 0 0 0 0 14 23 0 10 1 0 99 0 IOStat - Nothing unusal Total DISK READ: 67.13 K/s | Total DISK WRITE: 0.00 B/s TID PRIO USER DISK READ DISK WRITE SWAPIN IO COMMAND 19496 be/4 chikorit 11.85 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 19501 be/4 mysql 3.95 K/s 0.00 B/s 0.00 % 0.00 % mysqld 19568 be/4 chikorit 11.85 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 19569 be/4 chikorit 11.85 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 19570 be/4 chikorit 11.85 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 19571 be/4 chikorit 7.90 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 19573 be/4 chikorit 7.90 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 1 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % init 11778 be/4 chikorit 0.00 B/s 0.00 B/s 0.00 % 0.00 % top 19470 be/4 mysql 0.00 B/s 0.00 B/s 0.00 % 0.00 % mysqld Load Average Chart - http://i.stack.imgur.com/kYsD0.png I want to be sure if this is not a MySQL problem before making sure. Also, this is a Ubuntu 10.04 LTS Server on OpenVZ. Edit: This will probably give a good picture on the IO Wait top - 22:12:22 up 17:41, 1 user, load average: 1.10, 1.09, 0.93 Tasks: 33 total, 1 running, 32 sleeping, 0 stopped, 0 zombie Cpu(s): 0.6%us, 0.2%sy, 0.0%ni, 89.0%id, 10.1%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 1048576k total, 260708k used, 787868k free, 0k buffers Swap: 0k total, 0k used, 0k free, 0k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1 root 15 0 2468 1376 1140 S 0 0.1 0:00.88 init 5849 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 8063 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 9732 root 16 0 8280 2728 2168 S 0 0.3 0:00.02 sshd 9746 chikorit 18 0 8412 1444 864 S 0 0.1 0:01.10 sshd 9747 chikorit 18 0 4576 1960 1488 S 0 0.2 0:00.24 bash 13706 chikorit 15 0 2344 1088 884 R 0 0.1 0:00.03 top 15745 chikorit 15 0 12968 5108 1280 S 0 0.5 0:00.00 apache2 15751 chikorit 15 0 72184 25m 18m S 0 2.5 0:00.37 php5-fpm 15790 chikorit 18 0 12472 4640 1192 S 0 0.4 0:00.00 apache2 15797 chikorit 15 0 72888 23m 16m S 0 2.3 0:00.06 php5-fpm 16038 root 15 0 67772 2848 592 D 0 0.3 0:00.00 php5-fpm 16309 syslog 18 0 24084 1316 992 S 0 0.1 0:00.07 rsyslogd 16316 root 15 0 5472 908 500 S 0 0.1 0:00.00 sshd 16326 root 15 0 2304 908 712 S 0 0.1 0:00.02 cron 17464 root 15 0 10252 7560 856 D 0 0.7 0:01.88 psad 17466 root 18 0 1684 276 208 S 0 0.0 0:00.31 psadwatchd 17559 root 18 0 11444 2020 732 S 0 0.2 0:00.47 sendmail-mta 17688 root 15 0 10252 5388 1136 S 0 0.5 0:03.81 python 17752 teamspea 19 0 44648 7308 4676 S 0 0.7 1:09.70 ts3server_linux 18098 root 15 0 12336 6380 3032 S 0 0.6 0:00.47 apache2 18099 chikorit 18 0 10368 2536 464 S 0 0.2 0:00.00 apache2 18120 ntp 15 0 4336 1316 984 S 0 0.1 0:00.87 ntpd 18379 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 18387 mysql 15 0 62796 36m 5864 S 0 3.6 1:43.26 mysqld 19584 root 15 0 12336 4028 668 S 0 0.4 0:00.02 apache2 22498 root 16 0 12336 4028 668 S 0 0.4 0:00.00 apache2 24260 root 15 0 67772 3612 1356 S 0 0.3 0:00.22 php5-fpm 27712 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 27730 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 30343 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 30366 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 This is the free ram as of today. total used free shared buffers cached Mem: 1024 302 721 0 0 0 -/+ buffers/cache: 302 721 Swap: 0 0 0 Update: Looking into the logs, particularly the PHP5-FPM, which is causing the CPU spike. I found that its segment faulting for some apparent reason. [03-Jun-2012 06:11:20] NOTICE: [pool www] child 14132 started [03-Jun-2012 06:11:25] WARNING: [pool www] child 13664 exited on signal 11 (SIGSEGV) after 53.686322 seconds from start [03-Jun-2012 06:11:25] NOTICE: [pool www] child 14328 started [03-Jun-2012 06:11:25] WARNING: [pool www] child 14132 exited on signal 11 (SIGSEGV) after 4.708681 seconds from start [03-Jun-2012 06:11:25] NOTICE: [pool www] child 14329 started [03-Jun-2012 06:11:58] WARNING: [pool www] child 14328 exited on signal 11 (SIGSEGV) after 32.981228 seconds from start [03-Jun-2012 06:11:58] NOTICE: [pool www] child 15745 started [03-Jun-2012 06:12:25] WARNING: [pool www] child 15745 exited on signal 11 (SIGSEGV) after 27.442864 seconds from start [03-Jun-2012 06:12:25] NOTICE: [pool www] child 17446 started [03-Jun-2012 06:12:25] WARNING: [pool www] child 14329 exited on signal 11 (SIGSEGV) after 60.411278 seconds from start [03-Jun-2012 06:12:25] NOTICE: [pool www] child 17447 started [03-Jun-2012 06:13:02] WARNING: [pool www] child 17446 exited on signal 11 (SIGSEGV) after 36.746793 seconds from start [03-Jun-2012 06:13:02] NOTICE: [pool www] child 18133 started [03-Jun-2012 06:13:48] WARNING: [pool www] child 17447 exited on signal 11 (SIGSEGV) after 82.710107 seconds from start I'm thinking that this might be causing the problem. If that is the cause, probably switching it off that to fastcgi/fcgid might resolve it... but still, I want to see if something else might be causing it to do this.

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  • Merge sort versus quick sort performance

    - by Giorgio
    I have implemented merge sort and quick sort using C (GCC 4.4.3 on Ubuntu 10.04 running on a 4 GB RAM laptop with an Intel DUO CPU at 2GHz) and I wanted to compare the performance of the two algorithms. The prototypes of the sorting functions are: void merge_sort(const char **lines, int start, int end); void quick_sort(const char **lines, int start, int end); i.e. both take an array of pointers to strings and sort the elements with index i : start <= i <= end. I have produced some files containing random strings with length on average 4.5 characters. The test files range from 100 lines to 10000000 lines. I was a bit surprised by the results because, even though I know that merge sort has complexity O(n log(n)) while quick sort is O(n^2), I have often read that on average quick sort should be as fast as merge sort. However, my results are the following. Up to 10000 strings, both algorithms perform equally well. For 10000 strings, both require about 0.007 seconds. For 100000 strings, merge sort is slightly faster with 0.095 s against 0.121 s. For 1000000 strings merge sort takes 1.287 s against 5.233 s of quick sort. For 5000000 strings merge sort takes 7.582 s against 118.240 s of quick sort. For 10000000 strings merge sort takes 16.305 s against 1202.918 s of quick sort. So my question is: are my results as expected, meaning that quick sort is comparable in speed to merge sort for small inputs but, as the size of the input data grows, the fact that its complexity is quadratic will become evident? Here is a sketch of what I did. In the merge sort implementation, the partitioning consists in calling merge sort recursively, i.e. merge_sort(lines, start, (start + end) / 2); merge_sort(lines, 1 + (start + end) / 2, end); Merging of the two sorted sub-array is performed by reading the data from the array lines and writing it to a global temporary array of pointers (this global array is allocate only once). After each merge the pointers are copied back to the original array. So the strings are stored once but I need twice as much memory for the pointers. For quick sort, the partition function chooses the last element of the array to sort as the pivot and scans the previous elements in one loop. After it has produced a partition of the type start ... {elements <= pivot} ... pivotIndex ... {elements > pivot} ... end it calls itself recursively: quick_sort(lines, start, pivotIndex - 1); quick_sort(lines, pivotIndex + 1, end); Note that this quick sort implementation sorts the array in-place and does not require additional memory, therefore it is more memory efficient than the merge sort implementation. So my question is: is there a better way to implement quick sort that is worthwhile trying out? If I improve the quick sort implementation and perform more tests on different data sets (computing the average of the running times on different data sets) can I expect a better performance of quick sort wrt merge sort? EDIT Thank you for your answers. My implementation is in-place and is based on the pseudo-code I have found on wikipedia in Section In-place version: function partition(array, 'left', 'right', 'pivotIndex') where I choose the last element in the range to be sorted as a pivot, i.e. pivotIndex := right. I have checked the code over and over again and it seems correct to me. In order to rule out the case that I am using the wrong implementation I have uploaded the source code on github (in case you would like to take a look at it). Your answers seem to suggest that I am using the wrong test data. I will look into it and try out different test data sets. I will report as soon as I have some results.

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  • How to resize / enlarge / grow a non-LVM ext4 partition

    - by Mischa
    I have already searched the forums, but couldnt find a good suitable answer: I have an Ubuntu Server 10.04 as KVM Host and a guest system, that also runs 10.04. The host system uses LVM and there are three logical volumes, which are provided to the guest as virtual block devices - one for /, one for /home and one for swap. The guest had been partitioned without LVM. I have already enlarged the logical volume in the host system - the guest successfully sees the bigger virtual disk. However, this virtual disk contains one "good old" partition, which still has the old small size. The output of fdisk -l is me@produktion:/$ LC_ALL=en_US sudo fdisk -l Disk /dev/vda: 32.2 GB, 32212254720 bytes 255 heads, 63 sectors/track, 3916 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000c8ce7 Device Boot Start End Blocks Id System /dev/vda1 * 1 3917 31455232 83 Linux Disk /dev/vdb: 2147 MB, 2147483648 bytes 244 heads, 47 sectors/track, 365 cylinders Units = cylinders of 11468 * 512 = 5871616 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000f2bf7 Device Boot Start End Blocks Id System /dev/vdb1 1 366 2095104 82 Linux swap / Solaris Partition 1 has different physical/logical beginnings (non-Linux?): phys=(0, 32, 33) logical=(0, 43, 28) Partition 1 has different physical/logical endings: phys=(260, 243, 47) logical=(365, 136, 44) Disk /dev/vdc: 225.5 GB, 225485783040 bytes 255 heads, 63 sectors/track, 27413 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00027f25 Device Boot Start End Blocks Id System /dev/vdc1 1 9138 73398272 83 Linux The output of parted print all is Model: Virtio Block Device (virtblk) Disk /dev/vda: 32.2GB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 1 1049kB 32.2GB 32.2GB primary ext4 boot Model: Virtio Block Device (virtblk) Disk /dev/vdb: 2147MB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 1 1049kB 2146MB 2145MB primary linux-swap(v1) Model: Virtio Block Device (virtblk) Disk /dev/vdc: 225GB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 1 1049kB 75.2GB 75.2GB primary ext4 What I want to achieve is to simply grow or resize the partition /dev/vdc1 so that it uses the whole space provided by the virtual block device /dev/vdc. The problem is, that when I try to do that with parted, it complains: (parted) select /dev/vdc Using /dev/vdc (parted) print Model: Virtio Block Device (virtblk) Disk /dev/vdc: 225GB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 1 1049kB 75.2GB 75.2GB primary ext4 (parted) resize 1 WARNING: you are attempting to use parted to operate on (resize) a file system. parted's file system manipulation code is not as robust as what you'll find in dedicated, file-system-specific packages like e2fsprogs. We recommend you use parted only to manipulate partition tables, whenever possible. Support for performing most operations on most types of file systems will be removed in an upcoming release. Start? [1049kB]? End? [75.2GB]? 224GB Error: File system has an incompatible feature enabled. Compatible features are has_journal, dir_index, filetype, sparse_super and large_file. Use tune2fs or debugfs to remove features. So what can I do? This is a headless production system. What is a safe way to grow this partition? I CAN unmount it, though - so this is not the problem.

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  • Error starting JBoss 5.1.0

    - by Alexandre
    I've installed JBoss 5.1.0 on a Xubuntu (running as a guest on VMWare - Windows 7 host). It did work fine for some days, but now I'm completelly unable to start it anymore. Every time I try to start it, I got a "Port 8x83 already in use". I've tried to run it with different ports configurations, and none of them works. I did look for the services using the problematic ports, using netstat and lsof, but they never show up. Since this error occurs in all port configurations, I think this is a Jboss problem. Below is the error stack trace: 2010-06-15 06:21:47,992 INFO [org.jboss.web.WebService] (main) Using RMI server codebase: http://192.168.0.104:8083/ 2010-06-15 06:21:48,085 ERROR [org.jboss.kernel.plugins.dependency.AbstractKernelController] (main) Error installing to Start: name=jboss:service=WebService state=Create mode=Manual requiredState=Installed java.lang.Exception: Port 8083 already in use. at org.jboss.web.WebServer.start(WebServer.java:233) at org.jboss.web.WebService.startService(WebService.java:322) at org.jboss.system.ServiceMBeanSupport.jbossInternalStart(ServiceMBeanSupport.java:376) at org.jboss.system.ServiceMBeanSupport.jbossInternalLifecycle(ServiceMBeanSupport.java:322) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.jboss.mx.interceptor.ReflectedDispatcher.invoke(ReflectedDispatcher.java:157) at org.jboss.mx.server.Invocation.dispatch(Invocation.java:96) at org.jboss.mx.server.Invocation.invoke(Invocation.java:88) at org.jboss.mx.server.AbstractMBeanInvoker.invoke(AbstractMBeanInvoker.java:264) at org.jboss.mx.server.MBeanServerImpl.invoke(MBeanServerImpl.java:668) at org.jboss.system.microcontainer.ServiceProxy.invoke(ServiceProxy.java:189) at $Proxy38.start(Unknown Source) at org.jboss.system.microcontainer.StartStopLifecycleAction.installAction(StartStopLifecycleAction.java:42) at org.jboss.system.microcontainer.StartStopLifecycleAction.installAction(StartStopLifecycleAction.java:37) at org.jboss.dependency.plugins.action.SimpleControllerContextAction.simpleInstallAction(SimpleControllerContextAction.java:62) at org.jboss.dependency.plugins.action.AccessControllerContextAction.install(AccessControllerContextAction.java:71) at org.jboss.dependency.plugins.AbstractControllerContextActions.install(AbstractControllerContextActions.java:51) at org.jboss.dependency.plugins.AbstractControllerContext.install(AbstractControllerContext.java:348) at org.jboss.system.microcontainer.ServiceControllerContext.install(ServiceControllerContext.java:286) at org.jboss.dependency.plugins.AbstractController.install(AbstractController.java:1631) at org.jboss.dependency.plugins.AbstractController.incrementState(AbstractController.java:934) at org.jboss.dependency.plugins.AbstractController.resolveContexts(AbstractController.java:1082) at org.jboss.dependency.plugins.AbstractController.resolveContexts(AbstractController.java:984) at org.jboss.dependency.plugins.AbstractController.change(AbstractController.java:822) at org.jboss.dependency.plugins.AbstractController.change(AbstractController.java:553) at org.jboss.system.ServiceController.doChange(ServiceController.java:688) at org.jboss.system.ServiceController.start(ServiceController.java:460) at org.jboss.system.deployers.ServiceDeployer.start(ServiceDeployer.java:163) at org.jboss.system.deployers.ServiceDeployer.deploy(ServiceDeployer.java:99) at org.jboss.system.deployers.ServiceDeployer.deploy(ServiceDeployer.java:46) at org.jboss.deployers.spi.deployer.helpers.AbstractSimpleRealDeployer.internalDeploy(AbstractSimpleRealDeployer.java:62) at org.jboss.deployers.spi.deployer.helpers.AbstractRealDeployer.deploy(AbstractRealDeployer.java:50) at org.jboss.deployers.spi.deployer.helpers.AbstractRealDeployer.deploy(AbstractRealDeployer.java:50) at org.jboss.deployers.plugins.deployers.DeployerWrapper.deploy(DeployerWrapper.java:171) at org.jboss.deployers.plugins.deployers.DeployersImpl.doDeploy(DeployersImpl.java:1439) at org.jboss.deployers.plugins.deployers.DeployersImpl.doInstallParentFirst(DeployersImpl.java:1157) at org.jboss.deployers.plugins.deployers.DeployersImpl.doInstallParentFirst(DeployersImpl.java:1178) at org.jboss.deployers.plugins.deployers.DeployersImpl.install(DeployersImpl.java:1098) at org.jboss.dependency.plugins.AbstractControllerContext.install(AbstractControllerContext.java:348) at org.jboss.dependency.plugins.AbstractController.install(AbstractController.java:1631) at org.jboss.dependency.plugins.AbstractController.incrementState(AbstractController.java:934) at org.jboss.dependency.plugins.AbstractController.resolveContexts(AbstractController.java:1082) at org.jboss.dependency.plugins.AbstractController.resolveContexts(AbstractController.java:984) at org.jboss.dependency.plugins.AbstractController.change(AbstractController.java:822) at org.jboss.dependency.plugins.AbstractController.change(AbstractController.java:553) at org.jboss.deployers.plugins.deployers.DeployersImpl.process(DeployersImpl.java:781) at org.jboss.deployers.plugins.main.MainDeployerImpl.process(MainDeployerImpl.java:702) at org.jboss.system.server.profileservice.repository.MainDeployerAdapter.process(MainDeployerAdapter.java:117) at org.jboss.system.server.profileservice.repository.ProfileDeployAction.install(ProfileDeployAction.java:70) at org.jboss.system.server.profileservice.repository.AbstractProfileAction.install(AbstractProfileAction.java:53) at org.jboss.system.server.profileservice.repository.AbstractProfileService.install(AbstractProfileService.java:361) at org.jboss.dependency.plugins.AbstractControllerContext.install(AbstractControllerContext.java:348) at org.jboss.dependency.plugins.AbstractController.install(AbstractController.java:1631) at org.jboss.dependency.plugins.AbstractController.incrementState(AbstractController.java:934) at org.jboss.dependency.plugins.AbstractController.resolveContexts(AbstractController.java:1082) at org.jboss.dependency.plugins.AbstractController.resolveContexts(AbstractController.java:984) at org.jboss.dependency.plugins.AbstractController.change(AbstractController.java:822) at org.jboss.dependency.plugins.AbstractController.change(AbstractController.java:553) at org.jboss.system.server.profileservice.repository.AbstractProfileService.activateProfile(AbstractProfileService.java:306) at org.jboss.system.server.profileservice.ProfileServiceBootstrap.start(ProfileServiceBootstrap.java:271) at org.jboss.bootstrap.AbstractServerImpl.start(AbstractServerImpl.java:461) at org.jboss.Main.boot(Main.java:221) at org.jboss.Main$1.run(Main.java:556) at java.lang.Thread.run(Thread.java:619) Caused by: java.net.BindException: Cannot assign requested address at java.net.PlainSocketImpl.socketBind(Native Method) at java.net.PlainSocketImpl.bind(PlainSocketImpl.java:365) at java.net.ServerSocket.bind(ServerSocket.java:319) at java.net.ServerSocket.<init>(ServerSocket.java:185) at org.jboss.web.WebServer.start(WebServer.java:226) Any hint on this? Thanks

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Create Orchard Module in a Separate Project

    - by Steve Michelotti
    The Orchard Project is a new OOS Microsoft project that is being developed up on CodePlex. From the Orchard home page on CodePlex, it states “Orchard project is focused on delivering a .NET-based CMS application that will allow users to rapidly create content-driven Websites, and an extensibility framework that will allow developers and customizers to provide additional functionality through modules and themes.” The Orchard Project site contains additional information including documentation and walkthroughs. The ability to create a composite solution based on a collection of modules is a compelling feature. In Orchard, these modules can just be created as simple MVC Areas or they can also be created inside of stand-alone web application projects.  The walkthrough for writing an Orchard module that is available on the Orchard site uses a simple Area that is created inside of the host application. It is based on the Orchard MIX presentation. This walkthrough does an effective job introducing various Orchard concepts such as hooking into the navigation system, theme/layout system, content types, and more.  However, creating an Orchard module in a separate project does not seem to be concisely documented anywhere. Orchard ships with several module OOTB that are in separate assemblies – but again, it’s not well documented how to get started building one from scratch. The following are the steps I took to successfully get an Orchard module in a separate project up and running. Step 1 – Download the OrchardIIS.zip file from the Orchard Release page. Unzip and open up the solution. Step 2 – Add your project to the solution. I named my project “Orchard.Widget” and used and “MVC 2 Empty Web Application” project type. Make sure you put the physical path inside the “Modules” sub-folder to the main project like this: At this point the solution should look like: Step 3 – Add assembly references to Orchard.dll and Orchard.Core.dll. Step 4 – Add a controller and view.  I’ll just create a Hello World controller and view. Notice I created the view as a partial view (*.ascx). Also add the [Themed] attribute to the top of the HomeController class just like the normal Orchard walk through shows it. Step 5 – Add Module.txt to the project root. The is a very important step. Orchard will not recognize your module without this text file present.  It can contain just the name of your module: name: Widget Step 6 – Add Routes.cs. Notice I’ve given an area name of “Orchard.Widget” on lines 26 and 33. 1: using System; 2: using System.Collections.Generic; 3: using System.Web.Mvc; 4: using System.Web.Routing; 5: using Orchard.Mvc.Routes; 6:   7: namespace Orchard.Widget 8: { 9: public class Routes : IRouteProvider 10: { 11: public void GetRoutes(ICollection<RouteDescriptor> routes) 12: { 13: foreach (var routeDescriptor in GetRoutes()) 14: { 15: routes.Add(routeDescriptor); 16: } 17: } 18:   19: public IEnumerable<RouteDescriptor> GetRoutes() 20: { 21: return new[] { 22: new RouteDescriptor { 23: Route = new Route( 24: "Widget/{controller}/{action}/{id}", 25: new RouteValueDictionary { 26: {"area", "Orchard.Widget"}, 27: {"controller", "Home"}, 28: {"action", "Index"}, 29: {"id", ""} 30: }, 31: new RouteValueDictionary(), 32: new RouteValueDictionary { 33: {"area", "Orchard.Widget"} 34: }, 35: new MvcRouteHandler()) 36: } 37: }; 38: } 39: } 40: } Step 7 – Add MainMenu.cs. This will make sure that an item appears in the main menu called “Widget” which points to the module. 1: using System; 2: using Orchard.UI.Navigation; 3:   4: namespace Orchard.Widget 5: { 6: public class MainMenu : INavigationProvider 7: { 8: public void GetNavigation(NavigationBuilder builder) 9: { 10: builder.Add(menu => menu.Add("Widget", item => item.Action("Index", "Home", new 11: { 12: area = "Orchard.Widget" 13: }))); 14: } 15:   16: public string MenuName 17: { 18: get { return "main"; } 19: } 20: } 21: } Step 8 – Clean up web.config. By default Visual Studio adds numerous sections to the web.config. The sections that can be removed are: appSettings, connectionStrings, authentication, membership, profile, and roleManager. Step 9 – Delete Global.asax. This project will ultimately be running from inside the Orchard host so this “sub-site” should not have its own Global.asax.   Now you’re ready the run the app.  When you first run it, the “Widget” menu item will appear in the main menu because of the MainMenu.cs file we added: We can then click the “Widget” link in the main menu to send us over to our view:   Packaging From start to finish, it’s a relatively painless experience but it could be better. For example, a Visual Studio project template that encapsulates aspects from this blog post would definitely make it a lot easier to get up and running with creating an Orchard module.  Another aspect I found interesting is that if you read the first paragraph of the walkthrough, it says, “You can also develop modules as separate projects, to be packaged and shared with other users of Orchard CMS (the packaging story is still to be defined, along with marketplaces for sharing modules).” In particular, I will be extremely curious to see how the “packaging story” evolves. The first thing that comes to mind for me is: what if we explored MvcContrib Portable Areas as a potential mechanism for this packaging? This would certainly make things easy since all artifacts (aspx, aspx, images, css, javascript) are all wrapped up into a single assembly. Granted, Orchard does have its own infrastructure for layouts and themes but it seems like integrating portable areas into this pipeline would not be a difficult undertaking. Maybe that’ll be the next research task. :)

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  • SQL SERVER – The Story of a Lesser Known Startup Parameter in SQL Server – Guest Post by Balmukund Lakhani

    - by Pinal Dave
    This is a fantastic blog post from my dear friend Balmukund ( blog | twitter | facebook ). He had presented a fantastic session in our last UG and there were lots of requests from attendees that he blogs about it. Well, here is the blog post about the same very popular UG session. Let us read the entire blog post in the voice of the Balmukund himself. During my last session in SQL Bangalore User Group (Facebook) meeting, I was lucky enough to deliver a session on SQL Server Startup issue. The name of the session was “SQL Engine Starting Trouble – How to start?” From the feedback, I realized that one of the “not well known” startup parameter is “-m”. Okay, you might say “I know that this is used to start the SQL in single user mode”. But what you might not know is that you can pass a string with -m which has special meaning and use. I have used this parameter in my blog here but looks like not many of you have seen that. It happens most of the time when we want to start SQL Server in single user mode, someone else makes connection before you can. The only choice you have is to repeat same process again till you succeed. Some smart DBAs may disable the remote network protocols (TCP/IP and Named Pipes) of SQL Instance and allow only local connections to SQL. Once the activity is complete, our dear smart DBA has to remember to re-enable network protocols. Sometimes, it may be a local service or application getting connection to SQL before we can. There is a better way to deal with it. Yes, you have guessed it correctly: -m parameter which a string. Since I work with SQL Product Support team, I may know little more undocumented commands and parameters, but this is not an undocumented stuff. It’s already documented in books online. So in this blog, I am going to show a demo of its usage. As documentation shows, “Do not use this option as a security feature.” So please read this blog as knowledge enhancer and troubleshooting issues not security feature. In my laptop, I have a default instance of SQL Server 2012 and here is what we would in the configuration manager. Now, I would go ahead and stop SQL Service by selecting SQL Server (MSSQLServer) > Right Click > Stop. There are multiple ways to start SQL with startup parameter. 1) Use Net Start Command from command prompt Net Start MSSQLServer /mSQLCMD The above command is the simplest way to add startup parameter to SQL. This parameter would be cleared once we stop and start SQL. 2) Add Startup Parameter via configuration manager. Step is already listed here. We need to add -mSQLCMD If we compare 1 and 2, it’s clear that unless we modify startup parameter and remove -m, it would be in effect. 3) Start SQL Service via command line SQLServr.exe –mSQLCMD –s<InstanceName> Wait, what does SQLCMD mean with /m? It’s the instruction to SQL that start SQL Server in Single User Mode and allow only the application which is SQLCMD. Any other application would fail with Login Failed for User Error message. It would be important to note that string is case sensitive. This value should be picked up from application_name column from sys.dm_exec_sessions. I have made a connection using SQLCMD and as we can see it comes as upper case “SQLCMD”. If we want only management studio query windows to connect then we need to give -m” Microsoft SQL Server Management Studio – Query” as startup parameter. In below example, I have given it as SQLCMd (lower case d at the end) and we would notice that we would not be able to connect to SQL Instance. Above proves that parameter works as expected and it’s case sensitive. Error Log would show below information. How to get error log location? I have already blogged about it. Hope you have learned something new. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology

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  • Why Ubuntu Server asks to insert a CD-ROM when installed from PXE?

    - by MainMa
    I set up a PXE server which hosts both Ubuntu Desktop and Ubuntu Server. Ubuntu Desktop is installed successfully from PXE. Ubuntu Server seems to successfully load vmlinuz and initrd.gz, asks for the language, then the location, then the keyboard layout, and finally complains that it can't mount the CD-ROM: The content of /var/lib/tftpboot/pxelinux.cfg/default is the following: default ubuntu-installer/amd64/boot-screens/vesamenu.c32 menu title Ubuntu setup label ubuntu-14.04-desktop-amd64 menu label ubuntu-14.04-desktop-amd64 kernel ubuntu-14.04-desktop-amd64/vmlinuz.efi append initrd=ubuntu-14.04-desktop-amd64/initrd.lz root=/dev/nfs boot=casper netboot=nfs nfsroot=192.168.1.41:/exports/ubuntu-14.04-desktop-amd64 splash -- label ubuntu-14.04-server-amd64 menu label ubuntu-14.04-server-amd64 kernel ubuntu-14.04-server-amd64/vmlinuz append initrd=ubuntu-14.04-server-amd64/initrd.gz root=/dev/nfs boot=install netboot=nfs nfsroot=192.168.1.41:/exports/ubuntu-14.04-server-amd64 splash -- What explains the fact that it requests the CD-ROM and how to avoid it?

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  • MySQL server stopped working after upgrade

    - by umpirsky
    I upgraded to 12.04 and my MySQL server just stopped working. It throws: ERROR 2002 (HY000): Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) I tried to reinstall it from software center, but it fails with: Package operation failed The installation or removal of a software package failed. installArchives() failed: Selecting previously unselected package mysql-server. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 243412 files and directories currently installed.) Unpacking mysql-server (from .../mysql-server_5.5.22-0ubuntu1_all.deb) ... Setting up mysql-server-5.5 (5.5.22-0ubuntu1) ... start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.5 (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.5; however: Package mysql-server-5.5 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already Errors were encountered while processing: mysql-server-5.5 mysql-server Error in function: Setting up mysql-server-5.5 (5.5.22-0ubuntu1) ... start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.5 (--configure): subprocess installed post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.5; however: Package mysql-server-5.5 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured I also tried: $ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done The following packages were automatically installed and are no longer required: mysql-server-5.5 mysql-server-core-5.5 Use 'apt-get autoremove' to remove them. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Setting up mysql-server-5.5 (5.5.22-0ubuntu1) ... start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.5 (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: mysql-server-5.5 E: Sub-process /usr/bin/dpkg returned an error code (1) Any idea? EDIT: Crash report is being auto generated. EDIT: After trying and trying I got suggestion to do: #apt-get --purge remove mysql-server-5.1 mysql-server-5.5 Reading package lists... Done Building dependency tree Reading state information... Done Virtual packages like 'mysql-server-5.1' can't be removed The following packages will be REMOVED: mysql-server-5.5* 0 upgraded, 0 newly installed, 1 to remove and 0 not upgraded. 1 not fully installed or removed. After this operation, 31.3 MB disk space will be freed. Do you want to continue [Y/n]? Y (Reading database ... 243407 files and directories currently installed.) Removing mysql-server-5.5 ... Purging configuration files for mysql-server-5.5 ... Processing triggers for ureadahead ... Processing triggers for man-db ... The most important part is: Virtual packages like 'mysql-server-5.1' can't be removed Any idea?

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  • Reverse Search Images Easily with the TinEye Client for Windows

    - by Asian Angel
    Are you a frequent user of TinEye and would like to integrate it into your favorite Windows system? Then get ready to enjoy Context Menu and App Window goodness with the TinEye Client for Windows. After you have downloaded the zip file, unzip it and run the setup file inside. Once the installation process has finished you will be asked if you would like to launch TinEye Client immediately or not. If not then you can access it later using the new shortcut added to the Start Menu. We chose to let the program launch automatically…this is what the main window looks like. For our test we decided to access the client via the Context Menu using a picture of Doc Brown’s DeLorean in hover conversion mode. HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • Bring Office 2003 Menus Back to 2010 with UBitMenu

    - by Matthew Guay
    Are you having trouble getting used to the Ribbon interface in Office 2010?  Here’s how you can roll back the clock a bit and bring back the familiar menus and toolbars from 2003. The Office 2007 Ribbon was both praised and criticized.  While many users felt they were more productive with the new interface, others felt frustrated searching for commands they had memorized in older versions of Office.  Now, with Office 2010, the ribbon interface has been brought to every app in the Office suite, and is integrated into many newer programs from Microsoft. If you’re moving from Office 2003, using UBitMenu allows you to add the old familiar menus back along with the new Ribbon interface for an easier learning curve. Also, with the customizability of Office 2010, we can strip away the extra Ribbon tabs to make it more like 2003. Get the 2003 Menus and Toolbars Back in Office 2010 Download UBitMenu (link below), and install as normal.  Make sure all of your Office programs are closed during the installation.  This handy utility is very small, and installed amazingly quick. Open Word, Excel, or PowerPoint and there’s now a new Menu tab beside Home in the Ribbon.  Now you can access all of your favorite old Office commands in the familiar menus, and access many of the newer Office features such as SmartArt.   Here’s a close-up of the toolbar.  Notice that the layout is very similar to that of Word 2003. You can access all of the new Transitions in PowerPoint 2010 from the menu bar.   The menu in Excel even included support for the new PivotTable and PivotCharts Wizard. One problem we noticed was that the toolbars were condensed to a drop-down menu if the Office window was less than 870px wide.  This may be a frustration to users with low-resolution displays, and you might want to use the Office Apps maximized. Get Rid of the Ribbon Now that you’ve got the old menus back, you can get rid of the extra ribbon tabs if you’d like.  Office 2010 lets you customize your ribbon and remove tabs, so let’s get rid of all the other tabs except for our new Menu tab.  In our example we’re using Word, but you can do it in Excel or PowerPoint the same way. Click the File tab and select Options. Alternately, in the Menu tab, select Tools and then Word Options. Select Customize Ribbon on the left sidebar, then uncheck the boxes beside all the ribbon tabs you want to hide on the right.  Click Ok when you’re finished. While you’re at it, you can change the default color scheme as well. Note: The color change will automatically change the color scheme in all of the Office apps, so you’ll only need to do that once. Now the ribbon only has 2 tabs…the File tab for the new Backstage View, and the UBitMenu tab we just installed.  It almost has the appearance Word 2003, but with the new features of Word 2010!  You’ll need to repeat these steps in Excel and PowerPoint if you want to customize their ribbon the same.   Conclusion If you’ve been having a hard time getting used to Office 2010, UBitMenu is a great way to get familiar with the new interface, or simply stay productive with your old tricks.  We do wish it supported the other Office applications like OneNote and Outlook. That doesn’t make it a deal breaker though, it can make the learning curve easier in Word, PowerPoint, and Excel. UBitMenu is free for personal use, and available at a very reasonable price for businesses. If you’re using Office 2007 and not a fan of the Ribbon, UBitMenu works for it as well. Download UBitMenu Similar Articles Productive Geek Tips How To Bring Back the Old Menus in Office 2007Upgrade Office 2003 to 2010 on XP or Run them Side by SideHow to Find Office 2003 Commands in Office 2010Make Word 2007 Always Save in Word 2003 FormatMake Excel 2007 Always Save in Excel 2003 Format TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Speed Up Windows With ReadyBoost Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets

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  • How can unity-panel-service be disabled?

    - by Amos Annoy
    From the unity-panel-service manpages: DESCRIPTION The unity-panel-service program is normally started automatically by the Unity shell (which gets started as a compiz module) and is used to draw panels which can then be used for the global menu, or to hold indicators. How can the unity-panel-service be non-automatically started abnormally? In other words, how is it arbitrarily manually started and/or stopped? The manpage implication is that this can be done without stopping the Unity shell. This answer seems promising: Is it possible to restart the unity panel without restarting compiz? but ... not. The process can be killed from System Monitor but it restarts automatically. references: How can menu bars that require a right click be activated like Ubuntu versions <10.10? How do I disable the global application menu?

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  • Synaptic opens with "starting without Administrative privileges

    - by Uri Herrera
    When I try to open Synaptic from the AWN Cardapio applet menu it gives me the 'starting without administrative privileges' message and then I can't install anything. I can run sudo synaptic and it works fine, but how can I get it to just prompt me for my password like it used to? I don't like having to open terminal just to open synaptic. Any ideas? im using AWN Cardapio Applet and not the GNOME panel classic menu, so i can't just change the command in the menu, like in the classic one.

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  • Installed Ubuntu 14.04LTS

    - by user291729
    On my laptop which came pre-installed with Windows 8.1. Felt I needed to see the competition for myself to establish which was a better OS. So I followed the channels to dual boot. All seemed fine and I accessed Ubuntu with no issues after selecting this from the menu to select the OS. I should add that the boot method was changed to legacy. However, since using Ubuntu, I no longer have the ability to select the OS. The laptop simply logs straight into Ubuntu. I therefore attempted to access the recovery options, only it appears the Windows 8 bootloader has somehow been corrupted as I am now told to use the Windows 8 recovery disc (which, as this was pre-installed - I do not have). Left with no other alternative, I have scoured these forums without success, and so I am hoping someone in the know (or who has experienced similar) can help. I have tried boot repair again without success. On rebooting I am only presented with a basic splash screen asking me to select Ubuntu, Memtest, Windows 8 Recovery or Windows 8 Bootloader (The bootloaders again require I insert the disc). I have tried Code: cat /boot/grub/grub.cfg df -h sudo fdisk -l cat /proc/partitions # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi if [ "${next_entry}" ] ; then set default="${next_entry}" set next_entry= save_env next_entry set boot_once=true else set default="0" fi if [ x"${feature_menuentry_id}" = xy ]; then menuentry_id_option="--id" else menuentry_id_option="" fi export menuentry_id_option if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { if [ x$feature_all_video_module = xy ]; then insmod all_video else insmod efi_gop insmod efi_uga insmod ieee1275_fb insmod vbe insmod vga insmod video_bochs insmod video_cirrus fi } if [ x$feature_default_font_path = xy ] ; then font=unicode else insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi font="/usr/share/grub/unicode.pf2" fi if loadfont $font ; then set gfxmode=800x600 load_video insmod gfxterm set locale_dir=$prefix/locale set lang=en_GB insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ] ; then set timeout=-1 else if [ x$feature_timeout_style = xy ] ; then set timeout_style=menu set timeout=20 # Fallback normal timeout code in case the timeout_style feature is # unavailable. else set timeout=20 fi fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="${1}" if [ "${1}" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ "${recordfail}" != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode menuentry 'Ubuntu' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-simple-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-29-generic } submenu 'Advanced options for Ubuntu' $menuentry_id_option 'gnulinux-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { menuentry 'Ubuntu, with Linux 3.13.0-29-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-29-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-recovery-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro recovery nomodeset vga=789 quiet echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-recovery-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro recovery nomodeset vga=789 quiet echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry 'Memory test (memtest86+)' { insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi knetbsd /boot/memtest86+.elf } menuentry 'Memory test (memtest86+, serial console 115200)' { insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry 'Windows Recovery Environment (loader) (on /dev/sda2)' --class windows --class os $menuentry_id_option 'osprober-chain-7A6A69D66A698FA5' { insmod part_gpt insmod ntfs set root='hd0,gpt2' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt2 --hint-efi=hd0,gpt2 --hint-baremetal=ahci0,gpt2 7A6A69D66A698FA5 else search --no-floppy --fs-uuid --set=root 7A6A69D66A698FA5 fi drivemap -s (hd0) ${root} chainloader +1 } menuentry 'Windows 8 (loader) (on /dev/sda3)' --class windows --class os $menuentry_id_option 'osprober-chain-8C88-80F7' { insmod part_gpt insmod fat set root='hd0,gpt3' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt3 --hint-efi=hd0,gpt3 --hint-baremetal=ahci0,gpt3 8C88-80F7 else search --no-floppy --fs-uuid --set=root 8C88-80F7 fi drivemap -s (hd0) ${root} chainloader +1 } set timeout_style=menu if [ "${timeout}" = 0 ]; then set timeout=10 fi ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/30_uefi-firmware ### ### END /etc/grub.d/30_uefi-firmware ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f ${config_directory}/custom.cfg ]; then source ${config_directory}/custom.cfg elif [ -z "${config_directory}" -a -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi if [ "${next_entry}" ] ; then set default="${next_entry}" set next_entry= save_env next_entry set boot_once=true else set default="0" fi if [ x"${feature_menuentry_id}" = xy ]; then menuentry_id_option="--id" else menuentry_id_option="" fi export menuentry_id_option if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { if [ x$feature_all_video_module = xy ]; then insmod all_video else insmod efi_gop insmod efi_uga insmod ieee1275_fb insmod vbe insmod vga insmod video_bochs insmod video_cirrus fi } if [ x$feature_default_font_path = xy ] ; then font=unicode else insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi font="/usr/share/grub/unicode.pf2" fi if loadfont $font ; then set gfxmode=800x600 load_video insmod gfxterm set locale_dir=$prefix/locale set lang=en_GB insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ] ; then set timeout=-1 else if [ x$feature_timeout_style = xy ] ; then set timeout_style=menu set timeout=20 # Fallback normal timeout code in case the timeout_style feature is # unavailable. else set timeout=20 fi fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="${1}" if [ "${1}" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ "${recordfail}" != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode menuentry 'Ubuntu' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-simple-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-29-generic } submenu 'Advanced options for Ubuntu' $menuentry_id_option 'gnulinux-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { menuentry 'Ubuntu, with Linux 3.13.0-29-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-29-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-recovery-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro recovery nomodeset vga=789 quiet echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-recovery-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro recovery nomodeset vga=789 quiet echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry 'Memory test (memtest86+)' { insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi knetbsd /boot/memtest86+.elf } menuentry 'Memory test (memtest86+, serial console 115200)' { insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry 'Windows Recovery Environment (loader) (on /dev/sda2)' --class windows --class os $menuentry_id_option 'osprober-chain-7A6A69D66A698FA5' { insmod part_gpt insmod ntfs set root='hd0,gpt2' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt2 --hint-efi=hd0,gpt2 --hint-baremetal=ahci0,gpt2 7A6A69D66A698FA5 else search --no-floppy --fs-uuid --set=root 7A6A69D66A698FA5 fi drivemap -s (hd0) ${root} chainloader +1 } menuentry 'Windows 8 (loader) (on /dev/sda3)' --class windows --class os $menuentry_id_option 'osprober-chain-8C88-80F7' { insmod part_gpt insmod fat set root='hd0,gpt3' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt3 --hint-efi=hd0,gpt3 --hint-baremetal=ahci0,gpt3 8C88-80F7 else search --no-floppy --fs-uuid --set=root 8C88-80F7 fi drivemap -s (hd0) ${root} chainloader +1 } set timeout_style=menu if [ "${timeout}" = 0 ]; then set timeout=10 fi ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/30_uefi-firmware ### ### END /etc/grub.d/30_uefi-firmware ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f ${config_directory}/custom.cfg ]; then source ${config_directory}/custom.cfg elif [ -z "${config_directory}" -a -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### john@john-SVE1713Y1EB:~$ ^C john@john-SVE1713Y1EB:~$ ^C john@john-SVE1713Y1EB:~$ df -h Filesystem Size Used Avail Use% Mounted on /dev/sda9 84G 7.1G 73G 9% / none 4.0K 0 4.0K 0% /sys/fs/cgroup udev 3.9G 4.0K 3.9G 1% /dev tmpfs 794M 1.4M 793M 1% /run none 5.0M 0 5.0M 0% /run/lock none 3.9G 80K 3.9G 1% /run/shm none 100M 52K 100M 1% /run/user /dev/sdc1 7.5G 2.2G 5.4G 29% /media/john/DYLANMUSIC /dev/sr0 964M 964M 0 100% /media/john/Ubuntu 14.04 LTS amd64 /dev/sdb1 1.9T 892G 972G 48% /media/john/Storage Main WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sda: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x4e2ccf75 Device Boot Start End Blocks Id System /dev/sda1 1 1953525167 976762583+ ee GPT Partition 1 does not start on physical sector boundary. Disk /dev/sdc: 8011 MB, 8011120640 bytes 41 heads, 41 sectors/track, 9307 cylinders, total 15646720 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc3072e18 Device Boot Start End Blocks Id System /dev/sdc1 8064 15646719 7819328 b W95 FAT32 Disk /dev/sdb: 2000.4 GB, 2000398934016 bytes 255 heads, 63 sectors/track, 243201 cylinders, total 3907029168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc7d968ff Device Boot Start End Blocks Id System /dev/sdb1 64 3907029119 1953514528 7 HPFS/NTFS/exFAT major minor #blocks name 8 0 976762584 sda 8 1 266240 sda1 8 2 1509376 sda2 8 3 266240 sda3 8 4 131072 sda4 8 5 841012780 sda5 8 6 358400 sda6 8 7 35376128 sda7 8 8 1024 sda8 8 9 89501696 sda9 8 10 8337408 sda10 11 0 987136 sr0 8 32 7823360 sdc 8 33 7819328 sdc1 8 16 1953514584 sdb 8 17 1953514528 sdb1 I am no expert on this and I'm at a loss as how to correct this without having to re-format everything and reinstall Windows 8. However, if I'm to try using Ubuntu again then there is the risk this problem may come back. Again, I did not do anything manually - the installer did everything (with the exception of changing the boot to Legacy to allow the booting of another bootloader). LiveCD works but doesn't give me the options that I've seen here and as mentioned earlier, only boot recovery only gives me the options as mentioned earlier. Also this fails to load via USB (possibly because HDD comes before USB in the boot order?). Being used to a Windows environment, the Ubuntu (and Linux) environment is a dive at a less than comfortable depth at present (but one I fully intend to get to grips with - especially the commands being more common via Terminal). I very much appreciate the help with this guys.

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  • How to change default boot with two Ubuntus?

    - by d3vid
    I currently have 11.10 and 12.04 Beta running side-by-side. Since installing the beta, I am presented with a GRUB2 menu every time I boot up, which selects 12.04 by default. (Aside: when the 11.10 kernel updated from 3.0.0-16 to 3.0.0-17 this option did not appear in the GRUB2 menu.) When I open Grub Customizer in 11.10, it shows 11.10 kernel 3.0.0-17 as the default, when I open Grub Customizer in 12.04, it shows 12.04 as the default. How can I change GRUB2 to pick the latest 11.10 kernel as the default? (Latest means that if 3.0.0-18 is released it will become the default, and so on.) And also stop displaying the menu (I only boot into the beta when I have something specific to test). Generic answers that apply to any two Ubuntus running side-by-side are preferred.

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  • Firefox 4 on 10.10

    - by Oxwivi
    I installed Firefox 4 from the daily builds PPA, and it doesn't seem to be the latest RC, and tells me that I'd better update to it. How come a daily build is behind snapshot releases like beta or RC? I used the profile for my Firefox 4 on Windows, and the Global Menu (or whatever it's called) has gone to the right side. I had a few app tabs saved in the profile. What gives? How do I get the Global Menu to be orange or whatever color it's supposed to be? How do I pin it to Unity? Update Global Menu back on left side after restoring toolbar to defaults. However it's noteworthy that I could not drag it to the other side while the customization window was open unlike the other elements.

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