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  • Submitting a URL into a Form without "http://", with "www.", or with neither

    - by John
    (EDITED) Hello, In the form below, the filed for <div class="urlfield"><input name="url" type="url" id="url" maxlength="500"></div> fine when a URL is submitted that has a "http://" at the beginning of it. However, it doesn't work if a URL is submitted with only a "www." in front of it, or with neither a "http://" nor a "www." How can I make it work in all if the submitted URL has any or none of the following at the beginning of it: http:// www. http://www. Thanks in advance, John Form: echo '<div class="submittitle">Submit an item.</div>'; echo '<form action="http://www...com/.../submit2.php" method="post"> <input type="hidden" value="'.$_SESSION['loginid'].'" name="uid"> <div class="submissiontitle"><label for="title">Story Title:</label></div> <div class="submissionfield"><input name="title" type="title" id="title" maxlength="1000"></div> <div class="urltitle"><label for="url">Link:</label></div> <div class="urlfield"><input name="url" type="url" id="url" maxlength="500"></div> <div class="submissionbutton"><input name="submit" type="submit" value="Submit"></div> </form> '; submit2.php: <?php if($_SERVER['REQUEST_METHOD'] == "POST"){header('Location: http://www...com/.../submit2.php');} require_once "header.php"; if (isLoggedIn() == true) { $remove_array = array('http://www.', 'http://', 'https://', 'https://www.', 'www.'); $cleanurl = str_replace($remove_array, "", $_POST['url']); $cleanurl = strtolower($cleanurl); $cleanurl = preg_replace('/\/$/','',$cleanurl); $cleanurl = stripslashes($cleanurl); $title = $_POST['title']; $uid = $_POST['uid']; $title = mysql_real_escape_string($title); $title = stripslashes($title); $cleanurl = mysql_real_escape_string($cleanurl); $site1 = 'http://' . $cleanurl; $displayurl = parse_url($site1, PHP_URL_HOST); function isURL($url1 = NULL) { if($url1==NULL) return false; $protocol = '(http://|https://)'; $allowed = '[-a-z0-9]{1,63}'; $regex = "^". $protocol . // must include the protocol '(' . $allowed . '\.)'. // 1 or several sub domains with a max of 63 chars '[a-z]' . '{2,6}'; // followed by a TLD if(eregi($regex, $url1)==true) return true; else return false; } if(isURL($site1)==true) mysql_query("INSERT INTO submission VALUES (NULL, '$uid', '$title', '$cleanurl', '$displayurl', NULL)"); else echo "<p class=\"topicu\">Not a valid URL.</p>\n"; } else { show_loginform(); } if (!isLoggedIn()) { if (isset($_POST['cmdlogin'])) { if (checkLogin($_POST['username'], $_POST['password'])) { show_userbox(); } else { echo "Incorrect Login information !"; show_loginform(); } } else { show_loginform(); } } else { show_userbox(); } require_once "footer.php"; ?>

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  • How can I write javaScript cookies to keep the data persistent after page reloads on my form?

    - by Johhny Thero
    Hello, I am trying to learn how to write cookies to keep the data in my CookieButton1 button persistent and to survive refreshes and page reloads. How can I do this in JavaScript? I have supplied my source code. Any advise, links or tutorials will be very helpful. If you navigate to http://iqlusion.net/test.html and click on Empty1, it will start to ask you questions. When finished it stores everything into CookieButton1. But when I refresh my browser the data resets and goes away. Thanks! <html> <head> <title>no_cookies> </head> <script type="text/javascript" > var Can1Set = "false"; function Can1() { if (Can1Set == "false") { Can1Title = prompt("What do you want to name this new canned response?",""); Can1State = prompt("Enter a ticket state (open or closed)","closed"); Can1Response = prompt("Enter the canned response:",""); Can1Points = prompt("What point percentage do you want to assign? (0-10)","2.5"); // Set the "Empty 1" button text to the new name the user specified document.CookieTest.CookieButton1.value = Can1Title; // Set the cookie here, and then set the Can1Set variable to true document.CookieTest.CookieButton1 = "CookieButton1"; Can1Set = true; }else{ document.TestForm.TestStateDropDownBox.value = Can1State; document.TestForm.TestPointsDropDownBox.value = Can1Points; document.TestForm.TestTextArea.value = Can1Response; // document.TestForm.submit(); } } </script> <form name=TestForm> State: <select name=TestStateDropDownBox> <option value=new selected>New</option> <option value=open selected>Open</option> <option value=closed>Closed</option> </select> Points: <select name=TestPointsDropDownBox> <option value=1>1</option> <option value=1.5>1.5</option> <option value=2>2</option> <option value=2.5>2.5</option> <option value=3>3</option> <option value=3.5>3.5</option> <option value=4>4</option> <option value=4.5>4.5</option> <option value=5>5</option> <option value=5.5>5.5</option> <option value=6>6</option> <option value=6.5>6.5</option> <option value=7>7</option> <option value=7.5>7.5</option> <option value=8>8</option> <option value=8.5>8.5</option> <option value=9>9</option> <option value=9.5>9.5</option> <option value=10>10</option> </select> <p> Ticket information:<br> <textarea name=TestTextArea cols=50 rows=7></textarea> </form> <form name=CookieTest> <input type=button name=CookieButton1 value="Empty 1" onClick="javascript:Can1()"> </form>

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  • VS Solution and Mercurial repository layout for a c# project with plugins and external libraries.

    - by Joviee
    I'm developing a project in .NET (using C# to be more specific). Using Visual Studio as an IDE. Using Mercurial for version control. I'll be using some third-party libraries: ThirdParty.Foo.dll ThirdParty.Bar.dll ThirdParty.Baz.dll And some in-house libraries: Company.A Company.B Company.C Company.D (References third party libraries) Company.E (References Company.A) The project itself will have the following components: Project.Core Project.DataModel (references in-house/third-party libraries) Project.GUI (references Core, DataModel, and in-house/third-party libraries) Project.PluginOne (references Core, DataModel, and in-house/third-party libraries) Project.PluginTwo (references Core, DataModel, and in-house/third-party libraries) * can be an arbitrary number of plugins * I'm quite new to Mercurial, so I don't really know the best way to structure my repositories for a project like this, with a lot of interconnected components. The in-house libraries are fairly distinct, so I would say that each one of them should have its own repository. However, some of them use functionality provided by others. How should these dependencies be managed? The project plug-ins should be distinct from eachother, so I'd imagine that each would have its own repository. How should the dependencies on the in-house/third-party libraries and the rest of the project (Project.DataModel and Project.Core) be managed, with regards to the solution layout and the repository layout? So basically, for a project like this, what are the best way of structuring: (a) my visual studio solutions (b) my source control repository/repositories

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  • __declspec(dllimport) causes compiler crash on MSVC 2010

    - by Zero
    In a *.cpp file, trying to use a third party lib: #define DLL_IMPORT #include <thirdParty.h> // Third party header has code like: // #ifdef DLL_IMPORT // #define DLL_DECL __declspec(dllimport) // fatal error C1001: An internal error has occurred in the compiler. Alternative: #define NO_DLL #include <thirdParty.h> // Third party header has code like: // #elif defined(NO_DLL) // #define DLL_DECL // Compiles fine, but linker errors as can't find DLL functions // I can reproduce results by remove macros and #define all together and manually editing the third party files to have __declspec(dllimport) or not Has anyone come across anything similar, or can hint at the cause? (which is created using CMake). Above is actual example of 2 line *.cpp that crashes so it's narrowed down to something in the #include. The following also work fine: Compile the examples provided by the third party (they provide a *.sln) that use dllimport/export so it doesn't appear to be the fault of the library Compile the third party lib as part of the production project (so dllexport works fine) I've trawled the project settings pages of the two projects to try and spot differences, but have come up blank. Of course, it's possible I'm missing something as those settings pages are not the easiest to navigate. I'll get access to VS2008 in a day or so, so can compare with that. The third party library is MySql++.

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  • How do I fix my resolution after Directx install through Steam?

    - by Justin
    I'm a bit long-winded so see bottom for quick version and specs. Friendly Hello: Hello all on these askUbuntu pages, I just recently built my own computer and decided to switch to Ubuntu for the extra coolness. I've been learning a lot through all this, and mostly been trying to figure out issues on my own (read: Google searches). However, I couldn't seem to find others with this problem so I've come here for help. Detailed Recount: So I just used WINE and WINETRICKS to install Steam. All went well and it worked. Then I went to trying a game out. I remembered that Orcs Must Die! worked from http://www.steamgamesonlinux.com/ so I tried that out. After selecting to download it, that's when the problem occurred. The screen suddenly zoomed in!!! I think it's the resolution right? Half the screen is cut off and I can't see parts of the right side of windows. My theory is that this is due to Direct X being installed through Steam, as Steam automatically installed it as I chose to download the game. It didn't even ask me to install Direct X or not ): It all happened so fast. This all being said, the game works fine! It looks a little strange, as if the resolution was off, but it plays just fine. What I did so far: Restarted my computer. Didn't work -_- Researched Steam installing DirectX on Ubuntu then messing up resolution and couldn't really find anything. Researched uninstalling DirectX from Ubuntu but only found uninstalling DirectX after having been installed with Wine, not through Steam. Got mad and ate my feelings. Tried "xrandr -s 0" but it didn't do anything. Ran xrandr alone and terminal showed this: Screen 0: minimum 8 x 8, current 640 x 480, maximum 16384 x 16384 DVI-I-0 connected 640x480+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 640x480 59.9*+ 320x240 120.1 DVI-I-1 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) DP-0 disconnected (normal left inverted right x axis y axis) DVI-D-0 disconnected (normal left inverted right x axis y axis) DP-1 disconnected (normal left inverted right x axis y axis) About now I was mad so I played Odin's Sphere then took a nap. Back to it! I entered the following: xrandr --output DVI-I-0 --mode 1024x768 But I was met with this message: xrandr: cannot find mode 1024x768 I get the same messages for 800x600, 1400x1050, and seemingly any other combination of numbers. I then tried Going into System Settings then Displays, then playing around in there. My Resolution is set to 640x480 and there are no other options for me to choose from. Rotation has Normal, Clockwise, Counter Clockwise, and 180 Degrees. It's set to Normal and I haven't messed with that. Launcher Placement has Unknown and All Displays as its two options. It's set to Unknown, but moving it to All Displays doesn't seem to do anything. Finally, when I click Detect Displays, nothing seems to happen. Quick Version: Linux noob. Steam installed with Wine and Winetricks. Steam downloaded and installed game + DirectX. Resolution messed up now (I think; pretty sure), can't fix it, very annoying, no idea what's going on, halp! Specs: Ubuntu Version 12.04 Wine Version 1.4.1 Have not changed any settings in Wine Using Winetricks Graphics Card: http://www.gigabyte.com/products/pro...px?pid=4361#sp Drivers: Proprietary (Installing those were a LOT of fun) Also let it be known that I have a DVI to VGA cord running from my Graphics card to my monitor. If any more information is needed I am ready to report. Thank You: Thanks a lot for your help and all the work you do to support noob ubuntuers like me (:

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  • Laptop screen blank after login when external monitor is not connected

    - by Ramon Suarez
    Ubuntu does not switch back automatically to only monitor present when booting after disconnecting external monitor. Here's a video showing what happens. I get to the login window and everything looks ok, then I type my password, the desktop image shows up and... everything goes blank. It does not happen when I just login as a guest. When possible I work with my laptop connected to an external screen via the VGA port. The problem comes when I boot the computer without that secondary screen connected: The login screen comes out ok. After login the screen goes black, but I can hear the login sound. If I hit ctr + alt + backwards-delete and login again sometimes it is fixed, but not all. If I log in as a different user everything is OK. Then I log in as my user and sometimes it works. To have a screen I have to plug a monitor. Although I have turned on the laptop display with that monitor on, if I reboot it goes blank again after login, even if I turn off the external monitor before turning off the computer. I've managed to get my screen back with my username after going into recovery mode, but only sometimes. Failsafe would not load after second screen asking me what I wanted to do (no mouse to click nor keyboard working). My computer is a LDLC Aurore BB1-i5 -8 -S1. Which is the configuration file that keeps the information about the monitors using Displays under lightgdm and where is it? I guess if I could edit it I may have a chance :) One of the things I tried following a solution in another post was removing my monitors.xml file, but it does not work and I don't know how to create a good one that I could use now. When doing DISPLAY=:0 xrandrI get: Screen 0: minimum 320 x 200, current 320 x 200, maximum 8192 x 8192 LVDS1 connected (normal left inverted right x axis y axis) 1366x768 60.0 + 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis) This is the full dmesg after activating sudo xdiagnoseas Bryce sugested. (If you tell me the relevant parts I will paste them here) When conecting the external monitor, only the external will work, although I can see using Displays that the computer thinks that both are working. I've asked the question in Launchpad but have it keeps on expiring without any feedback. In my opinion Ubuntu should be able to detect automatically that there is no external monitor present and switch to the laptop monitor. There's a similar question here, but it does not apply to my case External monitor set as primary even when disconnected from laptop Update: For clarification, the problem happens only with my user and once I log in. I even get to see the screensaver for about a second, and then it goes blank. Tried Bryce's example (see his answer below), but it did not work. This is the info I get from tty1 with Display=:0 xrandr: – Ramon Suarez Jul 9 at 16:36 Screen 0: minimum 320 x 200, current 320 x 200, maximum 8192 x 8192 LVDS1 connected (normal left inverted right x axis y axis) 1366x768 60.0 + 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis)

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  • Warehouse Management per Endeca: disponibili i video su Youtube

    - by Claudia Caramelli-Oracle
    12.00 Il team di gestione del prodotto WMS ha registrato quattro video sulle estensioni Warehouse Management per Endeca – il programma che gestisce in tempo reale le operazioni di magazzino. Quasi un'ora di contenuti che copre: Introduzione alle estensioni WMS per Endeca Plan and Track Fulfillment Space Utilization Labor Utilization Tutti e quattro i video possono essere trovati cliccando qui. v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} 12.00 Normal 0 14 false false false IT X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";} v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} 12.00 Normal 0 14 false false false IT X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";} v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} 12.00 Normal 0 14 false false false IT X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";} Normal 0 14 false false false IT X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";}

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  • HLSL 5 interpolation issues

    - by metredigm
    I'm having issues with the depth components of my shadowmapping shaders. The shadow map rendering shader is fine, and works very well. The world rendering shader is more problematic. The only value which seems to definitely be off is the pixel's position from the light's perspective, which I pass in parallel to the position. struct Pixel { float4 position : SV_Position; float4 light_pos : TEXCOORD2; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; The reason that I used the semantic 'TEXCOORD2' on the light's pixel position is because I believe that the problem lies with Direct3D's interpolation of values between shaders, and I started trying random semantics and also forcing linear and noperspective interpolations. In the world rendering shader, I observed in the pixel shader that the Z value of light_pos was always extremely close to, but less than the W value. This resulted in a depth result of 0.999 or similar for every pixel. Here is the vertex shader code : struct Vertex { float3 position : POSITION; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; struct Pixel { float4 position : SV_Position; float4 light_pos : TEXCOORD2; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; cbuffer Camera : register (b0) { matrix world; matrix view; matrix projection; }; cbuffer Light : register (b1) { matrix light_world; matrix light_view; matrix light_projection; }; Pixel RenderVertexShader(Vertex input) { Pixel output; output.position = mul(float4(input.position, 1.0f), world); output.position = mul(output.position, view); output.position = mul(output.position, projection); output.world_pos = mul(float4(input.position, 1.0f), world); output.world_pos = mul(output.world_pos, light_view); output.world_pos = mul(output.world_pos, light_projection); output.texcoord = input.texcoord; output.normal = input.normal; return output; } I suspect interpolation to be the culprit, as I used the camera matrices in place of the light matrices in the vertex shader, and had the same problem. The problem is evident as both of the same vectors were passed to a pixel from the VS, but only one of them showed a change in the PS. I have already thoroughly debugged the matrices' validity, the cbuffers' validity, and the multiplicative validity. I'm very stumped and have been trying to solve this for quite some time. Misc info : The light projection matrix and the camera projection matrix are the same, generated from D3DXMatrixPerspectiveFovLH(), with an FOV of 60.0f * 3.141f / 180.0f, a near clipping plane of 0.1f, and a far clipping plane of 1000.0f. Any ideas on what is happening? (This is a repost from my question on Stack Overflow)

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  • nagios wrongly reports packet loss

    - by Alien Life Form
    Lately, on my nagios 3.2.3 install (CentOS5, monitoring ~ 300 hosts, 1150 services) has sdtarted to occasionally report high packet loss on 50-60 hosts at a time. Problem is it's bogus. Manual runs of ping (or its own check_ping binary) finds no fault with any of the affected hosts. The only possible cures I found so far are: run all the checks manually (they will succeed but it may act up again on next check) acknowledge and wait for the problem to go away (may take several ours) I suspect (but have no particular reason other than single rescheduled checks succeeding) that the problem may lay with all the checks being mass scheduled together - in which case introducing some jitter in the scheduling (how?) might help. Or it may be something completely different. Ideas, anyone?

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  • Nagios: turn off service checks/display on down hosts

    - by Alien Life Form
    I want to to tweak nagios in such a way that all checking stops (with services not displayed, or displayed as unknown) for any down node. Said differently I only want to see one alert for a down host instead of 1 (down) + n (1 for every service). Note that I am interested in service display/status, not only in turning off notifications. Rationale: we use the nagios firefox/chrome plugin to monitor status and nagios' behavior is too noisy giving readings like these (because every node has 20 services): 3 down, 1 unreachable, 4 warnings, 87 critical This means that the 7 critical services on up node (the problem is on the service) are swamped in a slab of red services which are critical only because they sit on a node that's down/unreachable. What I'd rather like to see is: 3 down, 1 unreachable, 80 unknown, 4 warnings, 7 critical Or even 3 down, 1 unreachable, 4 warnings, 7 critical I have looked in service dependencies but I did not fine a way to describe: "make all services on a alive-host dependen on the status of the host check". I found the problem discussed here, where one of the participants thought it was a nagios bug, and here where one of the participants thought it was "as designed". As things are, I am just interested in the effect, much less in the design philosophy. Note that this nagios is checking hundreds of nodes, so the maintainablilty of the solution is also important. TIA and cheers.

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  • Not getting desired results with SSAO implementation

    - by user1294203
    After having implemented deferred rendering, I tried my luck with a SSAO implementation using this Tutorial. Unfortunately, I'm not getting anything that looks like SSAO, you can see my result below. You can see there is some weird pattern forming and there is no occlusion shading where there needs to be (i.e. in between the objects and on the ground). The shaders I implemented follow: #VS #version 330 core uniform mat4 invProjMatrix; layout(location = 0) in vec3 in_Position; layout(location = 2) in vec2 in_TexCoord; noperspective out vec2 pass_TexCoord; smooth out vec3 viewRay; void main(void){ pass_TexCoord = in_TexCoord; viewRay = (invProjMatrix * vec4(in_Position, 1.0)).xyz; gl_Position = vec4(in_Position, 1.0); } #FS #version 330 core uniform sampler2D DepthMap; uniform sampler2D NormalMap; uniform sampler2D noise; uniform vec2 projAB; uniform ivec3 noiseScale_kernelSize; uniform vec3 kernel[16]; uniform float RADIUS; uniform mat4 projectionMatrix; noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } mat3 CalcRMatrix(vec3 normal, vec2 texcoord){ ivec2 noiseScale = noiseScale_kernelSize.xy; vec3 rvec = texture(noise, texcoord * noiseScale).xyz; vec3 tangent = normalize(rvec - normal * dot(rvec, normal)); vec3 bitangent = cross(normal, tangent); return mat3(tangent, bitangent, normal); } void main(void){ vec2 TexCoord = pass_TexCoord; vec3 Position = CalcPosition(); vec3 Normal = normalize(texture(NormalMap, TexCoord).xyz); mat3 RotationMatrix = CalcRMatrix(Normal, TexCoord); int kernelSize = noiseScale_kernelSize.z; float occlusion = 0.0; for(int i = 0; i < kernelSize; i++){ // Get sample position vec3 sample = RotationMatrix * kernel[i]; sample = sample * RADIUS + Position; // Project and bias sample position to get its texture coordinates vec4 offset = projectionMatrix * vec4(sample, 1.0); offset.xy /= offset.w; offset.xy = offset.xy * 0.5 + 0.5; // Get sample depth float sample_depth = texture(DepthMap, offset.xy).r; float linearDepth = projAB.y / (sample_depth - projAB.x); if(abs(Position.z - linearDepth ) < RADIUS){ occlusion += (linearDepth <= sample.z) ? 1.0 : 0.0; } } out_AO = 1.0 - (occlusion / kernelSize); } I draw a full screen quad and pass Depth and Normal textures. Normals are in RGBA16F with the alpha channel reserved for the AO factor in the blur pass. I store depth in a non linear Depth buffer (32F) and recover the linear depth using: float linearDepth = projAB.y / (depth - projAB.x); where projAB.y is calculated as: and projAB.x as: These are derived from the glm::perspective(gluperspective) matrix. z_n and z_f are the near and far clip distance. As described in the link I posted on the top, the method creates samples in a hemisphere with higher distribution close to the center. It then uses random vectors from a texture to rotate the hemisphere randomly around the Z direction and finally orients it along the normal at the given pixel. Since the result is noisy, a blur pass follows the SSAO pass. Anyway, my position reconstruction doesn't seem to be wrong since I also tried doing the same but with the position passed from a texture instead of being reconstructed. I also tried playing with the Radius, noise texture size and number of samples and with different kinds of texture formats, with no luck. For some reason when changing the Radius, nothing changes. Does anyone have any suggestions? What could be going wrong?

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  • Varnish POST problem "9 FetchError c backend write error: 11" for application/x-www-form-urlencoded content

    - by ompap
    Cutting a longish story short, we have managed to get a more precise error out of Varnishlog. Varnishlog tells us that we are sending a 31 TxRequest - POST 31 TxHeader - Content-Type: application/x-www-form-urlencoded but we are getting 9 FetchError c backend write error: 11 31 BackendClose - [backend name] 9 VCL_call c error 9 VCL_return c deliver 9 Length c 488 9 VCL_call c deliver 9 VCL_return c deliver 9 TxProtocol c HTTP/1.1 9 TxStatus c 503 We still do not know what this is exactly, but apparently Content-Type: application/x-www-form-urlencoded is not getting through as it should. Help still needed, please! Original message below. The title was "Varnish not letting Joomla users to log in - 503 guru meditation error", but I changed it to get more attention to the problem and not to the symptoms. Hello, We have a production site for a local newspaper which is currently behind an Apache reverse proxy, basicly the site on one server and the other being reserved as a reverse proxy only (well, there is more but that has no relevance here). Apache as a reverse proxy works, but could be faster. We want to change the reverse proxy to use Varnish instead of Apache on an Ubuntu 10.4 Server. The Varnish is version 2.10 installed directly from Ubuntu repos. Ubuntu 10.4 uses PHP 5.3.2. For anonymous surfers the site works wonderfully with Varnish. So far we can get very good speed out of Varnish, we just have a few problems with logging in or out. The big one is, that the users cannot log in: they get a Varnish 503 error page every time. The logs do not reveal the cause. It feels as if the request would never leave Varnish. So we are merely guessing - not a strong starting point. We have gone through what has been suggested on various plces on the web. We have increased the timeouts to backend xxx { .host = "xxx.xx"; .port = "http"; .connect_timeout = 60s; .first_byte_timeout = 60s; .between_bytes_timeout = 60s; } but we seem to get the 503 guru error page much faster than that, as in approx. 5 seconds. We have increased the Varnish headers size to 128 in daemon. In vcl_recv we have if (req.http.Authenticate || req.http.Authorization) { return(pass); } and in vcl_fetch ## auhtentication handling if (req.http.Authenticate || req.http.Authorization) { return(pass); } We do not strip cookies. We have tried to make sure that error pages are not cached. As said above, we cannot see anything in the backend Apache logs, apparently it never gets asked for Joomla user authentication. Varnish does not seem to get much mentioning with connection to Joomla. (We cannot dump Joomla, that selection has been done and we just have to live with what we have been given) Has anyone a working Varnish - Joomla combination? Thanks for reading. Please help. We need some hints - desperately. Any suggestions? ompap

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  • My Linux desktop sees my HDMI-connected monitor, but my monitor says "No signal"

    - by hrunting
    I have a Gigabyte H55M-UD2H motherboard and an Acer S271HL monitor. When I connect the monitor to the motherboard via VGA, signal works perfectly. When I connect the monitor via HDMI, the system "sees" the connection, but the monitor receives no signal (the monitor shows a blue box which reads "No Signal" and then the monitor goes into power-saving state). Some fun facts about this: if I hook a different monitor to this box via HDMI, the monitor receives the output without issue (same computer/motherboard, same cable, different monitor) if I connect a different computer to the monitor via HDMI, the monitor receives the output without issue (different computer, same cable, same monitor) no signal is received whether in the OS or in the BIOS there are no BIOS options for controlling video output other than for selection of onboard vs. PCI/PCI-E-based video card (the system has no dedicated video card installed) The box is running Linux, so I have the output of xrandr which shows the connection and the monitor modes detected via DDC: ~$ xrandr --prop Screen 0: minimum 320 x 200, current 1920 x 1080, maximum 8192 x 8192 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) Broadcast RGB: Full supported: Full Limited 16:2 audio: auto supported: force-dvi off auto on DP1 disconnected (normal left inverted right x axis y axis) Broadcast RGB: Full supported: Full Limited 16:2 audio: auto supported: force-dvi off auto on HDMI2 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 598mm x 336mm EDID: 00ffffffffffff000472ca028d128022 1c160103803c2278ca7b45a4554aa227 0b5054bfef80714f8140818081c08100 9500b300d1c0023a801871382d40582c 450056502100001e000000fd00384c1f 5311000a202020202020000000fc0053 323731484c0a202020202020000000ff 004c55573044303130383531300a01e5 020324f14f0102030405060790111213 1415161f230907078301000067030c00 1000382d023a801871382d40582c4500 56502100001f011d8018711c1620582c 250056502100009f011d007251d01e20 6e28550056502100001e8c0ad08a20e0 2d10103e960056502100001800000000 000000000000000000000000000000de Broadcast RGB: Full supported: Full Limited 16:2 audio: auto supported: force-dvi off auto on 1920x1080 60.0*+ 50.0 25.0 30.0 1680x1050 59.9 1680x945 60.0 1400x1050 74.9 59.9 1600x900 60.0 1280x1024 75.0 60.0 1440x900 75.0 59.9 1280x960 60.0 1366x768 60.0 1360x768 60.0 1280x800 74.9 59.9 1152x864 75.0 1280x768 74.9 60.0 1280x720 50.0 60.0 1440x576 25.0 1024x768 75.1 70.1 60.0 1440x480 30.0 1024x576 60.0 832x624 74.6 800x600 72.2 75.0 60.3 56.2 720x576 50.0 848x480 60.0 720x480 59.9 640x480 72.8 75.0 66.7 60.0 59.9 720x400 70.1 HDMI3 disconnected (normal left inverted right x axis y axis) Broadcast RGB: Full supported: Full Limited 16:2 audio: auto supported: force-dvi off auto on DP2 disconnected (normal left inverted right x axis y axis) Broadcast RGB: Full supported: Full Limited 16:2 audio: auto supported: force-dvi off auto on DP3 disconnected (normal left inverted right x axis y axis) Broadcast RGB: Full supported: Full Limited 16:2 audio: auto supported: force-dvi off auto on How do I get this monitor to recognize the output from this HDMI socket?

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  • Why are ISP's installing routers on my site when the feed is a form of ethernet already?

    - by Cosmin Prund
    I'm connected to 3 ISP's right now. Two of them already have routers at my site, the third one announced me "they need to install some equipment" when I requested BGP session. I can only assume they need to install a Router, since that connection is now working fine, using the usual /30 net block for the connection, and the "last-mile" solution is not going to change since they only installed it last week and the BGP was in the contract from the beginning. I simply don't understand this: the "feed" is already a form of ethernet. Even those they're using different technologies for the last mile, they're all entering the ISP router using an RJ45 WAN port. I assume the ISP router does something really important that can't be done by the Big Router on the other end of the connection. It must also be something that can hurt them if miss-configured, since they don't trust us (the client) to do the stuff on our router. And I'm not talking cheap throw-away routers here: One of the routers is Cisco 2800. Edit to add network details: I'm connected to 3 ISP's, two over Radio links, one over Fiber Optic. One of the radio links is going to get dropped and the other radio link will be turned into fiber sometime next year. The fiber is 20 Mbit, radio 1 is 40 Mbit and radio 2 is 2 Mbit. I've got a /24 of provider independent address space. I'm not doing out-of-the ordinary stuff with my network, I'm overly connected because my network needs to be "up" all the time.

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  • Reference custom list form fields from code behind and automatically fill them with values.

    - by Janis Veinbergs
    Hello. I`v made my custom NewForm.aspx for my list and I want to add some custom code to it. So I inherit that form from my own class: public class MyCustomNewForm : Microsoft.SharePoint.WebPartPages.WebPartPage Now I want to reference some of available fields to automatically fill them for user. (Javascript won't help here as I have to get some data from other lists). But I have no idea how do I reference these fields from codebehind files. The code for control field is written (well, it was generated by Sharepoint Designer when using command Insert SharePoint Controls Custom List Form...) in .aspx page like this: <SharePoint:FormField runat="server" id="ff1{$Pos}" ControlMode="New" FieldName="Title" __designer:bind="{ddwrt:DataBind('i',concat('ff1',$Pos),'Value','ValueChanged','ID',ddwrt:EscapeDelims(string(@ID)),'@Title')}"/> When looking at id at runtime, it is insanely long So how do i reference fields, so I could set Text property on them in my codebehind file?

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  • Ajax Upload using valums ajax upload plugin inside a form.

    - by idrish
    Hi , i just came across this ajax upload plugin and i wish to use it inside a form as shown in the demo page example 3. For some reason i am not able to make it work. I am not sure what parameters come into the function. For example here is my sample code. $(document).ready(function(){ var upload = new AjaxUpload('property_i', { action: 'submitproperty.php', autoSubmit: false, onSubmit : function(file , extension){ return false; } }); var upload_data = upload.setData({ 'propertytype':'propertytype' }); }); Now the ID used in the AjaxUpload function should be ID of the or of the Entire form. Also how do i use setData method. Any suggestions or links will be very helpful. Thanks

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  • How can i open Thickbox from a form and feed it with data ?

    - by Mark Dekker
    I have a simple search php script, within that script there is some html and javascript to make a search input field and a button. What i am trying to do is when someone enters a search, and presses submit, thickbox opens, and the results will be displayed in the thickbox. What i have so far is the search field and button, when i press submit, it briefly shows the thickbox, and than is overloaded by the result page, but than with no search results. Here is the code: <form method="get"> <input type="text" name="merk" size=10 style="font-weight: bold; background-color:#D5DF23;">&nbsp;&nbsp; <input type="image" name="merk" class="thickbox" onclick="document.location.href='searcher.php?keepThis=true&TB_iframe=true&height=520&width=800';" src="zoek1.jpg" width="110" alt="Zoek" onMouseOver="this.src='zoek2.jpg'" onMouseOut="this.src='zoek1.jpg'"> </form></input>

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  • How to handle form submission ASP.NET MVC Back button?

    - by melaos
    Hi guys, i have a form which allows the user to key in the data and then submit. if everything works well on this action result, then i will redirect the user back to a thank you page. my problem right now is that when the user click on the back button, they will be able to go back to the form page and the inputs will still be there. and if the user just click on submit again, i will be getting some potential weird bugs. so in terms of asp.net mvc, what's the best way to handle users who click on the back button? thanks!

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  • Setting AcceptButton to None still closes the form on ENTER.

    - by Vilx-
    I have a MDI windows forms application and my child forms mostly have "OK" and "Cancel" buttons. However I do not want them to be activated with ENTER/ESC keys to prevent accidental saves/aborts. So, the form has both AcceptButton and CancelButton set to none. The ESC button indeed does nothing, but the ENTER button still closes the form by "clicking" on the first button found, sorted by TabOrder. Why is this so? Must I really start doing workarounds and catching the ENTER key?

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  • How to customize form web part to include multiple columns in search??

    - by Sushant
    Hi, I have edited my form web part to look like this. I am a newbie to moss. As i understand, form web part allows only 1 column to be mapped to my list at a time. I need to configure to it have multiple columns mapped to my list view. Do I need to change any javascript function or use sharepoint designer. I have spent a week trying to accomplish this. Stillon a dead end. Please give some detailed information on how to accomplish this. Any guidance would be extremely helpful. Thanks in advance.

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  • is there a way using Ruby's net/http to post form data to an http proxy?

    - by Derek P.
    I have a basic Squid server setup and I am trying to use Ruby's Net::HTTP::Proxy class to send a POST of form data to a specified HTTP endpoint. I assumed I could do the following: Net::HTTP::Proxy(my_host, my_port).start(url.host) do |h| req = Net::HTTP::Post.new(url.path) req.form_data = { "xml" => xml } h.request(req) end But, alas, proxy vs. non-proxied Net::HTTP classes don't seem to use the proxy IP Address. my remote service responds telling me that it received a request from the wrong IP address, ie: not the proxy. I am looking for a specific way to write the procedure, so that I can successfully send a form post via a proxy. Help? :)

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  • dynamically created datagridview columns not accessible unless added to a form...why?

    - by deostroll
    We simply created a DataGridView control dynamically and bound it to a DataTable. We were tying to style certain columns. But, when we tried to access the columns we got a null reference. On further investigation we found that if we add the DataGridView control to the main form, and then try to access its columns, it works fine!!! Code which throws error: DataGridView gv = new DataGridView(); gv.DataSource = GetDataTable(); //binding it to datatable Debug.Assert(gv.Columns == null); Code which works fine: DataGridView gv = new DataGridView(); gv.DataSource = GetDataTable(); //binding it to datatable this.Controls.Add(gv); //adding to form Debug.Assert(gv.Columns == null); //the assertion fails! Why is this behaviour so? Is there a workaround for this?

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  • After dynamically changing a form submit function causes old function to get called once then new fu

    - by cnobile
    I am setting the submit function on a form with jQuery then later in the process I reset the function to something else. What happens is the original function gets called again then the new function when only the new function should have been called. I am sending the requests with AJAX. The first one validated the values on the server then asks if you want to continue. Clicking the submit again should only call the changed function but for some reason both get called simultaneously with a single click. What is happening here? Could jQuery be delaying the the setting of the 2nd function on the form submit?

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  • Building a rails form to filter an index page?

    - by Schroedinger
    G'day guys, I'm having an issue with filtering the presentation of several thousand trade items I have in my system. As per the specs of the system we're building we have to have a form that allows people to put in a start date and then an interval in minutes, to filter the presentation of the items. I've built my helper functions to return all of the trades within that interval period, but I can't for the life of me properly build the form that will return a dateTime value and an integer value within the top of the index page? Any ideas? Would I have to build a separate model object to assign values to, or is there a simpler way?

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