Search Results

Search found 7342 results on 294 pages for 'graphics filtering'.

Page 174/294 | < Previous Page | 170 171 172 173 174 175 176 177 178 179 180 181  | Next Page >

  • Using raw vertex information for sprites rather than SpriteBatch in XNA

    - by The Communist Duck
    I have been wondering whether using SpriteBatch is the best option. Obviously for prototyping or small games it works well. However, I've been wanting to apply techniques such as shaders and lighting to my game. I know you can use shaders to some extent with SpriteSortMode.Immediate, but I'm not sure if you lose power using that. The other major thing is that you cannot store your vertex data in the graphics memory with buffers. In summary, is there an advantage of using VertexTextureNormal (or whatever they're called) structs for vertex data for 2D sprites, or should I stick with SpriteBatch, provided I wish to use shaders?

    Read the article

  • does my js replace view?

    - by Milla Well
    I am writing a web application which is based on Codeigniter and jQuery. I primarily use ajax to call my controller functions and it turned out, that there are just 4 view*.php files, because most of my contoller functions return JSON data, which is processed in my jQuery. So my actual code is divided in kind of MVCC model: Codeigniter model (db, computations) Codeigniter controller (filtering, xss-cleaning, checking permissions, call model functions) jQuery controller (callback functions) jQuery view (adding/removing classes, appending elements,... ) So I violate the paradigm of not using the echo function in my Codeiginter controller and simply call echo json_encode($result); because it doesn't make any sense to me to create a view*.php file for one loc. Especially because all the regular view*.php stuff is covered in my jQuery view. I was wondering if I am missing something out, or if there is a way to integrate this jQuery-controller in my Codeigniter. I found some words on this topic, but this seems pretty handmade. Are there some neat solutions? Does a MVCC model make sense?

    Read the article

  • Intel NUC Video Blur

    - by donopj2
    I recently purchased the D34010WYKH NUC and I figured this would be a great time to make the jump to a Linux based system. I'm running Ubuntu 14.04, and I'm having an issue with video rendering that is driving me mad. Essentially videos (all 1080p mkv files) appear to be slowly blurring, and its most noticeable when the camera remains on a scene for a long period of time. Then all of a sudden the video will correct the blur and the image will be sharp, only to begin happening again followed by more sudden and noticeable corrections. I have seen the exact same issue in both VLC and XBMC and across several different videos. I have installed the latest Intel graphics drivers, and searched the web but to be honest I'm not sure how to accurately describe this problem. I'm also quite new to the OS, so my experience tinkering is limited. Has anyone experienced this type of issue before? Can it be resolved?

    Read the article

  • Is there any existing (old) game that released graphic as free or open source?

    - by Alexey Petrushin
    I'd like to (re)create an online version (html5/JS) of some old game, for example something like HoM&M 2. Maybe, some of old games were released as free or open source (I'm interested in the graphical assets only)? I heard something about Red Alert been released as free, but I'm not sure if it's permitted to reuse graphical assets in such manner. Do You know such games? Another question - can You please share Your thoughts, rough estimate - how much it will cost to pay an artist to create graphics similar to HoM&M 2?

    Read the article

  • I need to sell an almost-complete MMORPG project. How can I do that?

    - by Tomasz
    I need your help. We have to sell MMORPG at an advanced stage. The game has a unique engine, written on the need for the game, graphics, sound, map editor, web site etc. As it happens in the play mmorpg we can develop the characters, monsters. We can fight with other characters or to establish cooperation in solving the challenges. We can fight using own monsters, or throwing their own cards with spells. Unfortunately we have no idea how to promote the game. Ended fund and I think the whole team surrendered. How can I find a buyer? Where can I find him? Thank you for your help.

    Read the article

  • Laptop takes a long time to boot after Grub menu

    - by Andres
    I am running a Asus R401VJ laptop (Latin America version of N46VJ) that has a Core i7 CPU and 8GB RAM. After my Grub menu, which is displayed for 2 seconds as I set it up, I'm getting a black screen with a blinking white cursor that is increasing my boot time to about 60 seconds. After a while Ubuntu runs fine, I just want to reduce my boot time. I don't know if this has something to do with my never used Nvidia 2GB GeForce GT 635M graphics card. Always when I tried to install the driver, I ended up with a ~600x800 screen resolution, and I fixed it by deleting a file called: xorg.conf from the /etc/X11/ directory, following a suggestion that I read in another forum. I would appreciate detailed answers, I'm still new at Ubuntu.

    Read the article

  • Is Intellisense faster in Visual Studio 2012 compared to Visual Studio 2010 for C++ projects?

    - by syplex
    We switched to VS2010 from VS2003 a few months ago, and there are many many improvements. But the speed of Intellisense is not one of them (although it does generate higher quality results, which is great). I read that Intellisense and the MSDN help system were being improved in VS2012, so I'm curious if its actually faster? The only data I could find were graphs of an early release (VS2011). For the record, I am using a vanilla install of VS2010 with SP1 on Windows 7 SP1 (x64). No plugins or add-ins running. What I'm looking for specifically: Has the speed of intellisense autocomplete improved? Has the speed of F12 (goto definition) improved? The answers to these questions will help in determining if VS2012 is worth the money to upgrade at this time as the intellisense slowness would be the only major reason for upgrading. I'd also be interested in knowing if the help system has improved. I'm currently using MSDN help from VS2008SP1 because it has filtering and is faster.

    Read the article

  • List querying with Lamda Expressions in C#.NET

    - by Pavan Kumar Pabothu
    public class Employees {     public int EmployeeId { get; set; }     public string Name { get; set; }     public decimal Salary { get; set; } } List<Employees> employeeList = new List<Employees>(); List<Employees> resultList = new List<Employees>(); decimal maxSalary; List<string> employeeNames = new List<string>(); protected void Page_Load(object sender, EventArgs e) {     if (!IsPostBack)     {         FillEmployees();     }     // Getting a max salary     maxSalary = employeeList.Max((emp) => emp.Salary);     // Filtering a List     resultList = employeeList.Where((emp) => emp.Salary > 50000).ToList();     // Sorting a List     // To get a descending order replace OrderBy with OrderByDescending     resultList = employeeList.OrderBy<Employees, decimal>((emp) => emp.Salary).ToList();     // Get the List of employee names only     employeeNames = employeeList.Select<Employees, string>(emp => emp.Name).ToList();        // Getting a customized object with a given list     var employeeResultSet = employeeList.Select((emp) => new { Name = emp.Name, BigSalary = emp.Salary > 50000 }).ToList(); } private void FillEmployees() {     employeeList.Add(new Employees { EmployeeId = 1, Name = "Shankar", Salary = 125000 });     employeeList.Add(new Employees { EmployeeId = 2, Name = "Prasad", Salary = 90000 });     employeeList.Add(new Employees { EmployeeId = 3, Name = "Mahesh", Salary = 36000 }); }

    Read the article

  • ATI Proprietary Driver Over/Underscan setting ignored after reboot

    - by Lassi
    I installed the proprietary driver (fglrx-updates) on Ubuntu 12.10 64-bit for my graphics card (ATI Radeon HD 7570). I am using two displays, one connected with DVI, one with HDMI. I set the desktop to be expanded to both screens and disabled the under scan for the HDMI screen, which is always for some reason enabled on HDMI screens. Now the issue. Everything was fine until I restarted my computer. After reboot, the screen connected with HDMI cable had the black borders again, meaning that the under scan is again enabled. I checked the ATI CCC, and under scan was disabled. However, moving the slider to enable under scan and then back to zero fixed the issue -- temporarily. The same issue is repeated every time I restart my computer. The settings remains the same, but the computer seems to ignore it. Any ideas how I could solve the issue?

    Read the article

  • ArchBeat Link-o-Rama Top 20 for May 27-June 2, 2012

    - by Bob Rhubart
    The Top 20 most-clicked links as shared via my social networks for the week of May 27 - June 2, 2012. 10 Great WebCenter Sites Resources (FatWire) | John Brunswick Cloning a WebCenter Portal Managed Server | Maiko Rocha Identity Propagation across Web and Web Service 11g | Prakash Yamuna Oracle DB with OEM in Amazon Cloud | Frank Munz IT professionals: Very much the time to change our approach | Andy Mulholland Sorting and Filtering By Model-Based LOV Display Value | Steven Davelaar Enable Content editing of Iterative components |Stefan Krantz Complexity of Social Computing - Is it a Consideration for EAs? | Pat Shepherd Updating metadata in a WebCenter Content Presenter template | Yannick Ongena Eclipse DemoCamp - June 2012 - Redwood Shores, CA Roll Your Own Solaris Blogroll |  Larry Wake BI Architecture Master Class for Partners - Oracle Architecture Unplugged Sample External Login.jsp page for Oracle Access Manager 11g | Brian Eidelman 2012 Oracle Fusion Middleware Innovation Awards - Win a FREE Pass to Oracle OpenWorld 2012 in SF Application integration: reorganise, recycle, repurpose | Andrew Clarke RIDC Accelerator for Portal | Stefan Krantz Bay Area Coherence Special Interest Group (BACSIG) Meeting June 7 The Application Architecture Domain | Michael Glas Designing and Developing Cross-Cutting Features | Stephen Rylander Configuring the iPlanet as web tier for Oracle WebCenter Content (UCM) | Adao Junior Thought for the Day "Liberate yourself from that idea that people are watching you." — Russell Brand Source: Good Reads

    Read the article

  • How should I invoke a physics engine?

    - by ymfoi
    I'm new to writing games. I'm planning to write a 2D battle game which may require an physics engine. Suppose I've written one, but how can I combine it with the main routine of my game? Should I attach it directly to the graphics render routine or put it in an individual thread? I've spent much time looking for some common approach, but found nothing. So can you reveal some basics idea for me, a newbie? Thanks! P.S. There're many other problems I have to deal with if I choose to start a separate thread for the physics engine, for example, the lock problem, while from my intuition, I guess I'd better separate the render and the physics engine.

    Read the article

  • How do I get an Acer Aspire One D270 working?

    - by ronnie
    I was planning to buy Acer Aspire One D270 within a few days and as everybody installs linux on their netbook I was also planning to do that. Now, my question is how is Acer's hardware compatibility with linux and specifically in respect to the new Acer Aspire One D270. Has anybody tried installing linux on these new netbooks. It will be a great help if a D270 user can share his/her experience with linux usage. I read on some forums that there is some linux driver issue with Intel GMA 3600 and that people are not able to adjust their brightness. So, as I am a linux noob is this a major issue or not. Specs: RAM : 2Gb DDR3 Processor: Intel N2600(Cedar Trail) Graphics: Intel GMA 3600 HardDisk: 320Gb 5400 rpm

    Read the article

  • Does FFMpeg support gpu acceleration of media encoding/decoding?

    - by Jason123
    I was wondering if ffmpeg supported gpu acceleration. I was reading on their websites and came across contradicting information. http://www.ffmpeg.org/general.html#Video-Codecs -H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) http://ffmpeg.org/trac/ffmpeg/wiki/x264EncodingGuide -Will a graphics card make x264 encode faster? No. libx264 doesn't use them (at least not yet). There are some proprietary encoders that utilize the GPU, but that does not mean they are well optimized, though encoding time may be faster; and they might be worse than x264 anyway, and possibly slower. Regardless, FFmpeg today doesn't support any means of gpu encoding, outside of libx264. If not, is there any way to add gpu acceleration to h.264 encoding/decoding?

    Read the article

  • Please help ubuntu or any other linux os is not booting from cd or usb

    - by Amith
    I will tell you the whole story,one night when i was using KDE on Ubuntu 10.10 Kwin crashed then i shut down the os next day when i booted it the display came completely garbled and i went to safe graphics mode ,it worked and in reinstalled the Nvidia drivers and then restarted .Then immediatly, It said No init found Busybox XX.XX then I thought ill do a fresh install I inserted the ubuntu cd provided to me by Canonical.When i pressed 'try ubuntu without installing' instead of the graphic boot screen i saw.Ubuntu 10.10 in regular text and a progress bar few seconds after that the screen was flooded with error messages first alot of white then red.I then went to my win7 installation and saw a website which told me to find a Ext3 reader and format the ubuntu partition and the swap.I did that and when i restarted. GRUB configuration not found grub> Then it took my win 7 ERD and restored 7's bootloder Xp and 7 were working i put in the livecd again,Same error,Now usin my seven,Please help geeks,Ive even tried Knoppix,Fedora,Debiane.t.c they wont boot and i want to retain my win 7 and winxp partitions,I really miss linux.

    Read the article

  • How does Blizzard manage to support Mac OS and Windows in their games?

    - by begray
    I've always thought, that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics nowdays. And knowing, that it's only Windows I thinks it's pretty difficult to make something similar on other platforms (Mac OS to be exact). But Blizzard somehow managed to deliver Starcraft 2 for Mac OS, and Diablo 3 will be available for Mac too. So what I'm interested in is information about: what technologies are they using for their game engines? are they using one engine for both games (Starcraft 2 and Diablo 3)? Or develop custom for each game? what are they paying in terms of time and money for Mac OS support? Thanks

    Read the article

  • Car Modelling for race game

    - by Mert Toka
    I am taking Computer Graphics course this semester and we have a video game competition. I am making racing game with simulated dynamics. Our professor told us that we don't have to do much of a modelling but since we haven't started the gaming part and since I have free time I want to model the car. My question is firstly which software do you recommend to design game components? I know Maya right now. Secondly, if I design the car or any other part, what should its polygon count in order to run game smoothly? I can design pretty much everything but I assume that it is hard to design low-poly models.

    Read the article

  • Resources for 2D rendering using OpenGL?

    - by nightcracker
    I noticed that there is quite some difference between 3D and 2D rendering using OpenGL, the techniques are different - pixel-perfect placing is a lot more desirable, among other things. Are there any good (complete) references on using OpenGL for rendering 2D graphics? There are quite a few "tutorials" around on the net that help you open a window, set up a half-decent environment and draw a sprite, but no real good information on rotation, blending, lightning, drawing order, using the z-buffer, particles, "complex" primitives (circles, stars, cross symbols), ensuring pixel-perfect rendering, instancing and many other staple 2D effects/techniques. Any books, great blogs, anything? Any particular awesome libraries to read?

    Read the article

  • Community Programming

    - by James Hill
    Background I just began working for a religious non-profit organization. As with most non-profits, the organization is resource-poor and has no IT department to speak of. In my two months here I've received 20 requests for websites, apps, and internal automation. Many of these 20 requests have merit and would benefit the organization. I'm a .net web developer and as such the open source community is relatively foreign to me... Question For the sake of this question, lets say I'm talking about building a single, large, website. Does software (web based, hopefully) exist that would allow me to post requirements and assets (graphics and CSS) for a site, and then invite programmers to participate in the sites development? As a simple example, I could post the requirements and data for the about us page and an individual would indicate that they could/would fulfill the requirement. Upon completion, they could upload the new source code to the shared repository (github).

    Read the article

  • This Week in Geek History: Birth of NACA, Chemical Composition of DNA Discovered, Telephone Introduced

    - by Jason Fitzpatrick
    Every week we bring you new facts and figures from the annals of Geekdom. This week we’re taking a look at the birth of NASA’s forefather, the composition of DNA, and the first telephone. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science] Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron

    Read the article

  • Making a game "resize-safe"

    - by CPP_Person
    It's one thing to get the graphics aligned perfectly, it's another to do this for every single resolution and not take too much time and/or make the code unreadable due to size. Games like Battlefield 3 and Minecraft seem to manage this. But what do they do to keep things from stretching or going off the screen? I don't know any algorithms to do this. I'd like some help on this topic. I've always programmed games that only handle a single resolution, so help would be appreciate.

    Read the article

  • HTG Explains: How Do Noise Reducing Headphones Work?

    - by YatriTrivedi
    Passive noise reduction, active noise cancellation, sound isolation… The world of headphones has become quite advanced in giving you your own private sound bubble. Here’s how these different technologies work. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) WizMouse Enables Mouse Over Scrolling on Any Window Enhance GIMP’s Image Editing Power with Gimp Paint Studio Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome

    Read the article

  • How to setup ATI Mobility Radeon HD 4650?

    - by Thi An
    I'm currently using Ubuntu 12.04 64bit. After installing ATI/AMD proprietary FGLRX graphics drivers via Additional Drivers, I checked the status of my VGA card using lspci -v. Here's the output: 02:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI M96 [Mobility Radeon HD 4650] (prog-if 00 [VGA controller]) Subsystem: Dell Device 0456 Flags: bus master, fast devsel, latency 0, IRQ 46 Memory at d0000000 (32-bit, prefetchable) [size=256M] I/O ports at 2000 [size=256] Memory at cfef0000 (32-bit, non-prefetchable) [size=64K] [virtual] Expansion ROM at cfe00000 [disabled] [size=128K] Capabilities: Kernel driver in use: fglrx_pci Kernel modules: fglrx, radeon As mentioned in the title, my VGA card is 1GB and yet my computer only recognizes 256MB. My question is: "How to make my computer fully recognize the capacity of my ATI Mobility Radeon HD 4650 (1GB)?"

    Read the article

  • monotouch 2d pixel with correct resolution

    - by acidzombie24
    I am writing up a game that is size sensitive. It needs to be pixel perfect. I believe the resolution is 480x320 pixels with the iphone being twice the width and height. My code is grid based with images exactly 16x16pixels. I found samples of opengl in the past but I never found any good tutorial that had 0,0 the top left and was the correct size in resolution (which made images look terrible) What can I use? I'd like to write the code in C# (or C++ but C# is preferred) and use monotouch. I don't know any libraries for 2d graphics. I'll figure out sound and such afterwards and I seen documentation on monotouch for input.

    Read the article

  • PDF files made using inkscape doesnot show everything when opened in windows

    - by Manu P Nair
    I made a small vector graphic using inkscape, converted it to pdf. Then i opened the pdf in windows for printing purposes. Many of the lines and curves I made in inkscape were missing. Then I tried the same graphics in coreldraw. Converted it to pdf. Then i opened the file in ubuntu. All lines and curves were there. I want to use ubuntu for all my works. But this problem makes it difficult for me as I have to take the pdf to a printer who works only with windows.

    Read the article

  • For Programmers familiar with ACM API? Drawing Initials [closed]

    - by user71992
    Possible Duplicate: For Programmers familiar with ACM API? Drawing Initials I came across an exercise (in the book "The Art and Science of Java" by Eric Roberts) that requires using only GArc and GLine classes to create a lettering library which draws your initials on the canvas. This should be made independent of the GLabel class. I'd like to know the correct approach to use in solving this problem. I'm not sure what I have so far is good enough (I'm thinking it's too long). The questions requires that I use a good Top-Down approach. Here's my code so far: //Passes letters to GLetter objects and draws them on the canvas package artScienceJavaExercises.chapter8; import acm.program.*; //import acm.graphics.*; public class DrawInitials extends GraphicsProgram{ public void init(){ resize(400,400); } public void run(){ //String let = readLine("Letter?: "); letter = new GLetter("l"); add(letter, (getWidth()-letter.getWidth()*2)/2, (getHeight()-letter.getHeight())/2); add(new GLetter("o"), (letter.getX()+letter.getWidth()), letter.getY()); } private GLetter letter; } //GLetter Class package artScienceJavaExercises.chapter8; import acm.graphics.*; import java.awt.*; public class GLetter extends GCompound{ private static final int ONE_THIRD = 30; private static final int ROW_2_HEIGHT = 40; private GArc[] arc = new GArc[4]; private GLine[] line = new GLine[24]; public GLetter(String s){ line[0] = new GLine(0,0, ONE_THIRD, 0); line[1] = new GLine(ONE_THIRD,0, ONE_THIRD*2, 0); line[2] = new GLine(ONE_THIRD*2,0, ONE_THIRD*3, 0); line[3] = new GLine(0,0, 0,ONE_THIRD); line[4] = new GLine(ONE_THIRD,0, ONE_THIRD, ONE_THIRD); line[5] = new GLine(ONE_THIRD*2,0, ONE_THIRD*2, ONE_THIRD); line[6] = new GLine(ONE_THIRD*3,0, ONE_THIRD*3, ONE_THIRD); line[7] = new GLine(0,ONE_THIRD, ONE_THIRD*2, ONE_THIRD); line[8] = new GLine(ONE_THIRD,ONE_THIRD, ONE_THIRD*2, ONE_THIRD); line[9] = new GLine(ONE_THIRD*2,ONE_THIRD, ONE_THIRD*3, ONE_THIRD); line[10] = new GLine(0,ONE_THIRD, 0, ONE_THIRD+ROW_2_HEIGHT); line[11] = new GLine(ONE_THIRD, ONE_THIRD, ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT); line[12] = new GLine(ONE_THIRD*2,ONE_THIRD, ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT); line[13] = new GLine(ONE_THIRD*3,ONE_THIRD, ONE_THIRD*3, ONE_THIRD+ROW_2_HEIGHT); line[14] = new GLine(0, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT); line[15] = new GLine(ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT); line[16] = new GLine(ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*3, ONE_THIRD+ROW_2_HEIGHT); line[17] = new GLine(0, ONE_THIRD+ROW_2_HEIGHT, 0, ONE_THIRD*2+ROW_2_HEIGHT); line[18] = new GLine(ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD, ONE_THIRD*2+ROW_2_HEIGHT); line[19] = new GLine(ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*2, ONE_THIRD*2+ROW_2_HEIGHT); line[20] = new GLine(ONE_THIRD*3, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*3, ONE_THIRD*2+ROW_2_HEIGHT); line[21] = new GLine(0,ONE_THIRD*2+ROW_2_HEIGHT, ONE_THIRD, ONE_THIRD*2+ROW_2_HEIGHT); line[22] = new GLine(ONE_THIRD, ONE_THIRD*2+ROW_2_HEIGHT, ONE_THIRD*2, ONE_THIRD*2+ROW_2_HEIGHT); line[23] = new GLine(ONE_THIRD*2,ONE_THIRD*2+ROW_2_HEIGHT, ONE_THIRD*3, ONE_THIRD*2+ROW_2_HEIGHT); for(int i = 0; i<line.length; i++){ add(line[i]); line[i].setColor(Color.BLACK); line[i].setVisible(false); } arc[0] = new GArc(getWidth(), getHeight(), 106.699, 49.341); arc[1] = new GArc(getWidth(), getHeight(), 23.96, 49.341); arc[2] = new GArc(getWidth(), getHeight(), -23.96, -49.341); arc[3] = new GArc(0,0,getWidth(), getHeight(), -106.699, -49.341); for(int i = 0; i<arc.length; i++){ add(arc[i],0,0); arc[i].setColor(Color.BLACK); arc[i].setVisible(false); } paintLetter(s); } private void paintLetter(String s){ if (s.equalsIgnoreCase("l")){ turnOn(line[3]); turnOn(line[10]); turnOn(line[17]); turnOn(line[21]); turnOn(line[22]); turnOn(line[23]); } else if(s.equalsIgnoreCase("o")){ for(int i = 0; i<4; ++i){ turnOn(arc[i]); } turnOn(line[1]); turnOn(line[10]); turnOn(line[13]); turnOn(line[22]); } } private void turnOn(GObject g){ g.setVisible(true); } } I created a class (GLetter.java) with arrays for GArc and GLine objects. They are positioned in certain ways thereby turning certain Glines and/or GArcs on or off (changing visiblity) would create a pattern for a letter. This Gletter uses the if/else statements to determine which pattern to create - this makes me feel my code is too long. There is another class (DrawInitials.java) that simulates a GraphicsProgram and allows the user to pass certain letters as arguments to the GLetter object. I've used 'L' and 'O' as examples. However, I posted this because I'm not sure I'm using the right approach. That's why I need your help. I feel MY CODE IS TOO LONG! The code above is not the complete project...it only draws letters 'L' and 'O' for now.

    Read the article

< Previous Page | 170 171 172 173 174 175 176 177 178 179 180 181  | Next Page >