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  • Invalid Viewstate

    - by murak
    I always got this error guys on my site.Anybody got a solution. Stacktrace at System.Web.UI.Page.DecryptStringWithIV(String s, IVType ivType) at System.Web.UI.Page.DecryptString(String s) at System.Web.Handlers.ScriptResourceHandler.DecryptParameter(NameValueCollection queryString) at System.Web.Handlers.ScriptResourceHandler.ProcessRequestInternal(HttpResponse response, NameValueCollection queryString, VirtualFileReader fileReader) at System.Web.Handlers.ScriptResourceHandler.ProcessRequest(HttpContext context) at System.Web.Handlers.ScriptResourceHandler.System.Web.IHttpHandler.ProcessRequest(HttpContext context) at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) Query String d=J_c3w3Q59U-PnoRlWBPOJMVgHe_9Ile9wANEXiRFLzG8mequestManager._initialize('ctl00%24ScriptManager1' I noticed that there are strings that got appended on the last part of ScriptResource.axd which are not part of the querystring(equestManager._initialize('ctl00%24ScriptManager1').I don't know how this string ends up here.I am using MS ajax, webforms and IIS7 on a shared hosting plan.

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  • Perl - What is Larry?

    - by user350571
    I was reading some Perl book and I find meant-to-be funny mentions to something named Larry. Some times it is mixed in a religious context (like "Larry multiplied the code and distributed among coders"). Since I'm not stupid, I tried to think a bit and I believe I finally got it... It's about Larry the cow from Gentoo right?. And the religious context is because cows are normally associated to religion. Anyway, why the references? There is something about camels and cows together that I'm not following?

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  • Order by descending based on condition

    - by Vinni
    Hello All, I want to write a LINQ to Entity query which does order by ascending or descending based on input parameter, Is there any way for that. Following is the my code. Please suggest. public List<Hosters_HostingProviderDetail> GetPendingApproval(SortOrder sortOrder) { List<Hosters_HostingProviderDetail> returnList = new List<Hosters_HostingProviderDetail>(); int pendingStateId = Convert.ToInt32(State.Pending); //If the sort order is ascending if (sortOrder == SortOrder.ASC) { var hosters = from e in context.Hosters_HostingProviderDetail where e.ActiveStatusID == pendingStateId orderby e.HostingProviderName ascending select e; returnList = hosters.ToList<Hosters_HostingProviderDetail>(); return returnList; } else { var hosters = from e in context.Hosters_HostingProviderDetail where e.StateID == pendingStateId orderby e.HostingProviderName descending select e; returnList = hosters.ToList<Hosters_HostingProviderDetail>(); return returnList; } }

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  • NullPointerException when linking to Service that uses ContentProvider

    - by Danny Chia
    H.i everyone, this is my first post here! Anyways, I'm trying to write a "todo list" application. It stores the data in a ContentProvider, which is accessed via a Service. However, my app crashes at launch. My code is below: Manifest file: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.examples.todolist" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="True"> <activity android:name=".ToDoList" android:label="@string/app_name" android:theme="@style/ToDoTheme"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name="TodoService"/> <provider android:name="TodoProvider" android:authorities="com.examples.provider.todolist" /> </application> <uses-sdk android:minSdkVersion="7" /> </manifest> ToDoList.java: package com.examples.todolist; import com.examples.todolist.TodoService.LocalBinder; import java.util.ArrayList; import java.util.Date; import android.app.Activity; import android.content.SharedPreferences; import android.database.Cursor; import android.os.AsyncTask; import android.os.Bundle; import android.view.ContextMenu; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.os.IBinder; import android.view.KeyEvent; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.view.View.OnKeyListener; import android.widget.AdapterView; import android.widget.EditText; import android.widget.ListView; import android.widget.Toast; public class ToDoList extends Activity { static final private int ADD_NEW_TODO = Menu.FIRST; static final private int REMOVE_TODO = Menu.FIRST + 1; private static final String TEXT_ENTRY_KEY = "TEXT_ENTRY_KEY"; private static final String ADDING_ITEM_KEY = "ADDING_ITEM_KEY"; private static final String SELECTED_INDEX_KEY = "SELECTED_INDEX_KEY"; private boolean addingNew = false; private ArrayList<ToDoItem> todoItems; private ListView myListView; private EditText myEditText; private ToDoItemAdapter aa; int entries = 0; int notifs = 0; //ToDoDBAdapter toDoDBAdapter; Cursor toDoListCursor; TodoService mService; boolean mBound = false; /** Called when the activity is first created. */ public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); myListView = (ListView)findViewById(R.id.myListView); myEditText = (EditText)findViewById(R.id.myEditText); todoItems = new ArrayList<ToDoItem>(); int resID = R.layout.todolist_item; aa = new ToDoItemAdapter(this, resID, todoItems); myListView.setAdapter(aa); myEditText.setOnKeyListener(new OnKeyListener() { public boolean onKey(View v, int keyCode, KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_DOWN) if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { ToDoItem newItem = new ToDoItem(myEditText.getText().toString(), 0); mService.insertTask(newItem); updateArray(); myEditText.setText(""); entries++; Toast.makeText(ToDoList.this, "Entry added", Toast.LENGTH_SHORT).show(); aa.notifyDataSetChanged(); cancelAdd(); return true; } return false; } }); registerForContextMenu(myListView); restoreUIState(); populateTodoList(); } private void populateTodoList() { // Get all the todo list items from the database. toDoListCursor = mService. getAllToDoItemsCursor(); startManagingCursor(toDoListCursor); // Update the array. updateArray(); Toast.makeText(this, "Todo list retrieved", Toast.LENGTH_SHORT).show(); } private void updateArray() { toDoListCursor.requery(); todoItems.clear(); if (toDoListCursor.moveToFirst()) do { String task = toDoListCursor.getString(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_TASK)); long created = toDoListCursor.getLong(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_CREATION_DATE)); int taskid = toDoListCursor.getInt(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_ID)); ToDoItem newItem = new ToDoItem(task, new Date(created), taskid); todoItems.add(0, newItem); } while(toDoListCursor.moveToNext()); aa.notifyDataSetChanged(); } private void restoreUIState() { // Get the activity preferences object. SharedPreferences settings = getPreferences(0); // Read the UI state values, specifying default values. String text = settings.getString(TEXT_ENTRY_KEY, ""); Boolean adding = settings.getBoolean(ADDING_ITEM_KEY, false); // Restore the UI to the previous state. if (adding) { addNewItem(); myEditText.setText(text); } } @Override public void onSaveInstanceState(Bundle outState) { outState.putInt(SELECTED_INDEX_KEY, myListView.getSelectedItemPosition()); super.onSaveInstanceState(outState); } @Override public void onRestoreInstanceState(Bundle savedInstanceState) { int pos = -1; if (savedInstanceState != null) if (savedInstanceState.containsKey(SELECTED_INDEX_KEY)) pos = savedInstanceState.getInt(SELECTED_INDEX_KEY, -1); myListView.setSelection(pos); } @Override protected void onPause() { super.onPause(); // Get the activity preferences object. SharedPreferences uiState = getPreferences(0); // Get the preferences editor. SharedPreferences.Editor editor = uiState.edit(); // Add the UI state preference values. editor.putString(TEXT_ENTRY_KEY, myEditText.getText().toString()); editor.putBoolean(ADDING_ITEM_KEY, addingNew); // Commit the preferences. editor.commit(); } @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); // Create and add new menu items. MenuItem itemAdd = menu.add(0, ADD_NEW_TODO, Menu.NONE, R.string.add_new); MenuItem itemRem = menu.add(0, REMOVE_TODO, Menu.NONE, R.string.remove); // Assign icons itemAdd.setIcon(R.drawable.add_new_item); itemRem.setIcon(R.drawable.remove_item); // Allocate shortcuts to each of them. itemAdd.setShortcut('0', 'a'); itemRem.setShortcut('1', 'r'); return true; } @Override public boolean onPrepareOptionsMenu(Menu menu) { super.onPrepareOptionsMenu(menu); int idx = myListView.getSelectedItemPosition(); String removeTitle = getString(addingNew ? R.string.cancel : R.string.remove); MenuItem removeItem = menu.findItem(REMOVE_TODO); removeItem.setTitle(removeTitle); removeItem.setVisible(addingNew || idx > -1); return true; } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenu.ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); menu.setHeaderTitle("Selected To Do Item"); menu.add(0, REMOVE_TODO, Menu.NONE, R.string.remove); } @Override public boolean onOptionsItemSelected(MenuItem item) { super.onOptionsItemSelected(item); int index = myListView.getSelectedItemPosition(); switch (item.getItemId()) { case (REMOVE_TODO): { if (addingNew) { cancelAdd(); } else { removeItem(index); } return true; } case (ADD_NEW_TODO): { addNewItem(); return true; } } return false; } @Override public boolean onContextItemSelected(MenuItem item) { super.onContextItemSelected(item); switch (item.getItemId()) { case (REMOVE_TODO): { AdapterView.AdapterContextMenuInfo menuInfo; menuInfo =(AdapterView.AdapterContextMenuInfo)item.getMenuInfo(); int index = menuInfo.position; removeItem(index); return true; } } return false; } @Override public void onDestroy() { super.onDestroy(); } private void cancelAdd() { addingNew = false; myEditText.setVisibility(View.GONE); } private void addNewItem() { addingNew = true; myEditText.setVisibility(View.VISIBLE); myEditText.requestFocus(); } private void removeItem(int _index) { // Items are added to the listview in reverse order, so invert the index. //toDoDBAdapter.removeTask(todoItems.size()-_index); ToDoItem item = todoItems.get(_index); final long selectedId = item.getTaskId(); mService.removeTask(selectedId); entries--; Toast.makeText(this, "Entry deleted", Toast.LENGTH_SHORT).show(); updateArray(); } @Override protected void onStart() { super.onStart(); Intent intent = new Intent(this, TodoService.class); bindService(intent, mConnection, Context.BIND_AUTO_CREATE); } @Override protected void onStop() { super.onStop(); // Unbind from the service if (mBound) { unbindService(mConnection); mBound = false; } } private ServiceConnection mConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { LocalBinder binder = (LocalBinder) service; mService = binder.getService(); mBound = true; } public void onServiceDisconnected(ComponentName arg0) { mBound = false; } }; public class TimedToast extends AsyncTask<Long, Integer, Integer> { @Override protected Integer doInBackground(Long... arg0) { if (notifs < 15) { try { Toast.makeText(ToDoList.this, entries + " entries left", Toast.LENGTH_SHORT).show(); notifs++; Thread.sleep(20000); } catch (InterruptedException e) { } } return 0; } } } TodoService.java: package com.examples.todolist; import android.app.Service; import android.content.ContentResolver; import android.content.ContentValues; import android.content.Intent; import android.database.Cursor; import android.os.Binder; import android.os.IBinder; public class TodoService extends Service { private final IBinder mBinder = new LocalBinder(); @Override public IBinder onBind(Intent arg0) { return mBinder; } public class LocalBinder extends Binder { TodoService getService() { return TodoService.this; } } public void insertTask(ToDoItem _task) { ContentResolver cr = getContentResolver(); ContentValues values = new ContentValues(); values.put(TodoProvider.KEY_CREATION_DATE, _task.getCreated().getTime()); values.put(TodoProvider.KEY_TASK, _task.getTask()); cr.insert(TodoProvider.CONTENT_URI, values); } public void updateTask(ToDoItem _task) { long tid = _task.getTaskId(); ContentResolver cr = getContentResolver(); ContentValues values = new ContentValues(); values.put(TodoProvider.KEY_TASK, _task.getTask()); cr.update(TodoProvider.CONTENT_URI, values, TodoProvider.KEY_ID + "=" + tid, null); } public void removeTask(long tid) { ContentResolver cr = getContentResolver(); cr.delete(TodoProvider.CONTENT_URI, TodoProvider.KEY_ID + "=" + tid, null); } public Cursor getAllToDoItemsCursor() { ContentResolver cr = getContentResolver(); return cr.query(TodoProvider.CONTENT_URI, null, null, null, null); } } TodoProvider.java: package com.examples.todolist; import android.content.*; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteOpenHelper; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteQueryBuilder; import android.database.sqlite.SQLiteDatabase.CursorFactory; import android.net.Uri; import android.text.TextUtils; import android.util.Log; public class TodoProvider extends ContentProvider { public static final Uri CONTENT_URI = Uri.parse("content://com.examples.provider.todolist/todo"); @Override public boolean onCreate() { Context context = getContext(); todoHelper dbHelper = new todoHelper(context, DATABASE_NAME, null, DATABASE_VERSION); todoDB = dbHelper.getWritableDatabase(); return (todoDB == null) ? false : true; } @Override public Cursor query(Uri uri, String[] projection, String selection, String[] selectionArgs, String sort) { SQLiteQueryBuilder tb = new SQLiteQueryBuilder(); tb.setTables(TODO_TABLE); // If this is a row query, limit the result set to the passed in row. switch (uriMatcher.match(uri)) { case TASK_ID: tb.appendWhere(KEY_ID + "=" + uri.getPathSegments().get(1)); break; default: break; } // If no sort order is specified sort by date / time String orderBy; if (TextUtils.isEmpty(sort)) { orderBy = KEY_ID; } else { orderBy = sort; } // Apply the query to the underlying database. Cursor c = tb.query(todoDB, projection, selection, selectionArgs, null, null, orderBy); // Register the contexts ContentResolver to be notified if // the cursor result set changes. c.setNotificationUri(getContext().getContentResolver(), uri); // Return a cursor to the query result. return c; } @Override public Uri insert(Uri _uri, ContentValues _initialValues) { // Insert the new row, will return the row number if // successful. long rowID = todoDB.insert(TODO_TABLE, "task", _initialValues); // Return a URI to the newly inserted row on success. if (rowID > 0) { Uri uri = ContentUris.withAppendedId(CONTENT_URI, rowID); getContext().getContentResolver().notifyChange(uri, null); return uri; } throw new SQLException("Failed to insert row into " + _uri); } @Override public int delete(Uri uri, String where, String[] whereArgs) { int count; switch (uriMatcher.match(uri)) { case TASKS: count = todoDB.delete(TODO_TABLE, where, whereArgs); break; case TASK_ID: String segment = uri.getPathSegments().get(1); count = todoDB.delete(TODO_TABLE, KEY_ID + "=" + segment + (!TextUtils.isEmpty(where) ? " AND (" + where + ')' : ""), whereArgs); break; default: throw new IllegalArgumentException("Unsupported URI: " + uri); } getContext().getContentResolver().notifyChange(uri, null); return count; } @Override public int update(Uri uri, ContentValues values, String where, String[] whereArgs) { int count; switch (uriMatcher.match(uri)) { case TASKS: count = todoDB.update(TODO_TABLE, values, where, whereArgs); break; case TASK_ID: String segment = uri.getPathSegments().get(1); count = todoDB.update(TODO_TABLE, values, KEY_ID + "=" + segment + (!TextUtils.isEmpty(where) ? " AND (" + where + ')' : ""), whereArgs); break; default: throw new IllegalArgumentException("Unknown URI " + uri); } getContext().getContentResolver().notifyChange(uri, null); return count; } @Override public String getType(Uri uri) { switch (uriMatcher.match(uri)) { case TASKS: return "vnd.android.cursor.dir/vnd.examples.task"; case TASK_ID: return "vnd.android.cursor.item/vnd.examples.task"; default: throw new IllegalArgumentException("Unsupported URI: " + uri); } } // Create the constants used to differentiate between the different URI // requests. private static final int TASKS = 1; private static final int TASK_ID = 2; private static final UriMatcher uriMatcher; // Allocate the UriMatcher object, where a URI ending in 'tasks' will // correspond to a request for all tasks, and 'tasks' with a // trailing '/[rowID]' will represent a single task row. static { uriMatcher = new UriMatcher(UriMatcher.NO_MATCH); uriMatcher.addURI("com.examples.provider.Todolist", "tasks", TASKS); uriMatcher.addURI("com.examples.provider.Todolist", "tasks/#", TASK_ID); } //The underlying database private SQLiteDatabase todoDB; private static final String TAG = "TodoProvider"; private static final String DATABASE_NAME = "todolist.db"; private static final int DATABASE_VERSION = 1; private static final String TODO_TABLE = "todolist"; // Column Names public static final String KEY_ID = "_id"; public static final String KEY_TASK = "task"; public static final String KEY_CREATION_DATE = "date"; public long insertTask(ToDoItem _task) { // Create a new row of values to insert. ContentValues newTaskValues = new ContentValues(); // Assign values for each row. newTaskValues.put(KEY_TASK, _task.getTask()); newTaskValues.put(KEY_CREATION_DATE, _task.getCreated().getTime()); // Insert the row. return todoDB.insert(TODO_TABLE, null, newTaskValues); } public boolean updateTask(long _rowIndex, String _task) { ContentValues newValue = new ContentValues(); newValue.put(KEY_TASK, _task); return todoDB.update(TODO_TABLE, newValue, KEY_ID + "=" + _rowIndex, null) > 0; } public boolean removeTask(long _rowIndex) { return todoDB.delete(TODO_TABLE, KEY_ID + "=" + _rowIndex, null) > 0; } // Helper class for opening, creating, and managing database version control private static class todoHelper extends SQLiteOpenHelper { private static final String DATABASE_CREATE = "create table " + TODO_TABLE + " (" + KEY_ID + " integer primary key autoincrement, " + KEY_TASK + " TEXT, " + KEY_CREATION_DATE + " INTEGER);"; public todoHelper(Context cn, String name, CursorFactory cf, int ver) { super(cn, name, cf, ver); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS " + TODO_TABLE); onCreate(db); } } } I've omitted the other files as I'm sure they are correct. When I run the program, LogCat shows that the NullPointerException occurs in populateTodoList(), at toDoListCursor = mService.getAllToDoItemsCursor(). mService is the Cursor object returned by TodoService. I've added the service to the Manifest file, but I still cannot find out why it's causing an exception. Thanks in advance.

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  • How can I traverse the EMF object tree generated by Xtext?

    - by reprogrammer
    I'm using Xtext to define my DSL. Xtext generates a parser that lets me traverse the EMF model of my input DSL. I'd like to translate this EMF model into some other tree. To do this translation, I need to traverse the tree. But, I couldn't find a visitor class for the EMF model generated by Xtext. The closest thing that I've found is a Switch class that visits a single node. I can traverse the EMF model myself and invoke the Switch class on each node that I visit. But, I wonder if there exists a visitor functionality in Xtext that implements the model traversal.

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  • Stop propagating deletes

    - by Mark
    Is it just me or is anyone else finding EF very difficult to use in a real app :( I'm using it as the data layer and have created custom business objects. I'm having difficulty converting the business objects back to EF objects and updating/adding/deleting from the database. Does anyone know a good, simple example of doing this? Actually the current problem that's driving me nuts is when I delete something EF tries to delete other related stuff as well. For example, if I delete an invoice it will also delete the associated customer! Seems odd. I can't figure out how to stop it doing this. // tried: invoiceEfData.CustomerReference = null; // also tried invoiceEfData.Customer = null; context.DeleteObject(invoiceEfData); context.SaveChanges(); // at this point I get a database error due to it attempting to delete the customer

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  • Help using GLOrtho

    - by user146780
    I resize my window like this: RECT clientRect; GetClientRect(mainWindow,&clientRect); glShadeModel(GL_SMOOTH); MoveWindow(framehWnd, toolWidth, tabHeight, ((clientRect.right - clientRect.left) - toolWidth) - rightRemainder , (clientRect.bottom - clientRect.top) - tabHeight - paramHeight, false); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho (0, ((clientRect.right - clientRect.left) - toolWidth) - rightRemainder , (clientRect.bottom - clientRect.top) - tabHeight - paramHeight , 0, 0, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); This works fine except for one thing. Lets say I create a square at 0,0 to 100, 100. I'd like if I resize that it always stays at the top left but right now if I resize it gets pushed up or down instead of staying at the top left. What should I modify? Thanks *I just realized what really would need to happen is for the context to resize, but i'm not sure how to do this without throwing out the OGL context and re initing it.

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  • code for TouchPad works, but not for DPAD ...please help me to fix this..

    - by Chandan
    package org.coe.twoD; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; //import android.graphics.Path; import android.graphics.Rect; //import android.graphics.RectF; import android.os.Bundle; //import android.util.Log; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; public class TwoD extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View draw2d = findViewById(R.id.draw_button); draw2d.setOnClickListener(this); } public void onClick(View v) { if (R.id.draw_button == v.getId()) { setContentView(new draw2D(this)); } } public class draw2D extends View { private static final String TAG = "Sudoku"; private float width; // width of one tile private float height; // height of one tile private int selX; // X index of selection private int selY; // Y index of selection private final Rect selRect = new Rect(); public draw2D(Context context) { super(context); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width = w / 9f; height = h / 9f; getRect(selX, selY, selRect); Log.d(TAG, "onSizeChanged: width " + width + ", height " + height); super.onSizeChanged(w, h, oldw, oldh); } @Override protected void onDraw(Canvas canvas) { // Draw the background... Paint background = new Paint(); background.setColor(getResources().getColor(R.color.background)); canvas.drawRect(0, 0, getWidth(), getHeight(), background); // Draw the board... // Define colors for the grid lines Paint dark = new Paint(); dark.setColor(getResources().getColor(R.color.dark)); Paint hilite = new Paint(); hilite.setColor(getResources().getColor(R.color.hilite)); Paint light = new Paint(); light.setColor(getResources().getColor(R.color.light)); // Draw the minor grid lines for (int i = 0; i < 9; i++) { canvas.drawLine(0, i * height, getWidth(), i * height, light); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), light); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } // Draw the major grid lines for (int i = 0; i < 9; i++) { if (i % 3 != 0) continue; canvas.drawLine(0, i * height, getWidth(), i * height, dark); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), dark); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } /* * dark.setColor(Color.MAGENTA); Path circle= new Path(); * circle.addCircle(150, 150, 100, Path.Direction.CW); * canvas.drawPath(circle, dark); * * * Path rect=new Path(); * * RectF rectf= new RectF(150,200,250,300); rect.addRect(rectf, * Path.Direction.CW); canvas.drawPath(rect, dark); * * * canvas.drawRect(0, 0,250, 250, dark); * * * canvas.drawText("Hello", 200,200, dark); */ Paint selected = new Paint(); selected.setColor(Color.GREEN); canvas.drawRect(selRect, selected); } /* * public boolean onTouchEvent(MotionEvent event){ * if(event.getAction()!=MotionEvent.ACTION_DOWN) return * super.onTouchEvent(event); * select((int)(event.getX()/width),(int)(event.getY()/height)); * * * return true; } */ private void select(int x, int y) { invalidate(selRect); selX = Math.min(Math.max(x, 0), 8); selY = Math.min(Math.max(y, 0), 8); getRect(selX, selY, selRect); invalidate(selRect); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return super.onKeyUp(keyCode, event); } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) return super.onTouchEvent(event); select((int) (event.getX() / width), (int) (event.getY() / height)); // game.showKeypadOrError(selX, selY); Log.d(TAG, "onTouchEvent: x " + selX + ", y " + selY); return true; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event=" + event); switch (keyCode) { case KeyEvent.KEYCODE_DPAD_UP: select(selX, selY - 1); break; case KeyEvent.KEYCODE_DPAD_DOWN: select(selX, selY + 1); break; case KeyEvent.KEYCODE_DPAD_LEFT: select(selX - 1, selY); break; case KeyEvent.KEYCODE_DPAD_RIGHT: select(selX + 1, selY); break; default: return super.onKeyDown(keyCode, event); } return true; } private void getRect(int x, int y, Rect rect) { rect.set((int) (x * width), (int) (y * height), (int) (x * width + width), (int) (y * height + height)); } } }

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  • Structuring Win32 GUI code

    - by kraf
    I wish to improve my code and file structure in larger Win32 projects with plenty of windows and controls. Currently, I tend to have one header and one source file for the entire implementation of a window or dialog. This works fine for small projects, but now it has come to the point where these implementations are starting to reach 1000-2000 lines, which is tedious to browse. A typical source file of mine looks like this: static LRESULT CALLBACK on_create(const HWND hwnd, WPARAM wp, LPARAM lp) { setup_menu(hwnd); setup_list(hwnd); setup_context_menu(hwnd); /* clip */ return 0; } static LRESULT CALLBACK on_notify(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) { const NMHDR* header = (const NMHDR*)lp; /* At this point I feel that the control's event handlers doesn't * necessarily belong in the same source file. Perhaps I could move * each control's creation code and event handlers into a separate * source file? Good practice or cause of confusion? */ switch (header->idFrom) { case IDC_WINDOW_LIST: switch (header->code) { case NM_RCLICK: return on_window_list_right_click(hwnd, wp, lp); /* clip */ } } } static LRESULT CALLBACK wndmain_proc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) { switch (msg) { case WM_CREATE: return on_create(hwnd, wp, lp); case WM_CLOSE: return on_close(hwnd, wp, lp); case WM_NOTIFY: return on_notify(hwnd, wp, lp); /* It doesn't matter much how the window proc looks as it just forwards * events to the appropriate handler. */ /* clip */ default: return DefWindowProc(hwnd, msg, wp, lp); } } But now as the window has a lot more controls, and these controls in turn have their own message handlers, and then there's the menu click handlers, and so on... I'm getting lost, and I really need advice on how to structure this mess up in a good and sensible way. I have tried to find good open source examples of structuring Win32 code, but I just get more confused since there are hundreds of files, and within each of these files that seem GUI related, the Win32 GUI code seems so far encapsulated away. And when I finally find a CreateWindowEx statement, the window proc is nowhere to be found. Any advice on how to structure all the code while remaining sane would be greatly appreciated. Thanks! I don't wish to use any libraries or frameworks as I find the Win32 API interesting and valuable for learning. Any insight into how you structure your own GUI code could perhaps serve as inspiration.

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  • JBoss 4.3 eap can't find war in an ear

    - by Steveo
    I'm trying to deploy an ear to JBoss. The application.xml has entries looking like: <module id="Core_JavaModule"> <java>APP-INF/lib/core.jar</java> </module> <module id="Public_WebModule"> <web> <web-uri>public.war</web-uri> <context-root>/</context-root> </web> </module> The core.jar is read in OK, but when it tries to read public.war, I get: org.jboss.deployment.DeploymentException: Failed to find module file: public.war I've confirmed that the war directory is there; it is an exploded war. Not a war file. Is JBoss looking for a war file? Or will it grok a war directory?

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  • linux thread synchronization

    - by johnnycrash
    I am new to linux and linux threads. I have spent some time googling to try to understand the differences between all the functions available for thread synchronization. I still have some questions. I have found all of these different types of synchronizations, each with a number of functions for locking, unlocking, testing the lock, etc. gcc atomic operations futexes mutexes spinlocks seqlocks rculocks conditions semaphores My current (but probably flawed) understanding is this: semaphores are process wide, involve the filesystem (virtually I assume), and are probably the slowest. Futexes might be the base locking mechanism used by mutexes, spinlocks, seqlocks, and rculocks. Futexes might be faster than the locking mechanisms that are based on them. Spinlocks dont block and thus avoid context swtiches. However they avoid the context switch at the expense of consuming all the cycles on a CPU until the lock is released (spinning). They should only should be used on multi processor systems for obvious reasons. Never sleep in a spinlock. The seq lock just tells you when you finished your work if a writer changed the data the work was based on. You have to go back and repeat the work in this case. Atomic operations are the fastest synch call, and probably are used in all the above locking mechanisms. You do not want to use atomic operations on all the fields in your shared data. You want to use a lock (mutex, futex, spin, seq, rcu) or a single atomic opertation on a lock flag when you are accessing multiple data fields. My questions go like this: Am I right so far with my assumptions? Does anyone know the cpu cycle cost of the various options? I am adding parallelism to the app so we can get better wall time response at the expense of running fewer app instances per box. Performances is the utmost consideration. I don't want to consume cpu with context switching, spinning, or lots of extra cpu cycles to read and write shared memory. I am absolutely concerned with number of cpu cycles consumed. Which (if any) of the locks prevent interruption of a thread by the scheduler or interrupt...or am I just an idiot and all synchonization mechanisms do this. What kinds of interruption are prevented? Can I block all threads or threads just on the locking thread's CPU? This question stems from my fear of interrupting a thread holding a lock for a very commonly used function. I expect that the scheduler might schedule any number of other workers who will likely run into this function and then block because it was locked. A lot of context switching would be wasted until the thread with the lock gets rescheduled and finishes. I can re-write this function to minimize lock time, but still it is so commonly called I would like to use a lock that prevents interruption...across all processors. I am writing user code...so I get software interrupts, not hardware ones...right? I should stay away from any functions (spin/seq locks) that have the word "irq" in them. Which locks are for writing kernel or driver code and which are meant for user mode? Does anyone think using an atomic operation to have multiple threads move through a linked list is nuts? I am thinking to atomicly change the current item pointer to the next item in the list. If the attempt works, then the thread can safely use the data the current item pointed to before it was moved. Other threads would now be moved along the list. futexes? Any reason to use them instead of mutexes? Is there a better way than using a condition to sleep a thread when there is no work? When using gcc atomic ops, specifically the test_and_set, can I get a performance increase by doing a non atomic test first and then using test_and_set to confirm? *I know this will be case specific, so here is the case. There is a large collection of work items, say thousands. Each work item has a flag that is initialized to 0. When a thread has exclusive access to the work item, the flag will be one. There will be lots of worker threads. Any time a thread is looking for work, they can non atomicly test for 1. If they read a 1, we know for certain that the work is unavailable. If they read a zero, they need to perform the atomic test_and_set to confirm. So if the atomic test_and_set is 500 cpu cycles because it is disabling pipelining, causes cpu's to communicate and L2 caches to flush/fill .... and a simple test is 1 cycle .... then as long as I had a better ratio of 500 to 1 when it came to stumbling upon already completed work items....this would be a win.* I hope to use mutexes or spinlocks to sparilngly protect sections of code that I want only one thread on the SYSTEM (not jsut the CPU) to access at a time. I hope to sparingly use gcc atomic ops to select work and minimize use of mutexes and spinlocks. For instance: a flag in a work item can be checked to see if a thread has worked it (0=no, 1=yes or in progress). A simple test_and_set tells the thread if it has work or needs to move on. I hope to use conditions to wake up threads when there is work. Thanks!

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  • How do I take advantage of Android's "Clear Cache" button

    - by Jay Askren
    In Android's settings, in the "Manage Applications" activity when clicking on an app, the data is broken down into Application, Data, and cache. There is also a button to clear the cache. My app caches audio files and I would like the user to be able to clear the cache using this button. How do I store them so they get lumped in with the cache and the user can clear them? I've tried storing files using both of the following techniques: newFile = File.createTempFile("mcb", ".mp3", context.getCacheDir()); newFile = new File(context.getCacheDir(), "mcb.mp3"); newFile.createNewFile(); In both cases, these files are listed as Data and not Cache.

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  • PredicateBuilder "And" Method not working

    - by mikemurf22
    I have downloaded the predicate builder and am having a difficult time getting it to work with the entity framework. Here is my code: v_OrderDetail is the entity var context = new OrdersEntities(); Expression<Func<v_OrderDetail,bool>> whereClause = w => true; var predicate = PredicateBuilder.True<v_OrderDetail>(); predicate.And(w => w.Status == "Work"); var results = context.v_OrderDetail.AsExpandable().Where(predicate); When I look at the results I get back every order. The And predicate doesn't seem to take. When I look at the predicate.parameters.count it only shows 1. I'm not sure, but I would expect it to show 2 after I add the second one. Any help is greatly appreciated.

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  • Workflow 4.0 code activities calling other activites (persist, delay etc)

    - by Lygpt
    I have a bunch of Workflow foundation 4.0 RC code activities that consume web services and talk to databases that I want to add some error handling in. I would really like to be able to attempt to call my web service / db, catch any faults such as a communication failure and then retry the same operation in 1 hours time (after I have logged the exception). Is there a way of doing something like this? protected override void Execute(CodeActivityContext context) { Persist(); // I would like to invoke the persist activity like this if (!AttemptServiceCall()) { // I would like to invoke a delay activity like this Delay(new TimeSpan(0, 30, 0)); // wait 30 mins before trying again Execute(context); // call this activity again } } private bool AttemptServiceCall() { bool serviceCallSuccessful = true; try { myService.InvokeSomeMethod(); } catch (CommunicationException ex) { myEventLogger.Log(ex); serviceCallSuccessful = false; } return serviceCallSuccessful; }

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  • Sharing a connection string

    - by coure06
    hi, I am developing a class library (C#) that i will use it for my different projects (later). My class library dll will use the connection string /data context of the project which will reference my new dll. How can i do it? Lets say i have a class Library Project named "CLP", and a website project "WP". I can add reference to CLP.dll file but how i will pass a connection string/data context object to that dll? as CLP.dll will access db based on the connection string of the "WP". Not sure my problem is clear or not!

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  • Looking for how-to use UIGraphicsSetPDFContextURLForRect on iOS or Cocoa

    - by user1676332
    I'm playing to manipulate PDF on iOS (display but also and mostly generation). I wish to embed rectangular areas which act as "external" links (URLs like http://host.tld/path/file). Do you know where I can find an example(s) of how to use the UIGraphicsSetPDFContextURLForRect function? I find absolutly nothing on Internet. If I understand well, the only requirement is that the current graphic context should be PDF "type" and I think I respect this since, upstream, I call UIGraphicsPushContext why my PDF context as parameter (this was anyway required for methods like drawAtPoint: that I use also with success). I do not think it is important but just in case I specify that this DOES NOT take place in the drawRect: of a View subclass. You're quite right to say me unequivocally that I have "all wrong". The graphical environment is so sophisticated and rich in iOS that I assume to have not assimilated more than 1 or 2% for now. Thank you in advance.

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  • How does a VxWorks scheduler get executed?

    - by Ashwin
    Hello All, Would like to know how the scheduler gets called so that it can switch tasks. As in even if its preemptive scheduling or round robin scheduling - the scheduler should come in to picture to do any kind of task switching. Supposing a low priority task has an infinite loop - when does the scheduler intervene and switch to a higher priority task? Query is: 1. Who calls the scheduler? [in VxWorks] 2. If it gets called at regular intervals - how is that mechanism implemented? Thanks in advance. --Ashwin

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  • Alright, I'm still stuck on this homework problem. C++

    - by Josh
    Okay, the past few days I have been trying to get some input on my programs. Well I decided to scrap them for the most part and try again. So once again, I'm in need of help. For the first program I'm trying to fix, it needs to show the sum of SEVEN numbers. Well, I'm trying to change is so that I don't need the mem[##] = ####. I just want the user to be able to input the numbers and the program run from there and go through my switch loop. And have some kind of display..saying like the sum is?.. Here's my code so far. #include <iostream> #include <iomanip> #include <ios> using namespace std; int main() { const int READ = 10; const int WRITE = 11; const int LOAD = 20; const int STORE = 21; const int ADD = 30; const int SUBTRACT = 31; const int DIVIDE = 32; const int MULTIPLY = 33; const int BRANCH = 40; const int BRANCHNEG = 41; const int BRANCHZERO = 42; const int HALT = 43; int mem[100] = {0}; //Making it 100, since simpletron contains a 100 word mem. int operation; //taking the rest of these variables straight out of the book seeing as how they were italisized. int operand; int accum = 0; // the special register is starting at 0 int counter; for ( counter=0; counter < 100; counter++) mem[counter] = 0; // This is for part a, it will take in positive variables in //a sent-controlled loop and compute + print their sum. Variables from example in text. mem[0] = 1009; mem[1] = 1109; mem[2] = 2010; mem[3] = 2111; mem[4] = 2011; mem[5] = 3100; mem[6] = 2113; mem[7] = 1113; mem[8] = 4300; counter = 0; //Makes the variable counter start at 0. while(true) { operand = mem[ counter ]%100; // Finds the op codes from the limit on the mem (100) operation = mem[ counter ]/100; //using a switch loop to set up the loops for the cases switch ( operation ){ case READ: //reads a variable into a word from loc. Enter in -1 to exit cout <<"\n Input a positive variable: "; cin >> mem[ operand ]; counter++; break; case WRITE: // takes a word from location cout << "\n\nThe content at location " << operand << " is " << mem[operand]; counter++; break; case LOAD:// loads accum = mem[ operand ];counter++; break; case STORE: //stores mem[ operand ] = accum;counter++; break; case ADD: //adds accum += mem[operand];counter++; break; case SUBTRACT: // subtracts accum-= mem[ operand ];counter++; break; case DIVIDE: //divides accum /=(mem[ operand ]);counter++; break; case MULTIPLY: // multiplies accum*= mem [ operand ];counter++; break; case BRANCH: // Branches to location counter = operand; break; case BRANCHNEG: //branches if acc. is < 0 if (accum < 0) counter = operand; else counter++; break; case BRANCHZERO: //branches if acc = 0 if (accum == 0) counter = operand; else counter++; break; case HALT: // Program ends break; } } return 0; } part B int main() { const int READ = 10; const int WRITE = 11; const int LOAD = 20; const int STORE = 21; const int ADD = 30; const int SUBTRACT = 31; const int DIVIDE = 32; const int MULTIPLY = 33; const int BRANCH = 40; const int BRANCHNEG = 41; const int BRANCHZERO = 41; const int HALT = 43; int mem[100] = {0}; int operation; int operand; int accum = 0; int pos = 0; int j; mem[22] = 7; // loop 7 times mem[25] = 1; // increment by 1 mem[00] = 4306; mem[01] = 2303; mem[02] = 3402; mem[03] = 6410; mem[04] = 3412; mem[05] = 2111; mem[06] = 2002; mem[07] = 2312; mem[08] = 4210; mem[09] = 2109; mem[10] = 4001; mem[11] = 2015; mem[12] = 3212; mem[13] = 2116; mem[14] = 1101; mem[15] = 1116; mem[16] = 4300; j = 0; while ( true ) { operand = memory[ j ]%100; // Finds the op codes from the limit on the memory (100) operation = memory[ j ]/100; //using a switch loop to set up the loops for the cases switch ( operation ){ case 1: //reads a variable into a word from loc. Enter in -1 to exit cout <<"\n enter #: "; cin >> memory[ operand ]; break; case 2: // takes a word from location cout << "\n\nThe content at location " << operand << "is " << memory[operand]; break; case 3:// loads accum = memory[ operand ]; break; case 4: //stores memory[ operand ] = accum; break; case 5: //adds accum += mem[operand];; break; case 6: // subtracts accum-= memory[ operand ]; break; case 7: //divides accum /=(memory[ operand ]); break; case 8: // multiplies accum*= memory [ operand ]; break; case 9: // Branches to location j = operand; break; case 10: //branches if acc. is < 0 break; case 11: //branches if acc = 0 if (accum == 0) j = operand; break; case 12: // Program ends exit(0); break; } j++; } return 0; }

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  • Animating removeFromSuperview

    - by brettr
    I'd like to animate the transition from a subview back to the super view. I display the subview using: [UIView beginAnimations:@"curlup" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [self.view addSubview:self.mysubview.view]; [UIView commitAnimations]; The above works fine. It's going back to the super view that I don't get any animation: [UIView beginAnimations:@"curldown" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [self.view removeFromSuperview]; [UIView commitAnimations]; Is there something different I should be doing to get the subview to animate when removed?

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  • Start exe even with missing dependency dlls?

    - by k3b
    In Dotnet2.0 and later a program refuses to start if one of its dependent (static referenced) dlls are missing. With Dotnet1.1 and 1.0 the program started but crashed later when trying to use functionality of the missing assembly. I wonder if there is something like a compiler switch , configuration option or a dotnet [attribute] to allow me to start the app when certain dlls are missing. Is it possible without moidfying the sourcecode (execpt by applying some Attriutes)? I don't want to manualy load assemblies by programcode or use IOC-Framworks. Update: With "static referenced dlls" i mean the opposite of dynamicly loading a dll in my own programcode using reflection and Assembly.Loadxxxx(). Update 2010-12-25: This scenario happens for example if you want to use Log4net with Dotnet4 clientprofile together with a WinForms-Aplication: Log4net requires System.Web.dll that is not in Dotnet4-Clientprofile. You must install dotnet4-web-support to use the winforms-aplication that is compiled against log4net unless there is some magic Compiler-switch/Attribute/Configuration that i am still looking for.

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  • Create spring beans, based on a comma-separated list of classes

    - by Jeroen
    Is there a way in Spring to create a collection, or array, of beans, based on a comma-separated list of classes. For example: package mypackage; public class Bla { private Set<MyBean> beans; public void setBeans(Set<MyBean> beans) { this.beans = beans; } } With the application context: <bean id="bla" class="mypackage.Bla"> <property name="beans"> <set> <bean class="mypackage.Bean1, mypackage.Bean2" /> </set> </property> </bean> Preferably the beans are all initialized and wired from the context, leaving the code as simplistic as possible, is this possible?

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  • Is looping through the entityreference the correct way?

    - by Jova
    I want to get all users that have a specific role to a list of usernames. Is using .Include to include all the users, and going through the UsersReference the best way to loop through all the users that are associated with the role? I noticed I could not do a foreach(User user in role.Users) but UsersReference seem to work, but is that how it's supposed to be done? Going through the reference? using (var context = new MyEntities()) { List<string> users = new List<string>(); Role role = (from r in context.Roles.Include("Users") where r.RoleName == roleName select r).FirstOrDefault(); foreach (User user in role.UsersReference) users.Add(user.UserName); return users.ToArray(); }

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  • IMB_ibImageFromMemory: unknown fileformat?

    - by Antoni4040
    Here's my add-on: import bpy import os import sys import subprocess import threading class ExportToGIMP(bpy.types.Operator): bl_idname = "uv.exporttogimp" bl_label = "Export to GIMP" def execute(self, context): self.filepath = os.path.join(os.path.dirname(bpy.data.filepath), "Layout") bpy.ops.uv.export_layout(filepath=self.filepath, check_existing=True, export_all=False, modified=False, mode='PNG', size=(1024, 1024), opacity=0.25, tessellated=False) self.files = os.path.dirname(bpy.data.filepath) cmd = " (python-fu-bgsync RUN-NONINTERACTIVE)" subprocess.Popen(['gimp', '-b', cmd]) self.update() return {'FINISHED'}; def update(self): self.thread = threading.Timer(3.0, self.update).start() self.filepath2 = "/home/antoni4040/????afa/Layout1.png" bpy.ops.image.open(filepath=self.filepath2, filter_blender=False, filter_image=True, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_btx=False, filter_collada=False, filter_folder=True, filemode=9, relative_path=False) tex = bpy.data.textures.new(name = self.filepath2, type = "IMAGE") def exporttogimp_menu(self, context): self.layout.operator(ExportToGIMP.bl_idname, text="Export To GIMP") bpy.utils.register_class(ExportToGIMP) bpy.types.IMAGE_MT_uvs.append(exporttogimp_menu) But I can't load an image, because I get this: Reached EOF while decoding PNG IMB_ibImageFromMemory: unknown fileformat (/home/antoni4040/????afa/Layout1.png) What is that?

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  • Android draw using SurfaceView and Thread

    - by Morten Høgseth
    I am trying to draw a ball to my screen using 3 classes. I have read a little about this and I found a code snippet that works using the 3 classes on one page, Playing with graphics in Android I altered the code so that I have a ball that is moving and shifts direction when hitting the wall like the picture below (this is using the code in the link). Now I like to separate the classes into 3 different pages for not making everything so crowded, everything is set up the same way. Here are the 3 classes I have. BallActivity.java Ball.java BallThread.java package com.brick.breaker; import android.app.Activity; import android.os.Bundle; import android.view.Window; import android.view.WindowManager; public class BallActivity extends Activity { private Ball ball; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); ball = new Ball(this); setContentView(ball); } @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); setContentView(null); ball = null; finish(); } } package com.brick.breaker; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.view.SurfaceHolder; import android.view.SurfaceView; public class Ball extends SurfaceView implements SurfaceHolder.Callback { private BallThread ballThread = null; private Bitmap bitmap; private float x, y; private float vx, vy; public Ball(Context context) { super(context); // TODO Auto-generated constructor stub bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ball); x = 50.0f; y = 50.0f; vx = 10.0f; vy = 10.0f; getHolder().addCallback(this); ballThread = new BallThread(getHolder(), this); } protected void onDraw(Canvas canvas) { update(canvas); canvas.drawBitmap(bitmap, x, y, null); } public void update(Canvas canvas) { checkCollisions(canvas); x += vx; y += vy; } public void checkCollisions(Canvas canvas) { if(x - vx < 0) { vx = Math.abs(vx); } else if(x + vx > canvas.getWidth() - getBitmapWidth()) { vx = -Math.abs(vx); } if(y - vy < 0) { vy = Math.abs(vy); } else if(y + vy > canvas.getHeight() - getBitmapHeight()) { vy = -Math.abs(vy); } } public int getBitmapWidth() { if(bitmap != null) { return bitmap.getWidth(); } else { return 0; } } public int getBitmapHeight() { if(bitmap != null) { return bitmap.getHeight(); } else { return 0; } } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { // TODO Auto-generated method stub ballThread.setRunnable(true); ballThread.start(); } public void surfaceDestroyed(SurfaceHolder holder) { // TODO Auto-generated method stub boolean retry = true; ballThread.setRunnable(false); while(retry) { try { ballThread.join(); retry = false; } catch(InterruptedException ie) { //Try again and again and again } break; } ballThread = null; } } package com.brick.breaker; import android.graphics.Canvas; import android.view.SurfaceHolder; public class BallThread extends Thread { private SurfaceHolder sh; private Ball ball; private Canvas canvas; private boolean run = false; public BallThread(SurfaceHolder _holder,Ball _ball) { sh = _holder; ball = _ball; } public void setRunnable(boolean _run) { run = _run; } public void run() { while(run) { canvas = null; try { canvas = sh.lockCanvas(null); synchronized(sh) { ball.onDraw(canvas); } } finally { if(canvas != null) { sh.unlockCanvasAndPost(canvas); } } } } public Canvas getCanvas() { if(canvas != null) { return canvas; } else { return null; } } } Here is a picture that shows the outcome of these classes. I've tried to figure this out but since I am pretty new to Android development I thought I could ask for help. Does any one know what is causing the ball to be draw like that? The code is pretty much the same as the one in the link and I have tried to experiment to find a solution but no luck. Thx in advance for any help=)

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