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  • Do all C compilers allow functions to return structures?

    - by Jordan S
    I am working on a program in C and using the SDCC compiler for a 8051 architecture device. I am trying to write a function called GetName that will read 8 characters from Flash Memory and return the character array in some form. I know that it is not possible to return an array in C so I am trying to do it using a struct like this: //********************FLASH.h file******************************* MyStruct GetName(int i); //Function prototype #define NAME_SIZE 8 typedef struct { char Name[NAME_SIZE]; } MyStruct; extern MyStruct GetName(int i); // *****************FLASH.c file*********************************** #include "FLASH.h" MyStruct GetName( int i) { MyStruct newNameStruct; //... // Fill the array by reading data from Flash //... return newNameStruct; } I don't have any references to this function yet but for some reason, I get a compiler error that says "Function cannot return aggregate." Does this mean that my compiler does not support functions that return structs? Or am I just doing something wrong?

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  • C# WebClient - View source question

    - by Jim
    I'm using a C# WebClient to post login details to a page and read the all the results. The page I am trying to load includes flash (which, in the browser, translates into HTML). I'm guessing it's flash to avoid being picked up by search engines??? The flash I am interested in is just text (not an image/video) etc and when I "View Selection Source" in firefox I do actually see the text, within HTML, that I want to see. (Interestingly when I view the source for the whole page I do not see the text, within HTML, that I want to see. Could this be related?) Currently after I have posted my login details, and loaded the HTML back, I see the page which does NOT show the flash HTML (as if I had viewed source for the whole page). Thanks in advance, Jim PS: I should point out that the POST is actually working, my log in is successful.

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  • creating button

    - by eomer
    hi I started to learn as3 using fdt i managed to put texts on screen now i want to show the text after the button is clicked but the button does not appear here is the code ` package { import flash.events.MouseEvent; import flash.media.Camera; import mx.controls.Button; import flash.display.Sprite; import flash.text.TextField; public class test2 extends Sprite { private var tField:TextField; public function click(e:MouseEvent):void { tField = new TextField(); tField.text="ffff"; addChild(tField); } public function test2():void { var aa:Button=new Button(); aa.label="deneme"; aa.x=100; aa.y=200; aa.addEventListener(MouseEvent.CLICK, click) } } } ` help me pleaseee

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  • Toggling audio on click?

    - by angela
    please look at this fiddle http://jsfiddle.net/rabelais/yLdkj/1/ The above fiddle shows three bars that on hover play audios. How do I change this so the music plays and pauses on click instead. Also if one audio is playing and another is clicked how can the already playing song pause? $("#one").mouseenter(function () { $('#sound-1').get(0).play(); }); $("#one").mouseleave(function () { $('#sound-1').get(0).pause(); }); $("#two").mouseenter(function () { $('#sound-2').get(0).play(); }); $("#two").mouseleave(function () { $('#sound-2').get(0).pause(); }); $("#three").mouseenter(function () { $('#sound-3').get(0).play(); }); $("#three").mouseleave(function () { $('#sound-3').get(0).pause(); });

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  • How to get Google Search Query Kind of Content Indexed ?

    - by Sunil
    Hello: I was looking for something like flash grabber and I came across this result http://www.giveawayoftheday.com/flash+grabber+firefox/ I am just wondering how giveawayoftheday has managed to get "flash+grabber+firefox/" indexed in Google ? Did they submit via Google Sitemap or is Google doing this on its own ? Or something else ? Kindly enlighten. Thanks.

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  • axWindowsMediaPlayer/window media player has stoped working?

    - by Madhup
    Hi, I am using axWnidowsMediaPlayer in my windows mobile application with compact framework 3.5 . It was working beautifully few days ago but now whenever i try to play a song from url it shows the message "Can not play the file.The file is either corrupted or the player does not support the format you are playing" The same url is not played by the phone's wmplayer also but when I try to play it with the systems wmplayer it plays the same url successfully.

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  • choosing an image locally from http url and serving that image without a server round trip

    - by serverman
    Hi folks I am a complete novice to Flash (never created anything in flash). I am quite familiar with web applications (J2EE based) and have a reasonable expertise in Javascript. Here is my requirement. I want the user to select (via an html form) an image. Normally in the post, this image would be sent to server and may be stored there to be served later. I do not want that. I want to store this image locally and then serve it via HTTP to the user. So, the flow is: 1. Go to the "select image url":mywebsite.com/selectImage Browse the image and select the image This would transfer control locally to some code running on the client (Javascript or flash), which would then store the image locally at some place on the client machine. Go to the "show image url": mywebsite.com/showImage This would eventually result in some client code running on the browser that retrieves the image and renders it (without any server round trips.) I considered the following options: Use HTML5 local storage. Since I am a complete novice to flash, I looked into this. I found that it is fairly straightforward to store and retrieve images in javascript (only strings are allowed but I am hoping storing base64 encoded strings would work at least for small images). However, how do I serve the image via http url that points to my server without a server round trip? I saw the interesting article at http://hacks.mozilla.org/category/fileapi/ but that would work only in firefox and I need to work on all latest browsers (at least the ones supporting HTML5 local storage) Use flash SharedObjects. OK, this would have been good - the only thing is I am not sure where to start. Snippets of actionscripts to do this are scattered everywhere but I do not know how to use those scripts in an actual html page:) I do not need to create any movies or anything - just need to store an image and serve it locally. If I go this route, I would also use it to store other "strings" locally. If you suggest this, please give me the exact steps (could be pointers to other web sites) on how to do this. I would like to avoid paying for any flash development environment software ideally:) Thank you!

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  • Help me refactor this nasty Ruby if/else statement

    - by Suborx
    Hello, so I have this big method in my application for newsletter distribution. Method is for updating rayons and I need to assign a user to rayon. I have relation n:n through table colporteur_in_rayons which has attributes since_date and until_date. I am a junior programmer and I know this code is pretty dummy :) I appreciate every suggestion. def update rayon = Rayon.find(params[:id]) if rayon.update_attributes(params[:rayon]) if params[:user_id] != "" unless rayon.users.empty? unless rayon.users.last.id.eql?(params[:user_id]) rayon.colporteur_in_rayons.last.update_attributes(:until_date => Time.now) Rayon.assign_user(rayon.id,params[:user_id]) flash[:success] = "Rayon #{rayon.name} has been succesuly assigned to #{rayon.actual_user.name}." return redirect_to rayons_path end else Rayon.assign_user(rayon.id,params[:user_id]) flash[:success] = "Rayon #{rayon.name} has been successfully assigned to #{rayon.actual_user.name}." return redirect_to rayons_path end end flash[:success] = "Rayon has been successfully updated." return redirect_to rayons_path else flash[:error] = "Rayon has not been updated." return redirect_to :back end end

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  • Paperclip: Stay put on edit

    - by EricR
    When a user edits something in my application, they're forced to re-upload their image via paperclip even if they aren't changing it. Failing to do so will cause an error, since I validate_presence_of :image. This is quite annoying. How can I make it so Paperclip won't update its attributes if a user simply doesn't supply a new image on an edit? The photo controller is fresh out of Rails' scaffold generator. The rest of the source code is provided below. models/accommodation.rb class Accommodation < ActiveRecord::Base attr_accessible :photo validates_presence_of :photo has_one :photo has_many :notifications belongs_to :user accepts_nested_attributes_for :photo, :allow_destroy => true end controllers/accommodation_controller.rb class AccommodationsController < ApplicationController def index @accommodations = Accommodation.all end def show @accommodation = Accommodation.find(params[:id]) rescue ActiveRecord::RecordNotFound flash[:error] = "Accommodation not found." redirect_to :home end def new @accommodation = current_user.accommodations.build @accommodation.build_photo end def create @accommodation = current_user.accommodations.build(params[:accommodation]) if @accommodation.save flash[:notice] = "Successfully created your accommodation." redirect_to @accommodation else @accommodation.build_photo render :new end end def edit @accommodation = Accommodation.find(params[:id]) @accommodation.build_photo rescue ActiveRecord::RecordNotFound flash[:error] = "Accommodation not found." redirect_to :home end def update @accommodation = Accommodation.find(params[:id]) if @accommodation.update_attributes(params[:accommodation]) flash[:notice] = "Successfully updated accommodation." redirect_to @accommodation else @accommodation.build_photo render :edit end end def destroy @accommodation = Accommodation.find(params[:id]) @accommodation.destroy flash[:notice] = "Successfully destroyed accommodation." redirect_to :inkeep end end models/photo.rb class Photo < ActiveRecord::Base attr_accessible :image, :primary belongs_to :accommodation has_attached_file :image, :styles => { :thumb=> "100x100#", :small => "150x150>" } end

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  • Playing .swf file in MediaPlayer?

    - by Omar
    I'm having some issues in playing .swf files on my application. On my PC, using Media Player Classic, they work normally, but on my phone they dont, all I hear is weird sounds.. the code I use to play: mediaplayer = MediaPlayer.create(getBaseContext(), Uri.parse(CurrentAyaSoundPath)); Can anyone tell me why I cant play .swf files normally? Is there another way to play them? Edit1: the .swf are sound only.. no video

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  • A peculiar problem

    - by rajivpradeep
    I have an application on a pen drive, which executes some flash files on the same USB flash drive. when i run the application with in the drive, the application just keeps running in the back ground without running the flash files. When i copy the application on desktop, it runs the flash files in the USB. Also i programmed the app to write log file, when i run the application with in USB, the app is running but the log file is not getting written, when i remove the pen drive, the file gets written. What might be the problem, I am using VC++ , VS 2008 to build the application.

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  • action script on behalf of xml problem.

    - by sabuj
    import fl.transitions.easing.; import fl.transitions.; var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader (); var productLoader:URLLoader = new URLLoader(); var imageLoader:Loader; var bigImage:Loader = new Loader(); var imageText:TextField = new TextField(); xmlLoader.load(new URLRequest("http://localhost/shopmajik/flash/shopdata")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(e:Event):void { xml=new XML(e.target.data); XML.ignoreWhitespace = true; xmlList = xml.children(); trace(xmlList); imageLoader = new Loader(); imageLoader.load(new URLRequest(xmlList.elements("shopbanner").attribute("src"))); imageLoader.x = -220; imageLoader.y = -187; addChild(imageLoader); } imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader2.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; //Item button is working here... btnProduct.addEventListener(MouseEvent.CLICK, showProduct); function showProduct(event:Event):void { imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; imgLoader2.alpha = 0; var productLoader:URLLoader = new URLLoader(); productLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); productLoader.addEventListener(Event.COMPLETE , onProductLoad); function onProductLoad(e:Event):void { var productLoader:XML = new XML(e.target.data); xmlList = productLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Item button is working here... btnItem.addEventListener(MouseEvent.CLICK, showItem); //btnItem.addEventListener(Event:event, showItem); function showItem(event:Event):void { imgLoader.alpha =0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var itemLoader:URLLoader = new URLLoader(); itemLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); itemLoader.addEventListener(Event.COMPLETE , onItemLoad); function onItemLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Details button workings... btnDetails.addEventListener(MouseEvent.CLICK, showDetails); function showDetails(event:Event):void { imgLoader.alpha=0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var detailsLoader:URLLoader = new URLLoader(); detailsLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); detailsLoader.addEventListener(Event.COMPLETE , onDetailsLoad); function onDetailsLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productdescription"); textLoader.alpha =0; } } btnImages.addEventListener(MouseEvent.CLICK, showImages); function showImages(event:Event):void { textLoader.alpha=0; textLoader.text=""; imgLoader2.alpha= 1; var imagesLoader:URLLoader = new URLLoader(); imagesLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); imagesLoader.addEventListener(Event.COMPLETE , onImagesLoad); function onImagesLoad(e:Event):void { var xml:XML = new XML(e.target.data); xmlList = xml.children(); imgLoader2.x=-155; imgLoader2.y= -50; imgLoader2.load(new URLRequest(xmlList.elements("productimage").attribute("src"))); } } btnPay.addEventListener(MouseEvent.CLICK , showPage); function showPage(e:MouseEvent):void { navigateToURL(new URLRequest("https://www.paypal.com/")); } This is the source code. It works very fine in locally. But in server it shows the bellow error ---- TypeError: Error #1088: The markup in the document following the root element must be well-formed. at bgfin_fla::Main_1/xmlLoaded() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete() someone please show me the path. How i should go over this?

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  • MPMoviePlayerController iPhone 3G & .mov file format

    - by Matt
    Just posting a question to the world... My app is currently setup to play video files. The app is setup to play .mov files and when tested on a 3GS, iPhone 4, and an iPad, it works great. But when playing on an iPhone 3G, the file does not play. Is this based on different compression standards that the 3G can't handle? I liked the .mov extension as it was compressed nicely to stream to the device. I have now converted the video files to .m4v so it will play on the 3G, but the file is now 3 times the size. Thanks in advance for any answers I get!!

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  • No Method Error in Ruby

    - by JayG
    Hi, I currently have a Rails Apps that lets users drag and drop certain elements of the webpage and updates the application based on the users choice. This is done with the help of the Rails helpers and AJAX. However I keep running into a "NoMethodError" in Ruby. NoMethodError in ProjectsController#member_change undefined method `symbolize_keys' for nil:NilClass Here is the method that is being called. My trace says that error is occurring in this line: before = u.functions_for(r.authorizable_id) u.roles << r unless u.roles.include? r u.save flag_changed = true after = u.functions_for(r.authorizable_id) And here is the function being called def member_change flag_changed = false params['u'] =~ /role_(\d+)_user_(\d+)/ drag_role_id = $1 user_id = $2 params['r'] =~ /role_(\d+)/ drop_role_id = $1 if u=User.find(user_id) if r=Role.find(drop_role_id) if drag_role_id.to_i !=0 and old_r=Role.find(drag_role_id) if drag_role_id == drop_role_id #fom A to A => nothing happen flash.now[:warning] = _('No Operation...') elsif r.authorizable_id == old_r.authorizable_id #the same project? old_r.users.delete(u) unless old_r.valid? flash.now[:warning] = _('Group "Admin" CAN NOT be EMPTY.') old_r.users << u #TODO: better recovery member_edit #if flag_changed render :action => :member_edit, :layout => 'module_with_flash' return end old_r.save r.users << u unless r.users.include? u r.save flag_changed = true before = u.functions_for(r.authorizable_id) after = u.functions_for(r.authorizable_id) added = after - before removed = before - after added.each do |f| ApplicationController::send_msg(:function,:create, {:function_name => f.name, :user_id => u.id, :project_id => r.authorizable_id }) end removed.each do |f| ApplicationController::send_msg(:function,:delete, {:function_name => f.name, :user_id => u.id, :project_id => r.authorizable_id }) end flash.now[:notice] = _( 'Move User to Group' ) + " #{ r.name }" else flash.now[:warning] = _('You can\'t move User between Groups that belong to different Projects.') end else before = u.functions_for(r.authorizable_id) u.roles << r unless u.roles.include? r u.save flag_changed = true after = u.functions_for(r.authorizable_id) added = after - before added.each do |f| ApplicationController::send_msg(:function,:create, {:function_name => f.name, :user_id => u.id, :project_id => r.authorizable_id }) end flash.now[:notice] = _( 'Add User into Group' ) + " #{ r.name }" end else flash.now[:warn] = _( 'Group doesn\'t exist!' ) + ": #{ r.name }" end else flash.now[:warning] = _( 'User doesn\'t exist!' ) + ": #{ u.login }" end member_edit #if flag_changed render :action => :member_edit, :layout => 'module_with_flash' end and the JavaScript used to call the function jQuery('#RemoveThisMember').droppable({accept:'.RolesUsersSelection', drop:function(ev,ui){ if (confirm("This will remove User from this Group, are you sure?")) {jQuery.ajax({data:'u=' + encodeURIComponent(jQuery(ui.draggable).attr('id')), success:function(request){jQuery('#module_content').html(request);}, type:'post', url:'/of/projects/11/member_delete'});} }, hoverClass:'ProjectRoleDropDelete_active'}) Any ideas? Thanks,

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  • Python Tkinter after loop not working fast enough

    - by user2658538
    I am making a simple metronome where it plays a tick sound every few milliseconds depending on the bpm and plays the sound using the winsound module. I use tkinter because there will be a gui component later but for now the metronome code is working, it plays the sound at a constant rate, but even though I set the after loop to play the sound every few milliseconds, it waits longer and the beat is slower than it should be. Is it a problem with the code or a problem with the way I calculate the time? Thanks. Here is my code. from Tkinter import * import winsound,time,threading root=Tk() c=Canvas(root) c.pack() class metronome(): def __init__(self,root,canvas,tempo=100): self.root=root self.root.bind("<1>",self.stop) self.c=canvas self.thread=threading.Thread(target=self.play) self.thread.daemon=True self.pause=False self.tempo=tempo/60.0 self.tempo=1.0/self.tempo self.tempo*=1000 def play(self): winsound.PlaySound("tick.wav",winsound.SND_FILENAME) self.sound=self.c.after(int(self.tempo),self.play) def stop(self,e): self.c.after_cancel(self.sound) beat=metronome(root,c,120) beat.thread.start() root.mainloop()

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  • C# - opening process and changig window position

    - by bartq
    I want to open from c# an application (standalone flashplayer) and set it position to (0,0) on the screen. How can I do this? So far I've managed to open flashplayer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; namespace swflauncher { class Program { static void Main(string[] args) { Process flash = new Process(); flash.StartInfo.WindowStyle = ProcessWindowStyle.Normal; flash.StartInfo.FileName = "D:\\development\\flex4\\runtimes\\player\\10\\win\\FlashPlayer.exe"; flash.Start(); } } }

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  • Playing a .wav sound file in JPanel/JFrame using javax (Swing)

    - by JavaIceCream
    I need some code example on how I would use a filepath from a harddrive location to then play a .wav sound file when opened in swing GUI. I don't need it to show a play button, or pause or stop. I just want it to play when I select the 'Sound' option from my 'Files' in my window (I know how to do that already, no need to explain that). So basically, just how to play a .wav sound file from a filepath (i.e. c:/cake/thereisnone.wav) inside of a JFrame. And how can I easily apply methods to that sound file afterwards. Also, if anyone knows how to apply methods on a BufferedImage in a JFrame, that would be helpful too. Thank you very much everyone!

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  • HTML5 Video Javascript

    - by user373721
    Hi, I am not experienced in Javascript, I have the following script to play video files on Andriod phone, and it works fine. <script type="text/javascript"> function PlayMyVideo(arg) { var myVideo = document.getElementById([arg]); myVideo.play(); } </script> <video id="what" src="what.mp4" poster="" /> <input type="button" onclick="PlayMyVideo('what')" value="Play" /> I am trying to write the tag on the fly: <script type="text/javascript"> function PlayVideo() { new_video = document.createElement('video'); new_video.setAttribute('scr', 'what.mp4'); new_video.play(); } </script> <input type="button" onclick="PlayVideo()" value="Play2" /> Nothing happen, would appreciate your suggestions. Thanks in advance

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  • C# - opening process and changing window position

    - by bartq
    I want to open from c# an application (standalone flashplayer) and set it position to (0,0) on the screen. How can I do this? So far I've managed to open flashplayer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; namespace swflauncher { class Program { static void Main(string[] args) { Process flash = new Process(); flash.StartInfo.WindowStyle = ProcessWindowStyle.Normal; flash.StartInfo.FileName = "D:\\development\\flex4\\runtimes\\player\\10\\win\\FlashPlayer.exe"; flash.Start(); } } }

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