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  • Does this MSDN article violate MVVM?

    - by rasx
    This may be old news but back in March 2009, this article, “Model-View-ViewModel In Silverlight 2 Apps,” has a code sample that includes DataServiceEntityBase: // COPIED FROM SILVERLIGHTCONTRIB Project for simplicity /// <summary> /// Base class for DataService Data Contract classes to implement /// base functionality that is needed like INotifyPropertyChanged. /// Add the base class in the partial class to add the implementation. /// </summary> public abstract class DataServiceEntityBase : INotifyPropertyChanged { /// <summary> /// The handler for the registrants of the interface's event /// </summary> PropertyChangedEventHandler _propertyChangedHandler; /// <summary> /// Allow inheritors to fire the event more simply. /// </summary> /// <param name="propertyName"></param> protected void FirePropertyChanged(string propertyName) { if (_propertyChangedHandler != null) { _propertyChangedHandler(this, new PropertyChangedEventArgs(propertyName)); } } #region INotifyPropertyChanged Members /// <summary> /// The interface used to notify changes on the entity. /// </summary> event PropertyChangedEventHandler INotifyPropertyChanged.PropertyChanged { add { _propertyChangedHandler += value; } remove { _propertyChangedHandler -= value; } } #endregion What this class implies is that the developer intends to bind visuals directly to data (yes, a ViewModel is used but it defines an ObservableCollection of data objects). Is this design diverging too far from the guidance of MVVM? Now I can see some of the reasons Why would we go this way: what we can do with DataServiceEntityBase is this sort of thing (which is intimate with the Entity Framework): // Partial Method to support the INotifyPropertyChanged interface public partial class Game : DataServiceEntityBase { #region Partial Method INotifyPropertyChanged Implementation // Override the Changed partial methods to implement the // INotifyPropertyChanged interface // This helps with the Model implementation to be a mostly // DataBound implementation partial void OnDeveloperChanged() { base.FirePropertyChanged("Developer"); } partial void OnGenreChanged() { base.FirePropertyChanged("Genre"); } partial void OnListPriceChanged() { base.FirePropertyChanged("ListPrice"); } partial void OnListPriceCurrencyChanged() { base.FirePropertyChanged("ListPriceCurrency"); } partial void OnPlayerInfoChanged() { base.FirePropertyChanged("PlayerInfo"); } partial void OnProductDescriptionChanged() { base.FirePropertyChanged("ProductDescription"); } partial void OnProductIDChanged() { base.FirePropertyChanged("ProductID"); } partial void OnProductImageUrlChanged() { base.FirePropertyChanged("ProductImageUrl"); } partial void OnProductNameChanged() { base.FirePropertyChanged("ProductName"); } partial void OnProductTypeIDChanged() { base.FirePropertyChanged("ProductTypeID"); } partial void OnPublisherChanged() { base.FirePropertyChanged("Publisher"); } partial void OnRatingChanged() { base.FirePropertyChanged("Rating"); } partial void OnRatingUrlChanged() { base.FirePropertyChanged("RatingUrl"); } partial void OnReleaseDateChanged() { base.FirePropertyChanged("ReleaseDate"); } partial void OnSystemNameChanged() { base.FirePropertyChanged("SystemName"); } #endregion } Of course MSDN code can seen as “toy code” for educational purposes but is anyone doing anything like this in the real world of Silverlight development?

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  • Is it possible top opt-out of INamingContainer if it's implemented by a superclass?

    - by michielvoo
    The UserControl class inherits from TemplateControl which implements INamingContainer. Since this is "only a marker interface" I was wondering if it's possible to opt-out of the behavior that this interface brings with it. I am developing a templated control based on a user control, and I want the controls inside the template to be accessible in the page without using FindControl(id).

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  • NSMutableArray Vs Stack

    - by Chandan Shetty SP
    I am developing 2D game for iphone in Objectice-C.In this project I need to use stack, I can do it using STL(Standard template library) stacks or NSMutableArray, since this stack is widely used in the game which one is more efficient? @interface CarElement : NSObject { std::stack<myElement*> *mBats; } or @interface CarElement : NSObject { NSMutableArray *mBats; } Thanks,

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  • Data access pattern, combining push and pull?

    - by andlju
    I need some advice on what kind of pattern(s) I should use for pushing/pulling data into my application. I'm writing a rule-engine that needs to hold quite a large amount of data in-memory in order to be efficient enough. I have some rather conflicting requirements; It is not acceptable for the engine to always have to wait for a full pre-load of all data before it is functional. Only fetching and caching data on-demand will lead to the engine taking too long before it is running quickly enough. An external event can trigger the need for specific parts of the data to be reloaded. Basically, I think I need a combination of pushing and pulling data into the application. A simplified version of my current "pattern" looks like this (in psuedo-C# written in notepad): // This interface is implemented by all classes that needs the data interface IDataSubscriber { void RegisterData(Entity data); } // This interface is implemented by the data access class interface IDataProvider { void EnsureLoaded(Key dataKey); void RegisterSubscriber(IDataSubscriber subscriber); } class MyClassThatNeedsData : IDataSubscriber { IDataProvider _provider; MyClassThatNeedsData(IDataProvider provider) { _provider = provider; _provider.RegisterSubscriber(this); } public void RegisterData(Entity data) { // Save data for later StoreDataInCache(data); } void UseData(Key key) { // Make sure that the data has been stored in cache _provider.EnsureLoaded(key); Entity data = GetDataFromCache(key); } } class MyDataProvider : IDataProvider { List<IDataSubscriber> _subscribers; // Make sure that the data for key has been loaded to all subscribers public void EnsureLoaded(Key key) { if (HasKeyBeenMarkedAsLoaded(key)) return; PublishDataToSubscribers(key); MarkKeyAsLoaded(key); } // Force all subscribers to get a new version of the data for key public void ForceReload(Key key) { PublishDataToSubscribers(key); MarkKeyAsLoaded(key); } void PublishDataToSubscribers(Key key) { Entity data = FetchDataFromStore(key); foreach(var subscriber in _subscribers) { subscriber.RegisterData(data); } } } // This class will be spun off on startup and should make sure that all data is // preloaded as quickly as possible class MyPreloadingThread { IDataProvider _provider; MyPreloadingThread(IDataProvider provider) { _provider = provider; } void RunInBackground() { IEnumerable<Key> allKeys = GetAllKeys(); foreach(var key in allKeys) { _provider.EnsureLoaded(key); } } } I have a feeling though that this is not necessarily the best way of doing this.. Just the fact that explaining it seems to take two pages feels like an indication.. Any ideas? Any patterns out there I should have a look at?

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  • how to implement IOC without a global static service?

    - by Michel
    Hi, we want to use Unity for IOC. All i've seen is the implementation that there is one global static service which holds a reference to the Unity container, which registers all interface/class combinations and every class asks that object: give me an implementation for Ithis or IThat. Frequently i see a response that this pattern is not good because it leads to a dependency from ALL classes to this service. But what i don't see often, is: what is the alternative way? Michel

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  • Can Windsor do this?

    - by Marius
    Consider this example: public class Factory { private List<ISubFactory> subFactories; public Factory(List<ISubFactory> subFactories) { this.subFactories = subFactories; } } public interface ISubFactory { } I want Windsor to resolve the Factory class and put all implementers of the ISubFactory interface which are registered in the container (ResolveAll) into the "subFactories" parameter, can Windsor do this?

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  • Use annotation to specify which classes/interfaces should be generate javadoc?

    - by ipkiss
    Hi, I have a java program and want to generate javadoc for classes/interfaces. However, I just want to generate javadoc for a certain classes and interfaces. I just want to know if there is any way that I can add an annotation at the beginning of each class/interface to indicate that this class/interface should not be generated javadoc (something like @no-generate-javadoc) Does anyone have ideas, please? Thanks

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  • XCode: Adjusting indentation of auto-generated braces?

    - by Nocturne
    Code auto-generated by XCode seems to have the opening brace on the same line by default: @interface Controller : NSObject { } I'd like the opening brace on a line of its own, like this: @interface Controller : NSObject { } This applies in general to any method / class auto-generated by XCode. In XCode preferences I have "Indent solo { by" set to 0: How can I fix this?

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  • Creating UI problem

    - by Xaver
    I create program which have the installer-like interface. How better realize that with ShowDialog method of Form-class or doing MDI interface? when i using ShowDialog method i doing this ways and i have next problems: 1) First form have ShowInTaskbar property=true other form false, formm appeared by .ShowDialog() method in event of press button "Next", event of pressing "" (also this function do .visible=false to undisplay form), event of pressing "

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  • Finding a Minimum Equivalent Graph of a Digraph

    - by kohlerm
    I'm looking for an implementation preferably in Java of an algorithm for finding a Minimum Equivalent Graph of a Digraph (http://portal.acm.org/citation.cfm?id=321526.321534). Even better would be an implementation of "Approximating the minimum equivalent digraph" http://cat.inist.fr/?aModele=afficheN&cpsidt=3634076 (requires ACM membership, sorry) alternative link http://www.cs.umd.edu/~samir/grant/kry94b.ps (postscript)

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  • Using MFC classes inside ATL Project

    - by user196614
    Hi, I have created an ATL Project with all default options using VC++ 2008. I have added Simple ATL object (interface IDemo) and some interface moethos inside the simple object. I want to use MFC classes (e.g. CDatabase, CRecordset and lots more) inside my ATL project. How can I achieve this? Thanks.

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  • COM Pointers and process termination

    - by Tony
    Can an unreleased COM pointer to an external process (still alive) cause that process to hang on destruction? Even with TerminateProcess called on it? Process A has a COM interface pointer reference to Process B, now Process B issues a TerminateProcess on A, if some COM interface pointer to Process B in Process A is not released properly, could it be that the process hangs on termination?

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  • .Net Dynamically Load DLL

    - by hermiod
    I am trying to write some code that will allow me to dynamically load DLLs into my application, depending on an application setting. The idea is that the database to be accessed is set in the application settings and then this loads the appropriate DLL and assigns it to an instance of an interface for my application to access. This is my code at the moment: Dim SQLDataSource As ICRDataLayer Dim ass As Assembly = Assembly. _ LoadFrom("M:\MyProgs\WebService\DynamicAssemblyLoading\SQLServer\bin\Debug\SQLServer.dll") Dim obj As Object = ass.CreateInstance(GetType(ICRDataLayer).ToString, True) SQLDataSource = DirectCast(obj, ICRDataLayer) MsgBox(SQLDataSource.ModuleName & vbNewLine & SQLDataSource.ModuleDescription) I have my interface (ICRDataLayer) and the SQLServer.dll contains an implementation of this interface. I just want to load the assembly and assign it to the SQLDataSource object. The above code just doesn't work. There are no exceptions thrown, even the Msgbox doesn't appear. I would've expected at least the messagebox appearing with nothing in it, but even this doesn't happen! Is there a way to determine if the loaded assembly implements a specific interface. I tried the below but this also doesn't seem to do anything! For Each loadedType As Type In ass.GetTypes If GetType(ICRDataLayer).IsAssignableFrom(loadedType) Then Dim obj1 As Object = ass.CreateInstance(GetType(ICRDataLayer).ToString, True) SQLDataSource = DirectCast(obj1, ICRDataLayer) End If Next EDIT: New code from Vlad's examples: Module CRDataLayerFactory Sub New() End Sub ' class name is a contract, ' should be the same for all plugins Private Function Create() As ICRDataLayer Return New SQLServer() End Function End Module Above is Module in each DLL, converted from Vlad's C# example. Below is my code to bring in the DLL: Dim SQLDataSource As ICRDataLayer Dim ass As Assembly = Assembly. _ LoadFrom("M:\MyProgs\WebService\DynamicAssemblyLoading\SQLServer\bin\Debug\SQLServer.dll") Dim factory As Object = ass.CreateInstance("CRDataLayerFactory", True) Dim t As Type = factory.GetType Dim method As MethodInfo = t.GetMethod("Create") Dim obj As Object = method.Invoke(factory, Nothing) SQLDataSource = DirectCast(obj, ICRDataLayer) EDIT: Implementation based on Paul Kohler's code Dim file As String For Each file In Directory.GetFiles(baseDir, searchPattern, SearchOption.TopDirectoryOnly) Dim assemblyType As System.Type For Each assemblyType In Assembly.LoadFrom(file).GetTypes Dim s As System.Type() = assemblyType.GetInterfaces For Each ty As System.Type In s If ty.Name.Contains("ICRDataLayer") Then MsgBox(ty.Name) plugin = DirectCast(Activator.CreateInstance(assemblyType), ICRDataLayer) MessageBox.Show(plugin.ModuleName) End If Next I get the following error with this code: Unable to cast object of type 'SQLServer.CRDataSource.SQLServer' to type 'DynamicAssemblyLoading.ICRDataLayer'. The actual DLL is in a different project called SQLServer in the same solution as my implementation code. CRDataSource is a namespace and SQLServer is the actual class name of the DLL. The SQLServer class implements ICRDataLayer, so I don't understand why it wouldn't be able to cast it. Is the naming significant here, I wouldn't have thought it would be.

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  • How to develop a Nightly Builder

    - by allenzzzxd
    Hello, I was told to create a tool like a Nightly Builder for a JUnit project. It's a client-server project with oracle database.The tests are based on QTP. Also there is a test interface written on C#. The tester can click on the interface to choose which tests to run and get a report from each test. So I have to make this procedure automated. So what tools should I use? Thanks in advance Best regards

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  • Dependency injection: Scoping by region (Guice, Spring, Whatever)

    - by Itay
    Here's a simplified version of my needs. I have a program where every B object has its own C and D object, injected through Guice. In addition an A object is injected into every C and D objects. What I want: that for each B object, its C and D objects will be injected with the same A object. Specifically, I want the output of the program (below) to be: Created C0 with [A0] Created D0 with [A0] Created B0 with [C0, D0] Created C1 with [A1] Created D1 with [A1] Created B1 with [C1, D1] Where it currently produces the following output: Created C0 with [A0] Created D0 with [A1] <-- Should be A0 Created B0 with [C0, D0] Created C1 with [A2] <-- Should be A1 Created D1 with [A3] <-- Should be A1 Created B1 with [C1, D1] I am expecting DI containers to allow this kind of customization but so far I had no luck in finding a solution. Below is my Guice-based code, but a Spring-based (or other DI containers-based) solution is welcome. import java.util.Arrays; import com.google.inject.*; public class Main { public static class Super { private static Map<Class<?>,Integer> map = new HashMap<Class<?>,Integer>(); private Integer value; public Super(Object... args) { value = map.get(getClass()); value = value == null ? 0 : ++value; map.put(getClass(), value); if(args.length > 0) System.out.println("Created " + this + " with " + Arrays.toString(args)); } @Override public final String toString() { return "" + getClass().getSimpleName().charAt(0) + value; } } public interface A { } public static class AImpl extends Super implements A { } public interface B { } public static class BImpl extends Super implements B { @Inject public BImpl(C c, D d) { super(c,d); } } public interface C { } public static class CImpl extends Super implements C { @Inject public CImpl(A a) { super(a); } } public interface D { } public static class DImpl extends Super implements D { @Inject public DImpl(A a) { super(a); } } public static class MyModule extends AbstractModule { @Override protected void configure() { bind(A.class).to(AImpl.class); bind(B.class).to(BImpl.class); bind(C.class).to(CImpl.class); bind(D.class).to(DImpl.class); } } public static void main(String[] args) { Injector inj = Guice.createInjector(new MyModule()); inj.getInstance(B.class); inj.getInstance(B.class); } }

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  • bounding java generics by 'super' keyword

    - by mohsenof
    Why I can use 'super' just with wildcards and not with type parameters? for example why in Collection interface they've not written toArray method like this interface Collection"<"T{ public "< S super T S[] toArray(S[] a){ } } (sorry, I don't know how to deal with "<")

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  • Difference between background and concurrent garbage collection?

    - by marco.ragogna
    I read that with .NET Framework 4 the current garbage collection implementation is replaced: The .NET Framework 4 provides background garbage collection. This feature replaces concurrent garbage collection in previous versions and provides better performance. At this page there is an explanation how it works but I am not sure I understood it. In practical world application what is the benefit of this new GC implementation? Is it a feature that could be use to push for a transition from 3.5 or previous to 4.0?

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