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  • What's a good Game development platform for a platformer game with these characteristics?

    - by Joe
    Yes, I know, the best way to make an indie game is to learn to code. I've got some scripting experience, but I want to do worldbuilding with already-existing tools (and communities surrounding those tools), and I've been really impressed with games like An Untitled Story that were made with pre-packaged toolsets at their core, like Game Maker. :) So I'm planning to make my game using either Game Maker or something like it. The basic parameters of my planned game: -2D platformer. -Physics/speed akin to Sonic the Hedgehog. -Large, non-linear world, flowing as seamlessly as possible -- think Super Metroid, but without the forced screen transitions. The first two points have me leaning toward Game Maker -- Plenty of 2D platformers have been made with it, and there are serviceable, openly available Sonic-the-Hedgehog-style physics engines for it that could be adapted to my needs with minimal muss and fuss. But the third makes me antsy -- from what limited information I hear, Game Maker has problems with large levels/boards/screens/whateveryoucallthem, thus necessitating transitions between screens. I want to avoid that if at all possible -- it would, I believe, fundamentally alter the flow of the game. I understand that generally speaking, the more you have loaded into memory the more things are going to chug (especially for a one-size-fits-all game development platform that isn't a model of efficient coding), but I'm hoping there are systems that can un-load objects that are sufficiently far offscreen and thus better produce seamlessness. Any thoughts, people? :) The sooner I can get a basic pre-fab physics engine and world-building program up and running, the sooner I can start prototyping areas and generally tooling around. Should I be looking at Game Maker, or elsewhere? (My current plan is to more-or-less build the game prototype-style, then worry about art and sound at the very end once the damn thing is playable.)

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  • Why doesn't it seem to be any development in the field of 3D VR gear, especially with regard to gaming?

    - by neuviemeporte
    I remember that way back around 1995, there was this big craze with VR in the media, a whole bunch of (mostly mediocre) games labeled as "virtual-reality-interactive-movie (...)" were published. If I recall correctly, the first 3D VR helmet was called VFX-1 and was sold bundled with Descent and some dedicated joystick. I never owned one, and I read just one review which was mostly enthusiastic, but pointed to some weak points, like the eyes getting tired after an hour or so of playing. Then the whole thing basically flickered down and died. I suppose the main reason it wasn't successful was that the hardware of the day was not powerful enough, the VR gear's design wasn't perfected to make it comfortable and natural to use, and the companies that made it failed to market it successfully. What I can't understand is why isn't there any development in the field today. There is some vr-ish hardware mostly targeted at the consoles (Kinect, Wii remote, TrackIR), but all projects of creating some 3d head-mounted display system seem to be in early infancy, appear once in a trade show somewhere and aren't heard of again. I think it could work great with head tracking and some of today's shooters, flight sims (trackIR is nice but the movement scale translation is awkward) and other games with an FPP POV. Is there any technological reason why decent vr headgear can't be made today, or is it just that nobody really cares/everyone is scared to repeat the '90s failure?

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  • Which code module should map physical keys to abstract keys?

    - by Paul Manta
    How do you bridge the gap between the library's low-level event system and your engine's high-level event system? (I'm not necessarily talking about key events, but also about quit events.) At the top level of my event system, I send out KeyPressedEvents, KeyRelesedEvents and others of this kind. These high-level events only contain the abstract values of the keys (they don't say that Space way pressed, but that the JumpKey was pressed, for example). Whose responsibility should it be to map the "JumpKey" to an actual key on the keyboard?

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  • How does Game Salad compare with Cocos2D in terms of 2D game development?

    - by jih
    I want to make some 2d games for iOS. I first come across cocos2d and kobold but then wanted something more graphical for rapid prototyping. I then found Game Maker which doesn't support iOS but is fairly easy to learn and then found Game Salad which supports iOS as well as other platforms. I know this question has been ask before but I want to know in terms of the types of games I want to develop what an learning investment path would be best. The types of games genre I am interest are: Side scrollers Simple games like diamond dash or ninja fruits, shanghai, etc Old fashioned zelda or dragonquest type (nintendo fan here:-) 2d adventure RPG games (real time or turn based) Mystery turn based games like carmen sandiego, wizardry, myst etc. So now the question becomes for me becomes which game development environment should I invest my time in learning. Game Salad or cocos2d? To make that decision I was wondering if experienced game programmers and help with some pointers: It would seem game salad would be great for quickies being graphical but in terms of 2d platform games etc would there be speed/performance/feature penalties? Are there certain 2d games genre of the 4 above that Game salad is better at while certain type cocos2d would be better at?

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  • How should a team share/store game content during development?

    - by irwinb
    Other than Dropbox, what out there has been especially useful for storing and sharing game content like images during development (similar feature set to Dropbox like working offline, automatic syncing and support for windows/osx)? We are looking into hosting our own SharePoint server but it seems to be really focused on documents... Maybe Box.net would work? EDIT For code, we are using Git. To be more precise, I was looking for an easy, automatic way for content produced by artists/audio engineers to be available to everyone. Features like approvals of assets don't hurt either. Following the answer linked by Tetrad, Alienbrain looked pretty interesting but..is way out of our budget (may be something to invest in in the future). What ended up doing... We were going to go with Box.net but downloading the sync apps for desktop use required us to wait to be contacted by them for some reason. We did not have much time to wait so we ended up going with Dropbox Teams. Box.net has a nice feature set but we never really felt held back without them. Thanks for the help :).

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  • Concerns about Apache per-Vhost logging setup

    - by etienne
    I'm both senior developer and sysadmin in my company, so i'm trying to deal with the needs of both activities. I've set up our apache box, wich deals with 30-50 domains atm (and hopefully will grow larger) and hosts both production and development sites, with this directory structure: domains/ domains/domain.ext/ #FTPS chroot for user domain.ext domains/domain.ext/public #the DocumentRoot of http://domain.ext domains/domain.ext/logs domains/domain.ext/subdomains/sub.domain.ext domains/domain.ext/subdomains/sub.domain.ext/public #DocumentRoot of http://sub.domain.ext Each domain.ext Vhost runs with his dedicated user and group via mpm-itk, umask being 027, and the logs are stored via a piped sudo command, like this: ErrorLog "| /usr/bin/sudo -u nobody -g domain.ext tee -a domains/domain.ext/logs/sub.domain.ext_error.log" CustomLog "| /usr/bin/sudo -u nobody -g domain.ext tee -a domains/domain.ext/logs/sub.domain.ext_access.log" combined Now, i've read a lot about not letting the logs out of a very restricted directory, but the developers often need to give a quick look to a particular subdomain error log, and i don't really want to give them admin rights to look into /var/logs. Having them available into the ftp account is REALLY handy during development stages. Do you think this setup is viable and safe enough? To me it is apparently looking good, but i'm concerned about 3 security issues: -is the sudo pipe enough to deal with symlink exploits? Any catches i'm missing? -log dos: logs are in the same partition of all domains. got hundreds of gigs, but still, if one get disk-space dos'd, everything will break. Any workaround? Will a short timed logrotate suffice? -file descriptors limits: AFAIK the default limit for Apache on Ubuntu Server is currently 8192, which should be plenty enough to handle 2 log files per subdomain. Is it? Am i missing something? I hope to read some thoughts on the matter!

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  • What are best practices on virtual lab/test bed architecture?

    - by WooYek
    I am currently preparing a new small virtual environment for development and testing with Windows Server + SQL Server + AD + Sharepoint + Exchange + IIS(ASP.NET) + Biztalk + ?, for a small (up to 5) dev team. What are pros and cons on different approaches, eg. splitting up over different machines or packing everything up per machine. I your experience what are the best practices I should follow in terms of architecture and various system/servers placement. What to share and what to split per person. I would like to achieve some flexibility for the dev and testing process (so teammebers would not be steeping on each other's toes) and limit administrative effort needed to propagate settings, integrate work items and revert changes when something breaks up. It's not supposed to be an everyday development working environment, more a tier 2 developer testing environment, and not yet an integration or QA testing environment with formal change process. IMO the two borderline solutions are: creating one all-inclusive machine for each dev team member giving them freedom to manage creating shared environment managed by the one with somehow formalized change request process What golden mean would you recommend, and why?

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  • How to use perl for SMTP connection with user and SSL Auth and send emails with attachment

    - by Octopus
    I am using a SMTP mail server which require user + ssl authentication for connection. I am looking for the perl modules to connect to the mail server and send emails but doesn't found anything helpful. Any suggestion for perl module or any perl code would be really appreciated. EDIT I have tried to use Mail::Sendmail and Net::SMTP::SSL to connect to the sendmail server and send mail. Below is the sample code but getting the error user unknown. Error: mail: Net::SMTP::SSL=GLOB(0x9599850) not found RCPT TO: error (550 5.1.1 <[email protected]>... User unknown). Code: #!/usr/bin/perl use strict; use warnings; use Mail::Sendmail; use Net::SMTP::SSL; my %mail = ( #To=> 'No to field this time, only Bcc and Cc', From=> '[email protected]', Cc=> '[email protected]', # Cc will appear in the header. (Bcc will not) Subject => 'Test message', 'X-Mailer' => "Mail::Sendmail version $Mail::Sendmail::VERSION", ); $mail{Smtp} = Net::SMTP::SSL->new("mail.server.com", Port=> 465); $mail{auth} = {user=>'username', password=>"password", required=>1 }; $mail{'X-custom'} = 'My custom additionnal header'; $mail{Message} = "The message key looks terrible, but works."; # cheat on the date: $mail{Date} = Mail::Sendmail::time_to_date( time() - 86400 ); if (sendmail %mail) { print "Mail sent OK.\n" } else { print "Error sending mail: $Mail::Sendmail::error \n" } print "\n\$Mail::Sendmail::log says:\n", $Mail::Sendmail::log;

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  • New at Python: GLPK not building properly / Python ImportError

    - by Merjit
    This is a beginner question, and a follow-up to this one, where I was pointed to GLPK. I'm trying to get PyGLPK, a Python binding for the GNU Linear Programming Kit up and running, but no matter what I do, I can't seem to build and install GLPK so that Python finds it correctly. This comes after running ./configure, make, and sudo make install on the GLPK libraries, and following the instructions for PyGLPK. Specifically, here is the error I get: >>> import glpk Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site- packages/glpk.so, 2): Symbol not found: __glp_lpx_print_ips Referenced from: /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/glpk.so Expected in: dynamic lookup I assume that something isn't linking to somewhere else, and that it probably has something to do with paths and environment variables. However, here's where my abilities in the shell fail, and I'm at a loss over what to do next. Again, there is probably a simple answer to this, but I haven't had any luck with Google using the terminology I know.

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  • Should a Perl constructor return an undef or a "invalid" object?

    - by DVK
    Question: What is considered to be "Best practice" - and why - of handling errors in a constructor?. "Best Practice" can be a quote from Schwartz, or 50% of CPAN modules use it, etc...; but I'm happy with well reasoned opinion from anyone even if it explains why the common best practice is not really the best approach. As far as my own view of the topic (informed by software development in Perl for many years), I have seen three main approaches to error handling in a perl module (listed from best to worst in my opinion): Construct an object, set an invalid flag (usually "is_valid" method). Often coupled with setting error message via your class's error handling. Pros: Allows for standard (compared to other method calls) error handling as it allows to use $obj->errors() type calls after a bad constructor just like after any other method call. Allows for additional info to be passed (e.g. 1 error, warnings, etc...) Allows for lightweight "redo"/"fixme" functionality, In other words, if the object that is constructed is very heavy, with many complex attributes that are 100% always OK, and the only reason it is not valid is because someone entered an incorrect date, you can simply do "$obj->setDate()" instead of the overhead of re-executing entire constructor again. This pattern is not always needed, but can be enormously useful in the right design. Cons: None that I'm aware of. Return "undef". Cons: Can not achieve any of the Pros of the first solution (per-object error messages outside of global variables and lightweight "fixme" capability for heavy objects). Die inside the constructor. Outside of some very narrow edge cases, I personally consider this an awful choice for too many reasons to list on the margins of this question. UPDATE: Just to be clear, I consider the (otherwise very worthy and a great design) solution of having very simple constructor that can't fail at all and a heavy initializer method where all the error checking occurs to be merely a subset of either case #1 (if initializer sets error flags) or case #3 (if initializer dies) for the purposes of this question. Obviously, choosing such a design, you automatically reject option #2.

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  • Parsing tab delimited file with double quotes in Perl

    - by sfactor
    I have a data set that is tab delimited with the user-agent strings in double quotes. I need to parse each of these columns and based on the answer of my other post I used the Text::CSV module. 94410634 0 GET "Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; GTB6.6; .NET CLR 2.0.50727; .NET CLR 3.0.04506.648; .NET CLR 3.5.21022; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; AskTB5.5)" 1 The code is a simple one. #!/usr/bin/perl use strict; use warnings; use Text::CSV; my $csv = Text::CSV->new(sep_char => "\t"); while (<>) { if ($csv->parse($_)) { my @columns = $csv->fields(); print "@columns\n"; } else { my $err = $csv->error_input; print "Failed to parse line: $err"; } } But i get the Failed to parse line: error when I try it on this dataset. what am I doing wrong? I need to extract the 4th column containing the user-agent strings for further processing.

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  • Drupal 6 node_view empty

    - by kristian nissen
    I'm trying to produce a page with a list of specific nodes but the node_view returns an empty string. This is my query: function events_upcoming() { $output = ''; $has_events = false; $res = pager_query(db_rewrite_sql("SELECT n.nid, n.created FROM {node} n WHERE n.type = 'events' AND n.status = 1 ORDER BY n.sticky DESC, n.created DESC"), variable_get('default_nodes_main', 10)); while ($n = db_fetch_object($res)) { $output .= node_view(node_load($n->nid), 1); $has_events = true; } if ($has_events) { $output .= theme('pager', NULL, variable_get('default_nodes_main', 10)); } return $output; } hook_menu (part of): 'events/upcoming' => array( 'title' => t('Upcoming Events'), 'page callback' => 'events_upcoming', 'access arguments' => array('access content'), 'type' => MENU_SUGGESTED_ITEM ), the implementation of hook_view: function events_view($node, $teaser = false, $page = false) { $node = node_prepare($node, $teaser); if ($page) { // TODO: Handle breadcrump } return $node; } now, if I add a var_dump($node) inside events_view the node is present and I can see the values I want, and if I add a var_dump inside while loop in events_upcoming I also get a node id from the query. the strange thing is, when I load localhost/events/upcoming I see the pager and nothing else. I have used the blog.module as a reference, but what am I missing here?

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  • Help passing reference to class subroutine in Perl.

    - by stephenmm
    I am trying to pass a routine to another subroutine within a Perl module. But when I pass the sub reference the passed in ref no longer has the object data. Maybe its not possible to do it this way. The line I have a question about is the "unless" lines below: sub get_flag_end { my $self = shift; return ( -e "$self->{file}" ); } sub wait_for_end { my $self = shift; my $timeout = shift; my $poll_interval = shift; # Is it even possible to pass the oject subroutine and retain the objects data? #unless ( $self->timeout( $timeout, $poll_interval, $self->get_flag_end ) ) { # does not work unless ( $self->timeout( $timeout, $poll_interval, \&get_flag_end ) ) { # call happens but members are empty die "!!!ERROR!!! Timed out while waiting for wait_for_end: timeout=$timeout, poll_interval=$poll_interval \n"; } } sub timeout { my $self = shift; my $timeout = shift; my $poll_interval = shift; my $test_condition = shift; until ($test_condition->() || $timeout <= 0) { $timeout -= $poll_interval; sleep $poll_interval; } return $timeout > 0; # condition was met before timeout } I know that I could change the "get_flag_end" routine to take the value as an argument to the subroutine but what if there was a bunch of stuff done in "get_flag_end" and I needed more members from the object. I simplified the code a bit to make it a little easier to follow.

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  • jQuery update not replacing js files in Drupal 6.16.

    - by vr3690
    Hi, I am using jquery update in drupal 6.16 along with a lot of other modules. I am trying to use jquery ui 1.7.2 to render tabs. But unfortunately they don't work properly since jquery update is not replacing the jquery file (jquery 1.3.2). I checked the version using $.fn.jquery (in firebug) and got 1.2.6 (not 1.3.2 as required) as the result - and as expected the aggregated js file was using the 1.2.6 version of jquery (see source). earlier I had just replaced the core script files in /misc with the js files in sites/default/modules/jquery_update/replace folder (like you'd do in 5.x) and got the necessary result (i also renamed jquery.min.js to jquery.js ). now suddenly that stopped working after i upgraded to 6.x-2.0-alpha1 and also installed the mollom module. disabling/uninstalling mollom or down-grading jQuery update does not seem to help. the problem only occurs on the front page though. other content pages have jQuery 1.3.2 the problem can be seen here. So, basically, for some reason, jquery update is not replacing the jquery files (as it is supposed to) on the front page. and i cannot figure out why that happens. any ideas?

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  • Scope of "library" methods

    - by JS
    Hello, I'm apparently laboring under a poor understanding of Python scoping. Perhaps you can help. Background: I'm using the 'if name in "main"' construct to perform "self-tests" in my module(s). Each self test makes calls to the various public methods and prints their results for visual checking as I develop the modules. To keep things "purdy" and manageable, I've created a small method to simplify the testing of method calls: def pprint_vars(var_in): print("%s = '%s'" % (var_in, eval(var_in))) Calling pprint_vars with: pprint_vars('some_variable_name') prints: some_variable_name = 'foo' All fine and good. Problem statement: Not happy to just KISS, I had the brain-drizzle to move my handy-dandy 'pprint_vars' method into a separate file named 'debug_tools.py' and simply import 'debug_tools' whenever I wanted access to 'pprint_vars'. Here's where things fall apart. I would expect import debug_tools foo = bar debug_tools.pprint_vars('foo') to continue working its magic and print: foo = 'bar' Instead, it greets me with: NameError: name 'some_var' is not defined Irrational belief: I believed (apparently mistakenly) that import puts imported methods (more or less) "inline" with the code, and thus the variable scoping rules would remain similar to if the method were defined inline. Plea for help: Can someone please correct my (mis)understanding of scoping regards imports? Thanks, JS

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  • Is it possible to have asynchronous processing

    - by prashant2361
    Hi, I have a requirement where I need to send continuous updates to my clients. Client is browser in this case. We have some data which updates every sec, so once client connects to our server, we maintain a persistent connection and keep pushing data to the client. I am looking for suggestions of this implementation at the server end. Basically what I need is this: 1. client connects to server. I maintain the socket and metadata about the socket. metadata contains what updates need to be send to this client 2. server process now waits for new client connections 3. One other process will have the list of all the sockets opened and will go through each of them and send the updates if required. Can we do something like this in Apache module: 1. Apache process gets the new connection. It maintains the state for the connection. It keeps the state in some global memory and returns back to root process to signify that it is done so that it can accept the new connection 2. the Apache process though has returned the status to root process but it is also executing in parallel where it going through its global store and sending updates to the client, if any. So can a Apache process do these things: 1. Have more than one connection associated with it 2. Asynchronously waiting for new connection and at the same time processing the previous connections? Regards Prashant

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  • task_current redundant field

    - by user341940
    Hi, I'm writing a kernel module that reads from a /proc file. When someone writes into the /proc file the reader will read it, but if it reads again while there is no "new" write, it should be blocked. In order to remember if we already read, i need to keep a map of the latest buffer that process read. To avoid that, I was told that there might be some redundant field inside the current- (task_struct struct) that i can use to my benefits in order to save some states on the current process. How can I find such fields ? and how can i avoid them being overwritten ? I read somewhere that i can use the offset field inside the struct in order to save my information there and i need to block lseek operations so that field will stay untouched. How can I do so ? and where is that offset field, i can't find it inside the task_Struct. Thanks and I need to save for each process some information in order to map it against other information. I can write a ma

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  • How to force reload all vendor/plugins in rails 2.3 (development mode)

    - by tsdbrown
    We have an application with a app/model that references another model stored in a plugin. When the app/model level is reloaded on the second and further requests and that relies on our model in vendor/plugins/... (which stays loaded) it fails (can't dup nil class). We've tried setting config.reload_plugins = true in the development.rb but this doesn't seem to do it. Does anybody know a way to handle this?

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  • Business Intelligence Development Studio encounter error on Rendering

    - by user366796
    I try to develop a data processing extension for SSRS 2008 in order to access database through an entity framework. But when I copy and register the extension in BI Development Studio, it gives me an error message while loading the extension". I built it with targeting framework 4.0 by using Visual Studio 2010 because my data model class library was built with that version of target framework. Any help will be greatly appreciated. Thanks.

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  • What are usability, accessibility, screen-reader or any other development, functionality, cross brow

    - by jitendra
    What are the usability, accessibility, screen-reader, or any other development, functionality, or cross browser issues with <iframe>? Is there any alternative for <iframe>? And are there any JavaScript/jQuery or server-side techniques which can decrease the usability, accessibility, or screen-reader issues with <iframe>? Why has the W3C not included <iframe> in XHTML Strict, while HTML 5 supports <iframe>?

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