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  • serving files via subdomain

    - by muntasir
    does serving files like images via subdomain speed up loading speed. i read somewhere that static files like images, java script served via cookieless domain does mean something regarding website speed.

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  • Trying to link http://www.example.com to my shopping cart on https://secure.example.com

    - by Pickledegg
    Heres my saga - I'm trying to link http://www.example.com to my shopping cart on https://secure.example.com, but it doesnt seem to be linking correctly. Heres my code: <!--Google Analytics --> <script type="text/javascript"> var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); </script> <script type="text/javascript"> try { var pageTracker = _gat._getTracker("UA-125xxxxx-1"); //start cart link pageTracker._setDomainName(".example.com"); pageTracker._setAllowHash(false); //end cart link pageTracker._trackPageview(); } catch(err) {}</script> <!--Google Analytics --> Notice the two lines: pageTracker._setDomainName(".example.com"); pageTracker._setAllowHash(false); I added the first line so I could share the cookies between site and cart, and added the setAllowHash to make sure it used the utm values from the cookie, and didnt 'recreate' them when I entered https://secure.example.com. Using firecookie, it does indeed share the same cookie between site and cart, and the cookies domain is 'example.com'. I'm pretty sure though that if it was working right, all my utmz, utma values etc should be copied over and remain the same, but they're changing. I've copied all the params that are being sent to google analytics and pasted then below. It shows what is happening from my homepage, to my product page, then into my cart all the way to the page before ordering. ( I can't practically test the final page myself without buying something, so I'll post the code from our confirmation page later if needed.) Here goes: =============================================================== HOMEPAGE - http://www.example.com ---------------------------------------------------------------------------------------- utmac UA-125xxxxx-1 utmcc __utma=1.1920057171.1269446996.1269446996.1269446996.1;+__utmz=1.1269446996.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none); utmcs UTF-8 utmdt GSM Cell Phone Rental from example utmfl 10.0 r45 utmhid 69978133 utmhn www.example.com utmje 1 utmn 1806413990 utmp / utmr - utmsc 24-bit utmsr 1280x800 utmul en-gb utmwv 4.6.5 PRODUCT PAGE - http://www.example.com/products/international-cell-phone-purchase/ ---------------------------------------------------------------- utmac UA-125xxxxx-1 utmcc __utma=1.1920057171.1269446996.1269446996.1269446996.1;+__utmz=1.1269446996.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none); utmcs UTF-8 utmdt example | International Cell Phones utmfl 10.0 r45 utmhid 276151647 utmhn www.example.com utmje 1 utmn 155808433 utmp /products/international-cell-phone-purchase/ utmr 0 utmsc 24-bit utmsr 1280x800 utmul en-gb utmwv 4.6.5 CART STAGE 1 - https://secure.example.com/checkout/viewbasket.php ------------------------------------------------ utmac UA-125xxxxx-1 utmcc __utma=60286578.994269564.1269447144.1269447144.1269447144.1;+__utmz=60286578.1269447144.1.1.utmcsr=example.com|utmccn=(referral)|utmcmd=referral|utmcct=/products/international-cell-phone-purchase/; utmcn 1 utmcs UTF-8 utmdt Your Cart utmfl 10.0 r45 utmhid 1802074903 utmhn secure.example.com utmje 1 utmn 1621444199 utmp 1-reviewcart utmr http://www.example.com/products/international-cell-phone-purchase/ utmsc 24-bit utmsr 1280x800 utmul en-gb utmwv 4.6.5 CART STAGE 2 - https://secure.example.com/checkout/docheckout.php ------------------------------------------------ utmac UA-125xxxxx-1 utmcc __utma=60286578.994269564.1269447144.1269447144.1269447144.1;+__utmz=60286578.1269447144.1.1.utmcsr=example.com|utmccn=(referral)|utmcmd=referral|utmcct=/products/international-cell-phone-purchase/; utmcs UTF-8 utmdt Checkout utmfl 10.0 r45 utmhid 871670520 utmhn secure.example.com utmje 1 utmn 1153927228 utmp 2-checkout utmr 0 utmsc 24-bit utmsr 1280x800 utmul en-gb utmwv 4.6.5 CART STAGE 3 - https://secure.example.com/checkout/doreview.php ---------------------------------------------- utmac UA-125xxxxx-1 utmcc __utma=60286578.994269564.1269447144.1269447144.1269447144.1;+__utmz=60286578.1269447144.1.1.utmcsr=example.com|utmccn=(referral)|utmcmd=referral|utmcct=/products/international-cell-phone-purchase/; utmcs UTF-8 utmdt Checkout utmfl 10.0 r45 utmhid 1731598159 utmhn secure.example.com utmje 1 utmn 1442257710 utmp 3-checkoutreview utmr 0 utmsc 24-bit utmsr 1280x800 utmul en-gb utmwv 4.6.5 =============================================================== As you can see, the utma values are not being preserved, so it looks like a config issue. I've studied the help does but none of the cases seem to fit mine. I hope someone can offer help on this, its been an ongoing problem of mine for a while, and would be good to finally get rock-solid reliable analytics set up.

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  • Dynamic Overlays slowing down Google Maps (Android 2.1) on Nexus One

    - by Soumya Simanta
    Hi, I'm trying to create a dynamic ItemizedOverylay (please see the code below) on Google Maps (Android 2.1) on a Nexus One. In my Activity (that extends MapActivity) I'm creating a data thread that is receiving data from the network. A 'handler' is used to communicate the data from the receiving thread to map activity. This data contains the locations (lat, lon) of the markers that I want to overlay on my map. The location of each marker is dynamic (i.e., it changes every time I receive new data from the network.) refreshItems(ArrayList<OverlayItem> newItems) method in invoked inside the handleMessage() of the handler. There are around 11 markers in the ArrayList that is passed to refreshItems I can see the markers overlayed on the map. However, I've two issues: The old markers are not removed from the map. After a while I see a trail of markers. The map doesn't respond to any touch commands. I cannot move the map or zoom in or zoom out. After a while I see a system warning that my app is not responding message. Any idea what's wrong here ? Thanks. public class MyItemizedOverlay extends ItemizedOverlay { private ArrayList<OverlayItem> overlayItems; public CoTItemizedOverlay(Drawable defaultMarker) { super(boundCenter(defaultMarker)); overlayItems = new ArrayList<OverlayItem>(); populate(); } public void addNewItem(GeoPoint location, String markerText, String snippet) { overlayItems.add(new OverlayItem(location, markerText, snippet)); populate(); } public void removeItem(int index) { overlayItems.remove(index); populate(); } public void refreshItems(ArrayList<OverlayItem> newItems) { // remove all existing items for (int i = 0; i < cotoverlayItems.size(); i++) { overlayItems.remove(i); } // copy all the times if (newItems != null && cotoverlayItems.size() == 0) { overlayItems.addAll(newItems); } populate(); } @Override protected OverlayItem createItem(int index) { return overlayItems.get(index); } @Override public int size() { return overlayItems.size(); } }

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  • Google Maps Rollover Problem in a Flex Website

    - by Laxmidi
    Hi, I'm using Google Maps in my Flex site to create a map. I've got polygons overlayed on the map. When the user rolls over a polygon an infowindow opens identifying the area and the fill Alpha of the area is set to 0. On roll-out, the info window is removed and the fill Alpha is returned to the default, 0.2. The polygons display and the InfoWindow is added and removed correctly. The problem is that the change in fill alpha only occurs on the very last polygon in the list. So for example, if I have polygons A, B, C, and D. If I rollover A, then A's alpha should change. But, instead D's alpha changes. No matter which polygon I rollover, the last polygon's alpha changes. It's weird, because the infoWindows behave correctly on rollover. So, if I rollover polygon A, the correct information for InfoWindow A appears. Please see the code below: private function allEncodedPolygons(event:MouseEvent) : void { var myPaneManager:IPaneManager = map.getPaneManager(); var myMapPane:IPane = myPaneManager.createPane(); if (allHoodsToggle.selected) { map.clearOverlays(); mapType.selectedIndex = -1; for each (var neighbNode:XML in detailMapResultData){ outlinePolygon = this.createPoly(neighbNode); map.addOverlay(outlinePolygon)}; allHoodsToggle.removeEventListener(MouseEvent.CLICK, allEncodedPolygons); } else {myPaneManager.clearOverlays(); allHoodsToggle.removeEventListener(MouseEvent.CLICK, allEncodedPolygons); } } The function below creates the polygons and has the rollover function: private var neighbShapes:Polygon; private function createPoly(neighbNode:XML):Polygon { var optionsDefault:PolygonOptions = new PolygonOptions( { strokeStyle: {thickness: 5, color: 0xFFFF00, alpha: 0.4, pixelHinting: true}, fillStyle: { alpha: 0.2 }} ); var neighbCenterLat:Number = neighbNode.latitudeCenter.toString(); var neighbCenterLong:Number = neighbNode.longitudeCenter.toString(); var neighbCenter:LatLng = new LatLng(neighbCenterLat,neighbCenterLong); var optionsHover:PolygonOptions = new PolygonOptions( { fillStyle: { alpha: 0.0 }} ); var encodedData:EncodedPolylineData = new EncodedPolylineData(neighbNode.encoding.toString(), neighbNode.zoomFactor.toString(), neighbNode.level.toString(), neighbNode.numlevels.toString()); var encodedList:Array = [encodedData]; neighbShapes = Polygon.fromEncoded(encodedList, optionsDefault); neighbShapes.addEventListener(MapMouseEvent.CLICK, function(event:MapMouseEvent): void { map.openInfoWindow(event.latLng, new InfoWindowOptions({content: neighbNode.name.toString(), hasCloseButton:false, hasShadow:true})); }); neighbShapes.addEventListener(MapMouseEvent.ROLL_OVER, function(event:MapMouseEvent): void { neighbShapes.setOptions(optionsHover); map.openInfoWindow(neighbCenter, new InfoWindowOptions({content: neighbNode.name.toString(), hasCloseButton:false, hasShadow:false})); }); neighbShapes.addEventListener(MapMouseEvent.ROLL_OUT, function(event:MapMouseEvent): void { neighbShapes.setOptions(optionsDefault); }); return neighbShapes; } Any suggestions as to why the function that changes the alpha is firing on the last polygon only, even though the InfoWindow appears correctly? If anyone has any ideas, I'd love to hear them. Thanks. -Laxmidi

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  • jQuery - google chrome won't get updated textarea value

    - by Phil Jackson
    Hi, I have a textarea with default text 'write comment...'. when a user updates the textarea and clicks 'add comment' Google chrome does not get the new text. heres my code; function add_comment( token, loader ){ $('textarea.n-c-i').focus(function(){ if( $(this).html() == 'write a comment...' ) { $(this).html(''); } }); $('textarea.n-c-i').blur(function(){ if( $(this).html() == '' ) { $(this).html('write a comment...'); } }); $(".add-comment").bind("click", function() { try{ var but = $(this); var parent = but.parents('.n-w'); var ref = parent.attr("ref"); var comment_box = parent.find('textarea'); var comment = comment_box.val(); alert(comment); var con_wrap = parent.find('ul.com-box'); var contents = con_wrap .html(); var outa_wrap = parent.find('.n-c-b'); var outa = outa_wrap.html(); var com_box = parent.find('ul.com-box'); var results = parent.find('p.com-result'); results.html(loader); comment_box.attr("disabled", "disabled"); but.attr("disabled", "disabled"); $.ajax({ type: 'POST', url: './', data: 'add-comment=true&ref=' + encodeURIComponent(ref) + '&com=' + encodeURIComponent(comment) + '&token=' + token + '&aj=true', cache: false, timeout: 7000, error: function(){ $.fancybox(internal_error, internal_error_fbs); results.html(''); comment_box.removeAttr("disabled"); but.removeAttr("disabled"); }, success: function(html){ auth(html); if( html != '<span class="error-msg">Error, message could not be posted at this time</span>' ) { if( con_wrap.length == 0 ) { outa_wrap.html('<ul class="com-box">' + html + '</ul>' + outa); outa_wrap.find('li:last').fadeIn(); add_comment( token, loader ); }else{ com_box.html(contents + html); com_box.find('li:last').fadeIn(); } } results.html(''); comment_box.removeAttr("disabled"); but.removeAttr("disabled"); } }); }catch(err){alert(err);} return false; }); } any help much appreciated.

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  • One-to-many relationship with JDO in Google App Engine

    - by Marvin
    I've followed the GAE docs on setting up one-to-many relationship in JDO but I'm still having trouble in retrieving the collection data back. I have no problem getting the other non-collection fields back. Here are my classes: @PersistenceCapable public class User{ @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key key; @Persistent private String uniqueId; @Persistent private String email; @Persistent private List<Address> addresses = new ArrayList<Address>() ; ... } @PersistenceCapable public class Phone{ @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key key; @Persistent private String number; ... } public class UserDaoImpl implements UserDao { public void insertUser(User user) { if(user.getKey() == null) { com.google.appengine.api.datastore.Key key = KeyFactory.createKey(User.class.getSimpleName(), user.getEmail()); user.setKey(key); } PersistenceManager pm = PersistenceManagerWrapper.getPersistenceManager(); notNull(user); try { pm.makePersistent(user); } finally { pm.close(); } } @SuppressWarnings("unchecked") public User getUser(String uniqueId) { PersistenceManager pm = PersistenceManagerWrapper.getPersistenceManager(); Query query = pm.newQuery(User.class); query.setFilter("uniqueId == uniqueIdParam"); query.declareParameters("String uniqueIdParam"); User user = null; try { List<User> users = (List<User>)(query.execute(uniqueId)); //TODO abstract this if(users.size() > 0) user = users.get(0); } finally { pm.close(); } return user; } } public class UserDaoImplTest { @Test public void getUserTest() { User user = createTestUser(); assertNotNull("The user object should not be null", user); userDao.insertUser(user); User returnedUser = userDao.getUser(TEST_USER_ID); assertNotNull("The returnedUser object should not be null", returnedUser); Assert.assertPropertyEqualsExcludeProperties("User Object", user, returnedUser, ""); } } When I run the test, all the properties for User is populated but the list of Phone if I get is empty.

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  • Google Maps and Json structure

    - by mark
    I found a great script to plot markers on Google Maps. It uses an Json file to laod it. The problem is I don't know what the structure looks like in this case. Can you help? function loadMarkers() { var bounds = map.getBounds(); var zoomLevel = map.getZoom(); $.post("/gmaps/markers/index.php", {zoom: zoomLevel, swLat: bounds.getSouthWest().lat(), swLon: bounds.getSouthWest().lng(), neLat: bounds.getNorthEast().lat(), neLon: bounds.getNorthEast().lng()}, function(data) { processMarkers(data, _smallMarkerSize); }, "json" ); } function processMarkers(webcams, markerSize) { var marker = null; var markersInView = new Array(); var idsInView = new Array(); // Loop through the new webcams for (var i = 0; i < webcams.length; i++) { var idx = markers.indexOf(webcams[i].id); if (idx == -1) { var info_html = "<table class='infowindow'>"; info_html += "<tr><td class='img'>"; info_html += "<img src='" + webcams[i].smallimg + "' /><td>"; info_html += "<td><p><b>" + webcams[i].loc + "</b>"; info_html += "<br /><a href='/webcam/" + webcams[i].url + "' target='_blank'>Show webcam</a></p></td></tr>"; info_html += "</table>"; marker = new WebcamMarker(new GLatLng(webcams[i].latitude, webcams[i].longitude), {image: "" + webcams[i].smallimg + "", height: markerSize, width: markerSize}); marker.myhtml = info_html; map.addOverlay(marker); markersInView[webcams[i].id] = marker; } else { markersInView[webcams[i].id] = markers[webcams[i].id]; } idsInView.push(webcams[i].id); } // Now remove the markers outside of the viewport for (var i = 0; i < webcamids.length; i++) { var idx = markersInView.indexOf(webcamids[i]); if (idx == -1) { marker = markers[webcamids[i]]; map.removeOverlay(marker); } } markers = markersInView; webcamids = idsInView; }

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  • Google Map key in Android?

    - by Amandeep singh
    I am developing an android app in which i have to show map view i have done it once in a previous app but the key i used in the previous is not working int his app . It is just showing a pin in the application with blank screen. Do i have to use a different Map key for each project , If not Kindly help me how can i use my previous Key in this. and also I tried generating a new key but gave the the same key back . Here is the code i used public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map); btn=(Button)findViewById(R.id.mapbtn); str1=getIntent().getStringExtra("LATITUDE"); str2=getIntent().getStringExtra("LONGITUDE"); mapView = (MapView)findViewById(R.id.mapView1); //View zoomView = mapView.getZoomControls(); mapView.setBuiltInZoomControls(true); //mapView.setSatellite(true); mc = mapView.getController(); btn.setOnClickListener(this); MapOverlay mapOverlay = new MapOverlay(); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); String coordinates[] = {str1, str2}; double lat = Double.parseDouble(coordinates[0]); double lng = Double.parseDouble(coordinates[1]); p = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); mc.animateTo(p); mc.setZoom(17); mapView.invalidate(); //mp.equals(o); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } class MapOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { super.draw(canvas, mapView, shadow); Paint mPaint = new Paint(); mPaint.setDither(true); mPaint.setColor(Color.RED); mPaint.setStyle(Paint.Style.FILL_AND_STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(2); //---translate the GeoPoint to screen pixels--- Point screenPts = new Point(); mapView.getProjection().toPixels(p, screenPts); //---add the marker--- Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.pin); canvas.drawBitmap(bmp, screenPts.x, screenPts.y-50, null); return true; } Thanks....

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  • FB Connect going in an infinite loop with google chrome

    - by Mitesh
    Hi, I am having the following php code which i am trying for testing FB Connect <?php define('FACEBOOK_APP_ID', 'YOUR_APP_ID'); define('FACEBOOK_SECRET', 'YOUR_APP_SECRET'); function get_facebook_cookie($app_id, $application_secret) { enter code here $args = array(); parse_str(trim($COOKIE['fbs' . $app_id], '\"'), $args); ksort($args); $payload = ''; foreach ($args as $key = $value) { if ($key != 'sig') { $payload .= $key . '=' . $value; } } if (md5($payload . $application_secret) != $args['sig']) { return null; } return $args; } $cookie = get_facebook_cookie(FACEBOOK_APP_ID, FACEBOOK_SECRET); ? <!DOCTYPE html <html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml" <body <?php if ($cookie) { ? Your user ID is <?= $cookie['uid'] ? <br / Your Acess Token is <br / <?php $user = json_decode(file_get_contents( 'https://graph.facebook.com/me?access_token=' . $cookie['access_token'])); if($user) { echo "<br /Display Name = " . $user-name; echo "<br /First Name = " . $user-first_name; echo "<br /Last Name = " . $user-last_name; echo "<br /Birthday = " . $user-birthday; echo "<br /Home Town = " . $user-hometown-name; echo "<br /Location = " . $user-location-name; echo "<br /Email = " . $user-email . "<br /"; } ? <?php } else { ? <fb:login-button perms="email,user_birthday,publish_stream"</fb:login-button <?php } ? <div id="fb-root">&lt;/div> <script src="http://connect.facebook.net/en_US/all.js"></script> <script> FB.init({appId: '<?= FACEBOOK_APP_ID ?>', status: true, cookie: true, xfbml: true}); FB.Event.subscribe('auth.login', function(response) { window.location.reload(); }); </script> </body </html The problem faced by me is it works fine with IE and Firefox, however when done the same with google chrome I am running into an infinite loop when I click on reload/refresh button of chrome after logging in. Any hints as to why is it happening with chrome? Also how can it be avoided. Thanks, Mitesh

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  • validation functions in google apps script is not working properly

    - by chocka
    I create a i/p form in google site using Apps Script and i did the validation using the Apps Script coding. Validation functions available in Apps script is not satisfying all the possibility of checking the error. function validate(e) { var app = UiApp.getActiveApplication(); var flag=0; var text = app.getElementById('name'); var textrequired = app.getElementById('namerequired'); var number = app.getElementById('number'); var numberrequired = app.getElementById('numberrequired'); var email = app.getElementById('email'); var emailrequired = app.getElementById('emailrequired'); var submit = app.getElementById('submit_button'); var valid = app.createClientHandler() .validateNumber(number) .validateNotInteger(text) .validateEmail(email) .forTargets(submit).setEnabled(true) .forTargets(number,text,email).setStyleAttribute("color","black") .forTargets(numberrequired,textrequired,emailrequired).setText('*').setStyleAttribute("color", "red").setVisible(true); var invalidno = app.createClientHandler().validateNotNumber(number).validateMatches(number, '').forTargets(number).setStyleAttribute("color", "red").forTargets(submit).setEnabled(false).forTargets(numberrequired).setText('Please Enter a Valid No.').setStyleAttribute("color", "red").setVisible(true); var validno = app.createClientHandler().validateNumber(number).forTargets(number).setStyleAttribute("color","black").forTargets(numberrequired).setText('*').setStyleAttribute("color", "red").setVisible(true); var invalidText=app.createClientHandler().validateNumber(text).validateMatches(text, '').forTargets(text).setStyleAttribute("color", "red").forTargets(submit).setEnabled(false).forTargets(textrequired).setText('Please Enter a Valid Name.').setStyleAttribute("color", "red").setVisible(true); var validText=app.createClientHandler().validateNotNumber(text).forTargets(text).setStyleAttribute("color","black").forTargets(textrequired).setText('*').setStyleAttribute("color", "red").setVisible(true); var invalidemail=app.createClientHandler().validateNotEmail(email).validateMatches(email, '').forTargets(email).setStyleAttribute("color", "red").forTargets(submit).setEnabled(false).forTargets(emailrequired).setText('Please Enter a Valid Mail-Id.').setStyleAttribute("color", "red").setVisible(true); var validemail=app.createClientHandler().validateEmail(email).forTargets(email).setStyleAttribute("color","black").forTargets(emailrequired).setText('*').setStyleAttribute("color", "red").setVisible(true); number.addKeyPressHandler(invalidno).addKeyPressHandler(validno).addKeyPressHandler(valid).addKeyPressHandler(invalidText).addKeyPressHandler(invalidemail); text.addKeyPressHandler(invalidText).addKeyPressHandler(validText).addKeyPressHandler(valid).addKeyPressHandler(invalidno).addKeyPressHandler(invalidemail); email.addKeyPressHandler(invalidemail).addKeyPressHandler(validemail).addKeyPressHandler(valid).addKeyPressHandler(invalidno).addKeyPressHandler(invalidText); if (text == ''){flag = 1;} if (email == ''){flag = 1;} if (number == ''){flag = 1;} if(flag == 1){submit.setEnabled(false);} return app; } I just placed my Validation function using Apps Script. I don't know why its not satisfying all the possibilities of the validation. And also i have to do is to enable the submit button after all the fields satisfy the validation. After once it enabled, if i make any error in any field it will not get disable correctly. I wrote the coding correctly i think so. Please take a look at my validation function and give me some suggestion to make it possible. Please guide me, Thanks & Regards, chocka.

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  • Page debugging got easier in UCM 11g

    - by kyle.hatlestad
    UCM is famous for it's extra parameters you can add to the URL to do different things. You can add &IsJava=1 to get all of the local data and result set information that comes back from the idc_service. You can add &IsSoap=1 and get back a SOAP message with that information. Or &IsJson=1 will send it in JSON format. There are ones that change the display like &coreContentOnly=1 which will hide the footer and navigation on the page. In 10g, you could add &ScriptDebugTrace=1 and it would display the list of resources that were called through includes or eval functions at the bottom of the page. And it would list them in nested order so you could see the order in which they were called and which components overrode each other. But in 11g, that parameter flag no longer works. Instead, you get a much more powerful one called &IsPageDebug=1. When you add that to a page, you get a small gray tab at the bottom right-hand part of the browser window. When you click it, it will expand and let you choose several pieces of information to display. You can select 'idocscript trace' and display the nested includes you used to get with ScriptDebugTrace. You can select 'initial binder' and see the local data and result sets coming back from the service, just as you would with IsJava. But in this display, it formats the results in easy to read tables (instead of raw HDA format). Then you can get the final binder which would contain all of the local data and result sets after executing all of the includes for the display of the page (and not just from the Service call). And then a 'javascript log' for reporting on the javascript functions and times being executed on the page. Together, these new data displays make page debugging much easier in 11g. *Note: This post also applies to Universal Records Management (URM).

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  • Google I/O 2012 - Designing for the Other Half: Sexy Isn't Always Pink

    Google I/O 2012 - Designing for the Other Half: Sexy Isn't Always Pink Leah Busque, Sepideh Nasiri, Jess Lee, Tracy Chou, Margaret Wallace Women control 80 percent of consumer spending and drive the majority of user activity on many of the largest social networks. Female gamers over 55 spend the most time online gaming among any demographic. Are you thinking about how your product or business is attracting and engaging women? Hear from our panel on the technologies winning over female users that aren't so pink. From: GoogleDevelopers Views: 15 1 ratings Time: 59:33 More in Science & Technology

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  • Google I/O 2011: Large-scale Data Analysis Using the App Engine Pipeline API

    Google I/O 2011: Large-scale Data Analysis Using the App Engine Pipeline API Brett Slatkin The Pipeline API makes it easy to analyze complex data using App Engine. This talk will cover how to build multi-phase Map Reduce workflows; how to merge multiple large data sources with "join" operations; and how to build reusable analysis components. It will also cover the API's concurrency model, how to debug in production, and built-in testing facilities. From: GoogleDevelopers Views: 3320 17 ratings Time: 51:39 More in Science & Technology

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  • AndEngine; Box2D - high speed body overlapping, prismatic joints

    - by Visher
    I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it. At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel only, but surprisingly prismatic joint that should only move in Y asix moves also in X axis, if car travels very fast, or even on low speeds if there's setContinuousPhysics = true. This causes wheels to "shift back", moving them away from axle. Now I've tried to add some bodies that will keep it in place: Suspension helper collides with spring only, wheel doesn't collide with spring&helper&vehicle body This is how I create those elements: rect = new Rectangle(1100, 1350, 200, 50, getVertexBufferObjectManager()); rect.setColor(Color.RED); scene.attachChild(rect); //rect.setRotation(90); Rectangle miniRect1 = new Rectangle(1102, 1355, 30, 50, getVertexBufferObjectManager()); miniRect1.setColor(0, 0, 1, 0.5f); miniRect1.setVisible(true); scene.attachChild(miniRect1); Rectangle miniRect2 = new Rectangle(1268, 1355, 30, 50, getVertexBufferObjectManager()); miniRect2.setColor(0, 0, 1, 0.5f); miniRect1.setVisible(true); scene.attachChild(miniRect2); rectBody = PhysicsFactory.createBoxBody( physicsWorld, rect, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); rectBody.setUserData("car"); Body miniRect1Body = PhysicsFactory.createBoxBody( physicsWorld, miniRect1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); miniRect1Body.setUserData("suspension"); Body miniRect2Body = PhysicsFactory.createBoxBody( physicsWorld, miniRect2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); miniRect2Body.setUserData("suspension"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(rect, rectBody, true, true)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(miniRect1, miniRect1Body, true, true)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(miniRect2, miniRect2Body, true, true)); PrismaticJointDef miniRect1JointDef = new PrismaticJointDef(); miniRect1JointDef.initialize(rectBody, miniRect1Body, miniRect1Body.getWorldCenter(), new Vector2(0.0f, 0.3f)); miniRect1JointDef.collideConnected = false; miniRect1JointDef.enableMotor= true; miniRect1JointDef.maxMotorForce = 15; miniRect1JointDef.motorSpeed = 5; miniRect1JointDef.enableLimit = true; physicsWorld.createJoint(miniRect1JointDef); PrismaticJointDef miniRect2JointDef = new PrismaticJointDef(); miniRect2JointDef.initialize(rectBody, miniRect2Body, miniRect2Body.getWorldCenter(), new Vector2(0.0f, 0.3f)); miniRect2JointDef.collideConnected = false; miniRect2JointDef.enableMotor= true; miniRect2JointDef.maxMotorForce = 15; miniRect2JointDef.motorSpeed = 5; miniRect2JointDef.enableLimit = true; physicsWorld.createJoint(miniRect2JointDef); scene.attachChild(karoseriaSprite); Rectangle r1 = new Rectangle(1050, 1300, 52, 150, getVertexBufferObjectManager()); r1.setColor(0, 1, 0, 0.5f); r1.setVisible(true); scene.attachChild(r1); Body r1body = PhysicsFactory.createBoxBody(physicsWorld, r1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.001f, 0.01f)); r1body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r1, r1body, true, true)); WeldJointDef r1jointDef = new WeldJointDef(); r1jointDef.initialize(r1body, rectBody, r1body.getWorldCenter()); physicsWorld.createJoint(r1jointDef); Rectangle r2 = new Rectangle(1132, 1300, 136, 150, getVertexBufferObjectManager()); r2.setColor(0, 1, 0, 0.5f); r2.setVisible(true); scene.attachChild(r2); Body r2body = PhysicsFactory.createBoxBody(physicsWorld, r2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.001f, 0.01f)); r2body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r2, r2body, true, true)); WeldJointDef r2jointDef = new WeldJointDef(); r2jointDef.initialize(r2body, rectBody, r2body.getWorldCenter()); physicsWorld.createJoint(r2jointDef); Rectangle r3 = new Rectangle(1298, 1300, 50, 150, getVertexBufferObjectManager()); r3.setColor(0, 1, 0, 0.5f); r3.setVisible(true); scene.attachChild(r3); Body r3body = PhysicsFactory.createBoxBody(physicsWorld, r3, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(1f, 0.01f, 0.01f)); r3body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r3, r3body, true, true)); WeldJointDef r3jointDef = new WeldJointDef(); r3jointDef.initialize(r3body, rectBody, r3body.getWorldCenter()); physicsWorld.createJoint(r3jointDef); MouseJointDef md = new MouseJointDef(); Sprite wheel1 = new Sprite( miniRect1.getX()+miniRect1.getWidth()/2-wheelTexture.getWidth()/2, miniRect1.getY()+miniRect1.getHeight()-wheelTexture.getHeight()/2, wheelTexture, engine.getVertexBufferObjectManager()); scene.attachChild(wheel1); Body wheel1body = PhysicsFactory.createCircleBody( physicsWorld, wheel1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 5.0f)); wheel1body.setUserData("wheel"); Shape wheel1shape = wheel1body.getFixtureList().get(0).getShape(); wheel1shape.setRadius(wheel1shape.getRadius()*(3.0f/4.0f)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(wheel1, wheel1body, true, true)); Sprite wheel2 = new Sprite( miniRect2.getX()+miniRect2.getWidth()/2-wheelTexture.getWidth()/2, miniRect2.getY()+miniRect2.getHeight()-wheelTexture.getHeight()/2, wheelTexture, engine.getVertexBufferObjectManager()); scene.attachChild(wheel2); Body wheel2body = PhysicsFactory.createCircleBody( physicsWorld, wheel2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 5.0f)); wheel2body.setUserData("wheel"); Shape wheel2shape = wheel2body.getFixtureList().get(0).getShape(); wheel2shape.setRadius(wheel2shape.getRadius()*(3.0f/4.0f)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(wheel2, wheel2body, true, true)); RevoluteJointDef frontWheelRevoluteJointDef = new RevoluteJointDef(); frontWheelRevoluteJointDef.initialize(wheel1body, miniRect1Body, wheel1body.getWorldCenter()); frontWheelRevoluteJointDef.collideConnected = false; RevoluteJointDef rearWheelRevoluteJointDef = new RevoluteJointDef(); rearWheelRevoluteJointDef.initialize(wheel2body, miniRect2Body, wheel2body.getWorldCenter()); rearWheelRevoluteJointDef.collideConnected = false; rearWheelRevoluteJointDef.motorSpeed = 2050; rearWheelRevoluteJointDef.maxMotorTorque= 3580; physicsWorld.createJoint(frontWheelRevoluteJointDef); Joint j = physicsWorld.createJoint(rearWheelRevoluteJointDef); rearWheelRevoluteJoint = (RevoluteJoint)j; r1body.setBullet(true); r2body.setBullet(true); r3body.setBullet(true); miniRect1Body.setBullet(true); miniRect2Body.setBullet(true); rectBody.setBullet(true); at low speeds, it's OK, but on high speed vehicle can even flip around on flat ground.. Is there a way to make this work better?

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  • Posting to Facebook Page using C# SDK from "offline" app

    - by James Crowley
    If you want to post to a facebook page using the Facebook Graph API and the Facebook C# SDK, from an "offline" app, there's a few steps you should be aware of. First, you need to get an access token that your windows service or app can permanently use. You can get this by visiting the following url (all on one line), replacing [ApiKey] with your applications Facebook API key. http://www.facebook.com/login.php?api_key=[ApiKey]&connect_display=popup&v=1.0 &next=http://www.facebook.com/connect/login_success.html&cancel_url=http://www.facebook.com/connect/login_failure.html &fbconnect=true&return_session=true&req_perms=publish_stream,offline_access,manage_pages&return_session=1 &sdk=joey&session_version=3 In the parameters of the URL you get redirected to, this will give you an access key. Note however, that this only gives you an access key to post to your own profile page. Next, you need to get a separate access key to post to the specific page you want to access. To do this, go to https://graph.facebook.com/[YourUserId]/accounts?access_token=[AccessTokenFromAbove] You can find your user id in the URL when you click on your profile image. On this page, you will then see a list of page IDs and corresponding access tokens for each facebook page. Using the appropriate pair, you can then use code like this: var app = new Facebook.FacebookApp(_accessToken); var parameters = new Dictionary { { "message" , promotionInfo.TagLine }, { "name" , promotionInfo.Title }, { "description" , promotionInfo.Description }, { "picture", promotionInfo.ImageUrl.ToString() }, { "caption" , promotionInfo.TargetUrl.Host }, { "link" , promotionInfo.TargetUrl.ToString() }, { "type" , "link" }, }; app.Post(_targetId + "/feed", parameters); And you're done!

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  • How to get search engines to properly index an ajax driven search page

    - by Redtopia
    I have an ajax-driven search page that will allow users to search through a large collection of records. Each search result points to index.php?id=xyz (where xyz is the id of the record). The initial view does not have any records listed, and there is no interface that allows you to browse through all records. You can only conduct a search. How do I build the page so that spiders can crawl each record? Or is there another way (outside of this specific search page) that will allow me to point spiders to a list of all records. FYI, the collection is rather large, so dumping links to every record in a single request is not a workable solution. Outputting the records must be done in multiple requests. Each record can be viewed via a single page (eg "record.php?id=xyz"). I would like all the records indexed without anything indexed from the sitemap that shows where the records exist, for example: <a href="/result.php?id=record1">Record 1</a> <a href="/result.php?id=record2">Record 2</a> <a href="/result.php?id=record3">Record 3</a> <a href="/seo.php?page=2">next</a> Assuming this is the correct approach, I have these questions: How would the search engines find the crawl page? Is it possible to prevent the search engines from indexing the words "Record 1", etc. and "next"? Can I output only the links? Or maybe something like:  

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  • local install of wp site brought down from host - home page is ok but other pages redirect to wamp config page

    - by jeff
    local install of wp site brought down from host - home page is ok but other pages redirect to wamp config page. I got all local files from host to www dir under local wamp. I got database from host and loaded to new local db and used this tool to adjust site_on_web.com to "localhost/site_on_local" now the home page works great and can login to admin page but when click on reservations page and others of site then site just goes to the wamp server config page even though the url shows correctly as localhost/site_on_local/reservations my htaccess file is this # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress and rewrite-module is checked in the php-apache-apache modules setting. now when I uncheck the rewrite-module is checked in the php-apache-apache modules setting or I clear out the whole htaccess file then the pages just goto Not Found The requested URL /ritas041214/about-ritas/ was not found on this server. Please help as I am unsure now about my process to move local site up and down and be able to make it work and without this I am lost...

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  • Dynamically setting a value in XAML page:

    - by kaleidoscope
    This is find that I came across while developing the Silverlight screen for MSFT BPO Invoice project. Consider an instance wherein I am calling a xaml page as a popup in my parent xaml. And suppose we wanted to dynamically set a textbox field in the parent page with the  values that we select from the popup xaml. I tried the following approaches to achieve the above scenario: 1. Creating an object of the parent page within the popup xaml and initializing its textbox field.         ParentPage p = new ParentPage();         ParentPage.txtCompCode.Text = selectedValue; 2. Using App app = (App)Application.Current and storing the selected value in app. 3. Using IsolatedStorage All the above approaches failed to produce the desired effect since in the first case I did not want the parent page to get initialized over and over again and furthermore in all the approaches the value was not spontaneously rendered on the parent page. After a couple of trials and errors I decided to tweak the g.cs file of the Parent xaml. *.g.cs files are autogenerated and their purpose is to wire xaml-element with the code-behind file. This file is responsible for having reference to xaml-elements with the x:Name-property in code-behind. So I changed the access modifier of supposed textbox fields to 'static' and then directly set the value in popup xaml page as so: ParentPage.txtCompCode.Text = selectedValue; This seemed to work perfectly. We can access any xaml's g.cs file by going to the definition of InitializeComponent() present in the constructor of the xaml. PS: I may have failed to explore other more efficient ways of getting this done. So if anybody does find a better alternative please feel free to get back to me. Tinu

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  • How do I increase moving speed of body?

    - by Siddharth
    How to move ball speedily on the screen using box2d in libGDX? package com.badlogic.box2ddemo; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer; import com.badlogic.gdx.physics.box2d.CircleShape; import com.badlogic.gdx.physics.box2d.Fixture; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.PolygonShape; import com.badlogic.gdx.physics.box2d.World; public class Box2DDemo implements ApplicationListener { private SpriteBatch batch; private TextureRegion texture; private World world; private Body groundDownBody, groundUpBody, groundLeftBody, groundRightBody, ballBody; private BodyDef groundBodyDef1, groundBodyDef2, groundBodyDef3, groundBodyDef4, ballBodyDef; private PolygonShape groundDownPoly, groundUpPoly, groundLeftPoly, groundRightPoly; private CircleShape ballPoly; private Sprite sprite; private FixtureDef fixtureDef; private Vector2 ballPosition; private Box2DDebugRenderer renderer; Vector2 vector2; @Override public void create() { texture = new TextureRegion(new Texture( Gdx.files.internal("img/red_ring.png"))); sprite = new Sprite(texture); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); batch = new SpriteBatch(); world = new World(new Vector2(0.0f, 0.0f), false); groundBodyDef1 = new BodyDef(); groundBodyDef1.type = BodyType.StaticBody; groundBodyDef1.position.x = 0.0f; groundBodyDef1.position.y = 0.0f; groundDownBody = world.createBody(groundBodyDef1); groundBodyDef2 = new BodyDef(); groundBodyDef2.type = BodyType.StaticBody; groundBodyDef2.position.x = 0f; groundBodyDef2.position.y = Gdx.graphics.getHeight(); groundUpBody = world.createBody(groundBodyDef2); groundBodyDef3 = new BodyDef(); groundBodyDef3.type = BodyType.StaticBody; groundBodyDef3.position.x = 0f; groundBodyDef3.position.y = 0f; groundLeftBody = world.createBody(groundBodyDef3); groundBodyDef4 = new BodyDef(); groundBodyDef4.type = BodyType.StaticBody; groundBodyDef4.position.x = Gdx.graphics.getWidth(); groundBodyDef4.position.y = 0f; groundRightBody = world.createBody(groundBodyDef4); groundDownPoly = new PolygonShape(); groundDownPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.density = 0f; fixtureDef.restitution = 1f; fixtureDef.friction = 0f; fixtureDef.shape = groundDownPoly; fixtureDef.filter.groupIndex = 0; groundDownBody.createFixture(fixtureDef); groundUpPoly = new PolygonShape(); groundUpPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundUpPoly; fixtureDef.filter.groupIndex = 0; groundUpBody.createFixture(fixtureDef); groundLeftPoly = new PolygonShape(); groundLeftPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundLeftPoly; fixtureDef.filter.groupIndex = 0; groundLeftBody.createFixture(fixtureDef); groundRightPoly = new PolygonShape(); groundRightPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundRightPoly; fixtureDef.filter.groupIndex = 0; groundRightBody.createFixture(fixtureDef); ballPoly = new CircleShape(); ballPoly.setRadius(16f); fixtureDef = new FixtureDef(); fixtureDef.shape = ballPoly; fixtureDef.density = 1f; fixtureDef.friction = 1f; fixtureDef.restitution = 1f; ballBodyDef = new BodyDef(); ballBodyDef.type = BodyType.DynamicBody; ballBodyDef.position.x = (int) 200; ballBodyDef.position.y = (int) 200; ballBody = world.createBody(ballBodyDef); ballBody.setLinearVelocity(200f, 200f); // ballBody.applyLinearImpulse(new Vector2(250f, 250f), // ballBody.getLocalCenter()); ballBody.createFixture(fixtureDef); renderer = new Box2DDebugRenderer(true, false, false); } @Override public void dispose() { ballPoly.dispose(); groundLeftPoly.dispose(); groundUpPoly.dispose(); groundDownPoly.dispose(); groundRightPoly.dispose(); world.destroyBody(ballBody); world.dispose(); } @Override public void pause() { } @Override public void render() { world.step(1f/30f, 3, 3); Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); vector2 = ballBody.getLinearVelocity(); System.out.println("X=" + vector2.x + " Y=" + vector2.y); ballPosition = ballBody.getPosition(); renderer.render(world,batch.getProjectionMatrix()); // int preX = (int) (vector2.x / Math.abs(vector2.x)); // int preY = (int) (vector2.y / Math.abs(vector2.y)); // // if (Math.abs(vector2.x) == 0.0f) // ballBody1.setLinearVelocity(1.4142137f, vector2.y); // else if (Math.abs(vector2.x) < 1.4142137f) // ballBody1.setLinearVelocity(preX * 5, vector2.y); // // if (Math.abs(vector2.y) == 0.0f) // ballBody1.setLinearVelocity(vector2.x, 1.4142137f); // else if (Math.abs(vector2.y) < 1.4142137f) // ballBody1.setLinearVelocity(vector2.x, preY * 5); batch.draw(sprite, (ballPosition.x - (texture.getRegionWidth() / 2)), (ballPosition.y - (texture.getRegionHeight() / 2))); batch.end(); } @Override public void resize(int arg0, int arg1) { } @Override public void resume() { } } I implement above code but I can not achieve higher moving speed of the ball

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  • Google I/O 2011: Accelerated Android Rendering

    Google I/O 2011: Accelerated Android Rendering Romain Guy, Chet Haase Android 3.0 introduced a new hardware accelerated 2D rendering pipeline. In this talk, you will be introduced to the overall graphics architecture of the Android platform and get acquainted with the various rendering APIs at your disposal. You will learn how to choose the one that best fits your application. This talk will also deliver tips and tricks on how to use the new hardware accelerated pipeline to its full potential. From: GoogleDevelopers Views: 11086 62 ratings Time: 48:58 More in Science & Technology

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  • Google BigQuery - Best Practices for Loading your Data and open Office Hours

    Google BigQuery - Best Practices for Loading your Data and open Office Hours Michael Manoochehri and Ryan Boyd from the DevRel team for cloud data services will be streaming to you live! They'll be discussing how to load your data into BigQuery and the various options available -- from commercial ETL tools to App Engine's Pipeline API and MapReduce frameworks, to simple UNIX command-line tools. They'll then open it up for a general office hours on ingestion and other topics. Please use the moderator link to ask your questions. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Google I/O 2012 - High Performance HTML5

    Google I/O 2012 - High Performance HTML5 For years we built web apps that far outpaced the capabilities of the browsers they ran in. Just as the browsers were catching up HTML5 came on the scene - video and audio, canvas, SVG, app cache, localStorage, @font-face, and more. Now the browsers are racing to stay ahead of the wave that's building as developers adopt these new capabilities. Is your HTML5 app going to ride the wave or be dashed on the rocks leaving users stranded? Learn which HTML5 features to seek out and which to avoid when it comes to building fast HTML5 web apps. This session will be live captioned. From: GoogleDevelopers Views: 91 1 ratings Time: 01:02:07 More in Science & Technology

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  • Introduction to Google Apps Script Triggers

    Introduction to Google Apps Script Triggers Love Apps Script, but wish that it would just automatically work in the background? We've got just the thing for you - Triggers! This show will be an introductory level show about how to set up Apps Script so your scripts are run on a schedule, or in response to certain events like a spreadsheet being edited or a form submission. We'll talk about what triggers are, how to manually schedule triggers, how to programmatically create them, and some of the cool things you can do with them. From: GoogleDevelopers Views: 87 13 ratings Time: 50:17 More in Science & Technology

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  • Increase moving speed of body

    - by Siddharth
    How to move ball speedily on the screen using box2d in libGDX? public class Box2DDemo implements ApplicationListener { private SpriteBatch batch; private TextureRegion texture; private World world; private Body groundDownBody, groundUpBody, groundLeftBody, groundRightBody, ballBody; private BodyDef groundBodyDef1, groundBodyDef2, groundBodyDef3, groundBodyDef4, ballBodyDef; private PolygonShape groundDownPoly, groundUpPoly, groundLeftPoly, groundRightPoly; private CircleShape ballPoly; private Sprite sprite; private FixtureDef fixtureDef; private Vector2 ballPosition; private Box2DDebugRenderer renderer; Vector2 vector2; @Override public void create() { texture = new TextureRegion(new Texture( Gdx.files.internal("img/red_ring.png"))); sprite = new Sprite(texture); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); batch = new SpriteBatch(); world = new World(new Vector2(0.0f, -10.0f), false); groundBodyDef1 = new BodyDef(); groundBodyDef1.type = BodyType.StaticBody; groundBodyDef1.position.x = 0.0f; groundBodyDef1.position.y = 0.0f; groundDownBody = world.createBody(groundBodyDef1); groundBodyDef2 = new BodyDef(); groundBodyDef2.type = BodyType.StaticBody; groundBodyDef2.position.x = 0f; groundBodyDef2.position.y = Gdx.graphics.getHeight(); groundUpBody = world.createBody(groundBodyDef2); groundBodyDef3 = new BodyDef(); groundBodyDef3.type = BodyType.StaticBody; groundBodyDef3.position.x = 0f; groundBodyDef3.position.y = 0f; groundLeftBody = world.createBody(groundBodyDef3); groundBodyDef4 = new BodyDef(); groundBodyDef4.type = BodyType.StaticBody; groundBodyDef4.position.x = Gdx.graphics.getWidth(); groundBodyDef4.position.y = 0f; groundRightBody = world.createBody(groundBodyDef4); groundDownPoly = new PolygonShape(); groundDownPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.density = 0f; fixtureDef.restitution = 1f; fixtureDef.friction = 0f; fixtureDef.shape = groundDownPoly; fixtureDef.filter.groupIndex = 0; groundDownBody.createFixture(fixtureDef); groundUpPoly = new PolygonShape(); groundUpPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundUpPoly; fixtureDef.filter.groupIndex = 0; groundUpBody.createFixture(fixtureDef); groundLeftPoly = new PolygonShape(); groundLeftPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundLeftPoly; fixtureDef.filter.groupIndex = 0; groundLeftBody.createFixture(fixtureDef); groundRightPoly = new PolygonShape(); groundRightPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundRightPoly; fixtureDef.filter.groupIndex = 0; groundRightBody.createFixture(fixtureDef); ballPoly = new CircleShape(); ballPoly.setRadius(16f); fixtureDef = new FixtureDef(); fixtureDef.shape = ballPoly; fixtureDef.density = 1f; fixtureDef.friction = 1f; fixtureDef.restitution = 1f; ballBodyDef = new BodyDef(); ballBodyDef.type = BodyType.DynamicBody; ballBodyDef.position.x = (int) 200; ballBodyDef.position.y = (int) 200; ballBody = world.createBody(ballBodyDef); // ballBody.setLinearVelocity(200f, 200f); // ballBody.applyLinearImpulse(new Vector2(250f, 250f), // ballBody.getLocalCenter()); ballBody.createFixture(fixtureDef); renderer = new Box2DDebugRenderer(true, false, false); } @Override public void dispose() { ballPoly.dispose(); groundLeftPoly.dispose(); groundUpPoly.dispose(); groundDownPoly.dispose(); groundRightPoly.dispose(); world.destroyBody(ballBody); world.dispose(); } @Override public void pause() { } @Override public void render() { world.step(1f/30f, 3, 3); Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); vector2 = ballBody.getLinearVelocity(); System.out.println("X=" + vector2.x + " Y=" + vector2.y); ballPosition = ballBody.getPosition(); renderer.render(world,batch.getProjectionMatrix()); // int preX = (int) (vector2.x / Math.abs(vector2.x)); // int preY = (int) (vector2.y / Math.abs(vector2.y)); // // if (Math.abs(vector2.x) == 0.0f) // ballBody1.setLinearVelocity(1.4142137f, vector2.y); // else if (Math.abs(vector2.x) < 1.4142137f) // ballBody1.setLinearVelocity(preX * 5, vector2.y); // // if (Math.abs(vector2.y) == 0.0f) // ballBody1.setLinearVelocity(vector2.x, 1.4142137f); // else if (Math.abs(vector2.y) < 1.4142137f) // ballBody1.setLinearVelocity(vector2.x, preY * 5); batch.draw(sprite, (ballPosition.x - (texture.getRegionWidth() / 2)), (ballPosition.y - (texture.getRegionHeight() / 2))); batch.end(); } @Override public void resize(int arg0, int arg1) { } @Override public void resume() { } } I implement above code but I can not achieve higher moving speed of the ball

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  • Javascript errors from Google Adsense

    - by Arjun
    Hey there, On several of my adsense running sites, I have been getting the following errors: Unable to post message to [http://]googleads.g.doubleclick.net. Recipient has origin http://www.anekdotz.com. Unsafe JavaScript attempt to access frame with URL [http://]www.anekdotz.com/ from frame with URL [http://]googleads.g.doubleclick.net/pagead/ads?client=ca-pub-9099580055602120&output=html&h=250&slotname=9210181593&w=300&flash=10.0.42&url=http%3A%2F%2Fwww.anekdotz.com%2F&dt=1269901036429&correlator=1269901036438&frm=0&ga_vid=711000587.1269901037&ga_sid=1269901037&ga_hid=654061172&ga_fc=0&u_tz=-240&u_his=2&u_java=1&u_h=900&u_w=1440&u_ah=878&u_aw=1436&u_cd=24&u_nplug=10&u_nmime=101&biw=1365&bih=806&eid=44901212&fu=0&ifi=1&dtd=153&xpc=Xkfk1oufPQ&p=http%3A//www.anekdotz.com. Domains, protocols and ports must match. (from the Chrome javascript console) The ads seem to show properly and it doesn't affect my native javascript code. However sometimes these errors seem to slow down page loading. How can I fix this problem? (I modified the URLs to let me post this as I'm a new user)

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