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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • WPF - How to properly reference a class from XAML

    - by Andy T
    OK, this is a super super noob question, one that I'm almost embarrassed to ask... I want to reference a class in my XAML file. It's a DataTemplateSelector for selecting the right edit template for a DataGrid column. Anyway, I've written the class into my code behind, added the local namespace to the top of top of the XAML, but when I try to reference the class from the XAML, it tells me the class does not exist in the local namespace. I must be missing something really really simple but I just can't understand it... Here's my code. XAML: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:tk="http://schemas.microsoft.com/wpf/2008/toolkit" xmlns:local="clr-namespace:CustomFields" xmlns:col="clr-namespace:System.Collections;assembly=mscorlib" xmlns:sys="clr-namespace:System;assembly=mscorlib" x:Class="CustomFields.MainWindow" x:Name="Window" Title="Define Custom Fields" Width="425" Height="400" MinWidth="425" MinHeight="400"> <Window.Resources> <ResourceDictionary> <local:RangeValuesEditTemplateSelector> blah blah blah... </local:RangeValuesEditTemplateSelector> </ResourceDictionary> </Window.Resources> C#: namespace CustomFields { /// /// Interaction logic for MainWindow.xaml /// public partial class MainWindow : Window { public MainWindow() { this.InitializeComponent(); // Insert code required on object creation below this point. } } public class RangeValuesEditTemplateSelector : DataTemplateSelector { public RangeValuesEditTemplateSelector(){ MessageBox.Show("hello"); } } } Any ideas what I'm doing wrong? I thought this should be simple as 1-2-3... Thanks! AT

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  • how to match var/id to class

    - by circey
    Hi. I'm new to jquery and, in addition, I think I'm having a brain freeze. I have a number of links with different ids. I want to match the clicked link with a div with the corresponding class so the div will show/hide/toggle as appropriate. I have: <script type="text/javascript"> $(document).ready(function() { $('.folioBox').hide(); $('a.interface').click(function(){ var currentId = $(this).attr('id'); var currentBox = $('.folioBox .' + currentId); $(currentBox).toggle(400); }); }); </script> <a class="interface" id="apple">Apple flavor</a> <a class="interface" id="banana">Banana flavor</a> <a class="interface" id="cherry">Cherry flavor</a> <div class="folioBox apple">content</div> <div class="folioBox banana">content</div> <div class="folioBox cherry">content</div> I just can't get it to work and I can't figure out whether I would be best using match or find or filter. Some assistance would be much appreciated!

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  • Why do case class companion objects extend FunctionN?

    - by retronym
    When you create a case class, the compiler creates a corresponding companion object with a few of the case class goodies: an apply factory method matching the primary constructor, equals, hashCode, and copy. Somewhat oddly, this generated object extends FunctionN. scala> case class A(a: Int) defined class A scala> A: (Int => A) res0: (Int) => A = <function1> This is only the case if: There is no manually defined companion object There is exactly one parameter list There are no type arguments The case class isn't abstract. Seems like this was added about two years ago. The latest incarnation is here. Does anyone use this, or know why it was added? It increases the size of the generated bytecode a little with static forwarder methods, and shows up in the #toString() method of the companion objects: scala> case class A() defined class A scala> A.toString res12: java.lang.String = <function0>

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  • How do I use a variable within an extended class public variable

    - by Gerry Humphrey
    Have a class that I am using, I am overriding variables in the class to change them to what values I need, but I also not sure if or how to handle an issue. I need to add a key that is generated to each of this URLs before the class calls them. I cannot modify the class file itself. use Theme/Ride class ETicket extends Ride { public $key='US20120303'; // Not in original class public $accessURL1 = 'http://domain.com/keycheck.php?key='.$key; public $accessURL2 = 'http://domain.com/keycheck.php?key='.$key; } I understand that you cannot use a variable in the setting of the public class variables. Just not sure what would be the way to actually do something like this in the proper format. My OOP skills are weak. I admit it. So if someone has a suggestion on where I could read up on it and get a clue, it would be appreciated as well. I guess I need OOP for Dummies. =/

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  • Nested Class member function can't access function of enclosing class. Why?

    - by Rahul
    Please see the example code below: class A { private: class B { public: foobar(); }; public: foo(); bar(); }; Within class A & B implementation: A::foo() { //do something } A::bar() { //some code foo(); //more code } A::B::foobar() { //some code foo(); //<<compiler doesn't like this } The compiler flags the call to foo() within the method foobar(). Earlier, I had foo() as private member function of class A but changed to public assuming that B's function can't see it. Of course, it didn't help. I am trying to re-use the functionality provided by A's method. Why doesn't the compiler allow this function call? As I see it, they are part of same enclosing class (A). I thought the accessibility issue for nested class meebers for enclosing class in C++ standards was resolved. How can I achieve what I am trying to do without re-writing the same method (foo()) for B, which keeping B nested within A? I am using VC++ compiler ver-9 (Visual Studio 2008). Thank you for your help.

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  • :first-child fails when an element of a different class is dynamically inserted above

    - by koko
    So, I've encountered a situation where inserting an element of a different class/id breaks all css-rules on that :first-child. <div id="nav"> <div class="nSub">abcdef</div> <div class="nSub">abcdef</div> <div class="nSub">abcdef</div> <div class="nSub">abcdef</div> <div class="nSub">abcdef</div> </div> .nSub:first-child { margin-top:15px; -moz-border-radius-topleft:5px; /* ... */ } .nSub { background:#666; /* ... */ } .nSub:last-child { -moz-border-radius-bottomleft:5px; /* ... */ } As soon as I insert an element of another class/id above, like this: $('nav').insert({top:'<div id="newWF"></div>'}); all declarations for .nSub:first-child are being ignored in both FF 3.6 and Safari 4.

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  • Drawbacks with using Class Methods in Objective C.

    - by RickiG
    Hi I was wondering if there are any memory/performance drawbacks, or just drawbacks in general, with using Class Methods like: + (void)myClassMethod:(NSString *)param { // much to be done... } or + (NSArray*)myClassMethod:(NSString *)param { // much to be done... return [NSArray autorelease]; } It is convenient placing a lot of functionality in Class Methods, especially in an environment where I have to deal with memory management(iPhone), but there is usually a catch when something is convenient? An example could be a thought up Web Service that consisted of a lot of classes with very simple functionality. i.e. TomorrowsXMLResults; TodaysXMLResults; YesterdaysXMLResults; MondaysXMLResults; TuesdaysXMLResults; . . . n I collect a ton of these in my Web Service Class and just instantiate the web service class and let methods on this class call Class Methods on the 'Results' Classes. The classes are simple but they handle large amount of Xml, instantiate lots of objects etc. I guess I am asking if Class Methods lives or are treated different on the stack and in memory than messages to instantiated objects? Or are they just instantiated and pulled down again behind the scenes and thus, just a way of saving a few lines of code?

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  • How do I call +class methods in Objective C without referencing the class?

    - by TimM
    I have a series of "policy" objects which I thought would be convenient to implement as class methods on a set of policy classes. I have specified a protocol for this, and created classes to conform to (just one shown below) @protocol Counter +(NSInteger) countFor: (Model *)model; @end @interface CurrentListCounter : NSObject <Counter> +(NSInteger) countFor: (Model *)model; @end I then have an array of the classes that conform to this protocol (like CurrentListCounter does) +(NSArray *) availableCounters { return [[[NSArray alloc] initWithObjects: [CurrentListCounter class],[AllListsCounter class], nil] autorelease]; } Notice how I am using the classes like objects (and this might be my problem - in Smalltalk classes are objects like everything else - I'm not sure if they are in Objective-C?) My exact problem is when I want to call the method when I take one of the policy objects out of the array: id<Counter> counter = [[MyModel availableCounters] objectAtIndex: self.index]; return [counter countFor: self]; I get a warning on the return statement - it says -countFor: not found in protocol (so its assuming its an instance method where I want to call a class method). However as the objects in my array are instances of class, they are now like instance methods (or conceptually they should be). Is there a magic way to call class methods? Or is this just a bad idea and I should just create instances of my policy objects (and not use class methods)?

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  • Unable to Get values from Web Form to a PHP Class to Display

    - by kentrenholm
    I am having troubles getting the value from my variables submitted via a web form using a PHP class file. Here is my structure of the web page: Order Form Page Process.php Page Book.php Page I can easily get the user data entered (on Order Form Page), process, and display it on the Process.php page. The issue is that I must create a Book class and print the details of the data using the Book class. I have an empty constructor printing out "created" so I know my constructor is being called. I also am able to print the word "title" so I know I can print to the screen by using the Book class. My issue is that I can't get values in my variables in the Book class. Here is my variable declaration: private $title; Here is my printDetails function: public function printDetails () { echo "Title: " . $this->title . "<br />"; } Here is my new instance of the book class: $bookNow = new book; Here are my get and set functions: function __getTitle($title) { return $this->$title; } function __setTitle($title,$value) { $this->$title = $value; } I do have four other variables that I'm looking to display as well. Each of those have their own variable declaration, a line in printDetails, and their own setter and getter. Lastly, I also have a call to the Book class in my process PHP. It looks like this: function __autoload($book) { include $book . '.php'; } $bookNow = new book(); Any help, much appreciated. It must be something so very small (I'm hoping).

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  • dyld: Library not loaded: /System/Library/Frameworks/UIKit.framework/UIKit

    - by jimbo
    Hi All, Please bear with me, newbie just learning the ropes. I am getting the below message, when I try and run my app, it quiets, but then does let me re-open fine after the first quit. I tried a few things and if I turn on if i 'activate breakpoints' it all works fine... Tried a few suggestions, 'deleting build folder', 'restarting xCode' nothing seems to work... dyld: Library not loaded: /System/Library/Frameworks/UIKit.framework/UIKit Referenced from: /Volumes/MyBook/Apps/CToolBox/build/Debug-iphonesimulator/CToolBox.app/CToolBox Reason: image not found The Debugger has exited due to signal 5 (SIGTRAP).The Debugger has exited due to signal 5 (SIGTRAP). Thanks in advance.

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  • How do you overide a class that is called by another class with parent::method

    - by dan.codes
    I am trying to extend Mage_Catalog_Block_Product_View I have it setup in my local directory as its own module and everything works fine, I wasn't getting the results that I wanted. I then saw that another class extended that class as well. The method I am trying to override is the protected function _prepareLayout() This is the function class Mage_Review_Block_Product_View extends Mage_Catalog_Block_Product_View protected function _prepareLayout() { $this-&gt;getLayout()-&gt;createBlock('catalog/breadcrumbs'); $headBlock = $this-&gt;getLayout()-&gt;getBlock('head'); if ($headBlock) { $title = $this-&gt;getProduct()-&gt;getMetaTitle(); if ($title) { $headBlock-&gt;setTitle($title); } $keyword = $this-&gt;getProduct()-&gt;getMetaKeyword(); $currentCategory = Mage::registry('current_category'); if ($keyword) { $headBlock-&gt;setKeywords($keyword); } elseif($currentCategory) { $headBlock-&gt;setKeywords($this-&gt;getProduct()-&gt;getName()); } $description = $this-&gt;getProduct()-&gt;getMetaDescription(); if ($description) { $headBlock-&gt;setDescription( ($description) ); } else { $headBlock-&gt;setDescription( $this-&gt;getProduct()-&gt;getDescription() ); } } return parent::_prepareLayout(); } I am trying to modify it just a bit with the following, keep in mind I know there is a title prefix and suffix but I needed it only for the product page and also I needed to add text to the description. class MyCompany_Catalog_Block_Product_View extends Mage_Catalog_Block_Product_View protected function _prepareLayout() { $storeId = Mage::app()-&gt;getStore()-&gt;getId(); $this-&gt;getLayout()-&gt;createBlock('catalog/breadcrumbs'); $headBlock = $this-&gt;getLayout()-&gt;getBlock('head'); if ($headBlock) { $title = $this-&gt;getProduct()-&gt;getMetaTitle(); if ($title) { if($storeId == 2){ $title = "Pool Supplies Fast - " .$title; $headBlock-&gt;setTitle($title); } $headBlock-&gt;setTitle($title); }else{ $path = Mage::helper('catalog')-&gt;getBreadcrumbPath(); foreach ($path as $name =&gt; $breadcrumb) { $title[] = $breadcrumb['label']; } $newTitle = "Pool Supplies Fast - " . join($this-&gt;getTitleSeparator(), array_reverse($title)); $headBlock-&gt;setTitle($newTitle); } $keyword = $this-&gt;getProduct()-&gt;getMetaKeyword(); $currentCategory = Mage::registry('current_category'); if ($keyword) { $headBlock-&gt;setKeywords($keyword); } elseif($currentCategory) { $headBlock-&gt;setKeywords($this-&gt;getProduct()-&gt;getName()); } $description = $this-&gt;getProduct()-&gt;getMetaDescription(); if ($description) { if($storeId == 2){ $description = "Pool Supplies Fast - ". $this-&gt;getProduct()-&gt;getName() . " - " . $description; $headBlock-&gt;setDescription( ($description) ); }else{ $headBlock-&gt;setDescription( ($description) ); } } else { if($storeId == 2){ $description = "Pool Supplies Fast: ". $this-&gt;getProduct()-&gt;getName() . " - " . $this-&gt;getProduct()-&gt;getDescription(); $headBlock-&gt;setDescription( ($description) ); }else{ $headBlock-&gt;setDescription( $this-&gt;getProduct()-&gt;getDescription() ); } } } return Mage_Catalog_Block_Product_Abstract::_prepareLayout(); } This executs fine but then I notice that the following class Mage_Review_Block_Product_View_List extends which extends Mage_Review_Block_Product_View and that extends Mage_Catalog_Block_Product_View as well. Inside this class they call the _prepareLayout as well and call the parent with parent::_prepareLayout() class Mage_Review_Block_Product_View_List extends Mage_Review_Block_Product_View protected function _prepareLayout() { parent::_prepareLayout(); if ($toolbar = $this-&gt;getLayout()-&gt;getBlock('product_review_list.toolbar')) { $toolbar-&gt;setCollection($this-&gt;getReviewsCollection()); $this-&gt;setChild('toolbar', $toolbar); } return $this; } So obviously this just calls the same class I am extending and runs the function I am overiding but it doesn't get to my class because it is not in my class hierarchy and since it gets called after my class all the stuff in the parent class override what I have set. I'm not sure about the best way to extend this type of class and method, there has to be a good way to do this, I keep finding I am running into issues when trying to overide these prepare methods that are derived from the abstract classes, there seems to be so many classes overriding them and calling parent::method. What is the best way to override these functions?

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  • how to link static library into dynamic library in gcc

    - by bob
    Under gcc (g++), I have compiled a static .a (call it some_static_lib.a) library. I want to link (is that the right phrase?) this .a file into another dynamic library (call it libsomeDyn.so) that I'm building. Though the .so compiles, I don't see content of .a under .so using nm command: /usr/bin/g++ -fPIC -g -O2 -Wall -Werror -pipe -march=pentium3 -mtune=prescott -MD -D_FILE_OFFSET_BITS=64 -DLINUX -D_GNU_SOURCE -D_THREAD_SAFE -DUSE_STD_YUTSTRING -DNO_FACTORY -I../../../../../../../../ -I../../../../../../../..//libraries -Wl,-rpath,/usr/lib -o libsomeDyn.so some.o another.o some_static_lib.a -shared -Wl -x -Wl,-soname,libsomeDyn.so I do not see functions under some_static_lib.a under libsomeDyn.so. What am I doing wrong?

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  • C# Hiding, overriding and calling function from base class.

    - by Lukasz Lysik
    I'm learning C# and I encountered the following problem. I have two classes: base and derived: class MyBase { public void MyMethod() { Console.WriteLine("MyBase::MyMethod()"); } } class MyDerived: MyBase { public void MyMethod() { Console.WriteLine("MyDerived::MyMethod()"); } } For now, without virtual and override key words. When I compile this I get the warning (which is of course expected) that I try to hide MyMethod from MyBase class. What I want to do is to call the method from the base class having an instance of derived class. I do this like this: MyDerived myDerived = new MyDerived(); ((MyBase)myDerived).MyMethod(); It works fine when I do not specify any virtual, etc. keywords in the methods. I tried to put combination of the keywords and I got the following results: | MyBase::MyMethod | MyDerived::MyMethod | Result printed on the console | | -----------------|---------------------|-------------------------------| | - | - | MyBase::MyMethod() | | - | new | MyBase::MyMethod() | | virtual | new | MyBase::MyMethod() | | virtual | override | MyDerived::MyMethod() | I hope the table is clear to you. I have two questions: Is it the correct way to call the function from the base class (((MyBase)myDerived).MyMethod();)? I know about base keyword, but it can be called only from the inside of the derived class. Is it right? Why in the last case (with virtual and override modifiers) the method which was called came from the derived class? Would you please explain that?

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  • Get class instance by class name string

    - by VDVLeon
    Hi all, I noticed the function Object.factory(char[] className) in D. But it does not work like I hoped it would work; it does not work ;) An example: import std.stdio; class TestClass { override string toString() { return typeof(this).stringof; // TestClass } }; void main(string[] args) { auto i = Object.factory("TestClass"); if (i is null) { writeln("Class not found"); } else { writeln("Class string: " ~ i); } } I think this should result in the message: "Class string: TestClass" but it says "Class not found". Does anybody know why this happens and how I could fix it ? Or do I need to make my own class factory. For example by make a class with a static array Object[string] classes; with class instances. When I want a new instance I do this: auto i = (className in classes); if (i is null) { return null; } return i.classinfo.create();

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  • jQuery - toggle the class of a parent element?

    - by Nike
    Hello, again. I have a few list elements, like this: <li class="item"> <a class="toggle"><h4>ämne<small>2010-04-17 kl 12:54 by <u>nike1</u></small></h4></a> <div class="meddel"> <span> <img style="max-width: 70%; min-height: 70%;" src="profile-images/nike1.jpg" alt="" /> <a href="account.php?usr=47">nike1</a> </span> <p>text</p> <span style="clear: both; display: block;"></span> </div> </li> <li class="item odd"> <a class="toggle"><h4>test<small>2010-04-17 kl 15:01 by <u>nike1</u></small></h4></a> <div class="meddel"> <span> <img style="max-width: 70%; min-height: 70%;" src="profile-images/nike1.jpg" alt="" /> <a href="account.php?usr=47">nike1</a> </span> <p>test meddelande :) [a]http://youtube.com[/a]</p> <span style="clear: both; display: block;"></span> </div> </li> And i'm trying to figure out how to make it so that when you click a link with the class .toggle, the parent element (the li element) will toggle the class .current. I'm not sure if the following code is correct or not, but it's not working. $(this).parent('.item').toggleClass('.current', addOrRemove); Even if i remove "('.item')", it doesn't seem to make any difference. So, any ideas? Thanks in advance, -Nike

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  • Fastest python/C++ multimedia library

    - by Matthew Mitchell
    I'm using pyglet for my OpenGL based game but is it the fastest library out there which has a python wrapper? I could create a C++ extension and use any C++ multimedia library. Are there any C++ libraries that are worth investing time into or is it not worth the extra work? Thank you.

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  • Redefine folder structure of document library with metadata

    - by Sachin
    Hi all, I have a problem in my sharepoint document library structure. Currently the document library consiste of folder sub-folder structure to store a document categorywise. Now our client want to redefine this folder structure with a metadata structure. Can any one tell me how can I use metadata instade of folder sub folder structure..? any related articles or links will be appriciated. Thanks Sachin

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