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  • Allowing AsyncTask to Manipulate Values in Different Activity Classes

    - by Matt
    Hi guys, This title may seem strange, so let me try to explain what I'm trying to do. I have several activity classes, each representing a different view in my application. My initial activity class gets loaded when the application launches. The user enters values and eventually a TCP socket is opened, and I then use AsyncTask to listen for and respond to messages from the server. I'd like for this AsyncTask class to essentially listen until the app is closed/error condition reached, and be able to update values in other activity classes after they are started. Does this make sense (it's been a long, frustrating night)? I know that static activity class references are bad practice, and touching the UI thread from other activities is bad as well, but I'm having trouble finding a clean solution to this problem. Maybe using AsyncTask is not the best approach here? Should I be using a service instead or something else entirely? Thanks in advance.

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  • Junit 4 test suite and individual test classes

    - by Hypnus
    I have a JUnit 4 test suite with BeforeClass and AfterClass methods that make a setup/teardown for the following test classes. What I need is to run the test classes also by them selves, but for that I need a setup/teardown scenario (BeforeClass and AfterClass or something like that) for each test class. The thing is that when I run the suite I do not want to execute the setup/teardown before and after each test class, I only want to execute the setup/teardown from the test suite (once). Is it possible ? Thanks in advance.

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  • PHP5: restrict access to function to certain classes

    - by Tim
    Is there a way in PHP5 to only allow a certain class or set of classes to call a particular function? For example, let's say I have three classes ("Foo", "Bar", and "Baz"), all with similarly-named methods, and I want Bar to be able to call Foo::foo() but deny Baz the ability to make that call: class Foo { static function foo() { print "foo"; } } class Bar { static function bar() { Foo::foo(); print "bar"; } // Should work } class Baz { static function baz() { Foo::foo; print "baz"; } // Should fail } Foo::foo(); // Should also fail There's not necessarily inheritance between Foo, Bar, and Baz, so the use of protected or similar modifiers won't help; however, the methods aren't necessarily static (I made them so here for the simplicity of the example).

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  • using spl_autoload_register to load classes that extends to another class

    - by Fred Gustavo
    Well, i got this oop: abstract class TestSystemUtils { abstract public function __run(); /* utils funcs */ } class TestSystem extends TestSystemUtils { protected $body; protected $out; function __construct() { } public function __run() { } } I got a directory with many modules, each module is a class that extends TestSystem but i don't want to include all them modules then in method __run i make a dbconnection get these modules that will be used, but in this point idk the right way to 'include' these files i can use __autoload func but idk if i should call these classes inside the class TestSystem or not, all modules need to use these two variables 'body' and 'out' ... Well what's the right way to do it? someone could help me please. Module classes look like: class mod01 extends TestSystem { } thanks.

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  • Sound Manager Classes for Windows (C# or C++ .Net 2.0)

    - by Yakov
    Hi guys! I need some classes for playing short wav sounds, this classes would load this wav files into memory when an instance created, play sounds in background when needed, release this wav files from memory when an instance disposed. How can I do this on C# for windows (.Net 2.0)? (Win API's sndPlaySound, OpenAL or may be any wrapper) Ideally I would love to find an exist solution that simple and able to solve my task. Do you know any solutions for this issue? Thankx for your time.

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  • two classes contain objects of each other

    - by Julz
    hi, i hope there's a simple answer to this. without getting too complicated i have two classes. an "Animal" and a "Cell" Cell contains an Animal as a member. Animal has methods that accept Cells in their parameters. i'm just confused as to how i #include each class the others header? i've only ever had to go up a chain of classes and just included the last class header in the next and so on, but this circular situation has me a bit lost. i hope that makes sense, any help greatly appreciated.

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  • Xcode debugger showing assembler for nested classes in a static library

    - by Massif
    I have a project A which creates a static library. I have a project B which uses this library. When I am debugging project B, certain functions within project A will display assembler when stepped into or when a breakpoint set inside them is hit. In the debug navigator, the line containing the function is grey instead of black. The strange part is that other functions in the same source file have no problems displaying. The thing that all these functions seem to have in common is that they belong to nested classes. However, I'm not totally convinced that this is the issue since functions from other nested classes display correctly. Does anyone know the cause of this?

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  • Linking/Combining Type Classes in Haskell

    - by thegravian
    Say I have two type classes defined as follows that are identical in function but different in names: class Monad m where (>>=) :: m a -> (a -> m b) -> m b return :: a -> m a class PhantomMonad p where pbind :: p a -> (a -> p b) -> p b preturn :: a -> p b Is there a way to tie these two classes together so something that is an instance of PhantomMonad will automatically be an instance of Monad, or will instances for each class have to be explicitly written? Any insight would be most appreciated, thanks!

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  • Performance side effect with static internal Util classes?

    - by Fostah
    For a util class that contains a bunch of static functionality that's related to the same component, but has different purposes, I like to use static internal classes to organize the functionality, like so: class ComponentUtil { static class Layout { static int calculateX(/* ... */) { // ... } static int calculateY(/* ... */) { // ... } } static class Process { static int doThis(/* ... */) { // ... } static int doThat(/* ... */) { // ... } } } Is there any performance degradation using these internal classes vs. just having all the functionality in the Util class?

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  • Laravel 4 Aliases in custom classes

    - by Leonel Franchelli
    i want to use the alias classes on laravel 4 "facades" like App::method , Config::method. Well the thing is that i create a custom class and i have to import the namespaces like <?php namespace Face\SocialHandlers; use Illuminate\Support\Facades\App; use Illuminate\Support\Facades\Config; class FacebookHandler implements SocialHandlerInterface { public function registrar($perfil) { Config::get('facebook'); } } is there any way to use those classes like in controllers or routes files of the framework ? like <?php namespace Face\SocialHandlers; //use Illuminate\Support\Facades\App; //use Illuminate\Support\Facades\Config; class FacebookHandler implements SocialHandlerInterface { public function registrar($perfil) { Config::get('facebook'); } } Cya ps: sry for my english

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  • Distribution of many small classes

    - by Moo-Juice
    Hi All, I have a base class called EventArgs. Derived from this are many, many specializations that represent event arguments for a particular kind of event. Consumers of these events may need some, many, or very few of these argument classes. My question is, would you provide a header file for each type (e.g, 50+ header files for the varying ones), would you try to group them in to families and have a 'common' header file for those, or would you throw caution to the window and throw them in to one easy-of-use header file that can just be included? Another approach might be to have 50 header files, and then I could introduce some "family" header files that included particular ones. Not sure about the naming conventions for these kinds of things so it is obvious what is where. I know there may not be a hard and fast rule, but wondering what other developers have done when they find themselves writing many little classes. Thanks in advance.

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  • Eclipse on Ubuntu: Rectangles instead of Strings and some Java methods and classes

    - by Claus Hausberger
    after upgrading from Ubuntu 9.04. to 11.04 (new installation), I have weird problems with the Eclipse editor. With the Eclipse PyDev plugin, whenever I typ single quoted strings like 'bla', they appear as rectangles (both the quotes as well as the string). First I thought this was a problem with the PyDev plugin, but it also happens with Java and Scala Plugins. With Java, it happens, for example, when typing System.out.println("bla") and then "out" is shown as rectangles only. Weird is that for about half a second I see "System.out.println" and then the editor changes it to System.[][][].println (not really [] (here I used two brackets), it is shown as rectangles). This is very weird. I've never had this before with any Ubuntu, Java or Eclipse version. Currently, I use: Ubuntu 11.04. Eclipse 3.6 Java 1.6.0_25 The latest plugins for Python (2.1) and Scala (beta 5) where used. Eclipse and Ubuntu Terminal is set to UTF-8. The problem also happens when using KDE instead of Gnome. I doubt is has anything to do with Java as I use the same versions on older Ubuntu installations (10.04, 9.10, etc) at work. It does not happen with Netbeans. But I saw once error dialog message from the Update Manager where there were some rectangles in the error widget. Maybe this is the same problem Any ideas what could be wrong here and how to fix this? Eclipse is unusable but I need this for work and also for Scala and Python (the Eclipse plugins for those are very good now). Claus

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  • Hiera + Puppet classes

    - by Amadan
    I'm trying to figure out Puppet (3.0) and how it relates to built-in Hiera. So this is what I tried, an extremely simple example (I'll make a more complex hierarchy when I manage to get the simple one working): # /etc/puppet/hiera.yaml :backends: - yaml :hierarchy: - common :yaml: :datadir: /etc/puppet/hieradata # /etc/puppet/hieradata/common.yaml test::param: value # /etc/puppet/modules/test/manifests/init.pp class test ($param) { notice($param) } # /etc/puppet/manifests/site.pp include test If I directly apply it, it's fine: $ puppet apply /etc/puppet/manifests/site.pp Scope(Class[Test]): value If I go through puppet master, it's not fine: $ puppet agent --test Could not retrieve catalog from remote server: Error 400 on SERVER: Must pass param to Class[Test] at /etc/puppet/manifests/site.pp:1 on node <nodename> What am I missing? EDIT: I just left the office but a thought struck me: I should probably restart puppet master so it can see the new hiera.conf. I'll try that on Monday; in the meantime, if anyone figures out some not-it problem, I'd appreciate it :)

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  • Is there an way to get the top level classes included in a puppet node?

    - by pwan
    Is there an easy way to return the top level classes applied to a node. By this I mean the classes included in a node definition or ENC equivalent For example with the sample node below, I'd like to return 'return::me' and 'return::me2' for somehost, but not 'dontreturn::me' class return::me { include dontreturn::me } node "somehost" { include return::me include return::me2 } I see that /var/lib/puppet/state/classes.txt includes the full list of classes applied to the node, but that includes any additional classes included by to the top level classes. Is there some way to get at this data with a puppet faces command ? I suspect 'puppet nodes' might be useful, but I haven't been able to get it return what I what.

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  • Puppet inheritance of parametrized classes

    - by paweloque
    I have a situation in puppet where I want to inherit from a parametrized class: class base ($basepath) { ... } class extends_base ($ext_param) inherits base { ... } Now trying to instantiate the extends_base class I get the following error message: Must pass basepath to Class[Base] However, I don't see a way how to pass the basepath parameter to the Base class.. I tried to pass the param in the Class[Extends_base] definition, puppet doesn't like this either.

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  • Generating Java classes out of XMLSchema.xsd using JAXB

    - by Christian Schulz
    I'm using jaxb to generate java classes out of a xml schema. The schema imports XMLSchema.xsd and its content is used as an element in the document. If I remove the import and the reference to "xsd:schema" respectively then the binding compiler generates successfully the classes. If I do not then it would produce the following errors, which are the same if I would try to generate Java classes from the XMLSchema.xsd only! C:\Users\me"%JAXB%/xjc" -extension -d tmp/uisocketdesc -p uis.jaxb uisocketdesc.xsd -b xml_binding_test.xml -b xml_binding_test_2.xml -b xml_binding_test_3.xml parsing a schema... compiling a schema... [ERROR] A class/interface with the same name "uis.jaxb.ComplexType" is already in use. Use a class customization to resolve this conflict. line 612 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] (Relevant to above error) another "ComplexType" is generated from here. line 440 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] A class/interface with the same name "uis.jaxb.Attribute" is already in use. Use a class customization to resolve this conflict. line 364 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] (Relevant to above error) another "Attribute" is generated from here. line 1020 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] A class/interface with the same name "uis.jaxb.SimpleType" is already in use. Use a class customization to resolve this conflict. line 2278 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] (Relevant to above error) another "SimpleType" is generated from here. line 2222 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] A class/interface with the same name "uis.jaxb.Group" is already in use. Use a class customization to resolve this conflict. line 930 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] (Relevant to above error) another "Group" is generated from here. line 727 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] A class/interface with the same name "uis.jaxb.AttributeGroup" is already in use. Use a class customization to resolve this conflict. line 1062 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] (Relevant to above error) another "AttributeGroup" is generated from here. line 1026 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] A class/interface with the same name "uis.jaxb.Element" is already in use. Use a class customization to resolve this conflict. line 721 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] (Relevant to above error) another "Element" is generated from here. line 647 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] Two declarations cause a collision in the ObjectFactory class. line 1020 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] (Related to above error) This is the other declaration. line 364 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] Two declarations cause a collision in the ObjectFactory class. line 2278 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] (Related to above error) This is the other declaration. line 2222 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] Two declarations cause a collision in the ObjectFactory class. line 930 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] (Related to above error) This is the other declaration. line 727 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] Two declarations cause a collision in the ObjectFactory class. line 440 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] (Related to above error) This is the other declaration. line 612 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] Two declarations cause a collision in the ObjectFactory class. line 1026 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] (Related to above error) This is the other declaration. line 1062 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] Two declarations cause a collision in the ObjectFactory class. line 647 of "http://www.w3.org/2001/XMLSchema.xsd" [ERROR] (Related to above error) This is the other declaration. line 721 of "http://www.w3.org/2001/XMLSchema.xsd" Failed to produce code.

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  • Contructor parameters for dependent classes with Unity Framework

    - by Onisemus
    I just started using the Unity Application Block to try to decouple my classes and make it easier for unit testing. I ran into a problem though that I'm not sure how to get around. Looked through the documentation and did some Googling but I'm coming up dry. Here's the situation: I have a facade-type class which is a chat bot. It is a singleton class which handles all sort of secondary classes and provides a central place to launch and configure the bot. I also have a class called AccessManager which, well, manages access to bot commands and resources. Boiled down to the essence, I have the classes set up like so. public class Bot { public string Owner { get; private set; } public string WorkingDirectory { get; private set; } private IAccessManager AccessManager; private Bot() { // do some setup // LoadConfig sets the Owner & WorkingDirectory variables LoadConfig(); // init the access mmanager AccessManager = new MyAccessManager(this); } public static Bot Instance() { // singleton code } ... } And the AccessManager class: public class MyAccessManager : IAccessManager { private Bot botReference; public MyAccesManager(Bot botReference) { this.botReference = botReference; SetOwnerAccess(botReference.Owner); } private void LoadConfig() { string configPath = Path.Combine( botReference.WorkingDirectory, "access.config"); // do stuff to read from config file } ... } I would like to change this design to use the Unity Application Block. I'd like to use Unity to generate the Bot singleton and to load the AccessManager interface in some sort of bootstrapping method that runs before anything else does. public static void BootStrapSystem() { IUnityContainer container = new UnityContainer(); // create new bot instance Bot newBot = Bot.Instance(); // register bot instance container.RegisterInstance<Bot>(newBot); // register access manager container.RegisterType<IAccessManager,MyAccessManager>(newBot); } And when I want to get a reference to the Access Manager inside the Bot constructor I can just do: IAcessManager accessManager = container.Resolve<IAccessManager>(); And elsewhere in the system to get a reference to the Bot singleton: // do this Bot botInstance = container.Resolve<Bot>(); // instead of this Bot botInstance = Bot.Instance(); The problem is the method BootStrapSystem() is going to blow up. When I create a bot instance it's going to try to resolve IAccessManager but won't be able to because I haven't registered the types yet (that's the next line). But I can't move the registration in front of the Bot creation because as part of the registration I need to pass the Bot as a parameter! Circular dependencies!! Gah!!! This indicates to me I have a flaw in the way I have this structured. But how do I fix it? Help!!

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  • Building Dynamic Classes in Objective C

    - by kjell_
    I'm a somewhat competent ruby programmer. Yesterday I decided to finally try my hand with Apple's Cocoa frameworks. Help me see things the ObjC way? I'm trying to get my head around objc_allocateClassPair and objc_registerClassPair. My goal is to dynamically generate a few classes and then be able to use them as I would any other class. Does this work in Obj C? Having allocated and registered class A, I get a compile error when calling [[A alloc] init]; (it says 'A' Undeclared). I can only instantiate A using runtime's objc_getClass method. Is there any way to tell the compiler about A and pass it messages like I would NSString? A compiler flag or something? I have 10 or so other classes (B, C, …), all with the same superclass. I want to message them directly in code ([A classMethod], [B classMethod], …) without needing objc_getClass. Am I trying to be too dynamic here or just botching my implementation? It looks something like this… NSString *name = @"test"; Class newClass = objc_allocateClassPair([NSString class], [name UTF8String], 0); objc_registerClassPair(newClass); id a = [[objc_getClass("A") alloc] init]; NSLog(@"new class: %@ superclass: %@", a, [a superclass]); //[[A alloc] init]; blows up.

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  • wxOSX/Carbon: wxGLCanvas mouse offset in non-floating window classes

    - by srose
    Hi All, I mainly program plugins using wxWidgets within a Carbon bundle which is loaded at runtime. The host-applications where my plugins are running in provide a native window handle (WindowRef), which I can use to add my custom, wxWidgets-based GUI-classes. To use the native window handle with wxWidgets classes I had to write a wxTopLevelWindow wrapper class, which does all the WindowRef encapsulation. So far, this works pretty well, but under some circumstances I got vertical mouse offsets within a wxGLCanvas if the window class of the native window handle is not of the type "kFloatingWindowClass". I am able to bypass the problem if I display an info panel (wxPanel) over the whole wxGlCanvas and if the user hides the info panel then the mouse offset is gone. Now my questions: Is there a "simple" explanation for this behaviour? Is it possible to use certain method calls to imitate info panel effect without using the panel itself? I tried several combinations of Update() and Refresh() calls of all involved components, but none of them worked so far. Even the use of wxSizer couldn't help here. Window hierarchy used by plugin-applications: wxCustomTopLevelWindow (WindowRef provided by host-application) wxPanel (parent window for all application panel) wxPanel (application info panel) wxPanel (application main panel) wxPanel (opengl main panel) wxGlCanvas (main opengl canvas) Any ideas? Any help is very appreciated.

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  • Two classes and inline functions

    - by klew
    I have two classes and both of them uses some of the other class, on example: // class1.h class Class1; #include "class2.h" class Class1 { public: static Class2 *C2; ... }; // class2.h class Class2; #include "class1.h" class Class2 { public: static Class1 *C1; ... }; And when I define it like in example above, it works (I also have some #ifndef to avoid infinite header recurency). But I also want to add some inline functions to my classes. And I read here that I should put definition of inline function in header file, because it won't work if I'll put them in cpp file and want to call them from other cpp file (when I do it I get undefined reference during linking). But the problem here is with something like this: // class1.h ... inline void Class1::Foo() { C2->Bar(); } I get error: invalid use of incomplete type ‘struct Class2’. So how can I do it?

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  • Restricting dynamically loaded classes and jars based on a security policy

    - by Max
    Hi, I would like to dynamically load a set of jars or classes (i.e. plugins loaded at runtime). At the same time, I would like to restrict what these plugins are able to do in the JVM. For a test case, I would like to restrict them to pretty much everything (right now I'm just allowing one System.getProperty value to be read). I am currently using a security policy file, but I'm having difficulty specifying a policy for one folder or package in my codeBase, but not another. Here is how my policy looks now: grant codeBase "file:/home/max/programming/java/plugin/plugins/" { permission java.util.PropertyPermission "java.version", "read"; }; grant codeBase "file:/home/max/programming/java/plugin/api/" { permission java.security.AllPermission; }; Where (for testing purposes), all files in the plugins package and folder are restricted, but the classes in the api folder are not. Is this possible? Do I have to create a custom class loader? Is there a better way to go about doing this? Thanks.

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  • Problem with interface implementation in partial classes.

    - by Bas
    I have a question regarding a problem with L2S, Autogenerated DataContext and the use of Partial Classes. I have abstracted my datacontext and for every table I use, I'm implementing a class with an interface. In the code below you can see I have the Interface and two partial classes. The first class is just there to make sure the class in the auto-generated datacontext inherets Interface. The other autogenerated class makes sure the method from Interface is implemented. namespace PartialProject.objects { public interface Interface { Interface Instance { get; } } //To make sure the autogenerated code inherits Interface public partial class Class : Interface { } //This is autogenerated public partial class Class { public Class Instance { get { return this.Instance; } } } } Now my problem is that the method implemented in the autogenerated class gives the following error: - Property 'Instance' cannot implement property from interface 'PartialProject.objects.Interface'. Type should be 'PartialProjects.objects.Interface'. <- Any idea how this error can be resolved? Keep in mind that I can't edit anything in the autogenerated code. Thanks in advance!

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  • How do attribute classes work?

    - by AaronLS
    My searches keep turning up only guides explaining how to use and apply attributes to a class. I want to learn how to create my own attribute classes and the mechanics of how they work. How are attribute classes instantiated? Are they instantiated when the class they are applied to is instantiated? Is one instantiated for each class instantiated that it is applied to? E.g. if I apply the SerializableAttribute class to a MyData class, and I instantiate 5 MyData instances, will there be 5 instances of the SerializbleAttribute class created behind the scenes? Or is there just one instance shared between all of them? How do attribute class instances access the class they are associated with? How does a SerializableAttribute class access the class it is applied to so that it can serialize it's data? Does it have some sort of SerializableAttribute.ThisIsTheInstanceIAmAppliedTo property? :) Or does it work in the reverse direction that whenever I serialize something, the Serialize function I pass the MyClass instance to will reflectively go through the Attributes and find the SerialiableAttribute instance?

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