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  • C#&ndash;Using a delegate to raise an event from one class to another

    - by Bill Osuch
    Even though this may be a relatively common task for many people, I’ve had to show it to enough new developers that I figured I’d immortalize it… MSDN says “Events enable a class or object to notify other classes or objects when something of interest occurs. The class that sends (or raises) the event is called the publisher and the classes that receive (or handle) the event are called subscribers.” Any time you add a button to a Windows Form or Web app, you can subscribe to the OnClick event, and you can also create your own event handlers to pass events between classes. Here I’ll show you how to raise an event from a separate class to a console application (or Windows Form). First, create a console app project (you could create a Windows Form, but this is easier for this demo). Add a class file called MyEvent.cs (it doesn’t really need to be a separate file, this is just for clarity) with the following code: public delegate void MyHandler1(object sender, MyEvent e); public class MyEvent : EventArgs {     public string message; } Your event can have whatever public properties you like; here we’re just got a single string. Next, add a class file called WorkerDLL.cs; this will simulate the class that would be doing all the work in the project. Add the following code: class WorkerDLL {     public event MyHandler1 Event1;     public WorkerDLL()     {     }     public void DoWork()     {         FireEvent("From Worker: Step 1");         FireEvent("From Worker: Step 5");         FireEvent("From Worker: Step 10");     }     private void FireEvent(string message)     {         MyEvent e1 = new MyEvent();         e1.message = message;         if (Event1 != null)         {             Event1(this, e1);         }         e1 = null;     } } Notice that the FireEvent method creates an instance of the MyEvent class and passes it to the Event1 handler (which we’ll create in just a second). Finally, add the following code to Program.cs: static void Main(string[] args) {     Program p = new Program(args); } public Program(string[] args) {     Console.WriteLine("From Console: Creating DLL");     WorkerDLL wd = new WorkerDLL();     Console.WriteLine("From Console: Wiring up event handler");     WireEventHandlers(wd);     Console.WriteLine("From Console: Doing the work");     wd.DoWork();     Console.WriteLine("From Console: Done - press any key to finish.");     Console.ReadLine(); } private void WireEventHandlers(WorkerDLL wd) {     MyHandler1 handler = new MyHandler1(OnHandler1);     wd.Event1 += handler; } public void OnHandler1(object sender, MyEvent e) {     Console.WriteLine(e.message); } The OnHandler1 method is called any time the event handler “hears” an event matching the specified signature – you could have it log to a file, write to a database, etc. Run the app in debug mode and you should see output like this: You can distinctly see which lines were written by the console application itself (Program.cs) and which were written by the worker class (WorkerDLL.cs). Technorati Tags: Csharp

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  • Stop event bubbling in Javascript

    - by Kartik Rao
    I have a html structure like : <div onmouseover="enable_dropdown(1);" onmouseout="disable_dropdown(1);"> My Groups <a href="#">(view all)</a> <ul> <li><strong>Group Name 1</strong></li> <li><strong>Longer Group Name 2</strong></li> <li><strong>Longer Group Name 3</strong></li> </ul> <hr /> Featured Groups <a href="#">(view all)</a> <ul> <li><strong>Group Name 1</strong></li> <li><strong>Longer Group Name 2</strong></li> <li><strong>Longer Group Name 3</strong></li> </ul> </div> I want the onmouseout event to be triggered only from the main div, not the 'a' or 'ul' or 'li' tags within the div! My onmouseout function is as follows : function disable_dropdown(d) { document.getElementById(d).style.visibility = "hidden"; } Can someone please tell me how I can stop the event from bubbling up? I tried the solutions (stopPropogation etc) provided on other sites, but I'm not sure how to implement them in this context. Any help will be appreciated. Thanks a lot!

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  • Why doesn't onkeydown working properly on IE?

    - by Fabian
    function checkEnter(event) { var charcode; if (event && event.which) { charcode = event.which; alert("Case 1. event.which is " + charcode); } else if (event && !event.which) { charcode = event.keyCode; alert("Case 2. event.keyCode is " + charcode); } document.getElementById("text1").value=""; } <input type="text" id="text1" onkeyup="checkEnter(event)" /> The above function works on both IE7 and Chrome. function checkKeyPressed() { document.onkeydown = function(event) { var charcode; if (event && event.which) { charcode = event.which; alert("charcode is " + charcode); } else if (event && !event.which) { charcode = event.keyCode; alert("charcode (keyCode) is " + charcode); } } } <input type="button" id="button1" onclick="checkKeyPressed(event)" value="Button" /> However this one works only in Chrome. Any idea why?

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  • MooTools Event Delegation using HTML5 data attributes.

    - by Anurag
    Is it possible to have event delegation using the HTML5 data attributes in MooTools? The HTML structure I have is: ?<div id="parent"> <div>not selectable</div> <div data-selectable="true">selectable</div> <div>not selectable either.</div> <div data-selectable="true">also selectable</div> </div>???????????????????????????????????????????????????????????????????????? And I want to setup <div id="parent"> to listen to all clicks only on child elements that have the data-selected attribute. Please let me know if I'm doing something wrong: The events are being setup as: $("parent").addEvent("click:relay([data-selectable])", function(event, el) { alert(this.get('text')); }); but the click callback is fired on clicking all div's, not just the ones with a data-selectable attribute defined. You can see this example on http://jsfiddle.net/NUGD4/ A workaround is to adding this as a CSS class, which works with delegation but I would prefer to be able to use data-attributes as it's used throughout the application.

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  • Adding a UITapGestureRecognizer to a view then removing seems to short circuit button events

    - by heymon
    In the code below I am popping up a ImageView as the result of a users touchUpInside on a simple info button. There are other buttons on the view. To dismiss the info I added a UITapGestureRecognizer to my controllers view, and hide the view when the tap is detected. If I don't remove the tapGestureRecognizer, the action is called every time some. Even when I do remove the gesture action, no bottons receive touchUpInside events once this gesture recognizer is added. Why? Code from my MainViewController (void) dismissInfo: (UITapGestureRecognizer *)gesture { [kInfoView setHidden: YES]; [gesture removeTarget: self action: NULL]; } (IBAction) displayInfo { CGRect startFrame = CGRectMake(725, 25, 0, 0), origFrame; CGFloat yCenter = [kInfoView frame].size.height/2 + 200; CGPoint startCenter = CGPointMake(724, 25), displayCenter = CGPointMake(384, yCenter); UITapGestureRecognizer *g = [[UITapGestureRecognizer alloc] initWithTarget: self action: @selector(dismissInfo:)]; [self.view addGestureRecognizer: g]; origFrame = [kInfoView frame]; [kInfoView setCenter: startCenter]; [kInfoView setHidden: NO]; [kInfoView setFrame: startFrame]; [UIView beginAnimations: @"info" context: nil]; [UIView setAnimationDuration: .5]; [UIView setAnimationDelegate: self]; [kInfoView setFrame: origFrame]; [kInfoView setCenter: displayCenter]; [UIView commitAnimations]; }

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  • event.target doesn't work

    - by rdesign
    Hey guys, I've wrote some jquery code with some draggable elements and one droparea. Unfortunately my droparea can't make a difference between various object. Here's my code. <script type="text/javascript"> $(function() { $("#droparea").droppable({ drop: function(event) { var $target = $(event.target); if($target.is("#flyer")) { alert("adasd"); } } }); }); </script> </head> <body> <div id="droparea"></div> <div class="polaroid" id="flyer"> <img src="images/muesliFlyer.png" alt="flyer" /> </div> Without the if it works. But then I can't get the dropped object. Any ideas why my target isn't recognized? thanks a lot.

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  • need to get the context value in top of page, where the context value will be set only at the bottom

    - by Mahadevan Alagar
    <script runat="server"> protected void Page_Load(object sender, EventArgs e) { Response.Write("Page Load:"); } public string setContext(string sName, string sVal) { HttpContext.Current.Items[sName] = sVal; return sVal; } public string getContext(string sName) { string sVal = "default"; if (HttpContext.Current.Items[sName] != null) sVal = HttpContext.Current.Items[sName].ToString(); else sVal = "empty"; return sVal; } </script> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Get Context in TOP ???</title> </head> <body> <div> <div id="divDest" name="divDest"> Top Content: Get1 :<%= getContext("topcontent") %> // returns "empty", BUT I Need "value to set" </div> <br /> Set1 : <%= setContext("topcontent", "value to set")%> <br /> // set the value <br /> Get2 : <%= getContext("topcontent") %><br /> // returns "value to set" <br /> <script language="javascript"> var elval = getElementVal("divTest"); document.getElementById("divDest").innerHTML = elval; //alert(elval); function getElementVal(elemid) { var elemval = document.getElementById(elemid); return elemval.innerHTML; } </script> </body> </html> I need to get the context value in top of page, where the context value will be set at the bottom of the page. Get context value == "empty", BUT need "something" Set context value to "something" Get context value == "something" I may use JS/AJAX, where the page source the value won't be present. BUT I need the TEXT in the View Source of the page too. Is there a way to wait for the context to set and then get, I have tried with User Control, prerender and render methods too. But I can't able to get it right. Any idea?

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  • cocos2d-x and handling touch events

    - by Jason
    I have my sprites on screen and I have a vector that stores each sprite. Can a CCSprite* handle a touch event? Or just the CCLayer*? What is the best way to decide what sprite was touched? Should I store the coordinates of where the sprite is (in the sprite class) and when I get the event, see if where the user touched is where the sprite is by looking through the vector and getting each sprites current coordinates? UPDATE: I subclass CCSprite: class Field : public cocos2d::CCSprite, public cocos2d::CCTargetedTouchDelegate and I implement functions: cocos2d::CCRect rect(); virtual void onEnter(); virtual void onExit(); bool containsTouchLocation(cocos2d::CCTouch* touch); virtual bool ccTouchBegan(cocos2d::CCTouch* touch, cocos2d::CCEvent* event); virtual void ccTouchMoved(cocos2d::CCTouch* touch, cocos2d::CCEvent* event); virtual void ccTouchEnded(cocos2d::CCTouch* touch, cocos2d::CCEvent* event); virtual void touchDelegateRetain(); virtual void touchDelegateRelease(); I put CCLOG statements in each one and I dont hit them! When I touch the CCLayer this sprite is on though I do hit those in the class that implements the Layer and puts these sprites on the layer.

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  • Customising event delegates in the jQuery validation plug-in

    - by Russell
    I am currently setting up the jQuery validation plug-in for use in our project. By default, there are some events automatically set up for handling. I.e. focus in/out, key up events on all inputs fire validation. I want it to only fire when the submit button is clicked. This functionality seems to be in-built into the plug-in, which is making it difficult to do this (without modifying the plug-in code, Not What I Want To Do). I have found the eventDelegate function calls in the plugin code prototype method: $(this.currentForm) .validateDelegate(":text, :password, :file, select, textarea", "focusin focusout keyup", delegate) .validateDelegate(":radio, :checkbox, select, option", "click", delegate); When I remove these lines from the plug-in I get my result, however I would much rather do something Outside the plug-in to achieve this. Can anybody please help me? If you need any more details, please let me know. I have searched google with little success. Thanks

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  • Win32 Event vs Semaphore

    - by JP
    Basically I need a replacement for Condition Variable and SleepConditionVariableCS because it only support Vista and UP. (For C++) Some suggested to use Semaphore, I also found CreateEvent. Basically, I need to have on thread waiting on WaitForSingleObject, until something one or more others thread tell me there is something to do. In which context should I use a Semaphore vs an Win Event? Thanks

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  • WinForms window drag event

    - by Steve Syfuhs
    Is there an event in WinForms that get's fired when a window is dragged? Or is there a better way of doing what I want: to drop the window opacity to 80% when the window is being dragged around? Unfortunately this is stupidly tricky to search for because everyone is looking for drag and drop from the shell, or some other object.

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  • Custom Event Handler

    - by Dremation
    I have a function that I'm using while(true) to repeatedly scan memory addresses of an application to detect change. I sleep the thread 1 second between iterations and this helps performance. However, is there a way to create a custom event handler to do away with the loops?

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  • Add a click event to a listbox filled with objects in code

    - by djerry
    Hey guys, I'm trying to sho a contextmenu on right-click on an item in a listbox. So i'm binding a list of "Users" to my listbox. Then i'm a bit lost. I thought i could foreach the list and add a mouserightdown event on the listboxitems, but i can't figure out how. Is this a good way, or does anyone know a better way of accomplishing what i want. Thanks in advance.

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  • html body gwt click event

    - by user153506
    html file has two textbox and one button. but i need to generate click event when i only click outside of the two textboxes and button element.how can i do that. RootPanel.get().addEventListener or something like that?? help.

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  • why PaintComponent event in Java happen everytime I use its Graphics Event?

    - by Pooya
    Consider this code: public class StateChartPanel extends JPanel { private LightContext LC; public StateChartPanel(LightContext lc){ LC=lc; } public void paintComponent( Graphics G ){ super.paintComponent( G ); LC.DrawStateChart((Graphics2D)G); } } StateChartPanel is a panel to draw something (a state chart). It sends its Graphics object to LC which use it to draw shapes but whenever it draws something the PaintComponent event of StateChartPanel happens again and it causes my application to hang.

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  • Creating a KeyDown Event Handler for the Label Control

    - by j-t-s
    Hi All I'm sure you're all aware of the fact that the Label Control has no KeyDown handler (and why would it?)... Anyway, I'm in need of a KeyDown handler for the Label Control and would appreciate any pointers/suggestions to get me started. I've searched around but haven't found any info on creating my own Event Handlers for the Label Control. Can this be done is C#? Thanks

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  • Firefox 3.6.x does not fire off my onload event

    - by Cheesle
    Hi, I have a Firefox 3.6.2 problem (3.5.x works just fine). This is the code: ... var newImage = new Image(); newImage.onload=function() {swapMapImg(newImage);}; newImage.src = newBackground; ... function swapMapImg(newImage) { alert('bingo'); } Firefox 3.6.2 no longer fires off my onload event, any ideas?

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  • Hook a javascript event to page load

    - by Jagd
    I have an aspx that has the following javascript function being ran during the onload event of the body. <body onload="startClock();"> However, I'm setting the aspx up to use a master page, so the body tag doesn't exist in the aspx anymore. How do I go about registering the startClock function to run when the page is hit and still have it use a masterpage?

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