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  • design practice for business layer when supporting API versioning

    - by user1186065
    Is there any design pattern or practice recommended for business layer when dealing with multiple API version. For example, I have something like this. http://site.com/blogs/v1/?count=10 which calls business object method GetAllBlogs(int count) to get information http://site.com/blogs/v2/?blog_count=20 which calls business object method GetAllBlogs_v2(int blogCounts) Since parameter name is changed, I created another business method for version 2. This is just one example but it could have other breaking changes for which it requires me to create another method to support both version. Is there any design pattern or best practice for business/data access layer I should follow when supporting API Versioning?

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  • Design difficulty for multiple panel forms [closed]

    - by petre
    I have form that consists of multiple panel on the right, a treeview on the left and a terminal richtextbox on the bottom. When i click on a node of the treeview i bring up the panel that is attached with the node. For example i have 10 nodes on the treeview, i have 10 panels that are attached to this nodes. On every panel, i have many textboxes, labels, comboboxes etc. I don't dynamically construct and dispose the items on the panels, i create the items in the designer file of the project. In that case, there is a problem. I really find it difficult to align or place items on the panel because there seems a lot of aligning lines on the screen. What should be done to make the design of the panels easy? I don't want to construct items dynamically. Do i have to do that dynamically or is there a design procedure that make this process easy?

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  • Code Design question, circular reference across classes?

    - by dsollen
    I have no code here, as this is more of a design question (I assume this is still the best place to ask it). I have a very simple server in java which stores a mapping between certain values and UUID which are to be used by many systems across multiple platforms. It accepts a connection from a client and creates a clientSocket which stores the socket and all the other relevant data unique to that connection. Each clientSocket will run in their own thread and will block on the socket waiting for a read. I expect very little strain on this system, it will rarely get called, but when it does get a call it will need to respond quickly and due to the risk of it having a peak time with multiple calls coming in at once threaded is still better. Each thread has a reference to a Mapper class which stores the mapping of UUID which it's reporting to others (with proper synchronization of course). This all works until I have to add a new UUID to the list. When this happens I want to report to all clients that care about that particular UUID that a new one was added. I can't multicast (limitation of the system I'm running on) so I'm having each socket send the message to the client through the established socket. However, since each thread only knows about the socket it's waiting on I didn't have a clear method of looking up every thread/socket that cares about the data to inform them of the new UUID. Polling is out mostly because it seems a little too convoluted to try to maintain a list of newly added UUID. My solution as of now is to have the 'parent' class which creates the mapper class and spawns all the threads pass itself as an argument to the mapper. Then when the mapper creates a new UUID it can make a call to the parent class telling it to send out updates to all the other sockets that care about the change. I'm concerned that this may be a bad design due to the use of a circular reference; parent has a reference to mapper (to pass it to new ClientSocket threads) and mapper points to parent. It doesn't really feel like a bad design to me but I wanted to check since circular references are suppose to be bad. Note: I realize this means that the thread associated with whatever socket originally received the request that spawned the creation of a UUID is going to pay the 'cost' of outputting to all the other clients that care about the new UUID. I don't care about this; as I said I suspect the client to receive only intermittent messages. It's unlikely for one socket to receive multiple messages at one time, and there won't be that many sockets so it shouldn't take too long to send messages to each of them. Perhaps later I'll fix the fact that I'm saddling higher work load on whatever unfortunate thread gets the first request; but for now I think it's fine.

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  • Scenario to illustrate how unit testing leads to better design

    - by Cocowalla
    For an internal training session, I'm trying to come up with a simple scenario that illustrates how unit testing leads to better design, by forcing you to think about things like coupling before you start coding. The idea is that I get the participants to code something first, without considering unit testing, then we do it again, but considering unit testing. Hopefully the code produced second time round should be more decoupled and maintainable. I'm struggling to come up with a scenario that can be coded quickly, yet can still demonstrate how unit testing can lead to better overall design.

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  • Design Patterns - Service Layer

    - by garfbradaz
    I currently reading a lot about Design Patterns and I have been watching various Pluralsight videos from their library. Now so far I have learnt the following: Repository Pattern Unit of Work Pattern Abstract Factory Pattern Reading the awesome "DI in .NET" book Now I read lot about Services and Service Layers and wanted some advice about the best place to read up and learn about these. I presume this fits into Domain Driven Design and I should start there? The term "Service" just seem to be used widely within IT and it can be confusing the exact meaning. So my questions is: What is the Service Layer Where is the best place to learn about them. I know there are probably tonnes of interweb/books/blogs on the subject, but some good areas to start from would be nice. If I'm being too vague, let me know.

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  • What Design Pattern is seperating transform converters

    - by RevMoon
    For converting a Java object model into XML I am using the following design: For different types of objects (e.g. primitive types, collections, null, etc.) I define each its own converter, which acts appropriate with respect to the given type. This way it can easily extended without adding code to a huge if-else-then construct. The converters are chosen by a method which tests whether the object is convertable at all and by using a priority ordering. The priority ordering is important so let's say a List is not converted by the POJO converter, even though it is convertable as such it would be more appropriate to use the collection converter. What design pattern is that? I can only think of a similarity to the command pattern.

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  • The Design of the Namecheap Site [on hold]

    - by Guest
    I was just wondering what design Namecheap.com is using for their site. I asked their support personnel and I suppose the employees aren't generally aware. It really looks like a customized wordpress site, but I was wondering if anyone here knew any more details about their setup. Been googling for it but the problem is, since namecheap DEALS with CMS's/web design for their business, you'll get google hits regarding their business rather than describing their site itself. Just interested. If anyone's got any info on it let me know.

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  • What Design Pattern is separating transform converters

    - by RevMoon
    For converting a Java object model into XML I am using the following design: For different types of objects (e.g. primitive types, collections, null, etc.) I define each its own converter, which acts appropriate with respect to the given type. This way it can easily extended without adding code to a huge if-else-then construct. The converters are chosen by a method which tests whether the object is convertable at all and by using a priority ordering. The priority ordering is important so let's say a List is not converted by the POJO converter, even though it is convertable as such it would be more appropriate to use the collection converter. What design pattern is that? I can only think of a similarity to the command pattern.

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  • Design Pattern for Data Validation

    - by melodui
    What would be the best design pattern for this problem: I have an Object A. Object A can either be registered or deleted from the database depending on the user request. Data validation is performed before registration or deletion of the object. There are a set of rules to be checked before the object can be registered and another set of rules for deletion. Some of these rules are common for both operations. So far, I think the Chain of Responsibility design pattern fits the most but I'm having trouble implementing it.

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  • 5 Mac Applications For Web And Graphic Design

    - by Jyoti
    In this article free applications useful and effective for the development and creation of websites with your Mac computer. Without further ado, here are 5 Excellent Mac Application for Web and Graphic Design. Fotoflexer : Fotoflexer claims to be “The world’s most advanced online image editor”. It offers completely free access to numerous features such as photo effects, graphics, shapes, morphing, and the creation of collages. You can also integrate and share your art with social sites like MySpace, Flickr, Facebook, and more. This can be an important app if the site you are creating is going to use applications. Simple CSS : With Simple CSS you can create Cascading Style Sheets from scratch or edit them right from the comfort of your desktop. Update styles on multiple pages all at once and reduce the data transfer usage on your page for faster loads. Blender : Blender is an open source software that allows you to create 3D animation with interactive playback leaves you with the option to optimize the style of your site with a few graphics. You can create animations with shades of colors, glossy features, soft shadows and advanced rendering features. JAlbum : Jalbum is a very useful app that allows you to create stylish photo galleries to publish on the web. All you have to do is simply drag selected folders into a pane where any images contained within the folder will automatically be arranged into a photo gallery. You can add several different themes and templates to enhance the appearance of your gallery, later then gain the HTML code and publish the complete gallery onto the web. Colorate : With Colorate you can create harmonized color palettes along with color schemes. Generate these palettes for images, photographs and more.

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  • What should you do when presented with a horrible design?

    - by plua
    Our firm makes websites. We also design websites. But sometimes our client brings his/her own design. This is often made by an in-house designer, or it is the same design they used for something else. However, sometimes these designs look awful. And I am talking really unprofessional, unbalanced, uncool. But the client really wants this design. I really do not like working with a design that is so awful. It takes away all pleasure in coding. You code. You check the demo. Works great. Looks awful. It's just not fun. And ultimately the client might be happy, but 1) I do not feel proud of the final product and 2) the community sees you 'develop' ugly websites, which is bad for your image. Anybody experiencing this kind of stuff? What do you recommend? I've been thinking: Blocking these clients. If somebody has an 'own' design, ask to see it first. Then somehow politely decline. Drawback: you lose a client. Create a new design. Have our in-house designers work one something really cool. Drawbacks: client would need to pay for this (without asking for it), or it will be declined and the company loses time = money. And it might come as an insult if you propose a new design out of the blue. THEIR designer won't like it for sure. Put a clear disclaimer at the bottom of the site: Website design by XXXXX, Website development by US. Helps for the community-impact (if people pay attention), but not for the uneasy feeling.

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  • Book Recommendation: Web Design

    - by injekt
    I'm looking to get back into advanced Web Design. I'd say I was already fairly advanced but I haven't designed much in a good few years and haven't got any books any more. I was just interested to know if anyone had any good recommendations for Web Design books and resources, I've spent the last couple of days looking around but can't make my mind up. Any contributions are greatly appreciated. PS. I have looked around at other questions on StackOverflow that could be related, but couldn't find any that fitted.

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  • User Interface design books/resources for programmers

    - by mmacaulay
    Hi, I'm going to make my monthly trip to the bookstore soon and I'm kind of interested in learning some user interface and/or design stuff - mostly web related, what are some good books I should look at? One that I've seen come up frequently in the past is Don't Make Me Think, which looks promising. I'm aware of the fact that programmers often don't make great designers, and as such this is more of a potential hobby thing than a move to be a professional designer. I'm also looking for any good web resources on this topic. I subscribed to Jakob Nielsen's Alertbox newsletter, for instance, although it seems to come only once a month or so. Thanks! Somewhat related questions: http://stackoverflow.com/questions/75863/what-are-the-best-resources-for-designing-user-interfaces http://stackoverflow.com/questions/7973/user-interface-design

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  • Design Solution For Storing-Fetching Images

    - by Chaitanya
    This is a design doubt am facing, I have a collection of 1500 images which are to be displayed on an asp.net page, the images to be displayed differ from one page to another, the count of these images will increase in the time to come, a.) is it a good idea to have the images on the database, but the round trip time to fetch the images from the database might be high. b.) is it good to have all the images on a directory, and have a virtual file system over it, and the application will access the images from the directory Do we have in particular any design strategy in a traditional database for fetching images with the least round trip time, does any solution other than usage of a traditional database exists? ps: I use SQL Server to store these images.

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  • Security in Software

    The term security has many meanings based on the context and perspective in which it is used. Security from the perspective of software/system development is the continuous process of maintaining confidentiality, integrity, and availability of a system, sub-system, and system data. This definition at a very high level can be restated as the following: Computer security is a continuous process dealing with confidentiality, integrity, and availability on multiple layers of a system. Key Aspects of Software Security Integrity Confidentiality Availability Integrity within a system is the concept of ensuring only authorized users can only manipulate information through authorized methods and procedures. An example of this can be seen in a simple lead management application.  If the business decided to allow each sales member to only update their own leads in the system and sales managers can update all leads in the system then an integrity violation would occur if a sales member attempted to update someone else’s leads. An integrity violation occurs when a team member attempts to update someone else’s lead because it was not entered by the sales member.  This violates the business rule that leads can only be update by the originating sales member. Confidentiality within a system is the concept of preventing unauthorized access to specific information or tools.  In a perfect world the knowledge of the existence of confidential information/tools would be unknown to all those who do not have access. When this this concept is applied within the context of an application only the authorized information/tools will be available. If we look at the sales lead management system again, leads can only be updated by originating sales members. If we look at this rule then we can say that all sales leads are confidential between the system and the sales person who entered the lead in to the system. The other sales team members would not need to know about the leads let alone need to access it. Availability within a system is the concept of authorized users being able to access the system. A real world example can be seen again from the lead management system. If that system was hosted on a web server then IP restriction can be put in place to limit access to the system based on the requesting IP address. If in this example all of the sales members where accessing the system from the 192.168.1.23 IP address then removing access from all other IPs would be need to ensure that improper access to the system is prevented while approved users can access the system from an authorized location. In essence if the requesting user is not coming from an authorized IP address then the system will appear unavailable to them. This is one way of controlling where a system is accessed. Through the years several design principles have been identified as being beneficial when integrating security aspects into a system. These principles in various combinations allow for a system to achieve the previously defined aspects of security based on generic architectural models. Security Design Principles Least Privilege Fail-Safe Defaults Economy of Mechanism Complete Mediation Open Design Separation Privilege Least Common Mechanism Psychological Acceptability Defense in Depth Least Privilege Design PrincipleThe Least Privilege design principle requires a minimalistic approach to granting user access rights to specific information and tools. Additionally, access rights should be time based as to limit resources access bound to the time needed to complete necessary tasks. The implications of granting access beyond this scope will allow for unnecessary access and the potential for data to be updated out of the approved context. The assigning of access rights will limit system damaging attacks from users whether they are intentional or not. This principle attempts to limit data changes and prevents potential damage from occurring by accident or error by reducing the amount of potential interactions with a resource. Fail-Safe Defaults Design PrincipleThe Fail-Safe Defaults design principle pertains to allowing access to resources based on granted access over access exclusion. This principle is a methodology for allowing resources to be accessed only if explicit access is granted to a user. By default users do not have access to any resources until access has been granted. This approach prevents unauthorized users from gaining access to resource until access is given. Economy of Mechanism Design PrincipleThe Economy of mechanism design principle requires that systems should be designed as simple and small as possible. Design and implementation errors result in unauthorized access to resources that would not be noticed during normal use. Complete Mediation Design PrincipleThe Complete Mediation design principle states that every access to every resource must be validated for authorization. Open Design Design PrincipleThe Open Design Design Principle is a concept that the security of a system and its algorithms should not be dependent on secrecy of its design or implementation Separation Privilege Design PrincipleThe separation privilege design principle requires that all resource approved resource access attempts be granted based on more than a single condition. For example a user should be validated for active status and has access to the specific resource. Least Common Mechanism Design PrincipleThe Least Common Mechanism design principle declares that mechanisms used to access resources should not be shared. Psychological Acceptability Design PrincipleThe Psychological Acceptability design principle refers to security mechanisms not make resources more difficult to access than if the security mechanisms were not present Defense in Depth Design PrincipleThe Defense in Depth design principle is a concept of layering resource access authorization verification in a system reduces the chance of a successful attack. This layered approach to resource authorization requires unauthorized users to circumvent each authorization attempt to gain access to a resource. When designing a system that requires meeting a security quality attribute architects need consider the scope of security needs and the minimum required security qualities. Not every system will need to use all of the basic security design principles but will use one or more in combination based on a company’s and architect’s threshold for system security because the existence of security in an application adds an additional layer to the overall system and can affect performance. That is why the definition of minimum security acceptably is need when a system is design because this quality attributes needs to be factored in with the other system quality attributes so that the system in question adheres to all qualities based on the priorities of the qualities. Resources: Barnum, Sean. Gegick, Michael. (2005). Least Privilege. Retrieved on August 28, 2011 from https://buildsecurityin.us-cert.gov/bsi/articles/knowledge/principles/351-BSI.html Saltzer, Jerry. (2011). BASIC PRINCIPLES OF INFORMATION PROTECTION. Retrieved on August 28, 2011 from  http://web.mit.edu/Saltzer/www/publications/protection/Basic.html Barnum, Sean. Gegick, Michael. (2005). Defense in Depth. Retrieved on August 28, 2011 from  https://buildsecurityin.us-cert.gov/bsi/articles/knowledge/principles/347-BSI.html Bertino, Elisa. (2005). Design Principles for Security. Retrieved on August 28, 2011 from  http://homes.cerias.purdue.edu/~bhargav/cs526/security-9.pdf

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  • Making a Game Without Graphics?

    - by cam
    Is it possible or even constructive to make a game without any graphics (but is intended to become graphical) I'm not good with graphics at all, so I'd like to write the skeleton for the game then have a graphics programmer/artist fill in the rest. I could write up all the major classes, and their interactions, and all the major functions/parts of the game. If so, what should I do to make it easier to integrate graphics into the game later on (every drawn object should have a Draw, Rotate, Collide, etc method) ?

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  • Unable to install ubuntu on a AMD 64 bit system with a AMD Radeon HD 6670 graphics card

    - by Tom Wingrove
    I’ve been running a dual boot system (Ubuntu/Windows7) for two years or so with no problems. I recently built an AMD 64 Bit System, re-installed Windows but when I went to load Ubuntu inside Windows, hit a snag. The screen view during installation became small square blocks of colour, which obviously is a graphics drive problem. I tried various live disks both 32 & 64 bit for, Ubuntu 12.04, 11.10 & 10.10, all but Ubuntu 10.10 had the same problem. Ubuntu 10.10 loaded ok, installed the presented ATI graphics driver as usual but was left with the AMD Unsupported watermark at the bottom right of the screen. The graphics card installed in the computer is an MSI ATI Radeon HD 6670 (in effect an AMD Radeon HD 6670). I am fairly new to linux and while I can install and tweak the OS, I am rather baffled as to what to do. So my question is will an up to date ATI Driver be released in the near future for installation/live disks? Or am I going to have to downgrade my graphics card to use linux? Yours Tom Wingrove

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  • asus smartdotctor "can not find graphics card information"

    - by Trimack
    Hi, I am not sure that this is the place I can ask questions like this, but I'll give it a try. I have a Windows 7 64bit, new graphic card ASUS ENGTX260 MATRIX, installed latest graphics drivers nv19045_Win7Vista64 and ASUS Smart Doctor version 5.44. Unfortunately, after the required reboot when the smartdoctor is starting, I get an error "can not find graphics card information". I tried google, but none of that "run as admin"/"use compatibility" doesn't help. Perhaps here can I find my answers? Thanks in advance.

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  • Suggestions on switching from lamp based web design-development to game design-development

    - by Sandeepan Nath
    I have around 2.5 years of experience as a web developer cum designer working mainly on the LAMP platform. Now, I want to try out game development (of the likes of First Person Shooter games like Call of Duty (COD)). It is one of my dreams to some day succeed in making a profitable, popular, commercial game of this type. However, I have never done any kind of business nor even freelancing yet even in the web domain. Okay, first things first, I am just starting and I don't yet have any idea about the technologies, languages, engines (game engines) etc involved in that. I would like this question to be a complete guide for people with similar interests. Best resources for getting hold really fast What would be the best approach to get the basic hold of the domain really fast? Any resource(s) for programmers coming from other domains/experienced in other domains would be the ideal ones for me. E.g., if anybody would ask me some good resource for quickly learning PHP/Mysql, I would suggest books like "How to do everything with PHP & MySql" - because - it introduces all the basics of the domain (not the advanced things which can be later learnt by practice and also a lot by searching in stackoverflow questions) it contains some very nice working projects in the end, which help in applying the skills learnt in the chapters of the book. This is the best way for self learners, I feel. I would appreciate some similar resource which connects all concepts together to get the bigger picture. I have read about C, C++, C#, JAVA being used in game programming but not sure which language to go for (I have previously learnt a little of C and JAVA). I have also read about game engines but there would be various other concepts. Commonly accepted ways of learning Should 3D games like these be tried after 2D games? Are there some commonly accepted ways of learning such kind of games? Like in web development, we should go for frameworks after practising well with basic language, AJAX after getting properly done with simple page-reload processing etc. Apart from these, any useful tips (like language choices etc.) would be much appreciated. Like it is highly recommended to contribute to open source web projects for getting recognition, are there similar open source game projects? Thanks, Sandeepan

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  • Graphics Startup Screen

    - by Wesley
    Specs: AMD Athlon XP 2400+ @ 1987 MHz / 2x 512MB PC3200 DDR RAM / 160GB IDE HDD / 128MB GeForce 6200 AGP / FIC AM37 / Windows XP Pro SP3 So, every time I start up my machine, there's a startup screen for the graphics card. It should display "NVIDIA GeForce 6200 VGA BIOS" with some other copyright information underneath it. However, it randomly changed to say "NV44A VGA BIOS." I think the GeForce 6200 codename is NV44A or something, but is there someway to change it back to say "GeForce 6200 VGA BIOS" or, if not, to completely stop it from showing upon startup? (Graphics drivers are all up to date.) Thanks in advance.

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  • How to tell if OpenGL is really working in Ubuntu 10.04

    - by Jonathan
    I have a lenovo S9e running Intel integrated graphics. Here is my lspci output related to the graphics: 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) Subsystem: Lenovo Device 3870 Flags: bus master, fast devsel, latency 0 Memory at f0580000 (32-bit, non-prefetchable) [size=512K] Capabilities: [d0] Power Management version 2 I want to know how I can make sure OpenGL support is running in full on an Ubuntu 10.04 installation. I have a few hints to think that it is not: The "Desktop Effects" will not load Apps such as stardock, when attempting to use OpenGL rendering, will display black boxes instead of transparency In the games Pioneers, the number-tile icons are suspiciously just black circles Windows games running with Wine will only support software rendering, not hardware rendering When I boot into a Knoppix LiveCD, the desktop effects do work, splendidly, meaning compiz detects my computer as capable. My problem with troubleshooting is that Canonical has basically eliminated the conf-file-based mechanism of X11 as far as I can tell, thus making it even harder to ensure graphics modules are loading properly. How do I debug and test OpenGL on m Ubuntu 10.04 installation?

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  • Restart my graphics card without rebooting?

    - by defaye
    Wondered if it is possible to use DevCon to restart a display device as a stop-gap solution to artifacts left over from a graphics card malfunction? In particular it leaves my cursor very un-user-friendly: I found out the hardware ID of my display adapter through device manager (below) [(windows key + pause break) - device manager - display adapters - right click your display adapter - properties - details - hardware ids.] I tried the commands (opened with admin privileges) devcon restart "PCI\VEN_1002" and devcon restart =display but it always come back with No devices restarted.. Is it even possible to restart the graphics card without a system reboot?

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  • Whole map design vs. tiles array design

    - by Mikalichov
    I am working on a 2D RPG, which will feature the usual dungeon/town maps (pre-generated). I am using tiles, that I will then combine to make the maps. My original plan was to assemble the tiles using Photoshop, or some other graphic program, in order to have one bigger picture that I could then use as a map. However, I have read on several places people talking about how they used arrays to build their map in the engine (so you give an array of x tiles to your engine, and it assemble them as a map). I can understand how it's done, but it seems a lot more complicated to implement, and I can't see obvious avantages. What is the most common method, and what are advantages/disadvantages of each?

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  • How to use dedicated video card instead of onboard?

    - by Mathias Lykkegaard Lorenzen
    I tried running DxDiag (DirectX diagnostics), and I noticed that my graphics card is set to the onboard one that comes with the Core i5 processor (some Intel HD stuff). On my computer, I also have a dedicated graphics card (an Nvidia 310). No serious gaming stuff, I know - just for programming. However, I would still love to know how to switch to that dedicated graphics card instead. My laptop is an MSI CX720.

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  • How computers display raw, low-level text and graphics

    - by panic
    My ever-growing interest in computers is making me ask deeper questions, that we don't seem to have to ask anymore. Our computers, at boot, as far as I understand it, are in text mode, in which a character can be displayed using the software interrupt 0x10 when AH=0x0e. We've all seen the famous booting font that always looks the same, regardless of what computer is booting. So, how on earth do computers output graphics at the lowest level, say, below the OS? And also, surely graphics aren't outputted a pixel at a time using software interrupts, as that sounds very slow? Is there a standard that defines basic outputting of vertices, polygons, fonts, etc. (below OpenGL for example, which OpenGL might use)? What makes me ask is why OS' can often be fine without official drivers installed; how do they do that? Apologies if my assumptions are incorrect. I would be very grateful for elaboration on these topics!

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