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  • How to bundle a native library and a JNI library inside a JAR?

    - by Alex B
    The library in question is Tokyo Cabinet. I want is to have the native library, JNI library, and all Java API classes in one JAR file to avoid redistribution headaches. There seems to be an attempt at this at GitHub, but It does not include the actual native library, only JNI library. It doesn't work (for me): when I use this JAR, the JVM does not even seem to find the JNI library which is packaged inside the JAR: java.lang.UnsatisfiedLinkError: no jtokyocabinet in java.library.path (tokyo_cabinet.clj:19)

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  • Enterprise Library Logging / Exception handling and Postsharp

    - by subodhnpushpak
    One of my colleagues came-up with a unique situation where it was required to create log files based on the input file which is uploaded. For example if A.xml is uploaded, the corresponding log file should be A_log.txt. I am a strong believer that Logging / EH / caching are cross-cutting architecture aspects and should be least invasive to the business-logic written in enterprise application. I have been using Enterprise Library for logging / EH (i use to work with Avanade, so i have affection towards the library!! :D ). I have been also using excellent library called PostSharp for cross cutting aspect. Here i present a solution with and without PostSharp all in a unit test. Please see full source code at end of the this blog post. But first, we need to tweak the enterprise library so that the log files are created at runtime based on input given. Below is Custom trace listner which writes log into a given file extracted out of Logentry extendedProperties property. using Microsoft.Practices.EnterpriseLibrary.Common.Configuration; using Microsoft.Practices.EnterpriseLibrary.Logging.Configuration; using Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners; using Microsoft.Practices.EnterpriseLibrary.Logging; using System.IO; using System.Text; using System; using System.Diagnostics;   namespace Subodh.Framework.Logging { [ConfigurationElementType(typeof(CustomTraceListenerData))] public class LogToFileTraceListener : CustomTraceListener {   private static object syncRoot = new object();   public override void TraceData(TraceEventCache eventCache, string source, TraceEventType eventType, int id, object data) {   if ((data is LogEntry) & this.Formatter != null) { WriteOutToLog(this.Formatter.Format((LogEntry)data), (LogEntry)data); } else { WriteOutToLog(data.ToString(), (LogEntry)data); } }   public override void Write(string message) { Debug.Print(message.ToString()); }   public override void WriteLine(string message) { Debug.Print(message.ToString()); }   private void WriteOutToLog(string BodyText, LogEntry logentry) { try { //Get the filelocation from the extended properties if (logentry.ExtendedProperties.ContainsKey("filelocation")) { string fullPath = Path.GetFullPath(logentry.ExtendedProperties["filelocation"].ToString());   //Create the directory where the log file is written to if it does not exist. DirectoryInfo directoryInfo = new DirectoryInfo(Path.GetDirectoryName(fullPath));   if (directoryInfo.Exists == false) { directoryInfo.Create(); }   //Lock the file to prevent another process from using this file //as data is being written to it.   lock (syncRoot) { using (FileStream fs = new FileStream(fullPath, FileMode.Append, FileAccess.Write, FileShare.Write, 4096, true)) { using (StreamWriter sw = new StreamWriter(fs, Encoding.UTF8)) { Log(BodyText, sw); sw.Close(); } fs.Close(); } } } } catch (Exception ex) { throw new LoggingException(ex.Message, ex); } }   /// <summary> /// Write message to named file /// </summary> public static void Log(string logMessage, TextWriter w) { w.WriteLine("{0}", logMessage); } } }   The above can be “plugged into” the code using below configuration <loggingConfiguration name="Logging Application Block" tracingEnabled="true" defaultCategory="Trace" logWarningsWhenNoCategoriesMatch="true"> <listeners> <add listenerDataType="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.CustomTraceListenerData, Microsoft.Practices.EnterpriseLibrary.Logging, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" traceOutputOptions="None" filter="All" type="Subodh.Framework.Logging.LogToFileTraceListener, Subodh.Framework.Logging, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="Subodh Custom Trace Listener" initializeData="" formatter="Text Formatter" /> </listeners> Similarly we can use PostSharp to expose the above as cross cutting aspects as below using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using PostSharp.Laos; using System.Diagnostics; using GC.FrameworkServices.ExceptionHandler; using Subodh.Framework.Logging;   namespace Subodh.Framework.ExceptionHandling { [Serializable] public sealed class LogExceptionAttribute : OnExceptionAspect { private string prefix; private MethodFormatStrings formatStrings;   // This field is not serialized. It is used only at compile time. [NonSerialized] private readonly Type exceptionType; private string fileName;   /// <summary> /// Declares a <see cref="XTraceExceptionAttribute"/> custom attribute /// that logs every exception flowing out of the methods to which /// the custom attribute is applied. /// </summary> public LogExceptionAttribute() { }   /// <summary> /// Declares a <see cref="XTraceExceptionAttribute"/> custom attribute /// that logs every exception derived from a given <see cref="Type"/> /// flowing out of the methods to which /// the custom attribute is applied. /// </summary> /// <param name="exceptionType"></param> public LogExceptionAttribute( Type exceptionType ) { this.exceptionType = exceptionType; }   public LogExceptionAttribute(Type exceptionType, string fileName) { this.exceptionType = exceptionType; this.fileName = fileName; }   /// <summary> /// Gets or sets the prefix string, printed before every trace message. /// </summary> /// <value> /// For instance <c>[Exception]</c>. /// </value> public string Prefix { get { return this.prefix; } set { this.prefix = value; } }   /// <summary> /// Initializes the current object. Called at compile time by PostSharp. /// </summary> /// <param name="method">Method to which the current instance is /// associated.</param> public override void CompileTimeInitialize( MethodBase method ) { // We just initialize our fields. They will be serialized at compile-time // and deserialized at runtime. this.formatStrings = Formatter.GetMethodFormatStrings( method ); this.prefix = Formatter.NormalizePrefix( this.prefix ); }   public override Type GetExceptionType( MethodBase method ) { return this.exceptionType; }   /// <summary> /// Method executed when an exception occurs in the methods to which the current /// custom attribute has been applied. We just write a record to the tracing /// subsystem. /// </summary> /// <param name="context">Event arguments specifying which method /// is being called and with which parameters.</param> public override void OnException( MethodExecutionEventArgs context ) { string message = String.Format("{0}Exception {1} {{{2}}} in {{{3}}}. \r\n\r\nStack Trace {4}", this.prefix, context.Exception.GetType().Name, context.Exception.Message, this.formatStrings.Format(context.Instance, context.Method, context.GetReadOnlyArgumentArray()), context.Exception.StackTrace); if(!string.IsNullOrEmpty(fileName)) { ApplicationLogger.LogException(message, fileName); } else { ApplicationLogger.LogException(message, Source.UtilityService); } } } } To use the above below is the unit test [TestMethod] [ExpectedException(typeof(NotImplementedException))] public void TestMethod1() { MethodThrowingExceptionForLog(); try { MethodThrowingExceptionForLogWithPostSharp(); } catch (NotImplementedException ex) { throw ex; } }   private void MethodThrowingExceptionForLog() { try { throw new NotImplementedException(); } catch (NotImplementedException ex) { // create file and then write log ApplicationLogger.TraceMessage("this is a trace message which will be logged in Test1MyFile", @"D:\EL\Test1Myfile.txt"); ApplicationLogger.TraceMessage("this is a trace message which will be logged in YetAnotherTest1Myfile", @"D:\EL\YetAnotherTest1Myfile.txt"); } }   // Automatically log details using attributes // Log exception using attributes .... A La WCF [FaultContract(typeof(FaultMessage))] style] [Log(@"D:\EL\Test1MyfileLogPostsharp.txt")] [LogException(typeof(NotImplementedException), @"D:\EL\Test1MyfileExceptionPostsharp.txt")] private void MethodThrowingExceptionForLogWithPostSharp() { throw new NotImplementedException(); } The good thing about the approach is that all the logging and EH is done at centralized location controlled by PostSharp. Of Course, if some other library has to be used instead of EL, it can easily be plugged in. Also, the coder ARE ONLY involved in writing business code in methods, which makes code cleaner. Here is the full source code. The third party assemblies provided are from EL and PostSharp and i presume you will find these useful. Do let me know your thoughts / ideas on the same. Technorati Tags: PostSharp,Enterprize library,C#,Logging,Exception handling

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  • PHP Library to read incoming emails (e.g email piping) [on hold]

    - by RickM
    I'm looking for an existing PHP library that can basically read a pop3 or smpt account, or accept piped mail and then read it, giving you the option to store it, or simply 'play with it' in PHP. I've been looking around for something but I have yet to see any sort of library that can be used for this. Has anyone here had any experience doing this, and are there any libraries available that can handle incoming mail? Thanks

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  • Music player with 'searchable' media library ?

    - by lordmonkey
    I have been looking quite few days for that but I have not found an answer. I am trying to find a good music player for ubuntu in which I would be able to search the media library like in winamp ( typing te band's or song's name in a search field ). I have tried this with Banshee but it lags a lot when I change the 'selected' album in library I cannot find the search field/option in there Any suggestions/solutions ?

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  • Library and several small programs that use it: how should I structure my git repository?

    - by Dan
    I have some code that uses a library that I and others frequently modify (usually only by adding functions and methods). We each keep a local fork of the library for our own use. I also have a lot of small "driver" programs (~100 lines) that use the library and are used exclusively by me. Currently, I have both the driver programs and the library in the same repository, because I frequently make changes to both that are logically connected (adding a function to the library and then calling it). I'd like to merge my fork of the library with my co-workers' forks, but I don't want the driver programs to be part of the merged library. What's the best way to organize the git repositories for a large, shared library that needs to be merged frequently and a number of small programs that have changes that are connected to changes in the library?

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  • I have a library and several small programs that use it: how should I structure my git repositories?

    - by Dan
    I have some code that uses a library that I and others frequently modify (usually only by adding functions and methods). We each keep a local fork of the library for our own use. I also have a lot of small "driver" programs (~100 lines) that use the library and are used exclusively by me. Currently, I have both the driver programs and the library in the same repository, because I frequently make changes to both that are logically connected (adding a function to the library and then calling it). I'd like to merge my fork of the library with my co-workers' forks, but I don't want the driver programs to be part of the merged library. What's the best way to organize the git repositories for a large, shared library that needs to be merged frequently and a number of small programs that have changes that are connected to changes in the library?

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  • Outlook unable to synchronize SharePoint library - error 0x80004005

    - by DLux
    We have one large library (~10 GB) on SharePoint that cannot be synchronized with Outlook, even if you only attempt to synch one of the smaller sub folders in the library. Other libraries (or other library sub folders) work fine with Outlook. This is with MOSS 2007 SP1 and Outlook 2007 SP2. The error is: Task 'SharePoint' reported error (0x80004005): 'An error occurred either in Outlook or SharePoint. Contact the SharePoint site administrator.' Reproducing the error Open up the large SharePoint document library in Internet Explorer From the Actions menu, select Connect to Outlook Select Allow on the stssync: security warning that pops up Outlook automatically tries an initial sync and sync status immediately shows the above error. Update 1: I verified the same issue occurs on Windows XP SP3 with IE 6 using Outlook 2007 SP2 and the same SharePoint library (it was originally tested on Windows 7). The issue is definitely related to the library or Outlook. Update 2: Using stsadm I exported the site with this large document library (8.6 GB 15,000 items) and imported it on to a development system. The result is the same on the development system - multiple clients are unable to connect Outlook to the library and get the 0x80004005 error above.

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  • The C++ Standard Template Library as a BDB Database (part 1)

    - by Gregory Burd
    If you've used C++ you undoubtedly have used the Standard Template Libraries. Designed for in-memory management of data and collections of data this is a core aspect of all C++ programs. Berkeley DB is a database library with a variety of APIs designed to ease development, one of those APIs extends and makes use of the STL for persistent, transactional data storage. dbstl is an STL standard compatible API for Berkeley DB. You can make use of Berkeley DB via this API as if you are using C++ STL classes, and still make full use of Berkeley DB features. Being an STL library backed by a database, there are some important and useful features that dbstl can provide, while the C++ STL library can't. The following are a few typical use cases to use the dbstl extensions to the C++ STL for data storage. When data exceeds available physical memory.Berkeley DB dbstl can vastly improve performance when managing a dataset which is larger than available memory. Performance suffers when the data can't reside in memory because the OS is forced to use virtual memory and swap pages of memory to disk. Switching to BDB's dbstl improves performance while allowing you to keep using STL containers. When you need concurrent access to C++ STL containers.Few existing C++ STL implementations support concurrent access (create/read/update/delete) within a container, at best you'll find support for accessing different containers of the same type concurrently. With the Berkeley DB dbstl implementation you can concurrently access your data from multiple threads or processes with confidence in the outcome. When your objects are your database.You want to have object persistence in your application, and store objects in a database, and use the objects across different runs of your application without having to translate them to/from SQL. The dbstl is capable of storing complicated objects, even those not located on a continous chunk of memory space, directly to disk without any unnecessary overhead. These are a few reasons why you should consider using Berkeley DB's C++ STL support for your embedded database application. In the next few blog posts I'll show you a few examples of this approach, it's easy to use and easy to learn.

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  • Logging library for (c++) games

    - by Klaim
    I know a lot of logging libraries but didn't test a lot of them. (GoogleLog, Pantheios, the coming boost::log library...) In games, especially in remote multiplayer and multithreaded games, logging is vital to debugging, even if you remove all logs in the end. Let's say I'm making a PC game (not console) that needs logs (multiplayer and multithreaded and/or multiprocess) and I have good reasons for looking for a library for logging (like, I don't have time or I'm not confident in my ability to write one correctly for my case). Assuming that I need : performance ease of use (allow streaming or formating or something like that) reliable (don't leak or crash!) cross-platform (at least Windows, MacOSX, Linux/Ubuntu) Wich logging library would you recommand? Currently, I think that boost::log is the most flexible one (you can even log to remotely!), but have not good performance update: is for high performance, but isn't released yet. Pantheios is often cited but I don't have comparison points on performance and usage. I've used my own lib for a long time but I know it don't manage multithreading so it's a big problem, even if it's fast enough. Google Log seems interesting, I just need to test it but if you already have compared those libs and more, your advice might be of good use. Games are often performance demanding while complex to debug so it would be good to know logging libraries that, in our specific case, have clear advantages.

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  • Designing javascript chart library

    - by coolscitist
    I started coding a chart library on top of d3js: My chart library. I read Javascript API reusability and Towards reusable charts. However, I am NOT really following the suggestions because I am not really convinced about them. This is how my library can be used to create a bubble chart: var chart = new XYBubbleChart(); chart.data = [{"xValue":200,"yValue":300},{"xValue":400,"yValue":200},{"xValue":100,"yValue":310}]; //set data chart.dataKey.x = "xValue"; chart.dataKey.y = "yValue"; chart.elementId = "#chart"; chart.createChart(); Here are my questions: It does not use chaining. Is it a big issue? Every property and function is exposed publicly. (Example: width, height are exposed in Chart.js). OOP is all about abstraction and hiding, but I don't really see the point right now. I think exposing everything gives flexibility to change property and functionality inside subclasses and objects without writing a lot of code. What could be pitfalls of such exposure? I have implemented functions like: zooming, "showing info boxes when data point is clicked" as "abilities". (example: XYZoomingAbility.js). Basically, such "abilities" accept "chart" object, play around with public variables of "chart" to add functionality. What this allows me to do is to add an ability by writing: activateZoomAbility(chartObject); My goal is to separate "visualization" from "interactivity". I want "interactivity" like: zooming to be plugged into the chart rather than built inside the chart. Like, I don't want my bubble chart to know anything about "zooming". However, I do want zoomable bubble chart. What is the best way to do this? How to test and what to test? I have written mixed tests: jasmine and actual html files so that I can test manually on browser.

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  • Events Driven Library XNA C#

    - by SchautDollar
    Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication to the GUI. The GUI Controls inherit a base class hooked with the appropriate Interfaces. After a control is made, the programmer can hook the control with a "Frame" or "Module" that will tell the controls when to update and draw with an event. To make a "Frame" or "Module", you would inherit a class with the details coded in. (Kind of how win forms does it.) My reason for doing this is to simplify the process of creating menus with intractable controls. The only way I could think of for making the events for all the controls to function without being class specific would be to typecast a control to an object and typecast it back. (As I have read, this can be terribly inefficient.) Problem: Unfortunately, after I have implemented interfaces into the base classes and changed public delegate void ClickedHandler(BaseControl cntrl); to public delegate void ClickedHandler(Object cntrl, EventArgs e); my game has decreased in performance. This performance could be how I am firing the events, as what happens is the one menu will start fine, but then slowly but surely will freeze up. Every other frame works just fine, I just think it has something to do with the events and... that is why I am asking about them. Question: Is there a better more industry way of dealing with GUI Libraries other then using and implementing Events? Goal: To create a reusable feature rich XNA Control Library implementing performance enhancing standards and so on. Thank-you very much for taking your time to read this. I also hope this will help others possibly facing what I am facing right now.

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  • Logging library for (c++) games

    - by Klaim
    I know a lot of logging libraries but didn't test a lot of them. (GoogleLog, Pantheios, the coming boost::log library...) In games, especially in remote multiplayer and multithreaded games, logging is vital to debugging, even if you remove all logs in the end. Let's say I'm making a PC game (not console) that needs logs (multiplayer and multithreaded and/or multiprocess) and I have good reasons for looking for a library for logging (like, I don't have time or I'm not confident in my ability to write one correctly for my case). Assuming that I need : performance ease of use (allow streaming or formating or something like that) reliable (don't leak or crash!) cross-platform (at least Windows, MacOSX, Linux/Ubuntu) Wich logging library would you recommand? Currently, I think that boost::log is the most flexible one (you can even log to remotely!), but have not good performance. Pantheios is often cited but I don't have comparison points on performance and usage. I've used my own lib for a long time but I know it don't manage multithreading so it's a big problem, even if it's fast enough. Google Log seems interesting, I just need to test it but if you already have compared those libs and more, your advice might be of good use. Games are often performance demanding while complex to debug so it would be good to know logging libraries that, in our specific case, have clear advantages.

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  • Semantic Versioning and splitting apart a library, providing a bundled build

    - by Derick Bailey
    I've got a nice, fairly popular JavaScript library that is following Semantic Versioning. The current library has a few dependency libraries, which are available either as separate downloads or as part of a single bundled download. I see a need to head down this path further. I want to extract additional, smaller libraries out of the one larger library. Each of these extracted libraries would be available as separate files, or inside of the one bundled build, again. If I go down this path of extracting the libraries, and providing a bundled version of the final code, does this require a full version change in semantic versioning? Would I have to bump from 1.x to 2.x? My first thought it no: I will not change any public API, so I don't have to change the major version number. But then I wonder... well, I am restructuring a lot of things, even though the final API for the bundled version would be the same. Is there a clear answer from semver on something like this? Do I need to bump first, second or third dot? Or something else?

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  • Depending on fixed version of a library and ignore its updates

    - by Moataz Elmasry
    I was talking to a technical boss yesterday. Its about a project in C++ that depends on opencv and he wanted to include a specific opencv version into the svn and keep using this version ignoring any updates which I disagreed with.We had a heated discussion about that. His arguments: Everything has to be delivered into one package and we can't ask the client to install external libraries. We depend on a fixed version so that new updates of opencv won't screw our code. We can't guarantee that within a version update, ex from 3.2.buildx to 3.2.buildy. Buildy the function signatures won't change. My arguments: True everything has to be delivered to the client as one package,but that's what build scripts are for. They download the external libraries and create a bundle. Within updates of the same version 3.2.buildx to 3.2.buildy its impossible that a signature change, unless it is a really crappy framework, which isn't the case with opencv. We deprive ourselves from new updates and features of that library. If there's a bug in the version we took, and even if there's a bug fix later, we won't be able to get that fix. Its simply ineffiecient and anti design to depend on a certain version/build of an external library as it makes our project difficult in the future to adopt to new changes. So I'd like to know what you guys think. Does it really make sense to include a specific version of external library in our svn and keep using it ignoring all updates?

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  • How to get rid of the GUI access from shared library.

    - by Inso Reiges
    Hello, In my project i have a shared library with cross-platform code that provides a very convenient abstraction for a number of its clients. To be more specific, this library provides data access to encrypted files generated by main application on a number of platforms. There is a great deal of complicated code there that implements cryptographic protocols and as such is very error-prone and should be shared as much as possible across clients and platforms. However parsing all this encrypted stuff requires asking user for a number of different secrets ones in a while. The secret can be either a password, a number of shared passwords or a public key file and this list is a hot target for extension in the future. I can't really ask the user for any of those secrets beforehand from main application, because i really don't know what i need to ask for until i start working with the encrypted data directly in the library code. So i will have to create dialogs and call them from the library code. However i really see this as a bad idea, because (among other things) there is a possibility of a windows service using it and services can't have GUI access. The question is, are there any known ways or patterns to get rid of the GUI calls that are suitable for my case? Thank you.

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  • How to create a new WCF/MVC/jQuery application from scratch

    - by pjohnson
    As a corporate developer by trade, I don't get much opportunity to create from-the-ground-up web sites; usually it's tweaks, fixes, and new functionality to existing sites. And with hobby sites, I often don't find the challenges I run into with enterprise systems; usually it's starting from Visual Studio's boilerplate project and adding whatever functionality I want to play around with, rarely deploying outside my own machine. So my experience creating a new enterprise-level site was a bit dated, and the technologies to do so have come a long way, and are much more ready to go out of the box. My intention with this post isn't so much to provide any groundbreaking insights, but to just tie together a lot of information in one place to make it easy to create a new site from scratch. Architecture One site I created earlier this year had an MVC 3 front end and a WCF 4-driven service layer. Using Visual Studio 2010, these project types are easy enough to add to a new solution. I created a third Class Library project to store common functionality the front end and services layers both needed to access, for example, the DataContract classes that the front end uses to call services in the service layer. By keeping DataContract classes in a separate project, I avoided the need for the front end to have an assembly/project reference directly to the services code, a bit cleaner and more flexible of an SOA implementation. Consuming the service Even by this point, VS has given you a lot. You have a working web site and a working service, neither of which do much but are great starting points. To wire up the front end and the services, I needed to create proxy classes and WCF client configuration information. I decided to use the SvcUtil.exe utility provided as part of the Windows SDK, which you should have installed if you installed VS. VS also provides an Add Service Reference command since the .NET 1.x ASMX days, which I've never really liked; it creates several .cs/.disco/etc. files, some of which contained hardcoded URL's, adding duplicate files (*1.cs, *2.cs, etc.) without doing a good job of cleaning up after itself. I've found SvcUtil much cleaner, as it outputs one C# file (containing several proxy classes) and a config file with settings, and it's easier to use to regenerate the proxy classes when the service changes, and to then maintain all your configuration in one place (your Web.config, instead of the Service Reference files). I provided it a reference to a copy of my common assembly so it doesn't try to recreate the data contract classes, had it use the type List<T> for collections, and modified the output files' names and .NET namespace, ending up with a command like: svcutil.exe /l:cs /o:MyService.cs /config:MyService.config /r:MySite.Common.dll /ct:System.Collections.Generic.List`1 /n:*,MySite.Web.ServiceProxies http://localhost:59999/MyService.svc I took the generated MyService.cs file and drop it in the web project, under a ServiceProxies folder, matching the namespace and keeping it separate from classes I coded manually. Integrating the config file took a little more work, but only needed to be done once as these settings didn't often change. A great thing Microsoft improved with WCF 4 is configuration; namely, you can use all the default settings and not have to specify them explicitly in your config file. Unfortunately, SvcUtil doesn't generate its config file this way. If you just copy & paste MyService.config's contents into your front end's Web.config, you'll copy a lot of settings you don't need, plus this will get unwieldy if you add more services in the future, each with its own custom binding. Really, as the only mandatory settings are the endpoint's ABC's (address, binding, and contract) you can get away with just this: <system.serviceModel>  <client>    <endpoint address="http://localhost:59999/MyService.svc" binding="wsHttpBinding" contract="MySite.Web.ServiceProxies.IMyService" />  </client></system.serviceModel> By default, the services project uses basicHttpBinding. As you can see, I switched it to wsHttpBinding, a more modern standard. Using something like netTcpBinding would probably be faster and more efficient since the client & service are both written in .NET, but it requires additional server setup and open ports, whereas switching to wsHttpBinding is much simpler. From an MVC controller action method, I instantiated the client, and invoked the method for my operation. As with any object that implements IDisposable, I wrapped it in C#'s using() statement, a tidy construct that ensures Dispose gets called no matter what, even if an exception occurs. Unfortunately there are problems with that, as WCF's ClientBase<TChannel> class doesn't implement Dispose according to Microsoft's own usage guidelines. I took an approach similar to Technology Toolbox's fix, except using partial classes instead of a wrapper class to extend the SvcUtil-generated proxy, making the fix more seamless from the controller's perspective, and theoretically, less code I have to change if and when Microsoft fixes this behavior. User interface The MVC 3 project template includes jQuery and some other common JavaScript libraries by default. I updated the ones I used to the latest versions using NuGet, available in VS via the Tools > Library Package Manager > Manage NuGet Packages for Solution... > Updates. I also used this dialog to remove packages I wasn't using. Given that it's smart enough to know the difference between the .js and .min.js files, I was hoping it would be smart enough to know which to include during build and publish operations, but this doesn't seem to be the case. I ended up using Cassette to perform the minification and bundling of my JavaScript and CSS files; ASP.NET 4.5 includes this functionality out of the box. The web client to web server link via jQuery was easy enough. In my JavaScript function, unobtrusively wired up to a button's click event, I called $.ajax, corresponding to an action method that returns a JsonResult, accomplished by passing my model class to the Controller.Json() method, which jQuery helpfully translates from JSON to a JavaScript object.$.ajax calls weren't perfectly straightforward. I tried using the simpler $.post method instead, but ran into trouble without specifying the contentType parameter, which $.post doesn't have. The url parameter is simple enough, though for flexibility in how the site is deployed, I used MVC's Url.Action method to get the URL, then sent this to JavaScript in a JavaScript string variable. If the request needed input data, I used the JSON.stringify function to convert a JavaScript object with the parameters into a JSON string, which MVC then parses into strongly-typed C# parameters. I also specified "json" for dataType, and "application/json; charset=utf-8" for contentType. For success and error, I provided my success and error handling functions, though success is a bit hairier. "Success" in this context indicates whether the HTTP request succeeds, not whether what you wanted the AJAX call to do on the web server was successful. For example, if you make an AJAX call to retrieve a piece of data, the success handler will be invoked for any 200 OK response, and the error handler will be invoked for failed requests, e.g. a 404 Not Found (if the server rejected the URL you provided in the url parameter) or 500 Internal Server Error (e.g. if your C# code threw an exception that wasn't caught). If an exception was caught and handled, or if the data requested wasn't found, this would likely go through the success handler, which would need to do further examination to verify it did in fact get back the data for which it asked. I discuss this more in the next section. Logging and exception handling At this point, I had a working application. If I ran into any errors or unexpected behavior, debugging was easy enough, but of course that's not an option on public web servers. Microsoft Enterprise Library 5.0 filled this gap nicely, with its Logging and Exception Handling functionality. First I installed Enterprise Library; NuGet as outlined above is probably the best way to do so. I needed a total of three assembly references--Microsoft.Practices.EnterpriseLibrary.ExceptionHandling, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging, and Microsoft.Practices.EnterpriseLibrary.Logging. VS links with the handy Enterprise Library 5.0 Configuration Console, accessible by right-clicking your Web.config and choosing Edit Enterprise Library V5 Configuration. In this console, under Logging Settings, I set up a Rolling Flat File Trace Listener to write to log files but not let them get too large, using a Text Formatter with a simpler template than that provided by default. Logging to a different (or additional) destination is easy enough, but a flat file suited my needs. At this point, I verified it wrote as expected by calling the Microsoft.Practices.EnterpriseLibrary.Logging.Logger.Write method from my C# code. With those settings verified, I went on to wire up Exception Handling with Logging. Back in the EntLib Configuration Console, under Exception Handling, I used a LoggingExceptionHandler, setting its Logging Category to the category I already had configured in the Logging Settings. Then, from code (e.g. a controller's OnException method, or any action method's catch block), I called the Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicy.HandleException method, providing the exception and the exception policy name I had configured in the Exception Handling Settings. Before I got this configured correctly, when I tried it out, nothing was logged. In working with .NET, I'm used to seeing an exception if something doesn't work or isn't set up correctly, but instead working with these EntLib modules reminds me more of JavaScript (before the "use strict" v5 days)--it just does nothing and leaves you to figure out why, I presume due in part to the listener pattern Microsoft followed with the Enterprise Library. First, I verified logging worked on its own. Then, verifying/correcting where each piece wires up to the next resolved my problem. Your C# code calls into the Exception Handling module, referencing the policy you pass the HandleException method; that policy's configuration contains a LoggingExceptionHandler that references a logCategory; that logCategory should be added in the loggingConfiguration's categorySources section; that category references a listener; that listener should be added in the loggingConfiguration's listeners section, which specifies the name of the log file. One final note on error handling, as the proper way to handle WCF and MVC errors is a whole other very lengthy discussion. For AJAX calls to MVC action methods, depending on your configuration, an exception thrown here will result in ASP.NET'S Yellow Screen Of Death being sent back as a response, which is at best unnecessarily and uselessly verbose, and at worst a security risk as the internals of your application are exposed to potential hackers. I mitigated this by overriding my controller's OnException method, passing the exception off to the Exception Handling module as above. I created an ErrorModel class with as few properties as possible (e.g. an Error string), sending as little information to the client as possible, to both maximize bandwidth and mitigate risk. I then return an ErrorModel in JSON format for AJAX requests: if (filterContext.HttpContext.Request.IsAjaxRequest()){    filterContext.Result = Json(new ErrorModel(...));    filterContext.ExceptionHandled = true;} My $.ajax calls from the browser get a valid 200 OK response and go into the success handler. Before assuming everything is OK, I check if it's an ErrorModel or a model containing what I requested. If it's an ErrorModel, or null, I pass it to my error handler. If the client needs to handle different errors differently, ErrorModel can contain a flag, error code, string, etc. to differentiate, but again, sending as little information back as possible is ideal. Summary As any experienced ASP.NET developer knows, this is a far cry from where ASP.NET started when I began working with it 11 years ago. WCF services are far more powerful than ASMX ones, MVC is in many ways cleaner and certainly more unit test-friendly than Web Forms (if you don't consider the code/markup commingling you're doing again), the Enterprise Library makes error handling and logging almost entirely configuration-driven, AJAX makes a responsive UI more feasible, and jQuery makes JavaScript coding much less painful. It doesn't take much work to get a functional, maintainable, flexible application, though having it actually do something useful is a whole other matter.

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  • Preview of MSDN Library Changes

    The MSDN team has been working some potential changes to the online MSDN Library designed to help streamline the navigation experience and make it easier to find the .NET Framework information you need. To solicit feedback on the proposed changes while they are still in development, theyve posted a preview version of some proposed changes to a new MSDN Library Preview site which you can check out.  Theyve also created a survey that leads you through the ideas and asks for your opinions...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • C++ Game Library for SVG Based Game

    - by lefticus
    I'm looking into building a cross-platform opensource 2D RPG style game engine for ChaiScript. I want to be able to do all of the graphics with SVG and need joystick input. I also need the libraries I use to be opensource and compatible with the BSD license. I'm familiar with allegro, ClanLib, and SDL. As far as I can tell, none of these libraries have built in or obvious integration for SVG. Also, I'm aware of the previous conversations on this site regarding Qt for SVG game development. I'm hoping to avoid Qt because of the size and complexity of making it a requirement. Also, Qt does not seem to have joystick input support, which would require that SDL or some other library also be used. So my question can be summed up as this: What is the best way to get SVG and joystick support in a 2D C++ library while minimizing dependencies as much as possible (preferably avoiding Qt altogether)?

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