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  • relative path not working for images in css

    - by vagu
    Hi, I have the following file structure: C:/wamp/myproject/admin/webroot/images I have an index.php file lying inside the admin folder which calls a header.inc.php file lying in the same folder. header.inc.php has the following code- <td align="left" valign="top" class="header-bg"> <table width="100%" border="0" cellspacing="0" cellpadding="0"> index.php calls a css file (css.css) through the following code: <link href="<?php echo (WS_DIR_CSS); ?>/css.css" rel="stylesheet" type="text/css" /> The css lies in the following location: C:/wamp/myproject/admin/webroot/css The css files has a class which has the following code: .header-bg { background:url(../images/header_bg.jpg) left top repeat-x; height:77px; } The image header_bg.jpg is not being displayed in the browser. Help anyone?

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  • Making Sense of ASP.NET Paths

    - by Rick Strahl
    ASP.Net includes quite a plethora of properties to retrieve path information about the current request, control and application. There's a ton of information available about paths on the Request object, some of it appearing to overlap and some of it buried several levels down, and it can be confusing to find just the right path that you are looking for. To keep things straight I thought it a good idea to summarize the path options along with descriptions and example paths. I wrote a post about this a long time ago in 2004 and I find myself frequently going back to that page to quickly figure out which path I’m looking for in processing the current URL. Apparently a lot of people must be doing the same, because the original post is the second most visited even to this date on this blog to the tune of nearly 500 hits per day. So, I decided to update and expand a bit on the original post with a little more information and clarification based on the original comments. Request Object Paths Available Here's a list of the Path related properties on the Request object (and the Page object). Assume a path like http://www.west-wind.com/webstore/admin/paths.aspx for the paths below where webstore is the name of the virtual. .blackborder td { border-bottom: solid 1px silver; border-left: solid 1px silver; } Request Property Description and Value ApplicationPath Returns the web root-relative logical path to the virtual root of this app. /webstore/ PhysicalApplicationPath Returns local file system path of the virtual root for this app. c:\inetpub\wwwroot\webstore PhysicalPath Returns the local file system path to the current script or path. c:\inetpub\wwwroot\webstore\admin\paths.aspx Path FilePath CurrentExecutionFilePath All of these return the full root relative logical path to the script page including path and scriptname. CurrentExcecutionFilePath will return the ‘current’ request path after a Transfer/Execute call while FilePath will always return the original request’s path. /webstore/admin/paths.aspx AppRelativeCurrentExecutionFilePath Returns an ASP.NET root relative virtual path to the script or path for the current request. If in  a Transfer/Execute call the transferred Path is returned. ~/admin/paths.aspx PathInfo Returns any extra path following the script name. If no extra path is provided returns the root-relative path (returns text in red below). string.Empty if no PathInfo is available. /webstore/admin/paths.aspx/ExtraPathInfo RawUrl Returns the full root relative URL including querystring and extra path as a string. /webstore/admin/paths.aspx?sku=wwhelp40 Url Returns a fully qualified URL including querystring and extra path. Note this is a Uri instance rather than string. http://www.west-wind.com/webstore/admin/paths.aspx?sku=wwhelp40 UrlReferrer The fully qualified URL of the page that sent the request. This is also a Uri instance and this value is null if the page was directly accessed by typing into the address bar or using an HttpClient based Referrer client Http header. http://www.west-wind.com/webstore/default.aspx?Info Control.TemplateSourceDirectory Returns the logical path to the folder of the page, master or user control on which it is called. This is useful if you need to know the path only to a Page or control from within the control. For non-file controls this returns the Page path. /webstore/admin/ As you can see there’s a ton of information available there for each of the three common path formats: Physical Path is an OS type path that points to a path or file on disk. Logical Path is a Web path that is relative to the Web server’s root. It includes the virtual plus the application relative path. ~/ (Root-relative) Path is an ASP.NET specific path that includes ~/ to indicate the virtual root Web path. ASP.NET can convert virtual paths into either logical paths using Control.ResolveUrl(), or physical paths using Server.MapPath(). Root relative paths are useful for specifying portable URLs that don’t rely on relative directory structures and very useful from within control or component code. You should be able to get any necessary format from ASP.NET from just about any path or script using these mechanisms. ~/ Root Relative Paths and ResolveUrl() and ResolveClientUrl() ASP.NET supports root-relative virtual path syntax in most of its URL properties in Web Forms. So you can easily specify a root relative path in a control rather than a location relative path: <asp:Image runat="server" ID="imgHelp" ImageUrl="~/images/help.gif" /> ASP.NET internally resolves this URL by using ResolveUrl("~/images/help.gif") to arrive at the root-relative URL of /webstore/images/help.gif which uses the Request.ApplicationPath as the basepath to replace the ~. By convention any custom Web controls also should use ResolveUrl() on URL properties to provide the same functionality. In your own code you can use Page.ResolveUrl() or Control.ResolveUrl() to accomplish the same thing: string imgPath = this.ResolveUrl("~/images/help.gif"); imgHelp.ImageUrl = imgPath; Unfortunately ResolveUrl() is limited to WebForm pages, so if you’re in an HttpHandler or Module it’s not available. ASP.NET Mvc also has it’s own more generic version of ResolveUrl in Url.Decode: <script src="<%= Url.Content("~/scripts/new.js") %>" type="text/javascript"></script> which is part of the UrlHelper class. In ASP.NET MVC the above sort of syntax is actually even more crucial than in WebForms due to the fact that views are not referencing specific pages but rather are often path based which can lead to various variations on how a particular view is referenced. In a Module or Handler code Control.ResolveUrl() unfortunately is not available which in retrospect seems like an odd design choice – URL resolution really should happen on a Request basis not as part of the Page framework. Luckily you can also rely on the static VirtualPathUtility class: string path = VirtualPathUtility.ToAbsolute("~/admin/paths.aspx"); VirtualPathUtility also many other quite useful methods for dealing with paths and converting between the various kinds of paths supported. One thing to watch out for is that ToAbsolute() will throw an exception if a query string is provided and doesn’t work on fully qualified URLs. I wrote about this topic with a custom solution that works fully qualified URLs and query strings here (check comments for some interesting discussions too). Similar to ResolveUrl() is ResolveClientUrl() which creates a fully qualified HTTP path that includes the protocol and domain name. It’s rare that this full resolution is needed but can be useful in some scenarios. Mapping Virtual Paths to Physical Paths with Server.MapPath() If you need to map root relative or current folder relative URLs to physical URLs or you can use HttpContext.Current.Server.MapPath(). Inside of a Page you can do the following: string physicalPath = Server.MapPath("~/scripts/ww.jquery.js")); MapPath is pretty flexible and it understands both ASP.NET style virtual paths as well as plain relative paths, so the following also works. string physicalPath = Server.MapPath("scripts/silverlight.js"); as well as dot relative syntax: string physicalPath = Server.MapPath("../scripts/jquery.js"); Once you have the physical path you can perform standard System.IO Path and File operations on the file. Remember with physical paths and IO or copy operations you need to make sure you have permissions to access files and folders based on the Web server user account that is active (NETWORK SERVICE, ASPNET typically). Note the Server.MapPath will not map up beyond the virtual root of the application for security reasons. Server and Host Information Between these settings you can get all the information you may need to figure out where you are at and to build new Url if necessary. If you need to build a URL completely from scratch you can get access to information about the server you are accessing: Server Variable Function and Example SERVER_NAME The of the domain or IP Address wwww.west-wind.com or 127.0.0.1 SERVER_PORT The port that the request runs under. 80 SERVER_PORT_SECURE Determines whether https: was used. 0 or 1 APPL_MD_PATH ADSI DirectoryServices path to the virtual root directory. Note that LM typically doesn’t work for ADSI access so you should replace that with LOCALHOST or the machine’s NetBios name. /LM/W3SVC/1/ROOT/webstore Request.Url and Uri Parsing If you still need more control over the current request URL or  you need to create new URLs from an existing one, the current Request.Url Uri property offers a lot of control. Using the Uri class and UriBuilder makes it easy to retrieve parts of a URL and create new URLs based on existing URL. The UriBuilder class is the preferred way to create URLs – much preferable over creating URIs via string concatenation. Uri Property Function Scheme The URL scheme or protocol prefix. http or https Port The port if specifically specified. DnsSafeHost The domain name or local host NetBios machine name www.west-wind.com or rasnote LocalPath The full path of the URL including script name and extra PathInfo. /webstore/admin/paths.aspx Query The query string if any ?id=1 The Uri class itself is great for retrieving Uri parts, but most of the properties are read only if you need to modify a URL in order to change it you can use the UriBuilder class to load up an existing URL and modify it to create a new one. Here are a few common operations I’ve needed to do to get specific URLs: Convert the Request URL to an SSL/HTTPS link For example to take the current request URL and converted  it to a secure URL can be done like this: UriBuilder build = new UriBuilder(Request.Url); build.Scheme = "https"; build.Port = -1; // don't inject port Uri newUri = build.Uri; string newUrl = build.ToString(); Retrieve the fully qualified URL without a QueryString AFAIK, there’s no native routine to retrieve the current request URL without the query string. It’s easy to do with UriBuilder however: UriBuilder builder = newUriBuilder(Request.Url); builder.Query = ""; stringlogicalPathWithoutQuery = builder.ToString(); What else? I took a look through the old post’s comments and addressed as many of the questions and comments that came up in there. With a few small and silly exceptions this update post handles most of these. But I’m sure there are a more things that go in here. What else would be useful to put onto this post so it serves as a nice all in one place to go for path references? If you think of something leave a comment and I’ll try to update the post with it in the future.© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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  • How can I clean up my bashrc/zshrc file?

    - by LuxuryMode
    Over time, I've added bunches of stuff to my PATH and it's lookin' pretty awful. How can I clean this up or what's the proper way to "reformat" all of this? export PATH="$PATH:~/scripts" export PATH="$PATH:~/Downloads/android-sdk-mac_x86/platform-tools/adb" export PATH=/opt/local/bin:/opt/local/sbin:$PATH export PATH="$PATH:~/Downloads/android-sdk-mac_x86/platform-tools:~/Downloads/android-sdk-mac_x86/tools:~/Downloads/android-sdk-mac_x86/platform-tools/adb" export PATH="$PATH:~/bin" export PATH="$PATH:~/bin/subl" export PATH="$PATH:~/.rvm/gems/ruby-1.9.3-head/gems/git-media-0.1.1/bin" export PATH=$PATH:$HOME/bin:/Users/me/Downloads/android-sdk-mac_86/tools export PATH=$PATH:$HOME/bin:/Users/me/Downloads/android-sdk-mac_86/platform-tools export PATH=/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/X11/bin:/.rvm/scripts/rvm:/.rvm/scripts/rvm:/~/Downloads/android-sdk-mac_x86/tools/android:/~/Downloads/android-ndk-r7/:/~/Downloads/android-sdk-mac_x86/platform-tools export CC=gcc-4.2 export PATH=~/Downloads/android-ndk-r7:$PATH ANDROID_HOME=~/Downloads/android-sdk-mac_x86 export PATH=${PATH}:$ANDROIDHOME/platform-tools

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  • Boot-repair commands not found in PATH or not executable

    - by Bram Meerten
    I recently had problems with my ubuntu partition (after the battery died), I managed to fix them by running ubuntu from usb and run gparted. It worked I can access my files on the partition by running ubuntu from usb. But when I restart the computer, after selecting ubuntu in Grub, I get a black screen with a white underscore. I googled the problem, and tried to solve it by setting nomodeset, but it didn't work. Next I wanted to try to fix Grub using boot-repair, I clicked on 'Recommended repair', it tells me to type the following commands in the terminal: sudo chroot "/mnt/boot-sav/sda5" apt-get install -fy sudo chroot "/mnt/boot-sav/sda5" dpkg --configure -a sudo chroot "/mnt/boot-sav/sda5" apt-get purge -y --force-yes grub-common But when running the second command, I get this error: dpkg: warning: 'sh' not found in PATH or not executable. dpkg: warning: 'rm' not found in PATH or not executable. dpkg: warning: 'tar' not found in PATH or not executable. dpkg: error: 3 expected programs not found in PATH or not executable. Note: root's PATH should usually contain /usr/local/sbin, /usr/sbin and /sbin. I didn't edit /etc/environment (or any other files), this is what it looks like: PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" RUNNING_UNDER_GDM="yes" I have no idea how to fix this. I'm running dualboot Ubuntu 12.04 and Windows 7, Windows boots fine.

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  • A mechanism to include site title in every page, but not in <title> element

    - by Saeed Neamati
    Each site can have a name. For example, site x. Each page also can have a name (or a title) that should appear in <title> tag in the header. However, many websites out there use the combination site name - page name to provide the value for <title> tag. I find it a little far from being semantic. On the other hand, if you only include page title in <title> tag, search engines won't find your site by its name. For example, if your site's name is Thought Results and you don't include it in page titles, then if you search for Thought Results, you won't find your site in SERPs. Thus I'm searching for a mechanism to both include site title (not page title) in every page, and also only include page title in <title> tag to get more semantic results. Is there any way to achieve this?

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  • PHP include() through HTTP makes Apache time out

    - by Adam Interact
    I have a problem with ExpressionEngine2 after moving from an old server to WHM/cPanel running on CentOS6.4. Simple test code to reproduce that issue: <?php $protocol = strpos(strtolower($_SERVER['SERVER_PROTOCOL']),'https') === FALSE ? 'http' : 'https'; $host = $_SERVER['HTTP_HOST']; include($protocol . '://' . $host . '/header.html'); ?> <p> Main text...</p> <?php include($protocol . '://' . $host . '/footer.html'); ?> Where header.html looks like <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> and footer.html looks like: </body> </html> Creates Apache time out: Warning: include(http://www.domain.com/header.html) [function.include]: failed to open stream: Connection timed out in /home/domain/public_html/test/index.php on line 5 Warning: include() [function.include]: Failed opening 'http://www.domain.com/header.html' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/domain/public_html/test/index.php on line 5 Main text... Warning: include(http://www.domain.com/footer.html) [function.include]: failed to open stream: Connection timed out in /home/domain/public_html/test/index.php on line 12 Warning: include() [function.include]: Failed opening 'http://www.domain.com/footer.html' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/domain/public_html/test/index.php on line 12 Any clue what can be wrong with Apache or PHP configuration? Thanks

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  • XNA RTS A* pathfinding issues

    - by Slayter
    I'm starting to develop an RTS game using the XNA framework in C# and am still in the very early prototyping stage. I'm working on the basics. I've got unit selection down and am currently working on moving multiple units. I've implemented an A* pathfinding algorithm which works fine for moving a single unit. However when moving multiple units they stack on top of each other. I tried fixing this with a variation of the boids flocking algorithm but this has caused units to sometimes freeze and get stuck trying to move but going no where. Ill post the related methods for moving the units below but ill only post a link to the pathfinding class because its really long and i don't want to clutter up the page. These parts of the code are in the update method for the main controlling class: if (selectedUnits.Count > 0) { int indexOfLeader = 0; for (int i = 0; i < selectedUnits.Count; i++) { if (i == 0) { indexOfLeader = 0; } else { if (Vector2.Distance(selectedUnits[i].position, destination) < Vector2.Distance(selectedUnits[indexOfLeader].position, destination)) indexOfLeader = i; } selectedUnits[i].leader = false; } selectedUnits[indexOfLeader].leader = true; foreach (Unit unit in selectedUnits) unit.FindPath(destination); } foreach (Unit unit in units) { unit.Update(gameTime, selectedUnits); } These three methods control movement in the Unit class: public void FindPath(Vector2 destination) { if (path != null) path.Clear(); Point startPoint = new Point((int)position.X / 32, (int)position.Y / 32); Point endPoint = new Point((int)destination.X / 32, (int)destination.Y / 32); path = pathfinder.FindPath(startPoint, endPoint); pointCounter = 0; if (path != null) nextPoint = path[pointCounter]; dX = 0.0f; dY = 0.0f; stop = false; } private void Move(List<Unit> units) { if (nextPoint == position && !stop) { pointCounter++; if (pointCounter <= path.Count - 1) { nextPoint = path[pointCounter]; if (nextPoint == position) stop = true; } else if (pointCounter >= path.Count) { path.Clear(); pointCounter = 0; stop = true; } } else { if (!stop) { map.occupiedPoints.Remove(this); Flock(units); // Move in X ********* TOOK OUT SPEED ********** if ((int)nextPoint.X > (int)position.X) { position.X += dX; } else if ((int)nextPoint.X < (int)position.X) { position.X -= dX; } // Move in Y if ((int)nextPoint.Y > (int)position.Y) { position.Y += dY; } else if ((int)nextPoint.Y < (int)position.Y) { position.Y -= dY; } if (position == nextPoint && pointCounter >= path.Count - 1) stop = true; map.occupiedPoints.Add(this, position); } if (stop) { path.Clear(); pointCounter = 0; } } } private void Flock(List<Unit> units) { float distanceToNextPoint = Vector2.Distance(position, nextPoint); foreach (Unit unit in units) { float distance = Vector2.Distance(position, unit.position); if (unit != this) { if (distance < space && !leader && (nextPoint != position)) { // create space dX += (position.X - unit.position.X) * 0.1f; dY += (position.Y - unit.position.Y) * 0.1f; if (dX > .05f) nextPoint.X = nextPoint.X - dX; else if (dX < -.05f) nextPoint.X = nextPoint.X + dX; if (dY > .05f) nextPoint.Y = nextPoint.Y - dY; else if (dY < -.05f) nextPoint.Y = nextPoint.Y + dY; if ((dX < .05f && dX > -.05f) && (dY < .05f && dY > -.05f)) stop = true; path[pointCounter] = nextPoint; Console.WriteLine("Make Space: " + dX + ", " + dY); } else if (nextPoint != position && !stop) { dX = speed; dY = speed; Console.WriteLine(dX + ", " + dY); } } } } And here's the link to the pathfinder: https://docs.google.com/open?id=0B_Cqt6txUDkddU40QXBMeTR1djA I hope this post wasn't too long. Also please excuse the messiness of the code. As I said before this is early prototyping. Any help would be appreciated. Thanks!

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  • Automate #include refactoring in C++ [on hold]

    - by Mikhail
    I have a big project with hundreds of files. And as it often happens to C++ projects, #include directives are in messed up. I want to refactor them to increase clarity, decrease compilation time and simplify analysis. For each .h file I want to make sure that: It have #include directives only for types it is using But it have only forward declarations of types that are used as T* or T& For each .cpp file I want to make sure that: It have #include directives only for types it is using and not already included by another headers (no indirect includes when possible) I'm looking for a tool which will help me to automate this refactoring. For now I only know of tools that helps to remove redundant includes, they are many: PC-lint include-what-you-use cppclean ProFactor IncludeManager But I know of no tools to help me to move necessary includes in .h files or replace includes with forward declarations. Any ideas? Tools for Windows and Visual Studio are preferred. Update. Considered to be off-topic. Please, follow the link on Software Recommendations http://softwarerecs.stackexchange.com/q/4461/3331

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  • Include Binary Files in DEB package

    - by user22611
    I need to build a DEB package from mainly Node.js Javascript files, but it should include some binary files as well. They are listed inside debian/source/include-binaries. Otherwise I get the error message dpkg-source: error: unrepresentable changes to source The command in question is: bzr builddeb -- -us -uc After adding the file include-binaries, when running bzr builddeb -- -us -uc again, now I get a different error: It says dpkg-source: error: aborting due to unexpected upstream changes, see /tmp/mailadmin_0.0-1.diff.n6m5_6 I have no idea how to get rid of this. In the next line of output it tells me dpkg-source: info: you can integrate the local changes with dpkg-source --commit But if I run this command in the build area of my package, it gives me the unrepresentable changes to source error message again, even though debian/source/include-binaries is present in the build area as well. I am missing the way out of this... I tried deleting all files that are produced by the build process, still no success. Further details: The target directory is /opt/mailadmin. Since this directory is unusual, I listed it in the file debian/mailadmin.install (which contains one line:) opt/mailadmin opt/ The bzr builddeb process uses this file as expected.

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  • Programs don't have permissions when using absolute path

    - by Markos
    I have asked this on askubuntu but didn't get a single response in days, so I will try it here. I have directory structure like this: /path/dir1 - all users in group1 must have rwx permissions, including subdirs and newly created dirs /path/dir1/dir2 - also users in group2 must have rwx permissions So what I tried is that I used ACL. getfacl /path/dir1 # file: /path/dir1 # owner: root # group: nogroup user::rwx group::--- group:group1:rwx mask::rwx other::--- default:user::rwx default:group::--- default:group:group1:rwx default:mask::rwx default:other::--- getfacl /path/dir1/dir2 # file: /path/dir1/dir2 # owner: root # group: nogroup user::rwx group::--- group:group1:rwx group:group2:rwx mask::rwx other::--- default:user::rwx default:group::--- default:group:group1:rwx default:group:group2:rwx default:mask::rwx default:other::--- That shows that I have granted rwx to group1 in /path/dir1 and rwx to group1 and group2 in /path/dir1/dir2. Now it gets interesting. Let's assume, that user2 is member of group2. If I issue commands as user2: cd /path/dir1/dir2 mkdir foo Then folder is succesfully created. However, if I do this: mkdir /path/dir1/dir2/foo I get permission denied error. I have tried extensively to resolve the problem. What I have found is that ACL is to blame. If I add permissions to group2 in /path/dir1 it starts to work. Also if I completely remove /path/dir1 ACL it starts to work. Obviously I am missing something VERY basic. I don't have much experience with linux, but this is a no-brainer on Windows. I have spent way too many hours to resolve this basic requirement. If you need more information, I will try to update the question, so feel free to ask!

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  • C++: set of C-strings

    - by Nicholas
    I want to create one so that I could check whether a certain word is in the set using set::find However, C-strings are pointers, so the set would compare them by the pointer values by default. To function correctly, it would have to dereference them and compare the strings. I could just pass the constructor a pointer to the strcmp() function as a comparator, but this is not exactly how I want it to work. The word I might want to check could be part of a longer string, and I don't want to create a new string due to performance concerns. If there weren't for the set, I would use strncmp(a1, a2, 3) to check the first 3 letters. In fact, 3 is probably the longest it could go, so I'm fine with having the third argument constant. Is there a way to construct a set that would compare its elements by calling strncmp()? Code samples would be greatly appreciated.

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  • AS3: Adding get/set methods to a class via prototype

    - by LiraNuna
    I'm looking for a way to extend a class via prototype by adding a get and set functions. The following code will add a function to the class' prototype: MyClass.prototype.newMethod = function(... args) { }; However I want to add both a get and set functions. I tried: MyClass.prototype.fakeProperty = get function(... args) { }; MyClass.prototype.fakeProperty = set function(... args) { }; But that seem to throw compile errors. Is this even possible? Is there some 'internal' naming convention for get/set functions? I am not looking for answers such as 'create a new class and new get/set functions there'.

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  • Manipulating Directory Paths in Python

    - by G Ullman
    Basically I've got this current url and this other key that I want to merge into a new url, but there are three different cases. Suppose the current url is localhost:32401/A/B/foo if key is bar then I want to return localhost:32401/A/B/bar if key starts with a slash and is /A/bar then I want to return localhost:32401/A/bar finally if key is its own independent url then I just want to return that key = htt p://foo.com/bar - http://foo.com/bar I assume there is a way to do at least the first two cases without manipulating the strings manually, but nothing jumped out at me immediately in the os.path module.

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  • Convert a Relative URL to an Absolute URL in Actionscript / Flex

    - by Bear
    I am working with Flex, and I need to take a relative URL source property and convert it to an absolute URL before loading it. The specific case I am working with involves tweaking SoundEffect's load method. I need to determine if a file will be loaded from the local file system or over the network from looking at the source property, and the easiest way I've found to do this is to generate the absolute URL. I'm having trouble generating the absolute URL for sound effect in particular. Here were my initial thoughts, which haven't worked. Look for the DisplayObject that the Sound Effect targets, and use its loaderInfo property. The target is null when the SoundEffect loads, so this doesn't work. Look at FlexGlobals.topLevelApplication, at the url or loaderInfo properties. Neither of these are set, however. Look at the FlexGlobals.topLevelApplication.systemManager.loaderInfo. This was also not set. The SoundEffect.as code basically boils down to var url:String = "mySound.mp3"; /*>> I'd like to convert the URL to absolute form here and tweak it as necessary <<*/ var req:URLRequest = new URLRequest(url); var loader:Loader = new Loader(); loader.load(req); Does anyone know how to do this? Any help clarifying the rules of how relative urls are resolved for URLRequests in ActionScript would also be much appreciated. edit I would also be perfectly satisfied with some way to tell whether the url will be loaded from the local file system or over the network. Looking at an absolute URL it would just be easy to look at the prefix, like file:// or http://.

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  • getting base url of web site's root (absolute/relative url)

    - by uzay95
    I want to completely understand how to use relative and absolute url address in static and dynamic files. ~ : / : .. : in a relative URL indicates the parent directory . : refers to the current directory / : always replaces the entire pathname of the base URL // : always replaces everything from the hostname onwards This example is easy when you are working without virtual directory. But i am working on virtual directory. Relative URI Absolute URI about.html http://WebReference.com/html/about.html tutorial1/ http://WebReference.com/html/tutorial1/ tutorial1/2.html http://WebReference.com/html/tutorial1/2.html / http://WebReference.com/ //www.internet.com/ http://www.internet.com/ /experts/ http://WebReference.com/experts/ ../ http://WebReference.com/ ../experts/ http://WebReference.com/experts/ ../../../ http://WebReference.com/ ./ http://WebReference.com/html/ ./about.html http://WebReference.com/html/about.html I want to simulate a site below, like my project which is working on virtual directory. These are my aspx and ascx folder http://hostAddress:port/virtualDirectory/MainSite/ASPX/default.aspx http://hostAddress:port/virtualDirectory/MainSite/ASCX/UserCtrl/login.ascx http://hostAddress:port/virtualDirectory/AdminSite/ASPX/ASCX/default.aspx These are my JS Files(which will be use both with the aspx and ascx files): http://hostAddress:port/virtualDirectory/MainSite/JavascriptFolder/jsFile.js http://hostAddress:port/virtualDirectory/AdminSite/JavascriptFolder/jsFile.js this is my static web page address(I want to show some pictures and run inside some js functions): http://hostAddress:port/virtualDirectory/HTMLFiles/page.html this is my image folder http://hostAddress:port/virtualDirectory/Images/PNG/arrow.png http://hostAddress:port/virtualDirectory/Images/GIF/arrow.png if i want to write and image file's link in my ASPX file i should write aspxImgCtrl.ImageUrl = Server.MapPath("~")+"/Images/GIF/arrow.png"; But if i want to write the path hard coded or from javascript file, what kind of url address it should be?

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  • Relative Uri works for BitmapImage, but not for MediaPlayer?

    - by Thomas Stock
    This will be simple for you guys: var uri = new Uri("pack://application:,,,/LiftExperiment;component/pics/outside/elevator.jpg"); imageBitmap = new BitmapImage(); imageBitmap.BeginInit(); imageBitmap.UriSource = uri; imageBitmap.EndInit(); image.Source = imageBitmap; = Works perfectly on a .jpg with Build Action: Content Copy to Output Directory: Copy always MediaPlayer mp = new MediaPlayer(); var uri = new Uri("pack://application:,,,/LiftExperiment;component/sounds/DialingTone.wav"); mp.Open(uri); mp.Play(); = Does not work on a .wav with the same build action and copy to output. I see the file in my /debug/ folder.. MediaPlayer mp = new MediaPlayer(); var uri = new Uri(@"E:\projects\LiftExp\_solution\LiftExperiment\bin\Debug\sounds\DialingTone.wav"); mp.Open(uri); mp.Play(); = Works perfectly.. So, how do I get the sound to work with a relative path? Why is it not working this way? Let me know if you want more code or screenshots. Thanks.

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  • Why no client-side HTML include tag?

    - by Xepoch
    I had a question posed to me the other day by another programmer. I remember (a very long time ago) wondering the very same. Why was a browser-side include tag never considered? Or was it? Specifically with a tag that instructed the browser to include additional HTML from other sources. e.g. <include src="http://server/foo/bar.html">. Many folks will make javascript calls and fill innerHTML to accomplish the same, when the same outside a the javascript engine could be accomplished by the browser. It would have been painful to have nested <HTML>s <BODY>s (i.e.) but we have to consider that aspect anywhere anyway.

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  • g++ cannot find include files (qt3)

    - by Allan
    allan@allan-VirtualBox:~/blackjack_for_the_hopelessly_luckless$ make g++ -c -pipe -g -Wall -W -O2 -D_REENTRANT -DQT_NO_DEBUG -DQT_THREAD_SUPPORT -DQT_SHARED -DQT_TABLET_SUPPORT -I/usr/share/qt3/mkspecs/default -I. -I. -I/usr/include/qt3 -o advicewindow.o advicewindow.cpp advicewindow.cpp:32:19: fatal error: QWidget: No such file or directory compilation terminated. make: *** [advicewindow.o] Error 1 allan@allan-VirtualBox:~/blackjack_for_the_hopelessly_luckless$ qt3 was installed using apt-get. Header files are located in /usr/include/qt3/ Is there a g++ config file or something I need to update? I'm new to compiling from source and not sure what to do. Makefile was created using Qmake from project file. Files in include directory are all lower case, should I change the code in advicewindow.cpp to qwidget.h? Any help appreciated. Thanks.

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  • Spaces in SETX PATH command

    - by Jeremy Stein
    Suppose my PATH is C:\WINDOWS\system32\;C:\Program Files\Important\ SET NEW_PATH=C:\My\Dir\ SETX PATH "%PATH%;%NEW_PATH%" Results in a path of: C:\WINDOWS\system32\;C:\Program Files\Important\;C:\My\Dir" Notice the quotation mark at the end of the path. It's as though the backslash at the end of %NEW_PATH% escaped the final quote mark. I need the quotation marks because I have spaces in my path, but I don't want backslashes to be interpreted as escape characters. What's the right way to include my PATH in the call to SETX?

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  • Relative to absolute paths in HTML (asp.net)

    - by Jo Asakura
    Hello all, I need to create a newsletters by URL. I to do next: Create a WebClient; Use WebClient's method DownloadData to get a source of page in byte array; Get string from source-html byte array and set it to the newsletter content. But I have some troubles with paths. All elements' sources were relative (/img/welcome.png) but I need absolute (http://www.mysite.com/img/welcome.png). How can I do this? Best regards, Alex.

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  • Emacs CEDET and system include paths

    - by synasius
    Hello everyone, I'd like to add path to the openMPI library headers. So, after i found all openMPI headers are in /usr/lib/openmpi/include/* i added these two lines to my .emacs: (semantic-add-system-include "/usr/lib/openmpi/include" 'c-mode) (semantic-add-system-include "/usr/lib/openmpi/include" 'c++-mode) I think this is ok, but it's not working! This is the result of semantic-c-describe-envirnoment command: This file's system include path is: /usr/include /usr/local/include/ /usr/lib/gcc/i486-linux-gnu/4.4.3/include/ /usr/lib/gcc/i486-linux-gnu/4.4.3/include-fixed/ /usr/include/ Can't figure out what's wrong or what i'm missing Thanks

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  • Is it OK to put a standard, pure C header #include directive inside a namespace?

    - by mic_e
    I've got a project with a class log in the global namespace (::log). So, naturally, after #include <cmath>, the compiler gives an error message each time I try to instantiate an object of my log class, because <cmath> pollutes the global namespace with lots of three-letter methods, one of them being the logarithm function log(). So there are three possible solutions, each having their unique ugly side-effects. Move the log class to it's own namespace and always access it with it's fully qualified name. I really want to avoid this because the logger should be as convenient as possible to use. Write a mathwrapper.cpp file which is the only file in the project that includes <cmath>, and makes all the required <cmath> functions available through wrappers in a namespace math. I don't want to use this approach because I have to write a wrapper for every single required math function, and it would add additional call penalty (cancelled out partially by the -flto compiler flag) The solution I'm currently considering: Replace #include <cmath> by namespace math { #include "math.h" } and then calculating the logarithm function via math::log(). I have tried it out and it does, indeed, compile, link and run as expected. It does, however, have multiple downsides: It's (obviously) impossible to use <cmath>, because the <cmath> code accesses the functions by their fully qualified names, and it's deprecated to use in C++. I've got a really, really bad feeling about it, like I'm gonna get attacked and eaten alive by raptors. So my question is: Is there any recommendation/convention/etc that forbid putting include directives in namespaces? Could anything go wrong with diferent C standard library implementations (I use glibc), different compilers (I use g++ 4.7, -std=c++11), linking? Have you ever tried doing this? Are there any alternate ways to banish the math functions from the global namespace? I've found several similar questions on stackoverflow, but most were about including other C++ headers, which obviously is a bad idea, and those that weren't made contradictory statements about linking behaviour for C libraries. Also, would it be beneficial to additionally put the #include <math.h> inside extern "C" {}?

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