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  • Difference between GL10 and GLES10 on Android

    - by kayahr
    The GLSurfaceView.Renderer interface of the Android SDK gives me a GL interface as parameter which has the type GL10. This interface is implemented by some private internal jni wrapper class. But there is also the class GLES10 where all the GL methods are available as static methods. Is there an important difference between them? So what if I ignore the gl parameter of onDrawFrame and instead use the static methods of GLES10 everywhere? Here is an example. Instead of doing this: void onDrawFrame(GL10 gl) { drawSomething(gl); } void drawSomething(GL10 gl) { gl.glLoadIdentity(); ... } I could do this: void onDrawFrame(GL10 gl) { drawSomething(); } void drawSomething() { GLES10.glLoadIdentity(); ... } The advantage is that I don't have to pass the GL context to all called methods. But even it it works (And it works, I tried it) I wonder if there are any disadvantages and reasons to NOT do it like that.

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  • Android: Determine when an app is being finalized vs destroyed for screen orientation change

    - by Matt
    Hi all, I am relatively new to the Android world and am having some difficultly understanding how the whole screen orientation cycle works. I understand that when the orientation changes from portrait to landscape or vice versa the activity is destroyed and then re-created. Thus all the code in the onCreate function will run again. So here's my situation: I have an app that I am working on where it logs into a website, retrieves data, and displays it to the user. While this is all done in background threads, the code that starts these threads is in the onCreate function. Now, the problem lies in that whenever the user changes the screen orientation, the app will log in, retrieve the data, and display it to the user again. What I would like to do is set a boolean that tells the app if it is logged in or not so it knows whether or not it must log in when the onCreate function is called. So long as the app is in memory the HttpClient will exist and contain the cookies from logging the user in but when the app is killed by the system those will go away. So I would assume that I need to do something like setting the logged in boolean to false when the app is killed but since onDestroy is called when the screen is rotated how is this possible? I also looked into the finalize function and isFinishing() but those seem to not be working. Shorter version: How can I distinguish between when an app is being killed from memory from when an activity is being rotated and different code for each event? Any help or a point in the right direction is greatly appreciated. Thank you!

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  • error with "pmem.c" compiling linux source code for android

    - by Preetam
    I am compiling linux source code for android emulator. When i execute make command(for building and cross-compiling the linux source) i get the following error "pmem.c" file. root@ubuntu:~/common# make CHK include/linux/version.h CHK include/linux/utsrelease.h SYMLINK include/asm - include/asm-x86 CALL scripts/checksyscalls.sh CHK include/linux/compile.h CC drivers/misc/pmem.o drivers/misc/pmem.c:441: error: conflicting types for ‘phys_mem_access_prot’ /home/preetam/common/arch/x86/include/asm/pgtable.h:383: note: previous declaration of ‘phys_mem_access_prot’ was here drivers/misc/pmem.c: In function ‘flush_pmem_file’: drivers/misc/pmem.c:805: error: implicit declaration of function ‘dmac_flush_range’ drivers/misc/pmem.c: In function ‘pmem_setup’: drivers/misc/pmem.c:1265: error: implicit declaration of function ‘ioremap_cached’ drivers/misc/pmem.c:1266: warning: assignment makes pointer from integer without a cast make[2]: * [drivers/misc/pmem.o] Error 1 make[1]: [drivers/misc] Error 2 make: ** [drivers] Error 2 root@ubuntu:~/common# how to resolve this error. It seems that there may some problems in the "pmem.c" file and i'll have to choose different git repository. but that would be a very complex thing, as now i have already done most of the things till here. I might have to see correct version of this file. please someone tell what should i do? how to solve this errors. please help..thankyou!

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  • Alternatives to Java for Android development?

    - by paul.meier
    Hey all, I've started developing Android apps a couple of months ago, and have a few under my belt. While I can tolerate Java enough to keep developing, I was wondering what success the community has had getting other languages to run. I've done some investigation as to how other JVM languages work, and it appears Dalvik messes them up pretty hard. Clojure seems unable to run, Scala seems to be one of the most successful. JRuby has also had some luck, but they caution against anything major. I've also checked out Scheme via Moby and Kawa, both of which seem to have some promise. What luck have any of you had? Languages I'm missing, misrepresenting? Any non-"Hello World" apps you've written in non-Java? Any snags in trying to get another language to run (e.g. "as long as you don't use continuations, you're fine in X Scheme"). Any particular snags in developing apps non-Java, once you get them to run? Thanks, hope you well ^_^

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  • Custom SSL handling stopped working on Android 2.2 FroYo

    - by Eric
    For my app, Transdroid, I am connecting to remote servers via HTTP and optionally securely via HTTPS. For these HTTPS connections with the HttpClient I am using a custom SSL socket factory implementation to make sure self-signed certificates are working. Basically, I accept everything and ignore every checking of any certificate. This has been working fine for some time now, but it no longer work for Android 2.2 FroYo. When trying to connect, it will return an exception: java.io.IOException: SSL handshake failure: I/O error during system call, Broken pipe Here is how I initialize the HttpClient: SchemeRegistry registry = new SchemeRegistry(); registry.register(new Scheme("http", new PlainSocketFactory(), 80)); registry.register(new Scheme("https", (trustAll ? new FakeSocketFactory() : SSLSocketFactory.getSocketFactory()), 443)); client = new DefaultHttpClient(new ThreadSafeClientConnManager(httpParams, registry), httpParams); I make use of a FakeSocketFactory and FakeTrustManager, of which the source can be found here: http://code.google.com/p/transdroid/source/browse/#svn/trunk/src/org/transdroid/util Again, I don't understand why it suddenly stopped work, or even what the error 'Broken pipe' means. I have seen messages on Twitter that Seesmic and Twidroid fail with SSL enabled on FroYo as well, but am unsure if it's related. Thanks for any directions/help!

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  • Is android's motion event handling accurate??

    - by Peterdk
    Bug I have a weird bug in my piano app. Sometimes keys (and thus notes) hang. I did a lot of debugging and narrowed it down to what looks like androids inaccuracy of motion event handling: DEBUG/(2091): ACTION_DOWN A4 DEBUG/(2091): KeyDown: A4 DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_UP B4 //HOW CAN THIS BE???? DEBUG/(2091): KeyUp: B4 DEBUG/(2091): Stream is null, can't stop DEBUG/(2091): Hanging Note: A4 X=240-287 EventX=292 Y=117-200 EventY=164 DEBUG/(2091): KeyUp Note: B4 X=288-335 EventX=292 Y=117-200 EventY=164 Clearly it can be seen here that out of nowhere I suddenly have an ACTION_UP for another note. Shouldn't I definitely get a ACTION_MOVE first? As shown in the end of the log, it's definitely not an error in region detection, since the ACTION_UP event is clearly in the B4 region. Logging Implementation details Every onTouchEvent() call is logged, so the log is accurate. The relevant pseudo-code for the ACTION_MOVE logging is: Key oldKey = Key.get(event.getHistoricalX(), event.getHistoricalY()); Key newKey = Key.get(event.getX(), event.getY()); Question Is this normal behaviour for Android (the jumping in coordinates)? Am I missing something?

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  • Android: how to tell if a view is scrolling

    - by Dave
    in iPhone, this would be simple---each view has a scrollViewDidScroll method. I am trying to find the equivalent in Android. My code works, but it isn't giving me what I want. I need to execute code the entire duration that a view is scrolling. So, even though I use OnGestureListener's onScroll method, it only fires when the finger is on the screen (it's not really named correctly---it should be called "onSlide" or "onSwipe", focusing on the gesture rather than the UI animation). It does not continue to fire if the user flicks the view and it is still scrolling for a few moments after the user lifts his finger. is there a method that is called at every step of the scroll? public class Scroll extends Activity implements OnGestureListener { public WebView webview; public GestureDetector gestureScanner; public int currentYPosition; public int lastYPosition; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); webview = new WebView(this); setContentView(webview); webview.loadUrl("file:///android_asset/Scroll.html"); gestureScanner = new GestureDetector(this); currentYPosition = 0; lastYPosition = 0; } public boolean onTouchEvent(final MotionEvent me) { return gestureScanner.onTouchEvent(me); } public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { // I do stuff here. return true; }

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  • Overlay only draws between first 2 points in Android

    - by LordSnoutimus
    Hi, I am experiencing an unusual error using ItemizedOverlay in Android. I am creating a GPS tracking device that plots a route between waypoints stored in a database. When I provide the first two sets of longitude and latitude points through the emulator in Eclipse, it draws a red line just how I want it, but if I send another GPS point, it animates to the point, but does not draw a line from the last point. public class MyOverlay extends ItemizedOverlay { // private Projection projection; private Paint linePaint; private Vector points; public MyOverlay(Drawable defaultMarker) { super(defaultMarker); points = new Vector<GeoPoint>(); //set colour, stroke width etc. linePaint = new Paint(); linePaint.setARGB(255, 255, 0, 0); linePaint.setStrokeWidth(3); linePaint.setDither(true); linePaint.setStyle(Style.FILL); linePaint.setAntiAlias(true); linePaint.setStrokeJoin(Paint.Join.ROUND); linePaint.setStrokeCap(Paint.Cap.ROUND); } public void addPoint(GeoPoint point) { points.addElement(point); } public void draw(Canvas canvas, MapView view, boolean shadow) { int size = points.size(); Point lastPoint = new Point(); if(size == 0) return; view.getProjection().toPixels(points.get(0), lastPoint); Point point = new Point(); for(int i = 1; i<size; i++){ view.getProjection().toPixels(points.get(i), point); canvas.drawLine(lastPoint.x, lastPoint.y, point.x, point.y, linePaint); lastPoint = point; } } @Override protected OverlayItem createItem(int arg0) { // TODO Auto-generated method stub return null; } @Override public int size() { // TODO Auto-generated method stub return 0; } }

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  • Android Web App : Position:fixed broken?

    - by StevenGilligan
    Hi all, I'm in the process of developping a Web Application for mobiles. I went with web applications because to me it seems a winning situation having to develop one application that could run also on iPhone / Windows Mobile / Palm etc. I started testing today after a few days of doing concepts, ideas and designs and what I wanted to do was have a menu that sticks at the bottom of the page. Exactly like the menu on the bottom in this iPhone application screenshot : http://farm4.static.flickr.com/3094/2656904921_1c54e93b4f.jpg Using CSS, I though it would be really easy to do this. Only using position:fixed; bottom:0; would have done the trick but I have found it doesn't behave the same on mobile browsers I tried to split my page in 2 sections : 1 would be a scrollable div (for the content) and the other one would be the bottom menu. Scrollable divs also do not work on Android. I also tried using frames with no luck either. Does anyone know of any way to re-create a menu that would stick to the bottom of a page for mobile phones? Thank you, Steven

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  • Android Hashtable Serialization

    - by Nsyed
    Hi All, I am having a weird issue with serialization of a Hashtable. I have made a Server, Client app. Where server(PC/MAC) is serializing a Hashtable and sending it to Client(Android) through UDP. The data is sent/read correctly but I get a bunch of these messages below on LogCat. 04-12 11:19:43.059: DEBUG/dalvikvm(407): GetFieldID: unable to find field Ljava/util/Hashtable;.loadFactor:F Occasionally, I would see these 04-12 11:21:19.150: DEBUG/dalvikvm(407): GC freed 10814 objects / 447184 bytes in 97ms The app would run for 2-3 mins and then crash. Interestingly enough I do not see the Loadfactor errors on SDK 1.5. But I do see the GC Free xxxx objects, quiet often. After debugging I have found that the issue is with de-serialization and the error/warning are coming from following code Code: ByteArrayInputStream bis = new ByteArrayInputStream(bytes); ObjectInputStream ois = new ObjectInputStream(bis); object = ois.readObject(); at Code: object = ois.readObject(); on the client. My server is serializing code is the following. Code: ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream oos = new ObjectOutputStream(bos); oos.writeObject(obj); Any idea what is going on? Thanks for the Help!

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  • android/rails multipart upload problem

    - by trioglobal
    My problem is that I try to upload an image and some text values to an rails server, and the text values end up as files, insted of just param values. How the post looks on the server Parameters: {"action"="create", "controller"="problems", "problem"={"lon"=#File:/tmp/RackMultipart20100404-598-8pi1vj-0, "photos_attributes"={"0"={"image"=#File:/tmp/RackMultipart20100404-598-pak6jk-0}}, "subject"=#File:/tmp/RackMultipart20100404-598-nje11p-0, "category_id"=#File:/tmp/RackMultipart20100404-598-ijy1oo-0, "lat"=#File:/tmp/RackMultipart20100404-598-1a7140w-0, "email"=#File:/tmp/RackMultipart20100404-598-1b7w6jp-0}} part of the android code try { File file = new File(Environment.getExternalStorageDirectory(), "FMS_photo.jpg"); HttpClient client = new DefaultHttpClient(); HttpPost post = new HttpPost("http://homepage.com/path"); FileBody bin = new FileBody(file); Charset chars = Charset.forName("UTF-8"); MultipartEntity reqEntity = new MultipartEntity(); //reqEntity.addPart("problem[subject]", subject); reqEntity.addPart("problem[photos_attributes][0][image]", bin); reqEntity.addPart("problem[category_id]", new StringBody("17", chars)); //.... post.setEntity(reqEntity); HttpResponse response = client.execute(post); HttpEntity resEntity = response.getEntity(); if (resEntity != null) { resEntity.consumeContent(); } return true; } catch (Exception ex) { //Log.v(LOG_TAG, "Exception", ex); globalStatus = UPLOAD_ERROR; serverResponse = ""; return false; } finally { }

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  • Android - sendOrderedBroadcast help

    - by Donal Rafferty
    I am trying to use a sendOrderedBroadcast in my Android app. I want to be able to send the Intent from one of my applications to another and I then want to get data back from the Application that recieves the Intent, in this case a boolean true or false. Here is the current code: Intent i = new Intent(); i.setAction(GlobalData.PROPOSE_IN_DOMAIN_ROAM_INTENT); i.putExtra("com.testnetworks.QCLEVEL", aProposedTheoreticalQoSLevel); sendOrderedBroadcast(i, null, null, null, Activity.RESULT_OK, null, null); Is this the correct way to achieve what I want? If so what do I use as the resultReceiver* parameter? (3rd parameter) And then how to I recieve data back from the Broadcast? I have done a quick google and not come up with any examples, any help or examples greatly appreciated. UPDATED CODE: sendOrderedBroadcast(i, null, domainBroadcast, null, Activity.RESULT_OK, null, null); class DomainBroadcast extends BroadcastReceiver{ @Override public void onReceive(Context arg0, Intent intent) { String action = intent.getAction(); if(GlobalData.PROPOSE_IN_DOMAIN_ROAM_INTENT.equals(action)){ Log.d("BROADCAST", "Returning broadcast"); Bundle b = intent.getExtras(); Log.d("BROADCAST", "Returning broadcast " + b.getInt("com.testnetworks.INT_TEST")); } } @Override public void onReceive(Context context, Intent intent) { String action = intent.getAction(); if(GlobalData.PROPOSE_IN_DOMAIN_ROAM_INTENT.equals(action)){ Bundle b = intent.getExtras(); int testQCLevel = b.getInt("com.testnetworks.QCLEVEL"); switch(testQCLevel){ case 1: Log.d("QCLevel ", "QCLevel = UNAVAILABLE"); break; case 2: Log.d("QCLevel ", "QCLevel = BELOWUSABILITY"); break; case 3: Log.d("QCLevel ", "QCLevel = VOICE"); break; } intent.putExtra("com.testnetworks.INT_TEST", 100); } So according to the Doc's I should recieve 100 back in my DomainBroadcast reciever but it always comes back as 0. Can anyone see why? *resultReceiver - Your own BroadcastReceiver to treat as the final receiver of the broadcast.

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  • Android AlertDialog clicking Positive and Negative just dismiss

    - by timmyg13
    Trying to have a sharedpreference where you click on it to restore default values, then an alert dialog comes up to ask if you are sure, but it is not doing anything, just dismissing the alertdialog. public class SettingsActivity extends PreferenceActivity implements OnSharedPreferenceChangeListener { /** Called when the activity is first created. */ @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); c = this; addPreferencesFromResource(R.xml.settings); SharedPreferences sp = PreferenceManager .getDefaultSharedPreferences(this); sp.registerOnSharedPreferenceChangeListener(this); datasource = new PhoneNumberDataSource(this); Preference restore = (Preference) findPreference("RESTORE"); restore.setOnPreferenceClickListener(new OnPreferenceClickListener() { @Override public boolean onPreferenceClick(Preference preference) { createDialog(); return false; } }); } void createDialog() { Log.v("createDialog", ""); FrameLayout fl = new FrameLayout(c); AlertDialog.Builder b = new AlertDialog.Builder(c).setView(fl); b.setTitle("Restore Defaults?"); b.setPositiveButton("Restore", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface d, int which) { Log.v("restore clicked:", ""); } }); b.setNegativeButton("Cancel", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface d, int which) { Log.v("cancel clicked:", ""); d.dismiss(); } }).create(); b.show(); } } Neither the "cancel clicked" nor "restore clicked" show in the log. I do get a weird "W/InputManagerService(64): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@450317b8" in the log.

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  • GL_COLOR_MATERIAL with lighting on Android

    - by kostmo
    It appears that glColorMaterial() is absent from OpenGL ES. According to this post (for iPhone), you may still enable GL_COLOR_MATERIAL in OpenGL ES 1.x, but you're stuck with the default settings of GL_FRONT_AND_BACK and GL_AMBIENT_AND_DIFFUSE that you would otherwise set with glColorMaterial(). I would be OK with this, but the diffuse lighting is not working correctly. I set up my scene and tested it with one light, setting glMaterialfv() for GL_AMBIENT and GL_DIFFUSE once in the initialization. The normals have been set correctly, and lighting works the way it's supposed to. I see the Gourad shading. With GL_LIGHTING disabled, the flat colors I have set with glColor4f() appear on the various objects in the scene. This also functions as expected. However, when glEnable(GL_COLOR_MATERIAL) is called, the flat colors remain. I would expect to see the lighting effects. What might be missing? glColorMaterial() is also mentioned on anddev.org, but I'm not sure if the information there is accurate. I'm testing this on an Android 2.1 handset (Motorola Droid). Edit: It works properly on my 1.6 handset (ADP1).

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  • [Android]problem when delete contacts,please help me

    - by Enchor
    I have been working with Android contacts. I am able to show them, update but when I want to delete any, it is not deleted completely. In Contacts application is shown as (Unknown) without any data. Here is my example: ArrayList ops = new ArrayList(); ops.add(ContentProviderOperation.newDelete(Data.CONTENT_URI) .withSelection(Data.CONTACT_ID + "=?", new String[]{selectedid}) .build()); getContentResolver().applyBatch(ContactsContract.AUTHORITY, ops); Should I do anything else to delete contact entirely? It seems that these code delete info in table ContactsContract.Data but it does not delete element related in table ContactsContract.Contacts or ContactsContract.RawContacts.how can i do to delete an contact completely? ============================================================================ also, i tried deprecated method. It dose work, but i do not want to do so. Here is the sample code: ContentResolver contentResolver = m_cContent.getContentResolver(); contentResolver.delete(People.CONTENT_URI, People.NAME + "=?", new String[] { SelectedName }); and if i modify this code to ContentResolver contentResolver = m_cContent.getContentResolver(); contentResolver.delete(ContactsContract.Contacts, ContactsContract.Contacts._ID + "=?", new String[] { Selectedid }); It has no effect. Does it mean that one can only delete a contact by name instead of by its id? What on earth can i do to delete contact? Thanks, Enchor

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  • Simplest way to debug an android bluetooth application

    - by intiha
    I am trying to test and build a sample android application that can simply connect to a BT server to send and receive a few packets. Since the emulator has no support what is the next best thing to test BT communication? Can I just run a code that acts as a server on my laptop and dumps BT connection onto a console? Do I have to write this code, or is their a simple tool that saves me that hassle? One more thing, I have windows 7, and currently I attach to my PC an anycom USB BT adapter. This is able to show up my nexus one as a BT device. I can pair to my laptop but connection always fails. When it tries to pair I have tried both 0000 and 1234 as suggested on my nexus, but in my connection list it still lists my laptop as paired but not connected. Any idea why? I searched for this problem and apparently people talk about rebooting and power cycling BT, but these solutions dont work for me. Thanks. Affan.

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  • Android getting XML values

    - by Nils
    Hello, I have the following XML code, which I got by a UPnP device and like to get the res value - the RTSP URL. In this case rtsp://10.42.0.103:554/live.sdp How can I do this? I heard that Android has some built-in support for reading XML. Is that true? <DIDL-Lite xmlns="urn:schemas-upnp-org:metadata-1-0/DIDL-Lite/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:upnp="urn:schemas-upnp-org:metadata-1-0/upnp/"> <item id="11" parentID="1" restricted="1"> <dc:title>Network Camera Stream 1</dc:title> <upnp:class>object.item.videoItem</upnp:class> <res protocolInfo="rtsp-rtp-udp:*:video/mpeg4-generic:*" resolution="640x480">rtsp://10.42.0.103:554/live.sdp</res> </item> <item id="12" parentID="1" restricted="1"> <dc:title>Network Camera Stream 2</dc:title> <upnp:class>object.item.videoItem</upnp:class> <res protocolInfo="rtsp-rtp-udp:*:video/mpeg4-generic:*" resolution="176x144">rtsp://10.42.0.103:554/live2.sdp</res> </item> </DIDL-Lite>

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  • Problem saving file on Motorola Droid, Android 2.1?

    - by Rob Kent
    Two of my users have reported a problem with my Android application, OftSeen Gestures. Both of them are using a Motorola Droid. The app saves a text file which is just a list of gesture names and phone numbers, both strings. It saves the file to the private data area. I don't know that it is this code that is failing but they report the assigned numbers disappearing after the phone comes out of screen sleep. Since the file is reread in OnCreate each time, I'm assuming the file doesn't exist on return. As soon as I can get my hands on a Droid I will debug it but in the meantime can you see a reason why this save operation would fail on Droid (no other users have reported this)? OutputStreamWriter out = new OutputStreamWriter(AppGlobal.getContext().openFileOutput(MAPPINGS_FILE_NAME, 0)); for (String key : mMap.keySet()) { String number = mMap.get(key).number; out.write(String.format("%s,%s\n", key, number == null ? "" : number)); } out.close(); AppGlobal.getContext returns the application context and the MAPPINGS_FILE_NAME resolves to "gesture_mappings.txt". Like I say, I don't know that this is the problem. It could be something else to do with state management inside the app. If anyone has a Droid, maybe they could download the app from Market and test it for me? Note this is a genuine request for help - not an attempt to increase my downloads.

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  • Single intent to let user take picture OR pick image from gallery in Android

    - by Damian
    I'm developing an app for Android 2.1 upwards. I want to enable my users to select a profile picture within my app (I'm not using the contacts framework). The ideal solution would be to fire an intent that enables the user to select an image from the gallery, but if an appropriate image is not available then use the camera to take a picture (or vice-versa i.e. allow user to take picture but if they know they already have a suitable image already, let them drop into the gallery and pick said image). Currently I can do one or the other but not both. If I go directly into camera mode using MediaStore.ACTION_IMAGE_CAPTURE then there is no option to drop into the gallery. If I go directly to the gallery using Intent.ACTION_PICK then I can pick an image but if I click the camera button (in top right hand corner of gallery) then a new camera intent is fired. So, any picture that is taken is not returned directly to my application. (Sure you can press the back button to drop back into the gallery and select image from there but this is an extra unnecessary step and is not at all intuitive). So is there a way to combine both or am I going to have to offer a menu to do one or the other from within my application? Seems like it would be a common use case...surely I'm missing something?

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  • Why Android for enterprise applications?

    - by mcabral
    Recently one of our clients is considering the posibility of picking up an old WinMobile 5.0 project. Several features are to be added to the point it will be a major version update. The client is worried about the mobile market, and thinks there's a chance all the effort put in this development will have to be thrown away in a couple of year due to the dinamics of the mobile market and the deprecation of mobile devices. So, the client is not sure whether he should continue with Windows Mobile (changing from WM 5.0 to 6.X) or starting from scratch with another technology. From our part we have been studing the mobile market, looking for clues for which will be the winning horse. The safe move seems to continue with WM just because re writing an entire application from scratch involves more risks and delays. On the other hand WM seems to be losing market and the ghost of an exit on their part is growing stronger everyday. But what can be say about Android? Everyone is talking about it and is growing at full speed but what avantagies will it bring to the table? Why should we start a fresh applicaction on this technology? So the question remains the same.. is Andriod mature enough for an enterprise application? Will you recomend it to one of your clients? Will you port/rewrite a WM application to Andriod? What's the trade-off? EDIT: Addressing commentaries. The app is entirely built with C# and Compact Framework. The app is for logistics/management.

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  • how to use cookies in HttpsURLConnection in android.

    - by sajjoo
    hello guys, actually i am new in Android and now i have to add the cookies in my project. i am using HttpsUrlConnection. here is how i am making request and getting response from a webserver and now i have to add cookies aswell. URL url = new URL(strUrl); HttpsURLConnection connection = (HttpsURLConnection) url.openConnection(); connection.setRequestMethod("POST"); connection.setRequestProperty("Content-Type", "application/soap+xml; charset=utf-8"); connection.setRequestProperty("Content-Length", ""+ Integer.toString(request.getBytes().length)); connection.setUseCaches (false); connection.setDoInput(true); connection.setDoOutput(true); // send Request... DataOutputStream wr = new DataOutputStream (connection.getOutputStream()); wr.writeBytes (request); wr.flush (); wr.close (); //Get response... DataInputStream is = new DataInputStream(connection.getInputStream()); String line; StringBuffer response = new StringBuffer(); while((line = is.readLine()) != null) { response.append(line); } is.close(); FileLogger.writeFile("Soap.txt", "RESPONSE: " + methodName + "\n" + response); HashMap<String, String> parameters = null; try { parameters = SoapRequest.responseParser(response.toString(), methodName); } catch (ParserConfigurationException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (SAXException e) { // TODO Auto-generated catch block e.printStackTrace(); } return parameters; any help will be appreciative, thanks

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  • problem loading texture with transparency with OpenGL ES and Android

    - by Evan Kimia
    Im trying to load an image that has background transparency that will be layered over another texture. When i try and load it, all i get is a white screen. The texture is 512 by 512, and its saved in photoshop as a 24 bit PNG (standard PNG specs in the Photoshop Save for Web and Devices config window). Any idea why its not showing? The texture without transparency shows without a problem. Here is my loadTextures method: public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1); Bitmap normalScheduleLines = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1n); //Generate texture pointers... gl.glGenTextures(3, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[1]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); //Bind our normal schedule bus map lines gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, normalScheduleLines, 0); normalScheduleLines.recycle(); }

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  • Android listing design problem with cursors

    - by Priyank
    Hi. I have a following situation in my android app. I have an app that fetches messages from inbox, sent items and drafts based on search keywords. I use to accomplish this by fetching cursors for each manually based on selection by user and then populating them in a custom data holder object. Filter those results based on given keywords and then manually render view with respective data. Someone suggested that I should use a custom Cursor adapter to bind view and my cursor data. So I tried doing that. Now what I am doing is this: Fetch individual cursors for inbox, sent items and drafts. Merge them into one using Merge cursor and then pass that back to my CursorAdapter implmentation. Now where or how do I filter my cursor data based on keywords; because now binding will ensure that they are directly rendered to view on list. Also, some post fetching operation like fetching sender's contact pic and all will be something that I do not want to move to adapter. If I do all this processing in adapter; it'll be heavy and ugly. How could I have designed it better such that it performs and the responsibilities are shared and distributed. Any ideas will be helpful.

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  • how to set the output image use com.android.camera.action.CROP

    - by adi.zean
    I have code to crop an image, like this : public void doCrop(){ Intent intent = new Intent("com.android.camera.action.CROP"); intent.setType("image/"); List<ResolveInfo> list = getPackageManager().queryIntentActivities(intent,0); int size = list.size(); if (size == 0 ){ Toast.makeText(this, "Cant find crop app").show(); return; } else{ intent.setData(selectImageUri); intent.putExtra("outputX", 300); intent.putExtra("outputY", 300); intent.putExtra("aspectX", 1); intent.putExtra("aspectY", 1); intent.putExtra("scale", true); intent.putExtra("return-data", true); if (size == 1) { Intent i = new Intent(intent); ResolveInfo res = list.get(0); i.setComponent(new ComponentName(res.activityInfo.packageName, res.activityInfo.name)); startActivityForResult(i, CROP_RESULT); } } } public void onActivityResult (int requestCode, int resultCode, Intent dara){ if (resultCode == RESULT_OK){ if (requestCode == CROP_RESULT){ Bundle extras = data.getExtras(); if (extras != null){ bmp = extras.getParcelable("data"); } File f = new File(selectImageUri.getPath()); if (f.exists()) f.delete(); Intent inten3 = new Intent(this, tabActivity.class); startActivity(inten3); } } } from what i have read, the code intent.putExtra("outputX", 300); intent.putExtra("outputY", 300); is use to set the resolution of crop result, but why i can't get the result image resolution higer than 300x300? when i set the intent.putExtra("outputX", 800); intent.putExtra("outputY", 800); the crop function has no result or crash, any idea for this situation? the log cat say "! ! ! FAILED BINDER TRANSACTION ! ! !

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  • Android: ProgressDialog doesn't show

    - by Select0r
    Hi, I'm trying to create a ProgressDialog for an Android-App (just a simple one showing the user that stuff is happening, no buttons or anything) but I can't get it right. I've been through forums and tutorials as well as the Sample-Code that comes with the SDK, but to no avail. This is what I got: btnSubmit.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { (...) ProgressDialog pd = new ProgressDialog(MyApp.this); pd.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); pd.setMessage("Working..."); pd.setIndeterminate(true); pd.setCancelable(false); // now fetch the results (...long time calculations here...) // remove progress dialog pd.dismiss(); I've also tried adding pd.show(); and messed around with the parameter in new ProgressDialog resulting in nothing at all (except errors that the chosen parameter won't work), meaning: the ProgressDialog won't ever show up. The app just keeps running as if I never added the dialog. I don't know if I'm creating the dialog at the right place, I moved it around a bit but that, too, didnt't help. Maybe I'm in the wrong context? The above code is inside private ViewGroup _createInputForm() in MyApp. Any hint is appreciated, Greetings, Select0r

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