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  • Decode amf3 object using PHP

    - by Xuki
    My flash code: var request=new URLRequest('http://localhost/test.php'); request.method = URLRequestMethod.POST; var data = new URLVariables(); var bytes:ByteArray = new ByteArray(); bytes.objectEncoding = ObjectEncoding.AMF3; //write an object into the bytearray bytes.writeObject( { myString:"Hello World"} ); data.data = bytes; request.data = data; var urlLoader:URLLoader = new URLLoader(); urlLoader.dataFormat = URLLoaderDataFormat.BINARY; urlLoader.addEventListener(Event.COMPLETE, onCompleteHandler); urlLoader.load(request); function onCompleteHandler(evt:Event):void { trace(evt.target.data); } PHP code: define("AMF_AMF3",1); $data = $_POST['data']; echo amf_decode($data, AMF_AMF3); Basically I need to send an AMF3 object from Flash to PHP and unserialize it. I'm using AMFEXT extension but couldn't get it to work. Any idea?

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  • Linking AS code to symbols defined in an external SWC?

    - by Ender
    (apologies ahead of time, I only really know Flash; my Flex experience is basically nil. There may be a very standard and obvious workflow solution that Flex people know about) I have a number of UI elements that are graphically quite complex (they're not components, they're just Sprites). Since it takes a long time to compile them, I've been trying to move them into an external .swc. However, I want to associate some code with these classes, but I don't want to have to recompile the graphical assets every time I make a code change. At the moment I have it set up like this: UI elements are created in a separate FLA and exported to a SWC. In my primary FLA, I have actionscript classes that extend each of the graphical assets in the SWC. For example: external.swc: (some symbol defined in the Library and exported for actionscript in frame 1) class: com.foo.WidgetGraphic base: flash.display.Sprite main.fla: Widget.as: package com.foo { public class Widget extends WidgetGraphic { ... } } This works, but is time-consuming and prone to error. I'd rather be able to avoid having to inherit from each graphical asset, and just define them directly. Is there a better way to do what I'm trying to accomplish? Note: the main concern here is compile time. I don't have any movies or audio or fonts, just a lot of vector art assets that appear to be slowing down my compilation time significantly. When I'm debugging I'm only making code changes, and would rather not have to keep recompiling the art...

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  • Code Own Socket Server or Use Red5/ElectroServer on Amazon EC2?

    - by Travis
    I've been thinking for a long time about working on a multiplayer game in Flash. I need updates frequently enough that ajax requests won't work so I need to use a socket server. The system will eventually have enough objects/players that I would consider it an MMO. I would like to set up a scalable system on Amazon's EC2. (Which probably effects my choice of server) This architecture would hopefully allow the game to grow without many changes over time. (Using a domain decomposition technique or something similar) Heres my internal debate: Should I a. Code my own socket server in C++ or Java? b. Use the free and open source Red5 socket server for Flash? or c. Pay the licensing fees and go for Electroserver? I consider myself a decent developer, but am at an impasse as to what road to go down. I'm not sure if I, could develop/would need, the features of one of the prepackaged socket servers. I'm also not sure if the prepackaged servers would work well in an Amazon EC2 environment and take full advantage of its features. Any help or guidance would be greatly appreciated.

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  • sIFR 3 rev 436 - copy link to clipboard

    - by Alan Forsyth
    This was originally a question, but is now a code enhancement, since it's a very minor (but useful) update. When heading (or other) text is used as a link with sIFR 3, you now get the two 'open link / open link in new window' options in the right-click flash context menu for the link. When I came across sIFR for the first time yesterday, I was wanting to copy a header (h2) link to the clipboard, on a site that used sIFR 2.x, and was frustrated that I couldn't. Thanks to the wonders of open source (and well written code), I can suggest the following enhancement to sIFR 3: [In the file flash/sIFR.as, find the section starting with the comment "// Have to set up menu items first!" through to ");" and replace with the following, then add font information to the .fla and export the swf as per the tutorial:] // Have to set up the menu items first! menuItems.push( new ContextMenuItem("Follow link", function() { getURL(sIFR.instance.primaryLink, sIFR.instance.primaryLinkTarget) }), new ContextMenuItem("Open link in new window", function() { getURL(sIFR.instance.primaryLink, "_blank") }), new ContextMenuItem("Copy link to clipboard", function() { System.setClipboard(sIFR.instance.primaryLink) }) ); Now I'm happy... :-) Alan.

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  • UIImagePickerController, UIImage, Memory and More!

    - by Itay
    I've noticed that there are many questions about how to handle UIImage objects, especially in conjunction with UIImagePickerController and then displaying it in a view (usually a UIImageView). Here is a collection of common questions and their answers. Feel free to edit and add your own. I obviously learnt all this information from somewhere too. Various forum posts, StackOverflow answers and my own experimenting brought me to all these solutions. Credit goes to those who posted some sample code that I've since used and modified. I don't remember who you all are - but hats off to you! How Do I Select An Image From the User's Images or From the Camera? You use UIImagePickerController. The documentation for the class gives a decent overview of how one would use it, and can be found here. Basically, you create an instance of the class, which is a modal view controller, display it, and set yourself (or some class) to be the delegate. Then you'll get notified when a user selects some form of media (movie or image in 3.0 on the 3GS), and you can do whatever you want. My Delegate Was Called - How Do I Get The Media? The delegate method signature is the following: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info; You should put a breakpoint in the debugger to see what's in the dictionary, but you use that to extract the media. For example: UIImage* image = [info objectForKey:UIImagePickerControllerOriginalImage]; There are other keys that work as well, all in the documentation. OK, I Got The Image, But It Doesn't Have Any Geolocation Data. What gives? Unfortunately, Apple decided that we're not worthy of this information. When they load the data into the UIImage, they strip it of all the EXIF/Geolocation data. Can I Get To The Original File Representing This Image on the Disk? Nope. For security purposes, you only get the UIImage. How Can I Look At The Underlying Pixels of the UIImage? Since the UIImage is immutable, you can't look at the direct pixels. However, you can make a copy. The code to this looks something like this: UIImage* image = ...; // An image NSData* pixelData = (NSData*) CGDataProviderCopyData(CGImageGetDataProvider(image.CGImage)); unsigned char* pixelBytes = (unsigned char *)[pixelData bytes]; // Take away the red pixel, assuming 32-bit RGBA for(int i = 0; i < [pixelData length]; i += 4) { pixelBytes[i] = 0; // red pixelBytes[i+1] = pixelBytes[i+1]; // green pixelBytes[i+2] = pixelBytes[i+2]; // blue pixelBytes[i+3] = pixelBytes[i+3]; // alpha } However, note that CGDataProviderCopyData provides you with an "immutable" reference to the data - meaning you can't change it (and you may get a BAD_ACCESS error if you do). Look at the next question if you want to see how you can modify the pixels. How Do I Modify The Pixels of the UIImage? The UIImage is immutable, meaning you can't change it. Apple posted a great article on how to get a copy of the pixels and modify them, and rather than copy and paste it here, you should just go read the article. Once you have the bitmap context as they mention in the article, you can do something similar to this to get a new UIImage with the modified pixels: CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; Do remember to release your references though, otherwise you're going to be leaking quite a bit of memory. After I Select 3 Images From The Camera, I Run Out Of Memory. Help! You have to remember that even though on disk these images take up only a few hundred kilobytes at most, that's because they're compressed as a PNG or JPG. When they are loaded into the UIImage, they become uncompressed. A quick over-the-envelope calculation would be: width x height x 4 = bytes in memory That's assuming 32-bit pixels. If you have 16-bit pixels (some JPGs are stored as RGBA-5551), then you'd replace the 4 with a 2. Now, images taken with the camera are 1600 x 1200 pixels, so let's do the math: 1600 x 1200 x 4 = 7,680,000 bytes = ~8 MB 8 MB is a lot, especially when you have a limit of around 24 MB for your application. That's why you run out of memory. OK, I Understand Why I Have No Memory. What Do I Do? There is never any reason to display images at their full resolution. The iPhone has a screen of 480 x 320 pixels, so you're just wasting space. If you find yourself in this situation, ask yourself the following question: Do I need the full resolution image? If the answer is yes, then you should save it to disk for later use. If the answer is no, then read the next part. Once you've decided what to do with the full-resolution image, then you need to create a smaller image to use for displaying. Many times you might even want several sizes for your image: a thumbnail, a full-size one for displaying, and the original full-resolution image. OK, I'm Hooked. How Do I Resize the Image? Unfortunately, there is no defined way how to resize an image. Also, it's important to note that when you resize it, you'll get a new image - you're not modifying the old one. There are a couple of methods to do the resizing. I'll present them both here, and explain the pros and cons of each. Method 1: Using UIKit + (UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize; { // Create a graphics image context UIGraphicsBeginImageContext(newSize); // Tell the old image to draw in this new context, with the desired // new size [image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)]; // Get the new image from the context UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext(); // End the context UIGraphicsEndImageContext(); // Return the new image. return newImage; } This method is very simple, and works great. It will also deal with the UIImageOrientation for you, meaning that you don't have to care whether the camera was sideways when the picture was taken. However, this method is not thread safe, and since thumbnailing is a relatively expensive operation (approximately ~2.5s on a 3G for a 1600 x 1200 pixel image), this is very much an operation you may want to do in the background, on a separate thread. Method 2: Using CoreGraphics + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSize:(CGSize)newSize; { CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } if (sourceImage.imageOrientation == UIImageOrientationLeft) { CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The benefit of this method is that it is thread-safe, plus it takes care of all the small things (using correct color space and bitmap info, dealing with image orientation) that the UIKit version does. How Do I Resize and Maintain Aspect Ratio (like the AspectFill option)? It is very similar to the method above, and it looks like this: + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSizeWithSameAspectRatio:(CGSize)targetSize; { CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The method we employ here is to create a bitmap with the desired size, but draw an image that is actually larger, thus maintaining the aspect ratio. So We've Got Our Scaled Images - How Do I Save Them To Disk? This is pretty simple. Remember that we want to save a compressed version to disk, and not the uncompressed pixels. Apple provides two functions that help us with this (documentation is here): NSData* UIImagePNGRepresentation(UIImage *image); NSData* UIImageJPEGRepresentation (UIImage *image, CGFloat compressionQuality); And if you want to use them, you'd do something like: UIImage* myThumbnail = ...; // Get some image NSData* imageData = UIImagePNGRepresentation(myThumbnail); Now we're ready to save it to disk, which is the final step (say into the documents directory): // Give a name to the file NSString* imageName = @"MyImage.png"; // Now, we have to find the documents directory so we can save it // Note that you might want to save it elsewhere, like the cache directory, // or something similar. NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString* documentsDirectory = [paths objectAtIndex:0]; // Now we get the full path to the file NSString* fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName]; // and then we write it out [imageData writeToFile:fullPathToFile atomically:NO]; You would repeat this for every version of the image you have. How Do I Load These Images Back Into Memory? Just look at the various UIImage initialization methods, such as +imageWithContentsOfFile: in the Apple documentation.

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  • Collecting high-volume video viewing data

    - by DanK
    I want to add tracking to our Flash-based media player so that we can provide analytics that show what sections of videos are being watched (at the moment, we just register a view when a video starts playing) For example, if a viewer watches the first 30 seconds of a video and then clicks away to something else, we want the data to reflect that. Likewise, if someone watches the first 10 seconds, then scrubs the timeline to the last minute of the video and watches that, we want to register viewing on the parts watched and not the middle section. My first thought was to collect up the viewing data in the player and send it all to the server at the end of a viewing session. Unfortunately, Flash does not seem to have an event that you can hook into when a viewer clicks away from the page the movie is on (probably a good thing - it would be open to abuse) So, it looks like we're going to have to make regular requests to the server as the video is playing. This is obviously going to lead to a high volume of requests when there are large numbers of simultaneous viewers. The simple approach of dumping all these 'heartbeat' events from clients to a database feels like it will quickly become unmanageable so I'm wondering whether I should be taking an approach where viewing sessions are cached in memory and flushed to database when they become inactive (based on a timeout). That way, the data could be stored as time spans rather than individual heartbeats. So, to the question - what is the best way to approach dealing with this kind of high-volume viewing data? Are there any good existing architectures/patterns? Thanks, Dan.

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  • Java Refuses to Start - Could not reserve enough space for object heap

    - by Randyaa
    Background We have a pool of aproximately 20 linux blades. Some are running Suse, some are running Redhat. ALL share NAS space which contains the following 3 folders: /NAS/app/java - a symlink that points to an installation of a Java JDK. Currently version 1.5.0_10 /NAS/app/lib - a symlink that points to a version of our application. /NAS/data - directory where our output is written All our machines have 2 processors (hyperthreaded) with 4gb of physical memory and 4gb of swap space. We limit the number of 'jobs' each machine can process at a given time to 6 (this number likely needs to change, but that does not enter into the current problem so please ignore it for the time being). Some of our jobs set a Max Heap size of 512mb, some others reserve a Max Heap size of 2048mb. Again, we realize we could go over our available memory if 6 jobs started on the same machine with the heap size set to 2048, but to our knowledge this has not yet occurred. The Problem Once and a while a Job will fail immediately with the following message: Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. We used to chalk this up to too many jobs running at the same time on the same machine. The problem happened infrequently enough (MAYBE once a month) that we'd just restart it and everything would be fine. The problem has recently gotten much worse. All of our jobs which request a max heap size of 2048m fail immediately almost every time and need to get restarted several times before completing. We've gone out to individual machines and tried executing them manually with the same result. Debugging It turns out that the problem only exists for our SuSE boxes. The reason it has been happening more frequently is becuase we've been adding more machines, and the new ones are SuSE. 'cat /proc/version' on the SuSE boxes give us: Linux version 2.6.5-7.244-bigsmp (geeko@buildhost) (gcc version 3.3.3 (SuSE Linux)) #1 SMP Mon Dec 12 18:32:25 UTC 2005 'cat /proc/version' on the RedHat boxes give us: Linux version 2.4.21-32.0.1.ELsmp ([email protected]) (gcc version 3.2.3 20030502 (Red Hat Linux 3.2.3-52)) #1 SMP Tue May 17 17:52:23 EDT 2005 'uname -a' gives us the following on BOTH types of machines: UTC 2005 i686 i686 i386 GNU/Linux No jobs are running on the machine, and no other processes are utilizing much memory. All of the processes currently running might be using 100mb total. 'top' currently shows the following: Mem: 4146528k total, 3536360k used, 610168k free, 132136k buffers Swap: 4194288k total, 0k used, 4194288k free, 3283908k cached 'vmstat' currently shows the following: procs -----------memory---------- ---swap-- -----io---- --system-- ----cpu---- r b swpd free buff cache si so bi bo in cs us sy id wa 0 0 0 610292 132136 3283908 0 0 0 2 26 15 0 0 100 0 If we kick off a job with the following command line (Max Heap of 1850mb) it starts fine: java/bin/java -Xmx1850M -cp helloworld.jar HelloWorld Hello World If we bump up the max heap size to 1875mb it fails: java/bin/java -Xmx1875M -cp helloworld.jar HelloWorld Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. It's quite clear that the memory currently being used is for Buffering/Caching and that's why so little is being displayed as 'free'. What isn't clear is why there is a magical 1850mb line where anything higher means Java can't start. Any explanations would be greatly appreciated.

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  • navigateToURL with GET parameters in local SWF

    - by Michael Brewer-Davis
    I'm running a Flex application locally (local-with-filesystem or local-trusted), and I'm trying to call navigateToURL to a local page using GET parameters. Flash Player seems to be ignoring the parameters when opening the local page, though. I've been scouring the Flash security pages to find a documented prohibition for this, but haven't found anything. Pointers? How would you work around this issue? My Flex app: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script> <![CDATA[ private function onClick(event:MouseEvent):void { var request:URLRequest = new URLRequest("target.html"); request.data = new URLVariables(); request.data.text = "stackoverflow.com"; navigateToURL(request); } ]]> </mx:Script> <mx:Button label="Go" click="onClick(event)" /> </mx:Application> And my target.html: <html> <head> <script language="JavaScript"> <!-- function showURL() { alert(window.location.href); } //--> </script> </head> <body onload="showURL()" /> </html>

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  • Handling file uploads with JavaScript and Google Gears, is there a better solution?

    - by gnarf
    So - I've been using this method of file uploading for a bit, but it seems that Google Gears has poor support for the newer browsers that implement the HTML5 specs. I've heard the word deprecated floating around a few channels, so I'm looking for a replacement that can accomplish the following tasks, and support the new browsers. I can always fall back to gears / standard file POST's but these following items make my process much simpler: Users MUST to be able to select multiple files for uploading in the dialog. I MUST be able to receive status updates on the transmission of a file. (progress bars) I would like to be able to use PUT requests instead of POST I would like to be able to easily attach these events to existing HTML elements using JavaScript. I.E. the File Selection should be triggered on a <button> click. I would like to be able to control response/request parameters easily using JavaScript. I'm not sure if the new HTML5 browsers have support for the desktop/request objects gears uses, or if there is a flash uploader that has these features that I am missing in my google searches. An example of uploading code using gears: // select some files: var desktop = google.gears.factory.create('beta.desktop'); desktop.openFiles(selectFilesCallback); function selectFilesCallback(files) { $.each(files,function(k,file) { // this code actually goes through a queue, and creates some status bars // but it is unimportant to show here... sendFile(file); }); } function sendFile(file) { google.gears.factory.create('beta.httprequest'); request.open('PUT', upl.url); request.setRequestHeader('filename', file.name); request.upload.onprogress = function(e) { // gives me % status updates... allows e.loaded/e.total }; request.onreadystatechange = function() { if (request.readyState == 4) { // completed the upload! } }; request.send(file.blob); return request; } Edit: apparently flash isn't capable of using PUT requests, so I have changed it to a "like" instead of a "must".

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  • SoundChannel, removeEventHandler, AS3

    - by pixelGreaser
    Is there a better way to use the sound channel is AS3? This works, but I hate it when I tap the play button twice and it starts doubling. Please advise. var mySound:Sound = new Sound(); playButton.addEventListener (MouseEvent.CLICK, myPlayButtonHandler); var myChannel:SoundChannel = new SoundChannel(); function myPlayButtonHandler (e:MouseEvent):void { myChannel = mySound.play(); } stopButton.addEventListener(MouseEvent.CLICK, onClickStop); function onClickStop(e:MouseEvent):void{ myChannel.stop(); } /*-----------------------------------------------------------------*/ //global sound buttons, add instance of 'killswitch' and 'onswitch' to stage killswitch.addEventListener(MouseEvent.CLICK, clipKillSwitch); function clipKillSwitch(e:MouseEvent):void{ var transform1:SoundTransform=new SoundTransform(); transform1.volume=0; flash.media.SoundMixer.soundTransform=transform1; } onswitch.addEventListener(MouseEvent.CLICK, clipOnSwitch); function clipOnSwitch(e:MouseEvent):void{ var transform1_:SoundTransform=new SoundTransform(); transform1_.volume=1; flash.media.SoundMixer.soundTransform=transform1_; }

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  • How to process AJAX requests more securely in PHP?

    - by animuson
    Ok, so I want to send AJAX requests to my website from my Flash games to process data, but I don't want people downloading them, decompiling them, then sending fake requests to be processed, so I'm trying to figure out the most secure way to process in the PHP files. My first idea was to use Apache's built in Authorization module to require a username and password to access the pages on a separate subdomain of my website, but then you'd have to include that username and password in the AJAX request anyway so that seems kind of pointless to even try. My current option looks pretty promising but I want to make sure it will work. Basically it just checks the IP address being sent using REMOTE_ADDR to make sure it's the IP address that my server runs on. <? $allowed = new Array("64.120.211.89", "64.120.211.90"); if (!in_array($_SERVER['REMOTE_ADDR'], $allowed)) header("HTTP/1.1 403 Forbidden"); ?> Both of those IP addresses point to my server. Things I'm worried about: 1) If I send a request from Flash/ActionScript, will that affect the IP address in any way? 2) Is it possible for malicious users to change the IP address that is being sent with REMOTE_ADDR to one of my IP addresses? Any other ways you would suggest that might be more secure?

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  • Scrollbar with Sprite and Rectangle won't move text, just the Rectangle it's painted on.

    - by WebDevHobo
    Warning: school assignment. For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you. So I needed to get a Scrollbar, which I got here: http://kirupa.com/forum/showthread.php?t=245468 (all files in a zip linked at the end of this text) The thing is, it works with Sprites. After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have. So I tried adding the TextFieldExtended instance to a Sprite instance using addchild. A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it. My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible? If so, any scrollbars you can recommend, because it's too extended for me at this point. All files: http://www.mediafire.com/?q2ium22gmox This was made in Flash CS4 using ActionScript3. The Example class is the final implementation

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  • movieClip in Array displays null, and aren't showing up on stage.addChild(Array[i])

    - by jtdino
    i am new to Actionscript3, i need to know why i keep getting Parameter child must be non-null. And my code won't display 5 enemyBlock objects onto the stage but only just one. any tips and help will be much appreciated. thanks in advance. returns: TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/addChild() at flash.display::Stage/addChild() at BlockDrop_fla::MainTimeline/EnemyBlockPos() at BlockDrop_fla::MainTimeline/frame2() // declare varibles var isEnemyMoving:Boolean = false; var enemyArray:Array; var enemyBlock:MovieClip = new EnemyBlock(); // assign EnemyBlock class to enemyBlock var enemyBlockMC:MovieClip; var count:int = 5; var mapWidth:Number = 800; var mapHeight:Number = 600; function EnemyBlockPos() :void { // assign new MovieClip not null enemyBlockMC = new MovieClip; enemyArray = new Array(); for(var i=1; i<= count; i++){ // add class to MC enemyBlockMC.addChild(enemyBlock); // randomize position enemyBlock.x = Math.round(Math.random()*mapWidth); enemyBlock.y = Math.round(Math.random()*mapHeight); // set motion enemyBlock.movement = 5; // add MC to array enemyArray.push(enemyBlockMC); } for (var w = 1; w <= enemyArray.length; w++) { addChild(enemyArray[w]); } } // endOf EnemyBlockPos

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  • Multiple dispatching issue

    - by user1440263
    I try to be synthetic: I'm dispatching an event from a MovieClip (customized symbol in library) this way: public function _onMouseDown(e:MouseEvent){ var obj = {targetClips:["tondo"],functionString:"testFF"}; dispatchEvent(new BridgeEvent(BridgeEvent.BRIDGE_DATA,obj)); } The BridgeEvent class is the following: package events { import flash.events.EventDispatcher; import flash.events.Event; public class BridgeEvent extends Event { public static const BRIDGE_DATA:String = "BridgeData"; public var data:*; public function BridgeEvent(type:String, data:*) { this.data = data; super(type, true); } } } The document class listens to the event this way: addEventListener(BridgeEvent.BRIDGE_DATA,eventSwitcher); In eventSwitcher method I have a simple trace("received"). What happens: when I click the MovieClip the trace action gets duplicated and the output window writes many "received" (even if the click is only one). What happens? How do I prevent this behaviour? What is causing this? Any help is appreciated. [SOLVED] I'm sorry, you will not believe this. A colleague, to make me a joke, converted the MOUSE_DOWN handler to MOUSE_OVER.

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  • Building a system that allows users to see a video only once

    - by Bart van Heukelom
    My client wants to distribute a video to some people, specifically car dealers, but he doesn't want the video to end up on Youtube or something like that. Therefore he wants the recipients of the video to be able to see it only once. My idea to implement this is: Generate a unique key per viewer Send each viewer a link to a page with a Flash based video player, with their key in the URL Have Flash get the video from the server. On the server the key is checked and the file sent (using php's readfile or something equivalent). Then the key is invalidated. I was thinking this wouldn't take more than a day to build. I know that if you want somebody to be able to play something, you implicitly give them the power to record it as well, but the client just wants me to make it as hard as possible. Do you think this is secure enough for the intended audience? Anything else I can do to add some security without exceeding the development time of 1 day? I'm also interested in ready made solutions, if they exist.

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  • Lightbox-style dialog shows below YouTube movie on Mac OS 10.6

    - by Mark
    This is a "but it works on my machine" one and could be tricky: I have a lightbox-style HTML dialog that shows a menu on top of a web page. It can be injected into any web page via a JavaScript bookmarklet. One of my users is trying to use it on YouTube.com with the result that the flash movie is rendered on top of the dialog (a div with high z-index). I can't reproduce this. It works just fine for me. The dialog shows up on top of everything else on youtube.com, the video included. I had him save the page in Safari as Webarchive and send it to me. Even that shows the menu rendered correctly for me. I use the exact same version of Safari (4.0.5/531.22.7) and Flash (10.1 r53, latest beta). Only difference I could find is that he uses Snow Leopard (10.6.6) and I "only" 10.5.8. Has anybody noticed similar problems? I'm afraid that the usual wmode recommendation won't solve this (I tried & it works on my machine anyway)... Thanks! Mark

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  • Writing a program which uses voice recogniton... where should I start?

    - by Katsideswide
    Hello! I'm a design student currently dabbling with Arduino code (based on c/c++) and flash AS3. What I want to do is to be able to write a program with a voice control input. So, program prompts user to spell a word. The user spells out the word. The program recognizes if this is right, adds one to a score if it's correct, and corrects the user if it's wrong. So I'm seeing a big list of words, each with an audio file of the word being read out, with the voice recognition part checking to see if the reply matches the input. Ideally i'd like to be able to interface this with an Arduino microcontroller so that a physical output with a motor could be achieved in reaction also. Thing is i'm not sure if I can make this program in flash, in Processing (associated with arduino) or if I need another CS3 program-making-program. I guess I need to download a good voice recognizing program, but how can I interface this with anything else? Also, I'm on a mac. (not sure if this makes a difference) I apologize for my cluelessness, any hints would be great! -Susan

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  • Context.Items.Add on an XML return type?

    - by Scott Schluer
    So I have the following code contained within an HttpModule in an application I've been asked to support: app.Context.Response.ContentType = "text/xml"; app.Context.Items.Add("IpixRoomId", ipixRoomId); app.Context.Items.Add("IpixId", ipixId); app.Context.Response.Cache.SetCacheability(HttpCacheability.NoCache); app.Context.RewritePath(rewriteUrl, true); What's the purpose of adding data to Context.Items when the content type is XML? EDIT: For clarification, I'm calling up this URL: http://website.com/virtualtour/1971/6284/panorama2flash.swf I assume the SWF file (I know very little about Flash) makes another call to http://website.com/virtualtour/config.xml. The code I pasted above only executes on calls to config.xml. So since it's only the SWF file and config.xml being requested from the server, I'm a little confused. Can the .SWF file have access to HttpContext.Current.Items? Other than the HttpModule, there is no .NET involved in the code, it's a straight request to the SWF file which triggers a call to config.xml but it seems that those Context.Items contain the data needed to make the SWF file display the right virtual tour. I'm just missing where that link happens. It can't happen in the XML, so maybe in Flash?

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  • AS3---TypeError: Error #1009: Cannot access a property or method of a null object reference

    - by user571620
    I'm very new to flash and I really have no idea what I'm doing. Thank you in advance. its giving me that error after I click a button to go to another frame. After I get the error, some buttons do not go to its destination and instead it just does nothing. The error is as follows: TypeError: Error #1009: Cannot access a property or method of a null object reference. at wmhssports_fla::MainTimeline/frame39() Here is the code for frame 39: stop(); winter_btn.addEventListener(MouseEvent.CLICK, buttonClick1); function buttonClick1(event:MouseEvent):void{ gotoAndPlay(39); }; spring_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick10); function buttonClick10(event:MouseEvent):void{ gotoAndPlay(114); }; fall_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick11); function buttonClick11(event:MouseEvent):void{ gotoAndPlay(135); }; Edit: I could email the file to someone, if they could look at it for me? Its REALLY sketchy due to my inexperience with flash, but then again its not that big of a clip. email me at: [email protected]

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  • apache eat up too many ram per child

    - by mrc4r7m4n
    Hello to everyone. I've got fallowing problem: Apache eat to many ram per child. The fallowing comments shows: cat /etc/redhat-release -- Fedora release 8 (Werewolf) free -m: total used free shared buffers cached Mem: 3566 3136 429 0 339 1907 -/+ buffers/cache: 889 2676 Swap: 4322 0 4322 I know that you will say that there is nothing to worry about because swap is not use, but i think it's not use for now. 3.httpd -v: Server version: Apache/2.2.14 (Unix) 4.httpd -l: Compiled in modules: core.c mod_authn_file.c mod_authn_default.c mod_authz_host.c mod_authz_groupfile.c mod_authz_user.c mod_authz_default.c mod_auth_basic.c mod_include.c mod_filter.c mod_log_config.c mod_env.c mod_setenvif.c mod_version.c mod_ssl.c prefork.c http_core.c mod_mime.c mod_status.c mod_autoindex.c mod_asis.c mod_cgi.c mod_negotiation.c mod_dir.c mod_actions.c mod_userdir.c mod_alias.c mod_rewrite.c mod_so.c 5.List of loaded dynamic modules: LoadModule authz_host_module modules/mod_authz_host.so LoadModule include_module modules/mod_include.so LoadModule log_config_module modules/mod_log_config.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule mime_module modules/mod_mime.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule vhost_alias_module modules/mod_vhost_alias.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule dir_module modules/mod_dir.so LoadModule alias_module modules/mod_alias.so LoadModule rewrite_module modules/mod_rewrite.so LoadModule proxy_module modules/mod_proxy.so LoadModule cgi_module modules/mod_cgi.so 6.My prefrok directive <IfModule prefork.c> StartServers 8 MinSpareServers 5 MaxSpareServers 25 ServerLimit 80 MaxClients 80 MaxRequestsPerChild 4000 </IfModule> KeepAliveTimeout 6 MaxKeepAliveRequests 100 KeepAlive On 7.top -u apache: ctrl+ M top - 09:19:42 up 2 days, 19 min, 2 users, load average: 0.85, 0.87, 0.80 Tasks: 113 total, 1 running, 112 sleeping, 0 stopped, 0 zombie Cpu(s): 7.3%us, 15.7%sy, 0.0%ni, 75.7%id, 0.0%wa, 0.7%hi, 0.7%si, 0.0%st Mem: 3652120k total, 3149964k used, 502156k free, 348048k buffers Swap: 4425896k total, 0k used, 4425896k free, 1944952k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 16956 apache 20 0 700m 135m 100m S 0.0 3.8 2:16.78 httpd 16953 apache 20 0 565m 130m 96m S 0.0 3.7 1:57.26 httpd 16957 apache 20 0 587m 129m 102m S 0.0 3.6 1:47.41 httpd 16955 apache 20 0 567m 126m 93m S 0.0 3.6 1:43.60 httpd 17494 apache 20 0 626m 125m 96m S 0.0 3.5 1:58.77 httpd 17515 apache 20 0 540m 120m 88m S 0.0 3.4 1:45.57 httpd 17516 apache 20 0 573m 120m 88m S 0.0 3.4 1:50.51 httpd 16954 apache 20 0 551m 120m 88m S 0.0 3.4 1:52.47 httpd 17493 apache 20 0 586m 120m 94m S 0.0 3.4 1:51.02 httpd 17279 apache 20 0 568m 117m 87m S 16.0 3.3 1:51.87 httpd 17302 apache 20 0 560m 116m 90m S 0.3 3.3 1:59.06 httpd 17495 apache 20 0 551m 116m 89m S 0.0 3.3 1:47.51 httpd 17277 apache 20 0 476m 114m 81m S 0.0 3.2 1:37.14 httpd 30097 apache 20 0 536m 113m 83m S 0.0 3.2 1:47.38 httpd 30112 apache 20 0 530m 112m 81m S 0.0 3.2 1:40.15 httpd 17513 apache 20 0 516m 112m 85m S 0.0 3.1 1:43.92 httpd 16958 apache 20 0 554m 111m 82m S 0.0 3.1 1:44.18 httpd 1617 apache 20 0 487m 111m 85m S 0.0 3.1 1:31.67 httpd 16952 apache 20 0 461m 107m 75m S 0.0 3.0 1:13.71 httpd 16951 apache 20 0 462m 103m 76m S 0.0 2.9 1:28.05 httpd 17278 apache 20 0 497m 103m 76m S 0.0 2.9 1:31.25 httpd 17403 apache 20 0 537m 102m 79m S 0.0 2.9 1:52.24 httpd 25081 apache 20 0 412m 101m 70m S 0.0 2.8 1:01.74 httpd I guess thats all information needed to help me solve this problem. I think the virt memory is to big, the same res. The consumption of ram is increasing all the time. Maybe it's memory leak because i see there is so many static modules compiled. Could someone help me with this issue? Thank you in advance.

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  • BSOD & System Failure after trying to install a new RAM

    - by Praveen Kumar
    I have updated the question with sections, so that people won't find it difficult to read. Basic System Information Let me give a basic introduction on my system. I have a system of following configuration: Processor: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz 3.40GHz RAM: Corsair Vengeance - 4GB Single Module DDR3 Memory Kit (CMZ4GX3M1A1600C9) x 2 OS: Windows 7 Ultimate, SP1 Build 7601 HDD: 1 TB Seagate 7200 RPM The Problem It was working fine for about an year. Yesterday I planned to increase my RAM to 16 GB by putting another set of two Corsair Vengeance - 4GB Single Module DDR3 Memory Kit (CMZ4GX3M1A1600C9). I got it from an authorized reseller and also, the RAM was fitted by a service engineer only. After the RAM was fit (all the four), the system failed to start, with an error code of 0x000000f4. The complete information of it is: Problem signature: Problem Event Name: BlueScreen OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 16393 Additional information about the problem: BCCode: f4 BCP1: 0000000000000003 BCP2: FFFFFA8008A39060 BCP3: FFFFFA8008A39340 BCP4: FFFFF800037C8510 OS Version: 6_1_7601 Service Pack: 1_0 Product: 256_1 Files that help describe the problem: C:\Windows\Minidump\093012-13041-01.dmp C:\Users\Praveen Kumar\AppData\Local\Temp\WER-30716-0.sysdata.xml Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt Another Problem We first thought that it was the RAM, which caused the issue. So I returned the RAMs and now my computer configuration is exactly how it was the previous day. But, following the removal of the RAM, I also had several crashes after that. One suspicious thing was with an error code c0000134: STOP: c0000135 The program can’t start because %hs is missing from your computer . Try resintalling the program to fix this problem. After reading contents from this, this and this, which were never my case, they didn't help me. But I didn't receive any more STOP c0000134 messages. But this 0x000000f4 keeps on coming. I am writing from the same system and it allows me to work for say, half an hour max. Then I hear a device disconnect sound, the one you hear in Windows 7, when a USB Mass Storage Device is plugged out. Immediately following that, my screen goes blank and I get 0x000000f4 blue screen. Okay, now I am really concerned about my Hard Disk data, but I have no clue if there is a problem with the HDD. My Question What all files do I need to submit for your reference? Can this issue be fixed? I am getting more time if I remove my RAM, clean it and then put it back. Weird! Hope I have given the necessary information to help you guys. Thanks in advance. Minidumps I have uploaded all the Minidump DMP files from C:\Windows\Minidump folder here: http://www.praveen-kumar.com/Minidumps.zip Let me know if you face any issues in accessing it. Will be able to share elsewhere. Updates 30-Sep-2012 10:15 AM IST: When I keep the system cover opened, pressed the HDD Cable well, it is allowing me to be on for about half an hour, I guess? Also, I feel that the CPU fan speed is kind of slow. It rotates at around 900 RPM, but the CPU Temperature is not more than 70° C. 30-Sep-2012 10:30 AM IST: My Modem (Beetel 220BX ADSL2+ Router) failed. I have no idea how it is related to this issue, but I thought that I need to document this too. I really have a bad day here. 30-Sep-2012 11:00 AM IST: System still running fine, with the cabinet cover open, now for about an hour. 30-Sep-2012 12:00 PM IST: I shut down the system and closed the cabinet. Started the system, and it hung after giving the password. After a few minutes, got the same 0x000000f4 error. So, while it is in the upright position, fixed the Hard Disk cable and now it is booting fine. Waiting for more observations and answers.

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  • Windows 8.1 Update 1 Disk Usage 100%

    - by Gookjin Jeong
    Background Information / Computer Specs I have a 14-inch Samsung Series 5 Ultra. Core i5 CPU, 750GB HDD, 8GB RAM, Intel HD Graphics 4000. I've had the computer for about 1.5 years with no major problems. Problem The issue appeared at the beginning of April this year, when I updated the OS to Windows 8.1 Update 1 (not from 8 to 8.1). After being on continually (except for at night, when I put it on sleep mode) for about 48 hours, the disk usage as seen by Task Manager hits 100%. When this happens, everything from opening/closing applications to typing and even bringing up the start screen by pressing the Windows key becomes extremely slow. The only way to make the disk usage decrease is to restart the computer. Then the problem repeats. I've used my current laptop (as well as my previous laptops) this way -- putting it on sleep mode at night and restarting it only when Windows needs to install updates -- for a long time. So I know the 100% disk usage is not due to the way I use the computer. The thing that causes the spike varies. Sometimes it's System, sometimes it's one of the various applications I installed (e.g. Chrome, Evernote, Spotify, Wunderlist, iTunes, etc.), and sometimes it's Antimalware Service Executable, etc. Tried Solutions I think I tried almost every solution out there for this problem: Running the check disk command (chkdsk /b /f /v /scan c:) from Admin Command Prompt Running Windows Memory Diagnostic Disabling Superfetch and Windows Search from services.msc Running "Fix problems with Windows Update" from Control Panel -- Troubleshooting Updating and rolling back the graphics driver (Intel HD 4000) Disabling "Use hardware acceleration when available" from Chrome settings Disabling Intel Rapid Storage Technology Running the SFC /SCANNOW command as recommended here Running a quick scan & a full scan from Windows Defender (no threats found) Taking the hard drive out and putting it back Refreshing the computer, from the Update and recovery -- Recovery option in Windows settings NONE of the above worked for me. I was about to give up but then noticed that one of the main culprits of the disk usage spike, as shown in the "Disk Activity" section of the Resource Monitor, was C:\System (pagefile.sys). I googled around and found that one of the recommended solutions was to disable pagefile. I then went to **Control Panel -- System and Security -- System -- Advanced system settings -- Advanced tab -- Performance settings -- Advanced tab -- "Change" under Virtual memory and discovered that the number for "Currently allocated" at the bottom was 1280MB, although the number for "Recommended" was 4533MB. I immediately changed it to 4533MB and checked my family members' computers to see what the numbers were like. All of theirs had a currently allocated space that was only slightly smaller than the recommended space. See screenshot below: This might fix the problem. I'll have to wait a couple more days.But if it doesn't, what in the world should I do next? I'm guessing the hard drive isn't failing because This computer is less than 2 years old; and Speccy says that the status of the HDD is good. Update 5/27/2014 The "4533MB" solution did not work. I had to reboot the computer about 30 minutes ago because the disk usage again hit 100%. When I opened Resource Monitor the C:\System (pagefile.sys) again was shown to be the culprit. I have now disabled pagefile entirely via the same window shown above in the screenshot. The number for "currently allocated" is now 0MB. Will update again in a couple days, or if the problem occurs again, whichever comes sooner.

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  • Maximum number of memory segments that Notes can support has been exceeded

    - by Sagy
    hi All, I am using Domino.dll to access a NSF file in C#.NET 2.0 I am using multiple thread to access 4 NSF files at a time, its working fine for small NSF files, but if i try to access large NSF files i get the Out of Memory Exception and Maximum number of memory segments that Notes can support has been exceeded. This exception usually occurs when i access NotesDocument object from a large NSFVIewFolder in a while loop. I am releasing the instance of the NotesDocument by using the Marshal.ReleaseComObject(NotesDocument); still it throws the same exception. My goal is to access multiple NSF files at a time (MAX 4 NSF files at a time) for large NSF files (may be in GB). Kindly help me, if you got some solution. Thanks.

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  • Memory leak with JAXB

    - by Anurag
    Hi, I am getting Out of Memory error: Memory Exception in thread "main" java.lang.OutOfMemoryError: Java heap space at org.apache.xerces.dom.CoreDocumentImpl.createElement(CoreDocumentImpl.java:564) I have a standalone Java program which fetches data from DB and create an XML file using DOM. I get the above error if the data fetched is huge, in my case it is 1,000,000 records. I have defined 2GB as heap size while calling the Java class from unix. I tried it with JAXB, but still do not any significant improvement. Any suggestions how to improve the code.

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  • Normal memory usage in Rails

    - by Erik
    I'm wondering how much memory usage is normal for a ruby process in a rails application? I really need something to benchmark against. In my dev environment WEBrick a single ruby process uses about 61mb to handle 10 simultaneous requests going non stop. In my prod environment Apache2+Passenger starts 7 ruby processes to handle the same ammount of requests. Each of those processes also use up about 60mb. Is this normal? Also, where do I configure how many ruby processes Passenger can start? Or will it start as many as there is memory available for? Thank you! ps. Using Rails3 beta. ds.

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