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  • Java - Draw Cards and Eliminate Cards Problem

    - by Jen
    I am having a problem in this question. I want a system inside a game wherein the player draws 2 cards randomly, and the enemy draws 2 cards randomly. Then, what the program does is to print out to the console the cards the player draw and the enemy's. The cards should not conflict and must not be the same. Then lastly, the program prints out the card that was not drawn by both the player and the enemy. Here's how I did it but it was lengthy and full of errors: import java.util.Random; public class Draw { public static Random random = new Random(); public static String cards[] = {"Hall", "Kitchen", "Billiard", "Study", "Pool"}; public static int playercounter; public static int enemycounter; public static String playercardA = null; public static String playercardB = null; public static String enemycardA = null; public static String enemycardB = null; public String lastcard = null; public static void playercardAdraw() { playercounter = random.nextInt(5); playercardA = cards[playercounter]; } public static void playercardBdraw() { playercounter=random.nextInt(5); playercardB= cards[playercounter]; if (playercardB==playercardA || playercardB == enemycardA || playercardB == enemycardB) { return; } } public static void enemycardAdraw () { enemycounter = random.nextInt(5); enemycardA=cards[enemycounter]; if (enemycardA == playercardA || enemycardA == playercardB) { return; } } public static void enemycardBdraw () { enemycounter = random.nextInt(5); enemycardB=cards[enemycounter]; if (enemycardB == playercardA || enemycardB == playercardB || enemycardB == enemycardA) { return; } } public static void main (String args []) { System.out.println("Starting to draw..."); System.out.println("Player's Turn: "); playercardAdraw(); System.out.println("Player's first card: " + playercardA); playercardBdraw(); System.out.println("Player's second card: " + playercardB); System.out.println("Enemy's Turn: "); enemycardAdraw(); System.out.println("Enemy's first card: " + enemycardA); enemycardBdraw(); System.out.println("Enemy's Second card: " + enemycardB); } }

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  • Draw Cards and Eliminate Cards Problem

    - by Jen
    I am having a problem in this question. I want a system inside a game wherein the player draws 2 cards randomly, and the enemy draws 2 cards randomly. Then, what the program does is to print out to the console the cards the player draw and the enemy's. The cards should not conflict and must not be the same. Then lastly, the program prints out the card that was not drawn by both the player and the enemy. Here's how I did it but it was lengthy and full of errors: import java.util.Random; public class Draw { public static Random random = new Random(); public static String cards[] = {"Hall", "Kitchen", "Billiard", "Study", "Pool"}; public static int playercounter; public static int enemycounter; public static String playercardA = null; public static String playercardB = null; public static String enemycardA = null; public static String enemycardB = null; public String lastcard = null; public static void playercardAdraw() { playercounter = random.nextInt(5); playercardA = cards[playercounter]; } public static void playercardBdraw() { playercounter=random.nextInt(5); playercardB= cards[playercounter]; if (playercardB==playercardA || playercardB == enemycardA || playercardB == enemycardB) { return; } } public static void enemycardAdraw () { enemycounter = random.nextInt(5); enemycardA=cards[enemycounter]; if (enemycardA == playercardA || enemycardA == playercardB) { return; } } public static void enemycardBdraw () { enemycounter = random.nextInt(5); enemycardB=cards[enemycounter]; if (enemycardB == playercardA || enemycardB == playercardB || enemycardB == enemycardA) { return; } } public static void main (String args []) { System.out.println("Starting to draw..."); System.out.println("Player's Turn: "); playercardAdraw(); System.out.println("Player's first card: " + playercardA); playercardBdraw(); System.out.println("Player's second card: " + playercardB); System.out.println("Enemy's Turn: "); enemycardAdraw(); System.out.println("Enemy's first card: " + enemycardA); enemycardBdraw(); System.out.println("Enemy's Second card: " + enemycardB); } }

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  • Ubuntu 12.4.1 failing in vm both Vbox and Vmware on new HP Envy 4t-1000

    - by Chas
    Brand new to Linux, getting frustrated trying to get an environment up with Ubuntu. My primary goal is to learn Linux and Apache/PHP development. I need to keep my Windows OS as main on my machine for work, so i'm trying to virtualize Ubuntu 12.4.1 without luck (many attempts). I have a new HP Envy 4t-1000 with 16gb ram, and 32 gb ssd caching with 500gb spindle hard drive. Graphics card is an Intel HD 3000 with AMD Radeon 7670M. With installing Ubuntu desktop in VBox, I'm getting this result: https://forums.virtualbox.org/viewtopic.php?f=6&t=51939 With VMware workstation 7 (patched), I complete the install of Ubuntu, it reboots, purple desktop briefly flashes then it drops to command line. I bought a beginning Ubuntu book, and it recommends trying to manually configure graphics if this happens. So I tried doing a safe boot holding shift - I get to the first screen (GRUB) loads fine, and I choose recovery mode. After choosing the recovery mode, I get the recovery mode options, and can arrow down to what the book suggests 'Run in fail safe graphic mode.' Once I select this option, I get a black screen with a large white dialogue box, at the top it says "The system is running in low-graphics mode. Your screen, graphics card, and input device settings could not be detected correctly. You will need to configure these yourself." Then there is an ok button way down at the bottom. When I select 'ok' I get a menu for a few options, book recommended 'reconfigure graphics.' When I try this, I get a menu of two options: 1) "Use generic (default) configuration or 2) use backup. I've tried both options several times, hitting ok just refreshes screen and nothing more. Rebooting at this point just goes back to command line as before. I don't know what to do at this point, I've spent too many hours this weekend trying in both VBox and VMware to get Ubuntu going. Isn't there like a very basic graphic display or something I can use to at least get into the desktop? I explored the GRUB some more, and tried to look at the startup and xserver logs - both are blank. No help there I guess? When I try to choose 'Edit the configuration file, then 'ok' screen just refreshes on same menu options, nothing happens. thx for any advice. I really need to focus on learning Linux, Apache and PHP, so perhaps Ubuntu just won't work on my hardware? Any other suggestions? I will need to virtualize - THANKS for any help/advice.

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  • Using all Ten IO slots on a 7420

    - by user12620172
    So I had the opportunity recently to actually use up all ten slots in a clustered 7420 system. This actually uses 20 slots, or 22 if you count the clusteron card. I thought it was interesting enough to share here. This is at one of my clients here in southern California. You can see the picture below. We have four SAS HBAs instead of the usual two. This is becuase we wanted to split up the back-end taffic for different workloads. We have a set of disk trays coming from two SAS cards for nothing but Exadata backups. Then, we have a different set of disk trays coming off of the other two SAS cards for non-Exadata workloads, such as regular user file storage. We have 2 Infiniband cards which allow us to do a full mesh directly into the back of the nearby, production Exadata, specifically for fast backups and restores over IB. You can see a 3rd IB card here, which is going to be connected to a non-production Exadata for slower backups and restores from it.The 10Gig card is for client connectivity, allowing other, non-Exadata Oracle databases to make use of the many snapshots and clones that can now be created using the RMAN copies from the original production database coming off the Exadata. This allows for a good number of test and development Oracle databases to use these clones without effecting performance of the Exadata at all.We also have a couple FC HBAs, both for NDMP backups to an Oracle/StorageTek tape library and also for FC clients to come in and use some storage on the 7420.  Now, if you are adding more cards to your 7420, be aware of which cards you can place in which slots. See the bottom graphic just below the photo.  Note that the slots are numbered 0-4 for the first 5 cards, then the "C" slots which is the dedicated Cluster card (called the Clustron), and then another 5 slots numbered 5-9. Some rules for the slots: Slots 1 & 8 are automatically populated with the two default SAS cards. The only other slots you can add SAS cards to are 2 & 7. Slots 0 and 9 can only hold FC cards. Nothing else. So if you have four SAS cards, you are now down to only four more slots for your 10Gig and IB cards. Be sure not to waste one of these slots on a FC card, which can go into 0 or 9, instead.  If at all possible, slots should be populated in this order: 9, 0, 7, 2, 6, 3, 5, 4

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  • Windows Phone 7, taking the mobile out of mobile

    - by markritchie
    I’ll start off this blog entry with a little background which is necessary for you to understand my situation. I moved from to the UK to Germany about three years ago and while I can converse in German, English is still very much my first language and the language I want my content delivered in. I happily purchased a HTC HD7 when WP7 was released here in Germany thinking foolishly that Microsoft really would get internationalization and localization as it’s at the heart of their business and developer products. Overall I’m very happy with my WP7, the camera sucks but that’s more HTC’s fault that Microsoft, but other than that it’s a very promising platform. My problems started when I purchased my first app. Initially everything appeared to be fine and things were as smooth as things had been with my previous free applications, however about a month after I received an email from Zune informing me that the credit card that they had registered against my account had expired. No problem I foolishly thought; I’ll simply add a new one. I don’t want to bore you with the details of what I’ve been through other than to take the low-lights: trying numerous websites, posts on Microsoft Answers and a tweet to Microsoft Support all to no avail. Today somebody suggested that I call the Xbox support line in the UK as they had solved their billing problems this way. So I called up the Xbox support line since I hadn’t resolved the problem using the Zune portal to resolve my problem with my WP7 (anybody else thinks Microsoft might need some consolidation here). After being on the phone with a very friendly representative in Ireland I was informed that because my British credit card has a billing address in Germany they are unable to accept it as a credit card. Because my Live ID and Zune Tag are registered in the UK they cannot take my card. Their solution is that I have to create a new Zune Tag that has its locale in Germany and then associate it with my phone. Now, first thing I go to register for a Zune Tag with a German locale it very kindly switches into German for me, nothing quite like reading a EULA in a language you’re not fluent in. I’ve no idea how this will affect the apps that are available to me in the app store, and I’m pretty sure it means that all my Xbox live achievements will become history. And what if I was to move to say France at some point do I have to go through all this again? At the end of the day I’m trying to set something up so I can give them my money and they’re making it VERY difficult for me. Could you imagine walking into a book store when you were on holiday and being told by the clerk that they couldn’t take your credit card because you came from another country?

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  • Application workflow

    - by manseuk
    I am in the planning process for a new application, the application will be written in PHP (using the Symfony 2 framework) but I'm not sure how relevant that is. The application will be browser based, although there will eventually be API access for other systems to interact with the data stored within the application, again probably not relavent at this point. The application manages SIM cards for lots of different providers - each SIM card belongs to a single provider but a single customer might have many SIM cards across many providers. The application allows the user to perform actions against the SIM card - for example Activate it, Barr it, Check on its status etc Some of the providers provide an API for doing this - so a single access point with multiple methods eg activateSIM, getStatus, barrSIM etc. The method names differ for each provider and some providers offer methods for extra functions that others don't. Some providers don't have APIs but do offer these methods by sending emails with attachments - the attachments are normally a CSV file that contains the SIM reference and action required - the email is processed by the provider and replied to once the action has been complete. To give you an example - the front end of my application will provide a customer with a list of SIM cards they own and give them access to the actions that are provided by the provider of each specific SIM card - some methods may require extra data which will either be stored in the backend or collected from the user frontend. Once the user has selected their action and added any required data I will handle the process in the backend and provide either instant feedback, in the case of the providers with APIs, or start the process off by sending an email and waiting for its reply before processing it and updating the backend so that next time the user checks the SIM card its status is correct (ie updated by a backend process). My reason for creating this question is because I'm stuck !! I'm confused about how to approach the actual workflow logic. I was thinking about creating a Provider Interface with the most common methods getStatus, activateSIM and barrSIM and then implementing that interface for each provider. So class Provider1 implements Provider - Then use a Factory to create the required class depending on user selected SIM card and invoking the method selected. This would work fine if all providers offered the same methods but they don't - there are a subset which are common but some providers offer extra methods - how can I implement that flexibly ? How can I deal with the processes where the workflow is different - ie some methods require and API call and value returned and some require an email to be sent and the next stage of the process doesn't start until the email reply is recieved ... Please help ! (I hope this is a readable question and that this is the correct place to be asking) Update I guess what I'm trying to avoid is a big if or switch / case statement - some design pattern that gives me a flexible approach to implementing this kind of fluid workflow .. anyone ?

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  • Can we identify individual sectors of a circle component uniquely in flex?

    - by Angeline Aarthi
    I have a custom circle component in my application, which is divided into 3 sectors as of now.Can we uniquely identify each segments of this circle? I want to drag and drop text or images from another container to this circle component. But I want to place different images in the different sectors. Is it possible to distinguish the individual sectors of the circle component? Here is my code: <mx:TabNavigator width="624" height="100%"> <mx:VBox id="currQuote" label="Currents Quote" width="100%"> <comp:MyCircle x1="175" y1="150" radius="150"/> <comp:MyCircle x1="175" y1="150" radius="120"/> <comp:MyCircle x1="175" y1="150" radius="25"/> <comp:MyLine x1="160" y1="122"/> </mx:VBox> <mx:VBox label="Quote Comparison" width="100%"/> <mx:VBox label="Reports" width="100%"/> </mx:TabNavigator> Circle component: package components { import mx.core.UIComponent; public class MyCircle extends UIComponent { public var x1:int; public var y1:int; public var radius:int; override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void { graphics.lineStyle(1, 0x000000); graphics.drawCircle(x1, y1, radius); } } } Line component: package components { import mx.core.UIComponent; public class MyLine extends UIComponent { public var x1:int; public var y1:int; override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void { graphics.lineStyle(1, 0x000000); graphics.moveTo(100,0); graphics.lineTo(x1, y1); graphics.moveTo(250,0); graphics.lineTo(185,120); } } } Actually I want the circle to be divided into 6 sectors, but for now just divided it into 3 sectors. But is it possible to uniqulely identify the individual sectors of the circle so that I can drag different images or texts into those particular sectors?

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  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • validate uniqueness amongst multiple subclasses with Single Table Inheritance

    - by irkenInvader
    I have a Card model that has many Sets and a Set model that has many Cards through a Membership model: class Card < ActiveRecord::Base has_many :memberships has_many :sets, :through => :memberships end class Membership < ActiveRecord::Base belongs_to :card belongs_to :set validates_uniqueness_of :card_id, :scope => :set_id end class Set < ActiveRecord::Base has_many :memberships has_many :cards, :through => :memberships validates_presence_of :cards end I also have some sub-classes of the above using Single Table Inheritance: class FooCard < Card end class BarCard < Card end and class Expansion < Set end class GameSet < Set validates_size_of :cards, :is => 10 end All of the above is working as I intend. What I'm trying to figure out is how to validate that a Card can only belong to a single Expansion. I want the following to be invalid: some_cards = FooCard.all( :limit => 25 ) first_expansion = Expansion.new second_expansion = Expansion.new first_expansion.cards = some_cards second_expansion.cards = some_cards first_expansion.save # Valid second_expansion.save # **Should be invalid** However, GameSets should allow this behavior: other_cards = FooCard.all( :limit => 10 ) first_set = GameSet.new second_set = GameSet.new first_set.cards = other_cards # Valid second_set.cards = other_cards # Also valid I'm guessing that a validates_uniqueness_of call is needed somewhere, but I'm not sure where to put it. Any suggestions? UPDATE 1 I modified the Expansion class as sugested: class Expansion < Set validate :validates_uniqueness_of_cards def validates_uniqueness_of_cards membership = Membership.find( :first, :include => :set, :conditions => [ "card_id IN (?) AND sets.type = ?", self.cards.map(&:id), "Expansion" ] ) errors.add_to_base("a Card can only belong to a single Expansion") unless membership.nil? end end This works when creating initial expansions to validate that no current expansions contain the cards. However, this (falsely) invalidates future updates to the expansion with new cards. In other words: old_exp = Expansion.find(1) old_exp.card_ids # returns [1,2,3,4,5] new_exp = Expansion.new new_exp.card_ids = [6,7,8,9,10] new_exp.save # returns true new_exp.card_ids << [11,12] # no other Expansion contains these cards new_exp.valid? # returns false ... SHOULD be true

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  • Bank Interleave Requested but not enabled

    - by wbeard52
    I have a ECS A770M-A motherboard with a 2.2GHz Phenom 64 Quad Core processor with 4 gigs of ram. I also have a 1GB DDR3 Zotac GeForce 9500GT video card installed in the computer. I believe the main memory is DDR2. The problem I am having is that I get a "Bank Interleave Requested but not Enabled" error on startup. The computer boots up fine (no error) with the 4gigs of ram if I replace the video card with the previous 256MB video card. I have also tried placing a single gig of ram in the computer with the Zotac video card and still get the error. My question is what would typically cause this error and would a DDR3 video ram be compatible with DDR2 system ram? Thanks

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  • SATA drives or chipset throwing DRDY ERR and ICRC ABRT

    - by Matt
    I have an SD-VIA-1A2S PCI card with 2 sata ports (and one ATA-133 that isn't used). Two new Western Digital Caviar Green drives (WD10EARS 1TB) throw repeated errors in kern.log (removed date/time/host info for brevity): [ 7.376475] ata2.00: exception Emask 0x12 SAct 0x0 SErr 0x1000500 action 0x6 [ 7.376480] ata2.00: BMDMA stat 0x5 [ 7.376483] ata2: SError: { UnrecovData Proto TrStaTrns } [ 7.376489] ata2.00: cmd c8/00:40:20:00:00/00:00:00:00:00/e0 tag 0 dma 32768 in [ 7.376490] res 51/84:2f:20:00:00/00:00:00:00:00/e0 Emask 0x12 (ATA bus error) [ 7.376493] ata2.00: status: { DRDY ERR } [ 7.376495] ata2.00: error: { ICRC ABRT } [ 7.376504] ata2: hard resetting link I'm using Ubuntu 9.04 - 2.6.28-18-generic, though I have tried live cds of Ubuntu 9.10, Fedora 12 and OpenSUSE 11.2 - all running various 2.6.31 kernels - and all received the same error. Based on testing these drives and this card in two other machines and combos of connecting the drives directly to the motherboard or the add-in card, I'm relatively convinced that it's the VIA chipset that is the problem. Another computer that also has an onboard VIA SATA chipset (like the add-in card) produces the same errors when the drives are directly on that motherboard. I have been able to verify that the drives are perfectly good, and I tried everything I can think of in terms of swapping cables, psu isn't overloaded, etc. The error happens on boot once or twice, after using fdisk on the drive once or twice, and constantly when attempting to sync a new mdadm raid 1 array created on the two drives. Any thoughts on where to go from here - driver/kernel wise? I'm completely open to buying a new PCI add-in card if someone can recommend one with 2 internal sata ports that works well in Debian/Ubuntu. Thanks!

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  • Link rate between EMC DAE and HBA

    - by Johan Christensson
    I have a EMC DAE (KTN-STL4) drive cage directly connecconnected to a HP Proliant server using a QLogic QLE2560 HBA. I'm using copper cable between the HBA card and the DAE. On the controller card in the DAE there is a label that states "4Gb". I'm guessing that this means 4Gbit/s. But if I set the HBA card to "Auto speed" it negotiate 2Gbit/s, and if I hard set it to 4Gbit/s I end up with no link. Why is this? Isn't the DAE controller card capebel of link speed higher then 2Gbit/s or is it the copper cable that limits the speed, or is it the interface used between the DAE and Qlogic HBA that is the problem? I have been browsing for HSSDC-FC converters and they always seems to på rated at ~2Gbit/s. If this is the limit, why does it say 4Gb on the controller cards in the DAE?

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  • Ubuntu not connecting to network in Hyper-V

    - by soandos
    I am unable to connect the Ubuntu guest (both 12.10 and 12.04) to the internet via hyper-V. Here is what I have done so far (with much thanks due to @Kronos's blog post on the topic): Created a switch in the switch manager with connection set to external, selected my wifi card (Intel Centrino Ultimate-N 6300 AGN). If it matters, the Microsoft Filtering Platform is checked under extensions. Added this switch to my Ubuntu guest. I also tried a different wireless card (Aethros 9285) same issue. Connecting through my wired card works just fine (assume that I select that card, and I am wired in of course). Making it a legacy network adapter does not fix the issue. Ubuntu can see this connection, but is unable to connect to it. What follows is what I attempted to do to get Ubuntu to connect: Start and restart the network manager Restart the machine Verify that it could in fact see the adapter (resulted in device not ready a few times) How can I get this to work properly?

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  • Windows XP does not list WPA wireless networks

    - by Tomalak
    What can be the reason that Windows XP does not show WPA-encrypted wireless networks? The laptop I have problems with is an older model (Toshiba Satellite Pro 6100) with Windows XP SP3 on it, fresh install. The wireless network card in it is an Agere product that lists as "Toshiba Wireless LAN Mini PCI Card". The networks showed up perfectly before I first tried to connect to one (it was set to WPA2). The connection failed (the card supports WPA only), then something must have happend and Windows hides these networks now. A manually configured WPA setup via Windows' own wizard works, I'm using it right now. The network just won't show up in the list of available network on its own. I suspect that XP incorrectly set a flag somewhere that this network card does not support WPA. Is there such a flag, and if so, how can I change it back?

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  • Does the Intel DX79TO motherboard support x8 devices (SAS HBAs) on PCIe x16 slots?

    - by Zac B
    Context: I have an Intel DX79TO motherboard and a Sun SAS3081E-S/LSI 1060E-S HBA card with a PCIe x8 interface. I plug the HBA into my mobo next to my graphics card, and the HBA power lights illuminate, but the BIOS and OSes (tried Linux, ESXi, Win7) don't see the HBA at all. Question: Does the DX79TO motherboard support non-x16/non-GPU devices in its PCIe x16 slots? According to this question, some consumer motherboards don't support this, but I can't figure out whether or not this motherboard/family does. The answer will affect whether I buy a new motherboard or RMA the SAS card, with money attached to each course, so I figured I'd ask here first. What I've Tried: I've read the spec/manuals for the motherboard and the HBA, and I didn't see anything regarding whether or not the x16 slots were back-compatible to lower lane widths/non graphics-card devices, or whether or not the card could run in wider slots than x8. I've tried contacting Intel, but that was over a month ago and I haven't yet heard anything back except an automated "we got your email!" message.

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  • Router reconfigures PC's and they can no longer access the internet via hardwired connection to DSL Modem

    - by zchads
    Router reconfigures PC's and they can no longer access the internet via hardwired connection to DSL Modem. Hardware Information: Buffalo Wireless Router/access point, Model: WZR-HP-G300NH-AP DSL Modem: Generic (actually not sure of manufacture). Service Provider: TOT (Thailand) Laptop-1: Windows XP and Belkin PCMIA Network Card Laptop-2: Windows XP unknown network card & Wifi Laptop-3: Windows 7 unknown network card & Wifi Outline of Problem/actions taken: After a recent power failure the router and laptop-1 connected to router were no longer able to access the internet. Actions taken to try and recover internet access: Using Laptop-1 tried to configure Router with PPPoe settings using software from Router Manufacture. During the installation process a Timeout error was experienced, unable to connect to WAN. Used Internet Explorer to communicate directly with Router using IP address. Changed settings to use PPPoe settings given by ISP. Router was not able to communicate with Internet. Repeated steps 1-4 again with no success. Reset Router and DSL modem. Repeated steps 1-4 again still no success. Tried connecting Laptop-1 directly to DSL to gain access to internet to research problem. No Network connection with DSL could be established…connection would be established for a second and then be lost and didn’t appear long enough to actually connect to DSL. Replugged LAN back into Router and connection was regained with laptop-1. Replugged Laptop-1 directly into DSL and again unable to establish network connection. Uninstalled network card and all of its drivers on Laptop-1. Reinstalled network card and drivers and tried connecting directly to DSL. Still unable to make network connection. Plugged DSL into Laptop-3 and Internet connection was established. Being Laptop-3 does not have a CD-Rom, Laptop-2 was tried to connect to the router. With Laptop-2 steps 1-7 ended up being repeated without success. Tried plugging Laptop-2 directly into DSL and again no network connection could be established. Using Laptop-3 with a direct connection to DSL downloaded latest Router FW. Installed router FW using Laptop-1. Tired the installation process again without success. Being desperate reinstalled OS on Laptop-1 still not success. Tried using “ipconfig” with router to see what was going on without success. With laptop-1 connected to DSL went through the “ipconfig /…” inputs to see if anything made a difference. Being the network card was not able to make a connection this provide very little information “media disconnected”. So now I have a router and two laptops which are unable to connect to the internet and sure could use some advice/help.

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  • Dell Poweredge 1950 with Perc 5i keeps losing raid config -> "Foreign Configuration Found"

    - by nosage
    The quick and dirty: the machine is a Dell Poweredge 1950, dual xeon quad cores, 8GB of ram, 2 2TB seagate SATAs in (supposed to be raid1) using a Perc 5i raid card. They are hot-swappable with a back-plane. I can build the raid fine and after a little while an install of server 08 r2 will blue screen and restart. When it comes up the raid controller says "Foreign Configuration Found." When I go into the raid configuration panel there is no raid listed but I can import the "foreign config", and the OS will boot up fine, until it blue screens again after a little while. The issue is OS independent. I have tried swapping raid cards, swapping the RAM module on the raid card and swapping the raid battery, all to no avail. Its almost as if there is a loose connection from the raid card to the back plane and both of disks get lost and the raid card drops the config. But it sees the disks fine when it boots back up. The raid card uses a SCSI SAS cable to connect to the back-plane so I guess the next step is to replace that, but... then I might as well replace the back-plane with a SCSI SAS to sata breakout cable, but... then I need a way to power the disks. Sorry for the wall of txt but it would be great to get some thoughts from people who worked with perc raid cards or poweredge servers with this type of issue before. Ironically I want to get this system up and running so I can work on MCITP labs. Thank you for any/all help and feel free to ask questions!

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  • Remote Access Problems with DRAC 5 on Dell PowerEdge 1950

    - by Darin Peterson
    Today I received my first Dell PowerEdge 1950 server with a DRAC 5 card. On my local network I have static configurations on my Linux systems using this for instance: iface eth0 inet static address 192.168.1.210 netmask 255.255.255.0 network 192.168.1.0 broadcast 192.168.1.255 gateway 192.168.1.1 dns-nameservers 8.8.8.8 8.8.4.4 For the DRAC card, I configured the LAN like this: address 192.168.1.215 netmask 255.255.255.0 gateway 192.168.1.1 For the advanced LAN settings I used dns-nameservers 8.8.8.8 8.8.4.4 I've tried many different IP addresses, but cannot communicate with the card. Is there anyone who might know if I have configuration issues, or maybe if the card might be bad?

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  • Will Windows 7 work at all on my old toshiba [closed]

    - by andrew
    Windows 7 requires the following specifications: 1 gigahertz (GHz) or faster 32-bit (x86) or 64-bit (x64) processor 1 gigabyte (GB) RAM (32-bit) or 2 GB RAM (64-bit) 16 GB available hard disk space (32-bit) or 20 GB (64-bit) DirectX 9 graphics device with WDDM 1.0 or higher driver Will it work at all on my old toshiba Satellite A100 PSAA8C-SK400E Intel® Core™ Solo processor T1350 (1.86GHz, 533MHz FSB, L1 Cache 32KB/32KB, L2 Cache 2MB) Standard Memory: 2x512 MB DDR2 Intel® Graphics Media Accelerator 950 with 8MB-128MB. The main problem I can see is that the graphics is not up to it.

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  • Windows 8 freezes after every other reboot on Lenovo W520 after about 10 seconds

    - by John Nevermore
    I have a Lenovo W520 laptop with i7-2760QM, intel 520 SSD and Nvidia Quadro 1000m. When i boot the PC with discrete graphics SET in BIOS, the computer totally freezes and the only thing left to do is reboot. This only happens with NVidia drivers for Windows 8 x64 installed (I've tried about 4 different drivers on Nvidia's site). When i boot the PC with integrated graphics set in BIOS, there is a momentary "hickup" after about 10 seconds (instead of freezing) and then everything is working fine. When i boot the PC with discrete graphics ON and no Nvidia drivers installed, the same thing happens as described above with integrated graphics. I've tried doing 1) bcdedit /set disabledynamictick yes 2) Disabling VT-x in BIOS (Seriously would prefer not to disable it, since i use VM-s almost every day) but no dice. The only thing that worked was to enable the Hyper-v feature. I was then able to boot properly with discrete graphics and Nvidia drivers installed, but since i use VMWare for VM development this was no solution (VMWare complained about not being able to launch because of Hyper-v being installed). I followed the instructions in this tutorial, to be able to run VMWare. Then the computer just booted into a black screen past Windows logo. How to boot Windows 8 x64 without freezing with Quadro 1000M enabled, Nvidia Drivers installed and Hyper-v feature preferably disabled ?

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  • C++ stringstream, string, and char* conversion confusion

    - by Graphics Noob
    My question can be boiled down to, where does the string returned from stringstream.str().c_str() live in memory, and why can't it be assigned to a const char*? This code example will explain it better than I can #include <string> #include <sstream> #include <iostream> using namespace std; int main() { stringstream ss("this is a string\n"); string str(ss.str()); const char* cstr1 = str.c_str(); const char* cstr2 = ss.str().c_str(); cout << cstr1 // Prints correctly << cstr2; // ERROR, prints out garbage system("PAUSE"); return 0; } The assumption that stringstream.str().c_str() could be assigned to a const char* led to a bug that took me a while to track down. For bonus points, can anyone explain why replacing the cout statement with cout << cstr // Prints correctly << ss.str().c_str() // Prints correctly << cstr2; // Prints correctly (???) prints the strings correctly? I'm compiling in Visual Studio 2008.

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  • Dedicated GPU in Dell PowerEdge C1100

    - by Eli Gundry
    We recently purchased a Dell PowerEdge C1100 off lease with the initention of using it for graphics processing. We installed an AMD HD 7000 series GPU in it that runs off of board power and it sends video to the display. That said, the video is very choppy, leading us to belive that the onboard video is doing all the processing and sending it to the card. Is there any way to either disable the VGA on this server or tell the OS to only use the dedicated card. More info: The server is running REHL 6.4 The graphics running the proprietary AMD drivers The video card only works in OS and does not show the BIOS on boot (we know that it's impossible to change this) Any ideas, guys? Update We are now thinking that the GPU is doing the graphics processing, but not working at the full speed of the PCI bus. Which is odd, because it is an x16 slot, but probably optimized to use a RAID card (if that makes any sense). Is there any way to remedy the choppy graphics on this server?

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  • How do I configure nVidia drivers on a Portable Ubuntu setup?

    - by Nicholas Flynt
    I've been pulling my hair out over this one for a couple of days now, google is no help. I've created a wonderful (until this issue) portable copy of Ubuntu linux that will boot on mostly anything by using a USB enclosure for my laptop's 80GB SATA drive. So far so good, it boots and runs on everything, and on non-nVidia card setups was even detecting the drivers, or letting me install the required drivers for hardware acceleration and compiz. Because you know, the wobble windows are the most awesome thing ever. Anyway, my desktop machine had an nVidia card, so I'm thinking, sure, I'll just install the nVidia drivers like before and everything will work happily. Not so-- now the desktop and any other nVidia cards work great, but it seems to have completely disabled any other graphics cards. When the kernel module detects that an nVidia card isn't present, it shoots up this nasty little dialog box giving me the option to boot into "low graphics" mode, which doesn't even allow me to use the correct screen resolution, much less see the installed graphics card and try to configure a driver for it. Is there any way to configure Ubuntu (with the dreaded nVidia kernel module) so that it can use nVidia's drivers when an nVidia card is present, and default to the normal (not low-graphics) setup in other cases, so that it has a fair chance of using what's actually present? I'm not afraid to much with config files, I just don't know the underlying system well enough to feel comfortable diving in without a push in the right direction. Thanks guys!

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  • Computer wont POST after power outage

    - by aaron
    I had just turned my computer on and windows was loading when the power in my neighborhood went out. Normally, when I turn my computer on, the video card fan spins up, then slows down, POST and windows boots. Now, after the blackout, the video card fan spins fast and wont stop. Nothing is displayed on the monitor. The monitor does not detect that the video card is sending it signals, it just stays on standby. No POST or beep codes. This is what I have tried so far: My motherboard has 2 PCI express slots and I tried plugging the video card into both of them but that didn't fix anything. I have replaced the power supply, that didn't fix anything. I cleared the CMOS, that didn't fix anything. Does anyone have any idea of what could be wrong? Thanks!

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