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Search found 10661 results on 427 pages for 'move semantics'.

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  • Is Cold Fusion on Linux/Apache stable?

    - by Cyrcle
    I'm working on a site that still has a lot of scripts in Cold Fusion. I need to move it to a new server. I much prefer Apache/Linux instead of IIS/Windows. I've seen some info here and there about running Cold Fusion on Apache/Linux. Is that a stable setup?

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  • mozilla browser hot keys? [closed]

    - by Roger22
    Hello, Where can i find the key combinations for some actions, in Mozilla Firefox? For example, Ctrl+L moves the cursor to the address bar. I wanna move the cursor in the Google search box, from the right-top position). Which key is associated with this? And some other key combinations? Thanks!

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  • Java2d: Translate the axes

    - by Algorist
    Hi, I am developing an application using Java2d. The weird thing I noticed is, the original is at the top left corner and x and y axis increases from there. Is there a way to move the origin bottom left? Thank you.

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  • NSButton Aligned to the Right

    - by dave-gennel
    Hi, I want to have a check box, like the standard one (first the check box and on the right its title) but I want it to be aligned from the right. If I change the alignment to the right then only the text will move to the right but the button itself will still be at the left.. How would I achieve this without knowing the bounds of the NSButton? Thanks in advance.

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  • Change ClickOnce Publich Folder Location

    - by LnDCobra
    How can I change the Publishing Folder of already deployed applications? E.G. Currently the path is \\Server1\App but I want to change this to \\Server2\App For performance reasons (Server1 is becoming overloaded) and therefore I'm planning to move majority of our shared folders including the Apps folder to a different server

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  • Web app that contains a check-list based task management UI?

    - by meder
    I'm looking to develop my own task application so I'm trying to study the UI of any possible in-browser apps that have some sort of functionality which has an ordered list where items can be tagged as "done" and they either get color-highlighted or move into a "DONE" column. By the way, the area would be a tinyMCE or similar editable area and not some primitive html rendering. Example:

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  • Cover flow model screen adjust in iphone

    - by abdulsamad
    Hi All, Below is the link for making the cover flow model in iphone. This is a sample tutorial. http://www.chaosinmotion.com/flowcover.m Can any one tell me how can i make the cover flow model to adjust some where up on the screen. Currently it is in the centre of the screen i want if about 70 to 80pixels to move up in the screen. Your help will be highly appreciated.

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  • Receiving a NullPointerException when calling a cursor in Android

    - by LordSnoutimus
    I am creating an application which tracks the users location using GPS, stores the longitude and latitude in a database using a content provider then output the first long and lat to a mapview. I am able to create the cursor using this line of code: Cursor c = getContentResolver().query(GPSContentProvider.CONTENT_URI, null, null, null, null); startManagingCursor(c); However, when I make a call to move to the first row in the database or even try to close the cursor using c.close(); I receive a NullPointerException.

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  • UIAccelerometer

    - by xyz
    hello, I want to make a iPhone application which makes use of UIAccelerometer and the application is as follows... As you move your iPhone in space, Air Paint(my application) creates a path of this movement mimicking a form of light graffiti.can any body have an idea of how to go about it?

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  • Using Twitter OAuth to post updates automatically

    - by ebae
    Here's my scenario. I have a web site, which automatically posts updates to Twitter using cURL at the moment. But I hear Twitter is going to turn this feature off and move to OAuth. I tried implementing OAuth in my site, but the user actually has to manually authenticate before being able to post anything to twitter. How can I use OAuth and still let my website post updates automatically, without me having to manually click on "authenticate"?

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  • C# WPF Slider Issue with IsMoveToPointEnabled

    - by Kirk
    I have IsMoveToPointEnabled on for my Slider, so when I click anywhere on the component the selector moves to my mouse. The problem is if I have this option on and click and hold the mouse down to drag the selector the selector doesn't move. Anyone know how to fix this?

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  • UINavigation Bar while moving view for writing in a textfield

    - by ObiWanKeNerd
    i'm using this code to move the view when i'm about to type on a textfield, otherwise the keyboard may cover the textfield if it's in the lower side of the screen. I would like to know if there is a way to maintain the UINavigation Bar in it's place, because with this code the bar will move with all the view outside the screen, becoming untouchable until i end editing the textfield (closing the keyboard). CGFloat animatedDistance; static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3; static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2; static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8; static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216; static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 162; - (void)textFieldDidBeginEditing:(UITextField *)textField { CGRect textFieldRect = [self.view.window convertRect:textField.bounds fromView:textField]; CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view]; CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height; CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height; CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height; CGFloat heightFraction = numerator / denominator; if (heightFraction < 0.0) { heightFraction = 0.0; } else if (heightFraction > 1.0) { heightFraction = 1.0; } UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; if (orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown) { animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction); } else { animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction); } CGRect viewFrame = self.view.frame; viewFrame.origin.y -= animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [self.view setFrame:viewFrame]; [UIView commitAnimations]; } - (void)textFieldDidEndEditing:(UITextField *)textField { CGRect viewFrame = self.view.frame; viewFrame.origin.y += animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [self.view setFrame:viewFrame]; [UIView commitAnimations]; } Thanks in advance!

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  • how to disappear keyboard onCreate Method?

    - by UMMA
    friends, i have a EditText on simple activity with a button. when every i move from one activity to this acivity focus is automatically set to EditText and keyboard appears in phone. i dont want to open keyboard untill i click on editText. can any one guide me what should i do? any help would be appriciated.

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  • Resize WinForm, with no border?

    - by Dodi300
    Does anyone know how I can resize a winform when it has no border. I don't want the default border that Windows has, so I changed the property "FormBorderStyle" to "None". This removed the border, although now it can't be resized. I've figured out how to move the form around, I just need to know how to resize it.

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  • Android pattern locking

    - by JonF
    I have been able to lock the screen using LOCK_PATTERN_ENABLED, however in many cases when I enable this pattern locking it will take any pattern and move past the pattern check. Has anyone else run across this?

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  • Calculating rotation and translation matrices between two odometry positions for monocular linear triangulation

    - by user1298891
    Recently I've been trying to implement a system to identify and triangulate the 3D position of an object in a robotic system. The general outline of the process goes as follows: Identify the object using SURF matching, from a set of "training" images to the actual live feed from the camera Move/rotate the robot a certain amount Identify the object using SURF again in this new view Now I have: a set of corresponding 2D points (same object from the two different views), two odometry locations (position + orientation), and camera intrinsics (focal length, principal point, etc.) since it's been calibrated beforehand, so I should be able to create the 2 projection matrices and triangulate using a basic linear triangulation method as in Hartley & Zissermann's book Multiple View Geometry, pg. 312. Solve the AX = 0 equation for each of the corresponding 2D points, then take the average In practice, the triangulation only works when there's almost no change in rotation; if the robot even rotates a slight bit while moving (due to e.g. wheel slippage) then the estimate is way off. This also applies for simulation. Since I can only post two hyperlinks, here's a link to a page with images from the simulation (on the map, the red square is simulated robot position and orientation, and the yellow square is estimated position of the object using linear triangulation.) So you can see that the estimate is thrown way off even by a little rotation, as in Position 2 on that page (that was 15 degrees; if I rotate it any more then the estimate is completely off the map), even in a simulated environment where a perfect calibration matrix is known. In a real environment when I actually move around with the robot, it's worse. There aren't any problems with obtaining point correspondences, nor with actually solving the AX = 0 equation once I compute the A matrix, so I figure it probably has to do with how I'm setting up the two camera projection matrices, specifically how I'm calculating the translation and rotation matrices from the position/orientation info I have relative to the world frame. How I'm doing that right now is: Rotation matrix is composed by creating a 1x3 matrix [0, (change in orientation angle), 0] and then converting that to a 3x3 one using OpenCV's Rodrigues function Translation matrix is composed by rotating the two points (start angle) degrees and then subtracting the final position from the initial position, in order to get the robot's straight and lateral movement relative to its starting orientation Which results in the first projection matrix being K [I | 0] and the second being K [R | T], with R and T calculated as described above. Is there anything I'm doing really wrong here? Or could it possibly be some other problem? Any help would be greatly appreciated.

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  • Java Graphics on java, 2d array board game.

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(myGame.getHeight(),myGame.getWidth())); //set layout Squares=new GUISquare[myGame.getHeight()][myGame.getWidth()]; grid=new JPanel[myGame.getHeight()][myGame.getWidth()]; for (int i=0; i< myGame.getHeight(); i++){ for (int j=0; j<myGame.getWidth() ; j++){ grid[i][j] = new JPanel( ); GUISquare kout=new GUISquare(i,j); kout.setSquare(myGame.getSquares()[i][j]); kout.draw(myGame.getSquares()[i][j].getGoTo(),myGame.getSquares()[i][j].getNumber()); /*draw method is been called. the first parameter is the number of the square that the player will be moved to if lands in this one square,the second parameter is just the number of the square */ kout.setVisible(true); grid[i][j].add(kout); grid[i][j].setVisible(true); BoardPanel.add(grid[i][j]); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); GUISquare temp=this.getSquare(squares[i][i]); Squares[i][j]= temp; } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } /** * Transformer for Rand/Move * <br>This method is used to display a square on the screen. */ public void draw(int goTo ,int number) { JPanel panel = new JPanel(); JLabel label1 = new JLabel(""+"Move To"+goTo); JLabel label2 = new JLabel(""+number); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setLayout(new BorderLayout()); panel.add(label1, BorderLayout.CENTER); panel.add(label2, BorderLayout.LINE_START); } I've posted only one draw method...but all versions are alike.

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  • Jerky Silverlight 4 animations when running app in OOB

    - by sha1dy
    I was playing with new Silverlight 4 and to my surprise when I run my sample application in OOB all animations become very jerky when I move mouse around during animations, but when I run my app in browser animations are smooth even when moving mouse around. I tried my app on two different computers, turned on GPU acceleration in OOB settings - and got the same jerky result. Is this a know problem with Silverlight?

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