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  • This process does not work in JavaScript: createElement() -> setAttribute('id') -> getElementById()

    - by kristovaher
    I was so sure that this question has been answered a thousand times before, but I've been unable to find an answer in StackOverflow. If there is already an answer and I was unable to find it then I apologize. I create hidden form elements dynamically like this: submitForm=document.getElementById('my-form'); var element=document.createElement('input'); element.id='hidden-form-data'; // or setAttribute('id','hidden-form-data'); element.name='my-hidden-form-data'; element.type='hidden'; element.value='my-data'; submitForm.appendChild(element); This works and the input field is created and it is taken into account when submitting the form. But I want to remove it after I have dynamically created it. I was sure that creating a new node this way would be 'correct' for browser and DOM, but apparently it is not. This returns null: element=document.getElementById('hidden-form-data'); if(element!=null){ element.parentNode.removeChild(element); } But it never gets removed and is always null. Is there any way I can remove a dynamically created node with an ID? Thank you! Please do not suggest jQuery, it's not possible to use jQuery for this, footprint is too heavy for such a small task I could not get a working answer from here, which was the closest thread I could find.

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  • How to override part of an overload function in JavaScript

    - by Guan Yuxin
    I create a class with a function like this var Obj=function(){this.children=[];this.parent=null;}//a base class Obj.prototype.index=function(child){ // the index of current obj if(arguments.length==0){ return this.parent?this.parent.index(this):0; } // the index of a child matchs specific obj [to be override] return -1; } basically it is just an overload function composed of index() and index(child). Then I create a sub class,SubObj or whatever, inherits from Obj SubObj.prototype.prototype=Obj; Now, it's time to override the index(child) function,however, index() is also in the function an I don't want to overwrite it too. One solution is to write like this var Obj=function(){this.children=[];this.parent=null;}//a base class Obj.prototype.index=function(child){ // the index of current obj if(arguments.length==0){ return this.parent?this.parent.index(this):0; } // the index of a child matchs specific obj [to be override] return this._index(this); } Obj.prototype._index=function(this){ return -1; } SubObj.prototype._index=function(this){/* overwriteing */} But this will easily mislead other coders as _index(child) should be both private(should not be used except index() function) and public(is an overload function of index(),which is public) you guys have better idea?

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  • IE incompatibility with JavaScript (surprised?)

    - by Midevil Chaos
    I am coding my website, and a friend of mine was helping me. This code does not work on IE 10 (Windows 7). I even tried the legacy modes and to no avail. Upon clicking on "services" for example, this code would work on FF or Chrome. But, not on IE. Can someone help me fix this code so it would also work on IE? $('#services-fr-2').on('click',function(){ $( ".clientsFr" ).hide(); $('.servicesFr').fadeToggle(); $('#green-pouch-fr').animate({ 'top':'450px'//, //'height':'450' })

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  • Pre-loading external files (CSS, JavaScript) for other pages

    - by Jason Young
    I'm curious if there is an efficient way to wait for the front page of a site to load, and then pre-load CSS and script files that I know will likely be needed for the other pages on the site. I want the front page of the site to be as fast as possible (lean and mean). It's likely that the user will not immediately click on a link. Since there will likely be some idle time, this seems like an opportune time to pre-load some of the external assets. Pre-loading should cause them to become cached. When the user does click on another page, the only request needed will be for the content and possibly some images, etc. Has anyone done this? Is it a bad idea? Is there an elegant way to implement it?

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  • Accessing HTML DOM elements from javascript using `.childNodes`

    - by Martin
    I'm wondering about the .childNodes property, I have the code below, and for some reason I get 18 children, while 6 are HTMLInputElements as expected, and the rest are undefined. What is this about? Is there an efficient way to iterate over the input elements? <html> <head> <script> window.onload = function(e){ form = document.getElementById('myForm'); alert(form.childNodes.length); for(i=0; i<form.childNodes.length; i++){ alert(form[i]); } } </script> </head> <body> <form id='myForm' action="haha" method="post"> Name: <input type="text" id="fnameAdd" name="name" /><br /> Phone1: <input type="text" id="phone1Add" name="phone1" /><br /> Phone2: <input type="text" id="phone2Add" name="phone2" /><br /> E-Mail: <input type="text" id="emailAdd" name="email" /><br /> Address: <input type="text" id="addressAdd" name="address" /><br /> <input type="submit" value="Save" /> </body> </html>

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  • Safely defining variables for public callback functions in javascript

    - by djreed
    I am working with the YouTube iFrame API to embed a number of videos on a page. Documentation here: https://developers.google.com/youtube/iframe_api_reference#Requirements In summary, you load the API asynchronously using the following snippet: var tag = document.createElement('script'); tag.src = "http://www.youtube.com/player_api"; var firstScriptTag = document.getElementsByTagName('script')[0]; firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); Once loaded, the API fires the predefined callback function onYouTubePlayerAPIReady. For additional context: I am defining a library file for this in Google Closure. I am providing a namespace: goog.provide('yt.video'); I then use goog.exportSymbol so that the API can find the function. That all works fine. My challenge is that I would like to pass 2 variables to the callback function. Is there any way to do this without defining these 2 variables in the context of the window object? goog.provide('yt.video'); goog.require('goog.dom'); yt.video = function(videos, locales) { this.videos = videos; this.captionLocales = locales; this.init(); }; yt.video.prototype.init = function() { var tag = document.createElement('script'); tag.src = "http://www.youtube.com/player_api"; var firstScriptTag = document.getElementsByTagName('script')[0]; firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); }; /* * Callback function fired when YT API is ready * This is exported using goog.exportSymbol in another file and * is being fired by the API properly. */ yt.video.prototype.onPlayerReady = function(videos, locales) { window.console.log('this :' + this); //logs window window.console.log('this.videos : ' + this.videos); //logs undefined /* * Video settings from Django variable */ for(i=0; i<this.videos.length; i++) { var playerEvents = {}; var embedVars = {}; var el = this.videos[i].el; var playerVid = this.videos[i].vid; var playerWidth = this.videos[i].width; var playerHeight = this.videos[i].height; var captionLocales = this.videos[i].locales; if(this.videos[i].playerVars) var embedVars = this.videos[i].playerVars; } if(this.videos[i].events) { var playerEvents = this.videos[i].events; } /* * Show captions by default */ if(goog.array.indexOf(captionLocales, 'es') >= 0) { embedVars.cc_load_policy = 1; }; new YT.Player(el, { height: playerHeight, width: playerWidth, videoId: playerVid, events: playerEvents, playerVars: embedVars }); }; }; To intialize this, I am currently using the following within a self-executing anonymous function: var videos = [ {"vid": "video_id", "el": "player-1", "width": 640, "height": 390, "locales": ["es", "fr"], "events": {"onStateChange": stateChanged}}, {"vid": "video_id", "el": "player-2", "locales": ["es", "fr"], "width": 640, "height": 390} ]; var locales = ['es']; var videoTemplate = new yt.video(videos, locales);

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  • Storing tree data in Javascript

    - by Ozh
    I need to store data to represent this: Water + Fire = Steam Water + Earth = Mud Mud + Fire = Rock The goal is the following: I have draggable HTML divs, and when <div id="Fire"> and <div id="Mud"> overlap, I add <div id="Rock"> to the screen. Ever played Alchemy on iPhone or Android? Same stuff Right now, the way I'm doing this is a JS object : var stuff = { 'Steam' : { needs: [ 'Water', 'Fire'] }, 'Mud' : { needs: [ 'Water', 'Earth'] }, 'Rock' : { needs: [ 'Mud', 'Fire'] }, // etc... }; and every time a div overlaps with another one, I traverse the object keys and check the 'needs' array. I can deal with that structure but I was wondering if I could do any better? Edit: I should add that I also need to store a few other things, like a short description or an icon name. So typicall I have Steam: { needs: [ array ], desc: "short desc", icon:"steam.png"},

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  • Set hidden form field values with JavaScript but request still empty

    - by tigerstyle
    HI volks, I try to set some hidden form field values with an onclick event. Ok, after I did something like this: document.getElementById('hidden_field').value = 123; I can output the value with the firebug console by entering this: alert(document.getElementById('hidden_field').value); So the values are definitely set. But now when I submit the form, the hidden field values are still empty. Do you have any idea whats going wrong? Thx for your answers.

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  • Programmatically Untag FB Photos with Javascript

    - by Tal
    Hello! I've spent the past hour hacking away at this: I want to write a Javscript routine to programatically untag myself from photos on Facebook. Once it works, I'll run it in the Firebug console and untag myself from all Facebook photos (there's no way to do this through the GUI). I wanted to see if you guys had some advice to get me on my journey. I have a few methods in mind but haven't come too far along quite yet. I've tried an AJAX approach by creating a new HTML request and pointing it to the remove_tag URL, which looks something like this: /ajax/photo_tagging_ajax.php?pid=(PICTURE_ID)&id=(PICTURE_OWNER_ID)&subject=(SOMETHING)&name=(YOUR+NAME)&action=remove Not surprisingly, this doesn't work (yet). I've been checking the HTTP response in Firebug and it's quite different than the one when I actually untag a picture. It's not even sending a POST request. Will this even be possible or am I dreaming? (it's almost 4AM)

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  • Instantiate a javascript module only one time.

    - by Cedric Dugas
    Hey guys, I follow a module pattern where I instantiate components, however, a lot of time a component will only be instantiate one time (example: a comment system for an article). For now I instantiate in the same JS file. but I was wondering if it is the wrong approach? It kind of make no sense to instantiate in the same file and always only once. But at the same time, if this file is in the page I want to have access to my module without instantiate from elsewhere, and IF I need another instance, I just create another from elsewhere... Here is the pattern I follow: ApplicationNamespace.Classname = function() { // constructor function privateFunctionInit() { // private } this.privilegedFunction = function() { // privileged privateFunction(); }; privateFunctionInit() }; ApplicationNamespace.Classname.prototype = { Method: function(){} } var class = new ApplicationNamespace.Classname(); What do you think, wrong approach, or is this good?

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  • Javascript setFullYear

    - by user187870
    var currentDate=new Date(); currentDate.setFullYear(2011); alert(currentDate); == this works, it sets the year to 2011 as expected. alert((new Date()).setFullYear(2011)); == this one doesn't work. Any idea why? Am I misunderstanding the syntax?

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  • reset selectOneMenu javascript

    - by user234194
    The following code resets one selectOneMenu through particular id. How to make it dynamic for more selectOneMenus to reset at the top value. var test= document.getElementById('form1:text3'); test.options.selectedIndex=0; This resets to top value of menu, but how to make it dynamic. ANy help is appreciated.

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  • Javascript sliding (preferably jQuery)

    - by jwzk
    I am trying to think of the name of the plugin (or a plugin) that slides content in (up or down). So I have a hidden div, I click on one of the titles/header, it opens the hidden div, if I click on another header it hides the other visible div, and slides up or down the new one. I can't think of it for some reason.. anyone?

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  • javascript function object's inheritFrom method

    - by gawpertron
    I've come across this.inheritFrom that enables you to inherit from a super class. var superClass = function() { this.foo = 'foo'; this.bar = 'bar'; } var subClass = function() { this.inheritFrom = superClass; this.inheritFrom(); this.myFunction = function() { return this.foo; }; } I've looked in Mozilla and MSDN, but I can't seem to find it documented any where. As far as I can see it works in IE6 and Firefox 3. Any reason why it wouldn't be documented?

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  • Javascript: setTimeout() - help needed

    - by ilkin
    Hi guys, I'm currently doing a highlighting function on a webpage and im using the jquery plugin for that. My code looks like this: var input = function() { var matchword = $('#searchbox').val(); if(matchword != "") { $('body').removeHighlight(); $('body').highlight($('#searchbox').val()); } } $(document).ready(function() { $('#searchbox').keyup(function() { setTimeout("input()", 2000); }); }); It works fine if there is not so large amount of data on the page. But in case of large amount of data on the page the whole process is slowing down which causes that inputbox is freezing untill the letter is hightlighted. So the typing is not smooth. I tryed to use a setTimeout but it seems doesnt help. Any ideas?

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  • Javascript - Function call will not enter function body

    - by Mike S
    I have a function acting as a constructor that, when called, gets as far as the function definition in the debugger, but never to the function body. Is there a common reason this may happen that I am overlooking? Example code below: myconstructor.js function MyConstructor(optionalParam) { //this breakpoint gets hit var newobj = {}; //breakpoint never hit //code to check for null parameter //other code }; main.js var myConstructor = new MyConstructor(); There must be something I have overlooked, but I can't see what that is. Neither firefox/firebug nor VS report errors or warnings. Thanks!

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  • Asign Id's dynamically to DOM elements with javascript.

    - by jnkrois
    Hello everybody, I just have a quick question about how to generate id's on-the-fly for HTML elements. So far I've tried a few things, I started with a "for" loop, I already know how many elements I have to generate Id's for, in this case I have an "ul" with 6 "li". My "for" loop is as follows: var items = $("ul li").length; for(var i = 0; i <= items; i++){ $("ul li").attr("id", "number" + i); } "number" would be the new id concatenated with "i", so I get a different Id for each "li". As you can probably tell, this does not work, because I end up with the same Id for each "li": in this case I get <li id="number6">... </li> for all the "li" elments in the "ul". I tried a "while" loop and ".each()" with jQuery but I get the exact same thing. Any help would be appreciated.

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  • Adding images to the html with javascript

    - by Anonymous
    I've tried some HTML DOM code from several sites, but it isn't working. It isn't adding anything. Does anyone have a working example on this? this.img = document.createElement("img"); this.img.src = "img/eqp/"+this.apparel+"/"+this.facing+"_idle.png"; src = getElementById("gamediv"); src.appendChild(this.img) But it isn't adding anything to the div. (gamediv) I've tried document.body as well, with no result. Thanks in advance.

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  • How to facebook getuser() after login with javascript SDK

    - by user1848205
    So I have to ask for extended permission by clicking the enter button, but after the login is necessary to refresh the page in order to display the app. Here's my code: <?php require 'facebook.php'; $facebook = new Facebook(array( 'appId' => '< THE APPID >', 'secret' => '< THE SECRET >', 'cookie' => true, )); $user = $facebook->getUser(); if ($user) { try { $user_profile = $facebook->api('/me'); } catch (FacebookApiException $e) { error_log($e); $user = null; } } ?> <body> <div id="fb-root"></div> <script> window.fbAsyncInit = function() { FB.init({ appId : '< THE APPID >', status : true, cookie : true, xfbml : true }); // Additional initialization code such as adding Event Listeners goes here $('#btn-enter').click(function(){ login(); }); }; (function(d){ var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0]; if (d.getElementById(id)) {return;} js = d.createElement('script'); js.id = id; js.async = true; js.src = "//connect.facebook.net/en_US/all.js"; ref.parentNode.insertBefore(js, ref); }(document)); function login() { FB.login(function(response) { if (response.authResponse) { // connected } else { // cancelled } //}); }, {scope: 'read_friendlists,friends_photos,publish_stream'}); } </script> <?php if ($user): ?> <!--Here is my APP--> <?php else: ?> <a id="btn-enter">Enter</a> <?php endif ?> Is there a better way to do this ? What works for me is: function login() { FB.login(function(response) { if (response.authResponse) { top.location.href='https://the_app_url'; } else { } //}); }, {scope: 'read_friendlists,friends_photos,publish_stream'}); } But this causes the entire page to refresh and is not 'elegant' per se...

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  • Undefined test not working in javascript.

    - by James South
    I'm getting the error 'foo' is undefined. in my script when i test my function with an undefined parameter. As far as I understand, This shouldn't be happening. My calling code: //var foo var test = peachUI().stringIsNullOrEmpty(foo) ; My function (part of a larger framework). stringIsNullOrEmpty: function (testString) { /// <summary> /// Checks to see if a given string is null or empty. /// </summary> /// <param name="testString" type="String"> /// The string check against. /// </param> /// <returns type="Boolean" /> var $empty = true; if (typeof testString !== "undefined") { if (testString && typeof testString === "string") { if (testString.length > 0) { $empty = false; } } } return $empty; } Any ideas? Please note. I've had a good read of other similar questions before posting this one.

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  • Can't access Elements previously created by innerHTML with Javascript/Prototype

    - by Joe Hopfgartner
    I am setting the innerHTML variable of a div with contents from an ajax request: new Ajax.Request('/search/ajax/allakas/?ext_id='+extid, { method:'get', onSuccess: function(transport){ var response = transport.responseText || "no response text"; $('admincovers_content').innerHTML=response; }, onFailure: function(){ alert('Something went wrong...') } }); The response text cotains a form: <form id="akas-admin" method="post" action="/search/ajax/modifyakas/"> <input type="text" name="formfield" value="i am a form field"/> </form> Then I call a functiont that should submit that form: $('akas-admin').request({ onComplete: function(transport){ //alert('Form data saved! '+transport.responseText) $('admincovers_content').innerHTML=transport.responseText; } }); The problem is $('akas-admin) returns null , I tried to put the form with this id in the original document, which works. Question: Can I somehow "revalidate" the dom or access elements that have been inserted with innerHTML? Edit Info: document.getElementById("akas-admin").submit() works just fine, problem is i don't want to reload the whole page but post the form over ajax and get the response text in a callback function. Edit: Based on the answers provided, i replaced my function that does the request with the following observer: Event.observe(document.body, 'click', function(event) { var e = Event.element(event); if ('aka-savelink' == e.identify()) { alert('savelink clicked!'); if (el = e.findElement('#akas-admin')) { alert('found form to submit it has id: '+el.identify()); el.request({ onComplete: function(transport){ alert('Form data saved! '+transport.responseText) $('admincovers_content').innerHTML=transport.responseText; } }); } } }); problem is that i get as far as alert('savelink clicked!'); . findelement doesnt return the form. i tried to place the save link above and under the form. both doesnt work. i also think this approach is a bit clumsy and i am doing it wrong. could anyone point me in the right direction?

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  • Write a row to Google Spreadsheet programmically javascript

    - by Verber
    I'm trying to find a way to insert a row into a google spreadsheet dynamically. I have a list of objects that has all the data for every column in a row. I'm just trying to run a for loop and then send the data to the row in the spread sheet. But the spreadsheet is completely empty. So I don't know if that creates certain problems or not. for(var j=0; j < masterList.length; j++) { //tried this one but it didn't pan out sheet.appendRow([ masterList[j].Date, masterList[j].Name, masterList[j].Bugs, masterList[j].Enhancements, masterList[j].Epic, masterList[j].DevOps, masterList[j].High ]); }

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