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  • How to translate the fields of a database model?

    - by Tõnis M
    I have some tables/models in a web app that will have multilingual content. For example a university, with it's description in a default language(english) and the user wants he can see the same information in another language( if the object has it's fields translated). If there were only a few languages then I would just add fields like name_en and name_de and so on, but the number of languages isn't fixed, so that' would create a mess. I could also just create a new object with the translated data but then foreign keys wouldn't work, and only some of the fields can be translated so that would create duplicate data. Storing the translations in a file and using gettext or something similar is also not an option since the objects fields can be translated by the website user, not only developers/admins. What would be the best way to design/architect such a database? Searching from the translated data should also be not too complex - as it should not require creating complex joins which would make the queries slower I'm using PostgreSQL and Ruby of Rails but I'm not looking for a technical solution but for a general idea how to design it.

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  • Customer wants some data to appear after you later delete rows. System giant / not my creation. Fast

    - by John Sullivan
    This is a fairly common problem, it probably has a name, I just don't know what it is. A.) User sees obscure piece of information in Row B of L_OBSCURE_INFO displayed on some screen at a certain point. It is in table L_Obscure_info. B.) Under certain circumstances we want to correctly delete data in L_OBSCURE_INFO. Unfortunately, nobody accounted for the fact that the user might want to backtrack and see some random piece of information that was most recently in L_OBSCURE_INFO. C.) The system is enormous and L_OBSCURE_INFO is used all the time. You have no idea what the ramifications are of implementing some kind of hack and whatever you do, you don't want to introduce more bugs. I think the best approach would be to create an L_OBSCURE_INFO_HISTORY table and record a record in there every time you change data. But god help your ensuring it's accurate in this system where L_OBSCURE_INFO is being touched everywhere and you don't have time to implement L_OBSCURE_INFO_HISTORY. Is there a particularly easy, clever design solution for this kind of problem -- basically an elegant database hack? If not, is this kind of design problem under a particular class of problems or have a name?

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  • IOC Container Handling State Params in Non-Default Constructor

    - by Mystagogue
    For the purpose of this discussion, there are two kinds of parameters an object constructor might take: state dependency or service dependency. Supplying a service dependency with an IOC container is easy: DI takes over. But in contrast, state dependencies are usually only known to the client. That is, the object requestor. It turns out that having a client supply the state params through an IOC Container is quite painful. I will show several different ways to do this, all of which have big problems, and ask the community if there is another option I'm missing. Let's begin: Before I added an IOC container to my project code, I started with a class like this: class Foobar { //parameters are state dependencies, not service dependencies public Foobar(string alpha, int omega){...}; //...other stuff } I decide to add a Logger service depdendency to the Foobar class, which perhaps I'll provide through DI: class Foobar { public Foobar(string alpha, int omega, ILogger log){...}; //...other stuff } But then I'm also told I need to make class Foobar itself "swappable." That is, I'm required to service-locate a Foobar instance. I add a new interface into the mix: class Foobar : IFoobar { public Foobar(string alpha, int omega, ILogger log){...}; //...other stuff } When I make the service locator call, it will DI the ILogger service dependency for me. Unfortunately the same is not true of the state dependencies Alpha and Omega. Some containers offer a syntax to address this: //Unity 2.0 pseudo-ish code: myContainer.Resolve<IFoobar>( new parameterOverride[] { {"alpha", "one"}, {"omega",2} } ); I like the feature, but I don't like that it is untyped and not evident to the developer what parameters must be passed (via intellisense, etc). So I look at another solution: //This is a "boiler plate" heavy approach! class Foobar : IFoobar { public Foobar (string alpha, int omega){...}; //...stuff } class FoobarFactory : IFoobarFactory { public IFoobar IFoobarFactory.Create(string alpha, int omega){ return new Foobar(alpha, omega); } } //fetch it... myContainer.Resolve<IFoobarFactory>().Create("one", 2); The above solves the type-safety and intellisense problem, but it (1) forced class Foobar to fetch an ILogger through a service locator rather than DI and (2) it requires me to make a bunch of boiler-plate (XXXFactory, IXXXFactory) for all varieties of Foobar implementations I might use. Should I decide to go with a pure service locator approach, it may not be a problem. But I still can't stand all the boiler-plate needed to make this work. So then I try this: //code named "concrete creator" class Foobar : IFoobar { public Foobar(string alpha, int omega, ILogger log){...}; static IFoobar Create(string alpha, int omega){ //unity 2.0 pseudo-ish code. Assume a common //service locator, or singleton holds the container... return Container.Resolve<IFoobar>( new parameterOverride[] {{"alpha", alpha},{"omega", omega} } ); } //Get my instance: Foobar.Create("alpha",2); I actually don't mind that I'm using the concrete "Foobar" class to create an IFoobar. It represents a base concept that I don't expect to change in my code. I also don't mind the lack of type-safety in the static "Create", because it is now encapsulated. My intellisense is working too! Any concrete instance made this way will ignore the supplied state params if they don't apply (a Unity 2.0 behavior). Perhaps a different concrete implementation "FooFoobar" might have a formal arg name mismatch, but I'm still pretty happy with it. But the big problem with this approach is that it only works effectively with Unity 2.0 (a mismatched parameter in Structure Map will throw an exception). So it is good only if I stay with Unity. The problem is, I'm beginning to like Structure Map a lot more. So now I go onto yet another option: class Foobar : IFoobar, IFoobarInit { public Foobar(ILogger log){...}; public IFoobar IFoobarInit.Initialize(string alpha, int omega){ this.alpha = alpha; this.omega = omega; return this; } } //now create it... IFoobar foo = myContainer.resolve<IFoobarInit>().Initialize("one", 2) Now with this I've got a somewhat nice compromise with the other approaches: (1) My arguments are type-safe / intellisense aware (2) I have a choice of fetching the ILogger via DI (shown above) or service locator, (3) there is no need to make one or more seperate concrete FoobarFactory classes (contrast with the verbose "boiler-plate" example code earlier), and (4) it reasonably upholds the principle "make interfaces easy to use correctly, and hard to use incorrectly." At least it arguably is no worse than the alternatives previously discussed. One acceptance barrier yet remains: I also want to apply "design by contract." Every sample I presented was intentionally favoring constructor injection (for state dependencies) because I want to preserve "invariant" support as most commonly practiced. Namely, the invariant is established when the constructor completes. In the sample above, the invarient is not established when object construction completes. As long as I'm doing home-grown "design by contract" I could just tell developers not to test the invariant until the Initialize(...) method is called. But more to the point, when .net 4.0 comes out I want to use its "code contract" support for design by contract. From what I read, it will not be compatible with this last approach. Curses! Of course it also occurs to me that my entire philosophy is off. Perhaps I'd be told that conjuring a Foobar : IFoobar via a service locator implies that it is a service - and services only have other service dependencies, they don't have state dependencies (such as the Alpha and Omega of these examples). I'm open to listening to such philosophical matters as well, but I'd also like to know what semi-authorative reference to read that would steer me down that thought path. So now I turn it to the community. What approach should I consider that I havn't yet? Must I really believe I've exhausted my options?

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  • How do I create an exception-wrapping fubumvc behaviour?

    - by Jon M
    How can I create a fubumvc behaviour that wraps actions with a particular return type, and if an exception occurs while executing the action, then the behaviour logs the exception and populates some fields on the return object? I have tried the following: public class JsonExceptionHandlingBehaviour : IActionBehavior { private static readonly Logger logger = LogManager.GetCurrentClassLogger(); private readonly IActionBehavior _innerBehavior; private readonly IFubuRequest _request; public JsonExceptionHandlingBehaviour(IActionBehavior innerBehavior, IFubuRequest request) { _innerBehavior = innerBehavior; _request = request; } public void Invoke() { try { _innerBehavior.Invoke(); var response = _request.Get<AjaxResponse>(); response.Success = true; } catch(Exception ex) { logger.ErrorException("Error processing JSON request", ex); var response = _request.Get<AjaxResponse>(); response.Success = false; response.Exception = ex.ToString(); } } public void InvokePartial() { _innerBehavior.InvokePartial(); } } But, although I get the AjaxResponse object from the request, any changes I make don't get sent back to the client. Also, any exceptions thrown by the action don't make it as far as this, the request is terminated before execution gets to the catch block. What am I doing wrong? For completeness, the behaviour is wired up with the following in my WebRegistry: Policies .EnrichCallsWith<JsonExceptionHandlingBehaviour>(action => typeof(AjaxResponse).IsAssignableFrom(action.Method.ReturnType)); And AjaxResponse looks like: public class AjaxResponse { public bool Success { get; set; } public object Data { get; set; } public string Exception { get; set; } }

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  • Is safe ( documented behaviour? ) to delete the domain of an iterator in execution

    - by PoorLuzer
    I wanted to know if is safe ( documented behaviour? ) to delete the domain space of an iterator in execution in Python. Consider the code: import os import sys sampleSpace = [ x*x for x in range( 7 ) ] print sampleSpace for dx in sampleSpace: print str( dx ) if dx == 1: del sampleSpace[ 1 ] del sampleSpace[ 3 ] elif dx == 25: del sampleSpace[ -1 ] print sampleSpace 'sampleSpace' is what I call 'the domain space of an iterator' ( if there is a more appropriate word/phrase, lemme know ). What I am doing is deleting values from it while the iterator 'dx' is running through it. Here is what I expect from the code : Iteration versus element being pointed to (*): 0: [*0, 1, 4, 9, 16, 25, 36] 1: [0, *1, 4, 9, 16, 25, 36] ( delete 2nd and 5th element after this iteration ) 2: [0, 4, *9, 25, 36] 3: [0, 4, 9, *25, 36] ( delete -1th element after this iteration ) 4: [0, 4, 9, 25*] ( as the iterator points to nothing/end of list, the loop terminates ) .. and here is what I get: [0, 1, 4, 9, 16, 25, 36] 0 1 9 25 [0, 4, 9, 25] As you can see - what I expect is what I get - which is contrary to the behaviour I have had from other languages in such a scenario. Hence - I wanted to ask you if there is some rule like "the iterator becomes invalid if you mutate its space during iteration" in Python? Is it safe ( documented behaviour? ) in Python to do stuff like this?

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  • How can you learn to design nice looking websites?

    - by Richard
    I am a moderately capable web developer. I can put stuff where I want it to go and put some JQuery stuff in there if I need to. However, if I am making my own website (which I am starting to do) I have no idea how to design it. If someone was to sit next to me a point to the screen and say "put this picture there, text there" I can do that quite easily. But designing my own site with my choice of colours and text will look like a toddler has invented it. Does anyone know any websites/books I can look at or has anyone got any tips on the basics of non-toddler web design?

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  • Does the use of mongodb it easier to extend/change database driven applications?

    - by developer10214
    When an application is created which need to store data, an SQL database is used very often. So did I in a lot of asp.net applications. The resulting applications have often an ORM like the entity framework and maybe a business layer. So when such an application needs to be extended(let's say you have to add a comment property to an object), you have to change/extend the database, then the ORM and the business layer and so on. To deploy the changes you have to update the target database and the application. I know that things like code first and fluent can make this approach easier. I tried mongodb, I only used the standard driver and I had to extend some objects and all I had to do was changing the code. So it feels that such approaches are much easier to realize when using mongodb. I don't have much experience with larger applications an mongodb. I know that a SQL database or mongodb doesn't fit for all needs and both have their pros and cons. I want to know if my feeling is right, if yes I would choose rather choose mongodb than SQL database.

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  • Why Is Faulty Behaviour In The .NET Framework Not Fixed?

    - by Alois Kraus
    Here is the scenario: You have a Windows Form Application that calls a method via Invoke or BeginInvoke which throws exceptions. Now you want to find out where the error did occur and how the method has been called. Here is the output we do get when we call Begin/EndInvoke or simply Invoke The actual code that was executed was like this:         private void cInvoke_Click(object sender, EventArgs e)         {             InvokingFunction(CallMode.Invoke);         }            [MethodImpl(MethodImplOptions.NoInlining)]         void InvokingFunction(CallMode mode)         {             switch (mode)             {                 case CallMode.Invoke:                     this.Invoke(new MethodInvoker(GenerateError));   The faulting method is called GenerateError which does throw a NotImplementedException exception and wraps it in a NotSupportedException.           [MethodImpl(MethodImplOptions.NoInlining)]         void GenerateError()         {             F1();         }           private void F1()         {             try             {                 F2();             }             catch (Exception ex)             {                 throw new NotSupportedException("Outer Exception", ex);             }         }           private void F2()         {            throw new NotImplementedException("Inner Exception");         } It is clear that the method F2 and F1 did actually throw these exceptions but we do not see them in the call stack. If we directly call the InvokingFunction and catch and print the exception we can find out very easily how we did get into this situation. We see methods F1,F2,GenerateError and InvokingFunction directly in the stack trace and we see that actually two exceptions did occur. Here is for comparison what we get from Invoke/EndInvoke System.NotImplementedException: Inner Exception     StackTrace:    at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)     at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)     at WindowsFormsApplication1.AppForm.InvokingFunction(CallMode mode)     at WindowsFormsApplication1.AppForm.cInvoke_Click(Object sender, EventArgs e)     at System.Windows.Forms.Control.OnClick(EventArgs e)     at System.Windows.Forms.Button.OnClick(EventArgs e) The exception message is kept but the stack starts running from our Invoke call and not from the faulting method F2. We have therefore no clue where this exception did occur! The stack starts running at the method MarshaledInvoke because the exception is rethrown with the throw catchedException which resets the stack trace. That is bad but things are even worse because if previously lets say 5 exceptions did occur .NET will return only the first (innermost) exception. That does mean that we do not only loose the original call stack but all other exceptions and all data contained therein as well. It is a pity that MS does know about this and simply closes this issue as not important. Programmers will play a lot more around with threads than before thanks to TPL, PLINQ that do come with .NET 4. Multithreading is hyped quit a lot in the press and everybody wants to use threads. But if the .NET Framework makes it nearly impossible to track down the easiest UI multithreading issue I have a problem with that. The problem has been reported but obviously not been solved. .NET 4 Beta 2 did not have changed that dreaded GetBaseException call in MarshaledInvoke to return only the innermost exception of the complete exception stack. It is really time to fix this. WPF on the other hand does the right thing and wraps the exceptions inside a TargetInvocationException which makes much more sense. But Not everybody uses WPF for its daily work and Windows forms applications will still be used for a long time. Below is the code to repro the issues shown and how the exceptions can be rendered in a meaningful way. The default Exception.ToString implementation generates a hard to interpret stack if several nested exceptions did occur. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; using System.Globalization; using System.Runtime.CompilerServices;   namespace WindowsFormsApplication1 {     public partial class AppForm : Form     {         enum CallMode         {             Direct = 0,             BeginInvoke = 1,             Invoke = 2         };           public AppForm()         {             InitializeComponent();             Thread.CurrentThread.CurrentUICulture = CultureInfo.InvariantCulture;             Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException);         }           void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e)         {             cOutput.Text = PrintException(e.Exception, 0, null).ToString();         }           private void cDirectUnhandled_Click(object sender, EventArgs e)         {             InvokingFunction(CallMode.Direct);         }           private void cDirectCall_Click(object sender, EventArgs e)         {             try             {                 InvokingFunction(CallMode.Direct);             }             catch (Exception ex)             {                 cOutput.Text = PrintException(ex, 0, null).ToString();             }         }           private void cInvoke_Click(object sender, EventArgs e)         {             InvokingFunction(CallMode.Invoke);         }           private void cBeginInvokeCall_Click(object sender, EventArgs e)         {             InvokingFunction(CallMode.BeginInvoke);         }           [MethodImpl(MethodImplOptions.NoInlining)]         void InvokingFunction(CallMode mode)         {             switch (mode)             {                 case CallMode.Direct:                     GenerateError();                     break;                 case CallMode.Invoke:                     this.Invoke(new MethodInvoker(GenerateError));                     break;                 case CallMode.BeginInvoke:                     IAsyncResult res = this.BeginInvoke(new MethodInvoker(GenerateError));                     this.EndInvoke(res);                     break;             }         }           [MethodImpl(MethodImplOptions.NoInlining)]         void GenerateError()         {             F1();         }           private void F1()         {             try             {                 F2();             }             catch (Exception ex)             {                 throw new NotSupportedException("Outer Exception", ex);             }         }           private void F2()         {            throw new NotImplementedException("Inner Exception");         }           StringBuilder PrintException(Exception ex, int identLevel, StringBuilder sb)         {             StringBuilder builtStr = sb;             if( builtStr == null )                 builtStr = new StringBuilder();               if( ex == null )                 return builtStr;                 WriteLine(builtStr, String.Format("{0}: {1}", ex.GetType().FullName, ex.Message), identLevel);             WriteLine(builtStr, String.Format("StackTrace: {0}", ShortenStack(ex.StackTrace)), identLevel + 1);             builtStr.AppendLine();               return PrintException(ex.InnerException, ++identLevel, builtStr);         }               void WriteLine(StringBuilder sb, string msg, int identLevel)         {             foreach (string trimmedLine in SplitToLines(msg)                                            .Select( (line) => line.Trim()) )             {                 for (int i = 0; i < identLevel; i++)                     sb.Append('\t');                 sb.Append(trimmedLine);                 sb.AppendLine();             }         }           string ShortenStack(string stack)         {             int nonAppFrames = 0;             // Skip stack frames not part of our app but include two foreign frames and skip the rest             // If our stack frame is encountered reset counter to 0             return SplitToLines(stack)                               .Where((line) =>                               {                                   nonAppFrames = line.Contains("WindowsFormsApplication1") ? 0 : nonAppFrames + 1;                                   return nonAppFrames < 3;                               })                              .Select((line) => line)                              .Aggregate("", (current, line) => current + line + Environment.NewLine);         }           static char[] NewLines = Environment.NewLine.ToCharArray();         string[] SplitToLines(string str)         {             return str.Split(NewLines, StringSplitOptions.RemoveEmptyEntries);         }     } }

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  • What kind of steering behaviour or logic can I use to get mobiles to surround another?

    - by Vaughan Hilts
    I'm using path finding in my game to lead a mob to another player (to pursue them). This works to get them overtop of the player, but I want them to stop slightly before their destination (so picking the penultimate node works fine). However, when multiple mobs are pursuing the mobile they sometimes "stack on top of each other". What's the best way to avoid this? I don't want to treat the mobs as opaque and blocked (because they're not, you can walk through them) but I want the mobs to have some sense of structure. Example: Imagine that each snake guided itself to me and should surround "Setsuna". Notice how both snakes have chosen to prong me? This is not a strict requirement; even being slightly offset is okay. But they should "surround" Setsuna.

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  • Using Event Driven Programming in games, when is it beneficial?

    - by Arthur Wulf White
    I am learning ActionScript 3 and I see the Event flow adheres to the W3C recommendations. From what I learned events can only be captured by the dispatcher unless, the listener capturing the event is a DisplayObject on stage and a parent of the object firing the event. You can capture the events in the capture(before) or bubbling(after) phase depending on Listner and Event setup you use. Does this system lend itself well for game programming? When is this system useful? Could you give an example of a case where using events is a lot better than going without them? Are they somehow better for performance in games? Please do not mention events you must use to get a game running, like Event.ENTER_FRAME Or events that are required to get input from the user like, KeyboardEvent.KEY_DOWN and MouseEvent.CLICK. I am asking if there is any use in firing events that have nothing to do with user input, frame rendering and the likes(that are necessary). I am referring to cases where objects are communicating. Is this used to avoid storing a collection of objects that are on the stage? Thanks Here is some code I wrote as an example of event behavior in ActionScript 3, enjoy. package regression { import flash.display.Shape; import flash.display.Sprite; import flash.events.Event; import flash.events.EventDispatcher; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.EventPhase; /** * ... * @author ... */ public class Check_event_listening_1 extends Sprite { public const EVENT_DANCE : String = "dance"; public const EVENT_PLAY : String = "play"; public const EVENT_YELL : String = "yell"; private var baby : Shape = new Shape(); private var mom : Sprite = new Sprite(); private var stranger : EventDispatcher = new EventDispatcher(); public function Check_event_listening_1() { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test begun"); addChild(mom); mom.addChild(baby); stage.addEventListener(EVENT_YELL, onEvent); this.addEventListener(EVENT_YELL, onEvent); mom.addEventListener(EVENT_YELL, onEvent); baby.addEventListener(EVENT_YELL, onEvent); stranger.addEventListener(EVENT_YELL, onEvent); trace("\nTest1 - Stranger yells with no bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, false)); trace("\nTest2 - Stranger yells with bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, true)); stage.addEventListener(EVENT_PLAY, onEvent); this.addEventListener(EVENT_PLAY, onEvent); mom.addEventListener(EVENT_PLAY, onEvent); baby.addEventListener(EVENT_PLAY, onEvent); stranger.addEventListener(EVENT_PLAY, onEvent); trace("\nTest3 - baby plays with no bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, false)); trace("\nTest4 - baby plays with bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, true)); trace("\nTest5 - baby plays with bubbling but is not a child of mom"); mom.removeChild(baby); baby.dispatchEvent(new Event(EVENT_PLAY, true)); mom.addChild(baby); stage.addEventListener(EVENT_DANCE, onEvent, true); this.addEventListener(EVENT_DANCE, onEvent, true); mom.addEventListener(EVENT_DANCE, onEvent, true); baby.addEventListener(EVENT_DANCE, onEvent); trace("\nTest6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, false)); trace("\nTest7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, true)); } private function onEvent(e : Event):void { trace("Event was captured"); trace("\nTYPE : ", e.type, "\nTARGET : ", objToName(e.target), "\nCURRENT TARGET : ", objToName(e.currentTarget), "\nPHASE : ", phaseToString(e.eventPhase)); } private function phaseToString(phase : int):String { switch(phase) { case EventPhase.AT_TARGET : return "TARGET"; case EventPhase.BUBBLING_PHASE : return "BUBBLING"; case EventPhase.CAPTURING_PHASE : return "CAPTURE"; default: return "UNKNOWN"; } } private function objToName(obj : Object):String { if (obj == stage) return "STAGE"; else if (obj == this) return "MAIN"; else if (obj == mom) return "Mom"; else if (obj == baby) return "Baby"; else if (obj == stranger) return "Stranger"; else return "Unknown" } } } /*result : test begun Test1 - Stranger yells with no bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test2 - Stranger yells with bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test3 - baby plays with no bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test4 - baby plays with bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Mom PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : MAIN PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : STAGE PHASE : BUBBLING Test5 - baby plays with bubbling but is not a child of mom Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE Test7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE */

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  • Does the use of mongodb enhance extending/changing database driven applications?

    - by developer10214
    When an application is created which need to store data, an SQL database is used very often. So did I in a lot of asp.net applications. The resulting applications have often an ORM like the entity framework and maybe a business layer. So when such an application needs to be extended(let's say you have to add a comment property to an object), you have to change/extend the database, then the ORM and the business layer and so on. To deploy the changes you have to update the target database and the application. I know that things like code first and fluent can make this approach easier. I tried mongodb, I only used the standard driver and I had to extend some objects and all I had to do was changing the code. So it feels that such approaches are much easier to realize when using mongodb. I don't have much experience with larger applications an mongodb. I know that a SQL database or mongodb doesn't fit for all needs and both have their pros and cons. I want to know if my feeling is right, if yes I would choose rather choose mongodb than SQL database.

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  • How do I prevent useless content load on the page in responsive design?

    - by Ícaro Leandro
    In responsive design, elements are hidden in the page with @media queries and display: none in CSS. Ok. In my design however browsers that have less than 800px in width should avoid loading some content at all. When accessed with on a device with more than 800px of screen, the page loads fully. In mobile devices or even on desktop with less than 800px of width some content is hidden. I want to make the page load faster for low-resolution devices and avoid loading chunks of content that the user will never see. How can I go about this?

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  • Tuesday at Oracle OpenWorld 2012 - Must See Session: “Oracle Fusion Applications: Best Practices in Integration Design Patterns”

    - by Lionel Dubreuil
    Don’t miss this “CON8685 - Oracle Fusion Applications: Best Practices in Integration Design Patterns “ session: Speakers: Rajesh Raheja - Senior Director, Development, Oracle Ravi Sankaran - Director, Applications Development, Oracle Date: Tuesday, Oct 2 Time: 1:15 PM - 2:15 PM Location: Palace Hotel - Telegraph Oracle Fusion Applications provide various ways to integrate their functional capabilities with other Oracle applications as well as third-party and legacy applications. In this session, you will learn the patterns used when communicating with Oracle Fusion Applications with a SOA approach. It addresses items related to identifying the integration artifacts available, also known as assets, in Oracle Enterprise Repository; how to invoke synchronous and asynchronous Web services; importing and exporting bulk data; and any integration issues to look out for. The patterns will be applicable to on-premises and SaaS/cloud deployment modes and are indicated as such. Objectives for this session are to: Highlight the various ways to integrate with Oracle Fusion Applications Showcase use of Oracle Fusion Middleware technologies for integration Describe best practices and design patterns for integration

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  • Tuesday at Oracle OpenWorld 2012 - Must See Session: “Oracle Fusion Applications: Best Practices in Integration Design Patterns”

    - by Lionel Dubreuil
    Don’t miss this “CON8685 - Oracle Fusion Applications: Best Practices in Integration Design Patterns “ session: Speakers: Rajesh Raheja - Senior Director, Development, Oracle Ravi Sankaran - Director, Applications Development, Oracle Date: Tuesday, Oct 2 Time: 1:15 PM - 2:15 PM Location: Palace Hotel - Telegraph Oracle Fusion Applications provide various ways to integrate their functional capabilities with other Oracle applications as well as third-party and legacy applications. In this session, you will learn the patterns used when communicating with Oracle Fusion Applications with a SOA approach. It addresses items related to identifying the integration artifacts available, also known as assets, in Oracle Enterprise Repository; how to invoke synchronous and asynchronous Web services; importing and exporting bulk data; and any integration issues to look out for. The patterns will be applicable to on-premises and SaaS/cloud deployment modes and are indicated as such. Objectives for this session are to: Highlight the various ways to integrate with Oracle Fusion Applications Showcase use of Oracle Fusion Middleware technologies for integration Describe best practices and design patterns for integration

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  • How do I rip a dvd including menus and extras to a menu driven divx file (or any lossy format that supports menus)?

    - by John Baber
    I am asking exactly this question for the same reason, but would like to archive dvds as small, low quality video, while preserving the menu choosing experience. I would like to rip my dvds to something that has the same menus but whose video is in a much more compressed format. I do not want to copy a dvd to an .iso image. How can this be done in the most automatic (hopefully CLI) way possible? Any format is fine so long as playback on linux is possible.

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  • What is the traditional way to maintain extensibility in a database-driven application like this?

    - by Jsess
    I'm working on a simple application for a game in Java that allows a user to record whether they have collected a given item and how much experience it contains. This will work for multiple item types (weapons, armor) and each will have its own tab with a list of all items that qualify under it. Making changes as new types are added is not such a big deal (if a clothing slot is added, for instance), but new items are added to the game all the time in biweekly patches, and I'm not sure what the traditional/customary way to make sure the application is user-extensible without requiring me to would be. Whether that would be adding a configuration menu that allows users to add news items (new rows to the local SQLite database) or a text file with something similar, but I'm certain there's a well-accepted way to do this that I'm not aware of. I'm new to databases and ignorant of the solution, so what's the professional/futureproof way to do this?

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  • How to design a game engine in an object-oriented language?

    - by chuzzum
    Whenever I try and write a game in any object-oriented language, the first problem I always face (after thinking about what kind of game to write) is how to design the engine. Even if I'm using existing libraries or frameworks like SDL, I still find myself having to make certain decisions for every game, like whether to use a state machine to manage menus, what kind of class to use for resource loading, etc. What is a good design and how would it be implemented? What are some tradeoffs that have to be made and their pros/cons?

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  • Why did the team at LMAX use Java and design the architecture to avoid GC at all cost?

    - by kadaj
    Why did the team at LMAX design the LMAX Disruptor in Java but all their design points to minimizing GC use? If one does not want to have GC run then why use a garbage collected language? Their optimizations, the level of hardware knowledge and the thought they put are just awesome but why Java? I'm not against Java or anything, but why a GC language? Why not use something like D or any other language without GC but allows efficient code? Is it that the team is most familiar with Java or does Java possess some unique advantage that I am not seeing? Say they develop it using D with manual memory management, what would be the difference? They would have to think low level (which they already are), but they can squeeze the best performance out of the system as it's native.

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  • Is there a 'design pattern' type listing of common algorithms?

    - by KevinM1
    Is there a 'design pattern' styled listing of common/popular algorithms anywhere? Specifically, something that has a similar format along the lines of: Algorithm Name: e.g., Quick Sort, Bubble Sort, etc. Problem: A description of the stereotypical problem the algorithm is supposed to address Description: Description of the solution Implementation: Code examples of the solution Big O Rating: Self-explanatory Similar Algorithms: Algorithms that address the same problem in different ways, or similar problems I really like the GoF design pattern listing style, and I think it would help me learn various algorithms better/easier if I could find a resource that was similar in terms of organization.

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  • How to restore/change Alt+Tab behaviour/ram usage and a few other things after Ubuntu upgrade from 11.04 to 11.10?

    - by fiktor
    I use Ubuntu for programming. I recently updated it from 11.04 to 11.10. There are some things I don't like in the new version of Unity desktop interface. I don't actually know if it is hard to restore previous behavior or not, and if it is not, where should I look to do that. I know a bit of programming, but I really don't know much about Linux settings. I used to have 3-6 terminal windows and switch between them with Alt+Tab and Shift+Alt+Tab. I liked half-transparent terminal windows, since with them I could open web-page with some instruction in Firefox, press Alt+Tab and type commands in a console window, being able to recognize text on a web-page under it. Now I have problems with my usual work-style because of the following. List of "negative" changes Alt+Tab shows just one icon for all console windows. When I wait some time, it, however, shows all windows, but I don't like to wait. I prefer to remember order of windows and press Alt+Tab as many times as I need to switch to the right window. Alt+Shift+Tab to switch in reverse order doesn't work now. Console windows are not transparent any more. When I don't wait, and switch to this icon, it shows all console windows altogether. So even if they were transparent, I wouldn't be able to see anything below them (I can read something only from the window, which is directly under current one, not a few levels under). When I run a few console windows in Unity I had 740Mb used on Ubuntu 11.04, but I have 1050Mb now. The question is how to make it back to 750-. I really need my memory, since I use my computer to work with 1512Mb of data and I try to save every 10Mb possible (if it doesn't take too much of machine and, more importantly, my time). When I press "The Super key" I have a field to type the name of the program I want to run. But now it sometimes shows this field, but when I'm trying to type nothing happens. Probably, focus is not on the right field. I don't really mean to restore exactly the same behavior, but I want to make my work in Ubuntu 11.10 efficient (at least as efficient as in Ubuntu 11.04). I would be happy if there are some ways to accomplish that. What have I tried I have installed CompizConfig Settings Manager. I have read this question. However enabling "Static Application Switcher" makes Alt+Tab crazy: after enabling it It says about key-binding conflicts with "Ubuntu Unity Plugin"; "Alt+Tab" switching doesn't change, but "Shift+Alt+Tab" now works and shows all windows; Memory usage increases. I have tried turning off Ubuntu Unity Plugin, but this doesn't seem right thing to do, since it seems to turn off all menus, a lot of keystrokes and app-launcher, which usually activates with "The Super key". I have found, that window transparency can be enabled by "Opacity, Brightness and Saturation" plugin from Accessibility. However I don't know if enabling it is the right thing to do (at least it increases memory usage). Update: everything solved but #3: see my own answer below. I have made a separate question about issue #3 (transparency).

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  • Choices in Architecture, Design, Algorithms, Data Structures for effective RDF Reasoning and Querying in a Big Data Environment [on hold]

    - by user2891213
    As part of my academic project I would like to know what choices in Architecture, Design, Algorithms, Data Structures do we need in order to provide effective and efficient RDF Reasoning and Querying in a Big Data Environment. Basically I want to get info regarding below points: What are the Systems and Software to get appropriate Architecture? What kind of API layer(s) would we need on top of the Big Data stores, to make this possible? The Indexing structures we will need. The appropriate Algorithms, and appropriate Algorithms for Query Planning across Big Data stores. The Performance Analysis and Cost Models we will need to justify the design decisions we have made along the way. Can anyone please provide pointers.. Thanks, David

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  • How to set individual NTFS partitions permissions behaviour for each user account?

    - by ryniek
    I have two NTFS partitions (DOWNLOADS for downloaded files and VM for my VirtualBox .vdi file) for which i must have full permissions for my allday use account. They should be also automounting when i login to this account. But i've also set Guest account for guests. For Guest account, i want make VM partition fully disabled and invisible (and thus it mustn't automount) but DOWNLOADS partition should be shared with limited privileges with Guest account. Editing fstab i'm able to share DOWNLOADS partition with Guest on limited privileges but VM can be only set to limited and have disabled automounting - so guest can't mount it but it still can be seen in Nautilus, plus I must always mount it manually when i login to allday account. Is there some trick to make what i want? Here's my fstab config: # /etc/fstab: static file system information. # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 #Entry for /dev/sda1 : UUID=35e66658-5ee9-40cf-bf56-8204959e3df0 / xfs defaults 01 #Entry for /dev/sda2 : UUID=26c714cf-4236-45e7-9c46-cfcf91a215ae /home xfs defaults 02 #Entry for /dev/sda5 : UUID=1315BCB027C44639 /media/DOWNLOADS ntfs-3g auto,uid=1000,gid=1000,umask=0022,nodev,locale=pl_PL.utf8 0 0 #Entry for /dev/sda6 : UUID=60FF39EB72B72264 /media/VM ntfs noauto,uid=1000,gid=1000,umask=0077,nodev,locale=pl_PL.utf8 0 0 #Entry for /dev/sda7 : UUID=c52411f5-105c-45d1-971f-412f962c350e none swap sw 0 0 /dev/fd0 /media/floppy0 auto rw,user,noauto,exec,utf8 0 0 Thanks

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  • Really weird GL Behaviour, uniform not "hitting" proper mesh? LibGdx

    - by HaMMeReD
    Ok, I got some code, and you select blocks on a grid. The selection works. I can modify the blocks to be raised when selected and the correct one shows. I set a color which I use in the shader. However, I am trying to change the color before rendering the geometry, and the last rendered geometry (in the sequence) is rendered light. However, to debug logic I decided to move the block up and make it white, in which case one block moves up and another block becomes white. I checked all my logic and it knows the correct one is selected and it is showing in, in the correct place and rendering it correctly. When there is only 1 it works properly. Video Of the bug in action, note how the highlighted and elevated blocks are not the same block, however the code for color and My Renderer is here (For the items being drawn) public void render(Renderer renderer) { mGrid.render(renderer, mGameState); for (Entity e:mGameEntities) { UnitTypes ut = UnitTypes.valueOf((String)e.getObject(D.UNIT_TYPE.ordinal())); if (ut == UnitTypes.Soldier) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.texture_soldier.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); if (mSelectedEntities.contains(e)) { mEntityMatrix.translate(pos.x, 1f, pos.y); renderer.testShader.setUniformf("v_color", 0.5f,0.5f,0.5f,1f); } else { mEntityMatrix.translate(pos.x, 0f, pos.y); renderer.testShader.setUniformf("v_color", 1f,1f,1f,1f); } mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_soldier.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } else if (ut == UnitTypes.Enemy_Infiltrator) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.testShader.setUniformf("v_color", 1.0f,1,1,1.0f); renderer.texture_enemy_infiltrator.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); mEntityMatrix.translate(pos.x, 0f, pos.y); mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_enemy_infiltrator.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } } }

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  • Different fan behaviour in my laptop after upgrade, what to do now?

    - by student
    After upgrading from lubuntu 13.10 to 14.04 the fan of my laptop seems to run much more often than in 13.10. When it runs, it doesn't run continously but starts and stops every second. fwts fan results in Results generated by fwts: Version V14.03.01 (2014-03-27 02:14:17). Some of this work - Copyright (c) 1999 - 2014, Intel Corp. All rights reserved. Some of this work - Copyright (c) 2010 - 2014, Canonical. This test run on 12/05/14 at 21:40:13 on host Linux einstein 3.13.0-24-generic #47-Ubuntu SMP Fri May 2 23:30:00 UTC 2014 x86_64. Command: "fwts fan". Running tests: fan. fan: Simple fan tests. -------------------------------------------------------------------------------- Test 1 of 2: Test fan status. Test how many fans there are in the system. Check for the current status of the fan(s). PASSED: Test 1, Fan cooling_device0 of type Processor has max cooling state 10 and current cooling state 0. PASSED: Test 1, Fan cooling_device1 of type Processor has max cooling state 10 and current cooling state 0. PASSED: Test 1, Fan cooling_device2 of type LCD has max cooling state 15 and current cooling state 10. Test 2 of 2: Load system, check CPU fan status. Test how many fans there are in the system. Check for the current status of the fan(s). Loading CPUs for 20 seconds to try and get fan speeds to change. Fan cooling_device0 current state did not change from value 0 while CPUs were busy. Fan cooling_device1 current state did not change from value 0 while CPUs were busy. ADVICE: Did not detect any change in the CPU related thermal cooling device states. It could be that the devices are returning static information back to the driver and/or the fan speed is automatically being controlled by firmware using System Management Mode in which case the kernel interfaces being examined may not work anyway. ================================================================================ 3 passed, 0 failed, 0 warning, 0 aborted, 0 skipped, 0 info only. ================================================================================ 3 passed, 0 failed, 0 warning, 0 aborted, 0 skipped, 0 info only. Test Failure Summary ================================================================================ Critical failures: NONE High failures: NONE Medium failures: NONE Low failures: NONE Other failures: NONE Test |Pass |Fail |Abort|Warn |Skip |Info | ---------------+-----+-----+-----+-----+-----+-----+ fan | 3| | | | | | ---------------+-----+-----+-----+-----+-----+-----+ Total: | 3| 0| 0| 0| 0| 0| ---------------+-----+-----+-----+-----+-----+-----+ Here is the output of lsmod lsmod Module Size Used by i8k 14421 0 zram 18478 2 dm_crypt 23177 0 gpio_ich 13476 0 dell_wmi 12761 0 sparse_keymap 13948 1 dell_wmi snd_hda_codec_hdmi 46207 1 snd_hda_codec_idt 54645 1 rfcomm 69160 0 arc4 12608 2 dell_laptop 18168 0 bnep 19624 2 dcdbas 14928 1 dell_laptop bluetooth 395423 10 bnep,rfcomm iwldvm 232285 0 mac80211 626511 1 iwldvm snd_hda_intel 52355 3 snd_hda_codec 192906 3 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_hda_intel snd_hwdep 13602 1 snd_hda_codec snd_pcm 102099 3 snd_hda_codec_hdmi,snd_hda_codec,snd_hda_intel snd_page_alloc 18710 2 snd_pcm,snd_hda_intel snd_seq_midi 13324 0 snd_seq_midi_event 14899 1 snd_seq_midi snd_rawmidi 30144 1 snd_seq_midi coretemp 13435 0 kvm_intel 143060 0 kvm 451511 1 kvm_intel snd_seq 61560 2 snd_seq_midi_event,snd_seq_midi joydev 17381 0 serio_raw 13462 0 iwlwifi 169932 1 iwldvm pcmcia 62299 0 snd_seq_device 14497 3 snd_seq,snd_rawmidi,snd_seq_midi snd_timer 29482 2 snd_pcm,snd_seq lpc_ich 21080 0 cfg80211 484040 3 iwlwifi,mac80211,iwldvm yenta_socket 41027 0 pcmcia_rsrc 18407 1 yenta_socket pcmcia_core 23592 3 pcmcia,pcmcia_rsrc,yenta_socket binfmt_misc 17468 1 snd 69238 17 snd_hwdep,snd_timer,snd_hda_codec_hdmi,snd_hda_codec_idt,snd_pcm,snd_seq,snd_rawmidi,snd_hda_codec,snd_hda_intel,snd_seq_device,snd_seq_midi soundcore 12680 1 snd parport_pc 32701 0 mac_hid 13205 0 ppdev 17671 0 lp 17759 0 parport 42348 3 lp,ppdev,parport_pc firewire_ohci 40409 0 psmouse 102222 0 sdhci_pci 23172 0 sdhci 43015 1 sdhci_pci firewire_core 68769 1 firewire_ohci crc_itu_t 12707 1 firewire_core ahci 25819 2 libahci 32168 1 ahci i915 783485 2 wmi 19177 1 dell_wmi i2c_algo_bit 13413 1 i915 drm_kms_helper 52758 1 i915 e1000e 254433 0 drm 302817 3 i915,drm_kms_helper ptp 18933 1 e1000e pps_core 19382 1 ptp video 19476 1 i915 I tried one answer to the similar question: loud fan on Ubuntu 14.04 and created a /etc/i8kmon.conf like the following: # Run as daemon, override with --daemon option set config(daemon) 1 # Automatic fan control, override with --auto option set config(auto) 1 # Status check timeout (seconds), override with --timeout option set config(timeout) 2 # Report status on stdout, override with --verbose option set config(verbose) 1 # Temperature thresholds: {fan_speeds low_ac high_ac low_batt high_batt} set config(0) {{0 0} -1 55 -1 55} set config(1) {{0 1} 50 60 55 65} set config(2) {{1 1} 55 80 60 85} set config(3) {{2 2} 70 128 75 128} With this setup the fan goes on even if the temperature is below 50 degree celsius (I don't see a pattern). However I get the impression that the CPU got's hotter in average than without this file. What changes from 13.10 to 14.04 may be responsible for this? If this is a bug, for which package I should report the bug?

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  • Building a touch event driven UI from scratch: what algorithms or data types?

    - by user1717079
    I have a touch display. As input I can receive the coordinates and how many touch points are in use, basically I just get an X,Y couple for every touch event/activated point at a customizable rate. I need to start from this and build my own callback system to achieve something like Object.onUp().doSomething() meaning that I would like to abstract just the detection of some particular movements and not having to deal with raw data: what algorithms can be useful in this case? What statements? Is there some C++ library that I can dissect to get some useful info? Would you suggest the use of an heuristic algorithm?

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