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  • Looking for a good Delphi unicode string library

    - by volvox
    Any suggestion for a good unicode string library for Delphi 2010? Such thing as class that would contain a collection of independent functions, basically an encapsulation of functions that manipulate strings (ex: Trimlike, Character removal, Positional, Sub-string, Compare, Informational, Case, Replacement, Manipulation functions etc. ). Thanks

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  • Endianness manipulation - is there a C library for this?

    - by Malvineous
    Hi all, With the sort of programs I write (working with raw file data) I often need functions to convert between big and little endian. Usually I write these myself (which is covered by many other posts here) but I'm not that keen on doing this for a number of reasons - the main one being lack of testing. I don't really want to spend ages testing my code in a big endian emulator, and often just omit the code for big endian machines altogether. I also would rather make use of faster functions provided by various compilers, while still keeping my programs cross-platform. The only things I can find are socket calls like htons() but they require different #include files on each platform, and some GPL code like this, however that particular file, while comprehensive, seems to miss out on some of the high performance functions provided by some compilers. So, does anyone know of a library (ideally just a .h file) that is well tested and provides a standard set of functions for dealing with endianness across many compilers and platforms?

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  • C# Hiding, overriding and calling function from base class.

    - by Lukasz Lysik
    I'm learning C# and I encountered the following problem. I have two classes: base and derived: class MyBase { public void MyMethod() { Console.WriteLine("MyBase::MyMethod()"); } } class MyDerived: MyBase { public void MyMethod() { Console.WriteLine("MyDerived::MyMethod()"); } } For now, without virtual and override key words. When I compile this I get the warning (which is of course expected) that I try to hide MyMethod from MyBase class. What I want to do is to call the method from the base class having an instance of derived class. I do this like this: MyDerived myDerived = new MyDerived(); ((MyBase)myDerived).MyMethod(); It works fine when I do not specify any virtual, etc. keywords in the methods. I tried to put combination of the keywords and I got the following results: | MyBase::MyMethod | MyDerived::MyMethod | Result printed on the console | | -----------------|---------------------|-------------------------------| | - | - | MyBase::MyMethod() | | - | new | MyBase::MyMethod() | | virtual | new | MyBase::MyMethod() | | virtual | override | MyDerived::MyMethod() | I hope the table is clear to you. I have two questions: Is it the correct way to call the function from the base class (((MyBase)myDerived).MyMethod();)? I know about base keyword, but it can be called only from the inside of the derived class. Is it right? Why in the last case (with virtual and override modifiers) the method which was called came from the derived class? Would you please explain that?

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  • Is there a .def file equivalent on Linux for controlling exported function names in a shared library

    - by morpheous
    I am building a shared library on Ubuntu 9.10. I want to export only a subset of my functions from the library. On the Windows platform, this would be done using a module definition (.def) file which would contain a list of the external and internal names of the functions exported from the library. I have the following questions: How can I restrict the exported functions of a shared library to those I want (i.e. a .def file equivalent) Using .def files as an example, you can give a function an external name that is different from its internal name (useful for prevent name collisions and also redecorating mangled names etc) On windows I can use the EXPORT command (IIRC) to check the list of exported functions and addresses, what is the equivalent way to do this on Linux?

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  • Recommendations for a C++ polymorphic, seekable, binary I/O interface

    - by Trevor Robinson
    I've been using std::istream and ostream as a polymorphic interface for random-access binary I/O in C++, but it seems suboptimal in numerous ways: 64-bit seeks are non-portable and error-prone due to streampos/streamoff limitations; currently using boost/iostreams/positioning.hpp as a workaround, but it requires vigilance Missing operations such as truncating or extending a file (ala POSIX ftruncate) Inconsistency between concrete implementations; e.g. stringstream has independent get/put positions whereas filestream does not Inconsistency between platform implementations; e.g. behavior of seeking pass the end of a file or usage of failbit/badbit on errors Don't need all the formatting facilities of stream or possibly even the buffering of streambuf streambuf error reporting (i.e. exceptions vs. returning an error indicator) is supposedly implementation-dependent in practice I like the simplified interface provided by the Boost.Iostreams Device concept, but it's provided as function templates rather than a polymorphic class. (There is a device class, but it's not polymorphic and is just an implementation helper class not necessarily used by the supplied device implementations.) I'm primarily using large disk files, but I really want polymorphism so I can easily substitute alternate implementations (e.g. use stringstream instead of fstream for unit tests) without all the complexity and compile-time coupling of deep template instantiation. Does anyone have any recommendations of a standard approach to this? It seems like a common situation, so I don't want to invent my own interfaces unnecessarily. As an example, something like java.nio.FileChannel seems ideal. My best solution so far is to put a thin polymorphic layer on top of Boost.Iostreams devices. For example: class my_istream { public: virtual std::streampos seek(stream_offset off, std::ios_base::seekdir way) = 0; virtual std::streamsize read(char* s, std::streamsize n) = 0; virtual void close() = 0; }; template <class T> class boost_istream : public my_istream { public: boost_istream(const T& device) : m_device(device) { } virtual std::streampos seek(stream_offset off, std::ios_base::seekdir way) { return boost::iostreams::seek(m_device, off, way); } virtual std::streamsize read(char* s, std::streamsize n) { return boost::iostreams::read(m_device, s, n); } virtual void close() { boost::iostreams::close(m_device); } private: T m_device; };

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  • Mapping an Array to a Single Row

    - by João Bragança
    I have the following classes: public class InventoryItem { private Usage[] usages = new Usage[12]; virtual public Usage[] Usages { get { return usages; }} virtual public string Name{get;set;} } public class Usage { virtual public double Quantity{get;set;} virtual public string SomethingElse{get;set;} } I know that Usages.Length will always be 12. I think it would be best to store it in the DB like so: Name nvarchar(64), Usage_Quantity_0 float, Usage_SomethingElse_0 nvarchar(16), Usage_Quantity_1 float, Usage_SomethingElse_1 nvarchar(16), ... Usage_Quantity_11 float, Usage_SomethingElse_11 nvarchar(16), How can I get this done?

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  • Executing a dynamically bound function in Clojure

    - by Carl Smotricz
    I'd like to pre-store a bunch of function calls in a data structure and later evaluate/execute them from within another function. This works as planned for functions defined at namespace level with defn (even though the function definition comes after my creation of the data structure) but will not work with functions defined by let [name (fn or letfn inside the function. Here's my small self-contained example: (def todoA '(funcA)) (def todoB '(funcB)) (def todoC '(funcC)) (def todoD '(funcD)) ; unused (defn funcA [] (println "hello funcA!")) (declare funcB funcC) (defn runit [] (let [funcB (fn [] (println "hello funcB"))] (letfn [(funcC [] (println "hello funcC!"))] (funcA) (eval todoA) ; OK (funcB) ; OK (eval todoB) ; "Unable to resolve symbol: funcB in this context" at line 2 (funcC) ; OK (eval todoC) ; "Unable to resolve symbol: funcC in this context" at line 3 ))) Is there a simple fix I could undertake to get eval'd quoted calls to functions to work for functions defined inside another function?

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  • Refactoring a leaf class to a base class, and keeping it also a interface implementation

    - by elcuco
    I am trying to refactor a working code. The code basically derives an interface class into a working implementation, and I want to use this implementation outside the original project as a standalone class. However, I do not want to create a fork, and I want the original project to be able to take out their implementation, and use mine. The problem is that the hierarchy structure is very different and I am not sure if this would work. I also cannot use the original base class in my project, since in reality it's quite entangled in the project (too many classes, includes) and I need to take care of only a subdomain of the problems the original project is. I wrote this code to test an idea how to implement this, and while it's working, I am not sure I like it: #include <iostream> // Original code is: // IBase -> Derived1 // I need to refactor Derive2 to be both indipendet class // and programmers should also be able to use the interface class // Derived2 -> MyClass + IBase // MyClass class IBase { public: virtual void printMsg() = 0; }; /////////////////////////////////////////////////// class Derived1 : public IBase { public: virtual void printMsg(){ std::cout << "Hello from Derived 1" << std::endl; } }; ////////////////////////////////////////////////// class MyClass { public: virtual void printMsg(){ std::cout << "Hello from MyClass" << std::endl; } }; class Derived2: public IBase, public MyClass{ virtual void printMsg(){ MyClass::printMsg(); } }; class Derived3: public MyClass, public IBase{ virtual void printMsg(){ MyClass::printMsg(); } }; int main() { IBase *o1 = new Derived1(); IBase *o2 = new Derived2(); IBase *o3 = new Derived3(); MyClass *o4 = new MyClass(); o1->printMsg(); o2->printMsg(); o3->printMsg(); o4->printMsg(); return 0; } The output is working as expected (tested using gcc and clang, 2 different C++ implementations so I think I am safe here): [elcuco@pinky ~/src/googlecode/qtedit4/tools/qtsourceview/qate/tests] ./test1 Hello from Derived 1 Hello from MyClass Hello from MyClass Hello from MyClass [elcuco@pinky ~/src/googlecode/qtedit4/tools/qtsourceview/qate/tests] ./test1.clang Hello from Derived 1 Hello from MyClass Hello from MyClass Hello from MyClass The question is My original code was: class Derived3: public MyClass, public IBase{ virtual void IBase::printMsg(){ MyClass::printMsg(); } }; Which is what I want to express, but this does not compile. I must admit I do not fully understand why this code work, as I expect that the new method Derived3::printMsg() will be an implementation of MyClass::printMsg() and not IBase::printMsg() (even tough this is what I do want). How does the compiler chooses which method to re-implement, when two "sister classes" have the same virtual function name? If anyone has a better way of implementing this, I would like to know as well :)

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  • Enumerating pixel formats for adaptors and modes with OpenGL

    - by Robinson
    I'm trying to code an OpenGL path for my 3D engine. The D3D path enumerates all device adaptors, all modes (by mode I mean bit depth, dimensions, available windowed, and refresh rate) for each adaptor and then all pixel formats available for the given mode and adaptor, along side certain useful caps (shader version, filter types, etc.). So, I have broadly got the following protected functions in the class: // Enumerate all back/front buffer combinations. virtual void EnumerateBackFrontBufferCombinations(CComPtr<IDirect3D9>& d3d9); // Enumerate all depth/stencil formats. virtual void EnumerateDepthStencilFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all multi-sample formats. virtual void EnumerateMultiSampleTypes(CComPtr<IDirect3D9>& d3d9); // Enumerate all device formats, i.e. dynamic, static, render target, etc. virtual void EnumerateMapFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all capabilities. virtual void EnumerateCapabilities(CComPtr<IDirect3D9>& d3d9); The adaptors are enumerated with EnumDisplayDevices, the modes (resolutions and refresh rates) are enumerated with EnumDisplaySettings, so this can be done for either GL or D3D. The other functions I'm not so sure about with OpenGL. What are the equivalents to the IDirect3D9's CheckDeviceType, CheckDeviceFormat, CheckDeviceMultiSampleType, CheckDepthStencilMatch? I know I can use DescribePixelFormat, given a DC, but you kind-of need to have created the window before you can use a DC with it, but you can't create the window correctly until you know what formats you're going to use. Any tips you can give me? Thanks.

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  • Fluent NHibernate Repository with subclasses

    - by reallyJim
    Having some difficulty understanding the best way to implement subclasses with a generic repository using Fluent NHibernate. I have a base class and two subclasses, say: public abstract class Person { public virtual int PersonId { get; set; } public virtual string FirstName { get; set; } public virtual string LastName { get; set; } } public class Student : Person { public virtual decimal GPA { get; set; } } public class Teacher : Person { public virtual decimal Salary { get; set; } } My Mappings are as follows: public class PersonMap : ClassMap { public PersonMap() { Table("Persons"); Id(x => x.PersonId).GeneratedBy.Identity(); Map(x => x.FirstName); Map(x => x.LastName); } } public class StudentMap : SubclassMap<Student> { public StudentMap() { Table("Students"); KeyColumn("PersonId"); Map(x => x.GPA); } } public class TeacherMap : SubclassMap<Teacher> { public TeacherMap() { Table("Teachers"); KeyColumn("PersonId"); Map(x => x.Salary); } } I use a generic repository to save/retreive/update the entities, and it works great--provided I'm working with Repository--where I already know that I'm working with students or working with teachers. The problem I run into is this: What happens when I have an ID, and need to determine the TYPE of person? If a user comes to my site as PersonId = 23, how do I go about figuring out which type of person it is?

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  • Fluent Nhibernate - how do i specify table schemas when auto generating tables in SQL CE 4

    - by daffers
    I am using SQL CE as a database for running local and CI integration tests (normally our site runs on normal SQL server). We are using Fluent Nhibernate for our mapping and having it create our schema from our Mapclasses. There are only two classes with a one to many relationship between them. In our real database we use a non dbo schema. The code would not work with this real database at first until i added schema names to the Table() methods. However doing this broke the unit tests with the error... System.Data.SqlServerCe.SqlCeException : There was an error parsing the query. [ Token line number = 1,Token line offset = 26,Token in error = User ] These are the classes and associatad MapClasses (simplified of course) public class AffiliateApplicationRecord { public virtual int Id { get; private set; } public virtual string CompanyName { get; set; } public virtual UserRecord KeyContact { get; private set; } public AffiliateApplicationRecord() { DateReceived = DateTime.Now; } public virtual void AddKeyContact(UserRecord keyContactUser) { keyContactUser.Affilates.Add(this); KeyContact = keyContactUser; } } public class AffiliateApplicationRecordMap : ClassMap<AffiliateApplicationRecord> { public AffiliateApplicationRecordMap() { Schema("myschema"); Table("Partner"); Id(x => x.Id).GeneratedBy.Identity(); Map(x => x.CompanyName, "Name"); References(x => x.KeyContact) .Cascade.All() .LazyLoad(Laziness.False) .Column("UserID"); } } public class UserRecord { public UserRecord() { Affilates = new List<AffiliateApplicationRecord>(); } public virtual int Id { get; private set; } public virtual string Forename { get; set; } public virtual IList<AffiliateApplicationRecord> Affilates { get; set; } } public class UserRecordMap : ClassMap<UserRecord> { public UserRecordMap() { Schema("myschema"); Table("[User]");//Square brackets required as user is a reserved word Id(x => x.Id).GeneratedBy.Identity(); Map(x => x.Forename); HasMany(x => x.Affilates); } } And here is the fluent configuraton i am using .... public static ISessionFactory CreateSessionFactory() { return Fluently.Configure() .Database( MsSqlCeConfiguration.Standard .Dialect<MsSqlCe40Dialect>() .ConnectionString(ConnectionString) .DefaultSchema("myschema")) .Mappings(m => m.FluentMappings.AddFromAssembly(typeof(AffiliateApplicationRecord).Assembly)) .ExposeConfiguration(config => new SchemaExport(config).Create(false, true)) .ExposeConfiguration(x => x.SetProperty("connection.release_mode", "on_close")) //This is included to deal with a SQLCE issue http://stackoverflow.com/questions/2361730/assertionfailure-null-identifier-fluentnh-sqlserverce .BuildSessionFactory(); } The documentation on this aspect of fluent is pretty weak so any help would be appreciated

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  • 2 Questions about nUnit.

    - by Night Walker
    Hi all I have 2 questions about functionality of nunit. What is the difference between [TestFixtureSetUp] and [SetUp] attributes ? I am writing a some class with tests and I see that half of my test functions need one setup, And an another half needs another set up. How can I have in one class two little different SetUp functions that are called with different functions Thanks.

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  • strtod() and sprintf() inconsistency under GCC and MSVC

    - by Dmitry Sapelnikov
    I'm working on a cross-platform app for Windows and Mac OS X, and I have a problem with two standard C library functions: strtod() - string-to-double conversion sprintf() - when used for outputting double-precision floating point numbers) Their GCC and MSVC versions return different results. I'm looking for a well-tested cross-platform open-source implementation of those functions, or just for a pair of functions that would correctly and consistently convert double to string and back. I've already tried the clib GCC implementation, but the code is too long and too dependent on other source files, so I expect the adaptation to be difficult. What implementations of string-to-double and double-to-string functions would you recommend?

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  • Generation of .tlb Files in Windows 7 Pro 32-bit

    - by aF
    I have a C++ DLL that imports a .tlb file generated in a C# project. The C++ DLL is a wrapper DLL containing functions that call the corresponding C# functions. When I call the C++ functions on the computer that I built the projects, all works well. But when I copy the DLL's and generated tlb's to another computer with the same exact version of Windows and installed programs andI call the C++ functions, it breaks with a COM error. However, after recompiling the projects on the new computer, everything works again. I already checked the "Work on All Computers" for both projects but this keeps happening. What else do I need to do for the DLL's to work on all computers?

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  • abstract class in C++

    - by Alexander
    I have a derived derived class from an abstract class. The code is below. I have a FishTank class which is derived from an Aquarium and Aquarium is derived from item. My question is that should I put the definition of virtual int minWidth() const = 0; in aquarium again or is the code below sufficient? class Item{ public: virtual int minWidth() const = 0; }; class Aquarium{ public: virtual int calWidth() = 0; // Pure virtual function. }; class FishTank : public Aquarium{ public: FishTank(int base1, int base2, int height); ~FishTank(); int calWidth(); int minWidth(); };

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  • Integration of C#, F#, IronPython and IronRuby

    - by prosseek
    I was told that the assembly files made from C# and F# source is interoperable as they are compiled into .NET assembly. Q1 : Does that mean that C# can call F# functions just like they are C# functions? Q2 : How about the IronPython and IronRuby? I don't see any assembly dll from the IronPython/IronRuby. Q3 : Is there any easy way to use IronPython/IronRuby functions from C# or F#?

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  • What is the merit of the "function" type (not "pointer to function")

    - by anatolyg
    Reading the C++ Standard, i see that there are "function" types and "pointer to function" types: typedef int func(int); // function typedef int (*pfunc)(int); // pointer to function typedef func* pfunc; // same as above I have never seen the function types used outside of examples (or maybe i didn't recognize their usage?). Some examples: func increase, decrease; // declares two functions int increase(int), decrease(int); // same as above int increase(int x) {return x + 1;} // cannot use the typedef when defining functions int decrease(int x) {return x - 1;} // cannot use the typedef when defining functions struct mystruct { func add, subtract, multiply; // declares three member functions int member; }; int mystruct::add(int x) {return x + member;} // cannot use the typedef int mystruct::subtract(int x) {return x - member;} int main() { func k; // the syntax is correct but the variable k is useless! mystruct myobject; myobject.member = 4; cout << increase(5) << ' ' << decrease(5) << '\n'; // outputs 6 and 4 cout << myobject.add(5) << ' ' << myobject.subtract(5) << '\n'; // 9 and 1 } Seeing that the function types support syntax that doesn't appear in C (declaring member functions), i guess they are not just a part of C baggage that C++ has to support for backward compatibility. So is there any use for function types, other than demonstrating some funky syntax?

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  • CakePHP: Interaction between different files/classes

    - by Alexx Hardt
    Hey, I'm cloning a commercial student management system. Students use the frontend to apply for lectures, uni staff can modify events (time, room, etc). The core of the app will be the algortihm which distributes the seats to students. I already asked about it here: How to implement a seat distribution algorithm for uni lectures Now, I found a class for that algorithm here: http://www.phpclasses.org/browse/file/10779.html I put the 'class GA' into app/vendors. I need to write a 'class Solution', which represents one object (a child, and later a parent for the evolutionary process). I'll also have to write functions mutate(), crossover() and fitness(). fitness calculates a score of a solution, based on if there are overbooked courses etc; crossover() is the crazy monkey sex function which produces a child from two parents, and mutate() modifies a child after crossover. Now, the fitness()-function needs to access a few related models, and their find()-functions. It evaluates a solution's fitness by checking e.g. if there are overbooked courses, or unfulfilled wishes, and penalizes that. Where would I put the ga.php, solution.php and the three functions? ga.php has to access the functions, but the functions have to access the models. I also don't want to call any App::import()'s from within the fitness()-function, because it gets called many thousand times when the algorithm runs. Hope someone can help me. Thanks in advance =)

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  • Extending the method pool of a concrete class which is derived by an interface

    - by CelGene
    Hello, I had created an interface to abstract a part of the source for a later extension. But what if I want to extend the derived classes with some special methods? So I have the interface here: class virtualFoo { public: virtual ~virtualFoo() { } virtual void create() = 0; virtual void initialize() = 0; }; and one derived class with an extra method: class concreteFoo : public virtualFoo { public: concreteFoo() { } ~concreteFoo() { } virtual void create() { } virtual void initialize() { } void ownMethod() { } }; So I try to create an Instance of concreteFoo and try to call ownMethod like this: void main() { virtualFoo* ptr = new concreteFoo(); concreteFoo* ptr2 = dynamic_cast(ptr); if(NULL != ptr2) ptr2->ownMethod(); } It works but is not really the elegant way. If I would try to use ptr-ownMethod(); directly the compiler complains that this method is not part of virtualFoo. Is there a chance to do this without using dynamic_cast? Thanks in advance!

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  • Entity Framework 4 POCO with Dictionary

    - by Eric J.
    I have a POCO (Plain Old CLR Object) public Foo { public virtual int Id { get; set; } public virtual Dictionary<string, string> Stuff { get; set; } public virtual string More { get; set; } } Using the model first approach (i.e. I don't have a data model yet), how would I handle persisting Stuff (Dictionary)?

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  • Interpreter in C++: Function table storage problem

    - by sub
    In my interpreter I have built-in functions available in the language like print exit input, etc. These functions can obviously be accessed from inside the language. The interpreter then looks for the corresponding function with the right name in a vector and calls it via a pointer stored with its name. So I gather all these functions in files like io.cpp, string.cpp, arithmetic.cpp. But I have to add every function to the function list in the interpreter in order for it to be found. So in these function files I have things like: void print( arg ) { cout << arg.ToString; } I'd add this print function to the interpreter function list with: interpreter.AddFunc( "print", print ); But where should I call the interpreter.AddFunc? I can't just put it there below the print function as it has to be in a function according to the C++ syntax. Where and how should all the functions be added to the list?

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  • Find java classes implementing an interface

    - by Linor
    Some time ago, I came across a piece of code, that used some piece of standard java functionality to locate the classes that implemented a given interface. I know the the functions were hidden in some non logical place, but they could be used for other classes as the package name implied. Back then I did not need it, so I forgot about it, but now I do, and I can't seem to find the functions again. Does anyone know where to find these functions? edit: I'm not looking for any IDE functions or anything, but rather something that can be executed within the java application.

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  • How can I call an Actionscript function when the .swf is referenced by jQuery?

    - by Arms
    I have an .swf that I am embedding into HTML using the jQuery SWF Object plugin (http://jquery.thewikies.com/swfobject). I have a number of functions within the .swf that I need to call from within javascript functions. I've made these actionscript functions accessible to javascript by calling flash.external.ExternalInterface.addCallback(). Yet nothing happens when I make the call. I've had this happen before and it seems to be that when you reference the .swf from jQuery, you can't call flash functions. Is there anyway around this (aside from not using jQuery)? Thanks.

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  • Efficient implementation of natural logarithm (ln) and exponentiation

    - by Donotalo
    Basically, I'm looking for implementation of log() and exp() functions provided in C library <math.h>. I'm working with 8 bit microcontrollers (OKI 411 and 431). I need to calculate Mean Kinetic Temperature. The requirement is that we should be able to calculate MKT as fast as possible and with as little code memory as possible. The compiler comes with log() and exp() functions in <math.h>. But calling either function and linking with the library causes the code size to increase by 5 Kilobytes, which will not fit in one of the micro we work with (OKI 411), because our code already consumed ~12K of available ~15K code memory. The implementation I'm looking for should not use any other C library functions (like pow(), sqrt() etc). This is because all library functions are packed in one library and even if one function is called, the linker will bring whole 5K library to code memory.

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  • How to use the vtable to determine class type

    - by Alex Silverman
    I was recently on an interview for a position where C/C++ is the primary language and during one question I was told that it's possible to use the vtable to determine which class in a hierarchy a base pointer actually stores. So if, for example you have class A { public: A() {} virtual ~A() {} virtual void method1() {} }; class B : public A { public: B() {} virtual ~B() {} virtual void method1() {} }; and you instantiate A * pFoo = new B(), is it indeed possible to use the vtable to determine whether pFoo contains a pointer to an instance of A or B?

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