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  • How to stop input in Perl?

    - by user1472747
    First time poster and part time perl noobie. I'm making a reflex game. Here's the output - __________________________________________________________________________ Reflex game initiated. Press ENTER to begin the game, and then press ENTER after the asterisks are printed to measure your reflexes!. ************************* Your result: 0.285606 seconds. logout [Process completed] __________________________________________________________________________ There's one small problem though - There's 0-10 seconds (based on a random variable) after you press enter to start the game and before the stars are printed. During that time, if the player presses ENTER, it's logged as their reflex time. So I need a way to stop my code from reading their ENTER button before the stars are printed. The code - #!/usr/bin/perl use Time::HiRes qw(sleep); use Time::HiRes qw(gettimeofday); #random delay variable $random_number = rand(); print "Reflex game initiated. Press ENTER to begin the game, and then press ENTER after the asterisks are printed to measure your reflexes!.\n"; #begin button $begin = <>; #waits x milliseconds sleep(10*$random_number); #pre-game $start = [ Time::HiRes::gettimeofday() ]; print "\n****************************\n"; #user presses enter $stop = <>; #post game $elapsed = Time::HiRes::tv_interval($start); #delay time print print "Your result: ".$elapsed." seconds.\n";

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  • DB Architecture : Linking to intersection or to main tables?

    - by Jean-Nicolas
    Hi, I'm creating fantasy football system on my website but i'm very confuse about how I should link some of my table. Tables The main table is Pool which have all the info about the ruling of the fantasy draft. A standard table User, which contains the usual stuff. Intersection table called pools_users which contains id,pool_id,user_id because a user could be in more than one pool, and a pool contains more than 1 user. The problem Table Selections = that's the table that is causing problem. That's the selection that the user choose for his pool. This is related to the Player table but thats not relevant for this problem. Should I link this table to the table Pools_users or should I link it with both main table Pool and User. This table contains id,pool_id,user_id,player_id,... What is the best way link my tables? When I want to retrieve my data, I normally want the information to be divided BY users. "This user have those selections, this one those selections, etc).

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  • How can I prevent text displacement for some foreign language fonts?

    - by weltraumpirat
    I have a multilingual project (currently 13 languages), which uses many different font variations of "Helvetica Neue", mostly bold, condensed and regular cuts from the LinoType Pro font set ( which includes western european characters) and the same for cyrillic. We will probably add chinese and japanese variations in the future. I have set up the project to use different CSS stylesheets and separately load the fonts for each version, depending on which language the user selects, so I can have different line heights, kerning and/or font sizes to make everything keep the original look, even if the fonts look nothing alike. All of this works well, except for one problem: For some reason, all cyrillic letters seem to be displaced. They appear 2-3 pixels below the correct base line, and actually protrude across the textfield's bottom border, even when the field is set to autosize. When I use textfield.getCharBoundaries(), all values seem to be correct, even though they obviously aren't rendered correctly. To make everything look neat, I could of course manually move all problematic textfields up or down according to language and font size, but I was wondering if there was some way to prevent or at least detect this kind of displacement in order to automatically handle the adjustments - the Flash Player should have some sort of information on how things are rendered, shouldn't it? Have any of you had similar problems? Or better yet: a solution?

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  • Playing craps, asking and printing

    - by Angelo Mejia
    How do I ask the amount of games of craps someone wants to play and print the number of wins as a result of n number of games? Also How do I make a table in the main method using the previous methods I have? A table like this but shows the results: Percent Wins Games Experiment Number 1 2 3 4 5 6 7 8 9 10 100 1000 10000 100000 1000000 public class CrapsAnalysis { public static int rollDie( int n) { return (int)(Math.random()*n) + 1 ; } public static int rollDice( ) { int die1 ; int die2 ; die1 = rollDie(6) ; die2 = rollDie(6) ; return die1 + die2 ; } public static boolean playOneGame( ) { int newDice ; //repeated dice rolls int roll ; //first roll of the dice int playerPoint = 0 ; //player point if no win or loss on first roll newDice = rollDice() ; roll = rollDice() ; if (roll == 7 || roll == 11) return true; else if (roll == 2 || roll == 3 || roll == 12) return false; else { playerPoint = roll; newDice = rollDice(); do { newDice = rollDice(); } while (newDice != playerPoint || newDice != 7) ; if (newDice == 7) return false; else return true; } } public static int playGames ( int n ) { int numWon = 0; for (int i = 1; i <= n; i++) if(playOneGame()) numWon++; return numWon; } public static void main(String[] args) { //Don't know how to ask and print out the results of the number of wins depending on the n number of games played } }

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  • Delphi: EInvalidOp in neural network class (TD-lambda)

    - by user89818
    I have the following draft for a neural network class. This neural network should learn with TD-lambda. It is started by calling the getRating() function. But unfortunately, there is an EInvalidOp (invalid floading point operation) error after about 1000 iterations in the following lines: neuronsHidden[j] := neuronsHidden[j]+neuronsInput[t][i]*weightsInput[i][j]; // input -> hidden weightsHidden[j][k] := weightsHidden[j][k]+LEARNING_RATE_HIDDEN*tdError[k]*eligibilityTraceOutput[j][k]; // adjust hidden->output weights according to TD-lambda Why is this error? I can't find the mistake in my code :( Can you help me? Thank you very much in advance! unit uNeuronalesNetz; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, ExtCtrls, StdCtrls, Grids, Menus, Math; const NEURONS_INPUT = 43; // number of neurons in the input layer NEURONS_HIDDEN = 60; // number of neurons in the hidden layer NEURONS_OUTPUT = 1; // number of neurons in the output layer NEURONS_TOTAL = NEURONS_INPUT+NEURONS_HIDDEN+NEURONS_OUTPUT; // total number of neurons in the network MAX_TIMESTEPS = 42; // maximum number of timesteps possible (after 42 moves: board is full) LEARNING_RATE_INPUT = 0.25; // in ideal case: decrease gradually in course of training LEARNING_RATE_HIDDEN = 0.15; // in ideal case: decrease gradually in course of training GAMMA = 0.9; LAMBDA = 0.7; // decay parameter for eligibility traces type TFeatureVector = Array[1..43] of SmallInt; // definition of the array type TFeatureVector TArtificialNeuralNetwork = class // definition of the class TArtificialNeuralNetwork private // GENERAL SETTINGS START learningMode: Boolean; // does the network learn and change its weights? // GENERAL SETTINGS END // NETWORK CONFIGURATION START neuronsInput: Array[1..MAX_TIMESTEPS] of Array[1..NEURONS_INPUT] of Extended; // array of all input neurons (their values) for every timestep neuronsHidden: Array[1..NEURONS_HIDDEN] of Extended; // array of all hidden neurons (their values) neuronsOutput: Array[1..NEURONS_OUTPUT] of Extended; // array of output neurons (their values) weightsInput: Array[1..NEURONS_INPUT] of Array[1..NEURONS_HIDDEN] of Extended; // array of weights: input->hidden weightsHidden: Array[1..NEURONS_HIDDEN] of Array[1..NEURONS_OUTPUT] of Extended; // array of weights: hidden->output // NETWORK CONFIGURATION END // LEARNING SETTINGS START outputBefore: Array[1..NEURONS_OUTPUT] of Extended; // the network's output value in the last timestep (the one before) eligibilityTraceHidden: Array[1..NEURONS_INPUT] of Array[1..NEURONS_HIDDEN] of Array[1..NEURONS_OUTPUT] of Extended; // array of eligibility traces: hidden layer eligibilityTraceOutput: Array[1..NEURONS_TOTAL] of Array[1..NEURONS_TOTAL] of Extended; // array of eligibility traces: output layer reward: Array[1..MAX_TIMESTEPS] of Array[1..NEURONS_OUTPUT] of Extended; // the reward value for all output neurons in every timestep tdError: Array[1..NEURONS_OUTPUT] of Extended; // the network's error value for every single output neuron t: Byte; // current timestep cyclesTrained: Integer; // number of cycles trained so far (learning rates could be decreased accordingly) last50errors: Array[1..50] of Extended; // LEARNING SETTINGS END public constructor Create; // create the network object and do the initialization procedure UpdateEligibilityTraces; // update the eligibility traces for the hidden and output layer procedure tdLearning; // learning algorithm: adjust the network's weights procedure ForwardPropagation; // propagate the input values through the network to the output layer function getRating(state: TFeatureVector; explorative: Boolean): Extended; // get the rating for a given state (feature vector) function HyperbolicTangent(x: Extended): Extended; // calculate the hyperbolic tangent [-1;1] procedure StartNewCycle; // start a new cycle with everything set to default except for the weights procedure setLearningMode(activated: Boolean=TRUE); // switch the learning mode on/off procedure setInputs(state: TFeatureVector); // transfer the given feature vector to the input layer (set input neurons' values) procedure setReward(currentReward: SmallInt); // set the reward for the current timestep (with learning then or without) procedure nextTimeStep; // increase timestep t function getCyclesTrained(): Integer; // get the number of cycles trained so far procedure Visualize(imgHidden: Pointer); // visualize the neural network's hidden layer end; implementation procedure TArtificialNeuralNetwork.UpdateEligibilityTraces; var i, j, k: Integer; begin // how worthy is a weight to be adjusted? for j := 1 to NEURONS_HIDDEN do begin for k := 1 to NEURONS_OUTPUT do begin eligibilityTraceOutput[j][k] := LAMBDA*eligibilityTraceOutput[j][k]+(neuronsOutput[k]*(1-neuronsOutput[k]))*neuronsHidden[j]; for i := 1 to NEURONS_INPUT do begin eligibilityTraceHidden[i][j][k] := LAMBDA*eligibilityTraceHidden[i][j][k]+(neuronsOutput[k]*(1-neuronsOutput[k]))*weightsHidden[j][k]*neuronsHidden[j]*(1-neuronsHidden[j])*neuronsInput[t][i]; end; end; end; end; procedure TArtificialNeuralNetwork.setReward; VAR i: Integer; begin for i := 1 to NEURONS_OUTPUT do begin // +1 = player A wins // 0 = draw // -1 = player B wins reward[t][i] := currentReward; end; end; procedure TArtificialNeuralNetwork.tdLearning; var i, j, k: Integer; begin if learningMode then begin for k := 1 to NEURONS_OUTPUT do begin if reward[t][k] = 0 then begin tdError[k] := GAMMA*neuronsOutput[k]-outputBefore[k]; // network's error value when reward is 0 end else begin tdError[k] := reward[t][k]-outputBefore[k]; // network's error value in the final state (reward received) end; for j := 1 to NEURONS_HIDDEN do begin weightsHidden[j][k] := weightsHidden[j][k]+LEARNING_RATE_HIDDEN*tdError[k]*eligibilityTraceOutput[j][k]; // adjust hidden->output weights according to TD-lambda for i := 1 to NEURONS_INPUT do begin weightsInput[i][j] := weightsInput[i][j]+LEARNING_RATE_INPUT*tdError[k]*eligibilityTraceHidden[i][j][k]; // adjust input->hidden weights according to TD-lambda end; end; end; end; end; procedure TArtificialNeuralNetwork.ForwardPropagation; var i, j, k: Integer; begin for j := 1 to NEURONS_HIDDEN do begin neuronsHidden[j] := 0; for i := 1 to NEURONS_INPUT do begin neuronsHidden[j] := neuronsHidden[j]+neuronsInput[t][i]*weightsInput[i][j]; // input -> hidden end; neuronsHidden[j] := HyperbolicTangent(neuronsHidden[j]); // activation of hidden neuron j end; for k := 1 to NEURONS_OUTPUT do begin neuronsOutput[k] := 0; for j := 1 to NEURONS_HIDDEN do begin neuronsOutput[k] := neuronsOutput[k]+neuronsHidden[j]*weightsHidden[j][k]; // hidden -> output end; neuronsOutput[k] := HyperbolicTangent(neuronsOutput[k]); // activation of output neuron k end; end; procedure TArtificialNeuralNetwork.setLearningMode; begin learningMode := activated; end; constructor TArtificialNeuralNetwork.Create; var i, j, k: Integer; begin inherited Create; Randomize; // initialize random numbers generator learningMode := TRUE; cyclesTrained := -2; // only set to -2 because it will be increased twice in the beginning StartNewCycle; for j := 1 to NEURONS_HIDDEN do begin for k := 1 to NEURONS_OUTPUT do begin weightsHidden[j][k] := abs(Random-0.5); // initialize weights: 0 <= random < 0.5 end; for i := 1 to NEURONS_INPUT do begin weightsInput[i][j] := abs(Random-0.5); // initialize weights: 0 <= random < 0.5 end; end; for i := 1 to 50 do begin last50errors[i] := 0; end; end; procedure TArtificialNeuralNetwork.nextTimeStep; begin t := t+1; end; procedure TArtificialNeuralNetwork.StartNewCycle; var i, j, k, m: Integer; begin t := 1; // start in timestep 1 cyclesTrained := cyclesTrained+1; // increase the number of cycles trained so far for j := 1 to NEURONS_HIDDEN do begin neuronsHidden[j] := 0; for k := 1 to NEURONS_OUTPUT do begin eligibilityTraceOutput[j][k] := 0; outputBefore[k] := 0; neuronsOutput[k] := 0; for m := 1 to MAX_TIMESTEPS do begin reward[m][k] := 0; end; end; for i := 1 to NEURONS_INPUT do begin for k := 1 to NEURONS_OUTPUT do begin eligibilityTraceHidden[i][j][k] := 0; end; end; end; end; function TArtificialNeuralNetwork.getCyclesTrained; begin result := cyclesTrained; end; procedure TArtificialNeuralNetwork.setInputs; var k: Integer; begin for k := 1 to NEURONS_INPUT do begin neuronsInput[t][k] := state[k]; end; end; function TArtificialNeuralNetwork.getRating; begin setInputs(state); ForwardPropagation; result := neuronsOutput[1]; if not explorative then begin tdLearning; // adjust the weights according to TD-lambda ForwardPropagation; // calculate the network's output again outputBefore[1] := neuronsOutput[1]; // set outputBefore which will then be used in the next timestep UpdateEligibilityTraces; // update the eligibility traces for the next timestep nextTimeStep; // go to the next timestep end; end; function TArtificialNeuralNetwork.HyperbolicTangent; begin if x > 5500 then // prevent overflow result := 1 else result := (Exp(2*x)-1)/(Exp(2*x)+1); end; end.

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  • Why doesn't ${locale} resolve in my <compc> Ant task?

    - by user165462
    I've seen a number of examples, e.g. here, where people are including locale resource bundles by referencing the locale attribute in the element. For some reason this doesn't work for me. Here's what I have for the task: <compc output="${deploy.dir}/myfrmwrk.swc" locale="en_US"> <source-path path-element="${basedir}/src/main/flex"/> <include-sources dir="${basedir}/src/main/flex" includes="*" /> <include-libraries file="${basedir}/libs"/> <compiler.external-library-path dir="${FLEX_HOME}/frameworks/libs/player/9" append="true"> <include name="playerglobal.swc"/> </compiler.external-library-path> <compiler.library-path dir="${FLEX_HOME}/frameworks" append="true"> <include name="libs"/> <include name="locale/${locale}"/> </compiler.library-path> <load-config filename="${basedir}/fb3config.xml" /> </compc> This fails with a bunch of errors of the form: [compc] Error: could not find source for resource bundle ... I can make it build with this one change: <include name="locale/en_US"/> The configuration file generated by Flex Builder 3 actually renders this as "locale/{locale}" (notice the $ is missing). I've tried that as well with the same (failing) results. For now, I'm doing OK directly injecting en_US as we won't be doing localization bundles for quite some time, but I will eventually need to get this working. Also, it bugs me that I can't make it work the way that it SHOULD work!

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  • Compare system date with a date field in SQL

    - by JeT_BluE
    I am trying to compare a date record in SQL Server with the system date. In my example the user first register with his name and date of birth which are then stored in the database. The user than logs into the web application using his name only. After logging in, his name is shown on the side where it says "Welcome "player name" using Sessions. What I am trying to show in addition to his name is a message saying "happy birthday" if his date of birth matches the system date. I have tried working with System.DateTime.Now, but what I think is that it is also comparing the year, and what I really want is the day and the month only. I would really appreciate any suggestion or help. CODE In Login page: protected void Button1_Click(object sender, EventArgs e) { String name = TextBox1.Text; String date = System.DateTime.Today.ToShortDateString(); SqlConnection myconn2 = new SqlConnection(ConfigurationManager.ConnectionStrings["User"].ToString()); SqlCommand cmd2 = new SqlCommand(); SqlDataReader reader; myconn2.Open(); cmd2 = new SqlCommand("Select D_O_B from User WHERE Username = @username", myconn2); cmd2.Parameters.Add("@username", SqlDbType.NVarChar).Value = name; cmd2.Connection = myconn2 cmd2.ExecuteNonQuery(); reader = cmd2.ExecuteReader(); while (reader.Read().ToString() == date) { Session["Birthday"] = "Happy Birthday"; } } Note: I using the same reader in the code above this one, but the reader here is with a different connection. Also, reader.Read() is different than reader.HasRows? Code in Web app Page: string date = (string)(Session["Birthday"]); // Retrieving the session Label6.Text = date;

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  • JavaScript functions in footer

    - by Djave
    I'm currently using html5 boilerplate, which puts jQuery and your plugins into the footer. The only problem is, I use the same footer.php file in every page. How do I go about including page specific functions if the plugins aren't loaded yet? I.e. <?php include_layout_template('header.php', '../');?> <div id='mediaspace'>This text will be replaced</div> <!-- Video for this page: --> <script type='text/javascript'> jwplayer('mediaspace').setup({ 'flashplayer': '../resources/player.swf', 'file': 'http://content.longtailvideo.com/videos/flvplayer.flv', 'controlbar': 'bottom', 'width': '470', 'height': '320' }); </script> <?php //This file has the jwplayer function in it: include_layout_template('footer.php', '../'); ?> Doing this I get Uncaught ReferenceError: jwplayer is not defined Is it going to be easier to just put the plugin includes in the header? How do people usually tackle stuff like this in boilerplate/loading scripts at the end?

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  • japanese input display outside of TextField created into ScrollPane

    - by soetheingilynn
    hello... I'm new to ActionScript 2.0. plz kindly help me. I have created the MainMovieClip and Scrollbar as follow .... my problem is that when I input japanese characters,the characters display at the top corner of the swf until I confirm the input. how can I do it?? if I install FlashPlayer "flashplayer10_1_rc2_plugin_041910", then the japanese characters display in the textfield normally....why is that??? plz..help me. with flash player 10.0, I can't input the japanese characters in the textfield. var mcMain:MovieClip = this.createEmptyMovieClip("mcMain", this.getNextHighestDepth()); scrp.contentPath = "scrollMovieClip"; mcMain = scrp.content; var textholder:TextField = mcMain.createTextField("txt", mcMain.getNextHighestDepth(), 50, 50, 100, 50); mcMain.txt.setFocus(); mcMain.txt.type = "input"; mcMain.txt.wordWrap = true; mcMain.txt.multiline = true; mcMain.txt.background = true; mcMain.txt.border = true; mcMain.txt.selectable = true; thanks in advanced...anyone.

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  • How come the Actionscript 3 ENTER_FRAME event is crazy nuts?

    - by nstory
    So, I've been toying around with Flash, browsing through the documentation, and all that, and noticed that the ENTER_FRAME event seems to defy my expectation of a deterministic universe. Take the following example: (new MovieClip()).addEventListener(Event.ENTER_FRAME, function(ev) {trace("Test");}); Notice this anonymous MovieClip is not added to the display hierarchy, and any reference to it is immediately lost. It will actually print "Test" once a frame until it is garbage collected. How insane is that? The behavior of this is actually determined by when the garbage collector feels like coming around in all its unpredictable insanity! Is there a better way to create intermittent failures? Seriously. My two theories are that either the DisplayObject class stores weak references to all its instances for the purpose of dispatching ENTER_FRAME events, or, and much wilder, the Flash player actually scans the heap each frame looking for ENTER_FRAME listeners to pull on. Can any hardened Actionscript developer clue me in on how this works? (And maybe a why - the - f**k they thought this was a good idea?)

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  • How can show data from another form

    - by Michael Quiles
    This is basically a tic tac toe game, and I have another form called Winner.cs when a player wins I want it to call the form (this part works) and then I want it to say xWinner.label =b1.text"" + has won the game!. the part I cant get to work is displaying the text in the winners form label. There's an example of a message box that commented out for reference instead of b1.text using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace MyGame { public class Result1 { static private int[,] Winners = new int[,] { {0,1,2}, {3,4,5}, {6,7,8}, {0,3,6}, {1,4,7}, {2,5,8}, {0,4,8}, {2,4,6}, }; static public bool CheckWinner(Button[] myControls) { bool gameOver = false; for (int i = 0; i < 8; i++) { int a = Winners[i, 0], b = Winners[i, 1], c = Winners[i, 2]; Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c]; if (b1.Text == "" || b2.Text == "" || b3.Text == "") continue; if (b1.Text == b2.Text && b2.Text == b3.Text) { b1.BackColor = b2.BackColor = b3.BackColor = System.Drawing.Color.LightCoral; b1.Font = b2.Font = b3.Font = new System.Drawing.Font("Microsoft Sans Serif", 32F, System.Drawing.FontStyle.Italic & System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0))); gameOver = true; Form xWinnerForm = new xWinnerForm(); xWinnerForm.Show(); //MessageBox.Show(b1.Text + " .... Wins the game!", "Game End", MessageBoxButtons.OK); //break; } } return gameOver; } } }

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  • Is there anything inherently wrong with long variable/method names in Java?

    - by Doug Smith
    I know this is probably is a question of personal opinion, but I want to know what's standard practice and what would be frowned upon. One of my profs in university always seems to make his variable and method names as short as possible (getAmt() instead of getAmount) for instance. I have no objection to this, but personally, I prefer to have mine a little longer if it adds descriptiveness so the person reading it won't have to check or refer to documentation. For instance, we made a method that given a list of players, returns the player who scored the most goals. I made the method getPlayerWithMostGoals(), is this wrong? I toiled over choosing a way to make it shorter for awhile, but then I thought "why?". It gets the point across clearly and Eclipse makes it easy to autocomplete it when I type. I'm just wondering if the short variable names are a piece of the past due to needing everything to be as small as possible to be efficient. Is this still a requirement?

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  • Problem FlashVars parameter asp.net

    - by sofie-vo
    Code for asp.net page <%@ Page Language="VB" AutoEventWireup="false" CodeFile="trainingupload.aspx.vb" Inherits="trainingupload" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div height> <object width="1000" height="800"> <param name="movie" value="player.swf" /> <param name="FlashVars" value='userid=<%=String.Format(getuser())%>" '/> <embed src="bin-release/trainingscentrum.swf" FlashVars='userid=<%=String.Format(getuser())%>" ' width="1500" height="800" /> </embed> </object> </div> </form> </body> </html> Code behind Public Function getuser() As Guid Dim user As MembershipUser = Membership.GetUser() Dim userid As Guid = (CType(user.ProviderUserKey, Guid)) Return userid End Function In the code above I use an function to return the userid. When I replace <%=String.Format(getuser())% with an actual userid, I get the value in my flex application. But this code returns nothing. What am I doing wrong?

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  • jQuery Fancy - popup window doesn't fully expand

    - by fmz
    I am using jQuery Fancybox to display a number of Flash videos on a site and I am having trouble with the window not opening fully on the first click in Firefox. It works fine in other browsers. Here is the jQuery: <script type="text/javascript"> $(document).ready(function() { $("a.videoLink").fancybox({ 'titleShow' : false, 'autoscale' : true, 'width' : '820', 'height' : '620', 'transitionIn' : 'elastic', 'transitionOut' : 'elastic' }); }); </script> Here is the html: <tr> <td class="title"><a class="videoLink" href="#video-content30">CPR Lesson 1 Movie</a></td> <td class="time">38:39</td> <td class="video" style="display:none"> <div id="video-content30"> <script type='text/javascript'> var flashvars = { file: 'http://www.stockmarketcpr.com/smsys/link/CPR-Lesson-1-Movie.flv', id: '30' }; var params = { wmode: 'opaque', bgcolor: '#CCCCCC', allowfullscreen: 'true', allowscriptaccess: 'always' }; swfobject.embedSWF('http://www.stockmarketcpr.com/_flash/player.swf', 'player30','800','600', '9.0.0','expressInstall.swf', flashvars, params); </script> <div id="player30"></div> </div> </td> </tr> I end up getting a quarter inch high, full-width window on the first click. The second click plays fine. I would appreciate any assistance. Thank you!

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  • Use jquery ':contains' to find specific javascript within a span

    - by Rob
    This is my first time here, I hope that this is clear. So i will have code similar to this this. <span class="mediaSource ui-draggable" id="purchsePlay7915504"> <a href="" onclick="return popup_window(this, 'MediaView', 850, 680)" class="control" enter code hereid="GenericLink"></a> <img id="Any_71" alt="Media Source" src="images/9672web.gif" class="mediaStationIcons mediaWin"/> <img class="player" alt="Media Source" src="images/playmedia.gif" style="display: none;"/> </span> The href portion is generated on the backend, and I have no access to it. I need to modify some existing jquery code to do something based on what the 'onclick' function is(there are different ones e.g. popup_window1,popup_window2 etc.) . I tried something like this: $('.segmentLeft span.mediaSource').click(function(){ if ($('span:contains("popup_window")').length > 0) { do something } }); but it does not seem to work.

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  • Dynamically change embedded video src in IE/Chrome (works in Firefox)

    - by macca1
    I'm trying to dynamically change an embedded video on a page. It's working in Firefox but for some reason it's not working in IE and Chrome (strange combination). Here's the HTML: <object id="viewer" width="575" height="344"> <param name="wmode" value="transparent" /> <param name="movie" value="http://www.youtube.com/v/Lmn94kn08Lw&hl=en&fs=1&color1=0x006699&color2=0x54abd6&rel=0" /> <param name="allowFullScreen" value="true" /> <embed id="embeddedPlayer" src="http://www.youtube.com/v/Lmn94kn08Lw&hl=en&fs=1&color1=0x006699&color2=0x54abd6&rel=0" type="application/x-shockwave-flash" allowfullscreen="true" width="575" height="344" wmode="transparent"></embed> </object> And here's my javascript code. A link is clicked to change the video: $("#video a").click( function() { var videoAddress = $(this).attr("href"); $("#embeddedPlayer").attr("src", videoAddress); return false; // stop the default link so it just reloads in the video player } ); Like I said the videos are changing perfectly in Firefox but in IE and Chrome nothing happens. Any ideas?

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  • C# struct with an array

    - by Whitey
    I am making a game using C# with the XNA framework. The player is a 2D soldier on screen and the user is able to fire bullets. The bullets are stored in an array. I have looked into using Lists and arrays for this and I came to the conclusion that an array is a lot better for me, as there will be a lot of bullets firing and being destroyed at once, something that I read Lists don't handle so well. After reading through some posts on the XNA forums, this came to my attention: http://forums.xna.com/forums/p/16037/84353.aspx I have created a struct like so: // Bullets struct Bullet { Vector2 Position; Vector2 Velocity; float Rotation; Rectangle BoundingRect; bool Active; } And I made the array like this: Bullet[] bulletCollection = new Bullet[100]; But when I try to do some code like this: // Fire bullet if (mouseState.LeftButton == ButtonState.Pressed) { for (int i = 0; i < bulletCollection.Length; i++) { if (!bulletCollection[i].Active) { // something } } I get the following error: 'Zombie_Apocalypse.Game1.Bullet.Active' is inaccessible due to its protection level Can anyone lend a hand? I have no idea why this error is popping up, or even if I'm declaring the array properly or anything... as the post on the XNA forums doesn't go into detail about that. Thank you for any help you can provide. :)

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  • IE7 & IE8 error executing function with ajax

    - by Yahreen
    I am loading an ajax page which executes an HTML5 video player script. The function for the Flash fallback is html5media(); : //Load 1st Case Study $("#splash").live('click', function (e) { $(this).fadeOut('slow', function () { $('#case-studies').load('case-study-1.html', function() { html5media(); //initiate Flash fallback }).fadeIn(); }); e.preventDefault(); }); This initial page load works fine in IE7 & IE8. The problem is once this page is loaded, there are links to 4 more videos which are loaded in again using ajax. I use this function: //Switcher function csClients(url, client) { $("#case-studies").fadeOut('slow', function() { $('#case-studies').load(url, function () { html5media(); //initiate Flash fallback }).fadeIn(); }); } //Page Loader $("#cs-client-list li.client1 a").live('click', function(e) { csClients('case-study-1.html', 'client1'); e.preventDefault(); }); Originally I was using return false; but none of the sub-page Flash videos would load in IE7. When I switched to preventDefault, the videos loaded in IE7 but still not in IE8. I also get a weird error in both IE7 & IE8 with no helpful feedback: Error on Page: Unspecified error. / (Line 49) Code: 0 (Char 5) URI: http://www.mysite.com This is line 49 in my index page: <section id="case-studies" class="main-section"> I have a feeling it has to do with calling html5media(); too many times? At a loss...

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  • Why do the usable sizes differ

    - by Raigex
    Again, dont really know how to phrase the question so I will explain. I have a video recorder application. I open my camera with cameraRecorder = Camera.open(1); //(this is the front facing camera) And get the camera parameters and all supported preview sizes CameraParameters tmpParams = cameraRecorder.getParameters(); List<Camera.Size> tmpList = tmpParams.getSupportedPreviewSizes(); one of the preview sizes on the Galaxy Tab 10.1 running ICS (4.0.4) is 800x600 but when I try to set the Video size in my media Player mediaRecorder.setVideoSize(800,600); I get this error: 12-19 17:27:55.035: E/CameraSource(110): Video dimension (800x600) is unsupported 12-19 17:27:55.035: E/StagefrightRecorder(110): cameraSource do not init 12-19 17:27:55.035: E/StagefrightRecorder(110): setupCameraSource failed. (-19) 12-19 17:27:55.035: E/StagefrightRecorder(110): setupMediaSource is failed. (-19) 12-19 17:27:55.035: E/StagefrightRecorder(110): setupMPEG4Recording is failed. (-19) 12-19 17:27:55.035: E/MediaRecorder(30119): start failed: -19 Does anyone know why this discrepancy might exist (I know one of the supported record sizes is 1280x720 but that is too big for me).

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  • How to change the handler position by dragging/single click on the slider

    - by Geetha
    Hi All, I am using the following files to create a slider. Problem:Needs double click to change the handler position first click: it move the handler but the following code is not working. a second later it return back to the previous position. second click on the handler in new position, before it moves back the following code is working. Needs: I want change the media player current position with the handler current position value by dragging the handler or single click on the new position of the slider. Ex: initial position of the handler: l-------------------------------- document.mediaPlayer.currentPosition = 0 After dragging it some other position ----------------------l---------- document.mediaPlayer.currentPosition = 125 Code: var endTime = document.mediaPlayer.SelectionEnd; $("#slider-constraints").slider({ animate: true, max: endTime, range: $R(0, endTime), value: 1, enforceConstraints: false, start:function(event,index){document.mediaPlayer.currentPosition=index.value; $('#slider-constraints').slider("constraints", [0, index.value]); $('#slider-constraints').slider("value", index.value);} }); window.setInterval(function() { $('#slider-constraints').slider("value", document.mediaPlayer.currentPosition); }, 4000);

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  • How can I record and save flash video's with an H264 codec

    - by JimHendriks
    Right now I am working on an AIR 3.2 application which lets you stream a video to a Flash Media Server and saves it on a hard drive. This sequence works fine with the standard Sorenson codec but I want to use H.264 for my videos. I found lots example c ode and implemented it in my code, but when I record a video of myself I am unable to re-watch it afterwards. I found how to implement a H.264 encoding in a realeyes blog post here. My code is here. It saves the video as a .f4v file, but my browser (I've tried the latest versions of both Chrome and Firefox, with the latest Flash) and also VLC are unable to load the video. I also used a program called Movie Player which is able to open the file but can only show the first frame and the audio. Neither am I able to upload the video to YouTube because they do not support the file extension. Here is an example video file it saved: H264Test1.f4v. My question is: How do I stream and save the movie with a file extension that I am able to re-watch while using the H.264 codec?

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  • Unknown reason for code executing the way it does in python

    - by Jasper
    Hi I am a beginner programmer, using python on Mac. I created a function as a part of a game which receives the player's input for the main character's name. The code is: import time def newGameStep2(): print ' ****************************************** ' print '\nStep2\t\t\t\tCharacter Name' print '\nChoose a name for your character. This cannot\n be changed during the game. Note that there\n are limitations upon the name.' print '\nLimitations:\n\tYou cannot use:\n\tCommander\n\tLieutenant\n\tMajor\n\t\tas these are reserved.\n All unusual capitalisations will be removed.\n There is a two-word-limit on names.' newStep2Choice = raw_input('>>>') newStep2Choice = newStep2Choice.lower() if 'commander' in newStep2Choice or 'lieutenant' in newStep2Choice or 'major' in newStep2Choice: print 'You cannot use the terms \'commander\', \'lieutenant\' or \'major\' in the name. They are reserved.\n' print time.sleep(2) newGameStep2() else: newStep2Choice = newStep2Choice.split(' ') newStep2Choice = [newStep2Choice[0].capitalize(), newStep2Choice[1].capitalize()] newStep2Choice = ' ' .join(newStep2Choice) return newStep2Choice myVar = newGameStep2() print myVar When I was testing, I inputted 'major a', and when it asked me to input another name, i inputted 'a b'. However, when it returned the output of the function, it returns 'major a'. I went through this with a debugger, yet I still can't seem to find where the problem occurred. Thanks for any help, Jasper

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  • Stopping a SoundPlayer loop at the local level

    - by EvanRyan
    I'm working on setting up an alarm that pops up as a dialog with multiple sound file options the user can choose from. The problem I'm having is creating a sound player at the local level that I can close with a button. The problem I'm having is that the sound keeps looping when I close the form because the SoundPlayer doesn't exist within the button click event. here's what I have: void callsound() { if (SoundToggle == 0) // if sound enabled { if ((SoundFile == 0) && (File.Exists(@"attention.wav"))) { System.Media.SoundPlayer alarm = new System.Media.SoundPlayer(@"attention.wav"); alarm.PlayLooping(); } if ((SoundFile == 1) && (File.Exists(@"aahh.wav"))) { System.Media.SoundPlayer alarm = new System.Media.SoundPlayer(@"aahh.wav"); alarm.PlayLooping(); } } private void button1_Click(object sender, EventArgs e) { //alarm.Stop(); Only works if SoundPlayer declared at class level this.Close(); } Is there a way I can do what I want to do by declaring the SoundPlayer instances where I am? Or is there a way to declare it at the class level, and still be able to change the sound file based on user settings?

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  • Embedded Youtube video in a Ruby on Rails page

    - by dan
    Hi, New to programming. I am trying to embed a YouTube video from a link stored in a database named "Promoter" into a ruby-on-rails page (.erb). I've looked at the source the code turns out, but the object video player does not appear (on heroku here: http://blazing-mountain-574.heroku.com/). The code in the home.html.erb file: <h1>Pages#home</h1> <p>Find me in app/views/pages/home.html.erb</p> <object width="640" height="385"> <param name="movie" value="<%= sanitize Promoter.first.link %>"> </param><param name="allowFullScreen" value="true"></param ><param name="allowscriptaccess" value="always"></param> <embed src="<%= sanitize Promoter.first.link %>" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> Is there something real simple that I'm missing?

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  • game currency convert: math efficient

    - by Comradsky
    For variables:4 text views named diamondText, goldText, silverText, and bronzeText;money variable unsigned int money;and an NSTimer, every .1 sec,runs function: -(void)updateMoney{ money++; bronzeText.text = [NSString stringWithFormat:@"%d",money]; silverText.text = [NSString stringWithFormat:@"%d",money%10]; goldText.text = [NSString stringWithFormat:@"%d",money%100]; diamondText.text= [NSString stringWithFormat:@"%d",money%1000]; } Given that my currency is diamond = 10 gold = 10 silver = 10 bronze = 1; What would be most efficient way to calculate and display the money labels? How would you store this variable, with GameCenter and NSDictionary or GameCenter and something else? More details are below if you don't understand. To clarify: bronze has the last 2 numbers, silver has the next 2 numbers, and so on. I understand I could use 4 ints or an array, but i would rather try to use this method, unless theres a much more efficient way. Example: When money = 1000;bronzeText = nothing, silverText = 10,goldText = nothing, diamondText = nothing; What other ways would you do this that you think would be more efficient? I will be calling a function (void)collisionDetector that detects if my player.frame crosses with a flyingObject.frame, and if that object is a coin it gives an added value to money and then calls (void)updateMoney. Im just using the timer to test this and spawn these flying objects.

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