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  • how to make custom ROMs for lesser-known Android devices (i.e., WellcoM A69)

    - by gonzobrains
    Hi, I have a WellcoM A69 Android phone I would like to start hacking. I bought it in Thailand (I think WellcoM is a Thai company). However, the docs don't explain how to get a recovery menu or anything like that. I would like to figure out how to make custom ROMs for it, because it doesn't have any Google Experience apps and I also want to change the boot screen. How can I go about doing this? If I can't do this, I want to at least be able to use the device in the Eclipse debugger. I select the debugging option under applications but the device still isn't recognized. Is this something that can be disabled by the manufacturer? In any case, I would like to re-enable it if a custom ROM can allow this. If this cannot be done at all, please at least point me in the direction of where I can start writing/building my own ROMs for the G1? I figured that would be a good starting point for learning. Thanks, Jeff

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  • android nested lists

    - by Raogrimm
    i'm new to programming android and i have found some useful things for my app, but i can't seem to find how to make a list filled with an string array display a new list that is going to be populated with a string array. i would like to have the user choose an item from the top_menu list and from there go to the desired area and have that array appear. this is what i have so far: public class HelloListActivity extends ListActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); String[] top_menu = getResources().getStringArray(R.array.top_menu); setListAdapter(new ArrayAdapter<String>(this, R.layout.list_item, top_menu)); ListView lv = getListView(); lv.setTextFilterEnabled(true); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { ??? } }); } all my arrays are working fine, i just don't know how to repopulate a new list with the other array depending on the choice the user made. any help is greatly appreciated

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  • <select> box not displaying on Android in PhoneGap

    - by Steve Nay
    I have some HTML code in a PhoneGap application that displays a <select> box to the user. When I tap on it, the usual Android selection screen doesn't pop up. I had a similar problem with this earlier on webOS (although at that time the drop-downs were working properly). The <select> is inside a <div> that gets hidden or shown at certain times during execution: <div id="submit"> <ul class="rounded"> <li><select id="item"></select></li> </ul> </div> The problem only occurs when the <div> has been hidden and then shown again (either directly through CSS or by using jQuery's hide() and show() methods. If I move the <select> box outside of that <div>, or if I make the <div> always visible, then the drop-down behaves as it should; no problems. Why is this?

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  • Sending an SMS in Android

    - by D4N14L
    Hey, I have been making an Android app which needs to send a text message. Here is the current code I have: public class getMessage extends Service { @Override public IBinder onBind(Intent intent) { return null; } @Override public void onStart(Intent intent, int startId) { super.onStart(intent, startId); client Phone = new client(); String[] msg = Phone.getMsg(user[0],user[1]); PendingIntent pi = PendingIntent.getActivity(this, 0, new Intent(this, getMessage.class), 0); SmsManager man = SmsManager.getDefault(); Log.e("GOT MESSAGE", msg[0]+ " : " +msg[1]); man.sendTextMessage(msg[0], null, msg[1], pi, null); Log.e("Message", "Sent the message?"); } Now, for some reason, the text message will not send using this code, and I'm not sure why. I was hoping that someone here could help me out in finding why this message won't send. No error is raised, nothing appears in the log (except for the log messages that I make myself in the code). Also, the manifest does have the correct tags. Suggestions?

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  • Is it possible to overlay EditText box on a GLSurfaceView on Android?

    - by Ash McConnell
    I am trying to add a "PlayerName" box on top of a opengl menu background, is this possible? I've tried various layouts, but they don't seem to allow an EditText box to appear on top What is the typical way of doing something like this? Do I need to manually render the text and handle input or is there a better way? It seems like it should be possible to show the EditText on top of the GLSurfaceView somehow.

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  • Developing web application with time zones support

    - by outcoldman
    When you develop web application you should know that client PCs can be located anywhere on earth. Even if you develop app just for your country users you should remember it (in Russia now we have 9 time zones, before 28 of March we had 11 time zones). On big sites with many members do it very easy – you can place field “time zone” in member profile, in Sharepoint I saw this solution, and many enterprise app do it like this. But if we have simple website with blog publications or website with news and we don’t have member profiles on server, how we can support user’s time zones? I thought about this question because I wanted to develop time zone support on my own site. My case is ASP.NET MVC app and MS SQL Server DB. First, I started from learning which params we have at HTTP headers, but it doesn’t have information about it. So we can’t use regional settings and methods DateTime.ToLocalTime and DateTime.ToUniversalTime until we get user time zone on server. If we used our app before without time zones support we need to change dates from local time zone to UTC time zone (something like Greenwich Mean Time). Read more...(Redirect to http://outcoldman.ru)

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  • The C++ Standard Template Library as a BDB Database (part 1)

    - by Gregory Burd
    If you've used C++ you undoubtedly have used the Standard Template Libraries. Designed for in-memory management of data and collections of data this is a core aspect of all C++ programs. Berkeley DB is a database library with a variety of APIs designed to ease development, one of those APIs extends and makes use of the STL for persistent, transactional data storage. dbstl is an STL standard compatible API for Berkeley DB. You can make use of Berkeley DB via this API as if you are using C++ STL classes, and still make full use of Berkeley DB features. Being an STL library backed by a database, there are some important and useful features that dbstl can provide, while the C++ STL library can't. The following are a few typical use cases to use the dbstl extensions to the C++ STL for data storage. When data exceeds available physical memory.Berkeley DB dbstl can vastly improve performance when managing a dataset which is larger than available memory. Performance suffers when the data can't reside in memory because the OS is forced to use virtual memory and swap pages of memory to disk. Switching to BDB's dbstl improves performance while allowing you to keep using STL containers. When you need concurrent access to C++ STL containers.Few existing C++ STL implementations support concurrent access (create/read/update/delete) within a container, at best you'll find support for accessing different containers of the same type concurrently. With the Berkeley DB dbstl implementation you can concurrently access your data from multiple threads or processes with confidence in the outcome. When your objects are your database.You want to have object persistence in your application, and store objects in a database, and use the objects across different runs of your application without having to translate them to/from SQL. The dbstl is capable of storing complicated objects, even those not located on a continous chunk of memory space, directly to disk without any unnecessary overhead. These are a few reasons why you should consider using Berkeley DB's C++ STL support for your embedded database application. In the next few blog posts I'll show you a few examples of this approach, it's easy to use and easy to learn.

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  • Crowdsourcing MVVM Light Toolkit support

    - by Laurent Bugnion
    Considering the number of emails that are sent to me asking for support for MVVM Light toolkit, I find myself unable to answer all of them in sufficient time to make me feel good. In consequence, I started to send the following message in response to support queries, either per email or on the MVVM Light Codeplex discussion page. Hi, I am doing my best to answer all the questions as fast as possible. I receive a lot of them, however, and cannot reply to everyone fast enough to make me happy. Due to this, I would like to encourage you to post your question on StackOverflow, and tag it with the tag mvvm-light. StackOverflow is an awesome site where tons of developers help others with their technical question. http://stackoverflow.com/questions/tagged/mvvm-light I will monitor this tag on the StackOverflow website and do my best to answer questions. The advantage of StackOverflow over the Codeplex discussion is the sheer number of qualified developers able to help you with your questions, the visibility of the question itself, and the whole StackOverflow infrastructure (reputation, up- or down-vote, comments, etc) Thanks! Laurent Bug reports Regarding bug reports, feel free to continue to send them to the Codeplex site (preferred), or to me directly. I hope that this will help all support queries to be answered faster, and with the great quality for which the StackOverflow users are known!   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • SQL SERVER – Standards Support, Protocol, Data Portability – 3 Important SQL Server Documentations for Downloads

    - by pinaldave
    I have been working with SQL Server for more than 8 years now continuously and I like to read a lot. Some time I read easy things and sometime I read stuff which are not so easy.  Here are few recently released article which I referred and read. They are not easy read but indeed very important read if you are the one who like to read things which are more advanced. SQL Server Standards Support Documentation The SQL Server standards support documentation provides detailed support information for certain standards that are implemented in Microsoft SQL Server. Microsoft SQL Server Protocol Documentation The Microsoft SQL Server protocol documentation provides technical specifications for Microsoft proprietary protocols that are implemented and used in Microsoft SQL Server 2008. Microsoft SQL Server Data Portability Documentation The SQL Server data portability documentation explains various mechanisms by which user-created data in SQL Server can be extracted for use in other software products. These mechanisms include import/export functionality, documented APIs, industry standard formats, or documented data structures/file formats. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Documentation, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Android 2.3 Gingerbread est disponible pour les développeurs, beaucoup d'améliorations dont un nouveau Garbage Collector

    Comme vous pouvez le constater sur le site Developpeurs d'Android, Android 2.3 Gingerbread est sorti. Au menu, un nouveau Garbage Collector, des améliorations pour l'accès aux fonctionnalités comme OpenGL ES ou les senseurs depuis un programme natif (en C), support des formats VP8, WebM, AAC et AMR, des nouveaux effets audio, la gestion d'une caméra pour la vidéo-conférence, support de SIP/VOIP, support de Near Field Communication

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  • Making a full-screen animation on Android? Should I use OPENGL?

    - by Roger Travis
    Say I need to make several full-screen animation that would consist of about 500+ frames each, similar to the TalkingTom app ( https://play.google.com/store/apps/details?id=com.outfit7.talkingtom2free ). Animation should be playing at a reasonable speed - supposedly not less, then 20fps - and pictures should be of a reasonable quality, not overly compressed. What method do you think should I use? So far I tried: storing each frame as a compressed JPEG before animation starts, loading each frame into a byteArray as the animation plays, decode corresponding byteArray into a bitmap and draw it on a surface view. Problem - speed is too low, usually about 5-10 FPS. I have thought of two other options. turning all animations into one movie file... but I guess there might be problems with starting, pausing and seeking to the exactly right frame... what do you think? another option I thought about was using OPENGL ( while I never worked with it before ), to play animation frame by frame. What do you think, would opengl be able to handle it? Thanks!

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  • Logging library for (c++) games

    - by Klaim
    I know a lot of logging libraries but didn't test a lot of them. (GoogleLog, Pantheios, the coming boost::log library...) In games, especially in remote multiplayer and multithreaded games, logging is vital to debugging, even if you remove all logs in the end. Let's say I'm making a PC game (not console) that needs logs (multiplayer and multithreaded and/or multiprocess) and I have good reasons for looking for a library for logging (like, I don't have time or I'm not confident in my ability to write one correctly for my case). Assuming that I need : performance ease of use (allow streaming or formating or something like that) reliable (don't leak or crash!) cross-platform (at least Windows, MacOSX, Linux/Ubuntu) Wich logging library would you recommand? Currently, I think that boost::log is the most flexible one (you can even log to remotely!), but have not good performance update: is for high performance, but isn't released yet. Pantheios is often cited but I don't have comparison points on performance and usage. I've used my own lib for a long time but I know it don't manage multithreading so it's a big problem, even if it's fast enough. Google Log seems interesting, I just need to test it but if you already have compared those libs and more, your advice might be of good use. Games are often performance demanding while complex to debug so it would be good to know logging libraries that, in our specific case, have clear advantages.

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  • Designing javascript chart library

    - by coolscitist
    I started coding a chart library on top of d3js: My chart library. I read Javascript API reusability and Towards reusable charts. However, I am NOT really following the suggestions because I am not really convinced about them. This is how my library can be used to create a bubble chart: var chart = new XYBubbleChart(); chart.data = [{"xValue":200,"yValue":300},{"xValue":400,"yValue":200},{"xValue":100,"yValue":310}]; //set data chart.dataKey.x = "xValue"; chart.dataKey.y = "yValue"; chart.elementId = "#chart"; chart.createChart(); Here are my questions: It does not use chaining. Is it a big issue? Every property and function is exposed publicly. (Example: width, height are exposed in Chart.js). OOP is all about abstraction and hiding, but I don't really see the point right now. I think exposing everything gives flexibility to change property and functionality inside subclasses and objects without writing a lot of code. What could be pitfalls of such exposure? I have implemented functions like: zooming, "showing info boxes when data point is clicked" as "abilities". (example: XYZoomingAbility.js). Basically, such "abilities" accept "chart" object, play around with public variables of "chart" to add functionality. What this allows me to do is to add an ability by writing: activateZoomAbility(chartObject); My goal is to separate "visualization" from "interactivity". I want "interactivity" like: zooming to be plugged into the chart rather than built inside the chart. Like, I don't want my bubble chart to know anything about "zooming". However, I do want zoomable bubble chart. What is the best way to do this? How to test and what to test? I have written mixed tests: jasmine and actual html files so that I can test manually on browser.

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  • Adding SSE support in Java EE 8

    - by delabassee
    SSE (Server-Sent Event) is a standard mechanism used to push, over HTTP, server notifications to clients.  SSE is often compared to WebSocket as they are both supported in HTML 5 and they both provide the server a way to push information to their clients but they are different too! See here for some of the pros and cons of using one or the other. For REST application, SSE can be quite complementary as it offers an effective solution for a one-way publish-subscribe model, i.e. a REST client can 'subscribe' and get SSE based notifications from a REST endpoint. As a matter of fact, Jersey (JAX-RS Reference Implementation) already support SSE since quite some time (see the Jersey documentation for more details). There might also be some cases where one might want to use SSE directly from the Servlet API. Sending SSE notifications using the Servlet API is relatively straight forward. To give you an idea, check here for 2 SSE examples based on the Servlet 3.1 API.  We are thinking about adding SSE support in Java EE 8 but the question is where as there are several options, in the platform, where SSE could potentially be supported: the Servlet API the WebSocket API JAX-RS or even having a dedicated SSE API, and thus a dedicated JSR too! Santiago Pericas-Geertsen (JAX-RS Co-Spec Lead) conducted an initial investigation around that question. You can find the arguments for the different options and Santiago's findings here. So at this stage JAX-RS seems to be a good choice to support SSE in Java EE. This will obviously be discussed in the respective JCP Expert Groups but what is your opinion on this question?

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  • Email Alias [email protected] Replaced with New Oracle Certification Support Tool

    - by Paul Sorensen
    All Oracle Certification customer service issues previously sent to [email protected], [email protected], [email protected], or [email protected], should now be submitted as service requests via the new request tool. Support via these email aliases ends today. Managing candidate communications via this tool will enable better issue tracking capabilities and ensure that all issues are handled quickly and efficiently. The integrated tool will also help us to more easily research historical and related issues to enable improved certification communications and business processes. For now, questions related to Java, Oracle Solaris (Cluster), MySQL, NetBeans or OpenOffice.org exam or certification, will still be sent to [email protected] and resolved via email. Questions related to the status of an Oracle Certification Success Kit, will still be sent to [email protected] and resolved via email. ?We are excited about this new offering and ?c?o?n?t?i?n?u?e? ??t?o??????? ?w?o?r?k? ?t?o?w?a?r?d ?improve?d customer ?s?e?r?v?i?c?e?? for our OCP community. Thank you for your cooperation! Quick View of Oracle Certification Customer Support Oracle Certification Support: All issues that previously would have been sent to [email protected] [email protected]: All questions on Java, Oracle Solaris (Cluster), MySQL, NetBeans, OpenOffice.org exams and certifications [email protected]: All questions on the status of your Oracle Certification Success Kit

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  • EVENT RECAP: Oracle Health Sciences Conference

    - by cwarticki
    Monaco served as an intense location for this year's Oracle Health Sciences User Group conference.  It was a "Grand Prix" event with nearly 200 attendees from all over the world.  In a country famous for high performance race cars, luxury super yachts and lifestyles of the rich & famous, the conference was very Ellison-esque. I think the Superyachts were being paired with Exadata. The OSHUG staff were fantastic . Robin and Taylor (pictured left) from Drohan Management took care of all the details and were wonderful to get to know. I met with some real Oracle loyalists.  Stan Sachar,  I.T. Manager for Westat, and the Focus Group co-chair for Admin Configuration Mgmt (ACM).  Westat was an early adopter of Oracle Clinical for clinical trial projects with installations in 1997-98.  I had a chance to talk with Stan during the reception and he is an Oracle advocate and evangelist. He's invested in his career in using Oracle products. (Stan Sachar pictured right with Dick Wolnick from Oracle, on left) I also met with Mirco Becker from Grunenthal Gmbh.  He's been working with the Argus product for over 6 years.  He's a big user of Oracle Support. Mirco attended my support best practices session and was actively engaged and asked several questions.  He's excited to adopt those best practices and work more efficiently and effectively with Support. Finally, I thank the many who attended my session.  I admit, the beautiful weather and view of the ocean was a distraction, but nonetheless my mission was to provide you with all the necessary support resources for Health Sciences users. You will find a copy of my presentation on the OSHUG website. Bon Voyage Monaco.  Thanks for the memories.  I'll see everyone next year, in Miami. -Chris WartickiGlobal Customer Management

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  • Why do my 512x512 bitmaps look jaggy on Android OpenGL?

    - by Milo Mordaunt
    This is sort of driving me nuts, I've googled and googled and tried everything I can think of, but my sprites still look super blurry and super jaggy. Example: Here: https://docs.google.com/open?id=0Bx9Gbwnv9Hd2TmpiZkFycUNmRTA If you click through to the actual full size image you should see what I mean, it's like it's taking and average of every 5*5 pixels or something, the background looks really blurry and blocky, but the ball is the worst. The clouds look all right for some reason, probably because they're mostly transparent. I know the pngs aren't top notch themselves but hey, I'm no artist! I would imagine it's a problem with either: a. How the pngs are made example sprite (512x512): https://docs.google.com/open?id=0Bx9Gbwnv9Hd2a2RRQlJiQTFJUEE b. How my Matrices work This is the relevant parts of the renderer: public void onDrawFrame(GL10 unused) { if(world != null) { dt = System.currentTimeMillis() - endTime; world.update( (float) dt); // Redraw background color GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); Matrix.setIdentityM(mvMatrix, 0); Matrix.translateM(mvMatrix, 0, 0f, 0f, 0f); world.draw(mvMatrix, mProjMatrix); endTime = System.currentTimeMillis(); } else { Log.d(TAG, "There is no world...."); } } public void onSurfaceChanged(GL10 unused, int width, int height) { GLES20.glViewport(0, 0, width, height); Matrix.orthoM(mProjMatrix, 0, 0, width /2, 0, height /2, -1.f, 1.f); } And this is what each Quad does when draw is called: public void draw(float[] mvMatrix, float[] pMatrix) { Matrix.setIdentityM(mMatrix, 0); Matrix.setIdentityM(mvMatrix, 0); Matrix.translateM(mMatrix, 0, xPos, yPos, 0.f); Matrix.multiplyMM(mvMatrix, 0, mvMatrix, 0, mMatrix, 0); Matrix.scaleM(mvMatrix, 0, scale, scale, 0f); Matrix.rotateM(mvMatrix, 0, angle, 0f, 0f, -1f); GLES20.glUseProgram(mProgram); posAttr = GLES20.glGetAttribLocation(mProgram, "vPosition"); texAttr = GLES20.glGetAttribLocation(mProgram, "aTexCo"); uSampler = GLES20.glGetUniformLocation(mProgram, "uSampler"); int alphaHandle = GLES20.glGetUniformLocation(mProgram, "alpha"); GLES20.glVertexAttribPointer(posAttr, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, 0, vertexBuffer); GLES20.glVertexAttribPointer(texAttr, 2, GLES20.GL_FLOAT, false, 0, texCoBuffer); GLES20.glEnableVertexAttribArray(posAttr); GLES20.glEnableVertexAttribArray(texAttr); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture); GLES20.glUniform1i(uSampler, 0); GLES20.glUniform1f(alphaHandle, alpha); mMVMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVMatrix"); mPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uPMatrix"); GLES20.glUniformMatrix4fv(mMVMatrixHandle, 1, false, mvMatrix, 0); GLES20.glUniformMatrix4fv(mPMatrixHandle, 1, false, pMatrix, 0); GLES20.glDrawElements(GLES20.GL_TRIANGLE_STRIP, 4, GLES20.GL_UNSIGNED_SHORT, indicesBuffer); GLES20.glDisableVertexAttribArray(posAttr); GLES20.glDisableVertexAttribArray(texAttr); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); } c. How my texture loading/blending/shaders setup works Here is the renderer setup: public void onSurfaceCreated(GL10 unused, EGLConfig config) { // Set the background frame color GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); GLES20.glDisable(GLES20.GL_DEPTH_TEST); GLES20.glDepthMask(false); GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); GLES20.glEnable(GLES20.GL_BLEND); GLES20.glEnable(GLES20.GL_DITHER); } Here is the vertex shader: attribute vec4 vPosition; attribute vec2 aTexCo; varying vec2 vTexCo; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; void main() { gl_Position = uPMatrix * uMVMatrix * vPosition; vTexCo = aTexCo; } And here's the fragment shader: precision mediump float; uniform sampler2D uSampler; uniform vec4 vColor; varying vec2 vTexCo; varying float alpha; void main() { vec4 color = texture2D(uSampler, vec2(vTexCo)); gl_FragColor = color; if(gl_FragColor.a == 0.0) { "discard; } } This is how textures are loaded: private int loadTexture(int rescource) { int[] texture = new int[1]; BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inScaled = false; Bitmap temp = BitmapFactory.decodeResource(context.getResources(), rescource, opts); GLES20.glGenTextures(1, texture, 0); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture[0]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, temp, 0); GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); temp.recycle(); return texture[0]; } I'm sure I'm doing about 20,000 things wrong, so I'm really sorry if the problem is blindingly obvious... The test device is a Galaxy Note, running a JellyBean custom ROM, if that matters at all. So the screen resolution is 1280x800, which means... The background is 1024x1024, so yeah it might be a little blurry, but shouldn't be made of lego. Thank you so much, any answer at all would be appreciated.

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  • Cannot compile GDB7.8 with Python support

    - by j0h
    I am trying to install GDB7.8 with Python support. From the source folder, I am running ./configure --with-python When I did tab-complete from --with- I did not see Python in the list. But when I ran configure with that flag, it did not baulk. When I run make, it complains that Python is not found. checking for python2.7... no but Python is installed: $ which python python python2.7 python2.7-dbg-config python2 python2.7-dbg $ which python2.7 /usr/bin/python2.7 I compiled GDB without --with-python and things installed without error. I was under the impression that GDB7.8 had Python support without the need for special flags. But when I run: $gdb python (gdb) run test.py I get some sort of cannot import gdb Import error So then I tried calling "pi": (gdb) pi printf.py Python scripting is not supported in this copy of GDB. So... how do I get Python support in GDB7.8? is it actually not supported? Or should I not call "pi"?

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  • Where to find Hg/Git technical support?

    - by Rook
    Posting this as a kind of a favour for a former coleague, so I don't know the exact circumstances, but I'll try to provide as much info as I can ... A friend from my old place of employment (maritime research institute; half government/commercial funding) has asked me if I could find out who provides technical support (commercial) for two major DVCS's of today - Git and Mercurial. They have been using VCS for years now (Subversion while I was there, don't know what they're using now - probably the same), and now they're renewing their software licences (they have to give a plan some time in advance for everything ... then it goes "through the system") and although they will be keeping Subversion as well, they would like to justify beginning of DVCS as an alternative system (most people root for Mercurial since it seems simpler; mostly engineers and physicians there who are not that interested in checking Git repos for corruption and the finer workings of Git, but I believe any one of the two could "pass") - but it has to have a price (can be zero; no problem there) and some sort of official technical support. It is a pro forma matter, but it has to be specified. Most of the people there are using one of the two already, but this has to be specified to be official. So, I'm asking you - do you know where could one go for Git or Mercurial technical support (can be commercial)? Technical forums and the like are out of the question. It has to work on the principle: - I have a problem. - I post a question with the details. - I get an answer in specified time. It can be "we cannot do that." but it has to be an official answer and given in agreed time. I'm sure by now most of you understand what I'm asking, but if not - post a comment or similar. Also, if you think of any reasons which could decide justification of introducing Git/Hg from an technical and administrative viewpoint, feel free to write them down also.

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  • .NET Demon support for VS 11 dark theme

    - by Alex.Davies
    I'm pleased to announce that .NET Demon will be shipping simultaneously with Visual Studio 11, whenever it ends up being released. That means we're going to make sure that a version of .NET Demon is released very near to the Visual Studio 11 final release which supports the new version of VS fully. The interesting part of this support is going to be the new dark theme of VS, which I'm looking forward to using. I'm told dark colours reduce eye strain for developers. It's important that extensions like .NET Demon switch to a dark theme when the rest of the IDE changes, or the dark theme will look silly. Unfortunately, none of my favourite extensions look right in the dark theme yet, so even though I use Visual Studio 11 beta for my day-to-day development already, I can't use the dark theme. Luckily .NET Demon uses WPF throughout, and the team at Microsoft are helping us to use the WPF Style system to make it easy for me to implement the support without having to add colour attributes to all the controls manually. We should have dark theme support in .NET Demon in the next month or so.

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  • ATI Radeon HD 6870 Driver fails to install default-policy.sh does not support version

    - by Rogue Coder
    I'm running Ubuntu 11.04 Beta, with everything updated completely. I'm using Ubuntu Classic, because Unity fails to run, supposedly because of my video card. The drivers for the Radeon HD 6870 series is apparently lacking, but I found a post stating the newest version has full support for Ubuntu Natty Narwhal. That post is slightly old, so i grabbed 11.3 for Ubuntu x86 off the ATI website. When I run the installation program, I receive the following error: > ./ati-driver-installer-11-3-x86.x86_64.run Created directory fglrx-install.uREFoO Verifying archive integrity... All good. Uncompressing ATI Catalyst(TM) Proprietary Driver-8.831.2......................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ===================================================================== ATI Technologies Catalyst(TM) Proprietary Driver Installer/Packager ===================================================================== Error: ./default_policy.sh does not support version default:v2:i686:lib::none:2.6.38-8-generic-pae:; make sure that the version is being correctly set by --iscurrentdistro ===================================================================== ATI Technologies Catalyst(TM) Proprietary Driver Installer/Packager ===================================================================== Error: ./default_policy.sh does not support version default:v2:i686:lib::none:2.6.38-8-generic-pae:; make sure that the version is being correctly set by --iscurrentdistro Removing temporary directory: fglrx-install.uREFoO > I would love to get the latest ATI drivers working so that I can try out Unity!

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  • Tegnap délutáni Guru Partin a Proaktív Támogatásról beszéltünk

    - by user552636
    Gyorsan közeleg a karácsony, hagyományosan ilyenkor tartja Oracle Guru partiját az Oracle University. Idén elso ízben az Oracle Support is tartott eloadást, melynek témája a Proaktív Támogatás volt. Az eloadás elején rövid kis felmérést végeztünk arról, hogy az Oracle által kínált proaktív támogató eszközöket mennyire ismeri, illetve mennyire használja a hallgatóság.  A felmérésbol kiderült, hogy a támogatást igénybe vevok több proaktív eszközt is ismernek, egy részüket használják is. Azonban az is látható a válaszokból, hogy vannak olyan területei a támogatásnak, melyeket nem ismernek az Ügyfelek, vagy ismerik, de nem használják ki Support nyújtotta összes lehetoséget. Az eloadás három fo témakört ölelt át:      PREVENT / MEGELOZ RESOLVE / MEGOLD UPGRADE / FRISSÍT A PREVENT / MEGELOZ témakörben áttekintettük milyen eszközök támogatják Ügyfeleinket a szoftverek, rendszerek egészségének megorzésében, a hibák/betegségek elkerülésében, a problémák megelozésében A RESOLVE / MEGOLD részben azokat a rendelkezére álló eszközöket, lehetoségeket ismertettük, melyek a  problémák gyors megoldását, a felmerült kérdések gyors megválaszolását segítik  Az UPGRADE / FRISSÍT témában a folyamatos megújulásban, a szoftverek és rendszerek életciklusának megtervezését, ill. naprakészen tartását támogató szolgáltatásokat tekintettük át.          Mindezek az eszközök, lehetoségek termékenként strukturált formában Oracle Premier Support: Get Proactive! [ID 432.1]  My Oracle support cikken belül hozzáférhetoek.  Következo szemináriumunkat már az új esztendoben, 2013. január 9-én, 9:00 órától tartjuk az Oracle Hungary irodában.  A szeminárium témája: Hogyan használjuk az Oracle Supportot? - Gyakorlati tanácsok egy támogató mérnök szemszögébol  Eloadó: Fekete Krisztián - támogató mérnök Minden érdeklodot szeretettel látunk a januári szemináriumon!  Minden kedves Ügyfelünknek meghitt, szeretetteljes karácsonyi ünnepeket és sikerekben, örömökben gazdag boldog új esztendot kívánok!  

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  • Events Driven Library XNA C#

    - by SchautDollar
    Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication to the GUI. The GUI Controls inherit a base class hooked with the appropriate Interfaces. After a control is made, the programmer can hook the control with a "Frame" or "Module" that will tell the controls when to update and draw with an event. To make a "Frame" or "Module", you would inherit a class with the details coded in. (Kind of how win forms does it.) My reason for doing this is to simplify the process of creating menus with intractable controls. The only way I could think of for making the events for all the controls to function without being class specific would be to typecast a control to an object and typecast it back. (As I have read, this can be terribly inefficient.) Problem: Unfortunately, after I have implemented interfaces into the base classes and changed public delegate void ClickedHandler(BaseControl cntrl); to public delegate void ClickedHandler(Object cntrl, EventArgs e); my game has decreased in performance. This performance could be how I am firing the events, as what happens is the one menu will start fine, but then slowly but surely will freeze up. Every other frame works just fine, I just think it has something to do with the events and... that is why I am asking about them. Question: Is there a better more industry way of dealing with GUI Libraries other then using and implementing Events? Goal: To create a reusable feature rich XNA Control Library implementing performance enhancing standards and so on. Thank-you very much for taking your time to read this. I also hope this will help others possibly facing what I am facing right now.

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