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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • Preparing layout of web-design

    - by RPK
    I am starting design work of my first website. I know very little HTML. I don't know CSS and I am going to learn and use simultaneously. I want to know whether there is any tutorial on how to create a layout for any website. Any tips or best practices to be followed before designing starts?

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  • Inserting variable into routes - map.resources :posts, :as => X - is this possible?

    - by bgadoci
    Ok, so I am working on a blog application of sorts. Thus far, it allows for a user to sign up for their own account, create posts, tags, comments, etc. I have just implemented the ability to use www.myapp.com/brandon to set @user to find by username and therefore correctly display the users information at each url. So when you go to www.myapp.com/brandon you see all Brandon's posts, tags, and comments associated with those posts, etc. Works great. I'm implementing this URL mapping through the routes.rb file by adding the following: map.username_link '/:username', :controller => 'posts', :action => 'index' And then just setting the @user variable in the PostController and corresponding views to find_by_username. Now the issue is this. Once at www.myapp.com/brandon when you click on a post title, it sends to myapp.com/posts/id without the username in the URL. How do I tell rails to replace the /posts with /username. Is it even possible to insert the user_username variable into this code? map.resources :posts, :as => [what goes here]

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  • will_paginate undefined method error - Ruby on Rails

    - by bgadoci
    I just installed the gem for will_paginate and it says that it was installed successfully. I followed all the instructions listed with the plugin and I am getting an 'undefined method `paginate' for' error. Can't find much in the way of Google search and haven't been able to fix it myself (obviously). Here is the code: PostsController def index @tag_counts = Tag.count(:group => :tag_name, :order => 'updated_at DESC', :limit => 10) @posts = Post.paginate :page => params[:page], :per_page => 50 respond_to do |format| format.html # index.html.erb format.xml { render :xml => @posts } format.json { render :json => @posts } format.atom end end /model/post.rb class Post < ActiveRecord::Base validates_presence_of :body, :title has_many :comments, :dependent => :destroy has_many :tags, :dependent => :destroy cattr_reader :per_page @@per_page = 10 end /posts/views/index.html.erb <%= will_paginate @posts %>

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  • Developer Burnout Stories

    - by Jeff V
    In question: "What causes developer burnout?" I told of a co-worker who got burned out and ended up leaving the profession. Have you seen developer burnout? Tell the story here. Whether it is funny or just plain sad and touching I'm sure it will tell us something about our profession. This will give us a sense of how common it is as well.

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  • Advice for Future Programmers?

    - by Nate Zaugg
    I have a buddy that is going to be giving some presentations to high-schoolers. Specifically he asked: What would you be looking for if they approached you about work? Perhaps you are in that age group right now. What do you want to know? Perhaps you are just a few years into the workforce. What do you wish someone had told you but never did? Perhaps you have children, relatives or friends in or soon to be in that age group. What are you worried they don't know about? I'm sure there are other perspectives and questions I'm not even thinking about. I'd like to hear what you have to say about it. Here was my list: Don't be afraid to try! Don't let the perception that something is too difficult stop you from experimenting. Curiosity may have killed the cat, but an un-inquisitive person is mostly useless. Stolen from Einstein: You don't really understand something until you can explain it to your grandmother. It's never enough to be smart, you also have to work well with others. Before you can be really smart, you must learn how to learn. There will always be someone smarter than you are -- Become their buddy! Get to know great minds and learn all you can. Some knowledge can only be expressed this way. Communication, Communication, Communication! Projects rarely fail because of technical reasons and the difference between good programmers and outstanding programmers is how well they communicate. A good work ethic never goes unnoticed. Know when to ask for help and when to figure something out for yourself.

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  • Can't get SplitLayoutPanel working - GWT + UIBinder are driving me crazy

    - by Matt H
    ... <g:VerticalPanel styleName="{style.mainVerticalPanel}"> <g:SplitLayoutPanel> <g:north size="700"> <g:VerticalPanel> <g:ScrollPanel styleName="{style.conversationPanelContainer}"> <g:FlexTable ui:field="conversationPanel" styleName="{style.conversationPanel}"></g:FlexTable> </g:ScrollPanel> <g:HorizontalPanel styleName="{style.messageTextAndSendPanel}"> <g:TextBox ui:field="messageText" styleName="{style.messageText}"></g:TextBox><g:Button ui:field="sendButton">Send</g:Button> </g:HorizontalPanel> </g:VerticalPanel> </g:north> <g:south size="300"> <g:button>TestButton</g:button> </g:south> </g:SplitLayoutPanel> </g:VerticalPanel> ... Anything look wrong with this? All I'm trying to do is make a simple split panel but whenever I run this all I get is a blank page. Without any of the SplitPanel stuff, it works fine. The same happens with DockLayoutPanel.

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  • A taxonomy of web frameworks?

    - by Rob
    There seem to be several different categories of web frameworks, e.g. MVC, component based, event-driven, action-based, etc. I can't find a comprehensive list of categories and definitions anywhere. (I dare not ask for examples as well.) Is there a general taxonomy of web application frameworks somewhere, or is this too fuzzy a question to allow for definitive answers?

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  • Regular expressions in URL Rewrite Module for IIS7

    - by TN
    I have following rewrite rule to append .aspx extension if url has no extension. <rule name="SimpleRewrite" stopProcessing="true"> <match url="^(.*(?&lt;=/)([^/.]*))$" /> <action type="Rewrite" url="{R:1}.aspx" /> </rule> However the rule is not working: Error HTTP 500.52 - URL Rewrite Module Error. The expression "^(.*(?<=/)([^/.]*))$" has an invalid syntax. However, this regular expression works in .NET. What regular expressions are supported by IIS Url Rewrite Module? How to make positive lookbehind assertion?

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  • How to store the path of a game pawn in a turn based game ?

    - by panzerschreck
    Hello, I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not. i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins. The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point. Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns. Is there any pattern to store such static information, in a elegant way ? Thanks for your time

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  • VS 2010 very slow

    - by kaze
    I have just upgraded to VS 2010, and I have performance problems which I did not have before (in VS 2008). The most annoying thing is that it freezes while I work in the text editor. Sometimes when it freezes I see that it is saving auto recovery information, but not always. Almost anything I do gives an unacceptable long delay, like saving, starting to debug, ending debug session, switching between design and code view, and doing WinForms designing. I have some parts of my home directory on a mapped network drive. I suspect that that might be a part of the problem. Is it possible to configure VS 2010 to use exclusively local disk for its "internal" work perhaps? Any hints would be appreciated! Has anyone else experienced these kinds of problems?

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  • how to dinamically add controls in asp.net Dynamic Data

    - by loviji
    Hello, i'm trying to work with asp.NET Dynamic Data. So, I see Dynamic Data not well learned by people as other technologies. now, to my question. Lets us work with Details.aspx page that located on ~\DynamicData\PageTemplates I need to add <asp:DynamicControl runat="server" to page into Form1.detailsTable. i've tried like this: protected DynamicControl myC=new DynamicControl(); protected void Page_Load(object sender, EventArgs e) { foreach(var c in table.Columns) { myC.DataField=c.DisplayName; FormView1.Controls.Add(myC); } } but I can not see the desired result. where is the problem. thanks

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  • (interactive) graph as in graph theory on a web page ?

    - by LB
    Hi, I have to integrate a graph with nodes and edges on a web page. Ideally, i would like to be able to interact with it (like moving the nodes around). Actually, i'm beginning by representing trees, so i would appreciate to be able to collapse subtrees. How can I do that ? I was considering google-visualization api but i wasn't able to find the kind of visualization i'm looking for (org chart doesn't allow to have multiple fathers, if i understood well) I've got no idea of the kind of technology so my tagging may not be really accurate :-). thanks

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  • Best practices for sending automated daily emails from web service

    - by Tauren
    I am running a web service that currently sends confirmation emails out to new users via the gmail smtp servers. As I'm only getting a few new users each day, this hasn't been a problem. I've recently added new features to the webapp that will require a customized message to be sent out to each user every day. Think of this as similar to the regular messages LinkedIn sends out that give you a status report on the activity in your network. Every user's message will be different. With thousands of users, this means thousands of unique messages will be sent each day. Edit: I've since found that these types of email are called "transactional or relationship messages". Spamtacular has a good article on differentiating between marketing and transactional email. I don't think using gmail's smtp servers will cut it anymore, but I don't know that for sure. I don't know what gmail's maximum outgoing messages per account is (it might be 100/day), but they limit outgoing mail to 500 recipients per message. I'm not sending a single message to 500 recipients, but I'm going to be sending 1000's of customized messages with each recipient getting one per day. I'm interested to learn any best practices for doing this (especially for Java-based webapps). Here are some of my thoughts and concerns on it: Should I set up my own outgoing mail server? If I do this, it seems like I'll have all sorts of other issues to worry about, such as preventing mail server abuse, monitoring bounces, allowing ways to opt-out of emails, etc. Are there any tools or services to help with this? Maybe something like OpenEMM or a services like MailChimp? But those seem focused more toward email marketing campaigns. I don't think I should have the webapp itself handle sending emails as it currently is for new user signups. I'm thinking I should setup a separate messaging server that can access the same backend/datastore as the webapp. Thoughts on this? Should I consider setting up some sort of message queueing service to help with this, such as JMS, RabbitMQ, ActiveMQ, etc.? Do I need to provide users a way to opt-out? Do I need to flag these as bulk messages? I don't really consider these email marketing messages, but I'm unsure what is considered appropriate or proper netiquette. Any advice is appreciated. I'm also very interested in open source tools or web services that simplify things and could help me to ramp up as quickly as possible. Thanks!

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  • OpenGLES Add User Interactions

    - by mac
    http://www.switchonthecode.com/tutorials/getting-started-with-opengl-es-for-the-iphone From the above link they created tutorial by No Nib File. But i need to add User interactions like , adding Progress View. Please help me. i am new to iphone OpenGLES. Thanks In Advance.

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  • Google Maps API v3: InfoWindow not sizing correctly

    - by JacobT
    Hi all It appears my InfoWindow, when you click on the home icon on my Google Maps v3, is not properly auto-sizing to the content of the InfoWindow. It gives scrollbars when it should not. The InfoWindow should be properly auto-sizing. Any ideas on why? Link below to live size. http://tinyurl.com/ygktsj Per request, the relevant JavaScript which injects the HTML for the InfoWindow: listing = '<div>Content goes here</div>';

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  • Any good card game AI strategies?

    - by Mark
    What would be strategies for writing a good computer opponent for a card game? Most card games are games of incomplete information, so simply mapping out and traversing the game tree as one could do with a board game does not seem too promising. Maybe one could track what open cards are in the game (as soon as they are revealed) and assign probabilities to certain events (e.g. opponent still has 2 cards of clubs). Does anyone have experience with this? Links and directions greatly appreciated. Thanks! -Mark

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  • question on GWT and dockpanel , sizing and resizing

    - by molleman
    Hello guys, question on dock panels within gwt So i want the dockpanel to take up the whole size of the browser window dockPanel.setSize("100%", "100%"); if this correct Next Question, i am going to add a north panel , that will be 100px high and take up the whole width of the browser topPanel.setSize("100%", "100px"); dockPanel.add(topPanel, DockPanel.NORTH); is this correct, then i want to add a west panel that is 200px wide and the whole length of the browser up to just under the north panel westSideStackPanel.setSize("200px","100%") mainPanel.add(westSideStackPanel,DockPanel.WEST); i have created all this but when i look at my dockpanel there is a big gap between the west panel and the north panel the whole way accross the screen. why would this be? The north panel stays at 100px, and then there is a gap of about 100px high the whole width of the screen.

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  • Problems with makeObjectsPerformSelector inside and outside a class?

    - by QuakAttak
    A friend and I are creating a card game for the iPhone, and in these early days of the project, I'm developing a Deck class and a Card class to keep up with the cards. I'm wanting to test the shuffle method of the Deck class, but I am not able to show the values of the cards in the Deck class instance. The Deck class has a NSArray of Card objects that have a method called displayCard that shows the value and suit using console output(printf or NSLog). In order to show what cards are in a Deck instance all at once, I am using this, [deck makeObjectsPerformSelector:@selector(displayCard)], where deck is the NSArray in the Deck class. Inside of the Deck class, nothing is displayed on the console output. But in a test file, it works just fine. Here's the test file that creates its own NSArray: #import <Foundation/Foundation.h> #import "card.h" int main (int argc, char** argv) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; Card* two = [[Card alloc] initValue:2 withSuit:'d']; Card* three = [[Card alloc] initValue:3 withSuit:'h']; Card* four = [[Card alloc] initValue:4 withSuit:'c']; NSArray* deck = [NSArray arrayWithObjects:two,three,four,nil]; //Ok, what if we release the objects in the array before they're used? //I don't think this will work... [two release]; [three release]; [four release]; //Ok, it works... I wonder how... //Hmm... how will this work? [deck makeObjectsPerformSelector:@selector(displayCard)]; //Yay! It works fine! [pool release]; return 0; } This worked beautifully, so I created an initializer around this idea, creating 52 card objects one at a time and adding them to the NSArray using deck = [deck arrayByAddingObject:newCard]. Is the real problem with how I'm using makeObjectsPerformSelector or something before/after it?

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  • Selecting Users For A/B (Champion/Challenger) Testing

    - by Gordon Guthrie
    We have a framework that offers A/B split testing. You have a 'champion' version of a page and you develop a 'challenger' version of it. Then you run the website and allocate some of your users the champion and some the challenger and measure their different responses. If the challenger is better than the champion at achieving your metrics then you dethrone the champion and develop a new challenger... My question is what mechanisms should I consider to allocate the versions? A number of options spring to mind: odd or even IP address (or sub-segments) ****.****.****.123 gets champion but .124 gets challenger cookie push - check for a champion/challenger cookie, if it doesn't exist randomly allocate the user to one and push the cookie Best practice? suggestions? comments? experience?

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  • Getting a gestureoverlayview

    - by Codejoy
    I have been using some nice tutorials on drawing graphics on my android. I wanted to also add in the cool gesture demo found here: http://developer.android.com/resources/articles/gestures.html That takes these lines of code: GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures); gestures.addOnGesturePerformedListener(this); This is fine and dandy yet I realize in my demo i'm trying to build using code from "Playing with Graphics in Android". The demos make sense, everything makes sense but I found out by using: setContentView(new Panel(this)); as is required by the Playing With Graphics tutorials, then the findViewById seems to no longer be valid and returns null. At first I was about to post a stupider question as to why this is happening, a quick test of playing with the setContentView made me realize the cause of findViewById returning null, I just do not know how to remedy this issue. Whats the key I am missing here? I realize that the new Panel is doinking some reference up but I am not sure how to make the connection here. THe: R.id.gestures is defined right int he main.xml as: (just like the tutorial) Thanks, Shane p.s. im new here be gentle.

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  • How to save, retrieve and draw an image using Java and PostgreSQL?

    - by spderosso
    Given an object X; I want this object to have an image. The image must be stored in the database. I can't store the path, the actual image must be in the database. My question can be answered by answering the following subquestions: a). What type of field should I put in the database? (e.g VARCHAR) b) What type of object should I use for storing and manipulating the image (at an object layer)? (e.g java.awt.Image) c) How do I create an object of the type selected (answer of question b) from the data obtained from the database? d) How do I save an object of the type selected (answer of question b) to the database? e) How do I draw the image on a web page? I am using PostgreSQL, Java and it is a web application. Thanks!

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  • Why do some websites add "Slugs" to the end of URLs?

    - by Dave Webb
    Many websites, including this one, add what are apparently called slugs - descriptive but as far as I can tell useless bits of text - to the end of URLs. For example, the URL the site gives for this question is: http://stackoverflow.com/questions/47427/why-do-some-websites-add-slugs-to-the-end-of-urls But the following URL works just as well: http://stackoverflow.com/questions/47427/ Is the point of this text just to somehow make the URL more user friendly or are there some other benefits?

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