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  • Is it possible with Google searches to ban any and all results from a domain? [closed]

    - by Stu Thompson
    Is it possible to configure Google somehow to permanently ban search results from domains that I know 100% are never, ever going to make me happy? Something cookie/session based maybe? E.g. I want to ban (permanently, forever and always) results from experts-exchange.com. Every time I click results that take me to their page I just want to scream. Update! Google has released a Chrome Extension to allow users to block individual site from Google search results! Personal Blocklist (by Google). (Since this question has been closed, I cannot answer it.)

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  • Effective Social Media Marketing With Search Engine Optimization

    If you are also one of them who are selling their products online and marketing it very greatly, you really have to believe in social media marketing. In today's scenarios of online marketing strategies social media marketing is a very good technique and a technique to drive more traffic from internet, it means that you will definitely generate more sell.

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  • Can't connect to or search wifi

    - by Mark
    I just installed the latest version of Ubuntu, I think it was 13. Something. Anyway I got it running and now I've been trying to connect to my wifi. No matter where I go I don't see an option for wifi. I looked on the computer and found some commands to use in terminal to run a scan for wifi networks but all of them returned the error "interface doesn't support scanning" if anyone could help that would be great...I can't do anything without wifi! Also I'm new to this so if you could give step by step directions that would help a lot. Thanks!

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  • The 6 Most Important Search Engine Ranking Factors

    When beginning an SEO campaign, it can be quite confusing when attempting to understand what exactly you need to optimise. The truth is that it is actually relatively simple to understand. There are over 200 factors taken into consideration when working out rankings for keyword, but the following 6 carry the most weight, and can be directly impacted by your actions.

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  • Jquery - removing an image before the client browser attempts to download it

    - by ajbrun
    Hi there, I wonder if anyone could help me with a problem I've been having. I have a number of large images available, but due to space limitations, I can't create multiple copies of these at various sizes. I have used PHP GD functions to resize the images to the sizes I need and output them to the browser. This works, but obviously takes some processing time, which therefore impacts pages load times. I'm fine with this, but I only want to show the image once it's fully loaded, and have a loading gif in its place until that time. I'm using jquery to do this. The problem I'm having is making the page functional whether the client has javascript enabled or not. If JS is not enabled, I want standard img tags to be outputted, otherwise the images are removed and replaced with a loading gif until they have been fully loaded. The link below shows a simple non-javascript unfriendly example of a what I want to do (try turning JS off): http://jqueryfordesigners.com/demo/image-load-demo.php I've been testing the basics using the code below. The attr() function will be replaced with something like remove(). This is just a test to make something happen to the image before the browser tries to load it. $(document).ready(function() { $( "#Thumbnails .thumbnail img" ).attr('src', '#'); }); In IE, this works correctly - the image source is replaced with "#" BEFORE the client browser gets a chance to start downloading the image. In firefox however, it downloads the image, and THEN changes the source. It seems to me that firefox is loading the jquery onready event later than it should. As far as I know, this should be executed before the standard onload event and before anything has started loading. If it helps, I'm testing it with a good number of images on screen (81). Am I doing something wrong?

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  • Data structure for file search

    - by poly
    I've asked this question before and I got a few answers/idea, but I'm not sure how to implement them. I'm building a telecom messaging solution. Currently, I'm using a database to save my transaction/messages for the network stack I've built, and as you know it's slower than using a data structure (hash, linkedlist, etc...). My problem is that the data can be really huge, and it won't fit in the memory. I was thinking of saving the records in a file and the a key and line number in a hash, then if I want to access some record then I can get the line number from the hash, and get it from the file. I don't know how efficient is this; I think the database is doing a way better job than this on my behalf. Please share whatever you have in mind.

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  • Best way to develop a level from Top down image using 3dmax

    - by fire'fly
    I have to create a game level from a top down view of an area. I used a plane converted to an editable poly to do the job. I used edges to create the top view of roads, walkways and parks so that i can extrude/edit them later. My problem is the curves in the road look blocky I tried appying mesh smooth modifier on the final model but that interfered with material mapping. Again i tried it on the plane without the extrusions and still the modifier does not work(The roads loose their shape). I know one way to solve the problem is to add more vertices on the curve and transform their location to create a more natural curve but i have a lot of curves so before doing it manually i need to know if there is a tool that refines the curves. Also i need to know if there is a better or proper way of doing the task.

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  • How to Optimize Your Website For Search Engines - 3 Effective Tips

    It is always possible for you to come up with a good and effective websites to promote your product to different customers. The only hard thing is how to make the product reach the millions of people and thousands of visits every day. Promoting your product to different kinds of people is a hard task to make. It requires your time and the right strategy. You know it for a fact, that for your business to stay alive, you must target a maximum number of site visits and this is difficult especially for those who are just starting to learn the tricks and strategies.

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  • Top 5 Places to Get Good Quality Links & Boost Your Search Rank

    If you're looking to get a higher ranking for your website, the bottom line is that you need to get good quality links. Gone are the days when you could just rely on keywords on your site to get you to the top... or even getting 1,000's of un-targeted links to blast your way to the #1 spot on Google. Now, it's all about getting high quality links that will make Google think your site is "worthy" enough to put at the top of the results... and here's where to get those links.

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  • How can I use the HTML5 <button> tag in Drupal 6

    - by Frankie Yale
    I have the following HTML which I'd like to use in my Drupal 6 theme. It needs to replace the search-box code. <fieldset class="search"> <input type="text" class="box font-myriad" /> <button class="btn" title="Submit Search">Search</button> </fieldset> I'm trying stuff like $vars['form']['button']['#attributes'] = array('class' => 'btn'); in template.php, but no luck so far. Couldn't find much help on drupal.org.

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  • Concept of Search Engine Optimization

    In today's competent world where the market is big and competition is getting huge one who wants to put himself in the arena of business must be aware of the dimensional demands of the market. To market your product in a right way is the key ingredient for success in business.

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  • Create a Texture2D from larger image

    - by Dialock
    I am having trouble with the basic logic of this solution: Xna: Splitting one large texture into an array of smaller textures in respect to my specific problem (specifically, I'm looking at the second answer.) How can I use my source rectangle that I already use for drawing to create a new Texture2D? spriteBatch.Draw(CurrentMap.CollisionSet, currentMap.CellScreenRectangle(x, y), CurrentMap.TileSourceRectangle(currentMap.MapCells[x, y].TileDepths[4]), Color.FromNonPremultiplied(0,0,0, 45), 0.0f, Vector2.Zero, SpriteEffects.None, 0.91f); I know I want a method that I started so: //In Update Method of say the player's character. Texture2D CollisionTexture = ExtractTexture(MapManager.CurrentMap.CollisionSet, MapManager.TileWidth, MapManager.TileHeight); // In MapManager Class who knows everything about tiles that make up a level. public Texture2D ExtractTexture(Texture2D original, int partWidth, int partheight, MapTile mapCell) { var dataPerPart = partWidth * partheight; Color[] originalPixelData = new Color[original.Width * original.Height]; original.GetData<Color>(originalPixelData); Color[] newTextureData = new Color[dataPerPart]; original.GetData<Color>(0, CurrentMap.TileSourceRectangle(mapCell.TileDepths[4]), originalPixelData, 0, originalPixelData.Count()); Texture2D outTexture = new Texture2D(original.GraphicsDevice, partWidth, partheight); } I think the problem is I'm just not understanding the overload of Texture2D.GetData< Part of my concern is creating an array of the whole texture in the first place. Can I target the original texture and create an array of colors for copying based on what I already get from the method TileSourceRecatangle(int)?

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