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  • mouse wheel operates on scrollbar

    - by basicblock
    If a SWF file or even a component within it has scrollbars, wouldn't it make sense that if the user is hovered over that area (it's in focus) and uses the mouse wheel, that this movement would automatically translate to the scrollbar moving. Any ideas how this is done, the events or classes used for this? I'm open to outside components or classes too. I haven't started yet, but I'll do an item renderer because it's easy to give it scrollbar.

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  • Flex Framework vs. Micro-Architecture

    - by droboZ
    I'm in the process of choosing a framework for my flex development, and one of the questions that was asked about a framework was "is this a framework or a micro-architecture"? Can someone clarify what's the difference? What exactly is a framework, and when can we start calling what we have a framework? I work with FlexBuilder3 (now called FlashBuilder4) and have a lot of standard things that I do for almost all projects, and components that I created for easy re-use. Some are very very small, but the benefit of a 1-liner has been immense for me instead of repeating the code over and over. So in the framework/micro-architecture scheme, can I say that these are my internal in-house framework or are they part of a micro-architecture? Trying to understand this topic better.

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  • how do I find the number of xml children in AS3

    - by vasion
    so live docs says this for calling .lenght() on an XML object For XML objects, this method always returns the integer 1. The length() method of the XMLList class returns a value of 1 for an XMLList object that contains only one value. i called it on an xml that looked like this: <xml> <picture>1</picture> <picture>2</picture> </xml> and it reallt returned 1. how do i get the number of children in my xml?

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  • How does one smooth an image used as a control skin?

    - by kevmoo
    I'm embedding an image like this: [Embed(source="/tool_deleteUp.png")] private static const c_deleteButton_styleUp:Class; I'm using it like this: _removeButton = new Button(); _removeButton.setStyle('upSkin', c_deleteButton_styleUp); When I rotate the button, the image doesn't scale smoothly. I know the tricks one uses to scale an image loaded in an Image control, but I'm banging my head against a wall trying to figure out how to do it here. Help!

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  • Populating a Datagrid with variable number of columns and rows in Flex

    - by Rie Mino
    I am trying to figure out how to manage a Datagrid based on an XML object like this: <matrix rows="5" columns="5"> <column> <row>0.5</row> <row>0.21</row> </column> <column> <row>0.6</row> <row>0.9</row> </column> <column> <row>0.5</row> <row>0.5</row> </column> <column> <row>0.8</row> <row>0.4</row> </column> </matrix> I will need to populate the Datagrid column names based on a different XML object and use the above XML to populate each of the column's rows. I currently am able to create the Datagrid and populate its column headers but I am unsure as to how to how to add the rows for each column. The above XML will be update with new row and column elements added and deleted. This, of course, will be bound to the Datagrid to show updates. Thanks in advanced for your help.

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  • Blank Swf after printing from another app.

    - by Carlos Barbosa
    Ok, so i am having a problem, where i developed an app that uses the webcam, adds an image and then takes a picture, well, i implemented textbook style the printjob, and well everytime after printing my swf goes blank. http://stackoverflow.com/questions/3021557/as3-printing-problem-blanks-swf-after-print-or-cancel But now i have been continuing testing, and i found out, that if i print from another application and then comeback, my video stream from the webcam is blank, this has no sense at all, since i am printing from another app. Please i need help with this, i have found one additional case: http://board.flashkit.com/board/showthread.php?t=781089 What is going on here i mean, this must be a flash player issue right.

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  • How to process events chain.

    - by theblackcascade
    I need to process this chain using one LoadXML method and one urlLoader object: ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); Loader starts loading after first frameFunc iteration (why?) I want it to start immediatly.(optional) And it starts loading only "GraphicsSet.xml" Loader class LoadXml method: public function LoadXML(URL:String):XML { urlLoader.addEventListener(Event.COMPLETE,XmlLoadCompleteListener); urlLoader.load(new URLRequest(URL)); return xml; } private function XmlLoadCompleteListener(e:Event):void { var xml:XML = new XML(e.target.data); trace(xml); trace(xml.name()); if(xml.name() == "Config") XMLParser.Instance.GameSetup(xml); else if(xml.name() == "GraphicsSet") XMLParser.Instance.GraphicsPoolSetup(xml); } Here is main: public function Main() { Mouse.hide(); this.addChild(Game.Instance); this.addEventListener(Event.ENTER_FRAME,Game.Instance.Loop); } And on adding a Game.Instance to the rendering queue in game constuctor i start initialize method: public function Game():void { trace("Constructor"); if(_instance) throw new Error("Use Instance Field"); Initialize(); } its code is: private function Initialize():void { trace("initialization"); ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); } Thanks.

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  • Loading of external SWF results in a "Could not find resource bundle messaging" error

    - by Leeron
    I'm using flash.display.Loader to load this example SWF as a use-case for loading SWFs that uses flex charting components in an application I'm working on. This is the code I'm using to load the swf: Main.mxml: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="onCreationComplete(event);"> <mx:Script> <![CDATA[ import mx.events.FlexEvent; import myLoaderClass; private function onCreationComplete( e:FlexEvent ):void { trace("Init!"); var l:myLoaderClass = new myLoaderClass(); this.addChild(l); } ]]> </mx:Script> </mx:Application> myLoaderClass: package { import mx.core.UIComponent; import flash.display.DisplayObject; import flash.display.DisplayObjectContainer; import flash.display.Loader; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.events.ProgressEvent; import flash.net.URLRequest; import flash.text.TextField; import flash.text.TextFieldType; import flash.utils.Dictionary; public class JittRunner extends UIComponent { private var displayedObjects:Dictionary; public function JittRunner():void { displayedObjects = new Dictionary(); if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); var mLoader:Loader = new Loader(); var mRequest:URLRequest = new URLRequest('ChartSampler.swf'); mLoader.load(mRequest); } } } The thing is, the minute the swf is loaded I'm getting the following runtime error: Error: Could not find resource bundle messaging at mx.resources::ResourceBundle$/getResourceBundle()[C:\autobuild\3.5.0\frameworks\projects\framework\src\mx\resources\ResourceBundle.as:143] at mx.utils::Translator$cinit() at global$init() at mx.messaging.config::ServerConfig$cinit() at global$init() at _app_FlexInit$/init() at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::docFrameHandler()[C:\autobuild\3.5.0\frameworks\projects\framework\src\mx\managers\SystemManager.as:3217] at mx.managers::SystemManager/docFrameListener()[C:\autobuild\3.5.0\frameworks\projects\framework\src\mx\managers\SystemManager.as:3069] What am I doing wrong here?

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  • Facebook, Flash and maintaining state

    - by Myk
    So here's the situation: I have a Flash application I'm deploying to facebook as a canvas app. There are various states within this app - different "pages", sort of. I want to be able to share this app with other users using Facebook's baked-in sharing mechanism. However, I want each state to have its own share button. That way when someone clicks Share on page 3 they are actually sharing page 3, not the root of the whole application. Does anyone know if Facebook exposes some mechanism by which this could be possible? It would be as simple as passing a string into the iFrame that holds the canvas app, so I could load it in as a FlashVar and work from there. I'm kind of beating my head against the wall - does this request make sense, and has anyone tackled anything like this before? Thanks!

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  • Not Understanding Basics Of Dynamic DataBinding (bindPropety) In Flex

    - by Joshua
    I need to dynamically bind properties of components created at runtime. In this particular case please assume I need to use bindProperty. I don't quite understand why the following simplistic test is failing (see code). When I click the button, the label text does not change. I realize that there are simpler ways to go about this particular example using traditional non-dynamic binding, but I need to understand it in terms of using bindProperty. Can someone please help me understand what I'm missing? <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:ns1="Tools.*" minWidth="684" minHeight="484" xmlns:ns2="*" creationComplete="Init();"> <mx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.binding.utils.*; public var Available:ArrayCollection=new ArrayCollection(); public function get Value():String { return (Available.getItemAt(0).toString()); } public function Init():void { Available.addItemAt('Before', 0); BindingUtils.bindProperty(Lab, 'text', this, 'Value'); } public function Test():void { Available.setItemAt('After', 0); } ]]> </mx:Script> <mx:Label x="142" y="51" id="Lab"/> <mx:Button x="142" y="157" label="Button" click="Test();"/> </mx:WindowedApplication> Thanks in advance.

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  • keep image inside a frame

    - by Mick
    Hi can anyone help me with a problem please. I am not looking for anybody to write code for me but just give me a few pointers. I want to to put a frame or border around an image in actionscript3. I want to use an image that is considerably bigger than the border. the effect would be that the image would move around but only show what is inside the border. similar to looking through a keyhole ?? my best effort was to do a reverse mask, where the mask did not move but without success. If anyone has any idea's I would be very grateful Thanks

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  • Framework vs. Micro-Architecture, which is mine

    - by droboZ
    I'm in the process of choosing a framework for my flex development, and one of the questions that was asked about a framework was "is this a framework or a micro-architecture"? Can someone clarify what's the difference? What exactly is a framework, and when can we start calling what we have a framework? I work with FlexBuilder3 (now called FlashBuilder4) and have a lot of standard things that I do for almost all projects, and components that I created for easy re-use. Some are very very small, but the benefit of a 1-liner has been immense for me instead of repeating the code over and over. So in the framework/micro-architecture scheme, can I say that these are my internal in-house framework or are they part of a micro-architecture? Trying to understand this topic better.

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  • shorten something in AS 2.0 using eval or set?

    - by chris
    eval("_parent.volumetone" + target1)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target2)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target3)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target4)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target5)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target6)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target7)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target8)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target9)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target10)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target11)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target12)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target13)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target14)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target15)._yscale = Math.round(number)/1.5+50; i have these lines of repetitive code. the variables target1 to target15 are a random number between 1 and 110. so one may point to _parent.volumetone49 and adjust its _yscale for example. the code above works the way i want, but i want it shorter. here's something i tried with no success: for (i = 0; i < 15; i++) { set("_parent.volumetone" + ("target"+i) + "._xscale", Math.round(funhousenumber)/1.5+50); } basically having a loop that starts at 1 and goes to 15, then replaces target1 with target+i, i being 1, which would give target1 and thus the number contained in it. maybe i have to use eval()? i'm still not sure what i'm doing but i'm learning as i go. thanks.

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  • I get a "TypeError: Error #1009: Cannot access a property or method of a null object reference." error on my AIR project for using a button.

    - by Xcore
    So my problem here is, I'm working on my Adobe Air project, so I decided to code some buttons to be able to navigate. The problem here is that I get a error for trying to do so. Here is my code. import flash.events.MouseEvent; this.stop(); play_btn.addEventListener(MouseEvent.MOUSE_DOWN, playButtonClick); function playButtonClick(evt:MouseEvent) { gotoAndPlay(337); } I do not see what is wrong actually, I tried this on a blank non-AIR file, and it worked well. Thanks for helping!

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  • Sound Complete Not Firing (AS3)

    - by JasonMc92
    I have a bit of a quandary. I need to call a function inside a MovieClip once a particular sound has finished playing. The sound is played via a sound channel in an external class which I have imported. Playback is working perfectly. Here is the relevent code from my external class, Sonus. public var SFXPRChannel:SoundChannel = new SoundChannel; var SFXPRfishbeg:Sound = new sfxpr_fishbeg(); var SFXPRfishmid:Sound = new sfxpr_fishmid(); var SFXPRfishend3:Sound = new sfxpr_fishend3(); var SFXPRfishend4:Sound = new sfxpr_fishend4() public function PlayPrompt(promptname:String):void { var sound:String = "SFXPR" + promptname; SFXPRChannel = this[sound].play(); } This is called via an import in the document class "osr", thus I access it in my project via "osr.Sonus.---" In my project, I have the following line of code. osr.Sonus.SFXPRChannel.addEventListener(Event.SOUND_COMPLETE, promptIsFinished); function prompt():void { var level = osr.Gradua.Fetch("fish", "arr_con_level"); Wait(true); switch(level) { case 1: osr.Sonus.PlayPrompt("fishbeg"); break; case 2: osr.Sonus.PlayPrompt("fishmid"); break; case 3: osr.Sonus.PlayPrompt("fishend3"); break; case 4: osr.Sonus.PlayPrompt("fishend4"); break; } } function Wait(yesno):void { gui.Wait(yesno); } function promptIsFinished(evt:Event):void { Wait(false); } osr.Sonus.PlayPrompt(...) and gui.Wait(...) both work perfectly, as I use them in other contexts in this part of the project without error. Basically, after the sound finishes playing, I need Wait(false); to be called, but the event listener does not appear to be "hearing" the SOUND_COMPLETE event. Did I make a mistake somewhere? For the record, due to my project structure, I cannot call the appropriate Wait(...) function from within Sonus. Help?

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  • Resizing of AS-based Flash app from FireFox vs. IE...

    - by bferster
    I have put in some controls to allow users to resize my Flash app via Javascript: document.getElementById("flashApp").height*=1.25; document.getElementById("flashApp").width*=1.25; This works great in IE/Safari, but is ignored in Firefox. I know it's talking the the flash app and gets and sets the height/width vars ok, but the same code run in FireFox ignores the scaling. (It's not the DOC spec issue) Any thoughts? Bill

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  • How do I fix this warning in my mx:request tag?

    - by invertedSpear
    I'm running an HTTPService with the following request: <mx:request xmlns=""> <view>{myViewStack.selectedChild.name}</view> </mx:request> The idea being to pass which child is selected on the viewstack to the php page, and then get that back so I can run some logic based on which child of the viewstack was selected at the time. Everything seems to work, but I get the following warning: Data binding will not be able to detect assignments to "name". This doesn't seem to be causing any trouble, but I know warnings usually mean that I am not following the best practice. How can I fix this? I don't really need this item to be bound, because the name will never change at runtime, but I don't know how else to include it in the request.

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  • flash video dynamic width and height change in Action Script 3.0

    - by coderex
    hi I have a video player and the video file came from one xml file, The videos are in different dimension so how can i set the video dimension dynamically? _vid = new Video(); _vid.attachNetStream(_vidStream); How can i give the new dimension of the video, the default i get is http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/media/Video.html Video(width:int = 320, height:int = 240) Creates a new Video instance. I need the height and width of the video, How

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  • [as3] Movieclip.width returns higher value than Movieclip stage on Width.

    - by Sawrb
    I have a Movieclip on stage with nested movieclips inside. All referenced at 0,0. None of the child movieclips load any dynamic content, animate or have Masked Layers. It does have an input textfield in one of the child MCs. The parent MC shows 280 px width, while it returns 313 px with a .width trace. There is no code that alters the .width value of the parent MC at run-time. And the ParentMC on stage is not scaled (it is at 100% width/height). Any pointers, to what could be the reasons for the discrepancy in .width values on stage and on run-time? Its breaking the scaling code that follows.

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