Search Results

Search found 1356 results on 55 pages for 'asynchronous challenged'.

Page 19/55 | < Previous Page | 15 16 17 18 19 20 21 22 23 24 25 26  | Next Page >

  • Async data loading with WCF service with UI capabilities

    - by Jojo
    I'm working on complex user control(with Telerik components). I'm trying to implement following functionality: Typing some text in RadTextBox(let say: "Hello.txt"). Clicking on Button "Check". onClientClick for button "Check" will call WCF method with parameters. Let say that this request/response will take more that 10 seconds, meanwhile I'll see loading image near TextBox AND the most important, I can continue to work on other fields. When WCF service responses UI will be updated with the result. Thanks in advance

    Read the article

  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

    Read the article

  • nodejs async.waterfall method

    - by user1513388
    Update 2 Complete code listing var request = require('request'); var cache = require('memory-cache'); var async = require('async'); var server = '172.16.221.190' var user = 'admin' var password ='Passw0rd' var dn ='\\VE\\Policy\\Objects' var jsonpayload = {"Username": user, "Password": password} async.waterfall([ //Get the API Key function(callback){ request.post({uri: 'http://' + server +'/sdk/authorize/', json: jsonpayload, headers: {'content_type': 'application/json'} }, function (e, r, body) { callback(null, body.APIKey); }) }, //List the credential objects function(apikey, callback){ var jsonpayload2 = {"ObjectDN": dn, "Recursive": true} request.post({uri: 'http://' + server +'/sdk/Config/enumerate?apikey=' + apikey, json: jsonpayload2, headers: {'content_type': 'application/json'} }, function (e, r, body) { var dns = []; for (var i = 0; i < body.Objects.length; i++) { dns.push({'name': body.Objects[i].Name, 'dn': body.Objects[i].DN}) } callback(null, dns, apikey); }) }, function(dns, apikey, callback){ // console.log(dns) var cb = []; for (var i = 0; i < dns.length; i++) { //Retrieve the credential var jsonpayload3 = {"CredentialPath": dns[i].dn, "Pattern": null, "Recursive": false} console.log(dns[i].dn) request.post({uri: 'http://' + server +'/sdk/credentials/retrieve?apikey=' + apikey, json: jsonpayload3, headers: {'content_type': 'application/json'} }, function (e, r, body) { // console.log(body) cb.push({'cl': body.Classname}) callback(null, cb, apikey); console.log(cb) }); } } ], function (err, result) { // console.log(result) // result now equals 'done' }); Update: I'm building a small application that needs to make multiple HTTP calls to a an external API and amalgamates the results into a single object or array. e.g. Connect to endpoint and get auth key - pass auth key to step 2 Connect to endpoint using auth key and get JSON results - create an object containing summary results and pass to step 3. Iterate over passed object summary results and call API for each item in the object to get detailed information for each summary line Create a single JSON data structure that contains the summary and detail information. The original question below outlines what I've tried so far! Original Question: Will the async.waterfall method support multiple callbacks? i.e. Iterate over an array thats passed from a previous item in the chain, then invoke multiple http requests each of which would have their own callbacks. e.g, sync.waterfall([ function(dns, key, callback){ var cb = []; for (var i = 0; i < dns.length; i++) { //Retrieve the credential var jsonpayload3 = {"Cred": dns[i].DN, "Pattern": null, "Recursive": false} console.log(dns[i].DN) request.post({uri: 'http://' + vedserver +'/api/cred/retrieve?apikey=' + key, json: jsonpayload3, headers: {'content_type': 'application/json'} }, function (e, r, body) { console.log(body) cb.push({'cl': body.Classname}) callback(null, cb, key); }); } }

    Read the article

  • How to tell iPhone NSURLConnection to abort

    - by Jahmic
    I have an app that makes moderate use of NSURLConnection. These async calls eventually finish and release properly (it looks like), but sometimes it takes some time for them to finish. So, there are times when I exit the app, (note, not just sending it the background), that some of these connections are still active. If I immediately restart the app, the app freezes on startup. (didFinishLaunchingWithOptions never seems to get called). While I'm not certain these connections are the issue, it would probably be good to terminate or cancel any remaining. Any suggestions on how to do this? Bonus points on how to debug the restart also. (I'm already saving NSLog statements to a downloadable file)

    Read the article

  • API verbs for an interruptible operation

    - by 280Z28
    I have a long running task as part of my application. The task can be started, paused, resumed, and cancelled. I'm trying to find the best interface for these operations. Two seem clear: Pause and Cancel. This leaves the start and resume operations. I could include both Start and Resume. This has the downside of either requiring the API consumer to check the state before starting/resuming the operation to call the right method, or making the methods aliases of each other. I'm thinking I should include either Start or Resume, but I don't know which one is the most appropriate. Does anyone have any examples in the .NET Framework of such behavior? I prefer to follow established patterns whenever they are available.

    Read the article

  • Android: how to update UI dynamically?

    - by pandre
    I have an Android app and I need to change UI dynamically: ex: when user presses a button, I want to change the current activity's views and, as in some cases there are a lot of views involved, I need to display a ProgressDialog. I have been using an AsyncTask, but I think that it is not the best solution, because AsyncTask's doInBackground runs a different thread, so I can't update UI from there - I have to use runOnUiThread, which runs the code in the UI Thread, but freezes the progress dialog that is shown. I guess there should be more people with similar issues, as updating UI while displaying a ProgressDialog seems to be something done regularly by applications. So does anyone have a solution to this?

    Read the article

  • Redirecting before POST upload has been completed

    - by vartec
    I have form with file upload. The files to be uploaded actually are pictures and videos, so they can be quite big. I have logic which based on headers and first 1KB can determine if the rest will be processed or immediately rejected. In the later case I'd like to redirect client to error page without having to wait for upload to finish. The case is, that just sending response before POST is complete doesn't seem to work. The redirect get's ignored and if I close connection, browser complains with "Connection reset by peer" error. So the question is: is it even possible to do that in pure HTTP (without JavaScript on client-side), and if so, how?

    Read the article

  • Exciting new Evented I/O technologies

    - by Saif Bechan
    Lately I have been having my eye on evented I/O to tackle some of my web application problems. I have been looking at things as Python's Twisted, Ruby's Eventmachine, and Node.js. Are there any other alternatives to these three, maybe in other languages as PHP ?

    Read the article

  • Adding cancel ability and exception handling to async code.

    - by Rob
    I have this sample code for async operations (copied from the interwebs) public class LongRunningTask { public LongRunningTask() { //do nowt } public int FetchInt() { Thread.Sleep(2000); return 5; } } public delegate TOutput SomeMethod<TOutput>(); public class GoodPerformance { public void BeginFetchInt() { LongRunningTask lr = new LongRunningTask(); SomeMethod<int> method = new SomeMethod<int>(lr.FetchInt); // method is state object used to transfer result //of long running operation method.BeginInvoke(EndFetchInt, method); } public void EndFetchInt(IAsyncResult result) { SomeMethod<int> method = result.AsyncState as SomeMethod<int>; Value = method.EndInvoke(result); } public int Value { get; set; } } Other async approaches I tried required the aysnc page attribute, they also seemed to cancel if other page elements where actioned on (a button clicked), this approach just seemed to work. I’d like to add a cancel ability and exception handling for the longRunningTask class, but don’t erm, really know how.

    Read the article

  • How can I use multi-threading with a "for" or "foreach" loop?

    - by saafh
    I am trying to run the for loop in a separate thread so that the UI should be responsive and the progress bar is visible. The problem is that I don't know how to do that :). In this code, the process starts in a separate thread, but the next part of the code is executed at the same time. The messageBox is displayed and the results are never returned (e.g. the listbox's selected index property is never set). It doesn't work even if I use, "taskEx.delay()". TaskEx.Run(() => { for (int i = 0; i < sResults.Count(); i++) { if (sResults.ElementAt(i).DisplayIndexForSearchListBox.Trim().Contains(ayaStr)) { lstGoto.SelectedIndex = i; lstGoto_SelectionChanged(lstReadingSearchResults, null); IsIndexMatched = true; break; } } }); //TaskEx.delay(1000); if (IsIndexMatched == true) stkPanelGoto.Visibility = Visibility.Collapsed; else //the index didn't match { MessagePrompt.ShowMessage("The test'" + ayaStr + "' does not exist.", "Warning!"); } Could anyone please tell me how can I use multi-threading with a "for" or "foreach" loop?

    Read the article

  • iphone dev - loading table content asynchronously

    - by Brian
    My app has a navigation controller which push and pop a series of views. One of the tableViews loads .xml file from URL and it takes 4-5 seconds. If I click the back button on the navigation bar, it will only respond after the content of the table finish loading. Is there an easy way to load the content asynchronously so that the app will still respond to my gesture on the navigation bar? p.s. I search this on the Internet and people are talking about multithreading. I don't know a lot about threads so please be more specific. Thanks in advanced =)

    Read the article

  • Multiple instances of the same Async task (Windows Phone)

    - by Bart Teunissen
    After googeling for ages, and reading some stuff about async task in books. I made a my first program with an async task in it. Only to find out, that i can only start one task. I want to run the task more then once. This is where i found out that that doesn't seem to work. to be a little bit clearer, here are some parts of my code: InitFunction(var); This is the Task itself public async Task InitFunction(string var) { _VarHandle = await _AdsClient.GetSymhandleByNameAsync(var); _Data = await _AdsClient.ReadAsync<T>(_VarHandle); _AdsClient.AddNotificationAsync<T>(_VarHandle, AdsTransmissionMode.OnChange, 1000, this); } This works like a charm when i execute the task only once.. But is there a possibility to run it multiple times. Something like this? InitFunction(var1); InitFunction(var2); InitFunction(var3); Because if i do this now (multiple tasks at once), the task it wants to start is still running, and it throws an exeption. if someone could help me with this, that would be awesome! ~ Bart

    Read the article

  • Android app crashes on Async Task

    - by Telmo Vaz
    why is my APP crashing when I invoke the AsyncTask? public class Login extends Activity { String mail; EditText mailIn; Button btSubmit; @Override protected void onCreate(Bundle tokenArg) { super.onCreate(tokenArg); setContentView(R.layout.login); mailIn = (EditText)findViewById(R.id.usermail); btSubmit = (Button)findViewById(R.id.submit); btSubmit.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View thisView) { new LoginProc().execute(); } }); } public class LoginProc extends AsyncTask<String, Void, Void> { @Override protected void onPreExecute() { mailIn = (EditText)findViewById(R.id.usermail); mail = mailIn.getText().toString(); super.onPreExecute(); } @Override protected Void doInBackground(String... params) { Toast.makeText(getApplicationContext(), mail, Toast.LENGTH_SHORT).show(); return null; } } } I'm trying to make the String name get it's value on the preExecute method, but it happens that the app crashes on that point. Even if I take the preExecute and do that on the doInBrackground, it still crashes. What's wrong?

    Read the article

  • AngularJS directives with async content

    - by SirDavik
    I'm generating a dynamic number of Google Charts tables after receiving the content through an ajax request and I wanted to apply an accordion effect on them. I wanted to know if I could do that with directives (since if I just code render the angular tags they won't get interpreted). I don't need a code example, just a short answer to see if I should learn directives or if I should do it in a different way (I was thinking routeParams). Thanks!

    Read the article

  • More Poll() ?'s

    - by ultifinitus
    Back again! I've been doing some async socket programming with select() on windows,and it's been working quite well. However it's only scalable up to 1024 clients.Poll() is the way to get around that limitation, and I know it works on both linux and unix. But it doesn't work with a windows system correct? I read about WsaPoll(), does it have the exact same functionality? What libraries would I have to link to in order to use it? Can I increase the socket number safely in windows with FD_SETSIZE? My end program will be on a linux server. However I am testing on a windows system right now. Should I just swap my test machine over to a linux box? (probably going to anyway) Otherwise what would you recommend to use with windows? (sorry for all of the questions, I am doing research on my own, I promise =D)

    Read the article

  • .NET web service call slower when performed asynchronously

    - by joelt
    I have an ASP.NET site, and some pages need to call a web service. I used Visual Studio's "Add Web Reference" to auto-generate classes and methods for the web service. When I call the service synchronously, i.e. objService.MethodName("param1"), a call might take a second or so. When I call it asynchronously, i.e., objService.BeginMethodName("param1", AddressOf MyCallback, Nothing), it typically takes about 6 seconds. When debugging, it appears that the bulk of the time is spent waiting between the completion of the BeginMethodName call and the beginning of MyCallback. Does the thread switching really incur that much overhead? Is there another reason for this?

    Read the article

  • overriding callbacks avoiding attribute pollution

    - by pygabriel
    I've a class that has some callbacks and its own interface, something like: class Service: def __init__(self): connect("service_resolved", self.service_resolved) def service_resolved(self, a,b c): ''' This function is called when it's triggered service resolved signal and has a lot of parameters''' the connect function is for example the gtkwidget.connect, but I want that this connection is something more general, so I've decided to use a "twisted like" approach: class MyService(Service): def my_on_service_resolved(self, little_param): ''' it's a decorated version of srvice_resolved ''' def service_resolved(self,a,b,c): super(MyService,self).service_resolved(a,b,c) little_param = "something that's obtained from a,b,c" self.my_on_service_resolved(little_param) So I can use MyService by overriding my_on_service_resolved. The problem is the "attributes" pollution. In the real implementation, Service has some attributes that can accidentally be overriden in MyService and those who subclass MyService. How can I avoid attribute pollution? What I've thought is a "wrapper" like approach but I don't know if it's a good solution: class WrapperService(): def __init__(self): self._service = service_resolved # how to override self._service.service_resolved callback? def my_on_service_resolved(self,param): ''' '''

    Read the article

  • PHP display progress messages on the fly

    - by XaviEsteve
    Hi everyone, I am working in a tool in PHP that processes a lot of data and takes a while to finish. I would like to keep the user updated with what is going on and the current task processed. What is in your opinion the best way to do it? I've got some ideas but can't decide for the most effective one: The old way: execute a small part of the script and display a page to the user with a Meta Redirect or a JavaScript timer to send a request to continue the script (like /script.php?step=2). Sending AJAX requests constantly to read a server file that PHP keeps updating through fwrite(). Same as above but PHP updates a field in the database instead of saving a file. Does any of those sound good? Any ideas? Thanks!

    Read the article

  • Linux signals with extra information parameter

    - by Tester
    I was to have some extra information in the callback to sa_sigaction handler, it does not seems possible. So I was wondering if you could suggest me alternatives. Basic requirements: Function A raises an signal/event with a pointer to a struct Handler function tackles the event. The handler function would only be called on an event and a loop to wait for the event, as in select() , is undesirable. TIA

    Read the article

  • SLRequest return nil before block complete

    - by jaytr0n
    I'm having a little trouble thinking through this and deciding if it's a design flaw on my behalf or if I'm missing a piece that could make this work. Basically I'm using the new SLRequest to make a Twitter API call. After the data is returned, I'd like to put it into an object and return that object: -(AUDSlide *) getFollowerSlide { SLRequest *getRequest = [SLRequest requestForServiceType:SLServiceTypeTwitter requestMethod:SLRequestMethodGET URL:[NSURL URLWithString:[NSString stringWithFormat:@"https://api.twitter.com/1.1/followers/ids.json?user_id=%@", [[self.twitterAccount valueForKey:@"properties"] valueForKey:@"user_id"]]] parameters:nil]; getRequest.account = twitterAccount; AUDSlide *slide = [[AUDSlide alloc] init]; [getRequest performRequestWithHandler:^(NSData *responseData, NSHTTPURLResponse *urlResponse, NSError *error) { if ([urlResponse statusCode] == 200) { NSError *jsonError = nil; NSDictionary *list = [NSJSONSerialization JSONObjectWithData:responseData options:0 error:&jsonError]; NSLog(@"Number of Followers: %u", [[list objectForKey:@"ids"] count]); slide.title = @"Followers"; slide.number = [NSString stringWithFormat:@"%u",[[list objectForKey:@"ids"] count]]; } else{ slide.title = @"Error"; slide.number = [NSString stringWithFormat: @"E%u", [urlResponse statusCode]]; } }]; return slide; } Of course the slide is returned before the call is complete and returns a nil object. So I'm not sure if I should try to force this into a synchronous request (that seems like it could be a bad idea) or rethink the design. Does anyone have any advice?

    Read the article

  • Does BeginReceive() get everything sent by BeginSend()?

    - by IVlad
    I'm writing a program that will have both a server side and a client side, and the client side will connect to a server hosted by the same program (but by another instance of it, and usually on another machine). So basically, I have control over both aspects of the protocol. I am using BeginReceive() and BeginSend() on both sides to send and receive data. My question is if these two statements are true: Using a call to BeginReceive() will give me the entire data that was sent by a single call to BeginSend() on the other end when the callback function is called. Using a call to BeginSend() will send the entire data I pass it to the other end, and it will all be received by a single call to BeginReceive() on the other end. The two are basically the same in fact. If the answer is no, which I'm guessing is the case based on what I've read about sockets, what is the best way to handle commands? I'm writing a game that will have commands such as PUT X Y. I was thinking of appending a special character (# for example) to the end of each command, and each time I receive data, I append it to a buffer, then parse it only after I encounter a #.

    Read the article

  • Exception in C#

    - by user1803513
    I am facing null pointer exception in below code as it is happening very rarely and I tried to debug to replicate the issue but no luck. Can anybody help me what can cause null point exception here. private static void MyTaskCompletedCallback(IAsyncResult res) { var worker = (AsyncErrorDelegate)((AsyncResult)res).AsyncDelegate; var async = (AsyncOperation)asyncResult.AsyncState; worker.EndInvoke(res); lock (IsAsyncOpOccuring) { IsBusy = false; } var completedArgs = new AsyncCompletedEventArgs(null, false, null); async.PostOperationCompleted(e => OnTaskCompleted((AsyncCompletedEventArgs)e), completedArgs); } Null Pointer exception is reported at var async = (AsyncOperation)asyncResult.AsyncState;

    Read the article

< Previous Page | 15 16 17 18 19 20 21 22 23 24 25 26  | Next Page >