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  • What is causing these visual artifacts on my OpenGL sprites?

    - by Amplify91
    What could be the cause of the defects in my characters sprite? I am using OpenGL ES 2.0. I draw my sprites in a sprite batch that uses UV coordinates from one large texture atlas. If you look around the character' edges, you'll see two noticeable problems: The invisible alpha background is not invisible, but shows a strange static-like background. There are unwanted streaks where the character nears the edge of the frame (but only in some frames of the animation, this happened to be one of them). Any idea what could be causing these? I will provide related code if asked for, but I'll try to avoid just dumping the entire project and expecting someone to look through it all. EDIT: Here's a bit of code: This is how I generate my UV coordinates: private float[] createFrameUV(int frameWidth, int frameHeight, int x, int y){ float[] uv = new float[4]; if(numberOfFrames>1){ float width = (float)frameWidth / (float)mBitmap.getWidth(); float height = (float)frameHeight / (float)mBitmap.getHeight(); float u = (float)x / (float)mBitmap.getWidth(); float v = (float)y / (float)mBitmap.getHeight(); uv[0] = u; uv[1] = v; uv[2] = u + width; uv[3] = v + height; }else{ uv[0] = 0f; uv[1] = 0f; uv[2] = 1f; uv[3] = 1f; } return uv; } These are some OpenGL settings: GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);

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  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • Changes to data inside class not being shown when accessed from outside class.

    - by Hypatia
    I have two classes, Car and Person. Car has as one of its members an instance of Person, driver. I want to move a car, while keeping track of its location, and also move the driver inside the car and get its location. However, while this works from inside the class (I have printed out the values as they are calculated), when I try to access the data from main, there's nothing there. I.e. the array position[] ends up empty. I am wondering if there is something wrong with the way I have set up the classes -- could it be a problem of the scope of the object? I have tried simplifying the code so that I only give what is necessary. Hopefully that covers everything that you would need to see. The constructer Car() fills the offset array of driver with nonzero values. class Car{ public: Container(float=0,float=0,float=0); ~Container(); void move(float); void getPosition(float[]); void getDriverPosition(float[]); private: float position[3]; Person driver; float heading; float velocity; }; class Person{ public: Person(float=0,float=0,float=0); ~Person(); void setOffset(float=0,float=0,float=0); void setPosition(float=0,float=0,float=0); void getOffset(float[]); void getPosition(float[]); private: float position[3]; float offset[3]; }; Some of the functions: void Car::move(float time){ float distance = velocity*time; location[0] += distance*cos(PI/2 - heading); location[1] += distance*sin(PI/2 - heading); float driverLocation [3]; float offset[3]; driver->getOffset(offset); for (int i = 0; i < 3; i++){ driverLocation[i] = offset[i] + location[i]; } } void Car::getDriverPosition(float p[]){ driver.getPosition(p); } void Person::getPosition(float p[]){ for (int i = 0; i < 3; i++){ p[i] = position[i]; } } void Person::getOffset(float o[]){ for (int i = 0; i < 3; i++){ o[i] = offset[i]; } } In Main: Car * car = new Car(); car->move(); float p[3]; car->getDriverPosition(p); When I print driverLocation[] inside the move() function, I have actual nonzero values. When I print p[] inside main, all I get are zeros.

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  • Why does Windows 7 change encoding of characters in runtime?

    - by LukLed
    I have a delphi form: and my code: when I run this form in Windows 7, I see: In design time, form had polish letters in first label, but it doesn't have them in runtime. It looks ok on Vista or Windows XP. When I set caption of second label in code, everything works fine and characters are properly encoded. First 5 codes of top label on Windows 7: 65 97 69 101 83 First 5 codes of top label on Windows Vista/XP: 165 185 202 234 140 First 5 codes of bottom label on every system: 165 185 202 234 140 Windows 7 changes encoding, why? My system settings seem to be ok. I have proper language set for non-unicode applications in control panel.

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  • Delphi 7 - Why does Windows 7 change encoding of characters in runtime?

    - by LukLed
    I have a delphi 7 form: and my code: when I run this form in Windows 7, I see: In design time, form had polish letters in first label, but it doesn't have them in runtime. It looks ok on Vista or Windows XP. When I set caption of second label in code, everything works fine and characters are properly encoded. First 5 codes of top label on Windows 7: 65 97 69 101 83 First 5 codes of top label on Windows Vista/XP: 165 185 202 234 140 First 5 codes of bottom label on every system: 165 185 202 234 140 Windows 7 changes encoding, why? My system settings seem to be ok. I have proper language set for non-unicode applications in control panel.

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  • Suggest encoding which removes slashes which I can use as the format for REST-style URL-paramteters

    - by Binary255
    Given a path to a REST style URL: http://site.com/rest/customer/foo/robot/bar/1 When you GET it, it returns a PDF to the foo-customer containing page 1 of the bar-URL. While foo is the name of the customer bar is an URL. The URL usually contains slashes and might look something like this: http://anothersite.com/interestingarticle.html As REST URL's separate arguments by slashes I can't just put it into the REST URL above. Which encoding should I use? I can't use Base 64 as it utilizes the slash as well. As a technical note I will encode the URL in a .NET-application and decode it in PHP.

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  • Why does division yield a vastly different result than multiplication by a fraction in floating points.

    - by Avram
    I understand why floating point numbers can't be compared, and know about the mantissa and exponent binary representation, but I'm no expert and today I came across something I don't get: Namely lets say you have something like: float denominator, numerator, resultone, resulttwo; resultone = numerator / denominator; float buff = 1 / denominator; resulttwo = numerator * buff; To my knowledge different flops can yield different results and this is not unusual. But in some edge cases these two results seem to be vastly different. To be more specific in my GLSL code calculating the Beckmann facet slope distribution for the Cook-Torrance lighitng model: float a = 1 / (facetSlopeRMS * facetSlopeRMS * pow(clampedCosHalfNormal, 4)); float b = clampedCosHalfNormal * clampedCosHalfNormal - 1.0; float c = facetSlopeRMS * facetSlopeRMS * clampedCosHalfNormal * clampedCosHalfNormal; facetSlopeDistribution = a * exp(b/c); yields very very different results to float a = (facetSlopeRMS * facetSlopeRMS * pow(clampedCosHalfNormal, 4)); facetDlopeDistribution = exp(b/c) / a; Why does it? The second form of the expression is problematic. If I say try to add the second form of the expression to a color I get blacks, even though the expression should always evaluate to a positive number. Am I getting an infinity? A NaN? if so why?

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  • Encoding issue - 2nd band of ISO-8859-1 values do not get encoded?

    - by bstack
    Hello, I want to send the pound sign character i.e. '£' encoded as ISO-8859-1 across the wire. I perform this by doing the following: var _encoding = Encoding.GetEncoding("iso-8859-1"); var _requestContent = _encoding.GetBytes(requestContent); var _request = (HttpWebRequest)WebRequest.Create(target); _request.Headers[HttpRequestHeader.ContentEncoding] = _encoding.WebName; _request.Method = "POST"; _request.ContentType = "application/x-www-form-urlencoded; charset=iso-8859-1"; _request.ContentLength = _requestContent.Length; _requestStream = _request.GetRequestStream(); _requestStream.Write(_requestContent, 0, _requestContent.Length); _requestStream.Flush(); _requestStream.Close(); When I put a breakpoint at the target, I expect to receive the following: '%a3', however I receive '%u00a3' instead. ISO-8859-1 is divided into 2 groups of characters: (ref: http://en.wikipedia.org/wiki/ISO_8859-1) The lower range 20 to 7E - is where all characters seem to be encoded correctly The higher range A0 to FF - is where all characters seem to encode to their Unicode equivalent value As '£' is in higher range A0 to FF, it gets encoded to %u00a3. In fact when I use the first few characters of the higher range A0 to FF i.e. '¡¢£¤¥¦§¨©ª«¬®', I get '%u00a1%u00a2%u00a3%u00a4%u00a5%u00a6%u00a7%u00a8%u00a9%u00aa%u00ab%u00ac%u00ae'. This behaviour is consistent. The question I have is why do characters in the higher range A0 to FF get encoded to their unicode value - and not to their equivalent ISO-8859-1 value? Help would be greatly appreciated... Billy

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  • I dont know how or where to add the correct encoding code to this iPhone code...

    - by BC
    Ok, I understand that using strings that have special characters is an encoding issue. However I am not sure how to adjust my code to allow these characters. Below is the code that works great for text that contains no special characters, but can you show me how and where to change the code to allow for the special characters to be used. Right now those characters crash the app. enter code here - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{ if (buttonIndex == 1) { //iTunes Audio Search NSString *stringURL = [NSString stringWithFormat:@"http://phobos.apple.com/WebObjects/MZSearch.woa/wa/search?WOURLEncoding=ISO8859_1&lang=1&output=lm&term=\"%@\"",currentSong.title]; stringURL = [stringURL stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; NSURL *url = [NSURL URLWithString:stringURL]; [[UIApplication sharedApplication] openURL:url]; } } And this: -(IBAction)launchLyricsSearch:(id)sender{ WebViewController * webView = [[WebViewController alloc] initWithNibName:@"WebViewController" bundle:[NSBundle mainBundle]]; webView.webURL = [NSString stringWithFormat:@"http://www.google.com/m/search?hl=es&q=\"%@\"+letras",currentSong.title]; webView.webTitle = @"Letras"; [self.navigationController pushViewController:webView animated:YES]; } Please show me how and where to do this for these two bits of code.

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  • Messing with Encoding and XslCompiledTransform

    - by Josemalive
    Hello, im messing with the encodings. For one hand i have a url that is responding me in UTF-8 (im pretty sure thanks to firebug plugin). Im opening the url reading the content in UTF-8 using the following code: StreamReader reader = new StreamReader(response.GetResponseStream(),System.Text.Encoding.UTF8); For other hand i have a transformation xslt sheet with the following code: <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:msxsl="urn:schemas-microsoft-com:xslt" exclude-result-prefixes="msxsl"> <xsl:output method="xml" indent="yes"/> <xsl:template match="@* | node()"> <xsl:copy> <xsl:apply-templates select="@* | node()"/> <br/> hello </xsl:copy> </xsl:template> </xsl:stylesheet> This xslt sheet is saved in UTF-8 format too. I use the following code to mix the xml with the xslt: StringWriter writer = new StringWriter(); XslCompiledTransform transformer = new XslCompiledTransform(); transformer.Load(HttpContext.Current.Server.MapPath("xslt\\xsltsheet.xslt"); XmlWriterSettings xmlsettings = new XmlWriterSettings(); xmlsettings.Encoding = System.Text.Encoding.UTF8; transformer.Transform(xmlreader, null, writer); return writer; Then after all im render in the webbrowser the content of this writer and im getting the following error: The XML page cannot be displayed Cannot view XML input using style sheet. Please correct the error and then click the Refresh button, or try again later. Switch from current encoding to specified encoding not supported. Error processing resource 'http://localhost:2541/Results.... <?xml version="1.0" encoding="utf-16"?> Im wondering where is finding the UTF-16 encoding take in count that: All my files are saved as UTF-8 The response from the server is in UTF-8 The way of read the xslt sheet is configured as UTF-8. Any help would be appreciated. Thanks in advance. Best Regards. Jose.

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  • [How-to] Make a working xml file in php (encoding properly) to export data from online database to i

    - by gotye
    Hey guys, I am trying to make an xml file to export my data from my database to my iphone. Each time I create a new post, I need to execute a php file to create a xml file containing the latest post ;) Okay so far ? :D Here is current php code ... but my nsxmlparser gives me an error code (33 - String is not started). I have no idea what kind of php functions I have to use ... <?php // Èdition du dÈbut du fichier XML $xml .= '<?xml version=\"1.0\" encoding=\"UTF-8\"?>'; $sml .= '<channel>'; $xml .= '<title>Infonul</title>'; $xml .= '<link>aaa</link>'; $xml .= '<description>aaa</description>'; // connexion a la base (mettre ‡ jour le mdp) $connect = mysql_connect('...-12','...','...'); /* selection de la base de donnÈe mysql */ mysql_select_db('...'); // selection des 20 derniËres news $res=mysql_query("SELECT u.display_name as author,p.post_date as date,p.comment_count as commentCount, p.post_content as content,p.post_title as title FROM wp_posts p, wp_users u WHERE p.post_status = 'publish' and p.post_type = 'post' and p.post_author = u.id ORDER BY p.id DESC LIMIT 0,20"); // extraction des informations et ajout au contenu while($tab=mysql_fetch_array($res)){ $title=$tab[title]; $author=$tab[author]; $content=$tab[content]; //html stuff $commentCount=$tab[commentCount]; $date=$tab[date]; $xml .= '<item>'; $xml .= '<title>'.$title.'</title>'; $xml .= '<content><![CDATA['.$content.']]></content>'; $xml .= '<date>'.$date.'</date>'; $xml .= '<author>'.$author.'</author>'; $xml .= '<commentCount>'.$commentCount.'</commentCount>'; $xml .= '</item>'; } // Èdition de la fin du fichier XML $xml .= '</channel>'; $xml = utf8_encode($xml); echo $xml; // Ècriture dans le fichier if ($fp = fopen("20news.xml",'w')) { fputs($fp,$xml); fclose($fp); } //mysql_close(); ?> I noticed a few things when i open 20news.xml in my browser : I got squares instead of single quotes ... I can't see <[CDATA[ but ]] is clearly visible ... why ?!? Thanks for any input ;) Gotye.

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  • How do I set libavcodec to use 4:2:2 chroma when encoding MPEG-2 4:2:2 profile?

    - by Mike Pollitt
    I have a project using libavcodec (ffmpeg). I'm using it to encode MPEG-2 video at 4:2:2 Profile, Main Level. I have the pixel format PIX_FMT_YUV422P selected in the AVCodecContext, however the video output I'm getting has all the colours wrong, and looks to me like the encoder is incorrectly reading the buffers as though it thinks it is 4:2:0 chroma rather than 4:2:2. Here's my codec setup: // // AVFormatContext* _avFormatContext previously defined as mpeg2video // // // Set up the video stream for output // AVVideoStream* _avVideoStream = av_new_stream(_avFormatContext, 0); if (!_avVideoStream) { err = ccErrWFFFmpegUnableToAllocateStream; goto bail; } _avCodecContext = _avVideoStream->codec; _avCodecContext->codec_id = CODEC_ID_MPEG2VIDEO; _avCodecContext->codec_type = CODEC_TYPE_VIDEO; // // Set up required parameters // _avCodecContext->rc_max_rate = _avCodecContext->rc_min_rate = _avCodecContext->bit_rate = src->_avCodecContext->bit_rate; _avCodecContext->flags = CODEC_FLAG_INTERLACED_DCT; _avCodecContext->flags2 = CODEC_FLAG2_INTRA_VLC | CODEC_FLAG2_NON_LINEAR_QUANT; _avCodecContext->qmin = 1; _avCodecContext->qmax = 1; _avCodecContext->rc_buffer_size = _avCodecContext->rc_initial_buffer_occupancy = 2000000; _avCodecContext->rc_buffer_aggressivity = 0.25; _avCodecContext->profile = 0; _avCodecContext->level = 5; _avCodecContext->width = f->GetWidth(); // f is a private Frame class with width, height properties etc. _avCodecContext->height = f->GetHeight(); _avCodecContext->time_base.den = 25; _avCodecContext->time_base.num = 1; _avCodecContext->gop_size = 12; _avCodecContext->max_b_frames = 2; _avCodecContext->pix_fmt = PIX_FMT_YUV422P; if (_avFormatContext->oformat->flags & AVFMT_GLOBALHEADER) { _avCodecContext->flags |= CODEC_FLAG_GLOBAL_HEADER; } if (av_set_parameters(_avFormatContext, NULL) < 0) { err = ccErrWFFFmpegUnableToSetParameters; goto bail; } // // Set up video codec for encoding // AVCodec* _avCodec = avcodec_find_encoder(_avCodecContext->codec_id); if (!_avCodec) { err = ccErrWFFFmpegUnableToFindCodecForOutput; goto bail; } if (avcodec_open(_avCodecContext, _avCodec) < 0) { err = ccErrWFFFmpegUnableToOpenCodecForOutput; goto bail; } A screengrab of the resulting video frame can be seen at http://ftp.limeboy.com/images/screen_grab.png (the input was standard colour bars). I've checked by outputting debug frames to TGA format at various points in the process, and I can confirm that it is all fine and dandy up until the point that libavcodec encodes the frame. Any assistance most appreciated! Cheers, Mike.

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  • Problem with character encoding on email sent via PHP?

    - by cosgrove
    Hi everybody, Having some trouble sending properly formatted HTML e-mail from a PHP script. I am running PHP 5.3.0 and Apache 2.2.11 on Windows XP Professional. The output looks like this: Agent Summary for Support on Tuesday April 20 2010=20 Ext. Name Time Volume 137 Agent Name 01:27:25 1 138 =09 00:00:00 0 139 =09 00:00:00 0 You see the =20 and =09 in there? If you look at the HTML you also see = signs being turned into =3D. I figure this is a character encoding issue as I read the following at Wikipedia: ISO-8859-1 and Windows-1252 confusion It is very common to mislabel text data with the charset label ISO-8859-1, even though the data is really Windows-1252 encoded. In Windows-1252, codes between 0x80 and 0x9F are used for letters and punctuation, whereas they are control codes in ISO-8859-1. Many web browsers and e-mail clients will interpret ISO-8859-1 control codes as Windows-1252 characters in order to accommodate such mislabeling but it is not standard behaviour and care should be taken to avoid generating these characters in ISO-8859-1 labeled content. This looks like the problem but I don't know how to fix. My code looks like this: ob_start(); report_queue_summary($yesterday,$yesterday,$first_extension,$last_extension,$queue); $body_report = ob_get_contents(); ob_end_clean(); $body_footer = "This is an automatically generated e-mail."; $message = new Mail_mime(); $html = $body_header.$body_report.$body_footer; $message->setHTMLBody($html); $body = $message->get(); $extraheaders = array("From"=>"***redacted***","To"=>$recipient, "Subject"=>"Agent Summary for $yesterday [$queue]", "Content-type"=>"text/html; charset=iso-8859-1"); $headers = $message->headers($extraheaders); # setup e-mail; $host = "*********"; $port = "26"; $username = "*****"; $password = "*****"; # Send e-mail $smtp = Mail::factory('smtp', array ('host' => $host, 'port' => $port, 'auth' => true, 'username' => $username, 'password' => $password)); $mail = $smtp->send($recipient, $extraheaders, $body); if (PEAR::isError($mail)) { echo("" . $mail->getMessage() . ""); } else { echo("Message successfully sent!"); } Is the problem that I'm using output buffering?

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  • GLSL: How Do I cast a float into an int?

    - by dugla
    In a GLSL fragment shader I am trying to cast a float into an int. The compiler has other ideas. It complains thusly: ERROR: 0:60: '=' : cannot convert from 'mediump float' to 'highp int' I am trying to do this: mediump float indexf = floor(2.0 * mixer); highp int index = indexf; I (vainly) tried to raise the precision of the int above the float to appease the GL Gods but no joy. Could someone please school me here? Thanks, Doug

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  • What does the python Codecs module do?

    - by Aerovistae
    I just read through the documentation on the Codecs module, but I guess my knowledge/experience of comp sci doesn't run deep enough yet for me to comprehend it. It's for dealing with encoding/decoding, especially Unicode, and while to many of you that's a complete and perfect explanation, to me that's really vague. I don't really understand what it means at all. Text is text is text in a .txt file? Or so this amateur thought. Can anyone explain?

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  • What are the commonly confused encodings that may result in identical test data?

    - by makerofthings7
    I'm fixing code that is using ASCIIEncoding in some places and UTF-8 encoding in other functions. Since we aren't using the UTF-8 features, all of our unit tests passed, but I want to create a heightened awareness of encodings that produce similar results and may not be fully tested. I don't want to limit this to just UTF-8 vs ASCII, since I think issue with code that handles ASN.1 fields and other code working with Base64. So, what are the commonly confused encodings that may result in identical test data?

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  • Is using HTML entities (for language-specific characters) in UTF-8 necessary?

    - by Drachenzauberei
    As in the subject-line. Saw the situation the other day on a page which felt weird to me. Except for markup-delimiting characters such as pointy brackets or the ampersand, escaping, say, German umlauts shouldn't be necessary, should it? Checked the encoding server-side, in-page and by way of HTTP headers, looks completely UTF-8 to me. What's your take on this and do you reckon it could adversely affect SEO or SERP placement?the page

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  • Convert ieee 754 float to hex with c - printf

    - by Michael
    Ideally the following code would take a float in IEEE 754 representation and convert it into hexadecimal void convert() //gets the float input from user and turns it into hexadecimal { float f; printf("Enter float: "); scanf("%f", &f); printf("hex is %x", f); } I'm not too sure what's going wrong. It's converting the number into a hexadecimal number, but a very wrong one. 123.1443 gives 40000000 43.3 gives 60000000 8 gives 0 so it's doing something, I'm just not too sure what. Help would be appreciated

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  • Why won't Silverlight handle the conversion of my custom float property

    - by Jeff Weber
    In a Silverlight 4 project I have a class that extends Canvas: public class AppendageCanvas : Canvas { public float Friction { get; set; } public float Restitution { get; set; } public float Density { get; set; } } I use this canvas in Blend by dragging it onto another control and setting the custom properties: When I run the app, I get the following error when InitializeComponent is called on the control containing my custom canvas: I'm not sure why Silverlight isn't able to convert this property from it's string representation in Xaml, to the float that it is. Anyone have any ideas?

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  • Casting problem cant convert from void to float C++

    - by Makenshi
    as i said i get this horrible error i dont really know what to do anymore float n= xAxis[i].Normalize(); thats where i get the error and i get it cuz normalize is a void function this is it void CVector::normalize() { float len=Magnitude(); this->x /= len; this->y /= len; } i need normalize to stay as void tho i tried normal casting like this float n= (float)xAxis[i].Normalize(); and it doesnt work also with static,dynamic cast,reinterpret,const cast and cant make it work any help would be really apreciated... thank you .<

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  • Use Margin Auto and Center to center Float Left Div

    - by Yan Cheng CHEOK
    I know this question had been asked many times. http://stackoverflow.com/questions/1740587/float-a-div-to-center However, I follow their suggestion : <center> <div style="margin : auto"> <a href="#" style="float: left; margin-right: 10px;">Menu Item 1</a> <a href="#" style="float: left; margin-right: 10px;">Menu Item 2</a> <a href="#" style="float: left; margin-right: 10px;">Menu Item 3</a> </div> </center> By using "Center" and "Margin Auto", I still unable to center the menu item.

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  • template function roundTo int, float -> truncation

    - by Oops
    Hi, according to this question: http://stackoverflow.com/questions/2833730/calling-template-function-without-type-inference the round function I will use in the future now looks like: template < typename TOut, typename TIn > TOut roundTo( TIn value ) { return static_cast<TOut>( value + 0.5 ); } double d = 1.54; int i = rountTo<int>(d); However it makes sense only if it will be used to round to integral datatypes like char, short, int, long, long long int, and it's unsigned counterparts. If it ever will be used with a TOut As float or long double it will deliver s***. double d = 1.54; float f = roundTo<float>(d); // aarrrgh now float is 2.04; I was thinking of a specified overload of the function but ... that's not possible... How would you solve this problem? many thanks in advance Oops

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  • remove/ignore float from outer div

    - by acidzombie24
    This may sound weird but i have some css which aligns mys divs. In one place i also use http://www.brunildo.org/test/img_center.html which centers images. Now i want my divs inside a larger div to go to another line if this one gets full. float: left seems to be the answer. The problem is it ruins my formatting. Including solution in the above link. I have this test code. If i remove the width and float it looks fine except it may take up too much space and not go to another line. I was thinking i could use float on an outerdiv and center the image within. However float: left is still breaking it. I am hoping there is a way to remove the float so each div does go left but the div inside centers correctly not breaking my formatting. <style type="text/css"> .wraptocenter { display: table-cell; text-align: center; vertical-align: middle; width: 200px; height: 200px; background: blue; } .wraptocenter * { vertical-align: middle; } /*\*//*/ .wraptocenter { display: block; } .wraptocenter span { display: inline-block; height: 100%; width: 1px; } /**/ div.c { background: red; overflow: hidden; min-width: 400px; max-width: 400px; } div.c div { float: left; } </style> <!--[if lt IE 8]><style> .wraptocenter span { display: inline-block; height: 100%; } </style><![endif]--> <div class="c"> <div> <div> <div class="wraptocenter"><span></span><img src="a.jpg" alt="/a.jpg"></div> <div class="wraptocenter"><span></span><img src="a.jpg" alt="/a.jpg"></div> <div class="wraptocenter"><span></span><img src="a.jpg" alt="/a.jpg"></div> </div></div></div>

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  • Parsing a string representing a float *with an exponent* in Python

    - by Lucas
    Hi, I have a large file with numbers in the form of 6,52353753563E-7. So there's an exponent in that string. float() dies on this. While I could write custom code to pre-process the string into something float() can eat, I'm looking for the pythonic way of converting these into a float (something like a format string passed somewhere). I must say I'm surprised float() can't handle strings with such an exponent, this is pretty common stuff. I'm using python 2.6, but 3.1 is an option if need be.

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