Search Results

Search found 8019 results on 321 pages for 'for loop'.

Page 19/321 | < Previous Page | 15 16 17 18 19 20 21 22 23 24 25 26  | Next Page >

  • ubuntu mount iso but some files are unreadable

    - by Chao
    I'm new to Linux and just installed ubuntu 12.04 amd64 this month. I had failed installing Texlive with texlive2012 iso image. I used the recommended command to mount: "mount -t iso9660 -o ro,loop,noauto /your/texlive2012.iso /mnt " But the installer failed to read some file. The iso is fine, I checked the md5. I extracted everything from iso with archive manager, and it installed successfully. So, why mount is not working? Thanks. UPDATE with furius iso mount tool, mount with Fuse, and it installed, with warning: Summary of warning messages during installation: Downloaded ./archive/calligra-type1.tar.xz, size equal, but md5sum differs; downloading again. While mount with Loop, it failed to install. Updated Error message from terminal, mounted with furius iso mount, loop. texlive2012-20120701_iso$ ./install-tl -gui Loading ./tlpkg/texlive.tlpdb Installing TeX Live 2012 from: . Platform: x86_64-linux = 'x86_64 with GNU/Linux' Distribution: inst (compressed) Directory for temporary files: /tmp Installing [0001/2481, time/total: ??:??/??:??]: 12many [3k] Installing [0002/2481, time/total: 00:00/00:00]: 2up [4k] Installing [0003/2481, time/total: 00:00/00:00]: Asana-Math [457k] Installing [0004/2481, time/total: 00:00/00:00]: ESIEEcv [2k] ... Installing [0265/2481, time/total: 00:10/01:09]: calctab [5k] Installing [0266/2481, time/total: 00:10/01:09]: calligra [42k] Installing [0267/2481, time/total: 00:10/01:09]: calligra-type1 [59k] Downloaded ./archive/calligra-type1.tar.xz, size equal, but md5sum differs; downloading again. ./tlpkg/installer/xz/xzdec.x86_64-linux: (stdin): File is corrupt tar: Unexpected EOF in archive tar: rmtlseek not stopped at a record boundary tar: Error is not recoverable: exiting now untar: untarring /home/lichao/ttt/temp/calligra-type1.tar failed (in /home/lichao/ttt/texmf-dist) untarring /home/lichao/ttt/temp/calligra-type1.tar failed, stopping install. Installation failed. Rerunning the installer will try to restart the installation. Or you can restart by running the installer with: install-tl --profile installation.profile [EXTRA-ARGS] ./install-tl: Could not write to install-tl.log, so flushing messages to stderr. Loading ./tlpkg/texlive.tlpdb Installing TeX Live 2012 from: . Platform: x86_64-linux = 'x86_64 with GNU/Linux' Distribution: inst (compressed) Directory for temporary files: /tmp Installer revision: 26794 Database revision: 26935 Installing [0001/2481, time/total: ??:??/??:??]: 12many [3k] Installing [0002/2481, time/total: 00:00/00:00]: 2up [4k] Installing [0003/2481, time/total: 00:00/00:00]: Asana-Math [457k] Installing [0004/2481, time/total: 00:00/00:00]: ESIEEcv [2k] Installing [0005/2481, time/total: 00:00/00:00]: FAQ-en [1k] ... Installing [0262/2481, time/total: 00:10/01:09]: c90 [2k] Installing [0263/2481, time/total: 00:10/01:09]: cachepic [5k] Installing [0264/2481, time/total: 00:10/01:09]: cachepic.x86_64-linux [1k] Installing [0265/2481, time/total: 00:10/01:09]: calctab [5k] Installing [0266/2481, time/total: 00:10/01:09]: calligra [42k] Installing [0267/2481, time/total: 00:10/01:09]: calligra-type1 [59k] Downloaded ./archive/calligra-type1.tar.xz, size equal, but md5sum differs; downloading again. untar: untarring /home/lichao/ttt/temp/calligra-type1.tar failed (in /home/lichao/ttt/texmf-dist) untarring /home/lichao/ttt/temp/calligra-type1.tar failed, stopping install. Installation failed. Rerunning the installer will try to restart the installation. Or you can restart by running the installer with: install-tl --profile installation.profile [EXTRA-ARGS] Segmentation fault (core dumped) I am sure that the iso is fine. I can open it with archive manager and all files are good. But after mounting it, even archive manager failed to open some files (which can be opened when the iso is opened in archive manager).

    Read the article

  • Firefox does not upgrade properly (infinite installation loop without success)

    - by Mehper C. Palavuzlar
    I've been using Firefox for a long time but I have a problem with upgrading process now. As you know, Firefox automatically checks for the latest version and downloads it, and when it is ready to be installed it starts the installation process as usual. Last month, when I clicked on "OK, install v3.6.2", the process started but couldn't be finished properly. FF gave a message like that: "Installation cannot be completed, please restart Firefox to retry". When I restarted FF, the same thing happened, and the process entered in an infinite loop. I restarted my PC and clicked on FF icon, and again the installation process began and went into the infinite loop. My solution to this problem was to download FF 3.6.2 and manually install it after killing firefox.exe. Today, FF proposed me to install v3.6.3 and again the same problem occured. I manually downloaded FF 3.6.3 and installed it successfully. Anyone experiencing this problem? In case you want to know, I did not install any new addons in the last few months, and my FF operates without problems. I'm using Windows 7 Home Pro x64.

    Read the article

  • Game loop and time tracking

    - by David Brown
    Maybe I'm just an idiot, but I've been trying to implement a game loop all day and it's just not clicking. I've read literally every article I could find on Google, but the problem is that they all use different timing mechanisms, which makes them difficult to apply to my particular situation (some use milliseconds, other use ticks, etc). Basically, I have a Clock object that updates each time the game loop executes. internal class Clock { public static long Timestamp { get { return Stopwatch.GetTimestamp(); } } public static long Frequency { get { return Stopwatch.Frequency; } } private long _startTime; private long _lastTime; private TimeSpan _totalTime; private TimeSpan _elapsedTime; /// <summary> /// The amount of time that has passed since the first step. /// </summary> public TimeSpan TotalTime { get { return _totalTime; } } /// <summary> /// The amount of time that has passed since the last step. /// </summary> public TimeSpan ElapsedTime { get { return _elapsedTime; } } public Clock() { Reset(); } public void Reset() { _startTime = Timestamp; _lastTime = 0; _totalTime = TimeSpan.Zero; _elapsedTime = TimeSpan.Zero; } public void Tick() { long currentTime = Timestamp; if (_lastTime == 0) _lastTime = currentTime; _totalTime = TimestampToTimeSpan(currentTime - _startTime); _elapsedTime = TimestampToTimeSpan(currentTime - _lastTime); _lastTime = currentTime; } public static TimeSpan TimestampToTimeSpan(long timestamp) { return TimeSpan.FromTicks( (timestamp * TimeSpan.TicksPerSecond) / Frequency); } } I based most of that on the XNA GameClock, but it's greatly simplified. Then, I have a Time class which holds various times that the Update and Draw methods need to know. public class Time { public TimeSpan ElapsedVirtualTime { get; internal set; } public TimeSpan ElapsedRealTime { get; internal set; } public TimeSpan TotalVirtualTime { get; internal set; } public TimeSpan TotalRealTime { get; internal set; } internal Time() { } internal Time(TimeSpan elapsedVirtualTime, TimeSpan elapsedRealTime, TimeSpan totalVirutalTime, TimeSpan totalRealTime) { ElapsedVirtualTime = elapsedVirtualTime; ElapsedRealTime = elapsedRealTime; TotalVirtualTime = totalVirutalTime; TotalRealTime = totalRealTime; } } My main class keeps a single instance of Time, which it should constantly update during the game loop. So far, I have this: private static void Loop() { do { Clock.Tick(); Time.TotalRealTime = Clock.TotalTime; Time.ElapsedRealTime = Clock.ElapsedTime; InternalUpdate(Time); InternalDraw(Time); } while (!_exitRequested); } The real time properties of the time class turn out great. Now I'd like to get a proper update/draw loop working so that the state is updated a variable number of times per frame, but at a fixed timestep. At the same time, the Time.TotalVirtualTime and Time.ElapsedVirtualTime should be updated accordingly. In addition, I intend for this to support multiplayer in the future, in case that makes any difference to the design of the game loop. Any tips or examples on how I could go about implementing this (aside from links to articles)?

    Read the article

  • Need some help synch'ing outer loop counter with dialog.onconfirm()

    - by Chris Barnhill
    I am writing a game for Facebook. IN the following code, I have a problem. I have a for loop executing, and in that loop, I call a dialog and implement 'onconfirm' for the dialog. The problem is that I need to access th e loop counter inside of the onconfirm function. But because the onconfirm is called outside of the scope of the for loop, the counter value is no longer valid because it's been incremented. I need some way to pass the counter value to the dialog onconfirm as it was at the time the dialog was displayed, not after the loop has finished. Or maybe someone has a better solution. Any help would be appreciated. Thanks. function unloadCargo() { //debugger; var actionPrompt = document.getElementById('action-prompt'); actionPrompt.setTextValue('Unloading cargo...'); var ajax = new Ajax(); ajax.responseType = Ajax.JSON; ajax.ondone = function(data) { debugger; if(data.unloadableCargo.length == 0) { loadCargo(); } else { //console.log('unloadable cargo='+dump(data.unloadableCargo)); var i = 0; var j = 0; var ucCount = data.unloadableCargo.length; for(i = 0; i < ucCount; i++) { cargoDialog = new Dialog(); cargoDialog.showChoice('Unload Cargo', 'Unload ' + data.unloadableCargo[i].goods_name + ' at ' + data.unloadableCargo[i].city_name + ' for ' + data.unloadableCargo[i].payoff + 'M euros?'); cargoDialog.onconfirm = function() { //console.log('unloadable cargo onconfirm='+dump(data.unloadableCargo)); var ajax = new Ajax(); var param = {"city_id": data.unloadableCargo[i].city_id, "goods_id": data.unloadableCargo[i].goods_id, "payoff": data.unloadableCargo[i].payoff}; ajax.ondone = function(demandData) { var demands = document.getElementById('demands'); var innerXhtml = '<span>'; for(var j = 0; j < demandData.demands.length; j++) { innerXhtml = innerXhtml + ' <div class="demand-item"><div class="demand-city">' + demandData.demands[j].city + '</div><div class="demand-pay">' + demandData.demands[j].cost + '</div><div class="demand-goods">' + demandData.demands[j].goods + '</div></div>'; } innerXtml = innerXhtml + ' </span>'; demands.setInnerXHTML(innerXhtml); // update balance loadCargo(); } ajax.post(baseURL + "/turn/do-unload-cargo", param); } cargoDialog.oncancel = function() { loadCargo(); } } //loadCargo(); } } ajax.post(baseURL + '/turn/unload-cargo'); }

    Read the article

  • Replace Infinite loop in Flex

    - by H P
    Hello, I want to access a webservice:getMonitorData() , on creationcomplete and returns an array, in an infinite loop so that the getIndex0.text is updated each time. Flex is not able to handle an infinite loop and gives a timeout error 1502. If I run the for loop until i<2000 or so it works fine. How can replace the loop so that my webservice is accessed continiously and the result is shown in getIndex0.text. This is how my application looks like: <?xml version="1.0" encoding="utf-8"?> <s:Group xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="400" height="300" xmlns:plcservicebean="server.services.plcservicebean.*" creationComplete="clientMonitor1()"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.controls.Alert; import mx.rpc.CallResponder; import mx.rpc.events.FaultEvent; import mx.rpc.events.ResultEvent; [Bindable] public var dbl0:Number; //-----------Infinite Loop, Works fine if condition = i<2000------------------------ public function clientMonitor1():void{ for(var i:int = 0; ; i++){ clientMonitor(); } } public function clientMonitor():void{ var callResp:CallResponder = new CallResponder(); callResp.addEventListener(ResultEvent.RESULT, monitorResult); callResp.addEventListener(FaultEvent.FAULT, monitorFault); callResp.token = plcServiceBean.getMonitorData(); } public function monitorResult(event:ResultEvent):void{ var arr:ArrayCollection = event.result as ArrayCollection; dbl0 = arr[0].value as Number; } protected function monitorFault(event:FaultEvent):void{ Alert.show(event.fault.faultString, "Error while monitoring Data "); } ]]> </fx:Script> <fx:Declarations> <plcservicebean:PlcServiceBean id = "plcServiceBean" showBusyCursor="true" fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)" /> </fx:Declarations> <mx:Form x="52" y="97" label="Double"> <mx:FormItem label = "getMonitorValue"> <s:TextInput id = "getIndex0" text = "{dbl0}"/> </mx:FormItem> </mx:Form> </s:Group>

    Read the article

  • Bash edit file and keep last 500 lines

    - by icelizard
    I am looking to create a cron job that opens a directory loops through all the logs i have created and deletes all lines but keep the last 500 for example. I was thinking of something along the lines of tail -n 500 filename filename Would this work? I also not sure how to loop through a directory in bash Thanks in advance.

    Read the article

  • List all files and dirs without recursion with junctions

    - by naxa
    Is there a native|portable tool that can give me an unicode (or at least system local-compatible) list of all files and directories under a path recursively, without recursing into junction points or links, in Windows? For example, the built-in dir command, as well as takeown and icacls run into an infinite loop with the Application Data directory (1). EDIT I would like to be able to get a text file or at least easy clipboard transfer as output.

    Read the article

  • Hyper-V causes boot loop/failure on a non-Gigabyte Win8 Pro system

    - by Nick
    Hardware: Intel i7 2600K (not overclocked, SLAT compatible, virt. features enabled in bios) Asus Maximus IV Extreme-Z (Z68) 16Gb RAM 256Gb SSD Other non-trivial working parts Adding Hyper-V is causing a boot loop resulting in an attempt at automatic repair by Windows 8 after the second or third loop: I'm trying to get the Windows Phone 8 SDK installed and I've narrowed down my troubles to the Hyper-V feature in Win8. This is required to run the WP8 emulator and there are no install options to omit this feature. My first attempt completely borked the OS as I did not have a recent restore point or system image, so I did a completely clean install and made plenty of backups/restore points. I skipped the SDK install and went straight for the windows feature add-on for Hyper-V. This confirmed that Hyper-V is the issue as the same behavior resulted. I cannot find any hint in the Event Logs. Cancelling automatic recovery causes the same behavior to repeat. I don't have any other VM products installed. My only recourse is to use a restore point, try something else, install it again, and see what happens. No luck so far. I'm on my 10th attempt here. Any help would be much appreciated. EDIT: I found a collection of tips here.. http://social.msdn.microsoft.com/Forums/en-US/wptools/thread/b06cc9f2-aa5e-4cb3-9df1-0c273e1dfd68 So i've been attempting various bios settings to resolve this issue with no luck. I've tried setting 'CPUID Limit' to disabled. This seems to work partly as Win8 boots but no USB devices work at all. I also attempted disabling the usb 3.0 controller as the msdn topic lists an issue with USB controllers on Gigabyte boards. This also doesn't work. The USB devices light up but no input is received by the OS. All of my other bios CPU settings are in line with the info in the post. I'm totally stumped. Bios screenshots: http://i.imgur.com/yKN5u.png http://i.imgur.com/Y9wI4.png http://i.imgur.com/F6EuO.png

    Read the article

  • htaccess redirect loop

    - by Web Developer
    I am having issue in the last line of the below code which is causing the redirect loop (at least that's what i think so) RewriteEngine On RewriteBase /jgel/ RewriteCond %{REMOTE_ADDR} !^172\.172\.121\.142 RewriteCond %{REQUEST_URI} !maintainance\.php RewriteCond %{REQUEST_URI} !resources/(.*)$ [nc] RewriteRule ^(.*)$ maintenance.php [R=307,L] I have tried this and this too doesn't work RewriteEngine On RewriteBase / RewriteCond %{REMOTE_ADDR} !^172\.172\.121\.142 RewriteCond %{REQUEST_URI} !maintainance\.php RewriteCond %{REQUEST_URI} !resources/(.*)$ [nc] RewriteRule ^(.*)$ /jgel/maintenance.php [R=307,L]

    Read the article

  • infinite loop shutting down ensime

    - by Jeff Bowman
    When I run M-X ensime-disconnect I get the following forever: string matching regex `\"((?:[^\"\\]|\\.)*)\"' expected but `^@' found and I see this exception when I use C-c C-c Uncaught exception in com.ensime.server.SocketHandler@769aba32 java.net.SocketException: Broken pipe at java.net.SocketOutputStream.socketWrite0(Native Method) at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:109) at java.net.SocketOutputStream.write(SocketOutputStream.java:153) at sun.nio.cs.StreamEncoder.writeBytes(StreamEncoder.java:220) at sun.nio.cs.StreamEncoder.implFlushBuffer(StreamEncoder.java:290) at sun.nio.cs.StreamEncoder.implFlush(StreamEncoder.java:294) at sun.nio.cs.StreamEncoder.flush(StreamEncoder.java:140) at java.io.OutputStreamWriter.flush(OutputStreamWriter.java:229) at java.io.BufferedWriter.flush(BufferedWriter.java:253) at com.ensime.server.SocketHandler.write(server.scala:118) at com.ensime.server.SocketHandler$$anonfun$act$1$$anonfun$apply$mcV$sp$1.apply(server.scala:132) at com.ensime.server.SocketHandler$$anonfun$act$1$$anonfun$apply$mcV$sp$1.apply(server.scala:127) at scala.actors.Actor$class.receive(Actor.scala:456) at com.ensime.server.SocketHandler.receive(server.scala:67) at com.ensime.server.SocketHandler$$anonfun$act$1.apply$mcV$sp(server.scala:127) at com.ensime.server.SocketHandler$$anonfun$act$1.apply(server.scala:127) at com.ensime.server.SocketHandler$$anonfun$act$1.apply(server.scala:127) at scala.actors.Reactor$class.seq(Reactor.scala:262) at com.ensime.server.SocketHandler.seq(server.scala:67) at scala.actors.Reactor$$anon$3.andThen(Reactor.scala:240) at scala.actors.Combinators$class.loop(Combinators.scala:26) at com.ensime.server.SocketHandler.loop(server.scala:67) at scala.actors.Combinators$$anonfun$loop$1.apply(Combinators.scala:26) at scala.actors.Combinators$$anonfun$loop$1.apply(Combinators.scala:26) at scala.actors.Reactor$$anonfun$seq$1$$anonfun$apply$1.apply(Reactor.scala:259) at scala.actors.ReactorTask.run(ReactorTask.scala:36) at scala.actors.ReactorTask.compute(ReactorTask.scala:74) at scala.concurrent.forkjoin.RecursiveAction.exec(RecursiveAction.java:147) at scala.concurrent.forkjoin.ForkJoinTask.quietlyExec(ForkJoinTask.java:422) at scala.concurrent.forkjoin.ForkJoinWorkerThread.mainLoop(ForkJoinWorkerThread.java:340) at scala.concurrent.forkjoin.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:325) Is there something else I'm missing in my config or I should check on? Thanks, Jeff

    Read the article

  • PHP's PDO Prepare Method Fails While in a Loop

    - by Andrew G. Johnson
    Given the following code: // Connect to MySQL up here $example_query = $database->prepare('SELECT * FROM table2'); if ($example_query === false) die('prepare failed'); $query = $database->prepare('SELECT * FROM table1'); $query->execute(); while ($results = $query->fetch()) { $example_query = $database->prepare('SELECT * FROM table2'); if ($example_query === false) die('prepare failed'); //it will die here } I obviously attempt to prepare statements to SELET everything from table2 twice. The second one (the one in the WHILE loop) always fails and causes an error. This is only on my production server, developing locally I have no issues so it must be some kind of setting somewhere. My immediate thought is that MySQL has some kind of max_connections setting that is set to 1 and a connection is kept open until the WHILE loop is completed so when I try to prepare a new query it says "nope too many connected already" and shits out. Any ideas? EDIT: Yes I know there's no need to do it twice, in my actual code it only gets prepared in the WHILE loop, but like I said that fails on my production server so after some testing I discovered that a simple SELECT * query fails in the WHILE loop but not out of it. The example code I gave is obviously very watered down to just illustrate the issue.

    Read the article

  • iPhone accelerometer:didAccelerate: seems to not get called while I am running a loop

    - by AJ
    An accelerometer related question. (Sorry the formatting may not look right, its the first time I am using this site). I got the accelerometer working as expected using the standard code UIAccelerometer *accel = [UIAccelerometer sharedAccelerometer]; accel.delegate = self; accel.updateInterval = 0.1; //I also tried other update values I use NSLog to log every time the accelerometer:didAccelerate: method in my class is called. The function gets called as expected and everything works fine till here. However, when I run a loop, the above method doesn't seem to get called. Something like this float firstAccelValue = globalAccel; //this is the x-accel value (stored in a global by the above method) float nextAccelValue = firstAccelValue; while (nextAccelValue == firstAccelValue){ //do something nextAccelValue = globalAccel; // note globalAccel is updated by the accelerometer method } The above loop never exits, expectedly since the accelerometer:didAccelerate: method is not getting called, and hence globalAccel never changes value. If I use a fixed condition to break the while loop, I can see that after the loop ends, the method calls work fine again. Am I missing something obvious here? Or does the accelerometer method not fire when certain processing is being done? Any help would be greatly appreciated! Thanks!

    Read the article

  • PHP Loop Over ONLY Different Arrays

    - by Steven
    Hello, I have a single array with several of the same values. And I only want to loop over DIFFERENT values. How could I go about doing this? Example 166-01 001;09;UO; 166-01 001;09;UO; 166-01 001;09;UO; 166-01 001;09;UO; 166-01 001;09;UO; 166-01 001;09;UO; 166-01 001;09;UO;_86 166-01 001;09;UO;_86 166-01 001;09;UO;_86 166-01 001;09;UO;_86 166-01 001;09;UO;_86 166-01 001;09;UO;_86_97 166-01 001;09;UO;_86_97 166-01 001;09;UO;_86_97 166-01 001;09;UO;_86_97_108 166-01 001;09;UO;_86_97_108 166-01 001;09;UO;_86_97_108_119 166-01 001;09;UO;_86_97_108_119 I have that in a single array, but I only want to loop for the different ones. So it would loop once for nothing, then once for _86, then once for _86_97, then once for _86_97_108, and then once for _86-97_108_119. So only loop for different key values, or would there be a way to count the number of different keys?

    Read the article

  • Dimension Mismatch MatLab; cant figure out why it is mismatching

    - by Abid
    I think it may be a syntax issue, here is the code. load ([ 'C:\Users\Abid\Desktop\Inquiry Runs\dtS' ]) dtS((dtS==0))=nan; for j=2:9; maxS=max(dtS(j,:)); minS=min(dtS(j,:)); maxval(j,:)=dtS((dtS>(maxS-.1*maxS))); minval(j,:)=dtS((dtS<(minS+.1*minS))); avmax(j)=mean(maxval(j,:)); avmin(j)=mean(minval(j,:)); avs(j,:)=[avmax(j) avmin(j)] end So I know the the row matrices are different sizes every loop. For example maxval(j,:) will change depending one row it is looking through for certain values. I did this manually and I see that on the first loop the matrices are size (1,1), however, if I set the loop to run for only j=2, the row length is 13. Usually if a matrix is changing size on the loop, I only get a warning, but this time I think it is due to a reason I don't understand.

    Read the article

  • Calc_Anniversary Function with a Loop

    - by Rachel Ann Arndt
    Name: Calc_Anniversary Input: Pay_Date, Hire_Date, Termination_Date Output: "Y" if is the anniversary of the employee's Hire_Date, "N" if it is not, and "T" if he has been terminated before his anniversary. Description: Create local variables to hold the month and day of the employee's Date_of_Hire, Termination_Date, and of the processing date using the TO_CHAR function. First check to see if he was terminated before his anniversary. The anniversary could be on any day during the pay period, so there will be a loop to check all 14 days in the pay period to see if one was his anniversary. CREATE OR replace FUNCTION Calc_anniversary( incoming_anniversary_date IN VARCHAR2) RETURN BOOLEAN IS hiredate VARCHAR2(20); terminationdate VARCHAR(20); employeeid VARCHAR2(38); paydate NUMBER := 0; BEGIN SELECT Count(arndt_raw_time_sheet_data.pay_date) INTO paydate FROM arndt_raw_time_sheet_data; WHILE paydate <= 14 LOOP SELECT To_char(employee_id, '999'), To_char(hire_date, 'DD-MON'), To_char(termination_date, 'DD-MON') INTO employeeid, hiredate, terminationdate FROM employees, time_sheet WHERE employees.employee_id = time_sheet.employee_id AND paydate = pay_date; IF terminationdate > hiredate THEN RETURN 'T'; ELSE IF To_char(SYSDATE, 'DD-MON') = To_char(hiredate, 'DD-MON')THEN RETURN 'Y'; ELSE RETURN 'N'; END IF; END IF; paydate := paydate + 1; END LOOP; END; I need help with the loop..

    Read the article

  • javascript watching for variable change via a timer

    - by DA
    I have a slide show where every 10 seconds the next image loads. Once an image loads, it waits 10 seconds (setTimeout) and then calls a function which fades it out, then calls the function again to fade in the next image. It repeats indefinitely. This works. However, at times, I'm going to want to over-ride this "function1 call - pause - function2 call - function1 call" loop outside of this function (for instance, I may click on a slide # and want to jump directly to that slide and cancel the current pause). One solution seems to be to set up a variable, allow other events to change that variable and then in my original function chain, check for any changes before continuing the loop. I have this set up: var ping = 500; var pausetime = 10000; for(i=0; i<=pausetime; i=i+ping){ setTimeout(function(){ console.log(gocheckthevariable()); console.log(i); pseudoIf('the variable is true AND the timer is done then...do the next thing') },i) } The idea is that I'd like to pause for 10 seconds. During this pause, every half second I'll check to see if this should be stopped. The above will write out to the console the following every half second: true 10000 true 10000 true 10000 etc... But what I want/need is this: true 0 true 500 true 1000 etc... The basic problem is that the for loop executes before each of the set timeouts. While I can check the value of the variable every half second, I can't match that against the current loop index. I'm sure this is a common issue, but I'm at a loss what I should actually be searching for.

    Read the article

  • how to decrease queries in php/mysql array selection loop

    - by Mac Taylor
    hey guys i need to show stories details and tags' names in my php/mysql project . for every story row, there is a filed named : tags that save tags id as an array Table name: stories table filed : tags example of tags filed : 1 5 6 space between them and i have a tag table that looks like this Table name : bt_tags Table fileds : tid,tag now problem : when using while loop to fetch all fields in story table , the page uses 1 query to show every stories' detail but for showing tag's names , i should query another table to find names , we have ids stored in story table now i used for loop between while loop to show tag names but im sure there is a better way to decrease page queries $result = $db->sql_query("SELECT * FROM ".STORY_TABLE." "); while ($row = $db->sql_fetchrow($result)) { //fetching other $vars ---- $tags_id = explode(" ",$row['tags']); $c = count($tags_id); for($i=1;$i<$c-1;$i++){ list($tag_name,$slug) = $db->sql_fetchrow($db->sql_query( 'SELECT `tag`,`slug` FROM `bt_tags` WHERE `tid` = "'.tags_id[$i].'" LIMIT 1' )); $sow_tags = '$tag_name,'; } im not allowed to change anything in database table how can i improve this script and show tag's names without using *for loop ?*

    Read the article

  • C++ Loop - Need variable to accumulate sum

    - by user1780064
    I'm writing a program to ask the user to enter a value between 5 and 21 (inclusive). If the number entered is not in this range, it prints, "Please try again". If the number is within the range, I need to take that number, and print the sum of all the numbers from 1 to the value entered. So if the user entered "7", the sum would be "28". I successfully wrote the first loop, in the case of the number not being within the range, but cannot figure out how to run the second loop- whether to use a while, do-while, or for loop. Please advise. #include <iostream> int main () { int uservalue; int count; int sum; //Prompt user for input do { cout << "Enter a value from 5 to 21: "; cin >> uservalue; if (uservalue < 5 || uservalue > 21) cout << "Value out of range. Try again..." << endl; } while (uservalue < 5 || uservalue > 21); cout << endl; //Loop to accumulate sum for (count = 1, count < uservalue, count++;) { sum = uservalue + count; if (uservalue <= 5 || uservalue <= 21) cout << the sum is " << sum << endl; } return 0; }

    Read the article

  • Python & Pygame: Updating all elements in a list under a loop during iteration

    - by Unit978
    i am working on a program in Python and using Pygame. this is what the basic code looks like: while 1: screen.blit(background, (0,0)) for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == KEYDOWN and event.key == K_c: circle_create = True circle_list.append(Circle()) if event.type == MOUSEBUTTONDOWN and circle_create == True: if clicks == 0: circle_list[i].center() clicks += 1 if event.type == MOUSEMOTION and clicks == 1 and circle_create == True: circle_list[i].stretch() these if statements are under the while loop not the for loop since they dont require input from the user if circle_create == True: circle_list[i].draw_circle() if clicks == 2: clicks = 0 i += 1 circle_create = False pygame.display.update() what i want to do is have the object's function of draw_circle() to be constantly updated by the loop so that the drawn circle is shown for all objects in the list, but since the list is iterated it updates the new object added and the objects already appended are not updated. The program, works, it draws the circles upon user input but the update problem is the only issue i need to solve. Is there any possible way to have all elements in the list of objects being updated by the while loop? i have tried for many days and i have not been able to find a good solution. any ideas are appreciated. Thanks

    Read the article

  • for loop vs std::for_each with lambda

    - by Andrey
    Let's consider a template function written in C++11 which iterates over a container. Please exclude from consideration the range loop syntax because it is not yet supported by the compiler I'm working with. template <typename Container> void DoSomething(const Container& i_container) { // Option #1 for (auto it = std::begin(i_container); it != std::end(i_container); ++it) { // do something with *it } // Option #2 std::for_each(std::begin(i_container), std::end(i_container), [] (typename Container::const_reference element) { // do something with element }); } What are pros/cons of for loop vs std::for_each in terms of: a) performance? (I don't expect any difference) b) readability and maintainability? Here I see many disadvantages of for_each. It wouldn't accept a c-style array while the loop would. The declaration of the lambda formal parameter is so verbose, not possible to use auto there. It is not possible to break out of for_each. In pre- C++11 days arguments against for were a need of specifying the type for the iterator (doesn't hold any more) and an easy possibility of mistyping the loop condition (I've never done such mistake in 10 years). As a conclusion, my thoughts about for_each contradict the common opinion. What am I missing here?

    Read the article

  • delay loop output in C++

    - by itachisxeyes
    I have a while loop that runs in a do while loop. I need the while loop to run exactly every second no faster no slower. but i'm not sure how i would do that. this is the loop, off in its own function. I have heard of the sleep() function but I also have heard that it is not very accurate. int min5() { int second = 00; int minute = 0; const int ZERO = 00; do{ while (second <= 59){ if(minute == 5) break; second += 1; if(second == 60) minute += 1; if(second == 60) second = ZERO; if(second < 60) cout << "Current Time> "<< minute <<" : "<< second <<" \n"; } } while (minute <= 5); }

    Read the article

  • iphone basic game loop

    - by Mrigank Gupta
    I am little confused with my Opengl game loop. as I am skipping touch events some times. My game loop is some thing like this.. I have ScreenManager which draw and update all game screens who so ever has control.In update I am checking input of all screen also. if input state changes, then whichever screen has control, consume touches. EaglView draw update | | ScreenManager.draw ScreenManager.update -> handle input stack ___________ ___________ of ___________ ___________ screen ___________ ___________ Problem comes.. I am changing input state as touch begun and end methods called. but sometimes In my game loop both touchbegun/end methods get called between two updates and I am missing events. I guess approach is not good. can you guys share your approach to this problem.

    Read the article

  • Get page permalink and title outside the loop in wordpress

    - by Aakash Chakravarthy
    Hello, How to Get page permalink and title outside the loop in wordpress. I have a function like function get_post_info(){ $post; $permalink = get_permalink($post->ID); $title = get_the_title($post->ID); return $post_info('url' => $permalink, 'title' => $title); } when this function called within the loop, it returns the post's title and url. When it is called outside the loop. It is not returning the current page's title and url. When called in home page it should return the home page's title and url How to get like this ? instead this function returns the latest posts title and url

    Read the article

  • How to remove objects from an Enumerable collection in a loop

    - by johnc
    Duplicate Modifying A Collection While Iterating Through It Has anyone a nice pattern to allow me to get around the inability to remove objects while I loop through an enumerable collection (eg, an IList or KeyValuePairs in a dictionary) For example, the following fails, as it modifies the List being enumerated over during the foreach foreach (MyObject myObject in MyListOfMyObjects) { if (condition) MyListOfMyObjects.Remove(myObject); } In the past I have used two methods. I have replaced the foreach with a reversed for loop (so as not to change the any indexes I am looping over if I remove an object). I have also tried storing a new collection of objects to remove within to loop, then looping through that collection and removed the objects from the original collection. These work fine, but neither feels nice, and I was wondering if anyone has come up with a more elegant solution to the issue

    Read the article

  • python: sorting

    - by nabizan
    hi im doing a loop so i could get dict of data, but since its a dict it's sorting alphabetical and not as i push it trought the loop ... is it possible to somehow turn off alphabetical sorting? here is how do i do that data = {} for item in container: data[item] = {} ... for key, val in item_container.iteritems(): ... data[item][key] = val whitch give me something like this data = { A : { K1 : V1, K2 : V2, K3 : V3 }, B : { K1 : V1, K2 : V2, K3 : V3 }, C : { K1 : V1, K2 : V2, K3 : V3 } } and i want it to be as i was going throught the loop, e.g. data = { B : {K2 : V2, K3 : V3, K1 : V1}, A : {K1 : V1, K2 : V2, K3 : V3}, C : {K3 : V3, K1 : V1, K2 : V2} }

    Read the article

< Previous Page | 15 16 17 18 19 20 21 22 23 24 25 26  | Next Page >