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  • Hibernate NamingStrategy implementation that maintains state between calls

    - by Robert Petermeier
    Hi, I'm working on a project where we use Hibernate and JBoss 5.1. We need our entity classes to be mapped to Oracle tables that follow a certain naming convention. I'd like to avoid having to specify each table and column name in annotations. Therefore, I'm currently considering implementing a custom implementation of org.hibernate.cfg.NamingStrategy. The SQL naming conventions require the name of columns to have a suffix that is equivalent to a prefix of the table name. If there is a table "T100_RESOURCE", the ID column would have to be named "RES_ID_T100". In order to implement this in a NamingStrategy, the implementation would have to maintain state, i.e. the current class name it is creating the mappings for. It would rely on Hibernate to always call classToTableName() before propertyToColumnName() and to determine all column names by calling propertyToColumnName() before the next call to classToTableName() Is it safe to do that or are there situations where Hibernate will mix things up? I am not thinking of problems through multiple threads here (which can be solved by keeping the last class name in a ThreadLocal) but also of Hibernate deliberately calling this out of order in certain circumstances. For example Hibernate asking for mappings of three properties of class A, then one of class B, then again more attributes of class A.

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  • Elegant and 'correct' multiton implementation in Objective C?

    - by submachine
    Would you call this implementation of a multiton in objective-c 'elegant'? I have programmatically 'disallowed' use of alloc and allocWithZone: because the decision to allocate or not allocate memory needs to be done based on a key. I know for sure that I need to work with only two instances, so I'm using 'switch-case' instead of a map. #import "Multiton.h" static Multiton *firstInstance = nil; static Multiton *secondInstance = nil; @implementation Multiton + (Multiton *) sharedInstanceForDirection:(char)direction { return [[self allocWithKey:direction] init]; } + (id) allocWithKey:(char)key { return [self allocWithZone:nil andKey:key]; } + (id)allocWithZone:(NSZone *)zone andKey:(char)key { Multiton **sharedInstance; @synchronized(self) { switch (key) { case KEY_1: sharedInstance = &firstInstance; break; case KEY_2: sharedInstance = &secondInstance; break; default: [NSException raise:NSInvalidArgumentException format:@"Invalid key"]; break; } if (*sharedInstance == nil) *sharedInstance = [super allocWithZone:zone]; } return *sharedInstance; } + (id) allocWithZone:(NSZone *)zone { //Do not allow use of alloc and allocWithZone [NSException raise:NSObjectInaccessibleException format:@"Use allocWithZone:andKey: or allocWithKey:"]; return nil; } - (id) copyWithZone:(NSZone *)zone { return self; } - (id) retain { return self; } - (unsigned) retainCount { return NSUIntegerMax; } - (void) release { return; } - (id) autorelease { return self; } - (id) init { [super init]; return self; } PS: I've not tried out if this works as yet, but its compiling cleanly :)

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  • Common methods/implementation across multiple WCF Services

    - by Rob
    I'm looking at implementing some WCF Services as part of an API for 3rd parties to access data within a product I work on. There are currently a set of services exposed as "classic" .net Web Services and I need to emulate the behaviour of these, at least in part. The existing services all have an AcquireAuthenticationToken method that takes a set of parameters (username, password, etc) and return a session token (represented as a GUID), which is then passed in on calls to any other method (There's also a ReleaseAuthenticationToken method, no guesses needed as to what that does!). What I want to do is implement multiple WCF services, such as: ProductData UserData and have both of these services share a common implementation of Acquire/Release. From the base project that is created by VS2k8, it would appear I will start with, per service: public class ServiceName : IServiceName { } public interface IServiceName { } Therefore my questions would be: Will WCF tolerate me adding a base class to this, public class ServiceName : ServiceBase, IServiceName, or does the fact that there's an interface involved mean that won't work? If "No it won't work" to Question 1, could I change IServiceName so it extends another interface, IServiceBase, thus forcing the presence of Acquire/Release methods, but then having to supply the implementation in each service. Are 1 and 2 both really bad ideas and there's actually a much better solution that, knowing next to nothing about WCF, I just haven't thought of?

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  • Implementing a Version check between an Abstract class and it's implementation

    - by Michael Stum
    I have this abstract class and concrete implementation (they are in different assemblies): public abstract class MyAbstractClass { private static readonly int MyAbstractClassVersion = 1; public abstract int ImplementedVersion { get; } protected MyAbstractClass() { CheckVersion(); } private void CheckVersion() { var message = string.Format( "MyAbstractClass implements Version {0}, concrete is Version {1}", RepositoryVersion, ImplementedVersion); if (!MyAbstractClassVersion.Equals(ImplementedVersion)) throw new InvalidOperationException(message); } } public class ConcreteClass : MyAbstractClass { public ConcreteClass() : base() { // ConcreteClass is guaranteed to have // a constructor that calls the base constructor // I just simplified the example } public override int ImplementedVersion { get { return 2; } } } As you see, I call CheckVersion() from the abstract constructor, to get rid of the "virtual member call in base constructor" message, but I am not sure if that's really the way to do it. Sure, it works, but that doesn't mean it will always work, will it? Also, I wonder if I can get the name of the Concrete Type from the CheckVersion() function? I know that adding new abstract members will force an error anyway (System.TypeLoadException) and I'm not sure if I want this type of strict Versioning, but I'm just curious how it would be done properly given only the abstract class and an implementation (I know I could do it by using interfaces and/or a Factory pattern).

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  • OpenGL render vs. own Phong Illumination Implementation

    - by Myx
    Hello: I have implemented a Phong Illumination Scheme using a camera that's centered at (0,0,0) and looking directly at the sphere primitive. The following are the relevant contents of the scene file that is used to view the scene using OpenGL as well as to render the scene using my own implementation: ambient 0 1 0 dir_light 1 1 1 -3 -4 -5 # A red sphere with 0.5 green ambiance, centered at (0,0,0) with radius 1 material 0 0.5 0 1 0 0 1 0 0 0 0 0 0 0 0 10 1 0 sphere 0 0 0 0 1 The resulting image produced by OpenGL. The image that my rendering application produces. As you can see, there are various differences between the two: The specular highlight on my image is smaller than the one in OpenGL. The diffuse surface seems to not diffuse in the correct way, resulting in the yellow region to be unneccessarily large in my image, whereas in OpenGL there's a nice dark green region closer to the bottom of the sphere The color produced by OpenGL is much darker than the one in my image. Those are the most prominent three differences that I see. The following is my implementation of the Phong illumination: R3Rgb Phong(R3Scene *scene, R3Ray *ray, R3Intersection *intersection) { R3Rgb radiance; if(intersection->hit == 0) { radiance = scene->background; return radiance; } R3Vector normal = intersection->normal; R3Rgb Kd = intersection->node->material->kd; R3Rgb Ks = intersection->node->material->ks; // obtain ambient term R3Rgb intensity_ambient = intersection->node->material->ka*scene->ambient; // obtain emissive term R3Rgb intensity_emission = intersection->node->material->emission; // for each light in the scene, obtain calculate the diffuse and specular terms R3Rgb intensity_diffuse(0,0,0,1); R3Rgb intensity_specular(0,0,0,1); for(unsigned int i = 0; i < scene->lights.size(); i++) { R3Light *light = scene->Light(i); R3Rgb light_color = LightIntensity(scene->Light(i), intersection->position); R3Vector light_vector = -LightDirection(scene->Light(i), intersection->position); // calculate diffuse reflection intensity_diffuse += Kd*normal.Dot(light_vector)*light_color; // calculate specular reflection R3Vector reflection_vector = 2.*normal.Dot(light_vector)*normal-light_vector; reflection_vector.Normalize(); R3Vector viewing_vector = ray->Start() - intersection->position; viewing_vector.Normalize(); double n = intersection->node->material->shininess; intensity_specular += Ks*pow(max(0.,viewing_vector.Dot(reflection_vector)),n)*light_color; } radiance = intensity_emission+intensity_ambient+intensity_diffuse+intensity_specular; return radiance; } Here are the related LightIntensity(...) and LightDirection(...) functions: R3Vector LightDirection(R3Light *light, R3Point position) { R3Vector light_direction; switch(light->type) { case R3_DIRECTIONAL_LIGHT: light_direction = light->direction; break; case R3_POINT_LIGHT: light_direction = position-light->position; break; case R3_SPOT_LIGHT: light_direction = position-light->position; break; } light_direction.Normalize(); return light_direction; } R3Rgb LightIntensity(R3Light *light, R3Point position) { R3Rgb light_intensity; double distance; double denominator; if(light->type != R3_DIRECTIONAL_LIGHT) { distance = (position-light->position).Length(); denominator = light->constant_attenuation + light->linear_attenuation*distance + light->quadratic_attenuation*distance*distance; } switch(light->type) { case R3_DIRECTIONAL_LIGHT: light_intensity = light->color; break; case R3_POINT_LIGHT: light_intensity = light->color/denominator; break; case R3_SPOT_LIGHT: R3Vector from_light_to_point = position - light->position; light_intensity = light->color*( pow(light->direction.Dot(from_light_to_point), light->angle_attenuation)); break; } return light_intensity; } I would greatly appreciate any suggestions as to any implementation errors that are apparent. I am wondering if the differences could be occurring simply because of the gamma values used for display by OpenGL and the default gamma value for my display. I also know that OpenGL (or at least tha parts that I was provided) can't cast shadows on objects. Not that this is relevant for the point in question, but it just leads me to wonder if it's simply display and capability differences between OpenGL and what I am trying to do. Thank you for your help.

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  • How do I connect my NetXtreme BCM5755M Gigabit Ethernet PCI Express in y Dell latitude d630?

    - by Stanton.Sculpture
    Trying to get my 09:00.0 Ethernet controller: Broadcom Corporation NetXtreme BCM5755M Gigabit Ethernet PCI Express (rev 02) working with my wifi. I just installed Raring Ringtail on this dell latitude D630 and I can't get it to connect without a wifi dongle. This is what I got when I typed sudo lshw -c network: *-network description: Ethernet interface product: NetXtreme BCM5755M Gigabit Ethernet PCI Express vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:09:00.0 logical name: eth0 version: 02 serial: 00:21:70:98:04:32 capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.128 firmware=5755m-v3.29 latency=0 link=no multicast=yes port=twisted pair resources: irq:44 memory:fe8f0000-fe8fffff *-network description: Wireless interface physical id: 2 bus info: usb@2:1 logical name: wlan0 serial: 7c:dd:90:11:a0:10 capabilities: ethernet physical wireless configuration: broadcast=yes driver=rt2800usb driverversion=3.8.0-31-generic firmware=0.29 ip=10.0.0.8 link=yes multicast=yes wireless=IEEE 802.11bgn Also, when I go to additional drivers in the software and updates settings, no proprietary drivers show up. I've tried sudo apt-get install b43-fwcutter firmware-b43-installer because it worked on a bunch of old Dell laptops that I converted over before, but it didn't work on this one. Is this driver even compatible with wifi? Please help.

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  • Simple implementation of N-Gram, tf-idf and Cosine similarity in Python

    - by seanieb
    I need to compare documents stored in a DB and come up with a similarity score between 0 and 1. The method I need to use has to be very simple. Implementing a vanilla version of n-grams (where it possible to define how many grams to use), along with a simple implementation of tf-idf and Cosine similarity. Is there any program that can do this? Or should I start writing this from scratch?

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  • Have you ever bought a commercial implementation of a programming language for personal programming

    - by Nelson
    Commercial products are often a source of ideas and inspiration for open source projects. There are free and open source implementations of almost every programming language ever devised, and a lot of them are very good. For non-work related personal programming projects, have you ever bought an expensive commerical implementation of a programming language and found it well worth the investment? If so, which one and why?

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  • Yahoo OAuth implementation has no way to work offline

    - by Khash
    I need to download my Delicious bookmarks to a non-web application without constant user interaction. I'm using Delicious's V2 API (using oAuth) but the problem is it seems their access tokens expire after one hour. I don't have any issues with redirecting the user to Yahoo for a one time authorization, but what is described here (http://developer.yahoo.com/oauth/guide/oauth-refreshaccesstoken.html) means I would have to refresh my access tokens all the time before they expire when the user is away. Is this really the way they've done their oAuth implementation?

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  • Generic tree implementation in Java

    - by Ivan
    Is anyone aware of a generic tree (nodes may have multiple children) implementation for Java? It should come from a well trusted source and must be fully tested. It just doesn't seem right implementing it myself. Almost reminds me of my university years when we were supposed to write all our collections ourselves. EDIT: Found this project on java.net, might be worth looking into.

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  • Dell Latitude will not boot after fresh Ubuntu 12.10 installation. Black screen

    - by James
    I have an old dell latitude d610 that I've just installed ubuntu 12.10 onto, and now unfortunately it will not complete booting up. The screen flashes purple but then fades out and dies. I'm fairly sure there is an issue with graphics drivers, as I had to turn on "nomodeset" in the options when installing off a DVD to see the installer, but I'm very new to linux and don't know terribly much at all apart from what I've read on the net. I have been able to hold down shift and bring up GRUB, and entered into recovery mode, and when I enter into the low graphics mode, the xserver log file says it can detect a screen but found none with a useable configuration, then goes on to say a fatal server error has occurred and no screen have been found at all, telling me to check a log file at "/var/log/xorg.0.log" I have no idea how to check this specific log file! Attempting to actually go further than this in low graphics mode and restart the display simply artefacts the screen. It is all very strange and annoying because I did once by random have the machine boot completely for no apparent reason, but upon restarting the issue reoccurred.

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  • SASS implementation for Java?

    - by cofko
    I'm looking for SASS implementation in Java (could be used with JSP/JSF). For Python I've found CleverCSS, but there is nothing for Java. Anyone heard something about this sort of tool for generating CSS?

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  • MIDP Java implementation of SQLite DB

    - by Ram
    Are there any MIDP implementation of SQLite db available for use of sqlite db within a MIDlet, rather than using RMS. Of course, there are Floggy and OpenBaseMovil, however they are based on RMS, but are there any implementations that allows to perform operations in an sqlite db file?

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  • Perl vs Python: implementation of algorithms to deal with advanced data structures

    - by user350571
    I'm learning perl and everytime I search for perl stuff in the internet I get some random page with people saying that perl should die because code written in it looks like a lesson in steganography. Then they say that python is clean and stuff like that. Now, I know that those comparisons are always stupid and made by fellows that feel that languages are a extension of their boring personality so, let me ask instead: can you give me the implementation of a widely known algorithm to deal with a data structure like red-black trees in both languages so I can compare?

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  • Basic concepts in file system implementation

    - by darkie15
    I am a unclear about file system implementation. Specifically (Operating Systems - Tannenbaum (Edition 3), Page 275) states "The first word of each block is used as a pointer to the next one. The rest of block is data". Can anyone please explain to me the hierarchy of the division here? Like, each disk partition contains blocks, blocks contain words, and so on...

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  • Rsync: pure Ruby implementation?

    - by peter
    I have a Rsync program Deltacopy with an executable as client and server but would like to replace this if possible with a pure Ruby implementation of Rsync. I found gems like six-rsync and rsync-update but they seem to be no general implementations. I'm looking for a pure Ruby solution, so no executables involved and preferably runnable on multiple OS. If possible a simple sample would be great. I only look for Rsync, no other transfer or backup solutions please.

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