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  • Draw a Image on FullScreen mode Android

    - by Marcos Vasconcelos
    Hi, I already know how to get my Activity as fullscreen on Android, now I need to draw a Image in this screen. This is my XML layout. <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ImageView android:id="@+id/image01" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </LinearLayout> This image is dynamic generated and drawed in the ImageView. This is my code on my Activity. public void onCreate(Bundle savedInstance) { super.onCreate(savedInstance); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(R.layout.main); } But when running, the Activity is FullScreen, but the ImageView is adjusted in the center. What's wrong?

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  • Xamarin Designer for Android Article

    - by Wallym
    The latest version of Mono for Android includes a long-awaited design surface. Learn how it works.It's interesting to look at the needs of various segments of developers. When I first start looking at an environment, the first thing I need to understand is the UI. I'm not magically born with some knowledge about the environment and don't learn well by just reading, so I need some help in getting started. I found this was true when I started Windows based development in the early 1990s, Dynamic Web in the late 1990s, ASP.NET in 2000, Silverlight/WPF, iPhone and Android. I find that getting up to speed with a UI is the single biggest deterrent for someone learning a platform. I find that as a beginner I need the features provided by a design surface. It's only as I grow and become comfortable with a platform that I find that building a UI by hand is more productive. Even as I get more advanced, I still can learn from a designer, so it has value as I grow into a platform.I hope that this article helps you as you dive into Android Development.

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  • Pass a single boolean from an Android App to a libgdx game

    - by Doug Henning
    I'm writing an Android application that needs to pass a single boolean into an Android game that I am also writing. The idea is that the user does something in the App which will affect how the game operates. This is tricky with LIBGDX since I need to get the bool value into the Java files of the game, but of course, you can't call Android specific things from within LIBGDX's main Java files. I tried using an intent but of course the same problem persists. I can get the boolean into the MainActivity.Java of the android output of the game, but can't pass it along any further since the android output and the main java files don't know about each other. I have seen a few tutorials that explain how to use set up an interface in the LIBGDX java files that can call android things. This seems like wild overkill for what I want to do. I've been trying to use Android's Shared Preferences with LIBGDX's Gdx.app.getPreferences, but I can't make it work. Anyhelp would be MUCH appreciated. I've set up two hello world applications. One is a standard Android app, with a single button that is supposed to write "true" into the shared preferences. The other is a standard LIBGDX hello world that is supposed to do nothing but check that bool when launched and if true display one image to the screen, if false, display a different one. Here's the relevant bit of the Android code: import android.preference.PreferenceManager; public void onClick(View view) { if (view == this.boolButton){ final String PREF_FILE_NAME = "myBool"; SharedPreferences preferences = getSharedPreferences(PREF_FILE_NAME, MODE_WORLD_WRITEABLE); SharedPreferences.Editor editor = preferences.edit(); editor.putBoolean("myBool", true); editor.commit(); } } And here's the relevant bit of the code from the LIBGDX main file: Preferences prefs = Gdx.app.getPreferences("myBool"); boolean switcher = prefs.getBoolean("myBool"); if(switcher == true){ texture = new Texture(Gdx.files.internal("data/worked512.png")); prefs.putBoolean("myBool", false); } else { texture = new Texture(Gdx.files.internal("data/libgdx.png")); } Everything compiles fine, it just doesn't work. I've spent HOURS googling trying to find a way to pass this single boolean from android into a LIBGDX main and I'm totally stumped. Thanks for your help.

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  • Pass a single boolean from an Android App to a LIBGDK game

    - by Doug Henning
    I'm writing an Android application that needs to pass a single boolean into an Android game that I am also writing. The idea is that the user does something in the App which will affect how the game operates. This is tricky with LIBGDX since I need to get the bool value into the Java files of the game, but of course, you can't call Android specific things from within LIBGDX's main Java files. I tried using an intent but of course the same problem persists. I can get the boolean into the MainActivity.Java of the android output of the game, but can't pass it along any further since the android output and the main java files don't know about each other. I have seen a few tutorials that explain how to use set up an interface in the LIBGDX java files that can call android things. This seems like wild overkill for what I want to do. I've been trying to use Android's Shared Preferences with LIBGDX's Gdx.app.getPreferences, but I can't make it work. Anyhelp would be MUCH appreciated. I've set up two hello world applications. One is a standard Android app, with a single button that is supposed to write "true" into the shared preferences. The other is a standard LIBGDX hello world that is supposed to do nothing but check that bool when launched and if true display one image to the screen, if false, display a different one. Here's the relevant bit of the Android code: import android.preference.PreferenceManager; public void onClick(View view) { if (view == this.boolButton){ final String PREF_FILE_NAME = "myBool"; SharedPreferences preferences = getSharedPreferences(PREF_FILE_NAME, MODE_WORLD_WRITEABLE); SharedPreferences.Editor editor = preferences.edit(); editor.putBoolean("myBool", true); editor.commit(); } } And here's the relevant bit of the code from the LIBGDX main file: Preferences prefs = Gdx.app.getPreferences("myBool"); boolean switcher = prefs.getBoolean("myBool"); if(switcher == true){ texture = new Texture(Gdx.files.internal("data/worked512.png")); prefs.putBoolean("myBool", false); } else { texture = new Texture(Gdx.files.internal("data/libgdx.png")); } Everything compiles fine, it just doesn't work. I've spent HOURS googling trying to find a way to pass this single boolean from android into a LIBGDX main and I'm totally stumped. Thanks for your help.

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  • Does it make sense to use ORM in Android development?

    - by Heinzi
    Does it make sense to use an ORM in Android development or is the framework optimized for a tighter coupling between the UI and the DB layer? Background: I've just started with Android development, and my first instinct (coming from a .net background) was to look for a small object-relational mapper and other tools that help reduce boilerplate clode (e.g. POJOs + OrmLite + Lombok). However, while developing my first toy application I stumbled upon a UI class that explicitly requires a database cursor: AlphabetIndexer. That made me wonder if maybe the Android library is not suited for a strict decoupling of UI and DB layer and that I will miss out on a lot of useful, time-saving features if I try to use POJOs everywhere (instead of direct database access). Clarification: I'm quite aware of the advantages of using ORM in general, I'm specifically interested in how well the Android class library plays along with it.

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  • Good IDE for Mono on Windows

    - by Paja
    I would like to develop Mono application for Win/Linux/Mac in C# on Windows. Is there any really good (Visual Studio comparable) IDE for that? The best would be if I could manage Visual C# Express to compile solutions using the Mono compiler. I've found a #develop IDE, which looks very cool and has many features that Express edition of the Visual Studio hasn't (like plugins for TortoiseSVN, NUnit, etc). Hovewer the 3.* versions dropped support for Mono, so you are no longer able to compile solutions using the Mono compiler. There is also a MonoDevelop. I've tried it and it sucks. Not comparable to Visual Studio at all. No WinForms designer, + tons of other missing features. I would just like if they would drop the development of MonoDevelop and build a plugin for #develop instead. Is there any other good enough IDE, or is it possible to make the Visual C# Express or #develop compile the solutions with Mono compiler?

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  • Mono mkbundle issue

    - by Sean
    Hello, I am trying to bundle mono runtime with a C# a simple (console) program that does nothing, but 'hello world'. Got Cygwin, configured it all, though it fails: $ mkbundle -o x2 x.exe --deps -z OS is: Windows Sources: 1 Auto-dependencies: True embedding: C:\cygwin\home\Sean\x.exe compression ratio: 31.71% embedding: C:\PROGRA~2\MONO-2~1.1\lib\mono\4.0\mscorlib.dll compression ratio: 34.68% Compiling: as -o temp.o temp.s gcc -mno-cygwin -g -o x2 -Wall temp.c `pkg-config --cflags --libs mono-2|dos2unix` -lz temp.o temp.c: In function `main': temp.c:173: warning: implicit declaration of function `g_utf16_to_utf8' temp.c:173: warning: assignment makes pointer from integer without a cast temp.c:188: warning: assignment makes pointer from integer without a cast /tmp/ccu8fTcQ.o: In function `main': /home/Sean/temp.c:173: undefined reference to `_g_utf16_to_utf8' /home/Sean/temp.c:188: undefined reference to `_g_utf16_to_utf8' collect2: ld returned 1 exit status [Fail] Tried post with similar problem to mine here, but it didn't work either. My configuration: Windows 7 64bit Mono 2.8.1 Latest Cygwin Not sure what's the story here. Help appreciated.

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  • Licensing your code in Mono

    - by Jerry
    I'm working with some code in Visual Studio. My parter-in-crime fellow developer has suggested that the code also be available to work under Mono. I'm impresed witht he work that is already done in Mono, but I'm very new to Mono, so I don't know what it can/cannot do. I've already written a class in C# using the .NET LicenseManager object. It writes to the windows registry, so I know I'll have to modify it so that it will use some compiler flags like #if Win32 or #if MONO. My question is two-fold: 1) Does Mono implement the same LicenseManager class structure? 2) If so, how do you guys lock down your code using LicenseManager in Linux? (i.e. Write to files, use a hardware dongle, compare to hardware serials, etc??)

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  • Building Cocoa UIs for OS X with C# and Mono

    - by Antony Perkov
    Has anyone spent any time comparing the various Objective C bridges and associated Cocoa wrappers for Mono? I want to port an existing C# application to run on OS X. Ideally I'd run the application on Mono, and build a native Cocoa UI for it. I'm wondering which bridge would be the best choice. In case it's useful to anyone, here are some links to bridges I've found so far: CocoSharp - distributed with Mono on OS X - www.cocoa-sharp.com Monobjc - better documentation than the others (in my opinion) - www.mono-project.com/CocoaSharp and www.monobjc.net NObjective - (apparently) faster than the others - code.google.com/p/nobjective MObjc / MCocoa - code.google.com/p/mobjc and code.google.com/p/mcocoa ObjC# - www.mono-project.com/ObjCSharp

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  • Image overlapping in widget

    - by Hunt
    I am trying to create a widget in android in which when I click over image the image gets changed with a new one -- kind of toggle image. But when I click over it, the image overwrites over the old one rather then replacing the new one. I don't know whether this is the way the widget works or am I doing something wrong. My images are semi-transparent so in case one overrides another one can see the image which is being overlapped. This is the code that I have written in OnReceive by overriding it: @Override public void onReceive(Context context, Intent intent){ if (intent.getAction().equals(iAlertConstant.ACTION_WIDGET_UPDATE_FROM_WIDGET)) { RemoteViews remoteViews = new RemoteViews(context.getPackageName(),R.layout.mywidget); remoteViews.setImageViewResource(R.id.btnOnOff,R.drawable.offbtn); ComponentName thisWidget = new ComponentName(context, EmergencyWidget.class); AppWidgetManager.getInstance(context).updateAppWidget(thisWidget, remoteViews); } else super.onReceive(context, intent); } Layout <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:background="@drawable/widget_background" android:paddingLeft="10.0dip" android:paddingTop="8.0dip" android:paddingRight="10.0dip" android:paddingBottom="8.0dip" android:layout_width="fill_parent" android:layout_height="72dp" android:layout_marginLeft="10.0dip" android:layout_marginTop="10.0dip" android:layout_marginRight="10.0dip" android:id="@+id/emergencyWidget" android:orientation="horizontal"> <ImageView android:background="@drawable/offbtn" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="7dp" android:layout_marginLeft="4dp" android:layout_marginRight="4dp" android:layout_gravity="right" android:id="@+id/btnOnOff" /> </LinearLayout>

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  • Button text loses allignment after clicking

    - by breathe0
    Strange things happen. I have a 4x4 button table layout, which is the following: <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_below="@+id/cerca"> <TableRow android:layout_width = "fill_parent" android:layout_height = "wrap_content"> <Button android:id = "@+id/btn1" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:layout_weight="1" android:text = "Scarica POI da server" android:onClick="downloadFromServer" /> <Button android:id = "@+id/btn2" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:layout_weight="1" android:text = "Aggiungi POI" android:onClick="goCreatePOI" /> </TableRow> <TableRow android:layout_width = "fill_parent" android:layout_height = "wrap_content"> <Button android:id = "@+id/btn3" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:layout_weight="1" android:text = "Rimuovi i POI del server" android:onClick="removeServerPOI" /> <Button android:id = "@+id/btn4" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:layout_weight="1" android:text = "Rimuovi i POI personali" android:onClick="removePersonalPOI" /> </TableRow> </TableLayout> This table layout is nested inside a relative layout, which is nested in a scrollview. Now, whenever i click on one of them, everytime the text inside the button change allignment: if before clicking was centered and displayed on two lines, after the click it loses its alignment and is displayed only in one row (cutting off some part of the text). Am I doing something wrong, or maybe it's a bug?

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  • Stretching across 2 rows in Table Layout

    - by Will03uk
    How do I stretch across 2 columns in the Table Layout. I have 2 rows with a label and edit text on 1 row and I want to have a single button stretch across the whole second row. <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="fill_parent" android:layout_width="fill_parent" android:background="#000000" android:stretchColumns="1"> <TableRow> <TextView android:text = "Name: " /> <EditText android:id = "@+id/txtAddName" android:gravity = "right" android:layout_width = "fill_parent" /> </TableRow> <TableRow> <TextView android:text = "Phone: " /> <EditText android:id = "@+id/txtAddPhone" android:gravity = "right" android:layout_width = "fill_parent" /> </TableRow> <TableRow> <Button android:id = "@+id/btnAdd" android:text = "Add Entrie" android:layout_width = "fill_parent" /> </TableRow> <TableRow> <Button android:id = "@+id/btnShow" android:text = "Show all Entries" android:layout_width = "fill_parent" /> </TableRow> <TableRow> <Button android:id = "@+id/btnDelete" android:text = "Delete all Entries" android:layout_width = "fill_parent" /> </TableRow> </TableLayout>

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  • .NET vs Mono differences in Development

    - by jason
    I'm looking into Mono and .NET C#, we'll be needing to run the code on Linux Servers in the future when the project is developed. At this point I've been looking at ASP.NET MVC and Mono I run an ubuntu distro and want to do development for a web application, some of the other developers use windows and run other .NET items with Visual Studio. What does Mono not provide that Visual Studio does? If running this on Linux later shouldn't we use Mono Develop ? Is there some third party tools or addin's that might be an issue with Mono later?

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  • Mono on Linux: Apache or Nginx

    - by Furism
    Hi, I'm developing an ASP.NET application that will be run under Linux/Mono for various reasons (mostly to stay away from IIS, quite frankly). Of course the first web server I had in mind was Apache. But Apache, for all its advantages, adds a lot of overhead. Also, the application I'm building needs to be highly scalable and performance is one of the main concern. Apache has, obviously, a very good reputation and its record speaks for itself, but I don't need things like Reverse Proxy or Load Balancing because dedicated network devices would be used for that. So those modules from Apache will never be used. So basically my question is: since Nginx seems to fit exactly needs, is there any caveat I should be aware of? For instance, is Nginx renowned to be particularity safe? When security flaws are detected, how fast are they patched? Any insight on the pros and cons of using either of those servers in conjunction with Mono is welcome.

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  • ASP.NET, PostgreSQL, Mono, Ubuntu, Apache: Good idea?

    - by wreck_of_u
    I am a long-time Microsoft .NET developer. ASP.NET/MSSQL/IIS has been my bread & butter over the past 6 years. Now, I'm getting fond of the "lightweightness" of Ubuntu 10.xx server. I'm also loving SSH-ing it from my Windows 7 PC and installing apps using the awesome "apt-get" command. I've also been using HeidiSQL with MySQL now and loving it. It feels like Management Studio. However, i've read that PostgreSQL "may" be better than MySQL, and I did experience some MySQL overloads in my Moodle box (but this can be just a poor tweaking in my part). My question is, would it be a good idea to run this configuration? ASP.NET 4.0 PostgreSQL (the latest one I can apt-get!) Ubuntu 10.10 with Mono running on Apache Also, I assume I would be using Npgsql for Mono as my connector from ASP.NET to PostgreSQL?

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  • ASP.NET app on Apache Mono Ubuntu compiler error as log4net is unable to be found

    - by Jingo
    I'm trying to get a vulnerable practice ASP.NET web application (WebGoat.NET) installed on Apache Mono on Ubuntu. I've followed this guide and it all went smoothly; however, whenever I try to run the app I get this error: The type or namespace name `log4net' could not be found. Are you missing a using directive or an assembly reference? Log4net.dll is in the lib folder of the application directory. It's also in the /usr/lib/mono/gac directory. I'm not sure where else it needs to be. Any suggestions? Thanks!

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  • Android: preferences not being stored automatically

    - by Vitaly
    I'm trying to use preference screen. I'm following all steps from online tutorial (once I couldn't get it working, I found other tutorials, and steps seem to be fine). I get to preferences screen, edit values, return to calling activity (via hardware return button). In DDMS perspective FileExplorer shows package_name_preferences.xml file with preferences that should be stored. It contains: <?xml version='1.0' encoding='utf-8' standalone='yes' ?> <map> <string name="false">kg</string> </map> while I expect (data line only shown). <string name="weight">kg</string> Also, if I go change only 1 preference, the same value changes, not a new row is created. I'm just tempted to write my own preference classes that would store data in files or DB, but I know that preferences should work, it just doesn't save properly my stuff. Edit Tutorials used: Main Tutorial - Was using this as a base, simplified, as I needed only 3 listPreferences so far. Another One - Used this one back when first installed android, so referred to this one for its section on preferences Code: (Screen loads, so I'm not showing Manifest) public class MyPrefs extends PreferenceActivity { @Override public void onCreate(Bundle bundle) { super.onCreate(bundle); addPreferencesFromResource(R.xml.my_prefs); } } my_prefs.xml <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> <PreferenceCategory android:title="Value Settings"> <ListPreference android:title="Distance" android:summary="Metric (Kilometer) vs Imperial (Imperial)" android:defaultValue="km" android:key="@+id/distanceMesurement" android:entries="@array/distance" android:entryValues="@array/distance_values"/> <ListPreference android:title="Weight" android:summary="Metric (Kilogram) vs Imperial (Pound)" android:defaultValue="kg" android:key="@+id/weightMesurement" android:entries="@array/weight" android:entryValues="@array/weight_values"/> </PreferenceCategory> </PreferenceScreen> calling MyPrefs from MainScreen Intent i = new Intent(MainScreen.this, MyPrefs.class); startActivity(i); arrays.xml <resources> <string-array name="weight"> <item name="kg">Kilogram (kg)</item> <item name="lb">Pound (lb)</item> </string-array> <string-array name="weight_values"> <item name="kg">kg</item> <item name="lb">lb</item> </string-array> <string-array name="distance"> <item name="km">Kilometer (km)</item> <item name="mi">Mile (mi)</item> </string-array> <string-array name="distance_values"> <item name="km">km</item> <item name="mi">mi</item> </string-array> </resources>

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  • android program crashing (new to platform)

    - by mutio
    So it is my first real Android program (!hello world), but i do have java experience.The program compiles fine, but on running it crashes as soon as it opens (tried debugging, but it crashes before it hits my breakpoint). Was looking for any advice from anyone who is more experienced with android. package org.me.tipcalculator; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; import android.view.View; import android.widget.Button; import android.widget.EditText; import java.text.NumberFormat; import android.util.Log; public class TipCalculator extends Activity { public static final String tag = "TipCalculator"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); final EditText mealpricefield = (EditText) findViewById(R.id.mealprice); final TextView answerfield = (TextView) findViewById(R.id.answer); final Button button = (Button) findViewById(R.id.calculate); button.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { try { Log.i(tag, "onClick invoked."); String mealprice = mealpricefield.getText().toString(); Log.i(tag, "mealprice is [" + mealprice + "]"); String answer = ""; if (mealprice.indexOf("$") == -1) { mealprice = "$" + mealprice; } float fmp = 0.0F; NumberFormat nf = java.text.NumberFormat.getCurrencyInstance(); fmp = nf.parse(mealprice).floatValue(); fmp *= 1.2; Log.i(tag, "Total Meal Price (unformatted) is [" + fmp + "]"); answer = "Full Price, including 20% Tip: " + nf.format(fmp); answerfield.setText(answer); Log.i(tag, "onClick Complete"); } catch(java.text.ParseException pe){ Log.i (tag ,"Parse exception caught"); answerfield.setText("Failed to parse amount?"); } catch(Exception e){ Log.e (tag ,"Failed to Calculate Tip:" + e.getMessage()); e.printStackTrace(); answerfield.setText(e.getMessage()); } } } ); } Just in case it helps heres the xml <?xml version="1.0" encoding="UTF-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Android Tip Calculator"/> <EditText android:id="@+id/mealprice" android:layout_width="fill_parent" android:layout_height="wrap_content" android:autoText="true"/> <Button android:id="@+id/calculate" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Calculate Tip"/> <TextView android:id= "@+id/answer" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text=""/> </LinearLayout>

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  • How to resolve Android class issues: android.Manifest$permission and android.R?

    - by Maxood
    I have updated software and ADT in my Eclipse a number of times. I am unable to run projects above than 1.5.I have the following errors showing up in my console window after i create a HelloWorld project with API Level 4 (1.6): [2010-04-04 22:21:53 - Framework Resource Parser] Collect resource IDs failed, class android.R not found in E:\Android\android-sdk_r04-windows\android-sdk-windows\platforms\android-1.6\android.jar [2010-04-04 22:21:53 - Framework Resource Parser] Collect permissions failed, class android.Manifest$permission not found in E:\Android\android-sdk_r04-windows\android-sdk-windows\platforms\android-1.6\android.jar [2010-04-04 22:21:54 - Android Framework Parser] failed to collect preference classes How to resolve this issue?

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  • How to set a dialog themed activity width to screen width?

    - by Pentium10
    I am followin the method described here to create an EditText input activity. But the view doesn't fill the width of the screen. How can I tell to fit the screen width? <activity android:name="TextEntryActivity" android:label="My Activity" android:theme="@android:style/Theme.Dialog"/> - <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:orientation="vertical" android:gravity="right" android:layout_height="wrap_content"> <EditText android:text="@+id/txtValue" android:id="@+id/txtValue" android:layout_width="fill_parent" android:layout_height="wrap_content"></EditText> <Button android:text="Done" android:id="@+id/btnDone" android:layout_width="wrap_content" android:layout_height="wrap_content"></Button> </LinearLayout>

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  • Eclipse, Android ndk, source files, and library project dependencies

    - by Android Noob
    In Microsoft Visual Studio 2010, it is possible to create a Solution with multiple projects and set dependencies between projects. I'm trying to figure out if the same thing can be done using Eclipse via the NDK. More specifically, I want to know if it is possible to create C source files in an ordinary Android project that can reference C header files in an Android library project. For example: Android library project: Sockets Ordinary Android project: Socket_Server Sockets contains all the C header/source files that are needed to do socket I/O. Socket_Server contains test code that makes calls to the functions that are defined in Sockets library project. This test code requires a header file that contains the function declaration of all API calls. I already set the library dependencies between the projects via: Properties > Android > Library > Add

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  • android: AbsListView.OnScrollListener SCROLL_STATE_IDLE is not called after SCROLL_STATE_TOUCH_SCROL

    - by Francesco
    I have a problem with android version 2.1. It looks like a bug. I attached an OnScrollListener to my listView. I'm using the method onScrollStateChanged(AbsListView view, int scrollState) for monitoring the scroll's state of my listview. The scrollstate could assume 3 value (taken from the documentation): SCROLL_STATE_FLING: The user had previously been scrolling using touch and had performed a fling. The animation is now coasting to a stop SCROLL_STATE_IDLE:The view is not scrolling. Note navigating the list using the trackball counts as being in the idle state since these transitions are not animated. SCROLL_STATE_TOUCH_SCROLL:The user is scrolling using touch, and their finger is still on the screen I assume that the SCROLL_STATE_IDLE will always be passed after one of other two states. It's always true excepted for android version 2.1. SCROLL_STATE_IDLE is not passed after SCROLL_STATE_TOUCH_SCROLL The problem happens also if you stop the fling by a touch instead of let the scroll stop by itself. This strange behaviour leaves my listView in an unconsistate state. Someonelse has the same problem? Suggestion for a "not-so-dirty" work around?

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  • how does scrolling in android listview work?

    - by gartenkralleb
    hi, i have an android-app with a listview in an activity. the listview has, if i call it so, three data states. no data loaded from inet - only one dummy item is visible, saying that data is loading data is loaded and shown in list one listitem is clicked and now shows more information for this listitem (so it is increased in its height) on every state change (1 - 2, 2 - 3) i call notifyDataSetChanged() on this ListAdapater. this causes the listview to scroll down to the last item. this is ugly in the first transition and even more ugly in the second because the clicked list item is now out of focus. as i can see, this happens with a google g1 with android 1.6. a htc touch with the same sdk acts like desired (i try to figure it out with some more devices). to avoid this i tried to read out getScrollY() and set this value back. but this returns 0. the reason for this return value i already found on stackoverflow in other qutestions. does anyone else comes along with my problem so far? why does the listview scrolls to the last item? it was mentioned, that listview does keep track on the scroll position. but it seems that it does not in my case. or may i call the wrong refresh method? is notifyDataSetChanged the correct one?

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  • Android - Views in Custom Compound Component are not inflated (findByView returns null)

    - by Julian Arz
    I have made a Custom Component in XML, consisting of a button with an imageview stacked on top of it: <myapp.widget.ClearableCaptionedButton xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <Button android:id="@+id/ccbutton_button" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_vertical|left" android:textAppearance="?android:attr/textAppearanceMedium" android:background="@android:drawable/edit_text"/> <ImageView android:id="@+id/ccbutton_clear" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginRight="5dip" android:layout_alignRight="@id/ccbutton_button" android:layout_alignTop="@id/ccbutton_button" android:layout_alignBottom="@id/ccbutton_button"/> </myapp.widget.ClearableCaptionedButton> extract of java source code: public class ClearableCaptionedButton extends RelativeLayout implements OnClickListener { ... public ClearableCaptionedButton(Context context, AttributeSet attrs) { super(context, attrs); // some stuff that works fine } .. protected void onFinishInflate() { super.onFinishInflate(); mButton = (Button) findViewById(R.id.ccbutton_button); mClear = (ImageView) findViewById(R.id.ccbutton_clear); mButton.setText(""); // error here: mButton == null } My problem is similar to this one. When i try to find the views inside the custom compound, findViewById returns null. But, as you can see, i already added super(context, attrs); to the constructor. i am using the custom component directly in xml layout, like this: <LinearLayout> <!-- some stuff --> <de.pockettaxi.widget.ClearableCaptionedButton android:layout_width="fill_parent" android:layout_height="wrap_content" app:caption="to"/> </LinearLayout> can anybody spot something? thanks.

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  • Getting Android SDK WebView and TabWidget to play nice

    - by jdandrea
    I’m taking the HelloTabWidget Android example and trying two things: Moving the tabs to the bottom vs. the top (if that’s even desirable from an Android UI POV) Making each tab show a particular WebView in the space above I’ve got this for a layout (high level): <TabHost> <LinearLayout> <FrameLayout> <WebView/> <WebView/> <WebView/> <WebView/> <WebView/> </FrameLayout> <TabWidget/> </LinearLayout> </TabHost> Everything has a width/height set to fill_parent except for the TabWidget which has its layout_height set to wrap_content (and the layout_gravity set to bottom). First thing I noticed is that WebViews don’t show anything until all the parents have width/height set to fill_parent. However, once I do that, they fill the entire display, obscuring the TabWidget. Is there some other trick to making these two views play nicely together?

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