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  • A* navigational mesh path finding

    - by theguywholikeslinux
    So I've been making this top down 2D java game in this framework called Greenfoot [1] and I've been working on the AI for the guys you are gonna fight. I want them to be able to move around the world realistically so I soon realized, amongst a couple of other things, I would need some kind of pathfinding. I have made two A* prototypes. One is grid based and then I made one that works with waypoints so now I need to work out a way to get from a 2d "map" of the obstacles/buildings to a graph of nodes that I can make a path from. The actual pathfinding seems fine, just my open and closed lists could use a more efficient data structure, but I'll get to that if and when I need to. I intend to use a navigational mesh for all the reasons out lined in this post on ai-blog.net [2]. However, the problem I have faced is that what A* thinks is the shortest path from the polygon centres/edges is not necessarily the shortest path if you travel through any part of the node. To get a better idea you can see the question I asked on stackoverflow [3]. I got a good answer concerning a visibility graph. I have since purchased the book (Computational Geometry: Algorithms and Applications [4]) and read further into the topic, however I am still in favour of a navigational mesh (See "Managing Complexity" [5] from Amit’s Notes about Path-Finding [6]). (As a side note, maybe I could possibly use Theta* to convert multiple waypoints into one straight line if the first and last are not obscured. Or each time I move back check to the waypoint before last to see if I can go straight from that to this) So basically what I want is a navigational mesh where once I have put it through a funnel algorithm (e.g. this one from Digesting Duck [7]) I will get the true shortest path, rather than get one that is the shortest path following node to node only, but not the actual shortest given that you can go through some polygons and skip nodes/edges. Oh and I also want to know how you suggest storing the information concerning the polygons. For the waypoint prototype example I made I just had each node as an object and stored a list of all the other nodes you could travel to from that node, I'm guessing that won't work with polygons? and how to I tell if a polygon is open/traversable or if it is a solid object? How do I store which nodes make up the polygon? Finally, for the record: I do want to programme this by myself from scratch even though there are already other solutions available and I don't intend to be (re) using this code in anything other than this game so it does not matter that it will inevitably be poor quality. http://greenfoot.org http://www.ai-blog.net/archives/000152.html http://stackoverflow.com/q/7585515/ http://www.cs.uu.nl/geobook/ http://theory.stanford.edu/~amitp/GameProgramming/MapRepresentations.html http://theory.stanford.edu/~amitp/GameProgramming/ http://digestingduck.blogspot.com/2010/03/simple-stupid-funnel-algorithm.html

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  • Task bar remains visible with "Auto-hide the task bar" checked in Windows 7.

    - by Corey
    It's about time that I figure this out. I can say with a pretty high confidence that I have experienced this issue in all consumer versions of Windows since XP. I keep "Auto-hide the task bar" checked to maximize screen real estate. Every once in a while, the task bar will refuse to hide while individual windows will continue to act as if that option is checked (by falling under the task bar). For years, I have fixed this by rebooting. Of course, I cannot predict the timing or frequency of the problem, so the process becomes burdensome. I want to know how this can be fixed without rebooting. It has affected my on multiple machines using multiple versions of Windows, so I cannot be the only one who is bothered by it. Can anyone help me solve this?

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  • bash dirtrim produces strange results with ~/foo/bar/var directory

    - by queueoverflow
    In some of my projects, I keep a var or a lib folder for runtime output and external libraries. To keep my prompt rather short, I have the export PROMPT_DIRTRIM=3 option in my .bashrc. This works very well for most paths, but as soon as I have a /var in there, it goes nuts like this (for ~/Projects/someproject/var/gfx): ~/.../gfxr/gfxr/gfxr/gfxr/gfxr/gfx Interestingly, it works with /opt/lampp/lib Is there some way to get around this? Update my .bashrc my .bash_functions

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  • Oracle's Fusion User Experience Raises the Bar

    Hear Jeremy Ashley, Oracle's Vice President of Applications User Experience, and Patanjali Venkatacharya, Applications User Experience Architect, speak with Cliff about Oracle's innovative user experience methodology and the benefits it provides customers.

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  • Fade out Label / Button / Status Bar with GTK

    - by wolfv
    What is the easiest way to fade out and fade in elements in Python / GTK 3? Coming from webdevelopment, my initial take on this problem was to call c = widget.get_style_context(), c.remove_class('visible'), c.add_class('invisible') but that didn't work out (Do I have to call something like "redraw"?) I also added a transition to the GTK CSS. Thanks, Wolf EDIT: I might specify what I would like to achieve: I have this "statusbar" which is just a vertical container on my app (like in the screenshot on top of this page http://uberwriter.wolfvollprecht.de/). If the mouse is not moving, I want to fade all that stuff out (also to preserve computing power // no recalculation of word- and char count) and to minimize "distraction"). I already found the appropriate event to listen to (motion-notify-event), so now I only need to add a simple fade out and a timeout. If someone can point me to a solution, be it with clutter or cairo, I would be very happy.

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  • Making an AI walk on a NavigationMesh (2D/Top-Down game)

    - by Lennard Fonteijn
    For some time I have been working on a framework which should make it possible to generate 2D levels based on a set of rules specified by level designers. You can read more about it here as I won't go into details: http://www.jorisdormans.nl/article.php?ref=engineering_emergence Anyway, I'm now at the point of putting the framework to use and have trouble coming up with a solution for AI. I decided to implement a NavigationMesh in the generated levels as I already have that information to start with. Consider the following image (borrowed from http://www.david-gouveia.com/pathfinding-on-a-2d-polygonal-map/): When I run A* on the NavigationMesh, the red path would be suggested when I want to go from point A to B (either direction). However, I don't want my AI to walk that path directly and clipping corners, I'd rather want them to follow the more logical black path. How would I go about going from the Red path to the Black path, are there any algorithms for this. Which steps do I take? Is A* the proper solution for this at all? For some additional information: The proof-of-concept game is a 2D top-down game written in C#, but examples/references in any language are welcome!

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  • Adding arbitrary search URLs to Firefox search bar

    - by Matthew
    New-ish versions of Firefox (I'm currently on 3.6) have the nifty "search bookmark" feature, which allows you to create searches in the location bar with custom URLs, e.g. en.wikipedia.org/wiki/%s. This is really great, but when trying to mange the engines in the search bar, I was dismayed at the lack of customisability there. It looks like the two search methods are entirely distinct. Is there a way to put custom URLs in my search bar, or do I have to just hope that whatever I want is on the long but finite list of plugins at mycroft? Thanks UPDATE: done a bit more research, posting my own answer

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  • Use the keyboard to activate the menu bar

    - by stevekuo
    In OSX, is it possible to navigate the menu bar without using the mouse (such as the arrow keys)? I'm looking for something similar to how Windows does this – pressing Alt allows the arrow keys to navigate the menu bar, pressing Enter invokes the menu item. This is more ergonomic as my hands don't have to leave the keyboard to invoke menu items. I'm aware of the various keyboard shortcuts, but unfortunately not all menu items have them. Followup: I discovered Full Keyboard Access which solves half the problem. With Full Keyboard Access set to All Controls, is there a key that activates the menu bar?

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  • how to select categories for user generated content site?

    - by Frederik Creemers
    On the site I'm building, users can create tutorials. I want the users to be able to create tutorials on as many subjects as possible, but still have some preset categories. What's the best way to select these categories? The reason I don't just let users add keywords, and use these for categorization, is because users gain experience points in a certain subject when their tutorial is liked by someone, and in a similar way the Stack Exchange network does, create communities around these subjects. I will give visiters the possibility to suggest new categories. here are the categories that I'm thinking of at the moment: health gardening cooking technology science & math music visual art

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  • iOS UITab Bar Icons

    - by Richard Jones
    I’ve been struggling trying to create the icons that are used for different tabs on an iPhone app. The difficulty is, is that each image is a PNG,  but alpha channels are used to represent their selected state. I’ve just come across this fab tool, that takes all the pain away,  using 30x30 png images,  I was able to create a really nice set of icons. http://scottpenberthy.com/tab/   (Respect)

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  • window title bar and controls (minimize, maximize and close) don't work sometimes

    - by Ravindranath
    I am using Ubuntu 11.10. Sometimes the window controls don't work. If I click on any of the icons on top-right or top-left they just become colorless and fade away, as though that are not present. The window has not frozen, as I can click inside the window and continue to work with it. The moment I click inside the window the titlebar controls regain their color, but when I click them again, they fade and bcm colorless. As a result, I cannot close, minimize or maximize. This is not a continuous problem, but happens very frequently.

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  • unity bar not looking as supossed to

    - by Migue Garcia Ortiz
    hi everyone i'm still a newbie on linux ubuntu but there's a problem that's been bugging me and i haven't found an answer yet i recently upgrade from 12.04 to 12.10 and everything was fine but suddenly my pointer stop working and i was able to fix that however the menus on my computer started to look horrible like an old version of windows i'll leave a screenshot and i hope someone can help me thx in advance screenshot so you know what i'm talking about

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  • Ubuntu crashes with menu bar launcher freeze during software centre use

    - by UbunUser
    I recently reinstalled Ubuntu 12.04 LTS on a Dell Studio 1588 64-bit and ran into crashes as I was installing some software on the software centre. Before this, I had display/screen problems that I needed to fix so I will briefly describe that in case it has any connection to the crashes. The problem was of screen crash/flickering (related to ATI Mobility Radeon HD 5400x) when trying to adjust brightness and so I followed guidance from an earlier chain (question 131967) to (a) use jockey to install fglrx update driver (deactivate experimental beta driver) and (b) edit grub to add acpi_backlight=vendor dell_laptop.backlight=0 The crashes that happened (twice, while software centre was just finishing installation in the background) was that all tabs (on open Firefox window) stayed open along with cursor control with mousepad but all menu bars disappeared completely along with the launcher and the keyboard also turned unresponsive. So there seemed to be no way to close windows or shut down the computer except for a forced hard shut down of the system using the start button. This is very similar to Questions #167540 and #298843, which seem to be closed. Why is this happening? Is there some update or fix I need to make? Thanks!

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  • Green bar on top of every (web) video, distorted colors too

    - by Walter Maier-Murdnelch
    Hey since a few days I have a problem with some videos I watch on the web (youtube, vimeo etc). There is a green bar on the top of the video and the colors are distorted, it looks like they are somehow shifted. I am not sure since when this problem appeared, I guess it might have been an update for the flash player. Anyways, I found a workaround. Disabling the hardware acceleration helps. right click on video - settings - disable hardware acceleration. After reloading of the page the green bar is gone. The problem is taht this setting doesn't seem to be persistent and so I have to disable it again on every other video. How can I make this setting permanent or how to get rid of the green bar alltogether? (I will add a screenshot later)

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  • Getting rid of GNU Emacs's menu bar in terminal windows

    - by Ernest A
    How to get rid of Emacs's menu bar in terminal windows? The standard answer is to put (when (not (display-graphic-p)) (menu-bar-mode -1)) in init.el. However, this solution is not good, because all it does is remove the menu bar after the fact. You can still see it for a split second. It's very annoying. Looking at the source code in startup.el I don't see an obvious solution to this problem. I think the only way is to use before-init-hook. Maybe this could do the trick? (add-hook 'before-init-hook (lambda () (setq emacs-basic-display t))) But this hook is run before init.el and other init files are evaluated, so how is one supposed to use it?

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  • Unit turning in navmesh-based pathfinding

    - by Haddayn
    I'm working on an RTS game, and I'm using navmeshes for unit pathfinding. I do know how to find a general path within a navmesh, but how do you determine if the unit have enough space to turn? I have units of different shapes (mostly rectangles with different dimensions), and with different turn radii. Additionally some of units can turn in place, and some can move in reverse. So, how to find a path which unit can follow, considering that it can not rotate easily?

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  • Fresh Ubuntu 12.10 install no desktop or wing bar

    - by Travis
    After a fresh installm of ubuntu 12.10 (complete erase) after logging in it appears i have no taskbar or much of anything, although i can still execute my terminal with CTRL+ALT+T. i looked around a little, seems i'm not the only person who has had this problem. I found here: http://ubuntuforums.org/showthread.php?p=12303179#post12303179 From there, i found myself here: https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-updates/+bug/1068341 I followed precisely the instructions provided which were: this problem is solved this way Switch to a terminal (Ctrl-Alt-F1). Login as your username. Install linux source (sudo apt-get install linux-source) and headers (sudo apt-get install linux-headers-3.5.0-17-generic). Uninstall nvidia driver - this depends on which version you installed (sudo apt-get remove nvidia-current or sudo apt-get remove nvidia-current-updates or sudo apt-get remove nvidia-experimental-304). Reinstall nvidia driver (sudo apt-get install nvidia-current-updates). If it successfully installs, restart the computer (sudo shutdown -r now). Source Desktop does not show when I installed nvidia drivers! I have rebooted, and i am still having the exact same problem. so i back at square one. can someone help me please? this is my room mates computer and i told him i was "fixing" it and now i feel like i've ruined it. Any help is greatly appreciated. Thank you for your time.

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  • Disable address bar in Internet Explorer 9

    - by token
    I'm trying to disable the address bar in IE9. I've done a significant amount of searching on this and just can't seem to find a way to make it happen. A lot of web resources discuss how to do it in IE8, but not IE9. The reason you might ask? I have an application being hosted in a remote desktop farm that links to web pages outside of the application into Internet Explorer. I need to ensure users are limited to just going to the pages the program pushes them to. I realize I could use a proxy server to limit where they can go, but I'm trying to find a really simple way to just disable the address bar instead. I can't use Kiosk mode because it puts the browser into full screen mode. This won't work for my situation as I need to give users what appears to be a regular browsing experience without an address bar.

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  • iPhone status bar orientation with opengl

    - by sfider
    I have opengl only view that displays in portrait and landscape mode using projection matrix (view's transformation is identity all the time). I need to show status bar with proper orientation. I do this by setting status bar orientation property in UIApplication and changing frame of opengl view so the view won't go under status bar. When I change from landscape to portrait (landscape is the initial state) view's frame is set to (0, 20, 320, 460) and stays like this. However view appears to be translated by (-10, -10). It seems that I did change the size of view but couldn't move it. Weird things are: initialy view is full screen, I change it to (0, 0, 300, 480) (landscape with status bar) and it works then, it doesn't work when I try to chenge it for the second time (portrait with status bar) frame property of the view shows that view is placed correctly Any thoughts on what can by the problem?

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  • How to get progress bar to time Class exectution

    - by chrissygormley
    Hello, I am trying to use progress bar to show the progress of a script. I want it increase progress after every function in a class is executed. The code I have tried is below: import progressbar from time import sleep class hello(): def no(self): print 'hello!' def yes(self): print 'No!!!!!!' def pro(): bar = progressbar.ProgressBar(widgets=[progressbar.Bar('=', '[', ']'), ' ', progressbar.Percentage()]) for i in Yep(): bar.update(Yep.i()) sleep(0.1) bar.finish() if __name__ == "__main__": Yep = hello() pro() Does anyone know how to get this working. Thanks

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  • problem in jquery notify bar on submit form using php or zf

    - by user1400
    hi guys in my application on zend framework i use of 'jQuery Notify Bar' plugin for display messages, i'd like to show message when my form submit ,the other page is opened and notify bar be open until the other page is completely load and even some second more but the problem is that notify bar show for short Moment and when the other page begin to load , notify bar is closed, and the delay property is not effect to that $('#myForm').submit(function(){ $.notifyBar({ html: "Thank you, your settings were updated!", **delay: 20000,** animationSpeed: "normal" }); how to show notify bar in the other page too? thanks

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