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  • Changing associativity

    - by Sorush Rabiee
    Hi... The associativity of stream insertion operator is rtl, forgetting this fact sometimes cause to runtime or logical errors. for example: 1st- int F() { static int internal_counter c=0; return ++c; } in the main function: //....here is main() cout<<”1st=”<<F()<<”,2nd=”<<F()<<”,3rd=”<<F(); and the output is: 1st=3,2nd=2,3rd=1 that is different from what we expect at first look. 2nd- suppose that we have an implementation of stack data structure like this: // //... a Stack<DataType> class …… // Stack<int> st(10); for(int i=1;i<11;i++) st.push(i); cout<<st.pop()<<endl<<st.pop()<<endl<<st.pop()<<endl<<st.pop()<<endl; expected output is something like: 10 9 8 7 but we have: 7 8 9 10 There is no internal bug of << implementation but it can be so confusing... and finally[:-)] my question: is there any way to change assocativity of an operator by overloading it?

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  • export and import utf8 data in mysql: best practices

    - by ChrisRamakers
    We're often faced with the need to send a data file to one of our clients with data from the database he/she needs to translate. Most of the time this export is CSV or XLS. Most of the time we create a csv dump with phpmyadmin and get an xls file in return with the translated data. The problem is that most of the time the data is UTF8 and when the file is returned as xls each and every time we load the data into mysql again we end up with utf8 problems, characters not being displayed properly, etc ... We've already doublechecked everything in mysql from my.conf to column charactersets and everything is set correctly to UTF8. My question is not how to fix the encoding issue since that's been solved but how we would best proceed in the future handling this situation? What export format should we hand over? How should we import (just mysql load data infile or our own processing scripts). What is the general consensus on how to handle this situation? We would like to continue using excel if possible since that's the format almost everybody expects including our clients' translation agencies. Our clients' ease of use is the most important factor here, without overloading us with major issues each time. The best of both worlds :)

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  • how to access control in templatefield gridview with custom id

    - by Mohsen.Tavoosi
    i have a customized gridview.my grid is able to sort for each column just by 1 click in the header without any setting and overloading methods such as sorting,etc by user(programmer).(i do this successfully and work fine) users(programmers) maybe add each column in grid.such as template field,hyperlinkfield,boundfield... . for sorting, i must access datafield of columns. i can access boundfield column by this code.i can access datafield and header text and ... sample: for (int j = 0; j < this.Columns.Count; j++) { BoundField bf; bf = this.Columns[j] as BoundField; if (bf != null) { string ht = bf.HeaderText; string df = bf.DataField; } } but i can access control in the templateField.such as ColumnBound. sample: <asp:Label ID="Label1" runat="server" Text='<%# Bind("Name") %>'></asp:Label> i want access "Name" (Bind ("Name") or Eval ("Name")) . how can i? there is a point: i dont now what is the ID (in this case "Label1") of control in templatefield. special thanks

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  • Why overload true and false instead of defining bool operator?

    - by Joe Enos
    I've been reading about overloading true and false in C#, and I think I understand the basic difference between this and defining a bool operator. The example I see around is something like: public static bool operator true(Foo foo) { return (foo.PropA > 0); } public static bool operator false(Foo foo) { return (foo.PropA <= 0); } To me, this is the same as saying: public static implicit operator bool(Foo foo) { return (foo.PropA > 0); } The difference, as far as I can tell, is that by defining true and false separately, you can have an object that is both true and false, or neither true nor false: public static bool operator true(Foo foo) { return true; } public static bool operator false(Foo foo) { return true; } //or public static bool operator true(Foo foo) { return false; } public static bool operator false(Foo foo) { return false; } I'm sure there's a reason this is allowed, but I just can't think of what it is. To me, if you want an object to be able to be converted to true or false, a single bool operator makes the most sense. Can anyone give me a scenario where it makes sense to do it the other way? Thanks

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  • Putting a C++ Vector as a Member in a Class that Uses a Memory Pool

    - by Deep-B
    Hey, I've been writing a multi-threaded DLL for database access using ADO/ODBC for use with a legacy application. I need to keep multiple database connections for each thread, so I've put the ADO objects for each connection in an object and thinking of keeping an array of them inside a custom threadInfo object. Obviously a vector would serve better here - I need to delete/rearrange objects on the go and a vector would simplify that. Problem is, I'm allocating a heap for each thread to avoid heap contention and stuff and allocating all my memory from there. So my question is: how do I make the vector allocate from the thread-specific heap? (Or would it know internally to allocate memory from the same heap as its wrapper class - sounds unlikely, but I'm not a C++ guy) I've googled a bit and it looks like I might need to write an allocator or something - which looks like so much of work I don't want. Is there any other way? I've heard vector uses placement-new for all its stuff inside, so can overloading operator new be worked into it? My scant knowledge of the insides of C++ doesn't help, seeing as I'm mainly a C programmer (even that - relatively). It's very possible I'm missing something elementary somewhere. If nothing easier comes up - I might just go and do the array thing, but hopefully it won't come to that. I'm using MS-VC++ 6.0 (hey, it's rude to laugh! :-P ). Any/all help will be much appreciated.

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  • implementing stretchable dialog borders in iphone sdk

    - by Joey
    Hi, I want to implement dialog borders that scale to the size I require the dialog to be. Perhaps there is a better more conventional name for this sort of thing. If there is, if someone would edit the title, that'd be great. Anyhow, I'd like to do this so I can have dialogs of any size without the visual artifacts that come with scaling border art to small, large, or wacky unproportional dimentions. I have a few ideas on how this is done, but am not sure which is better for iphone. I have a few questions. 1) Should I make a containing view object that basically overloads its drawRect method and draws the images where they should be at their appropriate scale when the method is called, or should I main a containing view object that simply contains 8 UIImageViews? I suspect the latter approach won't work if I need to actively scale the resulting dialog class like in an animation. 1b) If overloading drawRect is the way to go, does someone have some sample code or a link to an example that demonstrates drawing an image directly from drawRect()? 2) Is it generally better to create a) a 3 x 3 image where the segments are in their appropriate 1x1 grid of the image? If so, is it simple to draw from a portion of this image onto my target view in drawRect (if the former assumption is correct that I should use drawRect)? b) The pieces separately in 8 different files?

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  • Scala and Java BigDecimal

    - by geejay
    I want to switch from Java to a scripting language for the Math based modules in my app. This is due to the readability, and functional limitations of mathy Java. For e.g, in Java I have this: BigDecimal x = new BigDecimal("1.1"); BigDecimal y = new BigDecimal("1.1"); BigDecimal z = x.multiply(y.exp(new BigDecimal("2")); As you can see, without BigDecimal operator overloading, simple formulas get complicated real quick. With doubles, this looks fine, but I need the precision. I was hoping in Scala I could do this: var x = 1.1; var y = 0.1; print(x + y); And by default I would get decimal-like behaviour, alas Scala doesn't use decimal calculation by default. Then I do this in Scala: var x = BigDecimal(1.1); var y = BigDecimal(0.1); println(x + y); And I still get an imprecise result. Is there something I am not doing right in Scala? Maybe I should use Groovy to maximise readability (it uses decimals by default)?

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  • std::string insert method has ambiguous overloads?

    - by sdg
    Environment: VS2005 C++ using STLPort 5.1.4. Compiling the following code snippet: std::string copied = "asdf"; char ch = 's'; copied.insert(0,1,ch); I receive an error: Error 1 error C2668: 'stlpx_std::basic_string<_CharT,_Traits,_Alloc>::insert' : ambiguous call to overloaded function It appears that the problem is the insert method call on the string object. The two defined overloads are void insert ( iterator p, size_t n, char c ); string& insert ( size_t pos1, size_t n, char c ); But given that STLPort uses a simple char* as its iterator, the literal zero in the insert method in my code is ambiguous. So while I can easily overcome the problem by hinting such as copied.insert(size_t(0),1,ch); My question is: is this overloading and possible ambiguity intentional in the specification? Or more likely an unintended side-effect of the specific STLPort implementation? (Note that the Microsoft-supplied STL does not have this problem as it has a class for the iterator, instead of a naked pointer)

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  • Object Oriented Programming Problem

    - by Danny Love
    I'm designing a little CMS using PHP whilst putting OOP into practice. I've hit a problem though. I have a page class, whos constructor accepts a UID and a slug. This is then used to set the properties (unless the page don't exist in which case it would fail). Anyway, I wanted to implement a function to create a page, and I thought ... what's the best way to do this without overloading the constructor. What would the correct way, or more conventional method, of doing this be? My code is below: <?php class Page { private $dbc; private $title; private $description; private $image; private $tags; private $owner; private $timestamp; private $views; public function __construct($uid, $slug) { } public function getTitle() { return $this->title; } public function getDescription() { if($this->description != NULL) { return $this->description; } else { return false; } } public function getImage() { if($this->image != NULL) { return $this->image; } else { return false; } } public function getTags() { if($this->tags != NULL) { return $this->tags; } else { return false; } } public function getOwner() { return $this->owner; } public function getTimestamp() { return $this->timestamp; } public function getViews() { return $this->views; } public function createPage() { // Stuck? } }

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  • Aligning music notes using String matching algorithms or Dynamic Programming

    - by Dolphin
    Hi I need to compare 2 sets of musical pieces (i.e. a playing-taken in MIDI format-note details extracted and saved in a database table, against sheet music-taken into XML format). When evaluating playing against sheet music (i.e.note details-pitch, duration, rhythm), note alignment needs to be done - to identify missed/extra/incorrect/swapped notes that from the reference (sheet music) notes. I have like 1800-2500 notes in one piece approx (can even be more-with polyphonic, right now I'm doing for monophonic). So will I have to have all these into an array? Will it be memory overloading or stack overflow? There are string matching algorithms like KMP, Boyce-Moore. But note alignment can also be done through Dynamic Programming. How can I use Dynamic Programming to approach this? What are the available algorithms? Is it about approximate string matching? Which approach is much productive? String matching algos like Boyce-Moore, or dynamic programming? How can I assess which is more effective? Greatly appreciate any insight or suggestions Thanks in advance

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  • Passing optional parameter by reference in c++

    - by Moomin
    I'm having a problem with optional function parameter in C++ What I'm trying to do is to write function with optional parameter which is passed by reference, so that I can use it in two ways (1) and (2), but on (2) I don't really care what is the value of mFoobar. I've tried such a code: void foo(double &bar, double &foobar = NULL) { bar = 100; foobar = 150; } int main() { double mBar(0),mFoobar(0); foo(mBar,mFoobar); // (1) cout << mBar << mFoobar; mBar = 0; mFoobar = 0; foo(mBar); // (2) cout << mBar << mFoobar; return 0; } but it crashes at void foo(double &bar, double &foobar = NULL) with message : error: default argument for 'double& foobar' has type 'int' Is it possible to solve it without function overloading? Thanks in advance for any suggestions. Pawel

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  • Generic Class Vb.net

    - by KoolKabin
    hi guys, I am stuck with a problem about generic classes. I am confused how I call the constructor with parameters. My interface: Public Interface IDBObject Sub [Get](ByRef DataRow As DataRow) Property UIN() As Integer End Interface My Child Class: Public Class User Implements IDBObject Public Sub [Get](ByRef DataRow As System.Data.DataRow) Implements IDBObject.Get End Sub Public Property UIN() As Integer Implements IDBObject.UIN Get End Get Set(ByVal value As Integer) End Set End Property End Class My Next Class: Public Class Users Inherits DBLayer(Of User) #Region " Standard Methods " #End Region End Class My DBObject Class: Public Class DBLayer(Of DBObject As {New, IDBObject}) Public Shared Function GetData() As List(Of DBObject) Dim QueryString As String = "SELECT * ***;" Dim Dataset As DataSet = New DataSet() Dim DataList As List(Of DBObject) = New List(Of DBObject) Try Dataset = Query(QueryString) For Each DataRow As DataRow In Dataset.Tables(0).Rows **DataList.Add(New DBObject(DataRow))** Next Catch ex As Exception DataList = Nothing End Try Return DataList End Function End Class I get error in the starred area of the DBLayer Object. What might be the possible reason? what can I do to fix it? I even want to add New(byval someval as datatype) in IDBObject interface for overloading construction. but it also gives an error? how can i do it? Adding Sub New(ByVal DataRow As DataRow) in IDBObject producess following error 'Sub New' cannot be declared in an interface. Error Produced in DBLayer Object line: DataList.Add(New DBObject(DataRow)) Msg: Arguments cannot be passed to a 'New' used on a type parameter.

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  • function returns after an XMLHttpRequest

    - by ashays
    Alright, I know questions like this have probably been asked dozens of times, but I can't seem to find a working solution for my project. Recently, while using jQuery for a lot of AJAX calls, I've found myself in a form of callback hell. Whether or not jQuery is too powerful for this project is beyond the scope of this question. So basically here's some code that shows what's going on: function check_form(table) { var file = "/models/"+table+".json"; var errs = {}; var xhr = $.getJSON(file, function(json) { for (key in json) { var k = key; var r = json[k]; $.extend(errs, check_item("#"+k,r)); } }); return errs; } And... as you can probably guess, I get an empty object returned. My original idea was to use some sort of onReadyStateChange idea that would return whenever the readyState had finally hit 4. This causes my application to hang indefinitely, though. I need these errors to decide whether or not the form is allowed to submit or not (as well as to tell the user where the errors are in the application. Any ideas? Edit. It's not the prettiest solution, but I've managed to get it to work. Basically, check_form has the json passed to it from another function, instead of loading it. I was already loading it there, too, so it's probably best that I don't continue to load the same file over and over again anyways. I was just worried about overloading memory. These files aren't absolutely huge, though, so I guess it's probably okay.

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  • Is this overly clever or unsafe?

    - by Liberalkid
    I was working on some code recently and decided to work on my operator overloading in c++, because I've never really implemented it before. So I overloaded the comparison operators for my matrix class using a compare function that returned 0 if LHS was less than RHS, 1 if LHS was greater than RHS and 2 if they were equal. Then I exploited the properties of logical not in c++ on integers, to get all of my compares in one line: inline bool Matrix::operator<(Matrix &RHS){ return ! (compare(*this,RHS)); } inline bool Matrix::operator>(Matrix &RHS){ return ! (compare((*this),RHS)-1); } inline bool Matrix::operator>=(Matrix &RHS){ return compare((*this),RHS); } inline bool Matrix::operator<=(Matrix &RHS){ return compare((*this),RHS)-1; } inline bool Matrix::operator!=(Matrix &RHS){ return compare((*this),RHS)-2; } inline bool Matrix::operator==(Matrix &RHS){ return !(compare((*this),RHS)-2); } Obviously I should be passing RHS as a const, I'm just probably not going to use this matrix class again and I didn't feel like writing another function that wasn't a reference to get the array index values solely for the comparator operation.

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  • Instrumenting a string

    - by George Polevoy
    Somewhere in C++ era i have crafted a library, which enabled string representation of the computation history. Having a math expression like: TScalar Compute(TScalar a, TScalar b, TScalar c) { return ( a + b ) * c; } I could render it's string representation: r = Compute(VerbalScalar("a", 1), VerbalScalar("b", 2), VerbalScalar("c", 3)); Assert.AreEqual(9, r.Value); Assert.AreEqual("(a+b)*c==(1+2)*3", r.History ); C++ operator overloading allowed for substitution of a simple type with a complex self-tracking entity with an internal tree representation of everything happening with the objects. Now i would like to have the same possibility for NET strings, only instead of variable names i would like to see a stack traces of all the places in code which affected a string. And i want it to work with existing code, and existing compiled assemblies. Also i want all this to hook into visual studio debugger, so i could set a breakpoint, and see everything that happened with a string. Which technology would allow this kind of things? I know it sound like an utopia, but I think visual studio code coverage tools actually do the same kind of job while instrumenting the assemblies.

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  • local vs core contoller

    - by latvian
    Hi, I am adding new column and action in the local admin app/code/local/Mage/Adminhtml/Block/Catalog/Product/Grid.php which works fine, however. The local controller/app/code/local/Mage/Adminhtml/Block/Catalog/Product.php is not being used or is not overloading the admin one /app/code/core/Mage/Adminhtml/Block/Catalog/Product.php. This is almost fresh install of Magento 1.4.0.1. I am the only one working, so i know it is not overloaded by some custom controller. I have disabled all custom modules. I have rolled back most of my changes. I have checked /etc/Modules/Mage_Catalog.xml. Refreshed cache all possible ways, loged in and out. Nothing....still using the core contoller copy. why? How do you troubleshoot, meaning, at what moment magento decides using between core or local copies? ...its even more strange because it does not parse local Adminhtml config.xml but uses local Adminthml copy of Blocks. Any pointer would help. I would like to keep everything in local code. Thank You, Margots

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  • C++ - Need to learn some basics in a short while

    - by Rubys
    For reasons I will spare you, I have two weeks to learn some C++. I can learn alone just fine, but I need a good source. I don't think I have time to go through an entire book, and so I need some cliff notes, or possibly specific chapters/specialized resources I need to look up. I know my Asm/C/C# well, and so anything inherited from C, or any OOP is not needed. What I do need is some sources on the following subjects(I have a page that specifies what is needed, this is basically it, but I trimmed what I know): new/delete in C++ (as opposed to C#). Overloading cin/cout. Constructor, Destructor and MIL. Embedded Objects. References. Templates. If you feel some basic C++ concept that is not shared with C/C# is not included on this list, feel free to enter those as well. But the above subjects are the ones I'm supposed to roughly know in two week's time. Any help would be appreciated, thanks.

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  • In Ruby or Python can the very idea of Class be rewritten?

    - by John Berryman
    Howdy All... first time at stack overflow. I'm looking into using some of the metaprogramming features provided by Ruby or Python, but first I need to know the extent to which they will allow me to extend the language. The main thing I need to be able to do is to rewrite the concept of Class. This doesn't mean that I want to rewrite a specific class during run time, but rather I want to make my own conceptualization of what a Class is. To be a smidge more specific here, I want to make something that is like what people normally call a Class, but I want to follow an "open world" assumption. In the "closed world" of normal Classes, if I declare Poodle to be a subclass of Dog to be a subclass of Animal, then I know that Poodle is not going to also be a type of FurCoat. However, in an open world Class, then the Poodle object I've defined may or may not be and object of type FurCoat and we won't know for sure until I explain that I can wear the poodle. (Poor poodle.) This all has to do with a study I'm doing concerning OWL ontologies. Just so you know, I've tried to find information online, but due to the overloading of terms here I haven't found anything helpful. Super thanks, John

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  • struct constructor + function parameter

    - by Oops
    Hi, I am a C++ beginner. I have the following code, the reult is not what I expect. The question is why, resp. what is wrong. For sure, the most of you see it at the first glance. struct Complex { float imag; float real; Complex( float i, float r) { imag = i; real = r; } Complex( float r) { Complex(0, r); } std::string str() { std::ostringstream s; s << "imag: " << imag << " | real: " << real << std::endl; return s.str(); } }; class Complexes { std::vector<Complex> * _complexes; public: Complexes(){ _complexes = new std::vector<Complex>; } void Add( Complex elem ) { _complexes->push_back( elem ); } std::string str( int index ) { std::ostringstream oss; Complex c = _complexes->at(index); oss << c.str(); return oss.str(); } }; int main(){ Complexes * cs = new Complexes(); //cs->Add(123.4f); cs->Add(Complex(123.4f)); std::cout << cs->str(0); return 0; } for now I am interested in the basics of c++ not in the complexnumber theory ;-) it would be nice if the "Add" function does also accept one real (without an extra overloading) instead of only a Complex-object is this possible? many thanks in advance Oops

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  • OO Design: use Properties or Overloaded methods?

    - by Robert Frank
    Question about OO design. Suppose I have a base object vehicle. And two descendants: truck and automobile. Further, suppose the base object has a base method: FixFlatTire(); abstract; When the truck and automobile override the base object's, they require different information from the caller. Am I better off overloading FixFlatTire like this in the two descendant objects: Procedure Truck.FixFlatTire( OfficePhoneNumber: String; NumberOfAxles: Integer): Override; Overload; Procedure Automobile.FixFlatTire( WifesPhoneNumber: String; AAAMembershipID: String): Override; Overload; Or introducing new properties in each of the descendants and then setting them before calling FixFlatTire, like this: Truck.OfficePhoneNumber := '555-555-1212'; Truck.NumberOfAxles := 18; Truck.FixFlatTire(); Automobile.WifesPhoneNumber := '555-555-2323'; Automobile.AAAMembershipID := 'ABC'; Automobile.FixFlatTire();

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  • User Defined Conversions in C++

    - by wash
    Recently, I was browsing through my copy of the C++ Pocket Reference from O'Reilly Media, and I was surprised when I came across a brief section and example regarding user-defined conversion for user-defined types: #include <iostream> class account { private: double balance; public: account (double b) { balance = b; } operator double (void) { return balance; } }; int main (void) { account acc(100.0); double balance = acc; std::cout << balance << std::endl; return 0; } I've been programming in C++ for awhile, and this is the first time I've ever seen this sort of operator overloading. The book's description of this subject is somewhat brief, leaving me with a few unanswered questions about this feature: Is this a particularly obscure feature? As I said, I've been programming in C++ for awhile and this is the first time I've ever come across this. I haven't had much luck finding more in-depth material regarding this. Is this relatively portable? (I'm compiling on GCC 4.1) Can user-defined conversions to user defined types be done? e.g. operator std::string () { /* code */ }

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  • What are the linkage of the following functions?

    - by Derui Si
    When I was reading the c++ 03 standard (7.1.1 Storage class specifiers [dcl.stc]), there are some examples as below, I'm not able to tell how the linkage of each successive declarations is determined? Could anyone help here? Thanks in advance! static char* f(); // f() has internal linkage char* f() { /* ... */ } // f() still has internal linkage char* g(); // g() has external linkage static char* g() { /* ... */ } // error: inconsistent linkage void h(); inline void h(); // external linkage inline void l(); void l(); // external linkage inline void m(); extern void m(); // external linkage static void n(); inline void n(); // internal linkage static int a; // a has internal linkage int a; // error: two definitions static int b; // b has internal linkage extern int b; // b still has internal linkage int c; // c has external linkage static int c; // error: inconsistent linkage extern int d; // d has external linkage static int d; // error: inconsistent linkage UPD: Additionally, how can I understand the statement in the standard, " The linkages implied by successive declarations for a given entity shall agree. That is, within a given scope, each declaration declaring the same object name or the same overloading of a function name shall imply the same linkage. Each function in a given set of overloaded functions can have a different linkage, however."

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  • Defining implicit and explicit casts for C# interfaces

    - by ehdv
    Is there a way to write interface-based code (i.e. using interfaces rather than classes as the types accepted and passed around) in C# without giving up the use of things like implicit casts? Here's some sample code - there's been a lot removed, but these are the relevant portions. public class Game { public class VariantInfo { public string Language { get; set; } public string Variant { get; set; } } } And in ScrDictionary.cs, we have... public class ScrDictionary: IScrDictionary { public string Language { get; set; } public string Variant { get; set; } public static implicit operator Game.VariantInfo(ScrDictionary s) { return new Game.VariantInfo{Language=sd.Language, Variant=sd.Variant}; } } And the interface... public interface IScrDictionary { string Language { get; set; } string Variant { get; set; } } I want to be able to use IScrDictionary instead of ScrDictionary, but still be able to implicitly convert a ScrDictionary to a Game.VariantInfo. Also, while there may be an easy way to make this work by giving IScrDictionary a property of type Game.VariantInfo my question is more generally: Is there a way to define casts or operator overloading on interfaces? (If not, what is the proper C# way to maintain this functionality without giving up interface-oriented design?)

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  • Is this method a good aproach to get SQL values from C#?

    - by MadBoy
    I have this little method that i use to get stuff from SQL. I either call it with varSearch = "" or varSearch = "something". I would like to know if having method written this way is best or would it be better to split it into two methods (by overloading), or maybe i could somehow parametrize whole WHERE clausule? private void sqlPobierzKontrahentDaneKlienta(ListView varListView, string varSearch) { varListView.BeginUpdate(); varListView.Items.Clear(); string preparedCommand; if (varSearch == "") { preparedCommand = @" SELECT t1.[KlienciID], CASE WHEN t2.[PodmiotRodzaj] = 'Firma' THEN t2.[PodmiotFirmaNazwa] ELSE t2.[PodmiotOsobaNazwisko] + ' ' + t2.[PodmiotOsobaImie] END AS 'Nazwa' FROM [BazaZarzadzanie].[dbo].[Klienci] t1 INNER JOIN [BazaZarzadzanie].[dbo].[Podmioty] t2 ON t1.[PodmiotID] = t2.[PodmiotID] ORDER BY t1.[KlienciID]"; } else { preparedCommand = @" SELECT t1.[KlienciID], CASE WHEN t2.[PodmiotRodzaj] = 'Firma' THEN t2.[PodmiotFirmaNazwa] ELSE t2.[PodmiotOsobaNazwisko] + ' ' + t2.[PodmiotOsobaImie] END AS 'Nazwa' FROM [BazaZarzadzanie].[dbo].[Klienci] t1 INNER JOIN [BazaZarzadzanie].[dbo].[Podmioty] t2 ON t1.[PodmiotID] = t2.[PodmiotID] WHERE t2.[PodmiotOsobaNazwisko] LIKE @searchValue OR t2.[PodmiotFirmaNazwa] LIKE @searchValue OR t2.[PodmiotOsobaImie] LIKE @searchValue ORDER BY t1.[KlienciID]"; } using (var varConnection = Locale.sqlConnectOneTime(Locale.sqlDataConnectionDetails)) using (SqlCommand sqlQuery = new SqlCommand(preparedCommand, varConnection)) { sqlQuery.Parameters.AddWithValue("@searchValue", "%" + varSearch + "%"); using (SqlDataReader sqlQueryResult = sqlQuery.ExecuteReader()) if (sqlQueryResult != null) { while (sqlQueryResult.Read()) { string varKontrahenciID = sqlQueryResult["KlienciID"].ToString(); string varKontrahent = sqlQueryResult["Nazwa"].ToString(); ListViewItem item = new ListViewItem(varKontrahenciID, 0); item.SubItems.Add(varKontrahent); varListView.Items.AddRange(new[] {item}); } } } varListView.EndUpdate(); }

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  • Type contraint problem of C#

    - by user351565
    I meet a problem about type contraint of c# now. I wrote a pair of methods that can convert object to string and convert string to object. ex. static string ConvertToString(Type type, object val) { if (type == typeof(string)) return (string)val; if (type == typeof(int)) return val.ToString(); if (type.InSubclassOf(typeof(CodeObject))) return ((CodeObject)val).Code; } static T ConvertToObject<T>(string str) { Type type = typeof(T); if (type == typeof(string)) return (T)(object)val; if (type == typeof(int)) return (T)(object)int.Parse(val); if (type.InSubclassOf(typeof(CodeObject))) return Codes.Get<T>(val); } where CodeObject is a base class of Employees, Offices ..., which can fetch by static method Godes.Get where T: CodeObject but the code above cannot be compiled because error #CS0314 the generic type T of method ConvertToObject have no any constraint but Codes.Get request T must be subclass of CodeObject i tried use overloading to solve the problem but not ok. is there any way to clear up the problem? like reflection?

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