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  • Common programming mistakes in .Net when handling exceptions?

    - by Jared Coleson
    What are some of the most common mistakes you've seen made when handling exceptions? It seems like exception handling can be one of the hardest things to learn how to do "right" in .Net. Especially considering the currently #1 ranked answer to Common programming mistakes for .NET developers to avoid? is related to exception handling. Hopefully by listing some of the most common mistakes we can all learn to handle exceptions better.

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  • Great programming quotes

    - by epatel
    There are a lot of great programming quotes out there. Which do you like? Today (Sept 12, 2008) I heard a new one from a friend, Lars-Gunnar, he said "Gud finns i Emacs" (in Swedish). This basically means "God is in Emacs". Still laughing about it here :) What he meant was that a function "gud is grand-unified-debugger" is in Emacs. A great one I think all programmers should know is The Three Great Virtues of a Programmer.

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  • Have you ever tried programming in Malbolge?

    - by eleven81
    Have you ever tried programming in Malbolge? I have read some of the top links returned by google, here, here, here, and here. I am very intrigued by this prospect, and would like to start playing around. For those of you who have dabbled in Malbolge before, what experiences did you have? Did you have any success? How did you get started, and where did you end up? Thanks!

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  • Good programming website like Stack Overflow?

    - by hhafez
    What other good collaborative programming/software development/engineering websites do you know of? I'm not looking for language or platform specific websites. Nor am I looking for something similar to the format of Stack Overflow. My main criteria is that the community is knowledgeable, helpful active friendly I know the question is open ended/subjective but I'd like to know as many places where I can get the help of my peers. The accepted answer will contain links to your recommended sites have a short description be concise be highly voted by your peers

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  • distributed system programming with php

    - by ranganaMIT
    Hi guys, I'm doing a system for a hospital in my country as the final year project of my degree, my supervisor specially asked me to use php and mysql for this. i don't have any experience with distributed systems and php programming, can any one help me out to build my base and improove my knowledge stating some sites, books to refer to overcome this matter. regards, rangana.

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  • winwindows programming problem

    - by Jayjitraj
    I want to write programming which will connect to a network for some second then disconnect from it and it should be that much fast that other application should not fill it is disconnected so on which layer should i program i know how to disconnect and connect to the network so any suggestion ...... thanks in advance....

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  • windows programming problem

    - by Jayjitraj
    I want to write programming which will connect to a network for some second then disconnect from it and it should be that much fast that other application should not fill it is disconnected so on which layer should i program i know how to disconnect and connect to the network so any suggestion ...... thanks in advance....

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  • Make a steady automata in javascript

    - by RobertWHurst
    I'm working on a javascript game and I've got an automata system controlling game time and sprite animation as well as giving a hand to the path finding system for timing and such. My problem is on slow browsers the javascript loop I'm using for counting the time is not very accurate. It tends to jump around a lot. I there a way to force the loop to run consistantly at 30 fps? The automata can drop frames if it needs to catch up so if the solution requires droping frames thats ok.

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  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

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  • How to increse performance of raster scrolling on Mac ?

    - by Max
    I have a game with a big raster map Now we are using jpeg (4900x4200) And durring the game we need to scroll through this map. We use the following: Class Map extends mx.containers.Canvas and mx.controls.Image on it In constructor we have: public function Map() { super(); image.source = ResourceManager.interactiveManager.map;//big image addChild(image); ...... } for scrolling we are use: if(parentAsCanvas==null){ parentAsCanvas = (parent as Canvas); } parentAsCanvas.verticalScrollPosition = newX; parentAsCanvas.horizontalScrollPosition = newY; In windows, we have very good performance. In Linux and Mac in flashplayer we have a good performance too. But in browsers performance is quite slow! What can we do to resolve it?

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  • Recommended textbook for machine-level programming?

    - by Norman Ramsey
    I'm looking at textbooks for an undergraduate course in machine-level programming. If the perfect book existed, this is what it would look like: Uses examples written in C or assembly language, or both. Covers machine-level operations such as two's-complement integer arithmetic, bitwise operations, and floating-point arithmetic. Explains how caches work and how they affect performance. Explains machine instructions or assembly instructions. Bonus if the example assembly language includes x86; triple bonus if it includes x86-64 (aka AMD64). Explains how C values and data structures are represented using hardware registers and memory. Explains how C control structures are translated into assembly language using conditional and unconditional branch instructions. Explains something about procedure calling conventions and how procedure calls are implemented at the machine level. Books I might be interested in would probably have the words "machine organization" or "computer architecture" in the title. Here are some books I'm considering but am not quite happy with: Computer Systems: A Programmer's Perspective by Randy Bryant and Dave O'Hallaron. This is quite a nice book, but it's a book for a broad, shallow course in systems programming, and it contains a great deal of material my students don't need. Also, it is just out in a second edition, which will make it expensive. Computer Organization and Design: The Hardware/Software Interface by Dave Patterson and John Hennessy. This is also a very nice book, but it contains way more information about how the hardware works than my students need. Also, the exercises look boring. Finally, it has a show-stopping bug: it is based very heavily on MIPS hardware and the use of a MIPS simulator. My students need to learn how to use DDD, and I can't see getting this to work on a simulator. Not to mention that I can't see them cross-compiling their code for the simulator, and so on and so forth. Another flaw is that the book mentions the x86 architecture only to sneer at it. I am entirely sympathetic to this point of view, but news flash! You guys lost! Write Great Code Vol I: Understanding the Machine by Randall Hyde. I haven't evaluated this book as thoroughly as the other two. It has a lot of what I need, but the translation from high-level language to assembler is deferred to Volume Two, which has mixed reviews. My students will be annoyed if I make them buy a two-volume series, even if the price of those two volumes is smaller than the price of other books. I would really welcome other suggestions of books that would help students in a class where they are to learn how C-language data structures and code are translated to machine-level data structures and code and where they learn how to think about performance, with an emphasis on the cache.

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  • How to properly document programming languages?

    - by roydukkey
    Where can I find information on how to properly document a programming language? What I mean is that there seems to be a standard way to document code. php.net and api.jquery.com seem to document there code the a similar way. For example, the trim() description on php.net. string trim ( string $str [, string $charlist ] ) And likewise on jquery.com .animate( properties, [ duration ], [ easing ], [ callback ] ) Does anyone even know what this syntax is called?

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  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

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  • High-level languages for out-of-the-box GUI desktop application programming

    - by Omeoe
    After I discontinued programming in C++ while entering into web authoring I was spoilt by PHP's high level constructs like hash tables or its dynamic, weak typing. I remembered the angst of C/C++ pointers and the maze of low-level Win32 API handles and message loops and that prevented me from utilizing environments like Code::Blocks for desktop applications. I am also not very fond of bulky, statically-typed C#/.NET environment. Any other ideas?

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