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  • Debugger ignores me.

    - by atch
    Having code: Date::Date(const char* day, const char* month, const char* year):is_leap__(false) { my_day_ = lexical_cast<int>(day); my_month_ = static_cast<Month>(lexical_cast<int>(month)); /*Have to check month here, other ctor assumes month is correct*/ if (my_month_ < 1 || my_month_ > 12) { throw std::exception("Incorrect month."); } my_year_ = lexical_cast<int>(year); if (!check_range_year_(my_year_)) { throw std::exception("Year out of range."); } if (check_leap_year_(my_year_))//SKIPS THIS LINE { is_leap__ = true; } if (!check_range_day_(my_day_, my_month_)) { throw std::exception("Day out of range."); } } bool Date::check_leap_year_(int year)const//IF I MARK THIS LINE WITH BREAKPOINT I'M GETTING MSG THAT THERE IS NO EXECUTABLE CODE IS ASSOSIATED WITH THIS LINE { if (!(year%400) || (year%100 && !(year%4))) { return true; } else { return false; } } Which is very strange in my opinion. There is call to this fnc in my code, why compiler ignores that. P.S. I'm trying to debug in release.

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  • UDK SettingsScene variable

    - by Ricket
    I am in the process of porting a script from UT3 to UDK. The script is for class ZOUIFrontEnd_MainMenu extends UTUIFrontEnd_MainMenu. I'm getting the following compiler error: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZOUIFrontEnd_MainMenu.uc(18) : Error, Bad or missing expression in Call to 'OpenSceneByName', parameter 1 The referenced line is as follows: OpenSceneByName(SettingsScene); Okay, so I figured the OpenSceneByName function changed in UDK. Tracing the path of inheritance all the way up to UDKUIScene.uc, I found the definition: function UIScene OpenSceneByName(string SceneToOpen, bool bSkipAnimation=false, optional delegate<OnSceneActivated> SceneDelegate=None) Assuming SettingsScene is a string, everything looks fine, right? So I figured I would find SettingsScene to make sure it's a string. Well doing a search for "SettingsScene" in all files turned up only one other line; UTGameReplicationInfo.uc line 334: UTPC.OpenUIScene(class'UTUIFrontEnd_MainMenu'.default.SettingsScene); But UTUIFrontEnd_MainMenu doesn't have a SettingsScene variable in it! Just to check, I changed my line of code to match: OpenSceneByName(class'UTUIFrontEnd_MainMenu'.default.SettingsScene); And indeed, I get the following compile error now: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZOUIFrontEnd_MainMenu.uc(18) : Error, Unknown Property 'SettingsScene' in 'Class UTGame.UTUIFrontEnd_MainMenu' How does UTGameReplicationInfo.uc successfully compile? Where is the SettingsScene variable?

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  • DataContract Known Types - passing array

    - by Erup
    Im having problems when passing an generic List, trough a WCF operation. In this case, there is a List of int. The example 4 is described here in MSDN. Note that in MSDN sample, is described: // This will serialize and deserialize successfully because the generic List is equivalent to int[], which was added to known types. Above, is the DataContract: [DataContract] [KnownType(typeof(int[]))] [KnownType(typeof(object[]))] public class AccountData { [DataMember] public object accNumber1; [DataMember] public object accNumber2; [DataMember] public object accNumber3; [DataMember] public object accNumber4; } In client side, Im calling the operation like this: DataTransfer.Service.AccountData data = new DataTransfer.Service.AccountData() { accNumber1 = 100, accNumber2 = new int[100], accNumber3 = new List<int>(), accNumber4 = new ArrayList() }; cService.AddAccounts(data); Also, here is the decorations of the generated AccountData obj (WCF proxy): [System.Diagnostics.DebuggerStepThroughAttribute()] [System.CodeDom.Compiler.GeneratedCodeAttribute("System.Runtime.Serialization", "3.0.0.0")] [System.Runtime.Serialization.DataContractAttribute(Name="AccountData", Namespace="http://schemas.datacontract.org/2004/07/DataTransfer.Service")] [System.SerializableAttribute()] [System.Runtime.Serialization.KnownTypeAttribute(typeof(DataTransfer.Client.CustomerServiceReference.PurchaseOrder))] [System.Runtime.Serialization.KnownTypeAttribute(typeof(DataTransfer.Client.CustomerServiceReference.Customer))] [System.Runtime.Serialization.KnownTypeAttribute(typeof(int[]))] [System.Runtime.Serialization.KnownTypeAttribute(typeof(object[]))]

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  • 'System.Web.UI.Control.Controls' is a 'property' but is used like a 'type'

    - by senzacionale
    What i am doing wrong? I extend LinkButton and i get this error Compilation Error Description: An error occurred during the compilation of a resource required to service this request. Please review the following specific error details and modify your source code appropriately. Compiler Error Message: CS0118: 'System.Web.UI.Control.Controls' is a 'property' but is used like a 'type' Source Error: Line 1084: Line 1085: public void @_DataBinding_control30(object sender, System.EventArgs e) { Line 1086: ConfirmButton.Controls.ConfirmLinkButton dataBindingExpressionBuilderTarget; Line 1087: System.Web.UI.IDataItemContainer Container; Line 1088: dataBindingExpressionBuilderTarget = ((ConfirmButton.Controls.ConfirmLinkButton)(sender)); This is C# code: [Localizable(true)] public string Message { get { return ViewState["Message"] as string; } set { ViewState["Message"] = value; } } #region Overriden protected override void OnPreRender(EventArgs e) { if (!String.IsNullOrEmpty(Message)) { WebControlUtils.SetConfirmationMessage(Page, typeof (Page), this, Message, Page.IsAsyncPostBack(), CausesValidation); } base.OnPreRender(e); } #endregion ASPX CODE: <asp:TemplateField> <ItemTemplate> <asp:ConfirmLinkButton ID="lnkBtnDelete" runat="server" Text="Odstrani" Message="Delete?" CommandName="DeleteAgencie" Width="50" CommandArgument='<%# Eval("idAgencies") %>' OnCommand="lnkBtnDelete_Command" CausesValidation="False"></asp:ConfirmLinkButton> </ItemTemplate> </asp:TemplateField> Regards

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  • Phantom class definitions in Flash CS5?

    - by cc
    I'm trying to get FlashPunk working in the Flash CS5 IDE (don't ask), and I'm having trouble getting it to compile. In strict mode, the error I'm getting is: net/flashpunk/FP.as, Line 95 1119: Access of possibly undefined property _inherit through a reference with static type World. Typically, this means that there is a missing variable definition or the class being compiled cannot see that variable. Presumably, the framework compiles for others, so I'm pretty sure this isn't the issue, but I went in anyway and made sure the variables existed and set these variables to public (they were set to internal), but the error still occurred. It was almost like the compiler wasn't seeing the property definitions. If I turn off "strict mode", the app compiles, but then I get this error: ArgumentError: Error #1063: Argument count mismatch on World(). Expected 2, got 0. Now, World is a class in the FlashPunk package. In the class definition for it, the constructor does not expect any arguments: public function World() { ... ...and yet, for some reason, Flash is expecting two arguments. So it appears that everything is correct, but Flash is somehow expecting something different than what World's constructor defines. These two issues combined makes it seem like Flash is getting some other phantom version of another class called "World" which has two constructor arguments and different properties. I've gone in and checked the ActionScript settings. The only external-to-project stuff referenced is the default "$(AppConfig)/ActionScript 3.0/libs". And I'm not using any of my own code other than a single "Main.as" file that super's Engine to set a few parameters - certainly, there's no new World class. With a generic name like "World", I thought perhaps this is a reserved class name within Flash or something, maybe imported from the default libs mentioned above, but some Googling turning up empty seems to put the lie to that. Any idea what might be going on?

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  • Why is ExecuteFunction method only available through base.ExecuteFunction in a child class of Object

    - by Matt
    I'm trying to call ObjectContext.ExecuteFunction from my objectcontext object in the repository of my site. The repository is generic, so all I have is an ObjectContext object, rather than one that actually represents my specific one from the Entity Framework. Here's an example of code that was generated that uses the ExecuteFunction method: [global::System.CodeDom.Compiler.GeneratedCode("System.Data.Entity.Design.EntityClassGenerator", "4.0.0.0")] public global::System.Data.Objects.ObjectResult<ArtistSearchVariation> FindSearchVariation(string source) { global::System.Data.Objects.ObjectParameter sourceParameter; if ((source != null)) { sourceParameter = new global::System.Data.Objects.ObjectParameter("Source", source); } else { sourceParameter = new global::System.Data.Objects.ObjectParameter("Source", typeof(string)); } return base.ExecuteFunction<ArtistSearchVariation>("FindSearchVariation", sourceParameter); } But what I would like to do is something like this... public class Repository<E, C> : IRepository<E, C>, IDisposable where E : EntityObject where C : ObjectContext { private readonly C _ctx; // ... public ObjectResult<E> ExecuteFunction(string functionName, params[]) { // Create object parameters return _ctx.ExecuteFunction<E>(functionName, /* parameters */) } } Anyone know why I have to call ExecuteFunction from base instead of _ctx? Also, is there any way to do something like I've written out? I would really like to keep my repository generic, but with having to execute stored procedures it's looking more and more difficult... Thanks, Matt

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  • Beginner LINQ to XML inline XML error

    - by Kyle B.
    Imports System.Xml.Linq Imports System.Linq Partial Class test2 Inherits System.Web.UI.Page Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Dim xml As XElement = <book> <title>My Title</title> <author>Kyle</author> <publisher>WROX</publisher> </book> End Sub End Class The above code is producing the following error: Compiler Error Message: BC30201: Expression expected. Source Error: Line 8: Line 9: Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Line 10: Dim xml As XElement = <book> Line 11: <title>My Title</title> Line 12: <author>Kyle</author> Source File: C:\Inetpub\wwwroot\myproject\web\test2.aspx.vb Line: 10 Why? edit: Dim xml As XElement = New XElement("book", _ New XElement("title", "My Title"), _ New XElement("author", "Kyle"), _ New XElement("publisher", "WROX") _ ) The above code works, but obviously is not as elegant as the original and I would still appreciate an explanation of why my original syntax is wrong.

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  • How to fetch distinct values in Core Data?

    - by Andy
    So in looking through Core Data Snippets, I found the following code: ... [request setEntity:entity]; [request setResultType:NSDictionaryResultType]; [request setReturnsDistinctValues:YES]; [request setPropertiesToFetch:[NSArray arrayWithObject:@"<#Attribute name#>"]]; // Execute the fetch NSError *error; id requestedValue = nil; // WTF? This isn't defined or used anywhere NSArray *objects = [managedObjectContext executeFetchRequest:request error:&error]; if (objects == nil) { // handle the error } This is great and seems perfect for what I need...but how does one actually use it? I assume since it's returning dictionaries, I need a key to get at the values - but where's the key defined? Is that the "id requestedValue = nil" line? If so, how does "requestedValue" become the key? Xcode gives me a compiler warning about an unused variable at the "requestedValue" declaration. I feel like I'm missing something here. Thanks in advance for any assistance you can offer.

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  • Why can't c# use inline anonymous lambdas or delegates?

    - by Samuel Meacham
    I hope I worded the title of my question appropriately. In c# I can use lambdas (as delegates), or the older delegate syntax to do this: Func<string> fnHello = () => "hello"; Console.WriteLine(fnHello()); Func<string> fnHello2 = delegate() { return "hello 2"; }; Console.WriteLine(fnHello2()); So why can't I "inline" the lambda or the delegate body, and avoid capturing it in a named variable (making it anonymous)? // Inline anonymous lambda not allowed Console.WriteLine( (() => "hello inline lambda")() ); // Inline anonymous delegate not allowed Console.WriteLine( (delegate() { return "hello inline delegate"; })() ); An example that works in javascript (just for comparison) is: alert( (function(){ return "hello inline anonymous function from javascript"; })() ); Which produces the expected alert box. UPDATE: It seems you can have an inline anonymous lambda in C#, if you cast appropriately, but the amount of ()'s starts to make it unruly. // Inline anonymous lambda with appropriate cast IS allowed Console.WriteLine( ((Func<string>)(() => "hello inline anonymous lambda"))() ); Perhaps the compiler can't infer the sig of the anonymous delegate to know which Console.WriteLine() you're trying to call? Does anyone know why this specific cast is required?

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  • C++ resize a docked Qt QDockWidget programmatically?

    - by Zac
    I've just started working on a new C++/Qt project. It's going to be an MDI-based IDE with docked widgets for things like the file tree, object browser, compiler output, etc. One thing is bugging me so far though: I can't figure out how to programmatically make a QDockWidget smaller. For example, this snippet creates my bottom dock window, "Build Information": m_compilerOutput = new QTextEdit; m_compilerOutput->setReadOnly(true); dock = new QDockWidget(tr("Build Information"), this); dock->setWidget(m_compilerOutput); addDockWidget(Qt::BottomDockWidgetArea, dock); When launched, my program looks like this: http://yfrog.com/6ldreamidep (bear in mind the early stage of development) However, I want it to appear like this: http://yfrog.com/20dreamide2p I can't seem to get this to happen. The Qt Reference on QDockWidget says this: Custom size hints, minimum and maximum sizes and size policies should be implemented in the child widget. QDockWidget will respect them, adjusting its own constraints to include the frame and title. Size constraints should not be set on the QDockWidget itself, because they change depending on whether it is docked Now, this suggests that one method of going about doing this would be to sub-class QTextEdit and override the sizeHint() method. However, I would prefer not to do this just for that purpose, nor have I tried it to find that to be a working solution. I have tried calling dock-resize(m_compilerOutput-width(), m_compilerOutput-minimumHeight()), calling m_compilerOutput-setSizePolicy() with each of its options...nothing so far has affected the size. Like I said, I would prefer a simple solution in a few lines of code to having to create a sub-class just to change sizeHint(). All suggestions are appreciated.

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  • Easiest way to use speex preprocessor in C#?

    - by eselk
    I need to use the speex preprocessor, and only the preprocessor in my VOIP app (don't need to use the codec). My app is written in C#. I think I know the easiest steps, but not sure where to find these items. Easiest in my opinion, if I can find these: Windows DLL that contains only the preprocessor functions, or if small enough in size I guess the entire speex library would be OK. So far I've only found binarys in EXE format, so if I can't find the binaries I'd have to install the compiler they use to build their source and probably several other libraries (as is my experience with most open source builds). C# versions of the header files, for pinvoking the DLL functions. So my question is, does anyone know where I can find these? I'm sure people have created these before, based on the huge number of speex users, just not able to find any on-line. Hope people don't think I'm lazy, I just hate doing this kind of "busy work" if I know many others have probably already done the exact same thing :) Update: I did find http://www.rarewares.org/files/others/libspeex-dll-1.2rc1.zip which includes libspeex.dll, but the DLL has no exports so not sure how they expect that to work. The other binaries they have are also just EXEs.

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  • Shift count negative or too big error - correct solution?

    - by PeterK
    I have the following function for reading a big-endian quadword (in a abstract base file I/O class): unsigned long long CGenFile::readBEq(){ unsigned long long qT = 0; qT |= readb() << 56; qT |= readb() << 48; qT |= readb() << 40; qT |= readb() << 32; qT |= readb() << 24; qT |= readb() << 16; qT |= readb() << 8; qT |= readb() << 0; return qT; } The readb() functions reads a BYTE. Here are the typedefs used: typedef unsigned char BYTE; typedef unsigned short WORD; typedef unsigned long DWORD; The thing is that i get 4 compiler warnings on the first four lines with the shift operation: warning C4293: '<<' : shift count negative or too big, undefined behavior I understand why this warning occurs, but i can't seem to figure out how to get rid of it correctly. I could do something like: qT |= (unsigned long long)readb() << 56; This removes the warning, but isn't there any other problem, will the BYTE be correctly extended all the time? Maybe i'm just thinking about it too much and the solution is that simple. Can you guys help me out here? Thanks.

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  • Why can a struct defined inside a function not be used as functor to std::for_each?

    - by Oswald
    The following code won't compile. The compiler complains about *no matching function for call to for_each*. Why is this so? #include <map> #include <algorithm> struct Element { void flip() {} }; void flip_all(std::map<Element*, Element*> input) { struct FlipFunctor { void operator() (std::pair<Element* const, Element*>& item) { item.second->flip(); } }; std::for_each(input.begin(), input.end(), FlipFunctor()); } When I move struct FlipFunctor before function flip_all, the code compiles. Full error message: no matching function for call to ‘for_each(std::_Rb_tree_iterator<std::pair<Element* const, Element*> >, std::_Rb_tree_iterator<std::pair<Element* const, Element*> >, flip_all(std::map<Element*, Element*, std::less<Element*>, std::allocator<std::pair<Element* const, Element*> > >)::FlipFunctor)’

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  • multiple compiling errors with basic C++ application on VS2010 Beta 1

    - by ratata
    I just recently installed VS2010 Beta 1 from the Microsoft website , I started a basic C++ Win32 Console Application , that generated the following code: #include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { return 0; } I tried compiling the code just to see how it runs and just then I encountered several(over a 100) compiling errors. Here is the first part of the build output: 1>ClCompile: 1> stdafx.cpp 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(520): error C2065: '_In_opt_z_' : undeclared identifier 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(520): error C2143: syntax error : missing ')' before 'const' 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(520): warning C4229: anachronism used : modifiers on data are ignored 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(520): error C2182: '_invalid_parameter' : illegal use of type 'void' 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(520): error C2491: '_invalid_parameter' : definition of dllimport data not allowed 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(520): error C2059: syntax error : ')' 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(527): error C2065: '_In_opt_z_' : undeclared identifier 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(527): error C2143: syntax error : missing ')' before 'const' 1>c:\program files\microsoft visual studio 10.0\vc\include\crtdefs.h(527): warning C4229: anachronism used : modifiers on data are ignored pastebin for the full list I thought maybe the include files got mixed up by some other compiler version I have installed previously( I have VS 2008 as well) so I reinstalled VS2010 just to overwrite the headers but that didn't do much. Thanks in advance for any help you might offer as I am helpless

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  • Pixel shader wierd compilation error

    - by ytrewq
    hi, I'm experiencing with shaders a bit and I keep getting this weird compilation error that's driving me crazy! the following pixel shader code snippet: DirectionVector = normalize(f3LightPosition[i] - PixelPos); LightVec = PixelNormal - DirectionVector; // Get the light strenght factor LightStrFactor = float(abs((LightVec.x + LightVec.y + LightVec.z) / 3.0f)); // TEST!!! LightStrFactor = 1.0f; // Add this light to the total light on this pixel LightVal += f4Light[i] * LightStrFactor; works perfectly, but as soon as i remove the "LightStrFactor = 1.0f;" line, i.e. letting 'LightStrFactor ' value be the result of the calculation above, it fails to compile the shader. LightStrFactor is a float LightVal & f4Light[i] are float4 All the rest are float3. my question is, besides why it doesn't compile, is how come DX compiler cares about the value of a float? even if my values are incorrect, shouldn't it be run-time? the shader compilation code is this: /* Compile the bitch */ if (FAILED(D3DXCompileShaderFromFile(fileName, NULL, NULL, "PS_MAIN", "ps_2_0", 0, &this->m_pCode, NULL, &this->m_constantTable))) GraphicException("Failed to compile pixel shader!"); // <-- gets here :( if (FAILED(g_D3dDevice->CreatePixelShader( (DWORD*)this->m_pCode->GetBufferPointer(), &this->m_hPixelShader ))) GraphicException("Failed to create pixel shader!"); this->m_fLoaded = true; any help is appreciated thanks!!! :]

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  • PDCurses TUI C++ Win32 console app - Access violation reading location

    - by Bach
    I have downloaded pdcurses source and was able to successfully include curses.h in my project, linked the pre-compiled library and all good. After few hours of trying out the library, I saw the tuidemo.c in the demos folder, compiled it into an executable and brilliant! exactly what I needed for my project. Now the problem is that it's a C code, and I am working on a C++ project in VS c++ 2008. The files I need are tui.c and tui.h How can I include that C file in my C++ code? I saw few suggestions here but the compiler was not too happy with 100's of warnings and errors. How can I go on including/using that TUI pdcurses includes!? Thanks EDIT: I added extern "C" statement, so my test looks like this now, but I'm getting some other type of error #include <stdio.h> #include <stdlib.h> using namespace std; extern "C" { #include <tui.h> } void sub0(void) { //do nothing } void sub1(void) { //do nothing } int main (int argc, char * const argv[]) { menu MainMenu[] = { { "Asub", sub0, "Go inside first submenu" }, { "Bsub", sub1, "Go inside second submenu" }, { "", (FUNC)0, "" } /* always add this as the last item! */ }; startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); return 0; } Although it is compiling successfully, it is throwing an Error at runtime, which suggests a bad pointer: 0xC0000005: Access violation reading location 0x021c52f9 at line startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); Not sure where to go from here. thanks again.

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  • google appengine local datastore integration testing with spring

    - by mirror303
    Hi all, I want to write some integration tests to see how my spring-managed DAO's behave when talking to the appengine datastore. Following the spring manual I will be providing my test-classes with the proper annotations: @RunWith(SpringJUnit4ClassRunner.class) @ContextConfiguration(locations = { "classpath:applicationContext.xml" }) After a lot of browsing I found this blog post dating back to august '09 from somebody doing exactly what I want to achieve. It involves writing a TestEnvironment class that implements ApiProxy.Environment plus talking to ApiProxyLocalImpl. However, if I look at the current docs (for version 1.3.1), it seems that this has been replaced by newing an instance of the framework provided LocalDatastoreServiceTestConfig which is passed to a LocalServiceTestHelper. It is too bad that the appengine docs don't show an example how to do this with JPA because then the spring wiring would be trivial. Trying to follow the route outlined in the blog posting has me running into a compiler messages telling me that classes such as ApiProxyLocalImpl are not visible by me. Hence, there must be a new way of doing it, which probably involves the LocalServiceTestHelper. My question: Does anybody know how? I know I will need to configure an EntityManagerFactory and provide it with the Datastore connection somehow... but how? :)

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  • Illegal start of expression?

    - by Fraser
    I'm trying to build a simple Android app that increments a number displayed every time a button is pressed, but I can't work out how to fix the "illegal start of expression" error I keep getting. My code: package com.clicker; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.TextView; public class Clicker extends Activity { private int clickerNumber = 0; private TextView clickerText; private Button clickerButton; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); clickerText = (TextView)findViewById(R.id.clickerText); final Button clickerButton = (Button)findViewById(R.id.clickerButton); clickerButton.setOnClickListener(new View.OnClickListener()); { public void onClick(); { clickerNumber = clickerNumber++; clickerText.setText(Integer.toString(clickerNumber)); } } } } And compiler output: compile: [javac] Compiling 2 source files to /home/fraser/Applications/Android/Code/Clicker/bin/classes [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:24: ')' expected [javac] clickerButton.setOnClickListener(new View.OnClickListener(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:26: illegal start of expression [javac] public void onClick(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:26: illegal start of expression [javac] public void onClick(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:26: ';' expected [javac] public void onClick(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:29: ';' expected [javac] clickerText.setText(Integer.toString(clickerNumber))); [javac] ^ [javac] 5 errors

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  • Why do properties require explicit typing during compilation?

    - by ctpenrose
    Compilation using property syntax requires the type of the receiver to be known at compile time. I may not understand something, but this seems like a broken or incomplete compiler implementation considering that Objective-C is a dynamic language. The property "comment" is defined with: @property (nonatomic, retain) NSString *comment; and synthesized with: @synthesize comment; "document" is an instance of one of several classes which conform to: @protocol DocumentComment <NSObject> @property (nonatomic, retain) NSString *comment; @end and is simply declared as: id document; When using the following property syntax: stringObject = document.comment; the following error is generated by gcc: error: request for member 'comment' in something not a structure or union However, the following equivalent receiver-method syntax, compiles without warning or error and works fine, as expected, at run-time: stringObject = [document comment]; I don't understand why properties require the type of the receiver to be known at compile time. Is there something I am missing? I simply use the latter syntax to avoid the error in situations where the receiving object has a dynamic type. Properties seem half-baked.

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  • Upgrade to Delphi 2010, or stick with Delphi 7 "forever"?

    - by tim11g
    I am an individual user of Delphi, starting back in the early Turbo Pascal days. I have quite a bit of code developed over the years, but I have never sold software commercially or used it for business. Historically, Borland supported the non-professional users with lower cost versions, but Embarcadero does not. As I consider upgrading to Delphi 2010, I am put off by the high price. Embarcadero is also trying to "encourage" upgrading by threatening to charge "new user" prices for upgrades after Dec 31st. I have several questions for the community to help me decide whether to upgrade. 1) I have read about difficulties updating existing code to support the unicode string types. I have no need for unicode strings, and I am happy with the string support in D7. Will I have to modify existing code and components just to re-compile under D2010? Or are there compiler options to allow backward compatibility if new string types are not required? 2) The main reason I'm considering upgrading is for IDE improvements, and to get access to new APIs added to Windows since 2002. Are there any Windows 7 APIs or capabilities that would be impossible to support from my programs compiled using using Delphi 7 (assuming appropriate JEDI API libraries, for example)? 3) Is there anything else about Delphi 2010 that is really compelling for someone who is primarily interested in Win32 apps, and not working with databases? I have read that D2010 is slow to load, and other versions between D7 and D2010 have had stability issues, and the help system was "broken". What is the biggest benefit to D2010?

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  • Casting generics and the generic type

    - by Kragen
    Consider, I have the following 3 classes / interfaces: class MyClass<T> { } interface IMyInterface { } class Derived : IMyInterface { } And I want to be able to cast a MyClass<Derived> into a MyClass<IMyInterface> or visa-versa: MyClass<Derived> a = new MyClass<Derived>(); MyClass<IMyInterface> b = (MyClass<IMyInterface>)a; But I get compiler errors if I try: Cannot convert type 'MyClass<Derived>' to 'MyClass<IMyInterface>' I'm sure there is a very good reason why I cant do this, but I can't think of one. As for why I want to do this - The scenario I'm imagining is one whereby you ideally want to work with an instance of MyClass<Derived> in order to avoid lots of nasty casts, however you need to pass your instance to an interface that accepts MyClass<IMyInterface>. So my question is twofold: Why can I not cast between these two types? Is there any way of keeping the niceness of working with an instance of MyClass<Derived> while still being able to cast this into a MyClass<IMyInterface>?

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  • Will fixed-point arithmetic be worth my trouble?

    - by Thomas
    I'm working on a fluid dynamics Navier-Stokes solver that should run in real time. Hence, performance is important. Right now, I'm looking at a number of tight loops that each account for a significant fraction of the execution time: there is no single bottleneck. Most of these loops do some floating-point arithmetic, but there's a lot of branching in between. The floating-point operations are mostly limited to additions, subtractions, multiplications, divisions and comparisons. All this is done using 32-bit floats. My target platform is x86 with at least SSE1 instructions. (I've verified in the assembler output that the compiler indeed generates SSE instructions.) Most of the floating-point values that I'm working with have a reasonably small upper bound, and precision for near-zero values isn't very important. So the thought occurred to me: maybe switching to fixed-point arithmetic could speed things up? I know the only way to be really sure is to measure it, that might take days, so I'd like to know the odds of success beforehand. Fixed-point was all the rage back in the days of Doom, but I'm not sure where it stands anno 2010. Considering how much silicon is nowadays pumped into floating-point performance, is there a chance that fixed-point arithmetic will still give me a significant speed boost? Does anyone have any real-world experience that may apply to my situation?

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  • android compile error: could not reserve enough space for object heap

    - by moonlightcheese
    I'm getting this error during compilation: Error occurred during initialization of VM Could not create the Java virtual machine. Could not reserve enough space for object heap What's worse, the error occurs intermittently. Sometimes it happens, sometimes it doesn't. It seems to be dependent on the amount of code in the application. If I get rid of some variables or drop some imported libraries, it will compile. Then when I add more to it, I get the error again. I've included the following sources into the application in the [project_root]/src/ directory: org.apache.httpclient (I've stripped all references to log4j from the sources, so don't need it) org.apache.codec (as a dependency) org.apache.httpcore (dependency of httpclient) and my own activity code consisting of nothing more than an instance of HttpClient. I know this has something to do with the amount of memory necessary during compile time or some compiler options, and I'm not really stressing my system while i'm coding. I've got 2GB of memory on this Core Duo laptop and windows reports only 860MB page file usage (haven't used any other memory tools. I should have plenty of memory and processing power for this... and I'm only compiling some common http libs... total of 406 source files. What gives? Android API Level: 5 Android SDK rel 5 JDK version: 1.6.0_12

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  • Obtaining information about executable code from exe/pdb

    - by Miro Kropacek
    Hello, I need to extract code (but not data!) from classic win32 exe/dll files. It's clear I can't do this only with extraction of code segment content (because code segment contains also the data -- jump tables for example) and that I need some help from compiler. *.map files are nice but they only contain addresses of functions, i.e. the safest thing I can do is to start at that address and to process until the first return / jump instruction (because part of the function could be mentioned data) *.pdb files are better but I'm not sure what tools to use to extract information like this -- I took a look at DbgHelp and DIA SDK, the latter one seems to be the right tool but it doesn't look very simple. So my question/questions: To your knowledge, it is possible to extract information about code/data position (address + length) only via DbgHelp? If the DIA SDK is the only way, any idea what should I call for getting information like that? (that COM stuff is pretty heavy) Is there any other way? Of course my concern is about Visual Studio, C/C++ source compilation in the first place. Thanks for any hint.

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  • Visual Studio code metrics misreporting lines of code

    - by Ian Newson
    The code metrics analyser in Visual Studio, as well as the code metrics power tool, report the number of lines of code in the TestMethod method of the following code as 8. At the most, I would expect it to report lines of code as 3. [TestClass] public class UnitTest1 { private void Test(out string str) { str = null; } [TestMethod] public void TestMethod() { var mock = new Mock<UnitTest1>(); string str; mock.Verify(m => m.Test(out str)); } } Can anyone explain why this is the case? Further info After a little more digging I've found that removing the out parameter from the Test method and updating the test code causes LOC to be reported as 2, which I believe is correct. The addition of out causes the jump, so it's not because of braces or attributes. Decompiling the DLL with dotPeek reveals a fair amount of additional code generated because of the out parameter which could be considered 8 LOC, but removing the parameter and decompiling also reveals generated code, which could be considered 5 LOC, so it's not simply a matter of VS counting compiler generated code (which I don't believe it should do anyway).

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