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  • Snow Leopard 10.6.3 Freezes Frequently

    - by Abhishek
    Snow Leopard 10.6.3 on my Macbook Pro freezes quite frequently now. It freezes for few seconds and then works fine. During that time trackpad does not work and keyboard works partially (missing keystrokes while I type). Initially it was once or twice in a day but now it has become quite frequent. Is somebody else facing similar issue?

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  • Control iTunes from Spotlight (or similar)

    - by joshhunt
    Is there some sort add on or program that lets me easily change (and choose) songs using keyboard shortcuts (or perhaps Spotlight)? The ideal program would add iTunes indexing to Spotlight and allow me to change songs by searching for them in Spotlight (but then not switch the focus to iTunes). I do believe that there was a plugin for Launchy on Windows to do a similar thing. Is such a program available?

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  • Windows 8 on HP Laptop crashes when waking up from sleep

    - by Chris
    I always put it to sleep at night, but when I try and turn it on I hit the keyboard to activate it and a Windows screen pops up saying and error has occured. It collects data then reboots and offers to send an error report. Note this only appears to happen when I'm at home and it's hooked up to 2 monitors and 3-4 USB devices. When it's not connected to everything it looks like sleep actually works. HP DV7 XG300AV

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  • How can I turn off display resolution auto-detection in Windows Vista?

    - by 6502
    At work I've 4 different computers connected using a keyboard/video/mouse switch. Quite often when I switch to windows vista the resolution is totally wrong and I need to get the screen properties dialog, change to another wrong resolution (because the fun part is that the apparently current resolution listed in the dialog is the correct one) then re-switch to the correct resolution. I would really like to just shut that broken resolution autodetection code off. Is there a way to disable screen resolution autodetection in Windows Vista?

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  • Trobleshooting input device detection in Windows Xp Pro Sp3

    - by iceman
    My laptop (Acer travelmate 4152NlCi)doesn't respond to the keyboard and mouse anymore while booting in Windows Xp Pro Sp3. i can't type the password and login. I have Opensuse 11.0 on it as well and it works. So I can boot into Linux and not Windows, not even in safe mode. What would be the troubleshooting steps?

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  • Chrome settings window doesn't fit on netbook screen

    - by palto
    I'd really like to use chrome on my netbook, but I can't change the settings because the resolution is 1024*600 on Windows 7. Is there any workaround? I tried the move window command with keyboard thinking that I could move the window up out of the screen enough for the ok button to appear, but the window always snaps back to screen so I can't press ok to save my settings...

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  • What are the Best Virtual Desktop Managers for Windows 7 excluding Dexpot? [closed]

    - by user233641
    My question is different to others as my list of important features is completely different and I believe unique. Necessary Features Are: Dual-monitor support 6 desktops minimum Different icons can be created on different desktops Reliable and does not delete or remove icons without input from me Ability to save profiles and reload them if necessary Ability to change the home desktop to a different one Reasonably easy to use Keyboard Support Good email support

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  • Is it safe to swap SATA ports during hibernation?

    - by netvope
    I hibernated my Windows 7 desktop PC, replaced the SATA cables of my 2 hard drives (without paying attention to which ports they were connected), and resumed the system. Everything appeared normal and it entered the desktop with all the applications previously open before hibernation. However, after a few seconds, the screen became frozen and the system no longer responded to anything (mouse/keyboard/network ping). Does anyone have a definitive answer on whether changing SATA ports of the HDDs during hibernation would crash a Windows 7 system?

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  • How do you change the Time Zone in the Windows 8 Consumer Preview?

    - by Rowland Shaw
    It appears that installing Windows 8 on top of XP doesn't give you the option to choose the locale and other settings -- I've got the right keyboard layout restored, and can change the system locale to be for the UK, but there doesn't appear to be any way to change the time zone -- choosing the option to try and change the time zone gives error: Date and Time Unable to continue You do not have permission to perform this task. Please contact your computer administrator for help. [OK]

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  • Do I need the meta-key for vim?

    - by Riyaah
    I'm looking in to learning emacs or vim. I started out with emacs but found the need for a meta key to be a hassle, especially since I have a non-english keyboard layout on my macbook. So far I haven't seen any references to meta in vim, so my question is: Can I live without meta in vim? If so that'll settle the vim vs. emacs question for me, otherwise I'll just have to learn to live with some workaround.

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  • VirtualBox without X server

    - by nccc
    I want to run a guest operating system under a Linux host with VirtualBox, but I don't want to run from within X. I don't want a headless configuration, I don't want to run VirtualBox in the background, I don't want any remote protocols. I just want the guest OS to take control of my console (keyboard, mouse and monitor) and render to the framebuffer directly, not from within an X window. Is this possible?

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  • Translate tool or extension for Google Chrome

    - by Stan
    OS: windows XP SP3 For: Google Chrome Is there translate tool/extension that can translate word or look up dictionary? Desired feature: - a keyboard shortcut to toggle translation, so it might be mouse over the word or select the word and press for example F2 key to pop the translation. - (optional) the translation should shows in a bubble window Thanks.

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  • Virtualbox in Headless mode

    - by ask
    I used the virtual machines in virtualbox in a "headless" mode instead of a GUI mode. what are the advantages of using it in a headless mode?? by headless does it mean that the server doesnt have a keyboard or monitor attached or does it mean that no window will "pop up" , denoting that it is ON(or any other status), when a virtual machine is worked with? what exactly does it mean? pls reply...

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  • Wireless touch screen monitor

    - by delux247
    Does anyone make a wireless touch screen monitor that would be could be used kind of like a tablet pc? Basically I want something that could sit on my lap and allow me to view and control a nearby pc. UPDATE: Anyone know of a touch screen tablet pc without a keyboard, so it's just a screen?

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  • How to do something like `mplayer movie.mpg` from ssh and it play on the current display?

    - by Earlz
    I've set up a little media center computer running Arch Linux. I want to eventually get it so that there is no keyboard or mouse required. Right now I want the solution to be SSH. My problem is that when I do something like mplayer movie.mpg over an ssh shell, I'll just get vo: couldn't open the X11 display ()! How do I get this to work correctly and play on my TV(the display the media center computer is hooked to)?

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  • HP does not power off after shutdown (Vista)

    - by tommi
    My HP d330 does not properly shutdown, after Vista "shutting down" message the lcd screen goes black, but both HD + Power Leds remain on.. Any ideas? No entries in EventViewer about this. Keyboard leds no more work after this partial shutdown so I assume hardware is partially shutdown..? Same problem occurs when I choose Sleep from shutdown menu

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  • USB ports not working after restoring back

    - by jmainock
    After restoring this computer with a backup it appears that 2 of the 5 usb ports no longer work. I'm thinking that there is something corrupted on the backup disk causing the failure. When I plug in a usb keyboard to these ports the system will not recognize the new hardware on the 2 bad ports but does recognize new hardware on the remaining three ports. All the ports were working prior to the restoration.

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  • USB ports not working after restoring back

    - by jmainock
    After restoring this computer with a backup it appears that 2 of the 5 usb ports no longer work. I'm thinking that there is something corrupted on the backup disk causing the failure. When I plug in a usb keyboard to these ports the system will not recognize the new hardware on the 2 bad ports but does recognize new hardware on the remaining three ports. All the ports were working prior to the restoration.

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • How to solve QPixmap::fromImage memory leak?

    - by dodoent
    Hello everyone! I have a problem with Qt. Here is a part of code that troubles me: void FullScreenImage::QImageIplImageCvt(IplImage *input) { help=cvCreateImage(cvGetSize(input), input->depth, input->nChannels); cvCvtColor(input, help, CV_BGR2RGB); QImage tmp((uchar *)help->imageData, help->width, help->height, help->widthStep, QImage::Format_RGB888); this->setPixmap(QPixmap::fromImage(tmp).scaled(this->size(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation)); cvReleaseImage(&help); } void FullScreenImage::hideOnScreen() { this->hide(); this->clear(); } void FullScreenImage::showOnScreen(IplImage *slika, int delay) { QImageIplImageCvt(slika); this->showFullScreen(); if(delay>0) QTimer::singleShot(delay*1000, this, SLOT(hideOnScreen())); } So, the method showOnScreen uses private method QImageIplImageCvt to create QImage from IplImage (which is used by the openCV), which is then used to create QPixmap in order to show the image in full screen. FullScreenImage class inherits QLabel. After some delay, the fullscreen picture should be hidden, so I use QTimer to trigger an event after some delay. The event handler is the hideOnScreen method which hides the label and should clear the memory. The problem is the following: Whenever I call QPixmap::fromImage, it allocates the memory for the pixmap data and copies the data from QImage memory buffer to the QPixmap memory buffer. After the label is hidden, the QPixmap data still remains allocated, and even worse, after the new QPixmap::fromImage call the new chunk of memory is allocated for the new picture, and the old data is not freed from memory. This causes a memory leak (cca 10 MB per method call with my testing pictures). How can I solve that leak? I've even tried to create a private QPixmap variable, store pixmap created by the QPixmap::fromImage to it, and then tried to call its destructor in hideOnScreen method, but it didn't help. Is there a non-static way to create QPixmap from QImage? Or even better, is there a way to create QPixmap directly from IplImage* ? Thank you in advance for your answers.

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