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  • Sharing authentication methods across API and web app

    - by Snixtor
    I'm wanting to share an authentication implementation across a web application, and web API. The web application will be ASP.NET (mostly MVC 4), the API will be mostly ASP.NET WEB API, though I anticipate it will also have a few custom modules or handlers. I want to: Share as much authentication implementation between the app and API as possible. Have the web application behave like forms authentication (attractive log-in page, logout option, redirect to / from login page when a request requires authentication / authorisation). Have API callers use something closer to standard HTTP (401 - Unauthorized, not 302 - Redirect). Provide client and server side logout mechanisms that don't require a change of password (so HTTP basic is out, since clients typically cache their credentials). The way I'm thinking of implementing this is using plain old ASP.NET forms authentication for the web application, and pushing another module into the stack (much like MADAM - Mixed Authentication Disposition ASP.NET Module). This module will look for some HTTP header (implementation specific) which indicates "caller is API". If the header "caller is API" is set, then the service will respond differently than standard ASP.NET forms authentication, it will: 401 instead of 302 on a request lacking authentication. Look for username + pass in a custom "Login" HTTP header, and return a FormsAuthentication ticket in a custom "FormsAuth" header. Look for FormsAuthentication ticket in a custom "FormsAuth" header. My question(s) are: Is there a framework for ASP.NET that already covers this scenario? Are there any glaring holes in this proposed implementation? My primary fear is a security risk that I can't see, but I'm similarly concerned that there may be something about such an implementation that will make it overly restrictive or clumsy to work with.

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  • MySql #2002 problem

    - by Systeem Faillure
    when i try to login in apache i get #2002 error. when i try to login via terminal it ask my password mysql -u root and i get ERROR 2002 (HY000): Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) i tried to remove mysql and install it again and nothing happen ( i cant even remove it) i try to reboot apache but still nothing. i tried to reboot my pc and of course still aint working. in terminal i put sudo start mysql i got this: start: Job failed to start mysql -ubob -hlocalhost -P3306 -p got me this ERROR 2002 (HY000): Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) sudo service mysql stop gave me this stop: Unknown instance: my.cnf * Basic Settings # user = mysql pid-file = /var/run/mysqld/mysqld.pid socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp lc-messages-dir = /usr/share/mysql skip-external-locking # i tried to find if there is a file in my /var/run/mysqld/ or in /var/tmp/ and dint find the file mysqld.sock .. i looked in /var/log/mysql/ and dont even have anything in it can help me???i try to find help on google for hours and dint help at all... -------EDIT---------- salem : sudo service mysql start i get start: Job failed to start cat /var/log/syslog | grep mysql here http://paste.ubuntu.com/1335984/ /var/run/mysqld/ this folder exist but it dosent have anything in it /var/run/mysqld/ i get total 0 drwxr-xr-x 2 mysql root 40 Nov 5 22:31 . drwxr-xr-x 25 root root 860 Nov 5 22:32 .. sorry that i post anything my terminal gives but i am noob at this. hope this information will do.

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  • What are the boundaries between the responsibilities of a web designer and a web developer?

    - by Beofett
    I have been hired to do functional development for several web site redesigns. The company I work for has a relatively low technical level, and the previous development of the web sites were completed by a graphic designer who is self taught as far as web development is concerned. My responsibilities have extended beyond basic development, as I have been also tasked with creating the development environment, and migrating hosting from external CMS hosting to internal servers incorporating scripting languages (I opted for PHP/MySQL). I am working with the graphic designer, and he is responsible for the creative design of the web. We are running into a bit of friction over confusion between the boundaries of our respective tasks. For example, we had some differences of opinion on navigation. I was primarily concerned with ease-of-use (the majority of our userbase are not particularly web-savvy), as well as meeting W3 WAI standards (many of our users are older, and we have a higher than average proportion of users with visual impairment). His sole concern was what looked best for the website, and I felt that the direction he was pushing for caused some functional problems. I feel color choices, images, fonts, etc. are clearly his responsibility, and my expectation was that he would simply provide me with the CSS pages and style classes and IDs to use, but some elements of page layout also seem to fall more under the realm of "usability", which to me translates as near-synonymous with "functionality". I've been tasked with selecting the tools we'll use, which include frameworks, scripting languages, database design, and some open source applications (Moodle for example, and quite probably Drupal in the future). While these tools are quite customizable, working directly with some of the interfaces is beyond his familiarity with CSS, HTML, and PHP. This limits how much direct control he has over the appearance, which has lead to some discussion about the tool choices. Is there a generally accepted dividing line between the roles of a web designer and a web developer? Does his relatively inexperienced background in web technologies influence that dividing line?

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  • Dynamic real-time pathfinding with C# and unity

    - by Yakri
    A buddy and I are working on a simple 2D top down arena combat game similar to OpenGLAD (grew up on ye olde GLADIATOR). Thing is, we want to make some substantial deviation from our source of inspiration, including completely destructible/changeable terrain. Like rivers that can be frozen, walls which can be knocked down, etc. As well as letting players and NPC's build new terrain objects, some of which cannot be moved through or seen through. So I'm tasked with creating the AI, starting with pathfinding. Because of all the changeable terrain, we need something that can check to see if the player/other NPC's are in line of sight, and which can then check to find current paths around existing terrain, without getting completely confused by new terrain popping up, and old terrain vanishing, and even capable of breaking through terrain. A lot of that will just be filling in the framework of the feature, but I really just don't know where to start. What I'm really looking for are relevant websites, books, articles, or keywords to google. I just can't quite find a direction to start in, because most pathfinding types we've googled up just won't give us even the most basic level of robustness we need.

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • extra configuration needed after installing SSL certificate?

    - by ptriek
    We recently developed two rather simple PHP applications for AXA (European bank). URL's are axa.tfo.be/incentives/cipres and axa.tfo.be/incentives/zrkk (access to both sites is restricted to visitors with cookies with encrypted passwords) On a previous security audit by an external company several security issues have been found. All these issues have been solved by a collleague PHP developer. However, one last requirement has been added - all data should be transfered over https. My php collegue is on holiday, however - and unavailable at the moment. So I contacted my host, and asked for installing SSL certificate. I myself have no knowledge/experience with SSL, so I'm a bit at loss for the following problems. Comodo SSL certificate + unique IP address has been installed today by my webhost for subdomain axa.tfo.be (by www.combell.be). However, it doesn't seem to be working. I posted a question about this earlier today, and was told not to worry, see link: http://serverfault.com/questions/339320/what-happens-if-you-install-an-ssl-certificate Current problems: the web applications aren't accessible over https, http works though (if a valid cookie is available) there's a static html page at http://axa.tfo.be/incentives/cipres/static.html, even that page is only accessible over http My webhost is telling me that 'my application probably doesn't support SSL', and has asked me to set an SSL variable to true in my php code. So my questions: I have basic knowledge of php, but don't know where to start regarding the 'php ssl variable'. The sites have been online for some time, and have been developed for regular php access. (Google didn't bring me any help, either.) Can anyone point me in the right direction, or give me some clues about whether/what I should ask my webhost for further assistance? (I'm a bit on a tight schedule, the sites will be audited again on monday, and it's a customer i wouldn't want to loose...) Thanks for looking into this, and sorry if my questions sound a bit nooby - I'm a webdesigner, not a server specialist...

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  • Does it make sense to develop open source python library for database inspection?

    - by gruszczy
    Some time ago I came up with an idea for a library for database inspection. I started developing it and got some very basic functionality, just to check if that's possible. Recently however, I get second thoughts, whether such project would really be useful. I am actually planning to develop following software suite: library for python, that would provide easy interface to inspect database structure, desktop application in PyQt that would use the interface to provide graphical database inspection, web application in Django that would use the interface to provide database inspection through the browser. Do you think such suite would be useful for other developers/database administrators/analysts? I know, that there is pgadmin for PostgreSQL and some tool for sqlite3 and that there is Java tool called DBInspect. Usually I would be against creating new tool and rather join existing project, but I am not Java programmer (and I would rather stick to python or C, which I like) and none of these projects provide a library for database inspection. Anyway I would like to hear some opinions from fellow developers, whether such project make sense or I should try to spend my free time on developing something else.

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  • CodePlex Daily Summary for Friday, October 26, 2012

    CodePlex Daily Summary for Friday, October 26, 2012Popular ReleasesPowerShell Community Extensions: 2.1 Production: PowerShell Community Extensions 2.1 Release NotesOct 25, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. See the ReleaseNotes.txt download above for more information.Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 001: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes a fix for the Netflix example from Chapter 6 that was missing a service reference.PdfReport: PdfReport 1.3: - Removed the limitation of defining non duplicate column names. See DuplicateColumns sample for more info. - Added horizontal stack panel mode. See CharacterMap sample for more info. - Added pdfStamper to onFillAcroForm of PdfTemplate. See QuestionsAcroForm sample for more info. Added 6 new samples (http://pdfreport.codeplex.com/SourceControl/BrowseLatest): - AccountingBalanceColumn - CharacterMap - CustomPriceNumber - DuplicateColumns - QuestionsAcroForm - QuestionsFormuComponents: uComponents v5.1.0: Continuing our mammoth 88341 release, we bring you v5.1 What's new in uComponents v5.1?New Data Types: SQL AutoComplete SQL DropDownList XPath AutoComplete New component: uMapper Umbraco compatibilityThis release is compatible with Umbraco 4.8.0 (and above). For previous versions, please use 90019 with Umbraco 4.5.2+ and 93259 with Umbraco 4.7.1+ (To reiterate: this release does not work with Umbraco 4.7.2 and earlier versions.) Legacy and retirementThere are a number of components t...Umbraco CMS: Umbraco 4.9.1: Umbraco 4.9.1 is a bugfix release to fix major issues in 4.9.0 BugfixesThe full list of fixes can be found in the issue tracker's filtered results. A summary: Split buttons work again, you can now also scroll easier when the list is too long for the screen Media and Content pickers have information of the full path of the picked item Fixed: Publish status may not be accurate on nodes with large doctypes Fixed: 2 media folders and recycle bins after upgrade to 4.9 The template/code ...AcDown????? - AcDown Downloader Framework: AcDown????? v4.2.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...WPF About Box: WPF About Box 1.2.1.1: Using more established names.Rawr: Rawr 5.0.2: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...MCEBuddy 2.x: MCEBuddy 2.3.5: Changelog for 2.3.5 (32bit and 64bit) 1. Fixed a bug causing MCEBuddy to crash during or after installation on Windows XP 2. Bugfix for resource leak with UPnP which would lead to a failure after many days 3. Increased the UPnP discovery re-scan interval from 10 minutes to 30 minutes 4. Added support for specifying TVDB and IMDB id’s in the conversion task page (forcing the internet lookup for metadata)CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1025.5): [NEW] Support for connecting to CRM Online via Office 365 (OSDP) [NEW] Current connection information and loaded ribbon name are displayed in the status bar [IMPROVED] Connect dialog minor improvements and error message descriptions [IMPROVED] Connecting to a CRM server will close currently loaded ribbon upon confirmation (if another ribbon was loaded previously) [FIX] Fixed bug in Open Ribbon dialog which would not allow to refresh entity list more than onceSite Backup Repackager: Solution: Adding Feature References Detected section so user can check feature references to include in the new package.Tombola XNA: TombolaXNA 0.1: First release alphaSplitOS: SplitOS v0.0.4a: SplitOS v0.0.4a TUI Basic windows commands such as 'echo', 'cls', ... Basic linux commands such as 'print', 'clear', ... GUI Taskbar Animated mouse Font Open SAL Open SplitOS Application Language Compiler ( very unstable! )Readable Passphrase Generator: KeePass Plugin 0.8.0: Changes: Interrogative phrases (questions) like why did the statesman burgle amidst lucid sunlamps Support transitive / intransitive verbs (whether a verb needs a subject or not). Change adverbs to be either before or after the verb, at random. Add an "equal" version of each strength, where each possibility is equally likely (for password purists). 3401 words in the default dictionary (~400 more than previous release) Fixed bugs when choosing verb tensesMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.72: Fix for Issue #18819 - bad optimization of return/assign operator.DNN Module Creator: 01.01.00: Updated templates for DNN7 ( ie. DAL2, Web Service API ). Numerous bug fixes and enhancements.WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.390: Version 2.5.0.390 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Fix recent file list remove issue. WAF: Minor code improvements. BookLibrary: Fix Blend design time support o...Fiskalizacija za developere: FiskalizacijaDev 1.1: Ovo je prva nadogradnja ovog projekta nakon inicijalnog predstavljanja - dodali smo nekoliko feature-a, bilo zato što smo sami primijetili da bi ih bilo dobro dodati, bilo na osnovu vaših sugestija - hvala svima koji su se ukljucili :) Ovo su stvari riješene u v1.1.: 1. Bilo bi dobro da se XML dokument koji se šalje u CIS može snimiti u datoteku (http://fiskalizacija.codeplex.com/workitem/612) 2. Podrška za COM DLL (VB6) (http://fiskalizacija.codeplex.com/workitem/613) 3. Podrška za DOS (unu...Liberty: v3.4.0.0 Release 20th October 2012: Change Log -Added -Halo 4 support (invincibility, ammo editing) -Reach A warning dialog now shows up when you first attempt to swap a weapon -Fixed -A few minor bugsClosedXML - The easy way to OpenXML: ClosedXML 0.68.1: ClosedXML now resolves formulas! Yes it finally happened. If you call cell.Value and it has a formula the library will try to evaluate the formula and give you the result. For example: var wb = new XLWorkbook(); var ws = wb.AddWorksheet("Sheet1"); ws.Cell("A1").SetValue(1).CellBelow().SetValue(1); ws.Cell("B1").SetValue(1).CellBelow().SetValue(1); ws.Cell("C1").FormulaA1 = "\"The total value is: \" & SUM(A1:B2)"; var...New Projects40FINGERS DotNetNuke Windows8 Pin: 40FINGERS Windows8 Pin is a DotNetNuke Module that will enable pinning of your website to the Windows 8 Start Screen.clowncar: a tool for sharing your utils folder and keeping it up to dateConnection Strings for .NET 2: Merupakan class yang berisi beberapa connection string khusus untuk aplikasi .NET, class ini menggunakan referensi dari http://connectionstrings.comCRM 2011 Web Resource Linker/Publisher: This tool is a visual studio 2012 add-in that allows developers to quickly link and publish web resources to dynamics crm 2011 while inside the VS 2012 IDE.Dice Roller: A simple simulator of a dice roller.EFTracing & Logging: Demonstrates using the “Entity Framework Tracing” ElFinder.Net Connector: .NET connector for elfinder file manager version 2.x. Project contain library and ASP.NET MVC sample. Excel and PowerPivot Refresh Service: A Windows Service for periodically refreshing the data in Excel files, along with any embedded PowerPivot cubes.finalwebsite: This is my final website project.Flickr Reranking ASP.NET MVC: ASP.NET MVC, .NET, Flickr APIglobulin: videojuegoHealthVault ASP.NET MVC Sample: This project provides an object model for building HealthVault-connected applications with ASP.NET MVCHuman resource management - WFA: This project made ​​solution that allows you to control, human resource management at the company.Is a comprehensive system of recruitment planning, tracking...jFluent: jFluent is a Fluent style, light-weight validation framework for client-side validation. It is a jQuery plugin which can be used in ASP .NET MVC.jvp8: jvp8 is a dual-licensed commercial/GPL native wrapper which allows Java applications to easily use the VP8 video codec.Korean Baseball for Windows Phone: Windows Phone? ?? ???? ?????????. ???, ???, ???? ?????.Meus Projetos: Projetos andamentoMobySharp: MobySharp is an implementation of the Mobypicture.com API written in C#MS-SQL Server Post Exploitation Samples: Sample source code files and precompiled library files that correspond to the MS-SQL Post-exploitation presentation "When Databases Attack", by Rob Beck.On the Fly: On the Fly is a utility that enables you to compile your TypeScript files on the fly. Compiling your .ts files is just a click away!OpenMVCRM: Open source CRM project built on ASP.NET MVCpFinance: This is the application to facilitate individuals in managing their finance.Posh for Jammer: Jammer is are some PowerShell Functions calling the Yammer API.Quick Encoding Utility: This is a quick desktop utility which would provide a sneak preview of base64 string encoding (both to and from)ResearchWM: This is a new projecttestddhg1025201201: ertesttom10252012git01: fdstesttom10252012git02: fdstesttom10252012tfs01: dsa dsaUniSync: blah blahUnits for .NET: Strongly typed physical quantities and unit conversion.Web Crop Image (Restored): Cem Sisman was the original author of WebCropImage. After he deleted the project from CodePlex, I brought it back... along with over 50 bug fixes.

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  • using cin and cout in textmate [migrated]

    - by That Guy
    I am usually a Java programmer, and have used textmate for that almost exclusively, but lately I started using C++ with it. but when i use even the most basic programs and incorporate the cin keyword, and run the program, I dont get an oppurtunity to put in anything during runtime and sometimes it inserts random values by itself! for example, if i ran this in textmate: #include <iostream> int stonetolb(int); int main() { using namespace std; int stone; cout << "enter the weight in stone"; cin >> stone; int pounds = stonetolb(stone); cout << stone << "stone = "; cout << pounds <<" pounds."; return 0; } int stonetolb(int sts) { return 14 * sts; } I would come out with the output: enter the weight in stone32767stone = 458738 pounds. Why is this happening, and how do I stop it?

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  • How can we make agile enjoyable for developers that like to personally, independently own large chunks from start to finish

    - by Kris
    We’re roughly midway through our transition from waterfall to agile using scrum; we’ve changed from large teams in technology/discipline silos to smaller cross-functional teams. As expected, the change to agile doesn’t suit everyone. There are a handful of developers that are having a difficult time adjusting to agile. I really want to keep them engaged and challenged, and ultimately enjoying coming to work each day. These are smart, happy, motivated people that I respect on both a personal and a professional level. The basic issue is this: Some developers are primarily motivated by the joy of taking a piece of difficult work, thinking through a design, thinking through potential issues, then solving the problem piece by piece, with only minimal interaction with others, over an extended period of time. They generally complete work to a high level of quality and in a timely way; their work is maintainable and fits with the overall architecture. Transitioning to a cross-functional team that values interaction and shared responsibility for work, and delivery of working functionality within shorter intervals, the teams evolve such that the entire team knocks that difficult problem over. Many people find this to be a positive change; someone that loves to take a problem and own it independently from start to finish loses the opportunity for work like that. This is not an issue with people being open to change. Certainly we’ve seen a few people that don’t like change, but in the cases I’m concerned about, the individuals are good performers, genuinely open to change, they make an effort, they see how the rest of the team is changing and they want to fit in. It’s not a case of someone being difficult or obstructionist, or wanting to hoard the juiciest work. They just don’t find joy in work like they used to. I’m sure we can’t be the only place that hasn’t bumped up on this. How have others approached this? If you’re a developer that is motivated by personally owning a big chunk of work from end to end, and you’ve adjusted to a different way of working, what did it for you?

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  • Is It Time To Specialize?

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/06/18/is-it-time-to-specialize.aspx Over my career I have made a living as a generalist.  I have been a jack of all trades and a master of none.  It has served me well in that I am able to move from one technology to the other quickly and make myself productive.  Where it becomes a problem is deep knowledge.  I am constantly digging for the things that aren’t basic knowledge.  How do you make a product like WCF or Windows RT do more than just “Hello World”? As an architect I need to be a jack of all trades.  This is what helps me to bring the big picture of a project into focus for developers with different skills to accomplish the goals of the project. It is a key when the mix technologies crosses Windows, Unix and Mainframe with different languages and databases.  The larger the company that the project is for the more likely this scenario will arise. As a consultant and a developer I need to have specialized skills in order to get the job done efficiently.  if I have a SharePoint or Windows Phone project knowing the object model details and possible roadblocks of the technology allow me to stay within budgets as well as better advise the client on technology decisions. What is the solution?  Constant learning and associating with developers who specialize in a variety of technologies is the best thing you can do.  You may have thought you were done with classes when you left college, but in this industry you need to constantly be learning new products and languages.  The ultimate answer is you must generally specialize.  Learn as many subject areas as possible, but go deep when ever you can.  Sleep is overrated.  Good luck. del.icio.us Tags: software development,software architecture,specialization,generalist

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  • Organizing Business and Presentation entities

    - by simoneL
    Background I am developing a WPF project. This is the basic structure: User Interface (WPF Project); Interfaces (class library, contains all the interfaces and the entities used by the application; Modules (every module contains the logic of a specific argument, e.g. File Management, and can eventually contains Wpf User Controls). In the WPF Controls, to facilitate the binding operations I have created a BaseViewModel class which contains a Raise method that automates the binding mechanism (for further details, I used a technique similar to that one described in this article). The problem Understand which is the best way to separate Presentation form from the Business form in the entities classes. The case In the Interfaces project I have, for instance, the class User public class User { public virtual string Name { get; set; } // Other properties } In one of the modules I need to use the User class and to bind its properties to the User Interface controls. To do so I have to use a custom implementation of the get and set keywords. At first point, I thought to create a class in the Module called, for instance, ClientUser and override the properties that I need: public class ClientUser : User { private string name; public override string Name { get { return name; } set { Raise(out name, value); } } // Other properties } The problem is the Raise method, which is declared in the BaseViewModel class, but due to C# single inheritance constraint, I can't inherit from both classes. Which is the right way to implement this architecture?

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  • Experience the new Bootloader of CE7 VirtualPC BSP - Display Resolution Override

    - by Kate Moss' Open Space
    The CE 7 (aka. Windows Embedded Compact) provides many new features, a new VirtualPC is one of them and as a replacement of Device Emulator in CE 6.   The bootloader of VPC BSP utilize a new introduced framework in CE7, the BLDR (not the BIOSLOADER!) It provides many rich and advanced feature, I will introduce more detail in my future posts. Today, I am going to introduce a basic usage: setting the display resolution. One of the benefit os using the BLDR is it provides interactive user interface, no DOS enviroment required, so user can change the setting on the console. It is especially useful on VPC: if you are not using Win7, edit a file in VHD could take some effort! In the Boot menu, you can select [5] Display Settings. There are a couples of sub menu allow you to change resolution, bpp and etc. As it is very straight forward, I won't go through each option except to the Option [3] "Change Viewable Display Region". The resolution it provides depends on the BIOS (VPC is a PC compatible device), and the minimum resolution it provides is 640x480. But what if user need smaller resolution or any non-standard resolution for whatever reason, it comes the use of "Change Viewable Display Region". User can use it to create a reduced display region. e.g. 240x320 on 640x480 screen. Also you can alter the platform\virtualpc\src\boot\bldr\config.c to add a non-standard resolution (e.g. 480x272) to displayMode array. Another solution in case of you don't want to rebuilt and replace bootloader is to alter SaveVGAArgs in platform\common\src\x86\common\io\ioctl.c to overwrite cxDisplayScreen and cyDisplayScreen setting to whatever resolution you want.

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  • Formatting minified jQuery, JavaScript using the Internet Explorer 9 Developer Toolbar

    - by Harish Ranganathan
    Much has been talked about the F12 developer toolbar in IE and the support it provides for web developers.  Starting IE8, the Developer Toolbar is a menu item that helps you view the page source, scripts, profiling and many other details of the rendered page.  It even allows script debugging from within and that makes it a truly powerful web developer tool bar. With IE9, the developer toolbar got even better with the Networking Tab that allows you to inspect the traffic/time taken and drill down into the Request/Response headers and other specifics. The script tab allows you to view the scripts used in the page. One of the challenges of working with JavaScript / jQuery when they are minified, is that, it becomes really hard to read.  Minified JavaScript is a compression technique and also a best practice for delivering faster web pages.  However, when you would like to debug, minified JavaScript files become very hard since they aren't properly formatted.  Take the case of the above sample, which is a basic MVC 3 Web Application.  It uses the minified jQuery and modernizr files. Once we select the above scripts, the script source looks as follows:- But with the “Format JavaScript” option in the Configuration icon, Once you click on the “Format JavaScript”, you can see the formatted JavaScript as per screen below:- This makes the script readable and also easy for debugging.  Cheers !!!

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  • Moving from windows to linux

    - by rincewind
    I need to reconcile these 2 facts: I don't feel comfortable working on Linux; I need to develop software for Linux. Some background: I have a 10+ years of programming experience on Windows (almost exclusively C/C++, but some .NET as well), I was a user of FreeBSD at home for about 3 years or so (then had to go back to Windows), and I've never had much luck with Linux. And now I have to develop software for Linux. I need a plan. On Windows, you can get away with just knowing a programming language, an API you're coding against, your IDE (VisualStudio) and some very basic tools for troubleshooting (Depends, ProcessExplorer, DebugView, WinDbg). Everything else comes naturally. On Linux, it's a very different story. How the hell would I know what DLL (sorry, Shared Object) would load, if I link to it from Firefox plugin? What's the Linux equivalent of inserting __asm int 3/DebugBreak() in the source and running the program, and then letting the OS call a debugger? Why the hell release builds use something, called appLoader, while debug builds work somehow different? Worst of all: how to provision Linux development environment? So, taking into account that hatred is usually associated with not knowing enough, what would you recommend? I'm ok with Emacs and GCC. I need to educate myself as a Linux admin/user, and I need to learn proper troubleshooting tools (strace is cool, btw), equivalents to the ones I mentioned above. Do I need to do Linux From Scratch? Or do I need to just read some books (I've read "UNIX programming enviornment" by Kernighan and "Advanced Programming..." by Stevens, but I need to learn something more practical)? Or do I need to have some Linux distro on my home computer?

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  • Loading a new instance of a class through XML not working quite right

    - by Thegluestickman
    I'm having trouble with XML and XNA. I want to be able to load weapon settings through XML to make my weapons easier to make and to have less code in the actual project file. So I started out making a basic XML document, something to just assign variables with. But no matter what I changed it gave me a new error every time. The code below gives me a "XML element 'Tag' not found", I added and it started to say the variables weren't found. What I wanted to do in the XML file as well, was load a texture for the file too. So I created a static class to hold my texture values, then in the Texture tag of my XML document I would set it to that instance too. I think that's were the problems are occuring because that's where the "XML element 'Tag' not found" error is pointing me too. My XML document: <XnaContent> <Asset Type="ConversationEngine.Weapon"> <weaponStrength>0</weaponStrength> <damageModifiers>0</damageModifiers> <speed>0</speed> <magicDefense>0</magicDefense> <description>0</description> <identifier>0</identifier> <weaponTexture>LoadWeaponTextures.ironSword</weaponTexture> </Asset> </XnaContent> My Class to load the weapon XML: public static class LoadWeaponXML { static Weapon Weapons; public static Weapon WeaponLoad(ContentManager content, int id) { Weapons = content.Load<Weapon>(@"Weapons/" + id); return Weapons; } } public static class LoadWeaponTextures { public static Texture2D ironSword; public static void TextureLoad(ContentManager content) { ironSword = content.Load<Texture2D>("Sword"); } } I'm not entirely sure if you can load textures through XML, but any help would be greatly appreciated.

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  • Panning with the OpenGL Camera / View Matrix

    - by Pris
    I'm gonna try this again I've been trying to setup a simple camera class with OpenGL but I'm completely lost and I've made zero progress creating anything useful. I'm using modern OpenGL and the glm library for matrix math. To get the most basic thing I can think of down, I'd like to pan an arbitrarily positioned camera around. That means move it along its own Up and Side axes. Here's a picture of a randomly positioned camera looking at an object: It should be clear what the Up (Green) and Side (Red) vectors on the camera are. Even though the picture shows otherwise, assume that the Model matrix is just the identity matrix. Here's what I do to try and get it to work: Step 1: Create my View/Camera matrix (going to refer to it as the View matrix from now on) using glm::lookAt(). Step 2: Capture mouse X and Y positions. Step 3: Create a translation matrix mapping changes in the X mouse position to the camera's Side vector, and mapping changes in the Y mouse position to the camera's Up vector. I get the Side vector from the first column of the View matrix. I get the Up vector from the second column of the View matrix. Step 4: Apply the translation: viewMatrix = glm::translate(viewMatrix,translationVector); But this doesn't work. I see that the mouse movement is mapped to some kind of perpendicular axes, but they're definitely not moving as you'd expect with respect to the camera. Could someone please explain what I'm doing wrong and point me in the right direction with this camera stuff?

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  • Boost your infrastructure with Coherence into the Cloud

    - by Nino Guarnacci
    Authors: Nino Guarnacci & Francesco Scarano,  at this URL could be found the original article:  http://blogs.oracle.com/slc/coherence_into_the_cloud_boost. Thinking about the enterprise cloud, come to mind many possible configurations and new opportunities in enterprise environments. Various customers needs that serve as guides to this new trend are often very different, but almost always united by two main objectives: Elasticity of infrastructure both Hardware and Software Investments related to the progressive needs of the current infrastructure Characteristics of innovation and economy. A concrete use case that I worked on recently demanded the fulfillment of two basic requirements of economy and innovation.The client had the need to manage a variety of data cache, which can process complex queries and parallel computational operations, maintaining the caches in a consistent state on different server instances, on which the application was installed.In addition, the customer was looking for a solution that would allow him to manage the likely situations in load peak during certain times of the year.For this reason, the customer requires a replication site, on which convey part of the requests during periods of peak; the desire was, however, to prevent the immobilization of investments in owned hardware-software architectures; so, to respond to this need, it was requested to seek a solution based on Cloud technologies and architectures already offered by the market. Coherence can already now address the requirements of large cache between different nodes in the cluster, providing further technology to search and parallel computing, with the simultaneous use of all hardware infrastructure resources. Moreover, thanks to the functionality of "Push Replication", which can replicate and update the information contained in the cache, even to a site hosted in the cloud, it is satisfied the need to make resilient infrastructure that can be based also on nodes temporarily housed in the Cloud architectures. There are different types of configurations that can be realized using the functionality "Push-Replication" of Coherence. Configurations can be either: Active - Passive  Hub and Spoke Active - Active Multi Master Centralized Replication Whereas the architecture of this particular project consists of two sites (Site 1 and Site Cloud), between which only Site 1 is enabled to write into the cache, it was decided to adopt an Active-Passive Configuration type (Hub and Spoke). If, however, the requirement should change over time, it will be particularly easy to change this configuration in an Active-Active configuration type. Although very simple, the small sample in this post, inspired by the specific project is effective, to better understand the features and capabilities of Coherence and its configurations. Let's create two distinct coherence cluster, located at miles apart, on two different domain contexts, one of them "hosted" at home (on-premise) and the other one hosted by any cloud provider on the network (or just the same laptop to test it :)). These two clusters, which we call Site 1 and Site Cloud, will contain the necessary information, so a simple client can insert data only into the Site 1. On both sites will be subscribed a listener, who listens to the variations of specific objects within the various caches. To implement these features, you need 4 simple classes: CachedResponse.java Represents the POJO class that will be inserted into the cache, and fulfills the task of containing useful information about the hypothetical links navigation ResponseSimulatorHelper.java Represents a link simulator, which has the task of randomly creating objects of type CachedResponse that will be added into the caches CacheCommands.java Represents the model of our example, because it is responsible for receiving instructions from the controller and performing basic operations against the cache, such as insert, delete, update, listening, objects within the cache Shell.java It is our controller, which give commands to be executed within the cache of the two Sites So, summarily, we execute the java class "Shell", asking it to put into the cache 100 objects of type "CachedResponse" through the java class "CacheCommands", then the simulator "ResponseSimulatorHelper" will randomly create new instances of objects "CachedResponse ". Finally, the Shell class will listen to for events occurring within the cache on the Site Cloud, while insertions and deletions are performed on Site 1. Now, we realize the two configurations of two respective sites / cluster: Site 1 and Site Cloud.For the Site 1 we define a cache of type "distributed" with features of "read and write", using the cache class store for the "push replication", a functionality offered by the project "incubator" of Oracle Coherence.For the "Site Cloud" we expect even the definition of “distributed” cache type with tcp proxy feature enabled, so it can receive updates from Site 1.  Coherence Cache Config XML file for "storage node" on "Site 1" site1-prod-cache-config.xml Coherence Cache Config XML file for "storage node" on "Site Cloud" site2-prod-cache-config.xml For two clients "Shell" which will connect respectively to the two clusters we have provided two easy access configurations.  Coherence Cache Config XML file for Shell on "Site 1" site1-shell-prod-cache-config.xml Coherence Cache Config XML file for Shell on "Site Cloud" site2-shell-prod-cache-config.xml Now, we just have to get everything and run our tests. To start at least one "storage" node (which holds the data) for the "Cloud Site", we can run the standard class  provided OOTB by Oracle Coherence com.tangosol.net.DefaultCacheServer with the following parameters and values:-Xmx128m-Xms64m-Dcom.sun.management.jmxremote -Dtangosol.coherence.management=all -Dtangosol.coherence.management.remote=true -Dtangosol.coherence.distributed.localstorage=true -Dtangosol.coherence.cacheconfig=config/site2-prod-cache-config.xml-Dtangosol.coherence.clusterport=9002-Dtangosol.coherence.site=SiteCloud To start at least one "storage" node (which holds the data) for the "Site 1", we can perform again the standard class provided by Coherence  com.tangosol.net.DefaultCacheServer with the following parameters and values:-Xmx128m-Xms64m-Dcom.sun.management.jmxremote -Dtangosol.coherence.management=all -Dtangosol.coherence.management.remote=true -Dtangosol.coherence.distributed.localstorage=true -Dtangosol.coherence.cacheconfig=config/site1-prod-cache-config.xml-Dtangosol.coherence.clusterport=9001-Dtangosol.coherence.site=Site1 Then, we start the first client "Shell" for the "Cloud Site", launching the java class it.javac.Shell  using these parameters and values: -Xmx64m-Xms64m-Dcom.sun.management.jmxremote -Dtangosol.coherence.management=all -Dtangosol.coherence.management.remote=true -Dtangosol.coherence.distributed.localstorage=false -Dtangosol.coherence.cacheconfig=config/site2-shell-prod-cache-config.xml-Dtangosol.coherence.clusterport=9002-Dtangosol.coherence.site=SiteCloud Finally, we start the second client "Shell" for the "Site 1", re-launching a new instance of class  it.javac.Shell  using  the following parameters and values: -Xmx64m-Xms64m-Dcom.sun.management.jmxremote -Dtangosol.coherence.management=all -Dtangosol.coherence.management.remote=true -Dtangosol.coherence.distributed.localstorage=false -Dtangosol.coherence.cacheconfig=config/site1-shell-prod-cache-config.xml-Dtangosol.coherence.clusterport=9001-Dtangosol.coherence.site=Site1  And now, let’s execute some tests to validate and better understand our configuration. TEST 1The purpose of this test is to load the objects into the "Site 1" cache and seeing how many objects are cached on the "Site Cloud". Within the "Shell" launched with parameters to access the "Site 1", let’s write and run the command: load test/100 Within the "Shell" launched with parameters to access the "Site Cloud" let’s write and run the command: size passive-cache Expected result If all is OK, the first "Shell" has uploaded 100 objects into a cache named "test"; consequently the "push-replication" functionality has updated the "Site Cloud" by sending the 100 objects to the second cluster where they will have been posted into a respective cache, which we named "passive-cache". TEST 2The purpose of this test is to listen to deleting and adding events happening on the "Site 1" and that are replicated within the cache on "Cloud Site". In the "Shell" launched with parameters to access the "Site Cloud" let’s write and run the command: listen passive-cache/name like '%' or a "cohql" query, with your preferred parameters In the "Shell" launched with parameters to access the "Site 1" let’s write and run the following commands: load test/10 load test2/20 delete test/50 Expected result If all is OK, the "Shell" to Site Cloud let us to listen to all the add and delete events within the cache "cache-passive", whose objects satisfy the query condition "name like '%' " (ie, every objects in the cache; you could change the tests and create different queries).Through the Shell to "Site 1" we launched the commands to add and to delete objects on different caches (test and test2). With the "Shell" running on "Site Cloud" we got the evidence (displayed or printed, or in a log file) that its cache has been filled with events and related objects generated by commands executed from the" Shell "on" Site 1 ", thanks to "push-replication" feature.  Other tests can be performed, such as, for example, the subscription to the events on the "Site 1" too, using different "cohql" queries, changing the cache configuration,  to effectively demonstrate both the potentiality and  the versatility produced by these different configurations, even in the cloud, as in our case. More information on how to configure Coherence "Push Replication" can be found in the Oracle Coherence Incubator project documentation at the following link: http://coherence.oracle.com/display/INC10/Home More information on Oracle Coherence "In Memory Data Grid" can be found at the following link: http://www.oracle.com/technetwork/middleware/coherence/overview/index.html To download and execute the whole sources and configurations of the example explained in the above post,  click here to download them; After download the last available version of the Push-Replication Pattern library implementation from the Oracle Coherence Incubator site, and download also the related and required version of Oracle Coherence. For simplicity the required .jarS to execute the example (that can be found into the Push-Replication-Pattern  download and Coherence Distribution download) are: activemq-core-5.3.1.jar activemq-protobuf-1.0.jar aopalliance-1.0.jar coherence-commandpattern-2.8.4.32329.jar coherence-common-2.2.0.32329.jar coherence-eventdistributionpattern-1.2.0.32329.jar coherence-functorpattern-1.5.4.32329.jar coherence-messagingpattern-2.8.4.32329.jar coherence-processingpattern-1.4.4.32329.jar coherence-pushreplicationpattern-4.0.4.32329.jar coherence-rest.jar coherence.jar commons-logging-1.1.jar commons-logging-api-1.1.jar commons-net-2.0.jar geronimo-j2ee-management_1.0_spec-1.0.jar geronimo-jms_1.1_spec-1.1.1.jar http.jar jackson-all-1.8.1.jar je.jar jersey-core-1.8.jar jersey-json-1.8.jar jersey-server-1.8.jar jl1.0.jar kahadb-5.3.1.jar miglayout-3.6.3.jar org.osgi.core-4.1.0.jar spring-beans-2.5.6.jar spring-context-2.5.6.jar spring-core-2.5.6.jar spring-osgi-core-1.2.1.jar spring-osgi-io-1.2.1.jar At this URL could be found the original article: http://blogs.oracle.com/slc/coherence_into_the_cloud_boost Authors: Nino Guarnacci & Francesco Scarano

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  • How can I support objects larger than a single tile in a 2D tile engine?

    - by Yheeky
    I´m currently working on a 2D Engine containing an isometric tile map. It´s running quite well but I'm not sure if I´ve chosen the best approach for that kind of engine. To give you an idea what I´m thinking about right now, let's have a look at a basic object for a tile map and its objects: public class TileMap { public List<MapRow> Rows = new List<MapRow>(); public int MapWidth = 50; public int MapHeight = 50; } public class MapRow { public List<MapCell> Columns = new List<MapCell>(); } public class MapCell { public int TileID { get; set; } } Having those objects it's just possible to assign a tile to a single MapCell. What I want my engine to support is like having groups of MapCells since I would like to add objects to my tile map (e.g. a house with a size of 2x2 tiles). How should I do that? Should I edit my MapCell object that it may has a reference to other related tiles and how can I find an object while clicking on single MapCells? Or should I do another approach using a global container with all objects in it?

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  • Integration of routes that are not resources in an MVC REST style application

    - by Emil Lerch
    I would like to keep my application relatively REST-pure for the sake of consistency, but I'm struggling philosophically with the relatively few views (maybe just one) that I'll need to build that don't relate to resources directly, and therefore do not fit into a REST style. As an example, take the home page. Ruby on rails seems to bail on their otherwise RESTful approach for this very basic need of all web sites. The home page appears special: You can get it, but a get at the resource level is supposed to give you a collection of elements. I can imagine this being the list of routes maybe, but that seems a stretch, and doesn't address anything else. Getting the home page by id doesn't seem to make a whole lot of sense - what's the element of a home collection? Again, maybe routes, but a get on a route would do what? Redirect? This feels odd. You can't delete it (arguably you could allow this for administrators) Adding a second one doesn't make sense except possibly if the elements were routes Updating it might make sense for administrators, but AFAIK REST doesn't describe updates on the resource directly, only elements of the resource (this article explicitly says "UNUSED" for PUTS on the resource) Is the "right" thing to do just to special case these types of things? At the end of the day, I can wrap my head around most of applications being gathered around resources...I can't think of another good example other than a home page, but since that's the start of an application, I think it warrants some thought.

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  • #altnetseattle &ndash; Collaboration, Why is it so hard!

    - by GeekAgilistMercenary
    The session convened and we began a discussion about why collaboration is so hard. To work together in software better us engineers have to overcome traditional software approaches (silos of work) and the human element of tending to go off in a corner to work through an issue. It was agreed upon that software engineers are jack asses of jack assery. Breaking down the stoic & silent types by presenting a continuous enthusiasm until the stoic and silent types break down and open up to the group.  Knowing it is ok to ask the dumb question or work through basic things once in a while. Non-work interactions are pivotal to work related collaboration. Collaboration is mostly autonomous of process (i.e. Agile or Waterfall) Latency time should be minimal in the feedback loop for software development. Collaboration is enhanced by Agile Ideals, and things like Scrum or Lean Process. Agile is not a process, Lean and Scrum are process.  Agile is an ideal. Lean, Agile, Scrum, Waterfall, Six Sigma, CMMI, oh dear. . . Great session.  Off to the next session and more brain crunching. . . weeeeeeee!

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  • CodePlex Daily Summary for Thursday, June 02, 2011

    CodePlex Daily Summary for Thursday, June 02, 2011Popular ReleasesDotRas: DotRas v1.2 (Version 1.2.4168): This release includes compiled (and signed) versions of the binaries, PDBs, CHM help documentation, along with both C# and VB.NET examples. Please don't forget to rate the release! If you find a bug, please open a work item and give as much description as possible. Stack traces, which operating system(s) you're targeting, and build type is also very helpful for bug hunting. If you find something you believe to be a bug but are not sure, create a new discussion on the discussions board. Thank...Caliburn Micro: WPF, Silverlight and WP7 made easy.: Caliburn.Micro v1.1 RTW: Download ContentsDebug and Release Assemblies Samples Changes.txt License.txt Release Highlights For WP7A new Tombstoning API based on ideas from Fluent NHibernate A new Launcher/Chooser API Strongly typed Navigation SimpleContainer included The full phone lifecycle is made easy to work with ie. we figure out whether your app is actually Resurrecting or just Continuing for you For WPFSupport for the Client Profile Better support for WinForms integration All PlatformsA power...Pssdiag and Sqldiag Manager: Diag Manager Release 10.5.1.202: This release fixed a bug regarding saving the final package. If you browse a folder when saving the configured package, the default file name will change back to pssd.exe. It should be pssd.cab.VidCoder: 0.9.1: Added color coding to the Log window. Errors are highlighted in red, HandBrake logs are in black and VidCoder logs are in dark blue. Moved enqueue button to the right with the other control buttons. Added logic to report failures when errors are logged during the encode or when the encode finishes prematurely. Added Copy button to Log window. Adjusted audio track selection box to always show the full track name. Changed encode job progress bar to also be colored yellow when the enco...Terraria Map Generator: TerrariaMapTool 1.0.0.3 Beta: 1) Catch all exception from the gui app. 2) Fixed the use of the graphics device to really use reach.AutoLoL: AutoLoL v2.0.1: - Fixed a small bug in Auto Login - Fixed the updaterEPPlus-Create advanced Excel 2007 spreadsheets on the server: EPPlus 2.9.0.1: EPPlus-Create advanced Excel 2007 spreadsheets on the server This version has been updated to .Net Framework 3.5 New Features Data Validation. PivotTables (Basic functionalliy...) Support for worksheet data sources. Column, Row, Page and Data fields. Date and Numeric grouping Build in styles. ...and more And some minor new features... Ranges Text-Property|Get the formated value AutofitColumns-method to set the column width from the content of the range LoadFromCollection-metho...jQuery ASP.Net MVC Controls: Version 1.4.0.0: Version 1.4.0.0 contains the following additions: Upgraded to MVC 3.0 Upgraded to jQuery 1.6.1 (Though the project supports all jQuery version from 1.4.x onwards) Upgraded to jqGrid 3.8 Better Razor View-Engine support Better Pager support, includes support for custom pagers Added jqGrid toolbar buttons support Search module refactored, with full suport for multiple filters and ordering And Code cleanup, bug-fixes and better controller configuration support.Restbucks on .Net: RestBucks Alpha 1: This is the first release of the application.Nearforums - ASP.NET MVC forum engine: Nearforums v6.0: Version 6.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: Authentication using Membership Provider for SQL Server and MySql Spam prevention: Flood Control Moderation: Flag messages Content management: Pages: Create pages (about us/contact/texts) through web administration Allow nearforums to run as an IIS subapp Migrated Facebook Connect to OAuth 2.0 Visit the project Roadmap for more details.NetOffice - The easiest way to use Office in .NET: NetOffice Release 0.8b: Changes: - fix critical issue 15922(AccessViolationException) once and for all update is strongly recommended Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddin Examples in C# and VB....Facebook Graph Toolkit: Facebook Graph Toolkit 1.5.4186: Updates the API in response to Facebook's recent change of policy: All Graph Api accessing feeds or posts must provide a AccessToken.SharePoint Farm Poster: SharePoint Farm Poster: SharePoint Farm Poster is generated by a PowerShell Script. Run this script under the Farm Admin Account. After downloading, unblock the file in the Property Window. Current version is beta : v0.3.7Serviio for Windows Home Server: Beta Release 0.5.2.0: Ready for widespread beta. Synchronized build number to Serviio version to avoid confusion.AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta4: ??AcDown?????????????,??????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta4 2011-5-31?? ???Bilibili.us????? ???? ?? ???"????" ???Bilibili.us??? ??????? ?? ??????? ?? ???????? ?? ?? ???Bilibili.us?????(??????????????????) ??????(6.cn)?????(????) ?? ?????Acfun?????????? ?????????????? ???QQ???????? ????????????Discussion...ClosedXML - The easy way to OpenXML: ClosedXML 0.53.2: New on this release: 1) Added FindCells, FindColumns, and FindRows methods to the workbook object. 2) Added cell.ValueCached property that holds Excel's cache of formula evaluations. 3) Added the following properties to the worksheets: ShowFormulas ShowGridLines ShowOutlineSymbols ShowRowColHeaders ShowRuler ShowWhiteSpace ShowZeros 4) Added methods Worksheets.Add(DataTable), Worksheets.Add(DataSet). See examples Adding DataTable as Worksheet, Adding DataSet 5) Fixed issues 6609,...CodeCopy Auto Code Converter: Code Copy v0.1: Full add-in, setup project source code and setup fileWordpress Theme 'Windows Metro': v1.00.0017: v1.00.0017 Dies ist eine Vorab-Version aus der Entwickler-Phase. This is a preview version from the development phase.Kooboo CMS: Kooboo CMS 3.02: Updated the Kooboo_CMS.zip at 2011-06-02 11:44 GMT 1.Fixed: Adding data rule issue on page. 2.Fixed: Caching issue for higher performance. Updated the Kooboo_CMS.zip at 2011-06-01 10:00 GMT 1. Fixed the published package throwed a compile error under WebSite mode. 2. Fixed the ContentHelper.NewMediaFolderObject return TextFolder issue. 3. Shorten the name of ContentHelper API. NewMediaFolderObject=>MediaFolder, NewTextFolderObject=> TextFolder, NewSchemaObject=>Schema. Also update the C...mojoPortal: 2.3.6.6: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2366-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code. To download the source code see the Source Code Tab I recommend getting the latest source code using TortoiseHG, you can get the source code corresponding to this release here.New ProjectsAgile DDD Framework: Agile DDD FrameworkEnigma Suspicious Indicators Script: Enigma is a bash script that parses known suspicious indicators data from open and close source intelligence feeds and dynamiclly sends the data into ArcSight via CEF syslog. Please unzip the latest build and follow the instructions in the install.txt file.Fonqi ColorPicker for Umbraco: A Color Picker datatype for the Umbraco CMS.Fonqi.TemplatePicker Datatype for Umbraco: A template picker datatype for the umbraco cms. Implemented with the umbraco usercontrol wrapperGeneric Library: Still in building...Microsoft Surface StarterKit for VB.NET: Currently you can only create applications for Microsoft Surface in C #. Microsoft Surface Starterkit for VB.NET is an initial project of WPF that implements all the necessary references to create a Microsoft Surface application in Visual Basic. Actualmente solo se pueden crear aplicaciones para Microsoft Surface en C#. Microsoft Surface StarterKit for VB.NET es un proyecto inicial de WPF que implementa todas las referencias necesarias para crear una aplicación Microsoft Surface en Visual ...OpenCV Video Writer: For OpenCV2.2 Main Function: Use mouse to draw on window, edited video will be made in realtime. Support fading out effect and translucence drawing. This program use a read-edit-write model to achieve Realtime editing of video. Social Playlist: The Social Playlist Module is a DNN module that enables musicians to upload and manage their music online (possibly sale) and enables other users (not musician) to create personal playlist. The dynamics between musicians and user is similar to sites like MySpace and Ilike.splitbook: splitbookSQL Compact Query Analyzer: SQL Server Compact Edition Database Query AnalyzerTerm Store Migration Tool: Console application for migrating term store from one farm to another SharePoint farm. The tool exports the term store in an xml format which can be restored to same/another farm with same GUID's.TFS fa schifo: Questo progetto è da intendersi come dimostrazione del fatto che TFS fa veramente, inesorabilmente, indistintamente e veritatamente schifoTypheus Browser: A simple .Net browser based of the Typheus Browser from Homestuck.Ultimate Explorer: A Windows Explorer alternative.v76.DictionaryPicker for Umbraco: A Dictionary Picker Datatype for Umbraco CMS

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  • Podcast Show Notes: Are You Future Proof?

    - by Bob Rhubart
    On September 14, 2012 ZDNet blogger Joe McKendrick published Why IT is a Profession in Flux, a short article in which he makes the observation that "IT professionals are under considerable pressure to deliver more value to the business, versus being good at coding and testing and deploying and integrating." I forwarded that article to my list of Usual Suspects (the nearly 40 people who have participated in the podcast over the last 3 years), along with a suggestion that I wanted to put together a panel discussion to further explore the issue. This podcast is the result. As it happened, three of the people who responded to my query were in San Francisco for Oracle OpenWorld, as was I, so I seized the rare opportunity for a face to face conversation. The participants are all Oracle ACE Directors, as well as architects: Ron Batra, Director of Cloud Computing at AT&T Basheer Khan, Founder, President and CEO at Innowave Technology Ronald van Luttikhuizen, Managing Partner at Vennster. The Conversation Listen to Part 1 Future-Proofing: As powerful forces reshape enterprise IT, your IT and software development skills may not be enough. Listen to Part 2 Survival Strategy: Re-tooling one’s skill set to reflect changes in enterprise IT, including the knowledge to steer stakeholders around the hype to what’s truly valuable. Listen to Part 3 Writing on the Wall: Do the technological trends that are shaping enterprise IT pose any threat to basic software development roles? What opportunities do these changes represent? The entire conversation is also available in video format from the OTN YouTube Channel. Your Two Cents What are you doing to future-proof your IT career? Share your thoughts in the comments section.

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  • Stencyl or flash limitation?

    - by FlightOfGrey
    I have found that Stencyl doesn't seem to be very good at handling very many actors in a game. I had been trying to implement some basic AI at the moment all the behaviours were: wander (pick a random point and move directly to it) and wrap around screen (if it goes off the top of the screen it appears at the bottom). Even with these simple behaviours and calculations the frame rate dropped dramatically when there were more then 50 actors on screen: 10 actors: 60fps 50 actors: 30-50fps 75 actors: ~30fps 100 actors: 15-20fps 200 actors: 8-10fps I had planned on having a maximum of around 200 actors but I see that's no longer an option and implementing a more complicated AI system with flocking behaviour, looking at creating a game in a similar vein to flOw. I understand that a game is perfectly playable at 30fps but this is a super simple test with ultra simple graphics, no animations and no sounds is child's play in terms of calculations to be made. Is this a limitation with Stencyl or is it flash? Should I simply scale the scope of the game down or is there a better game engine that exports to .swf that I should look into?

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  • How to fix bad Collada produced by FBX?

    - by David
    I tried to use the FBX SDK (2011.3.1) to load FBX files and save them as Collada files in order to be able to import FBX files in Panda3D. Unfortunately the resulting Collada files are not usable for several reasons, among them: There's a Maya specific extra technique diffuse <diffuse> <texture texture="Map__2-image" texcoord="CHANNEL0"> <extra> <technique profile="MAYA"> <wrapU sid="wrapU0">TRUE</wrapU> <wrapV sid="wrapV0">TRUE</wrapV> <blend_mode>ADD</blend_mode> </technique> </extra> </texture> </diffuse> It assigns a texcoord channel name that isn't referenced anywhere else in the file (in the previous code sample, no geometry uses "CHANNEL0"...) Every polygon is exported twice, a first time with a basic material (only diffuse color, specular color, etc.) and a second time with a textured material -- this doubles the number of polygons of each model without any valuable reason Anyway, the resulting Collada file cannot be opened correctly either with OpenCOLLADA or Panda3D's "dae2egg". Anyone has any experience on how to "fix" it and make it understandable by common and well-reputed Collada importers such as OpenCOLLADA?

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