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  • Why is the camera not following the player? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to focus the camera on the player. If the player moves, then the camera doesn't follow the player. The player leaves the screen when I'm moving it. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always in the center of the screen/camera? My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • Should I amortize scripting cost via bytecode analysis or multithreading?

    - by user18983
    I'm working on a game sort of thing where users can write arbitrary code for individual agents, and I'm trying to decide the best way to divide up computation time. The simplest option would be to give each agent a set amount of time and skip their turn if it elapses without an action being decided upon, but I would like people to be able to write their agents decision functions without having to think too much about how long its taking unless they really want to. The two approaches I'm considering are giving each agent a set number of bytecode instructions (taking cost into account) each timestep, and making players deal with the consequences of the game state changing between blocks of computation (as with Battlecode) or giving each agent it's own thread and giving each thread equal time on the processor. I'm about equally knowledgeable on both concurrency and bytecode stuff, which is to say not very, so I'm wondering which approach would be best. I have a clearer idea of how I'd structure things if I used bytecode, but less certainty about how to actually implement the analysis. I'm pretty sure I can work up a concurrency based system without much trouble, but I worry it will be messier with more overhead and will add unnecessary complexity to the project.

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  • Receive MMS images and make album using iamge using j2me

    - by Abdul Basit
    I am trying to made application which receive MMS images and make a album from them user can view the pictures while running this application. I am facing problem while running application on mobile. while this application is fully working in wireless tookit emulator. Please guide me to fix this problem.`//package hello; import javax.microedition.midlet.; import javax.microedition.lcdui.; import javax.wireless.messaging.*; import java.io.IOException; import java.util.Vector; import javax.microedition.io.Connector; import javax.microedition.lcdui.Display; //, ItemStateListener public class MMSS extends MIDlet implements CommandListener, Runnable, MessageListener { //-----------------------------------Receive MMS --------------------------- private Thread mReceiver = null; private boolean mEndNow = false; private Message msg = null; String msgReceived = null; private Image[] receivedImage = new Image[5]; private Command mExitCommand = new Command("Exit", Command.EXIT, 2); private Command mRedCommand = new Command("Back", Command.SCREEN, 1); private Command mBlueCommand = new Command("Next", Command.SCREEN, 1); private Command mPlay = new Command("Play", Command.SCREEN, 1); protected static final String DEFAULT_IMAGE = "/MMSS_logo.jpg"; //protected static final String DEFAULT_IMAGE = "/wait.png"; private Display mDisplay = null; //protected ImageItem mColorSquare = null; protected Image mInitialImage = null; private String mAppID = "MMSMIDlet"; private TextField imageName = null; //private Form mForm = null; private int count = 0; private int next = 0; private Integer mMonitor = new Integer(0); //----------------------------------- End Receive MMS --------------------------- private boolean midletPaused = false; private Command exitCommand; private Command exitCommand1; private Command backCommand; private Form form; private StringItem stringItem; private ImageItem imageItem; private Image image1; private Alert alert; private List locationList; private Alert cannotAddLocationAlert; public MMSS() { } /** * Initilizes the application. * It is called only once when the MIDlet is started. The method is called before the startMIDlet method. */ private void initialize() { } /** * Performs an action assigned to the Mobile Device - MIDlet Started point. */ public void startMIDlet() { // write pre-action user code here switchDisplayable(null, getForm()); // write post-action user code here } /** * Performs an action assigned to the Mobile Device - MIDlet Resumed point. */ public void resumeMIDlet() { } /** * Switches a current displayable in a display. The display instance is taken from getDisplay method. This method is used by all actions in the design for switching displayable. * @param alert the Alert which is temporarily set to the display; if null, then nextDisplayable is set immediately * @param nextDisplayable the Displayable to be set / public void switchDisplayable(Alert alert, Displayable nextDisplayable) {//GEN-END:|5-switchDisplayable|0|5-preSwitch // write pre-switch user code here Display display = getDisplay();//GEN-BEGIN:|5-switchDisplayable|1|5-postSwitch if (alert == null) { display.setCurrent(nextDisplayable); } else { display.setCurrent(alert, nextDisplayable); } } /* * Called by a system to indicated that a command has been invoked on a particular displayable. * @param command the Command that was invoked * @param displayable the Displayable where the command was invoked */ public void commandAction(Command command, Displayable displayable) { // write pre-action user code here if (displayable == form) { if (command == exitCommand) { // write pre-action user code here exitMIDlet(); // write post-action user code here } } // write post-action user code here } /** * Returns an initiliazed instance of exitCommand component. * @return the initialized component instance */ public Command getExitCommand() { if (exitCommand == null) { // write pre-init user code here exitCommand = new Command("Exit", Command.EXIT, 0); // write post-init user code here } return exitCommand; } /** * Returns an initiliazed instance of form component. * @return the initialized component instance */ public Form getForm() { if (form == null) { // write pre-init user code here form = new Form("Welcome to MMSS", new Item[] { getStringItem(), getImageItem() }); form.addCommand(getExitCommand()); form.setCommandListener(this); // write post-init user code here } return form; } /** * Returns an initiliazed instance of stringItem component. * @return the initialized component instance */ public StringItem getStringItem() { if (stringItem == null) { // write pre-init user code here stringItem = new StringItem("Hello", "Hello, World!"); // write post-init user code here } return stringItem; } /** * Returns an initiliazed instance of exitCommand1 component. * @return the initialized component instance / public Command getExitCommand1() { if (exitCommand1 == null) { // write pre-init user code here exitCommand1 = new Command("Exit", Command.EXIT, 0); // write post-init user code here } return exitCommand1; } /* * Returns an initiliazed instance of imageItem component. * @return the initialized component instance */ public ImageItem getImageItem() { if (imageItem == null) { // write pre-init user code here imageItem = new ImageItem("imageItem", getImage1(), ImageItem.LAYOUT_CENTER | Item.LAYOUT_TOP | Item.LAYOUT_BOTTOM | Item.LAYOUT_VCENTER | Item.LAYOUT_EXPAND | Item.LAYOUT_VEXPAND, "");//GEN-LINE:|26-getter|1|26-postInit // write post-init user code here } return imageItem; } /** * Returns an initiliazed instance of image1 component. * @return the initialized component instance */ public Image getImage1() { if (image1 == null) { // write pre-init user code here try { image1 = Image.createImage("/B.jpg"); } catch (java.io.IOException e) { e.printStackTrace(); } // write post-init user code here } return image1; } /** * Returns a display instance. * @return the display instance. */ public Display getDisplay () { return Display.getDisplay(this); } /** * Exits MIDlet. */ public void exitMIDlet() { switchDisplayable (null, null); destroyApp(true); notifyDestroyed(); } /** * Called when MIDlet is started. * Checks whether the MIDlet have been already started and initialize/starts or resumes the MIDlet. */ public void startApp() { if (midletPaused) { resumeMIDlet (); } else { initialize (); startMIDlet (); } midletPaused = false; /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// try { conn = (MessageConnection) Connector.open("mms://:" + mAppID); conn.setMessageListener(this); } catch (Exception e) { System.out.println("startApp caught: "); e.printStackTrace(); } if (conn != null) { startReceive(); } /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// } /** * Called when MIDlet is paused. */ public void pauseApp() { midletPaused = true; mEndNow = true; try { conn.setMessageListener(null); conn.close(); } catch (IOException ex) { System.out.println("pausetApp caught: "); ex.printStackTrace(); } } /** * Called to signal the MIDlet to terminate. * @param unconditional if true, then the MIDlet has to be unconditionally terminated and all resources has to be released. */ public void destroyApp(boolean unconditional) { mEndNow = true; try { conn.close(); } catch (IOException ex) { System.out.println("destroyApp caught: "); ex.printStackTrace(); } } private void startReceive() { mEndNow = false; //---- Start receive thread mReceiver = new Thread(this); mReceiver.start(); } protected MessageConnection conn = null; protected int mMsgAvail = 0; // -------------------- Get Next Images ------------------------------------ private void getMessage() { synchronized(mMonitor) { mMsgAvail++; mMonitor.notify(); } } // -------------------- Display Images Thread ------------------------------ public void notifyIncomingMessage(MessageConnection msgConn) { if (msgConn == conn) getMessage(); } public void itemStateChanged(Item item) { throw new UnsupportedOperationException("Not supported yet."); } class SetImage implements Runnable { private Image img = null; public SetImage(Image inImg) { img = inImg; } public void run() { imageItem.setImage(img); imageName.setString(Integer.toString(count)); } } public void run() { mMsgAvail = 0; while (!mEndNow) { synchronized(mMonitor) { // Enter monitor if (mMsgAvail <= 0) try { mMonitor.wait(); } catch (InterruptedException ex) { } mMsgAvail--; } try { msg = conn.receive(); if (msg instanceof MultipartMessage) { MultipartMessage mpm = (MultipartMessage)msg; MessagePart[] parts = mpm.getMessageParts(); if (parts != null) { for (int i = 0; i < parts.length; i++) { MessagePart mp = parts[i]; byte[] ba = mp.getContent(); receivedImage[count] = Image.createImage(ba, 0, ba.length); } Display.getDisplay(this).callSerially(new SetImage(receivedImage[count])); } } } catch (IOException e) { System.out.println("Receive thread caught: "); e.printStackTrace(); } count++; } // of while } } `

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  • Flash movies in inactive browser tabs pause or don't execute in real time

    - by ZenBlender
    I'm noticing some unexpected behavior. Some time in the last few months, a change in either Firefox, the Flash player, or both, has made it so that Flash movies that are in inactive browser tabs no longer execute in real time. They appear to still execute, but only in bursts, and not in a predictable way. This is a problem because I develop a Flash-based (Actionscript 2.0, Flash CS3) multiplayer game that maintains a network connection and allows players to chat, etc. Many of our players complain about Firefox crashing while playing the game. I have noticed it too, not too frequently, but it crashes several times a week. (Firefox crashes, I do not get a message from Flash player that indicates an infinite loop or problem in my code) My theory is that this new behavior is causing crashes when there is a lot of activity in my game, leading to lots of unhandled network traffic for my game getting buffered before Firefox/Flash will give it a chance to execute. Maybe this leads to a buffer overflow or missing packets, and as a result, something crashes. At times I will switch back to the tab that is running my game and discover a display bug, which looks as though Flash has simply failed to execute something that it was supposed to. I would assume this new behavior is on purpose, for example to prevent all the Flash-based advertisements in inactive tabs from executing and therefore killing performance. In a quick test on Chrome (5.0.342.9 beta), this "pausing" of Flash seems to be there as well, but somehow it seems much less of a problem. My users have only complained about Firefox crashing, not other browsers. My machine: Windows 7 x64 Firefox 3.6.3 Flash Player 10.1.50.426 My game: triplejack.com Any ideas? Ideally I'd like to disable this behavior for my Flash game so it can execute in real time even when in an inactive tab. Thanks for any help!

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  • What objects would get defined in a Bridge scoring app (Javascript)

    - by Alex Mcp
    I'm writing a Bridge (card game) scoring application as practice in javascript, and am looking for suggestions on how to set up my objects. I'm pretty new to OO in general, and would love a survey of how and why people would structure a program to do this (the "survey" begets the CW mark. Additionally, I'll happily close this if it's out of range of typical SO discussion). The platform is going to be a web-app for webkit on the iPhone, so local storage is an option. My basic structure is like this: var Team = { player1: , player2: , vulnerable: , //this is a flag for whether or //not you've lost a game yet, affects scoring scoreAboveLine: , scoreBelowLine: gamesWon: }; var Game = { init: ,//function to get old scores and teams from DB currentBid: , score: , //function to accept whether bid was made and apply to Teams{} save: //auto-run that is called after each game to commit to DB }; So basically I'll instantiate two teams, and then run loops of game.currentBid() and game.score. Functionally the scoring is working fine, but I'm wondering if this is how someone else would choose to break down the scoring of Bridge, and if there are any oversights I've made with regards to OO-ness and how I've abstracted the game. Thanks!

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  • reddit style voting with django

    - by dotty
    Hay i need to hand implemeneting a voting system into a model. I've had a huge helping hand from Mike DeSimone making this work in the first place, but i need to expand upon his work. Here is my current code View def show_game(request): game = Game.objects.get(pk=1) discussions = game.gamediscussion_set.filter(reply_to=None) d = { 'game':game, 'discussions':discussions } return render_to_response('show_game', d) Template <ul> {% for discussion in discussions %} {{ discussion.html }} {% endfor %} </ul> Model class GameDiscussion(models.Model): game = models.ForeignKey(Game) message = models.TextField() reply_to = models.ForeignKey('self', related_name='replies', null=True, blank=True) created_on = models.DateTimeField(blank=True, auto_now_add=True) userUpVotes = models.ManyToManyField(User, blank=True, related_name='threadUpVotes') userDownVotes = models.ManyToManyField(User, blank=True, related_name='threadDownVotes') def html(self): DiscussionTemplate = loader.get_template("inclusions/discussionTemplate") return DiscussionTemplate.render(Context({ 'discussion': self, 'replies': [reply.html() for reply in self.replies.all()] })) DiscussionTemplate <li> {{ discussion.message }} {% if replies %} <ul> {% for reply in replies %} {{ reply }} {% endfor %} </ul> {% endif %} </li> As you can see we have 2 fields userUpVotes and userDownVotes on the model, these will calculate how to order the discussions and replies. How would i implement these 2 fields to order the replies and discussions based on votes? Any help would be great!

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  • How to prevent git merge to merge a specific file from trunk into a branch and vice versa

    - by svenn
    Hi, I am using git while developing VHDL code. I am doing development on a component in a git branch: comp_dev. The component interface does not change, just the code inside the component. Now, this component already exists in the master branch, but in a more stable version, enough for other developers to be able to use the component. The other developers also have branches for their work, and when their code is good they merge their branches back to master. At this stage I need to be able to merge all the changes from master back to my comp_dev branch, which is basically no problem, but sometimes the stable version of the component I am working on do change as a part of other designers work, but not the interface. I have to do manual git merge -s ours on that particular file every time I want to merge, otherwise I get a conflict that I need to solve manually, throwing out their work. The same happens if I want to merge changes in other files back to master. If I forget to do git merge -s ours src/rx/state_machine.vhd comp_dev before I do a git merge, then I end up with either a manual merge, or I accidentally merge an unstable version of the state machine on top of the stable one. Is there a way to temporarily exclude one file from merges?

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  • How do you manually set a RadioGroup value in wicket?

    - by Kane
    I'm trying to change the selected radio button in a Wicket RadioGroup during an AjaxEventBehavior but can't figure out how to do so. Specifically when a user types some text in a textbox I want to change the selected radio button to one I specify. How do you do this? Here's what I have so far (it crashes on addComponent): myRadioGroup = new RadioGroup("MyNewGroup", new PropertyModel(getPojo(), "selectedGroup")); Radio internalRadio = new Radio("InternalDirectoryNumber", new Model("Internal")); myRadioGroup .add(internalRadio); Radio externalRadio = new Radio("OtherMobileNumber", new Model("External")); myRadioGroup .add(externalRadio); TextField myTxtField= new TextField("TextBoxPrivateNumber", new PropertyModel(getVoiceItem(), "privateMobilePhone")); myTxtField.add( new AjaxEventBehavior( "onKeyUp" ) { @Override protected void onEvent(AjaxRequestTarget target) { Component component = target.getPage().get("myForm:MyNewGroup").setDefaultModelObject("External"); target.addComponent(component); //this causes an exception } }); myRadioGroup .add(myTxtField); Here is the exception that's thrown. java.lang.IllegalArgumentException: cannot update component that does not have setOutputMarkupId property set to true. Component: [MarkupContainer [Component id = myRadioGroup]] What's the proper way to do this? I'm not finding a whole lot of wicket documentation for this online.

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  • XPath: Nodes that have a child node that have an attribute

    - by Jonathan Allen
    XML Fragment <component name='Stipulations'> <group name='NoStipulations' required='N'> <field name='StipulationType' required='N' /> <field name='StipulationValue' required='N' /> </group> </component> <component name='NestedParties3'> <group name='NoNested3PartyIDs' required='N'> <field name='Nested3PartyID' required='N' /> <field name='Nested3PartyIDSource' required='N' /> <field name='Nested3PartyRole' required='N' /> <group name='NoNested3PartySubIDs' required='N'> <field name='Nested3PartySubID' required='N' /> <field name='Nested3PartySubIDType' required='N' /> </group> </group> </component> <component name='UnderlyingStipulations'> <group name='NoUnderlyingStips' required='N'> <field name='UnderlyingStipType' required='N' /> <field name='UnderlyingStipValue' required='N' /> </group> </component> What I want is all "group" nodes which have a child node of type "field" and a name "StipulationType". This is what I've tried so far: dictionary.XPathSelectElements("group[field[@name='StipulationType']]") dictionary.XPathSelectElements("group[./field[@name='StipulationType']]")

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  • c# multi inheritance

    - by user326839
    So ive got a base class which requires a Socket: class Sock { public Socket s; public Sock(Socket s) { this.s = s; } public virtual void Process(byte[] data) { } ... } then ive got another class. if a new socket gets accepted a new instance of this class will be created: class Game : Sock { public Random Random = new Random(); public Timerr Timers; public Test Test; public Game(Socket s) : base(s) { } public static void ReceiveNewSocket(object s) { Game Client = new Game((Socket)s); Client.Start(); } public override void Process(byte[] buf) { Timers = new Timerr(s); Test = new Test(s); Test.T(); } } in the Sock class ive got a virtual function that gets overwritten by the Game class.(Process function) in this function im calling a function from the Test Class(Test+ Timerr Class: class Test : Game { public Test(Socket s) : base(s) { } public void T() { Console.WriteLine(Random.Next(0, 10)); Timers.Start(); } } class Timerr : Game { public Timerr(Socket s) : base(s) { } public void Start() { Console.WriteLine("test"); } } ) So in the Process function im calling a function in Test. And in this function(T) i need to call a function from the Timerr Class.But the problem is its always NULL , although the constructor is called in Process. And e.g. the Random Class can be called, i guess its because its defined with the constructor.: public Random Random = new Random(); and thats why the other classes(without a constructor): public Timerr Timers; public Test Test; are always null in the inherited class Test.But its essentiel that i call other Methods of other classes in this function.How could i solve that?

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  • Best practice to structure large html-based project

    - by AntonAL
    I develop Rails based website, enjoying using partials for some common "components" Recently, i faced a problem, that states with CSS interference. Styles for one component (described in css) override styles for another components. For example, one component has ... <ul class="items"> ... and another component has it too. But that ul's has different meaning in these two components. On the other hand, i want to "inherit" some styles for one component from another. For example: Let, we have one component, called "post" <div class="post"> <!-- post's stuff --> <ul class="items"> ... </ul> </div And another component, called "new-post": <div class="new-post"> <!-- post's stuff --> <ul class="items"> ... </ul> <!-- new-post's stuff --> <div class="tools">...</div> </div Post and new-post have something similar ("post's stuff") and i want to make CSS rules to handle both "post" and "new-post" New post has "subcomponents", for example - editing tools, that has also: <ul class="items"> This is where CSS rules starting to interfer - some rules, targeted for ul.items (in post and new-post) applies subcomponent of new-post, called "tools" On the one hand - i want to inherit some styles On the other hand, i want to get better incapsulation What are the best practices, to avoid such kind of problems ?

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  • sql server 2005 command line install error ADD_LOCAL property already installed

    - by Belliez
    I have a silent installation of SQL Server 2005 that works great when installing SQL Server on a machine that does not have it already installed. I use the following parameters when I perform the installation: #define SQL_SILENT "/passive /qb" #define SQL_USERNAME "username=MyUserName" #define SQL_COMPANYNAME "companyname=MyCompanyName" #define SQL_ADDLOCAL "ADDLOCAL=SQL_Engine" #define SQL_UPGRADE "" #define SQL_DISABLENETWORKPROTOCOLS "disablenetworkprotocols=0" #define SQL_INSTANCENAME "instancename=MYSQLINSTANCE" #define SQL_SQLAUTOSTART "SQLAUTOSTART=1" #define SQL_SECURITYMODE "SECURITYMODE=SQL" #define SQL_SAPWD "SAPWD=StrongPassword" #define SQL_SQLACCOUNT "SQLACCOUNT=""""" #define SQL_SQLPASSWORD "SQLPASSWORD=""""" It installs the instance of SQL Server Express without a problem. However, when I attempt to install SQL Server on a machine that already has another instance with components I get the following error: *"A component that you have specified in the ADD_LOCAL property is already installed. To upgrade the existing component, refer to the template.ini and set the UPGRADE property to the name of the component."* I have also tried using the UPGRADE method as per the error message #define SQL_UPGRADE "UPGRADE=SQL_Engine INSTANCENAME=MYSQLINSTANCE" but get the following error: "SQL Server Setup cannot perform the upgrade because the component is not installed on the computer. To proceed, verify the component to be upgraded in currently installed, and that the component to be upgraded is specified in the ADDLOCAL property." Does anyone have any suggestions? Thank you

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  • How to unselect checkbox in chrome browser

    - by hudi
    in my wicket application I have 3 checkbox in form: add(new CheckBox("1").setOutputMarkupId(true)); add(new CheckBox("2").setOutputMarkupId(true)); add(new CheckBox("3").setOutputMarkupId(true)); form also contain behavior which unselect checboxes add(new AjaxEventBehavior("onclick") { private static final long serialVersionUID = 1L; @Override protected void onEvent(AjaxRequestTarget target) { List<Component> components = new ArrayList<Component>(); if (target.getLastFocusedElementId() != null) { if (target.getLastFocusedElementId().equals("1")) { components.add(get("2")); components.add(get("3")); } else if (target.getLastFocusedElementId().equals("2")) { components.add(get("1")); } else if (target.getLastFocusedElementId().equals("3")) { components.add(get("1")); } for (Component component : components) { component.setDefaultModelObject(null); target.add(component); } } } }); this works good on mozilla browser but in chrome this doesnt work. How I can improve to work this on chrome too ? UPDATE problem is in: target.getLastFocusedElementId() in mozilla this return what I want but in chrome it always return null but I dont know wh UPDATE 2 google chrome has bug in focus element: http://code.google.com/p/chromium/issues/detail?id=1383&can=1&q=window.focus%20type%3aBug&colspec=ID%20Stars%20Pri%20Area%20Type%20Status%20Summary%20Modified%20Owner so I need to do this in other way

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  • PHP, MySQL, Memcache / Ajax Scaling Problem

    - by Jeff Andersen
    I'm building a ajax tic tac toe game in PHP/MySQL. The premise of the game is to be able to share a url like mygame.com/123 with your friends and you play multiple simultaneous games. The way I have it set up is that a file (reload.php) is being called every 3 seconds while the user is viewing their game board space. This reload.php builds their game boards and the output (html) replaces their current game board (thus showing games in which it is their turn) Initially I built it entirely with PHP/MySQL and had zero caching. A friend gave me a suggestion to try doing all of the temporary/quick read information through memcache (storing moves, and ID matchups) and then building the game boards from this information. My issue is that, both solutions encounter a wall when there is roughly 30-40 active users with roughly 40-50 games running. It is running on a VPS from VPS.net with 2 nodes. (Dedicated CPU: 1.2GHz, RAM: 752MB) Each call to reload.php peforms 3 selects and 2 insert queries. The size of the data being pulled is negligible. The same actions happen on index.php to build the boards for the initial visit. Now that the backstory is done, my question is: Would there be a bottleneck in that each user is polling the same file every 3 seconds to rebuild their gameboards, and that all users are sitting on index.php from which the AJAX calls are made within the HTML. If so, is it possible to spread the users' calls out over a set of files designated to building the game boards (eg. reload1.php 2, 3 etc) and direct users to the appropriate file. Would this relieve the pressure? A long winded explanation; however, I didn't have anywhere else to ask. Thanks very much for any insight.

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  • Could someone help me debug my app (not very big)?

    - by Alex
    Not sure if this kind of help is accepted to ask for here, tell me if it isn't. It has to get done before tomorrow, it's not entirerly finished but it should work somewhat ok by now. I'm trying to use the Eclipse debugger (not very used to it). I have my top-level or main class, which is Game, in which I have a constructor and a main method. In the main method I create a new "Game", initiating the constructor. public static void main(String[] args){ Game chess = new Game(); } public Game(){ Board board = new Board(); That's the first thing the debugger reacts to: Thread [main] (Suspended) ClassNotFoundException(Object).<init>() line: 20 [local variables unavailable] ClassNotFoundException(Throwable).<init>(String, Throwable) line: 217 ClassNotFoundException(Exception).<init>(String, Throwable) line: not available ClassNotFoundException.<init>(String) line: not available URLClassLoader$1.run() line: not available AccessController.doPrivileged(PrivilegedExceptionAction<T>, AccessControlContext) line: not available [native method] Launcher$ExtClassLoader(URLClassLoader).findClass(String) line: not available Launcher$ExtClassLoader.findClass(String) line: not available Launcher$ExtClassLoader(ClassLoader).loadClass(String, boolean) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String, boolean) line: not available Launcher$AppClassLoader.loadClass(String, boolean) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String) line: not available Game.<init>() line: 15 Game.main(String[]) line: 11 Line 11 is the one line in my main method, line 15 is the instantiation of "board".

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  • Deferred rendering with VSM - Scaling light depth loses moments

    - by user1423893
    I'm calculating my shadow term using a VSM method. This works correctly when using forward rendered lights but fails with deferred lights. // Shadow term (1 = no shadow) float shadow = 1; // [Light Space -> Shadow Map Space] // Transform the surface into light space and project // NB: Could be done in the vertex shader, but doing it here keeps the // "light shader" abstraction and doesn't limit the number of shadowed lights float4x4 LightViewProjection = mul(LightView, LightProjection); float4 surf_tex = mul(position, LightViewProjection); // Re-homogenize // 'w' component is not used in later calculations so no need to homogenize (it will equal '1' if homogenized) surf_tex.xyz /= surf_tex.w; // Rescale viewport to be [0,1] (texture coordinate system) float2 shadow_tex; shadow_tex.x = surf_tex.x * 0.5f + 0.5f; shadow_tex.y = -surf_tex.y * 0.5f + 0.5f; // Half texel offset //shadow_tex += (0.5 / 512); // Scaled distance to light (instead of 'surf_tex.z') float rescaled_dist_to_light = dist_to_light / LightAttenuation.y; //float rescaled_dist_to_light = surf_tex.z; // [Variance Shadow Map Depth Calculation] // No filtering float2 moments = tex2D(ShadowSampler, shadow_tex).xy; // Flip the moments values to bring them back to their original values moments.x = 1.0 - moments.x; moments.y = 1.0 - moments.y; // Compute variance float E_x2 = moments.y; float Ex_2 = moments.x * moments.x; float variance = E_x2 - Ex_2; variance = max(variance, Bias.y); // Surface is fully lit if the current pixel is before the light occluder (lit_factor == 1) // One-tailed inequality valid if float lit_factor = (rescaled_dist_to_light <= moments.x - Bias.x); // Compute probabilistic upper bound (mean distance) float m_d = moments.x - rescaled_dist_to_light; // Chebychev's inequality float p = variance / (variance + m_d * m_d); p = ReduceLightBleeding(p, Bias.z); // Adjust the light color based on the shadow attenuation shadow *= max(lit_factor, p); This is what I know for certain so far: The lighting is correct if I do not try and calculate the shadow term. (No shadows) The shadow term is correct when calculated using forward rendered lighting. (VSM works with forward rendered lights) With the current rescaled light distance (lightAttenuation.y is the far plane value): float rescaled_dist_to_light = dist_to_light / LightAttenuation.y; The light is correct and the shadow appears to be zoomed in and misses the blurring: When I do not rescale the light and use the homogenized 'surf_tex': float rescaled_dist_to_light = surf_tex.z; the shadows are blurred correctly but the lighting is incorrect and the cube model is no longer lit Why is scaling by the far plane value (LightAttenuation.y) zooming in too far? The only other factor involved is my world pixel position, which is calculated as follows: // [Position] float4 position; // [Screen Position] position.xy = input.PositionClone.xy; // Use 'x' and 'y' components already homogenized for uv coordinates above position.z = tex2D(DepthSampler, texCoord).r; // No need to homogenize 'z' component position.z = 1.0 - position.z; position.w = 1.0; // 1.0 = position.w / position.w // [World Position] position = mul(position, CameraViewProjectionInverse); // Re-homogenize position (xyz AND w, otherwise shadows will bend when camera is close) position.xyz /= position.w; position.w = 1.0; Using the inverse matrix of the camera's view x projection matrix does work for lighting but maybe it is incorrect for shadow calculation? EDIT: Light calculations for shadow including 'dist_to_light' // Work out the light position and direction in world space float3 light_position = float3(LightViewInverse._41, LightViewInverse._42, LightViewInverse._43); // Direction might need to be negated float3 light_direction = float3(-LightViewInverse._31, -LightViewInverse._32, -LightViewInverse._33); // Unnormalized light vector float3 dir_to_light = light_position - position; // Direction from vertex float dist_to_light = length(dir_to_light); // Normalise 'toLight' vector for lighting calculations dir_to_light = normalize(dir_to_light); EDIT2: These are the calculations for the moments (depth) //============================================= //---[Vertex Shaders]-------------------------- //============================================= DepthVSOutput depth_VS( float4 Position : POSITION, uniform float4x4 shadow_view, uniform float4x4 shadow_view_projection) { DepthVSOutput output = (DepthVSOutput)0; // First transform position into world space float4 position_world = mul(Position, World); output.position_screen = mul(position_world, shadow_view_projection); output.light_vec = mul(position_world, shadow_view).xyz; return output; } //============================================= //---[Pixel Shaders]--------------------------- //============================================= DepthPSOutput depth_PS(DepthVSOutput input) { DepthPSOutput output = (DepthPSOutput)0; // Work out the depth of this fragment from the light, normalized to [0, 1] float2 depth; depth.x = length(input.light_vec) / FarPlane; depth.y = depth.x * depth.x; // Flip depth values to avoid floating point inaccuracies depth.x = 1.0f - depth.x; depth.y = 1.0f - depth.y; output.depth = depth.xyxy; return output; } EDIT 3: I have tried the folloiwng: float4 pp; pp.xy = input.PositionClone.xy; // Use 'x' and 'y' components already homogenized for uv coordinates above pp.z = tex2D(DepthSampler, texCoord).r; // No need to homogenize 'z' component pp.z = 1.0 - pp.z; pp.w = 1.0; // 1.0 = position.w / position.w // Determine the depth of the pixel with respect to the light float4x4 LightViewProjection = mul(LightView, LightProjection); float4x4 matViewToLightViewProj = mul(CameraViewProjectionInverse, LightViewProjection); float4 vPositionLightCS = mul(pp, matViewToLightViewProj); float fLightDepth = vPositionLightCS.z / vPositionLightCS.w; // Transform from light space to shadow map texture space. float2 vShadowTexCoord = 0.5 * vPositionLightCS.xy / vPositionLightCS.w + float2(0.5f, 0.5f); vShadowTexCoord.y = 1.0f - vShadowTexCoord.y; // Offset the coordinate by half a texel so we sample it correctly vShadowTexCoord += (0.5f / 512); //g_vShadowMapSize This suffers the same problem as the second picture. I have tried storing the depth based on the view x projection matrix: output.position_screen = mul(position_world, shadow_view_projection); //output.light_vec = mul(position_world, shadow_view); output.light_vec = output.position_screen; depth.x = input.light_vec.z / input.light_vec.w; This gives a shadow that has lots surface acne due to horrible floating point precision errors. Everything is lit correctly though. EDIT 4: Found an OpenGL based tutorial here I have followed it to the letter and it would seem that the uv coordinates for looking up the shadow map are incorrect. The source uses a scaled matrix to get the uv coordinates for the shadow map sampler /// <summary> /// The scale matrix is used to push the projected vertex into the 0.0 - 1.0 region. /// Similar in role to a * 0.5 + 0.5, where -1.0 < a < 1.0. /// <summary> const float4x4 ScaleMatrix = float4x4 ( 0.5, 0.0, 0.0, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 ); I had to negate the 0.5 for the y scaling (M22) in order for it to work but the shadowing is still not correct. Is this really the correct way to scale? float2 shadow_tex; shadow_tex.x = surf_tex.x * 0.5f + 0.5f; shadow_tex.y = surf_tex.y * -0.5f + 0.5f; The depth calculations are exactly the same as the source code yet they still do not work, which makes me believe something about the uv calculation above is incorrect.

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  • Allocating Entities within an Entity System

    - by miguel.martin
    I'm quite unsure how I should allocate/resemble my entities within my entity system. I have various options, but most of them seem to have cons associated with them. In all cases entities are resembled by an ID (integer), and possibly has a wrapper class associated with it. This wrapper class has methods to add/remove components to/from the entity. Before I mention the options, here is the basic structure of my entity system: Entity An object that describes an object within the game Component Used to store data for the entity System Contains entities with specific components Used to update entities with specific components World Contains entities and systems for the entity system Can create/destroy entites and have systems added/removed from/to it Here are my options, that I have thought of: Option 1: Do not store the Entity wrapper classes, and just store the next ID/deleted IDs. In other words, entities will be returned by value, like so: Entity entity = world.createEntity(); This is much like entityx, except I see some flaws in this design. Cons There can be duplicate entity wrapper classes (as the copy-ctor has to be implemented, and systems need to contain entities) If an Entity is destroyed, the duplicate entity wrapper classes will not have an updated value Option 2: Store the entity wrapper classes within an object pool. i.e. Entities will be return by pointer/reference, like so: Entity& e = world.createEntity(); Cons If there is duplicate entities, then when an entity is destroyed, the same entity object may be re-used to allocate another entity. Option 3: Use raw IDs, and forget about the wrapper entity classes. The downfall to this, I think, is the syntax that will be required for it. I'm thinking about doing thisas it seems the most simple & easy to implement it. I'm quite unsure about it, because of the syntax. i.e. To add a component with this design, it would look like: Entity e = world.createEntity(); world.addComponent<Position>(e, 0, 3); As apposed to this: Entity e = world.createEntity(); e.addComponent<Position>(0, 3); Cons Syntax Duplicate IDs

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  • library for octree or kdtree

    - by Will
    Are there any robust performant libraries for indexing objects? It would need frustum culling and visiting objects hit by a ray as well as neighbourhood searches. I can find lots of articles showing the math for the component parts, often as algebra rather than simple C, but nothing that puts it all together (apart from perhaps Ogre, which has rather more involved and isn't so stand-alone). Surely hobby game makers don't all have to make their own octrees? (Python or C/C++ w/bindings preferred)

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  • What library for octrees or kd-trees?

    - by Will
    Are there any robust performant libraries for indexing objects? It would need frustum culling and visiting objects hit by a ray as well as neighbourhood searches. I can find lots of articles showing the math for the component parts, often as algebra rather than simple C, but nothing that puts it all together (apart from perhaps Ogre, which has rather more involved and isn't so stand-alone). Surely hobby game makers don't all have to make their own octrees? (Python or C/C++ w/bindings preferred)

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  • Download files from a SharePoint site using the RSSBus SSIS Components

    - by dataintegration
    In this article we will show how to use a stored procedure included in the RSSBus SSIS Components for SharePoint to download files from SharePoint. While the article uses the RSSBus SSIS Components for SharePoint, the same process will work for any of our SSIS Components. Step 1: Open Visual Studio and create a new Integration Services Project. Step 2: Add a new Data Flow Task to the Control Flow screen and open the Data Flow Task. Step 3: Add an RSSBus SharePoint Source to the Data Flow Task. Step 4: In the RSSBus SharePoint Source, add a new Connection Manager, and add your credentials for the SharePoint site. Step 5: Now from the Table or View dropdown, choose the name of the Document Library that you are going to back up and close the wizard. Step 6: Add a Script Component to the Data Flow Task and drag an output arrow from the 'RSSBus SharePoint Source' to it. Step 7: Open the Script Component, go to edit the Input Columns, and choose all the columns. Step 8: This will open a new Visual Studio instance, with a project in it. In this project add a reference to the RSSBus.SSIS2008.SharePoint assembly available in the RSSBus SSIS Components for SharePoint installation directory. Step 9: In the 'ScriptMain' class, add the System.Data.RSSBus.SharePoint namespace and go to the 'Input0_ProcessInputRow' method (this method's name may vary depending on the input name in the Script Component). Step 10: In the 'Input0_ProcessInputRow' method, you can add code to use the DownloadDocument stored procedure. Below we show the sample code: String connString = "Offline=False;Password=PASSWORD;User=USER;URL=SHAREPOINT-SITE"; String downloadDir = "C:\\Documents\\"; SharePointConnection conn = new SharePointConnection(connString); SharePointCommand comm = new SharePointCommand("DownloadDocument", conn); comm.CommandType = CommandType.StoredProcedure; comm.Parameters.Clear(); String file = downloadDir+Row.LinkFilenameNoMenu.ToString(); comm.Parameters.Add(new SharePointParameter("@File", file)); String list = Row.ServerUrl.ToString().Split('/')[1].ToString(); comm.Parameters.Add(new SharePointParameter("@Library", list)); String remoteFile = Row.LinkFilenameNoMenu.ToString(); comm.Parameters.Add(new SharePointParameter("@RemoteFile", remoteFile)); comm.ExecuteNonQuery(); After saving your changes to the Script Component, you can execute the project and find the downloaded files in the download directory. SSIS Sample Project To help you with getting started using the SharePoint Data Provider within SQL Server SSIS, download the fully functional sample package. You will also need the SharePoint SSIS Connector to make the connection. You can download a free trial here. Note: Before running the demo, you will need to change your connection details in both the 'Script Component' code and the 'Connection Manager'.

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  • Transform 3d viewport vector to 2d vector

    - by learning_sam
    I am playing around with 3d transformations and came along an issue. I have a 3d vector already within the viewport and need to transform it to a 2d vector. (let's say my screen is 10x10) Does that just straight works like regualar transformation or is something different here? i.e.: I have the vector a = (2, 1, 0) within the viewport and want the 2d vector. Does that works like this and if yes how do I handle the "0" within the 3rd component?

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  • Configuring Seam for Glassfish

    - by Walter White
    Hi all, I am still migrating to Glassfish instead of Jetty for our application servers and am running into some problems. The application starts up fine, the database tables are created by hibernate and data is imported by my database importer, so Seam is alive, running and well. It appears that Seam is not properly bound to any JSF lifecycle as I'm getting no active application scope: INFO: Initializing filter: com.walterjwhite.servlet.filter.security.authenticationFailureEventFilter Apr 26, 2010 7:31:28 PM org.jboss.seam.contexts.Contexts flushAndDestroyContexts SEVERE: could not discover transaction status Apr 26, 2010 7:31:28 PM org.apache.catalina.core.StandardWrapperValve log WARNING: StandardWrapperValve[Faces Servlet]: PWC1406: Servlet.service() for servlet Faces Servlet threw exception java.lang.IllegalStateException: No active application scope at org.jboss.seam.core.Init.instance(Init.java:115) at org.jboss.seam.contexts.Contexts.flushAndDestroyContexts(Contexts.java:347) at org.jboss.seam.contexts.Lifecycle.endRequest(Lifecycle.java:164) at org.jboss.seam.web.ExceptionFilter.endWebRequestAfterException(ExceptionFilter.java:89) at org.jboss.seam.web.ExceptionFilter.doFilter(ExceptionFilter.java:70) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:73) at org.jboss.seam.web.HotDeployFilter.doFilter(HotDeployFilter.java:53) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.servlet.SeamFilter.doFilter(SeamFilter.java:158) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:256) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:215) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:277) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:188) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:641) at com.sun.enterprise.web.WebPipeline.invoke(WebPipeline.java:97) at com.sun.enterprise.web.PESessionLockingStandardPipeline.invoke(PESessionLockingStandardPipeline.java:85) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:185) at org.apache.catalina.connector.CoyoteAdapter.doService(CoyoteAdapter.java:332) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:233) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:165) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:791) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:693) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:954) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:170) at com.sun.grizzly.DefaultProtocolChain.executeProtocolFilter(DefaultProtocolChain.java:135) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:102) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:88) at com.sun.grizzly.http.HttpProtocolChain.execute(HttpProtocolChain.java:76) at com.sun.grizzly.ProtocolChainContextTask.doCall(ProtocolChainContextTask.java:53) at com.sun.grizzly.SelectionKeyContextTask.call(SelectionKeyContextTask.java:57) at com.sun.grizzly.ContextTask.run(ContextTask.java:69) at com.sun.grizzly.util.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:330) at com.sun.grizzly.util.AbstractThreadPool$Worker.run(AbstractThreadPool.java:309) at java.lang.Thread.run(Thread.java:619) Apr 26, 2010 7:31:28 PM org.jboss.seam.exception.Exceptions handle SEVERE: handled and logged exception java.lang.NullPointerException at com.walterjwhite.util.persistence.QueryUtil.setParameter(QueryUtil.java:71) at com.walterjwhite.servlet.filter.web.file.FileAliasFilter.filterHttpServletRequest(FileAliasFilter.java:57) at com.walterjwhite.servlet.filter.base.AbstractHttpServletFilter.doFilter(AbstractHttpServletFilter.java:30) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at com.walterjwhite.servlet.filter.base.AbstractHttpServletFilter.doFilter(AbstractHttpServletFilter.java:36) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.RewriteFilter.doFilter(RewriteFilter.java:63) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.IdentityFilter.doFilter(IdentityFilter.java:40) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.MultipartFilter.doFilter(MultipartFilter.java:90) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.ExceptionFilter.doFilter(ExceptionFilter.java:64) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.RedirectFilter.doFilter(RedirectFilter.java:45) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.HotDeployFilter.doFilter(HotDeployFilter.java:53) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.servlet.SeamFilter.doFilter(SeamFilter.java:158) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:256) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:215) at org.apache.catalina.core.ApplicationDispatcher.doInvoke(ApplicationDispatcher.java:800) at org.apache.catalina.core.ApplicationDispatcher.invoke(ApplicationDispatcher.java:664) at org.apache.catalina.core.ApplicationDispatcher.processRequest(ApplicationDispatcher.java:497) at org.apache.catalina.core.ApplicationDispatcher.doDispatch(ApplicationDispatcher.java:468) at org.apache.catalina.core.ApplicationDispatcher.dispatch(ApplicationDispatcher.java:364) at org.apache.catalina.core.ApplicationDispatcher.forward(ApplicationDispatcher.java:314) at com.walterjwhite.servlet.filter.web.content.WelcomeFilter.process(WelcomeFilter.java:56) at com.walterjwhite.servlet.filter.base.AbstractSinglePassPreFilter.singlePass(AbstractSinglePassPreFilter.java:28) at com.walterjwhite.servlet.filter.base.AbstractSinglePassFilter.filterHttpServletRequest(AbstractSinglePassFilter.java:27) at com.walterjwhite.servlet.filter.base.AbstractHttpServletFilter.doFilter(AbstractHttpServletFilter.java:30) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.RewriteFilter.doFilter(RewriteFilter.java:63) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.IdentityFilter.doFilter(IdentityFilter.java:40) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.MultipartFilter.doFilter(MultipartFilter.java:90) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.ExceptionFilter.doFilter(ExceptionFilter.java:64) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.RedirectFilter.doFilter(RedirectFilter.java:45) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.HotDeployFilter.doFilter(HotDeployFilter.java:53) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.servlet.SeamFilter.doFilter(SeamFilter.java:158) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:256) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:215) at org.apache.catalina.core.ApplicationDispatcher.doInvoke(ApplicationDispatcher.java:800) at org.apache.catalina.core.ApplicationDispatcher.invoke(ApplicationDispatcher.java:664) at org.apache.catalina.core.ApplicationDispatcher.processRequest(ApplicationDispatcher.java:499) at org.apache.catalina.core.ApplicationDispatcher.doDispatch(ApplicationDispatcher.java:468) at org.apache.catalina.core.ApplicationDispatcher.dispatch(ApplicationDispatcher.java:364) at org.apache.catalina.core.StandardHostValve.custom(StandardHostValve.java:475) at org.apache.catalina.core.StandardHostValve.dispatchToErrorPage(StandardHostValve.java:669) at org.apache.catalina.core.StandardHostValve.throwable(StandardHostValve.java:301) at org.apache.catalina.core.StandardHostValve.postInvoke(StandardHostValve.java:241) at org.apache.catalina.connector.CoyoteAdapter.doService(CoyoteAdapter.java:334) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:233) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:165) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:791) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:693) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:954) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:170) at com.sun.grizzly.DefaultProtocolChain.executeProtocolFilter(DefaultProtocolChain.java:135) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:102) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:88) at com.sun.grizzly.http.HttpProtocolChain.execute(HttpProtocolChain.java:76) at com.sun.grizzly.ProtocolChainContextTask.doCall(ProtocolChainContextTask.java:53) at com.sun.grizzly.SelectionKeyContextTask.call(SelectionKeyContextTask.java:57) at com.sun.grizzly.ContextTask.run(ContextTask.java:69) at com.sun.grizzly.util.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:330) at com.sun.grizzly.util.AbstractThreadPool$Worker.run(AbstractThreadPool.java:309) at java.lang.Thread.run(Thread.java:619) Apr 26, 2010 7:31:28 PM org.apache.catalina.core.ApplicationDispatcher log WARNING: ApplicationDispatcher[/WalterJWhite-1.0.0-SNAPSHOT-Development] PWC1231: Servlet.service() for servlet Faces Servlet threw exception org.jboss.seam.InstantiationException: Could not instantiate Seam component: com.walterjwhite.listener.exception.exceptionListener at org.jboss.seam.Component.newInstance(Component.java:2156) at org.jboss.seam.Component.getInstance(Component.java:2021) at org.jboss.seam.Component.getInstance(Component.java:1983) at org.jboss.seam.core.Events.raiseEvent(Events.java:77) at org.jboss.seam.exception.Exceptions.handle(Exceptions.java:103) at org.jboss.seam.web.ExceptionFilter.endWebRequestAfterException(ExceptionFilter.java:114) at org.jboss.seam.web.ExceptionFilter.doFilter(ExceptionFilter.java:70) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.RedirectFilter.doFilter(RedirectFilter.java:45) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.HotDeployFilter.doFilter(HotDeployFilter.java:53) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.servlet.SeamFilter.doFilter(SeamFilter.java:158) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:256) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:215) at org.apache.catalina.core.ApplicationDispatcher.doInvoke(ApplicationDispatcher.java:800) at org.apache.catalina.core.ApplicationDispatcher.invoke(ApplicationDispatcher.java:664) at org.apache.catalina.core.ApplicationDispatcher.processRequest(ApplicationDispatcher.java:497) at org.apache.catalina.core.ApplicationDispatcher.doDispatch(ApplicationDispatcher.java:468) at org.apache.catalina.core.ApplicationDispatcher.dispatch(ApplicationDispatcher.java:364) at org.apache.catalina.core.ApplicationDispatcher.forward(ApplicationDispatcher.java:314) at com.walterjwhite.servlet.filter.web.content.WelcomeFilter.process(WelcomeFilter.java:56) at com.walterjwhite.servlet.filter.base.AbstractSinglePassPreFilter.singlePass(AbstractSinglePassPreFilter.java:28) at com.walterjwhite.servlet.filter.base.AbstractSinglePassFilter.filterHttpServletRequest(AbstractSinglePassFilter.java:27) at com.walterjwhite.servlet.filter.base.AbstractHttpServletFilter.doFilter(AbstractHttpServletFilter.java:30) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.RewriteFilter.doFilter(RewriteFilter.java:63) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.IdentityFilter.doFilter(IdentityFilter.java:40) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.MultipartFilter.doFilter(MultipartFilter.java:90) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.ExceptionFilter.doFilter(ExceptionFilter.java:64) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.RedirectFilter.doFilter(RedirectFilter.java:45) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.HotDeployFilter.doFilter(HotDeployFilter.java:53) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.servlet.SeamFilter.doFilter(SeamFilter.java:158) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:256) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:215) at org.apache.catalina.core.ApplicationDispatcher.doInvoke(ApplicationDispatcher.java:800) at org.apache.catalina.core.ApplicationDispatcher.invoke(ApplicationDispatcher.java:664) at org.apache.catalina.core.ApplicationDispatcher.processRequest(ApplicationDispatcher.java:499) at org.apache.catalina.core.ApplicationDispatcher.doDispatch(ApplicationDispatcher.java:468) at org.apache.catalina.core.ApplicationDispatcher.dispatch(ApplicationDispatcher.java:364) at org.apache.catalina.core.StandardHostValve.custom(StandardHostValve.java:475) at org.apache.catalina.core.StandardHostValve.dispatchToErrorPage(StandardHostValve.java:669) at org.apache.catalina.core.StandardHostValve.throwable(StandardHostValve.java:301) at org.apache.catalina.core.StandardHostValve.postInvoke(StandardHostValve.java:241) at org.apache.catalina.connector.CoyoteAdapter.doService(CoyoteAdapter.java:334) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:233) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:165) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:791) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:693) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:954) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:170) at com.sun.grizzly.DefaultProtocolChain.executeProtocolFilter(DefaultProtocolChain.java:135) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:102) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:88) at com.sun.grizzly.http.HttpProtocolChain.execute(HttpProtocolChain.java:76) at com.sun.grizzly.ProtocolChainContextTask.doCall(ProtocolChainContextTask.java:53) at com.sun.grizzly.SelectionKeyContextTask.call(SelectionKeyContextTask.java:57) at com.sun.grizzly.ContextTask.run(ContextTask.java:69) at com.sun.grizzly.util.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:330) at com.sun.grizzly.util.AbstractThreadPool$Worker.run(AbstractThreadPool.java:309) at java.lang.Thread.run(Thread.java:619) Caused by: javax.naming.NamingException: Lookup failed for 'java:comp/env/localhost/ExceptionListener/local' in SerialContext [Root exception is javax.naming.NameNotFoundException: No object bound to name java:comp/env/localhost/ExceptionListener/local] at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:442) at javax.naming.InitialContext.lookup(InitialContext.java:392) at javax.naming.InitialContext.lookup(InitialContext.java:392) at org.jboss.seam.Component.instantiateSessionBean(Component.java:1400) at org.jboss.seam.Component.instantiate(Component.java:1364) at org.jboss.seam.Component.newInstance(Component.java:2134) ... 66 more Caused by: javax.naming.NameNotFoundException: No object bound to name java:comp/env/localhost/ExceptionListener/local at com.sun.enterprise.naming.impl.GlassfishNamingManagerImpl.lookup(GlassfishNamingManagerImpl.java:684) at com.sun.enterprise.naming.impl.GlassfishNamingManagerImpl.lookup(GlassfishNamingManagerImpl.java:657) at com.sun.enterprise.naming.impl.JavaURLContext.lookup(JavaURLContext.java:148) at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:428) ... 71 more Apr 26, 2010 7:31:28 PM org.apache.catalina.core.ApplicationDispatcher log WARNING: ApplicationDispatcher[/WalterJWhite-1.0.0-SNAPSHOT-Development] PWC1231: Servlet.service() for servlet Faces Servlet threw exception java.lang.IllegalStateException at org.apache.catalina.connector.ResponseFacade.sendRedirect(ResponseFacade.java:522) at javax.servlet.http.HttpServletResponseWrapper.sendRedirect(HttpServletResponseWrapper.java:170) at org.jboss.seam.web.RedirectFilter$1.sendRedirect(RedirectFilter.java:72) at org.jboss.seam.mock.MockExternalContext.redirect(MockExternalContext.java:528) at org.jboss.seam.faces.FacesManager.redirect(FacesManager.java:220) at org.jboss.seam.faces.FacesManager.redirect(FacesManager.java:185) at org.jboss.seam.faces.Navigator.redirect(Navigator.java:55) at org.jboss.seam.faces.Navigator.redirect(Navigator.java:42) at org.jboss.seam.exception.RedirectHandler.handle(RedirectHandler.java:51) at org.jboss.seam.exception.Exceptions.handle(Exceptions.java:76) at org.jboss.seam.web.ExceptionFilter.endWebRequestAfterException(ExceptionFilter.java:114) at org.jboss.seam.web.ExceptionFilter.doFilter(ExceptionFilter.java:70) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.RedirectFilter.doFilter(RedirectFilter.java:45) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.HotDeployFilter.doFilter(HotDeployFilter.java:53) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.servlet.SeamFilter.doFilter(SeamFilter.java:158) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:256) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:215) at org.apache.catalina.core.ApplicationDispatcher.doInvoke(ApplicationDispatcher.java:800) at org.apache.catalina.core.ApplicationDispatcher.invoke(ApplicationDispatcher.java:664) at org.apache.catalina.core.ApplicationDispatcher.processRequest(ApplicationDispatcher.java:499) at org.apache.catalina.core.ApplicationDispatcher.doDispatch(ApplicationDispatcher.java:468) at org.apache.catalina.core.ApplicationDispatcher.dispatch(ApplicationDispatcher.java:364) at org.apache.catalina.core.StandardHostValve.custom(StandardHostValve.java:475) at org.apache.catalina.core.StandardHostValve.dispatchToErrorPage(StandardHostValve.java:669) at org.apache.catalina.core.StandardHostValve.throwable(StandardHostValve.java:301) at org.apache.catalina.core.StandardHostValve.postInvoke(StandardHostValve.java:241) at org.apache.catalina.connector.CoyoteAdapter.doService(CoyoteAdapter.java:334) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:233) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:165) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:791) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:693) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:954) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:170) at com.sun.grizzly.DefaultProtocolChain.executeProtocolFilter(DefaultProtocolChain.java:135) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:102) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:88) at com.sun.grizzly.http.HttpProtocolChain.execute(HttpProtocolChain.java:76) at com.sun.grizzly.ProtocolChainContextTask.doCall(ProtocolChainContextTask.java:53) at com.sun.grizzly.SelectionKeyContextTask.call(SelectionKeyContextTask.java:57) at com.sun.grizzly.ContextTask.run(ContextTask.java:69) at com.sun.grizzly.util.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:330) at com.sun.grizzly.util.AbstractThreadPool$Worker.run(AbstractThreadPool.java:309) at java.lang.Thread.run(Thread.java:619) Apr 26, 2010 7:31:28 PM org.apache.catalina.core.StandardHostValve log WARNING: org.apache.catalina.core.StandardHostValve@1bb5d98: Exception Processing ErrorPage[exceptionType=java.lang.Throwable, location=/content/error/500.xhtml] javax.servlet.ServletException: java.lang.IllegalStateException at org.jboss.seam.web.ExceptionFilter.endWebRequestAfterException(ExceptionFilter.java:126) at org.jboss.seam.web.ExceptionFilter.doFilter(ExceptionFilter.java:70) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.RedirectFilter.doFilter(RedirectFilter.java:45) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.HotDeployFilter.doFilter(HotDeployFilter.java:53) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.servlet.SeamFilter.doFilter(SeamFilter.java:158) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:256) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:215) at org.apache.catalina.core.ApplicationDispatcher.doInvoke(ApplicationDispatcher.java:800) at org.apache.catalina.core.ApplicationDispatcher.invoke(ApplicationDispatcher.java:664) at org.apache.catalina.core.ApplicationDispatcher.processRequest(ApplicationDispatcher.java:499) at org.apache.catalina.core.ApplicationDispatcher.doDispatch(ApplicationDispatcher.java:468) at org.apache.catalina.core.ApplicationDispatcher.dispatch(ApplicationDispatcher.java:364) at org.apache.catalina.core.StandardHostValve.custom(StandardHostValve.java:475) at org.apache.catalina.core.StandardHostValve.dispatchToErrorPage(StandardHostValve.java:669) at org.apache.catalina.core.StandardHostValve.throwable(StandardHostValve.java:301) at org.apache.catalina.core.StandardHostValve.postInvoke(StandardHostValve.java:241) at org.apache.catalina.connector.CoyoteAdapter.doService(CoyoteAdapter.java:334) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:233) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:165) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:791) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:693) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:954) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:170) at com.sun.grizzly.DefaultProtocolChain.executeProtocolFilter(DefaultProtocolChain.java:135) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:102) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:88) at com.sun.grizzly.http.HttpProtocolChain.execute(HttpProtocolChain.java:76) at com.sun.grizzly.ProtocolChainContextTask.doCall(ProtocolChainContextTask.java:53) at com.sun.grizzly.SelectionKeyContextTask.call(SelectionKeyContextTask.java:57) at com.sun.grizzly.ContextTask.run(ContextTask.java:69) at com.sun.grizzly.util.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:330) at com.sun.grizzly.util.AbstractThreadPool$Worker.run(AbstractThreadPool.java:309) at java.lang.Thread.run(Thread.java:619) Caused by: java.lang.IllegalStateException at org.apache.catalina.connector.ResponseFacade.sendRedirect(ResponseFacade.java:522) at javax.servlet.http.HttpServletResponseWrapper.sendRedirect(HttpServletResponseWrapper.java:170) at org.jboss.seam.web.RedirectFilter$1.sendRedirect(RedirectFilter.java:72) at org.jboss.seam.mock.MockExternalContext.redirect(MockExternalContext.java:528) at org.jboss.seam.faces.FacesManager.redirect(FacesManager.java:220) at org.jboss.seam.faces.FacesManager.redirect(FacesManager.java:185) at org.jboss.seam.faces.Navigator.redirect(Navigator.java:55) at org.jboss.seam.faces.Navigator.redirect(Navigator.java:42) at org.jboss.seam.exception.RedirectHandler.handle(RedirectHandler.java:51) at org.jboss.seam.exception.Exceptions.handle(Exceptions.java:76) at org.jboss.seam.web.ExceptionFilter.endWebRequestAfterException(ExceptionFilter.java:114) ... 35 more ----- Root Cause ----- java.lang.IllegalStateException at org.apache.catalina.connector.ResponseFacade.sendRedirect(ResponseFacade.java:522) at javax.servlet.http.HttpServletResponseWrapper.sendRedirect(HttpServletResponseWrapper.java:170) at org.jboss.seam.web.RedirectFilter$1.sendRedirect(RedirectFilter.java:72) at org.jboss.seam.mock.MockExternalContext.redirect(MockExternalContext.java:528) at org.jboss.seam.faces.FacesManager.redirect(FacesManager.java:220) at org.jboss.seam.faces.FacesManager.redirect(FacesManager.java:185) at org.jboss.seam.faces.Navigator.redirect(Navigator.java:55) at org.jboss.seam.faces.Navigator.redirect(Navigator.java:42) at org.jboss.seam.exception.RedirectHandler.handle(RedirectHandler.java:51) at org.jboss.seam.exception.Exceptions.handle(Exceptions.java:76) at org.jboss.seam.web.ExceptionFilter.endWebRequestAfterException(ExceptionFilter.java:114) at org.jboss.seam.web.ExceptionFilter.doFilter(ExceptionFilter.java:70) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.RedirectFilter.doFilter(RedirectFilter.java:45) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.HotDeployFilter.doFilter(HotDeployFilter.java:53) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.servlet.SeamFilter.doFilter(SeamFilter.java:158) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:256) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:215) at org.apache.catalina.core.ApplicationDispatcher.doInvoke(ApplicationDispatcher.java:800) at org.apache.catalina.core.ApplicationDispatcher.invoke(ApplicationDispatcher.java:664) at org.apache.catalina.core.ApplicationDispatcher.processRequest(ApplicationDispatcher.java:499) at org.apache.catalina.core.ApplicationDispatcher.doDispatch(ApplicationDispatcher.java:468) at org.apache.catalina.core.ApplicationDispatcher.dispatch(ApplicationDispatcher.java:364) at org.apache.catalina.core.StandardHostValve.custom(StandardHostValve.java:475) at org.apache.catalina.core.StandardHostValve.dispatchToErrorPage(StandardHostValve.java:669) at org.apache.catalina.core.StandardHostValve.throwable(StandardHostValve.java:301) at org.apache.catalina.core.StandardHostValve.postInvoke(StandardHostValve.java:241) at org.apache.catalina.connector.CoyoteAdapter.doService(CoyoteAdapter.java:334) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:233) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:165) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:791) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:693) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:954) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:170) at com.sun.grizzly.DefaultProtocolChain.exec

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  • Mouse stops working after changing function

    - by heyohletsgo
    I'm making a console board game on c++, and i've been able to make the mouse work in the first function, the menu one, however, when i get to the getmove function and need to click on a house, it simply doesn't work.. Can anyone help? This is the class with the mouse. #include <cstdlib> #include <iostream> #include <process.h> #include <windows.h> #include <time.h> #include <stdio.h> using namespace std; void Game(); int Chu(); int rato(int &row, int &col) { HANDLE hIn; hIn = GetStdHandle(STD_INPUT_HANDLE); bool Continue = TRUE; INPUT_RECORD InRec; DWORD NumRead; HWND window = GetConsoleWindow(); POINT cursorPos; RECT wpos; int x = 0; int y = 0; //cout << hIn << endl; FlushConsoleInputBuffer(hIn); while (Continue) { ReadConsoleInput(hIn, &InRec, 1, &NumRead); switch (InRec.EventType) { case MOUSE_EVENT: if (GetAsyncKeyState(VK_LBUTTON)) { cout << "RATO"<<endl; GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } else if (GetAsyncKeyState(VK_RBUTTON)){ GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } break; } } } int main() { cout << "\n\n\n click on the stars" << endl; cout << " \n\n\n *******" << endl; int z = 0; int x = 0; int y = 0; int xo = 0; switch (rato(x,y)) { case 1: Game(); break; case 2: Game(); break; case 3: Game(); break; case 4: rato(x, y); break; case 5: rato(x, y); break; case 6: Game(); break; case 7: Game(); break; case 8: Game(); break; case 9: Game(); break; default: cout << "click again"; break; } return 0; } void Game() { int x = 0; int y = 0; int i = 0; cout << "GAME" << endl; do{ i++; rato(x, y); } while (i <= 2); Chu(); } int Chu() { int x = 0; int y = 0; int a = 0; int b = 0; int xo = 0; int yo = 0; cout << "\ click on the stars" << endl; HANDLE hConsole; hConsole = GetStdHandle(STD_OUTPUT_HANDLE); do{ xo = rato(x, y); if (0 <= xo && xo <= 5) { a = 1;} else cout << "CLICK AGAIN" << endl; } while (xo!=0); cout << a; return a; system("PAUSE"); }

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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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  • How does the "Steam" platform work? Is it DRM? Can I trust "Steam"-powered games?

    - by Chris W. Rea
    So – I just bought the new game Supreme Commander 2. This question is not about the game, but about the online software installation platform that it seems to require. I haven't bought a game in a long time, and I'm puzzled: Apparently, SC2 is a "Steam"-powered game. When I went to install the game, it asked me to either create a new Steam account, or log in with an existing account. I clicked "Cancel" because I don't plan to play online and I don't want anything unnecessary installed on my computer, since I only plan to play single player! However, after clicking "Cancel", the installer asked for my confirmation that I indeed wanted to cancel installation of the game! I thought I was just canceling the "online" portions! So I really want to know: How do "Steam" powered games work? Is this essentially a form of DRM (Digital Rights Management)? Can I trust this software platform? Has anybody done any independent verification on how this platform works? (I'm very leery of any DRM after the Sony BMG CD copy protection scandal. Thank goodness for Mark Russinovich.) Does the "Steam" platform install anything particularly nasty or unwanted on my computer?

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