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  • Problem running a simple EJB application

    - by Spi1988
    I am currently running a simple EJB application using a stateless Session Bean. I am working on NetBeans 6.8 with Personal Glassfish 3.0 and I have installed on my system both the Java EE and the Java SE. I don't know whether it is relevent but I am running Windows7 64-bit version. The Session Bean I implemented has just one method sayHello(); which just prints hello on the screen. When I try to run the application I'm getting the following error: pre-init: init-private: init-userdir: init-user: init-project: do-init: post-init: init-check: init: deps-jar: deps-j2ee-archive: MyEnterprise-app-client.init: MyEnterprise-ejb.init: MyEnterprise-ejb.deps-jar: MyEnterprise-ejb.compile: MyEnterprise-ejb.library-inclusion-in-manifest: MyEnterprise-ejb.dist-ear: MyEnterprise-app-client.deps-jar: MyEnterprise-app-client.compile: MyEnterprise-app-client.library-inclusion-in-manifest: MyEnterprise-app-client.dist-ear: MyEnterprise-ejb.init: MyEnterprise-ejb.deps-jar: MyEnterprise-ejb.compile: MyEnterprise-ejb.library-inclusion-in-manifest: MyEnterprise-ejb.dist-ear: pre-pre-compile: pre-compile: do-compile: post-compile: compile: pre-dist: post-dist: dist-directory-deploy: pre-run-deploy: Starting Personal GlassFish v3 Domain Personal GlassFish v3 Domain is running. Undeploying ... Initializing... Initial deploying MyEnterprise to C:\Users\Naqsam\Documents\NetBeansProjects\MyEnterprise\dist\gfdeploy\MyEnterprise Completed initial distribution of MyEnterprise post-run-deploy: run-deploy: run-display-browser: run-ac: pre-init: init-private: init-userdir: init-user: init-project: do-init: post-init: init-check: init: deps-jar: deps-j2ee-archive: MyEnterprise-app-client.init: MyEnterprise-ejb.init: MyEnterprise-ejb.deps-jar: MyEnterprise-ejb.compile: MyEnterprise-ejb.library-inclusion-in-manifest: MyEnterprise-ejb.dist-ear: MyEnterprise-app-client.deps-jar: MyEnterprise-app-client.compile: MyEnterprise-app-client.library-inclusion-in-manifest: MyEnterprise-app-client.dist-ear: MyEnterprise-ejb.init: MyEnterprise-ejb.deps-jar: MyEnterprise-ejb.compile: MyEnterprise-ejb.library-inclusion-in-manifest: MyEnterprise-ejb.dist-ear: pre-pre-compile: pre-compile: do-compile: post-compile: compile: pre-dist: post-dist: dist-directory-deploy: pre-run-deploy: Undeploying ... Initial deploying MyEnterprise to C:\Users\Naqsam\Documents\NetBeansProjects\MyEnterprise\dist\gfdeploy\MyEnterprise Completed initial distribution of MyEnterprise post-run-deploy: run-deploy: Warning: Could not find file C:\Users\Naqsam\.netbeans\6.8\GlassFish_v3\generated\xml\MyEnterprise\MyEnterpriseClient.jar to copy. Copying 1 file to C:\Users\Naqsam\Documents\NetBeansProjects\MyEnterprise\dist Copying 4 files to C:\Users\Naqsam\Documents\NetBeansProjects\MyEnterprise\dist\MyEnterpriseClient Copying 1 file to C:\Users\Naqsam\Documents\NetBeansProjects\MyEnterprise\dist\MyEnterpriseClient java.lang.NullPointerException at org.glassfish.appclient.client.acc.ACCLogger$1.run(ACCLogger.java:149) at java.security.AccessController.doPrivileged(Native Method) at org.glassfish.appclient.client.acc.ACCLogger.reviseLogger(ACCLogger.java:146) at org.glassfish.appclient.client.acc.ACCLogger.init(ACCLogger.java:93) at org.glassfish.appclient.client.acc.ACCLogger.<init>(ACCLogger.java:80) at org.glassfish.appclient.client.AppClientFacade.createBuilder(AppClientFacade.java:360) at org.glassfish.appclient.client.AppClientFacade.prepareACC(AppClientFacade.java:247) at org.glassfish.appclient.client.acc.agent.AppClientContainerAgent.premain(AppClientContainerAgent.java:75) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at sun.instrument.InstrumentationImpl.loadClassAndStartAgent(InstrumentationImpl.java:323) at sun.instrument.InstrumentationImpl.loadClassAndCallPremain(InstrumentationImpl.java:338) Java Result: 1 run-MyEnterprise-app-client: run: BUILD SUCCESSFUL (total time: 1 minute 59 seconds) see next post.

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  • How can I run .aggregate() on a field introduced using .extra(select={...}) in a Django Query?

    - by Jake
    I'm trying to get the count of the number of times a player played each week like this: player.game_objects.extra(select={'week': 'WEEK(`games_game`.`date`)'}).aggregate(count=Count('week')) But Django complains that FieldError: Cannot resolve keyword 'week' into field. Choices are: <lists model fields> I can do it in raw SQL like this SELECT WEEK(date) as week, COUNT(WEEK(date)) as count FROM games_game WHERE player_id = 3 GROUP BY week Is there a good way to do this without executing raw SQL in Django?

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  • Why does by iPhone App cannot load NSURL when linked against iPhone OS SDK 4.0 and run on iPhone OS

    - by Tichel
    I have an iPhone App linked against iPhone SDK 4.0 but as deployment target I selected OS 3.1. When I start the application on my iPod touch running 3.1.3 I get an error that the class NSURL cannot be found: dyld: Symbol not found: _OBJC_CLASS_$_NSURL Referenced from: /var/mobile/Applications/21ECAA8E-8777-4020-82F5-56C510D0AEAE/myTracks4iPhoneOS.app/myTracks4iPhoneOS Expected in: /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /var/mobile/Applications/21ECAA8E-8777-4020-82F5-56C510D0AEAE/myTracks4iPhoneOS.app/myTracks4iPhoneOS Data Formatters temporarily unavailable, will re-try after a 'continue'. (Not safe to call dlopen at this time.) mi_cmd_stack_list_frames: Not enough frames in stack. mi_cmd_stack_list_frames: Not enough frames in stack. When I declare CoreFoundation as weak framework then I am able to start the App. But the class NSURL itself does not work. Any idea? Thanks, Dirk

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  • System halts for a fraction of second after every 2-3 seconds

    - by iSam
    I'm using Windows 7 on my HP ProBook 4250s. The problem I face is that my system halts for a fraction of second after every 2-3 seconds. These jerks are not letting me concentrate or work properly. This happens even when I'm just typing in notepad while no other application is running. I tried to install every driver from HP's website and there's no item in device manager marked with yellow icon. Following are my system specs: Machine: HP ProBook 4250s OS: Windows 7 professional RAM: 2GB Processor: Intel Core i3 2.27GHz Following is my HijackThis Log: **Logfile of HijackThis v1.99.1** Scan saved at 9:34:03 PM, on 11/13/2012 Platform: Unknown Windows (WinNT 6.01.3504) MSIE: Internet Explorer v9.00 (9.00.8112.16450) **Running processes:** C:\Windows\system32\taskhost.exe C:\Windows\System32\rundll32.exe C:\Windows\system32\Dwm.exe C:\Windows\Explorer.EXE C:\Windows\System32\igfxtray.exe C:\Windows\System32\hkcmd.exe C:\Windows\System32\igfxpers.exe C:\Program Files\Synaptics\SynTP\SynTPEnh.exe C:\Program Files\PowerISO\PWRISOVM.EXE C:\Program Files\AVAST Software\Avast\AvastUI.exe C:\Program Files\Free Download Manager\fdm.exe C:\Windows\system32\wuauclt.exe C:\Program Files\Windows Media Player\wmplayer.exe C:\Program Files\Microsoft Office\Office12\WINWORD.EXE C:\HijackThis\HijackThis.exe R1 - HKCU\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896 R0 - HKCU\Software\Microsoft\Internet Explorer\Main,Start Page = http://bing.com/ R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Page_URL = http://go.microsoft.com/fwlink/?LinkId=69157 R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Search_URL = http://go.microsoft.com/fwlink/?LinkId=54896 R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896 R0 - HKLM\Software\Microsoft\Internet Explorer\Main,Start Page = http://go.microsoft.com/fwlink/?LinkId=69157 R0 - HKLM\Software\Microsoft\Internet Explorer\Search,SearchAssistant = R0 - HKLM\Software\Microsoft\Internet Explorer\Search,CustomizeSearch = R0 - HKCU\Software\Microsoft\Internet Explorer\Toolbar,LinksFolderName = R3 - URLSearchHook: (no name) - {7473b6bd-4691-4744-a82b-7854eb3d70b6} - (no file) O2 - BHO: Adobe PDF Reader Link Helper - {06849E9F-C8D7-4D59-B87D-784B7D6BE0B3} - C:\Program Files\Common Files\Adobe\Acrobat\ActiveX\AcroIEHelper.dll O2 - BHO: Babylon toolbar helper - {2EECD738-5844-4a99-B4B6-146BF802613B} - (no file) O2 - BHO: MrFroggy - {856E12B5-22D7-4E22-9ACA-EA9A008DD65B} - C:\Program Files\Minibar\Froggy.dll O2 - BHO: avast! WebRep - {8E5E2654-AD2D-48bf-AC2D-D17F00898D06} - C:\Program Files\AVAST Software\Avast\aswWebRepIE.dll O2 - BHO: Windows Live ID Sign-in Helper - {9030D464-4C02-4ABF-8ECC-5164760863C6} - C:\Program Files\Common Files\Microsoft Shared\Windows Live\WindowsLiveLogin.dll O2 - BHO: Minibar BHO - {AA74D58F-ACD0-450D-A85E-6C04B171C044} - C:\Program Files\Minibar\Kango.dll O2 - BHO: Free Download Manager - {CC59E0F9-7E43-44FA-9FAA-8377850BF205} - C:\Program Files\Free Download Manager\iefdm2.dll O2 - BHO: HP Network Check Helper - {E76FD755-C1BA-4DCB-9F13-99BD91223ADE} - C:\Program Files\Hewlett-Packard\HP Support Framework\Resources\HPNetworkCheck\HPNetworkCheckPlugin.dll O3 - Toolbar: (no name) - {98889811-442D-49dd-99D7-DC866BE87DBC} - (no file) O3 - Toolbar: avast! WebRep - {8E5E2654-AD2D-48bf-AC2D-D17F00898D06} - C:\Program Files\AVAST Software\Avast\aswWebRepIE.dll O4 - HKLM\..\Run: [IgfxTray] C:\Windows\system32\igfxtray.exe O4 - HKLM\..\Run: [HotKeysCmds] C:\Windows\system32\hkcmd.exe O4 - HKLM\..\Run: [Persistence] C:\Windows\system32\igfxpers.exe O4 - HKLM\..\Run: [SynTPEnh] %ProgramFiles%\Synaptics\SynTP\SynTPEnh.exe O4 - HKLM\..\Run: [PWRISOVM.EXE] C:\Program Files\PowerISO\PWRISOVM.EXE -startup O4 - HKLM\..\Run: [AdobeAAMUpdater-1.0] "C:\Program Files\Common Files\Adobe\OOBE\PDApp\UWA\UpdaterStartupUtility.exe" O4 - HKLM\..\Run: [AdobeCS6ServiceManager] "C:\Program Files\Common Files\Adobe\CS6ServiceManager\CS6ServiceManager.exe" -launchedbylogin O4 - HKLM\..\Run: [SwitchBoard] C:\Program Files\Common Files\Adobe\SwitchBoard\SwitchBoard.exe O4 - HKLM\..\Run: [ROC_roc_ssl_v12] "C:\Program Files\AVG Secure Search\ROC_roc_ssl_v12.exe" / /PROMPT /CMPID=roc_ssl_v12 O4 - HKLM\..\Run: [avast] "C:\Program Files\AVAST Software\Avast\avastUI.exe" /nogui O4 - HKLM\..\Run: [Wordinn English to Urdu Dictionary] "C:\Program Files\Wordinn\Urdu Dictionary\bin\Lugat.exe" -h O4 - HKLM\..\Run: [Adobe Reader Speed Launcher] "C:\Program Files\Adobe\Reader 8.0\Reader\Reader_sl.exe" O4 - HKCU\..\Run: [Comparator Fast] "C:\Program Files\Interdesigner Software\Comparator Fast\ComparatorFast.exe" /STARTUP O4 - HKCU\..\Run: [Free Download Manager] "C:\Program Files\Free Download Manager\fdm.exe" -autorun O8 - Extra context menu item: Download all with Free Download Manager - file://C:\Program Files\Free Download Manager\dlall.htm O8 - Extra context menu item: Download selected with Free Download Manager - file://C:\Program Files\Free Download Manager\dlselected.htm O8 - Extra context menu item: Download video with Free Download Manager - file://C:\Program Files\Free Download Manager\dlfvideo.htm O8 - Extra context menu item: Download with Free Download Manager - file://C:\Program Files\Free Download Manager\dllink.htm O8 - Extra context menu item: E&xport to Microsoft Excel - res://C:\PROGRA~1\MICROS~2\Office12\EXCEL.EXE/3000 O9 - Extra button: @C:\Program Files\Hewlett-Packard\HP Support Framework\Resources\HPNetworkCheck\HPNetworkCheckPlugin.dll,-103 - {25510184-5A38-4A99-B273-DCA8EEF6CD08} - C:\Program Files\Hewlett-Packard\HP Support Framework\Resources\HPNetworkCheck\NCLauncherFromIE.exe O9 - Extra 'Tools' menuitem: @C:\Program Files\Hewlett-Packard\HP Support Framework\Resources\HPNetworkCheck\HPNetworkCheckPlugin.dll,-102 - {25510184-5A38-4A99-B273-DCA8EEF6CD08} - C:\Program Files\Hewlett-Packard\HP Support Framework\Resources\HPNetworkCheck\NCLauncherFromIE.exe O9 - Extra button: Research - {92780B25-18CC-41C8-B9BE-3C9C571A8263} - C:\PROGRA~1\MICROS~2\Office12\REFIEBAR.DLL O9 - Extra button: Change your facebook look - {AAA38851-3CFF-475F-B5E0-720D3645E4A5} - C:\Program Files\Minibar\MinibarButton.dll O10 - Unknown file in Winsock LSP: c:\windows\system32\nlaapi.dll O10 - Unknown file in Winsock LSP: c:\windows\system32\napinsp.dll O10 - Unknown file in Winsock LSP: c:\program files\common files\microsoft shared\windows live\wlidnsp.dll O10 - Unknown file in Winsock LSP: c:\program files\common files\microsoft shared\windows live\wlidnsp.dll O11 - Options group: [ACCELERATED_GRAPHICS] Accelerated graphics O11 - Options group: [INTERNATIONAL] International O13 - Gopher Prefix: O17 - HKLM\System\CCS\Services\Tcpip\..\{920289D7-5F75-4181-9A37-5627EAA163E3}: NameServer = 8.8.8.8,8.8.4.4 O17 - HKLM\System\CCS\Services\Tcpip\..\{AE83ED2F-EF14-4066-ACE2-C4ED07A68EAA}: NameServer = 9.9.9.9,8.8.8.8 O18 - Protocol: ms-help - {314111C7-A502-11D2-BBCA-00C04F8EC294} - C:\Program Files\Common Files\Microsoft Shared\Help\hxds.dll O18 - Protocol: skype4com - {FFC8B962-9B40-4DFF-9458-1830C7DD7F5D} - C:\PROGRA~1\COMMON~1\Skype\SKYPE4~1.DLL O18 - Protocol: wlpg - {E43EF6CD-A37A-4A9B-9E6F-83F89B8E6324} - C:\Program Files\Windows Live\Photo Gallery\AlbumDownloadProtocolHandler.dll O18 - Filter hijack: text/xml - {807563E5-5146-11D5-A672-00B0D022E945} - C:\PROGRA~1\COMMON~1\MICROS~1\OFFICE12\MSOXMLMF.DLL O20 - AppInit_DLLs: c:\progra~2\browse~1\23787~1.43\{16cdf~1\browse~1.dll c:\progra~2\browse~1\22630~1.40\{16cdf~1\browse~1.dll O20 - Winlogon Notify: igfxcui - C:\Windows\SYSTEM32\igfxdev.dll O23 - Service: avast! Antivirus - AVAST Software - C:\Program Files\AVAST Software\Avast\AvastSvc.exe O23 - Service: Google Software Updater (gusvc) - Google - C:\Program Files\Google\Common\Google Updater\GoogleUpdaterService.exe O23 - Service: HP Support Assistant Service - Hewlett-Packard Company - C:\Program Files\Hewlett-Packard\HP Support Framework\hpsa_service.exe O23 - Service: HP Quick Synchronization Service (HPDrvMntSvc.exe) - Hewlett-Packard Company - C:\Program Files\Hewlett-Packard\Shared\HPDrvMntSvc.exe O23 - Service: HP Software Framework Service (hpqwmiex) - Hewlett-Packard Company - C:\Program Files\Hewlett-Packard\Shared\hpqWmiEx.exe O23 - Service: HP Service (hpsrv) - Hewlett-Packard Company - C:\Windows\system32\Hpservice.exe O23 - Service: Intel(R) Management and Security Application Local Management Service (LMS) - Intel Corporation - C:\Program Files\Intel\Intel(R) Management Engine Components\LMS\LMS.exe O23 - Service: Mozilla Maintenance Service (MozillaMaintenance) - Mozilla Foundation - C:\Program Files\Mozilla Maintenance Service\maintenanceservice.exe O23 - Service: @%SystemRoot%\system32\qwave.dll,-1 (QWAVE) - Unknown owner - %windir%\system32\svchost.exe (file missing) O23 - Service: @%SystemRoot%\system32\seclogon.dll,-7001 (seclogon) - Unknown owner - %windir%\system32\svchost.exe (file missing) O23 - Service: Skype Updater (SkypeUpdate) - Skype Technologies - C:\Program Files\Skype\Updater\Updater.exe O23 - Service: Adobe SwitchBoard (SwitchBoard) - Adobe Systems Incorporated - C:\Program Files\Common Files\Adobe\SwitchBoard\SwitchBoard.exe O23 - Service: Intel(R) Management & Security Application User Notification Service (UNS) - Intel Corporation - C:\Program Files\Intel\Intel(R) Management Engine Components\UNS\UNS.exe O23 - Service: @%PROGRAMFILES%\Windows Media Player\wmpnetwk.exe,-101 (WMPNetworkSvc) - Unknown owner - %PROGRAMFILES%\Windows Media Player\wmpnetwk.exe (file missing)

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  • How to run a WebForms page and an MVC page in different files?

    - by Erx_VB.NExT.Coder
    when i try to do this and load the webforms page, i get this error, even tho the path is correct. what can i do to get past this? i've tried running the aspx page from the root as well. nada. Server Error in '/' Application. The resource cannot be found. Description: HTTP 404. The resource you are looking for (or one of its dependencies) could have been removed, had its name changed, or is temporarily unavailable. Please review the following URL and make sure that it is spelled correctly. Requested URL: /Views/Home/FileUploadFrame.aspx Version Information: Microsoft .NET Framework Version:4.0.30128; ASP.NET Version:4.0.30128.1

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  • how much effective is a frameworks for RIA in long run ?

    - by iamgopal
    hi , i am pretty newbie in terms of flex/RIA frameworks. mostly done work on server side. as i search on internet , people are using a lot different framework, cairngorm to mate. so my question is , as i am baby stepping through flex, should i go for learning framework ? or without framework ? ( as of now , those DI,DAO,VO and IoC doesnt make much sense to me apart from full form. ) . i needed to do pretty serious stuff after around eight month or so. should that be enough time for learning flex ? thanks in advance. ( also any link or pointers are welcome -- althogh i have spend whole my day googling around and making hello worlds...) . how to become master of RIA FLEX ?

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  • Is it possible to run my Windows Form application in Windows CE platform?

    - by Fakhrul
    I am new in Windows CE development and never done it yet. Need some advise from the expert in here. In our current project, we are developing a client-server application. The client side is using a windows form application that are base on Windows XP OS while the server is a web base application. This question are related to the client application (Windows Form). This application are using Sql Server Express Edition for data storage. The data is stored in XML object format. It also can transfer a data from client to server via web service. It also interact with hardware such as Magnetic Stripe Reader, Contactless Smart Card Reader, and a thermal printer. Most of the communication between hardware device and systems are base on Serial Port. It is use standard app.config for the configuration and is a multi threaded application. There is a new requirement to use a Handheld device which is use a Windows CE platform. This handheld included the required equipment such as Contactless Smart Card Reader, Printer and Magnetic Stripe Reader. Instead of developing a new client application, is it possible to me to convert my current application that are base on Windows XP to Windows CE? If yes, how can I do that? If no, is it any other brilliant suggestion to do this? Thanks in advance. Software Engineer

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  • How can I run a command on a remote machine with Perl?

    - by Bharath Kumar
    I'm using following code to connect to a remote machine and try to execute one simple command on remote machine. cat tt.pl #!/usr/bin/perl #use strict; use warnings; use Net::Telnet; $telnet = new Net::Telnet ( Timeout=>2, Errmode=>'die'); $telnet->open('172.168.12.58'); $telnet->waitfor('/login:\s*/'); $telnet->print('admin'); $telnet->waitfor('/password:\s*/'); $telnet->print('Blue'); #$telnet->cmd('ver > C:\\log.txt'); $telnet->cmd('mkdir gy'); You have new mail in /var/spool/mail/root [root@localhost]# But when I'm executing this script it is throwing error messages [root@localhost]# perl tt.pl command timed-out at tt.pl line 12 [root@localhost]# Please help me in this

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • how do i add two delegates to a ui element at run time?

    - by Michael Xu
    Hi everyone, im trying to implement some behaviors when a mapview element scrolls... by coding a delegate for the scrollview inside of a mapview. so, right now, i got a pointer to the scroll view used by the map view in my code. however, i wish to set the delegate of this scroll view inside the map view, but the issue is that the mapview already sets up a default delegate for this scroll view inside the map view. can i make my delegate implement all of the messages of the protocol, explicitly sending them to the mapview's default delegate while also implementing my own behaviors? how else can i go about adding my own delegate behavior, to an already existing default delegate....? thanks everyone, michael

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  • nmake: can a batch file run as a art of a command block, affect the environment of the nmake.exe pro

    - by Cheeso
    I think in nmake if I do this: example : set value=77 echo %%value%% The result will display 77 on the console. Is there a way for me to invoke a .cmd or .bat file that will affect the environment of the nmake.exe process? Suppose I put the statement set value=77 in a file called "setvalue.cmd". Then change the makefile to this: example : setvalue echo %%value%% I get: %value% Alternatively, if there's a way to set a macro within a command block, that would also work. Or, a way to set the value of a macro from a batch file, even outside a command block.

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  • How to get SQL Function run a different query and return value from either query?

    - by RoguePlanetoid
    I need a function, but cannot seem to get it quite right, I have looked at examples here and elsewhere and cannot seem to get this just right, I need an optional item to be included in my query, I have this query (which works): SELECT TOP 100 PERCENT SKU, Description, LEN(CONVERT(VARCHAR (1000),Description)) AS LenDesc FROM tblItem WHERE Title = @Title AND Manufacturer = @Manufacturer ORDER BY LenDesc DESC This works within a Function, however the Manufacturer is Optional for this search - which is to find the description of a similar item, if none is present, the other query is: SELECT TOP 100 PERCENT SKU, Description, LEN(CONVERT(VARCHAR (1000),Description)) AS LenDesc FROM tblItem WHERE Title = @Title ORDER BY LenDesc DESC Which is missing the Manufacturer, how to I get my function to use either query based on the Manufacturer Value being present or not. The reason is I will have a function which first checks an SKU for a Description, if it is not present - it uses this method to get a Description from a Similar Product, then updates the product being added with the similar product's description. Here is the function so far: ALTER FUNCTION [dbo].[GetDescriptionByTitleManufacturer] ( @Title varchar(400), @Manufacturer varchar(160) ) RETURNS TABLE AS RETURN ( SELECT TOP 100 PERCENT SKU, Description, LEN(CONVERT(VARCHAR (1000),Description)) AS LenDesc FROM tblItem WHERE Title = @Title AND Manufacturer = @Manufacturer ORDER BY LenDesc DESC ) I've tried adding BEGINs and IF...ELSEs but get errors or syntax problems each way I try it, I want to be able to do something like this pseudo-function (which does not work): ALTER FUNCTION [dbo].[GetDescriptionByTitleManufacturer] ( @Title varchar(400), @Manufacturer varchar(160) ) RETURNS TABLE AS BEGIN IF (@Manufacturer = Null) RETURN ( SELECT TOP 100 PERCENT SKU, Description, LEN(CONVERT(VARCHAR (1000),Description)) AS LenDesc FROM tblItem WHERE Title = @Title ORDER BY LenDesc DESC ) ELSE RETURN ( SELECT TOP 100 PERCENT SKU, Description, LEN(CONVERT(VARCHAR (1000),Description)) AS LenDesc FROM tblItem WHERE Title = @Title AND Manufacturer = @Manufacturer ORDER BY LenDesc DESC ) END

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  • What permissions do I need to grant to run RavenDB in Server mode?

    - by dalesmithtx
    I'm reading through Rob Ashton's excellent blog post on RavenDB: http://codeofrob.com/archive/2010/05/09/ravendb-an-introduction.aspx and I'm working through the code as I read. But when I try to add an index, I get a 401 error. Here's the code: class Program { static void Main(string[] args) { using (var documentStore = new DocumentStore() { Url = "http://localhost:8080" }) { documentStore.Initialise(); documentStore.DatabaseCommands.PutIndex( "BasicEntityBySomeData", new IndexDefinition<BasicEntity, BasicEntity>() { Map = docs => from doc in docs where doc.SomeData != null select new { SomeData = doc.SomeData }, }); string entityId; using (var documentSession = documentStore.OpenSession()) { var entity = new BasicEntity() { SomeData = "Hello, World!", SomeOtherData = "This is just another property", }; documentSession.Store(entity); documentSession.SaveChanges(); entityId = entity.Id; var loadedEntity = documentSession.Load<BasicEntity>(entityId); Console.WriteLine(loadedEntity.SomeData); var docs = documentSession.Query<BasicEntity>("BasicEntityBySomeData") .Where("SomeData:Hello~") .WaitForNonStaleResults() .ToArray(); docs.ToList().ForEach(doc => Console.WriteLine(doc.SomeData)); Console.Read(); } } } It throws the 401 error when on the line that makes the PutIndex() call. Any ideas what permissions I need to apply? And where I need to apply them?

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  • How to write scripts that can run in bash and csh?

    - by Victor Liu
    I'm not sure if this is even possible, but is there a way to write shell scripts that can be interpreted by both the Bourne shell as well as C shell? I want to avoid simply checking for the shell and running a shell-specific code. If this is possible, are there any guides on how to do it? I have always written my scripts for Bourne shell syntax, and I know next to nothing about csh, so this may be a stupid question. I have Google'd for the differences between shells, but there is little information (as far as I can tell) on its implications for scripting.

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  • How can I run a BitchX when I don't have ssh or shell access?

    - by Christopher
    I just installed an IRC bot, B****X (Don't ask, I don't know - the real name is not censored). I did all of the configuration and chmod'ed the pl files to 755, but running it won't work. My host does not allow SSH/Shell (which is how the documentation says to runs he script), but just going to the URL usually works because of this. However, I get a 500 (Internal Server Error) error. I have logged errors: Possible unintended interpolation of @moz in string at ./bitch.conf line 78 (#1) (W ambiguous) You said something like `@foo' in a double-quoted string but there was no array @foo in scope at the time. If you wanted a literal @foo, then write it as \@foo; otherwise find out what happened to the array you apparently lost track of. [Fri Mar 19 16:31:43 2010] bitch.pl: Possible unintended interpolation of @moz in string at ./bitch.conf line 78. Uncaught exception from user code: [Fri Mar 19 16:31:46 2010] bitch.pl: [[31mFAILED[0m] (connect error: Connection refused) at /usr/local/lib/perl5/5.8.8/CGI/Carp.pm line 354 CGI::Carp::realdie('[Fri Mar 19 16:31:46 2010] bitch.pl: [\x{1b}[31mFAILED\x{1b}[0m] (conne...') called at /usr/local/lib/perl5/5.8.8/CGI/Carp.pm line 446 CGI::Carp::die('[\x{1b}[31mFAILED\x{1b}[0m] (connect error: Connection refused)\x{a}') called at bitch.pl line 555 Thanks in advance

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  • how to create <tr> row and append/insert it into a table a run time ina web page + MSHTML

    - by madhu
    Hi I'm using IHTMLdocument2 to create Element This is my code: IHTMLdocument2 pDoc2;//it is initialized in ma code BSTR eTag = SysAllocString(L"TR"); IHTMLElement *pTRElmt = NULL; hr = pDoc2->createElement(eTag,&pTRElmt); if(FAILED(hr)) return hr; IHTMLDOMNode *pTRNode = NULL; hr = pTRElmt->QueryInterface(IID_IHTMLDOMNode, (void **)&pTRNode); if(FAILED(hr)) return hr; // create TD node IHTMLElement *pTDElmt = NULL; hr = pDoc2->createElement(L"TD",&pTDElmt); if(FAILED(hr)) return hr; IHTMLDOMNode *pTDNode = NULL; hr = pTDElmt->QueryInterface(IID_IHTMLDOMNode,(void **)&pTDNode); if(FAILED(hr)) return hr; IHTMLDOMNode *pRefNode = NULL; hr = pTRNode->appendChild(pTDNode,&pRefNode); if(FAILED(hr)) return hr; // create TEXT Node IHTMLDOMNode *pTextNode = NULL; hr = pDoc3->createTextNode(L"madhu", &pTextNode); if(FAILED(hr)) return hr; IHTMLDOMNode *pRefNod = NULL; hr = pTDNode->appendChild(pTextNode,&pRefNod); if(FAILED(hr)) return hr; //********* setting attributes for <tr> /* VARIANT bgclor; bgclor.vt = VT_I4; bgclor.lVal =0xC0C0C0; hr = newElem->setAttribute(L"bgcolor",bgclor,1); if(FAILED(hr)) return hr; VARIANT style; style.vt = VT_BSTR; style.bstrVal = SysAllocString(L"display: table-row"); hr = newElem->setAttribute(L"style",style,1); if(FAILED(hr)) return hr; VARIANT id; id.vt = VT_BSTR; id.bstrVal = SysAllocString(L"AttrRowMiddleName"); hr = newElem->setAttribute(L"id",id,1); if(FAILED(hr)) return hr; */ //create <td> for row <tr> /* VARIANT Name; Name.vt = VT_BSTR; Name.bstrVal = SysAllocString(L"MiddleName"); hr = newElem->setAttribute(L"name",Name,1); if(FAILED(hr)) return hr; VARIANT Type; Type.vt = VT_BSTR; Type.bstrVal = SysAllocString(L"text"); hr = newElem->setAttribute(L"type",Type,1); if(FAILED(hr)) return hr; VARIANT Value; Value.vt = VT_BSTR; Value.bstrVal = SysAllocString(L"button"); hr = newElem->setAttribute(L"value",Value,1); if(FAILED(hr)) return hr; */ //IHTMLDOMNode *pReturn = NULL; //hr = pParentNode->replaceChild(pdn,pFirstchild,&pReturn); //if(FAILED(hr)) // return hr; VARIANT refNode; refNode.vt = VT_DISPATCH; refNode.pdispVal = pDomNode; IHTMLDOMNode *pREfTochild = NULL; hr = pParentNode->insertBefore(pTRNode,refNode,&pREfTochild); if(FAILED(hr)) return hr; This is inserting something but not visible and inserting as and when tr tag comes I even tried with clone but same problem. pls anybody give right code for this

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  • Which Ant property contains the CWD when the ant script is run?

    - by Chris R
    I don't want to get the basedir -- that appears to contain the build.xml script -- I want the CWD of the call to ant itself. Basically, I want to do this: $ cd /home/chrisr/projects/some_project $ ant -f ../../tools/ant-build-rules/library.xml build-library At this point, I need two things: The path to ant-build-rules in absolute form; this is currently found in the basedir property, so I'm set there. The path of some_project, in absolute form. This is what I don't know how to get. Which property contains this information?

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  • delayed_job :run_at is not working. all jobs set to run at current time

    - by jtwg
    I have installed the collectiveidea fork for delayed_job at git://github.com/collectiveidea/delayed_job.git but cannot get it to accept :run_at from my gemfile gem 'rails', '3.2.2' gem 'delayed_job_active_record' when I try it in the console 1.9.2-p318 :005 > Time.now => 2012-03-24 10:20:34 -0700 1.9.2-p318 :006 > User.delay.new :run_at => 5.days.from_now SQL (0.1ms) BEGIN SQL (1.6ms) INSERT INTO `delayed_jobs` (`attempts`, `created_at`, `failed_at`, `handler`, `last_error`, `locked_at`, `locked_by`, `priority`, `run_at`, `updated_at`) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?) [["attempts", 0], ["created_at", Sat, 24 Mar 2012 17:20:36 UTC +00:00], ["failed_at", nil], ["handler", "--- !ruby/object:Delayed::PerformableMethod\nobject: !ruby/class 'User'\nmethod_name: :new\nargs:\n- :run_at: 2012-03-29 17:20:36.876374000Z\n"], ["last_error", nil], ["locked_at", nil], ["locked_by", nil], ["priority", 0], ["run_at", Sat, 24 Mar 2012 17:20:36 UTC +00:00], ["updated_at", Sat, 24 Mar 2012 17:20:36 UTC +00:00]] (2.7ms) COMMIT => #<Delayed::Backend::ActiveRecord::Job id: 17, priority: 0, attempts: 0, handler: "--- !ruby/object:Delayed::PerformableMethod\nobject:...", last_error: nil, run_at: "2012-03-24 17:20:36", locked_at: nil, failed_at: nil, locked_by: nil, created_at: "2012-03-24 17:20:36", updated_at: "2012-03-24 17:20:36"> I see there is some UTC offset in the runtime, but based on Time.now, I can tell run_at is not going forward by 5 days. "run_at", Sat, 24 Mar 2012 17:20:36 UTC +00:00 Any ideas?

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  • Qt Socket blocking functions required to run in QThread where created. Any way past this?

    - by Alexander Kondratskiy
    The title is very cryptic, so here goes! I am writing a client that behaves in a very synchronous manner. Due to the design of the protocol and the server, everything has to happen sequentially (send request, wait for reply, service reply etc.), so I am using blocking sockets. Here is where Qt comes in. In my application I have a GUI thread, a command processing thread and a scripting engine thread. I create the QTcpSocket in the command processing thread, as part of my Client class. The Client class has various methods that boil down to writing to the socket, reading back a specific number of bytes, and returning a result. The problem comes when I try to directly call Client methods from the scripting engine thread. The Qt sockets randomly time out and when using a debug build of Qt, I get these warnings: QSocketNotifier: socket notifiers cannot be enabled from another thread QSocketNotifier: socket notifiers cannot be disabled from another thread Anytime I call these methods from the command processing thread (where Client was created), I do not get these problems. To simply phrase the situation: Calling blocking functions of QAbstractSocket, like waitForReadyRead(), from a thread other than the one where the socket was created (dynamically allocated), causes random behaviour and debug asserts/warnings. Anyone else experienced this? Ways around it? Thanks in advance.

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  • What web server should I use if I want to run Java code behind?

    - by Boaz
    At the moment, I have lot's of Java which does all kind of nifty stuff and I'm happy with it. The code is command line driven which have been great so far, but I recently decided I want to make the functionality available through web-services. Since my is complex and I'm happy with the way it's written , I don't want go through the pain of porting it to other languages. So I set out on a google journey to find out what web servers exist (on a Linux machine, though it's interesting to hear the answer without that limitation). From what I could find, it seems that there are two viable options: Apache Tomcat and Sun Java Server. What are the reason to choose one on top of the other? what are the strength of each and what are the weaknesses? Or, perhaps, there is a third one which is much easier, flexible and less cumbersome. Anyone?

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