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  • Pass List of models to controller ASP.NET MVC 5

    - by user3697231
    I have a view where user can enter some data. But problem is this: Let's say you have 3 text box on view. Every time user can fill multiple times this 3 text boxes. To clarify, let's say user fills this 3 text boxes and press button which adds on form again these 3 text boxes. Now when user clicks submit this form is sent to controller, but how do I sent List of models as parameter. My architecture for this problem is something like this: MyModel public int ID { get;set; } public string Something { get; set; } /*This three textboxes can user set multiple times*/ /*Perhaps i Can create new model with these properties and then /*put List of that model as property here, but how to fill that list inside view ??*/ public string TextBoxOneValue { get; set; } public string TextBoxTwoValue { get; set; } public string TextBoxThreeValue { get; set; } Now, i was thinking that i Create PartialView with this 3 text boxes, and then when user clicks button on view another PartialView is loaded. And now, let's say I have Two partial views loaded, and user clicks submit, how that I pass list with values of these 3 text boxes to controller ??

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  • Rails - Beginner wants feedback on how they've modeled their app and how to do it better.

    - by adam
    I think the way I've modelled my app is a bit fishy and i need to rejig things, im just not sure how. I've already re-jigged and refactored before. It took a long time ( I'm a beginner ) and I'm hesitant to it again in case i head off in the wrong direction again. Basic Idea, user can submit an answer, another user can mark it correct or incorrect. If incorrect they have to write the correct answer. Users can view their and everybody else's correct and incorrect answers. So I did it this way class Answer has_one: correction end class Correction belongs_to :answer end when a user marks an answer as correct, I set checked_at:DateTime and checked_by_id:integer on the Answer object to keep track of who checked the answer and when. For incorrect answers I create a correction object which holds the correct answer and again checked_by and checked_at details. I don't like this because I have checked_by and checked_at in both models. It just doesn't sit right. Possible solutions are: Create a third model such as VerifiedAnswer and move the checked_by/at attributes to that. It will handle the situtation where an answer is marked correct. Or are these models thin enough (they dont have any other attributes) that I can just have one model ( Answer ) that has all the attributes to store all this information?

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  • Opengl problem with texture in model from obj

    - by subSeven
    Hello! I writing small program in OpenGL, and I have problem ( textures are skew, and I dont know why, this model work in another obj viewer) What I have: http://img696.imageshack.us/i/obrazo.png/ What I want http://img88.imageshack.us/i/obraz2d.jpg/ This code where I load texture: bool success; ILuint texId; GLuint image; ilGenImages(1, &texId); ilBindImage(texId); success = ilLoadImage((WCHAR*)fileName.c_str()); if(success) { success = ilConvertImage(IL_RGB, IL_UNSIGNED_BYTE); if(!success) { return false; } } else { return false; } glGenTextures(1, &image); glBindTexture(GL_TEXTURE_2D, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, ilGetInteger(IL_IMAGE_BPP), ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT), 0, ilGetInteger(IL_IMAGE_FORMAT), GL_UNSIGNED_BYTE, ilGetData()); ilDeleteImages(1, &texId); Code to load obj: triangles.clear(); std::ifstream in; std::string cmd; in.open (fileName.c_str()); if (in.is_open()) { while(!in.eof()) { in>>cmd; if(cmd=="v") { Vector3d vector; in>>vector.x; in>>vector.y; in>>vector.z; points.push_back(vector); } if(cmd=="vt") { Vector2d texcord; in>>texcord.x; in>>texcord.y; texcords.push_back(texcord); } if(cmd=="vn") { Vector3d normal; in>>normal.x; in>>normal.y; in>>normal.z; normals.push_back(normal); } if(cmd=="f") { Triangle triangle; std::string str; std::string str1,str2,str3; std::string delimeter("/"); int pos; int n; std::stringstream ss (std::stringstream::in | std::stringstream::out); in>>str; pos = str.find(delimeter); str1 = str.substr(0,pos); str2 = str.substr(pos+delimeter.length()); pos = str2.find(delimeter); str3 = str2.substr(pos+delimeter.length()); str2 = str2.substr(0,pos); ss<<str1; ss>>n; triangle.a= n-1; ss.clear(); ss<<str3; ss>>n; triangle.an =n-1; ss.clear(); ss<<str2; ss>>n; ss.clear(); triangle.atc = n-1; in>>str; pos = str.find(delimeter); str1 = str.substr(0,pos); str2 = str.substr(pos+delimeter.length()); pos = str2.find(delimeter); str3 = str2.substr(pos+delimeter.length()); str2 = str2.substr(0,pos); ss<<str1; ss>>n; triangle.b= n-1; ss.clear(); ss<<str3; ss>>n; triangle.bn =n-1; ss.clear(); ss<<str2; ss>>n; ss.clear(); triangle.btc = n-1; in>>str; pos = str.find(delimeter); str1 = str.substr(0,pos); str2 = str.substr(pos+delimeter.length()); pos = str2.find(delimeter); str3 = str2.substr(pos+delimeter.length()); str2 = str2.substr(0,pos); ss<<str1; ss>>n; triangle.c= n-1; ss.clear(); ss<<str3; ss>>n; triangle.cn =n-1; ss.clear(); ss<<str2; ss>>n; ss.clear(); triangle.ctc = n-1; triangles.push_back(triangle); } cmd = ""; } in.close(); return true; } return false; Code to draw model: glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glBindTexture(GL_TEXTURE_2D,image); glBegin(GL_TRIANGLES); for(int i=0;i<triangles.size();i++) { glTexCoord2f(texcords[triangles[i].ctc].x, texcords[triangles[i].ctc].y); glNormal3f(normals[triangles[i].cn].x, normals[triangles[i].cn].y, normals[triangles[i].cn].z); glVertex3f( points[triangles[i].c].x, points[triangles[i].c].y, points[triangles[i].c].z); glTexCoord2f(texcords[triangles[i].btc].x, texcords[triangles[i].btc].y); glNormal3f(normals[triangles[i].bn].x, normals[triangles[i].bn].y, normals[triangles[i].bn].z); glVertex3f( points[triangles[i].b].x, points[triangles[i].b].y, points[triangles[i].b].z); glTexCoord2f(texcords[triangles[i].atc].x, texcords[triangles[i].atc].y); glNormal3f(normals[triangles[i].an].x, normals[triangles[i].an].y, normals[triangles[i].an].z); glVertex3f( points[triangles[i].a].x, points[triangles[i].a].y, points[triangles[i].a].z); } glEnd(); glDisable(GL_TEXTURE_2D); Mayby someone find mistake in this

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  • auto focus camera on model

    - by bob
    I have the following model <MeshGeometry3D x:Key="SphereOR10GR13" Positions="121.4130 33.9882 64.3701 85.0383 102.2932 168.1890 0.0000 0.0000 0.0000 68.8637 96.3488 159.4094 82.9020 105.2468 168.1890 36.2556 196.8622 64.3701 85.0383 138.7499 159.4094 148.6907 0.0000 23.3858 148.6907 260.7480 23.3858 89.4149 143.2779 146.1417 133.5125 17.5473 43.2677 55.2861 66.8433 108.0315 103.1995 66.8433 108.0315 45.2233 183.7492 108.0315 95.7690 82.0510 146.1417 73.5422 138.7499 168.1890 73.5422 102.2932 159.4094 95.7690 82.0510 127.6378 113.5304 183.7492 108.0315 141.4439 9.9759 23.3858 133.5125 17.5473 64.3701 45.2233 50.9146 85.5906 141.4439 238.9917 43.2677 82.9020 105.2468 188.7008 62.2651 82.0510 146.1417 113.5304 50.9146 85.5906 22.8432 220.2245 43.2677 55.2861 167.1189 108.0315 148.6907 260.7480 23.3858 121.4130 196.8622 85.5906 103.1995 167.1189 108.0315 121.4130 33.9882 64.3701 148.6907 0.0000 23.3858 89.4149 96.3488 159.4094 82.9020 135.2862 168.1890 82.9020 105.2468 188.7008 103.1995 66.8433 108.0315 0.0000 260.7480 23.3858 10.2234 238.9917 23.3858 89.4149 96.3488 146.1417 85.0383 138.7499 168.1890 121.4130 196.8622 64.3701 95.7690 153.5077 146.1417 133.5125 17.5473 43.2677 22.8432 220.2245 43.2677 55.2861 66.8433 127.6378 45.2233 50.9146 108.0315 95.7690 153.5077 127.6378 0.0000 260.7480 0.0000 73.5422 102.2932 168.1890 113.5304 183.7492 85.5906 62.2651 82.0510 146.1417 113.5304 50.9146 108.0315 85.0383 138.7499 168.1890 68.8637 143.2779 159.4094 55.2861 167.1189 108.0315 133.5125 220.2245 43.2677 133.5125 220.2245 64.3701 22.8432 220.2245 64.3701 89.4149 143.2779 159.4094 148.6907 0.0000 23.3858 62.2651 82.0510 127.6378 10.2234 9.9759 43.2677 77.1146 105.2468 168.1890 82.9020 135.2862 168.1890 73.5422 138.7499 159.4094 10.2234 9.9759 23.3858 62.2651 153.5077 146.1417 36.2556 33.9882 85.5906 133.5125 220.2245 64.3701 85.0383 102.2932 168.1890 22.8432 220.2245 43.2677 113.5304 183.7492 108.0315 36.2556 33.9882 85.5906 22.8432 17.5473 43.2677 141.4439 238.9917 43.2677 36.2556 196.8622 64.3701 82.9020 135.2862 168.1890 45.2233 183.7492 108.0315 148.6907 260.7480 0.0000 0.0000 0.0000 23.3858 73.5422 102.2932 159.4094 82.9020 105.2468 188.7008 55.2861 66.8433 127.6378 103.1995 66.8433 127.6378 22.8432 220.2245 64.3701 36.2556 33.9882 64.3701 77.1146 105.2468 188.7008 62.2651 153.5077 127.6378 0.0000 260.7480 0.0000 22.8432 17.5473 64.3701 10.2234 238.9917 43.2677 55.2861 66.8433 108.0315 103.1995 66.8433 108.0315 73.5422 102.2932 159.4094 77.1146 105.2468 188.7008 85.0383 138.7499 159.4094 45.2233 50.9146 85.5906 133.5125 17.5473 43.2677 0.0000 0.0000 23.3858 89.4149 143.2779 146.1417 103.1995 66.8433 127.6378 22.8432 17.5473 43.2677 85.0383 102.2932 168.1890 55.2861 167.1189 127.6378 22.8432 220.2245 64.3701 68.8637 96.3488 146.1417 103.1995 167.1189 127.6378 148.6907 260.7480 23.3858 95.7690 153.5077 146.1417 133.5125 220.2245 43.2677 62.2651 82.0510 127.6378 77.1146 135.2862 188.7008 10.2234 238.9917 43.2677 141.4439 238.9917 23.3858 82.9020 105.2468 168.1890 89.4149 96.3488 159.4094 45.2233 183.7492 85.5906 73.5422 102.2932 168.1890 85.0383 102.2932 159.4094 121.4130 33.9882 85.5906 55.2861 167.1189 127.6378 77.1146 135.2862 188.7008 95.7690 153.5077 146.1417 121.4130 33.9882 85.5906 141.4439 238.9917 23.3858 133.5125 17.5473 64.3701 10.2234 9.9759 43.2677 45.2233 50.9146 108.0315 133.5125 220.2245 64.3701 89.4149 96.3488 146.1417 113.5304 50.9146 108.0315 121.4130 196.8622 64.3701 95.7690 153.5077 127.6378 133.5125 17.5473 64.3701 82.9020 105.2468 168.1890 73.5422 138.7499 159.4094 62.2651 153.5077 146.1417 89.4149 143.2779 146.1417 68.8637 143.2779 146.1417 121.4130 33.9882 64.3701 103.1995 167.1189 108.0315 141.4439 9.9759 43.2677 141.4439 9.9759 23.3858 95.7690 82.0510 146.1417 36.2556 33.9882 85.5906 77.1146 135.2862 168.1890 10.2234 238.9917 43.2677 77.1146 105.2468 188.7008 10.2234 9.9759 43.2677 62.2651 153.5077 127.6378 85.0383 102.2932 159.4094 113.5304 50.9146 85.5906 113.5304 183.7492 108.0315 55.2861 66.8433 127.6378 103.1995 66.8433 127.6378 36.2556 33.9882 64.3701 10.2234 9.9759 23.3858 36.2556 196.8622 85.5906 0.0000 260.7480 23.3858 82.9020 135.2862 188.7008 22.8432 17.5473 43.2677 62.2651 153.5077 146.1417 68.8637 96.3488 159.4094 148.6907 260.7480 0.0000 73.5422 138.7499 168.1890 85.0383 138.7499 168.1890 68.8637 96.3488 146.1417 121.4130 196.8622 85.5906 68.8637 143.2779 146.1417 141.4439 238.9917 23.3858 89.4149 143.2779 159.4094 22.8432 17.5473 64.3701 73.5422 138.7499 168.1890 45.2233 183.7492 85.5906 77.1146 105.2468 168.1890 68.8637 96.3488 146.1417 148.6907 260.7480 0.0000 141.4439 9.9759 43.2677 0.0000 260.7480 23.3858 113.5304 183.7492 85.5906 148.6907 0.0000 0.0000 55.2861 167.1189 108.0315 22.8432 17.5473 64.3701 121.4130 196.8622 64.3701 103.1995 167.1189 108.0315 10.2234 238.9917 23.3858 68.8637 143.2779 159.4094 36.2556 196.8622 85.5906 45.2233 50.9146 108.0315 77.1146 105.2468 168.1890 0.0000 260.7480 0.0000 141.4439 238.9917 43.2677 95.7690 153.5077 127.6378 95.7690 82.0510 146.1417 95.7690 82.0510 127.6378 103.1995 167.1189 127.6378 77.1146 135.2862 168.1890 36.2556 196.8622 64.3701 45.2233 183.7492 108.0315 89.4149 96.3488 159.4094 82.9020 135.2862 188.7008 121.4130 196.8622 85.5906 89.4149 143.2779 159.4094 77.1146 135.2862 168.1890 148.6907 0.0000 0.0000 45.2233 50.9146 85.5906 62.2651 153.5077 127.6378 85.0383 138.7499 159.4094 10.2234 9.9759 23.3858 141.4439 9.9759 43.2677 77.1146 135.2862 188.7008 85.0383 102.2932 159.4094 73.5422 138.7499 159.4094 95.7690 82.0510 127.6378 113.5304 50.9146 85.5906 133.5125 220.2245 43.2677 73.5422 102.2932 168.1890 141.4439 9.9759 23.3858 82.9020 135.2862 188.7008 121.4130 33.9882 85.5906 62.2651 82.0510 146.1417 62.2651 82.0510 127.6378 148.6907 0.0000 0.0000 55.2861 66.8433 108.0315 89.4149 96.3488 146.1417 55.2861 167.1189 127.6378 68.8637 143.2779 146.1417 10.2234 238.9917 23.3858 45.2233 183.7492 85.5906 68.8637 96.3488 159.4094 36.2556 33.9882 64.3701 113.5304 183.7492 85.5906 103.1995 167.1189 127.6378 36.2556 196.8622 85.5906 113.5304 50.9146 108.0315 68.8637 143.2779 159.4094 " TextureCoordinates="33.9882 64.3701 85.0383 102.2932 0.0000 0.0000 -96.3488 159.4094 82.9020 105.2468 -36.2556 64.3701 85.0383 138.7499 148.6907 0.0000 260.7480 23.3858 89.4149 143.2779 17.5473 43.2677 55.2861 66.8433 103.1995 66.8433 -45.2233 108.0315 95.7690 82.0510 -138.7499 168.1890 73.5422 159.4094 95.7690 127.6378 -113.5304 108.0315 9.9759 23.3858 17.5473 64.3701 45.2233 85.5906 238.9917 43.2677 82.9020 188.7008 -82.0510 146.1417 50.9146 85.5906 22.8432 220.2245 55.2861 167.1189 -148.6907 23.3858 -121.4130 85.5906 103.1995 167.1189 121.4130 33.9882 148.6907 23.3858 89.4149 96.3488 135.2862 168.1890 105.2468 188.7008 66.8433 108.0315 0.0000 23.3858 10.2234 238.9917 89.4149 146.1417 85.0383 138.7499 -121.4130 64.3701 -95.7690 146.1417 133.5125 17.5473 -220.2245 43.2677 -66.8433 127.6378 -50.9146 108.0315 95.7690 153.5077 -260.7480 0.0000 -102.2932 168.1890 183.7492 85.5906 62.2651 82.0510 113.5304 50.9146 -85.0383 168.1890 -68.8637 159.4094 -55.2861 108.0315 220.2245 43.2677 133.5125 220.2245 -220.2245 64.3701 89.4149 143.2779 0.0000 23.3858 62.2651 127.6378 10.2234 43.2677 77.1146 105.2468 -82.9020 168.1890 -138.7499 159.4094 10.2234 9.9759 -153.5077 146.1417 36.2556 33.9882 220.2245 64.3701 102.2932 168.1890 -22.8432 43.2677 113.5304 183.7492 36.2556 85.5906 -17.5473 43.2677 -141.4439 43.2677 36.2556 196.8622 82.9020 135.2862 -183.7492 108.0315 -148.6907 260.7480 0.0000 0.0000 73.5422 102.2932 82.9020 105.2468 55.2861 66.8433 103.1995 66.8433 -22.8432 64.3701 36.2556 64.3701 77.1146 188.7008 62.2651 153.5077 0.0000 260.7480 -17.5473 64.3701 -238.9917 43.2677 55.2861 108.0315 103.1995 108.0315 -102.2932 159.4094 -105.2468 188.7008 -85.0383 159.4094 45.2233 50.9146 133.5125 43.2677 0.0000 23.3858 143.2779 146.1417 66.8433 127.6378 22.8432 17.5473 85.0383 168.1890 55.2861 167.1189 22.8432 220.2245 68.8637 96.3488 103.1995 167.1189 148.6907 260.7480 153.5077 146.1417 -133.5125 43.2677 -82.0510 127.6378 -77.1146 188.7008 10.2234 238.9917 141.4439 238.9917 82.9020 168.1890 89.4149 159.4094 45.2233 183.7492 73.5422 102.2932 102.2932 159.4094 121.4130 33.9882 -55.2861 127.6378 -135.2862 188.7008 95.7690 153.5077 121.4130 85.5906 238.9917 23.3858 133.5125 64.3701 -9.9759 43.2677 45.2233 108.0315 -133.5125 64.3701 96.3488 146.1417 50.9146 108.0315 121.4130 196.8622 -95.7690 127.6378 133.5125 17.5473 105.2468 168.1890 73.5422 138.7499 -62.2651 146.1417 -89.4149 146.1417 68.8637 143.2779 121.4130 64.3701 -103.1995 108.0315 141.4439 43.2677 141.4439 9.9759 82.0510 146.1417 -33.9882 85.5906 77.1146 135.2862 -10.2234 43.2677 77.1146 105.2468 10.2234 9.9759 -153.5077 127.6378 85.0383 159.4094 113.5304 85.5906 183.7492 108.0315 55.2861 127.6378 103.1995 127.6378 -33.9882 64.3701 10.2234 23.3858 36.2556 196.8622 -260.7480 23.3858 82.9020 135.2862 22.8432 43.2677 62.2651 153.5077 68.8637 96.3488 260.7480 0.0000 73.5422 138.7499 138.7499 168.1890 68.8637 146.1417 196.8622 85.5906 -143.2779 146.1417 -141.4439 23.3858 143.2779 159.4094 22.8432 64.3701 -73.5422 168.1890 -45.2233 85.5906 77.1146 168.1890 -96.3488 146.1417 -148.6907 0.0000 9.9759 43.2677 0.0000 260.7480 -113.5304 85.5906 148.6907 0.0000 -167.1189 108.0315 22.8432 17.5473 196.8622 64.3701 167.1189 108.0315 -238.9917 23.3858 68.8637 143.2779 -196.8622 85.5906 45.2233 50.9146 -105.2468 168.1890 0.0000 0.0000 141.4439 238.9917 153.5077 127.6378 95.7690 146.1417 95.7690 82.0510 -103.1995 127.6378 -77.1146 168.1890 -196.8622 64.3701 45.2233 183.7492 96.3488 159.4094 135.2862 188.7008 121.4130 196.8622 -89.4149 159.4094 -135.2862 168.1890 0.0000 0.0000 -50.9146 85.5906 -62.2651 127.6378 138.7499 159.4094 -9.9759 23.3858 141.4439 9.9759 77.1146 135.2862 85.0383 102.2932 -73.5422 159.4094 82.0510 127.6378 113.5304 50.9146 133.5125 220.2245 73.5422 168.1890 141.4439 23.3858 -82.9020 188.7008 33.9882 85.5906 62.2651 146.1417 62.2651 82.0510 -148.6907 0.0000 -66.8433 108.0315 89.4149 96.3488 -167.1189 127.6378 -68.8637 146.1417 -10.2234 23.3858 -183.7492 85.5906 68.8637 159.4094 36.2556 33.9882 113.5304 183.7492 167.1189 127.6378 -36.2556 85.5906 113.5304 108.0315 -143.2779 159.4094 " TriangleIndices="79 2 89 2 79 223 80 66 179 66 80 7 66 7 143 143 7 114 179 38 108 38 179 66 108 38 114 108 114 7 32 2 181 2 32 99 159 2 99 2 159 48 37 177 191 177 37 28 164 60 205 60 164 8 149 102 113 102 149 210 102 210 43 43 210 216 113 26 192 26 113 102 192 26 216 192 216 210 91 209 127 209 91 186 142 157 218 157 142 62 125 178 19 178 125 22 147 170 228 170 147 75 183 231 105 231 183 134 231 134 31 31 134 132 105 76 57 76 105 231 57 76 132 57 132 134 58 74 90 74 58 44 126 161 98 161 126 172 56 20 10 20 56 69 85 110 71 110 85 129 68 97 158 97 68 120 97 120 215 215 120 232 158 117 202 117 158 97 202 117 232 202 232 120 184 220 0 220 184 168 234 41 5 41 234 29 188 156 145 156 188 198 124 86 140 86 124 73 189 11 199 11 189 52 11 52 12 12 52 30 199 27 72 27 199 11 72 27 30 72 30 52 235 21 152 21 235 128 50 131 25 131 50 153 13 180 174 180 13 18 78 206 46 206 78 229 83 222 104 222 83 84 222 84 195 195 84 47 104 88 107 88 104 222 107 88 47 107 47 84 155 92 93 92 155 154 185 101 36 101 185 233 121 141 55 141 121 196 226 224 45 224 226 182 51 106 162 106 51 14 106 14 225 225 14 9 162 139 123 139 162 106 123 139 9 123 9 14 194 61 17 61 194 221 193 144 214 144 193 109 137 133 207 133 137 42 67 111 24 111 67 150 163 81 187 81 163 33 81 33 212 212 33 6 187 136 59 136 187 81 59 136 6 59 6 33 236 176 3 176 236 169 116 167 39 167 116 230 100 200 130 200 100 171 54 138 227 138 54 203 118 63 165 63 118 1 63 1 4 4 1 77 165 146 40 146 165 63 40 146 77 40 77 1 173 96 213 96 173 53 15 94 49 94 15 65 103 16 151 16 103 217 208 70 119 70 208 166 82 211 148 211 82 160 23 175 115 175 23 87 34 35 135 35 34 201 112 64 197 64 112 219 122 190 95 190 122 204 " /> My grid size is MaxHeight="1000" MaxWidth="1000" How can I make the camera in the viewport3d show all the model something like fit view? Thank you

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  • jQuery .Ajax() function selector , store specific data in variable

    - by user279321
    I am new to jQuery and I have the following problem. My project has say 2 pages, 1.JSP and 2.html. Now I want to pick selected data from 2.html and use it on 1.JSP. Now this was achieved very easily using .load but I want the data to be present in a JavaScript variable rather than put it on the page (div tags, etc.), so that I can work upon that data (modify or add to database). I tried using .ajax and was able to write the following code: var value = (function () { var val = nulll; var filename = " 2.html"; $.ajax ({ 'async': false, 'global': false, 'url': filename, 'success' : function(data) { val = data; } }) return val; })() document.write(value) Where do I put the selector format (say div.id5) so that my variable have only relevant data rather than the full file data?

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  • adding nodes to a binary search tree randomly deletes nodes

    - by SDLFunTimes
    Hi, stack. I've got a binary tree of type TYPE (TYPE is a typedef of data*) that can add and remove elements. However for some reason certain values added will overwrite previous elements. Here's my code with examples of it inserting without overwriting elements and it not overwriting elements. the data I'm storing: struct data { int number; char *name; }; typedef struct data data; # ifndef TYPE # define TYPE data* # define TYPE_SIZE sizeof(data*) # endif The tree struct: struct Node { TYPE val; struct Node *left; struct Node *rght; }; struct BSTree { struct Node *root; int cnt; }; The comparator for the data. int compare(TYPE left, TYPE right) { int left_len; int right_len; int shortest_string; /* find longest string */ left_len = strlen(left->name); right_len = strlen(right->name); if(right_len < left_len) { shortest_string = right_len; } else { shortest_string = left_len; } /* compare strings */ if(strncmp(left->name, right->name, shortest_string) > 1) { return 1; } else if(strncmp(left->name, right->name, shortest_string) < 1) { return -1; } else { /* strings are equal */ if(left->number > right->number) { return 1; } else if(left->number < right->number) { return -1; } else { return 0; } } } And the add method struct Node* _addNode(struct Node* cur, TYPE val) { if(cur == NULL) { /* no root has been made */ cur = _createNode(val); return cur; } else { int cmp; cmp = compare(cur->val, val); if(cmp == -1) { /* go left */ if(cur->left == NULL) { printf("adding on left node val %d\n", cur->val->number); cur->left = _createNode(val); } else { return _addNode(cur->left, val); } } else if(cmp >= 0) { /* go right */ if(cur->rght == NULL) { printf("adding on right node val %d\n", cur->val->number); cur->rght = _createNode(val); } else { return _addNode(cur->rght, val); } } return cur; } } void addBSTree(struct BSTree *tree, TYPE val) { tree->root = _addNode(tree->root, val); tree->cnt++; } The function to print the tree: void printTree(struct Node *cur) { if (cur == 0) { printf("\n"); } else { printf("("); printTree(cur->left); printf(" %s, %d ", cur->val->name, cur->val->number); printTree(cur->rght); printf(")\n"); } } Here's an example of some data that will overwrite previous elements: struct BSTree myTree; struct data myData1, myData2, myData3; myData1.number = 5; myData1.name = "rooty"; myData2.number = 1; myData2.name = "lefty"; myData3.number = 10; myData3.name = "righty"; initBSTree(&myTree); addBSTree(&myTree, &myData1); addBSTree(&myTree, &myData2); addBSTree(&myTree, &myData3); printTree(myTree.root); Which will print: (( righty, 10 ) lefty, 1 ) Finally here's some test data that will go in the exact same spot as the previous data, but this time no data is overwritten: struct BSTree myTree; struct data myData1, myData2, myData3; myData1.number = 5; myData1.name = "i"; myData2.number = 5; myData2.name = "h"; myData3.number = 5; myData3.name = "j"; initBSTree(&myTree); addBSTree(&myTree, &myData1); addBSTree(&myTree, &myData2); addBSTree(&myTree, &myData3); printTree(myTree.root); Which prints: (( j, 5 ) i, 5 ( h, 5 ) ) Does anyone know what might be going wrong? Sorry if this post was kind of long.

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  • Recording user data for heatmap with javascript

    - by Hanpan
    Hi, I was wondering how sites such as crazyegg.com store user click data during a session. Obviously there is some underlying script which is storing each clicks data, but how is that data then populated into a database? It seems to me the simple solution would be to send data via AJAX but when you consider that it's almost impossible to get a cross browser page unload function setup, I'm wondering if there is perhaps some other more advanced way of getting metric data. I even saw a site which records each mouse movement and I am guessing they are definitely not sending that data to a database on each mouse move event. So, in a nutshell, what kind of technology would I need in order to monitor user activity on my site and then store this information in order to create metric data? I am not looking to recreate GA, I'm just very interested to know how this sort of thing is done. Thanks in advance

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  • Where should I store my application data?

    - by joebeazelman
    I have an application that needs to store data. Currently, I am using the built-in Application Settings to do it, but it only gives me two choices: application and user scopes. Ideally, I want a "local" scope that allows the application to run under another user and still find its data rather than recreate it for that user. The application scope can do this, but it's read only. The application data will be changed by the user. It's OK if only the administrator is allowed to make changes to the data. As you probably can guess, I have an administration tool that allows the user to change the data and windows service runner that reads the data and does something with it. It would be great if the windows service runner access the data created by the administration tool.

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  • SQL Server Compact 'Data Directory' macro in Connection String - more info needed

    - by codeulike
    So, as described on this msdn page, when you define a Connection String for SQL Server Compact 3.5, you can use the "Data Directory" macro, like this: quote from this msdn page: Data Directory Support SQL Server Compact 3.5 now supports the Data Directory macro. This means that if you add the string |DataDirectory| (enclosed in pipe symbols) to a file path, it will resolve to the path of the database. For example, consider the connection string: "Data Source= c:\program files\MyApp\Mydb.sdf" When using Data Directory, you can instead use the following connection string: "Data Source = |DataDirectory|\Mydb.sdf" For more information, see How to: Deploy a SQL Server Compact 3.5 Database with an Application. However, the 'for more information' link on msdn doesn't actually give any more information. So my question is: How does the |Data Directory| macro translate at run time? For WinForm apps, it seems to just give the location of the executable. Or is it more complicated than that?

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  • Can Flash AS3 listbox data contain variable info?

    - by Anne
    I'm populating a listbox like this: dp.addItem( {label:"red dress", data:"OV4MP/23OL.swf"} ); Instead of data:"OV4MP/23OL.swf", I would like to make part of the data file name a variable from a dynamic textbox named centerPt that belongs to the parent movieclip, so I did this: dp.addItem( {label:"red dress", data:"OV4MP/23"+MovieClip(parent.parent).centerPt.text+".swf"} ); When I trace the selectedItem.data using: trace("you have selected: "+ overlays.selectedItem.data); trace(MovieClip(parent.parent).centerPt.text); I'm getting: you have selected: OV4MP/23.swf. What I should get is OV4MP/23OL.swf. It is not picking up what is in the dynamic centerPt.text field which are the letters OL eventhough that text field is tracing correctly. Is it possible that data can not hold a variable? Thank you in advance for any help. Anne

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  • Image Viewer application, Image processing with Display Data.

    - by Harsha
    Hello All, I am working on Image Viewer application and planning to build in WPF. My Image size are usually larger than 3000x3500. After searching for week, I got sample code from MSDN. But it is written in ATL COM. So I am planning to work and build the Image viewer as follows: After reading the Image I will scale down to my viewer size, viwer is around 1000x1000. Lets call this Image Data as Display Data. Once displaying this data, I will work only this Display data. For all Image processing operation, I will use this display data and when user choose to save the image, I will apply all the operation to original Image data. My question is, Is is ok to use Display data for showing and initial image processing operations.

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  • Uncompressing zlib data using boost::iostreams::filtering_streambuf trouble

    - by GuitaringEgg
    I'm trying to write a small class that will load the chunk data from part of a minecraft world file. I'm to the point where I have stored some data in a char array which was compressed with zlib and need to decompress it. I'm trying to use the boost filtering_streambuf to do this. char * rawChunk = new char[length - 1]; // Load chunk data stringstream ssRawChunk(rawChunk); boost::iostreams::filtering_istream in; in.push(boost::iostreams::zlib_decompressor()); in.push(ssRawChunk); stringstream ssOut; boost::iostreams::copy(in, ssOut); My problem is that rawChunk contains null data, so when coping data from (char*) rawChunk to (stringstream) ssRawChunk, it terminates at ~257 instead of the expected length 2154. Is there any way to use filtering_streambuf without stringstream to allow for null data or is there a way to stop stringstream to not terminate on null data?

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  • Image Viewer application, Image processing with Dispaly Data.

    - by Harsha
    Hello All, I am working on Image Viewer application and planning to build in WPF. My Image size are usually larger than 3000x3500. After searching for week, I got sample code from MSDN. But it is written in ATL COM. So I am planning to work and build the Image viewer as follows: After reading the Image I will scale down to my viewer size, viwer is around 1000x1000. Lets call this Image Data as Display Data. Once displaying this data, I will work only this Display data. For all Image processing operation, I will use this display data and when user choose to save the image, I will apply all the operation to original Image data. My question is, Is is ok to use Display data for showing and initial image processing operations.

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  • Ideal way to deliver large data over Web Services

    - by zengr
    We are trying to design 6 web services, which will serve another client component. The client component requires data from the web service we are implementing. Now, the problem is, there is not 1 WS we are implementing, there is one WS which the client component hits, this initiates a series (5 more) of WSs which gather data from their respective data stores and finally provide the data back to the original WS, which then delivers the data back to the client component. So, if the requested data becomes huge, then, this will be a serious problem for our internal communication channel. So, what do you guys suggest? What can be done to avoid overloading of the communication channel between the internal WS and at the same time, also delivering the data to the client component.

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  • Calculix Data Visualiser using QT

    - by Ann
    I am doing a project on CalculiX data visualizor,using Qt.I 've to draw the structure and after giving force the displacement should be shawn as variation in color.I chose HSV coloring,but while executing I got an error message:"QColor::from Hsv:HSV parameters out of range".The code is: DataViz1::DataViz1(QWidget *parent) : QWidget(parent), ui(new Ui::DataViz1) { DArea = new QGLScreen(this); DArea-setGeometry(QRect(10,10,700,600)); //TODO This values are feeded by user dfile="/home/41407/color.txt";//input file with displacement mfile="/home/41407/mesh21.txt";//input file nodeId="*NODE"; elId="*ELEMENT"; DataId="displ"; parseMfile(); parseDfile(); DArea->Nodes=Nodes; DArea->Elements=Elements; DArea->Data=Data; DArea->fillColorArray(); //printf("Colr is %d",DArea->pickColor(-11.02,0));fflush(stdout); ui->setupUi(this); } DataViz1::~DataViz1() { delete ui; } void DataViz1::parseMfile() { QFile file(mfile); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; int node_end=0; QTextStream in(&file); in.skipWhiteSpace(); while (!in.atEnd()) { QString line = in.readLine(); if(line.startsWith(nodeId))//Node block in Mfile { while(1) { line = in.readLine(); if(line.startsWith(elId)) { break; } Nodes< while(1) { line = in.readLine(); Elements<<line; //printf("Element is %s\n",line.toLocal8Bit().constData());fflush(stdout); if(in.atEnd()) break; } } } } void DataViz1::parseDfile() { QFile file(dfile); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; int node_end=0; QTextStream in(&file); in.skipWhiteSpace(); while (!in.atEnd()) { QString line = in.readLine(); if(line.startsWith(DataId)) { continue; } line = in.readLine(); Data< } /......................................................................../ include "qglscreen.h" include GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat LightDiffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat LightPosition[]= { 0.0f, 0.0f, 2.0f, 1.0f }; QGLScreen::QGLScreen(QWidget *parent):QGLWidget(QGLFormat(QGL::SampleBuffers), parent) { clearColor = Qt::black; xRot = 0; yRot = 0; zRot = 0; ifdef QT_OPENGL_ES_2 program = 0; endif //TODO user input ElType="HE8"; DType="SolidFrame"; axis="X"; } QGLScreen::~QGLScreen() { } QSize QGLScreen::minimumSizeHint() const { return QSize(50, 50); } QSize QGLScreen::sizeHint() const { return QSize(200, 200); } void QGLScreen::setClearColor(const QColor &color) { clearColor = color; updateGL(); } void QGLScreen::initializeGL() { xRot=0; yRot=0; zRot=0; scaling = 1.0; /* select clearing (background) color */ glClearColor (0.0, 0.0, 0.0, 0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); // glViewport(0,0,10,10); glOrtho(-10.0, +10.0, -10.0, +10.0, -10.0,+10.0); glEnable (GL_LINE_SMOOTH); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); } void QGLScreen::wheel1() { scaling1 += .0025; count2++; update(); } void QGLScreen::wheel2() { if(count2-14) { scaling1 -= .0025; count2--; update(); } } void QGLScreen::drawModel(int x1,int y1,int x2,int y2) { makeCurrent(); QStringList Cnode,Celement; for (int i = 0; i < Elements.size(); ++i) { Celement=Elements.at(i).split(","); // printf("Element is %s",Celement.at(0).toLocal8Bit().constData());fflush(stdout); //printf("Node at el is %s\n",(findNode(Celement.at(1).toInt())).at(1).toLocal8Bit().constData()); fflush(stdout); if(ElType=="HE8") { //First four nodes float ENX1=(findNode(Celement.at(1).toInt())).at(1).toDouble(); float ENX2=(findNode(Celement.at(2).toInt())).at(1).toDouble(); float ENX3=(findNode(Celement.at(3).toInt())).at(1).toDouble(); float ENX4=(findNode(Celement.at(4).toInt())).at(1).toDouble(); float ENY1=(findNode(Celement.at(1).toInt())).at(2).toDouble(); float ENY2=(findNode(Celement.at(2).toInt())).at(2).toDouble(); float ENY3=(findNode(Celement.at(3).toInt())).at(2).toDouble(); float ENY4=(findNode(Celement.at(4).toInt())).at(2).toDouble(); float ENZ1=(findNode(Celement.at(1).toInt())).at(3).toDouble(); float ENZ2=(findNode(Celement.at(2).toInt())).at(3).toDouble(); float ENZ3=(findNode(Celement.at(3).toInt())).at(3).toDouble(); float ENZ4=(findNode(Celement.at(4).toInt())).at(3).toDouble(); //Second four Nodes float ENX5=(findNode(Celement.at(5).toInt())).at(1).toDouble(); float ENX6=(findNode(Celement.at(6).toInt())).at(1).toDouble(); float ENX7=(findNode(Celement.at(7).toInt())).at(1).toDouble(); float ENX8=(findNode(Celement.at(8).toInt())).at(1).toDouble(); float ENY5=(findNode(Celement.at(5).toInt())).at(2).toDouble(); float ENY6=(findNode(Celement.at(6).toInt())).at(2).toDouble(); float ENY7=(findNode(Celement.at(7).toInt())).at(2).toDouble(); float ENY8=(findNode(Celement.at(8).toInt())).at(2).toDouble(); float ENZ5=(findNode(Celement.at(5).toInt())).at(3).toDouble(); float ENZ6=(findNode(Celement.at(6).toInt())).at(3).toDouble(); float ENZ7=(findNode(Celement.at(7).toInt())).at(3).toDouble(); float ENZ8=(findNode(Celement.at(8).toInt())).at(3).toDouble(); //Identify Colors GLfloat ENC[8][3]; for(int k=1;k<8;k++) { int hsv=pickColor(findData(Celement.at(k).toInt()).toDouble(),0); //printf("hsv is %d=",hsv);fflush(stdout); getRGB(hsv); //printf("%d*%d*%d\n",red,green,blue); //ENC[k]={red,green,blue}; ENC[k][0]=red; ENC[k][1]=green; ENC[k][2]=blue; } //Plot the first four direct loop if(DType=="WireFrame"){ glBegin(GL_LINE_LOOP); glColor3f(255,0,0); glVertex3f(ENX1,ENY1,ENZ1); glColor3f(255,0,0); glVertex3f(ENX2,ENY2,ENZ2); glColor3f(255,0,0); glVertex3f(ENX3,ENY3,ENZ3); glColor3f(255,0,0); glVertex3f(ENX4,ENY4,ENZ4); glEnd(); //Plot the second four direct loop glBegin(GL_LINE_LOOP); glColor3f(0,0,255); glVertex3f(ENX5,ENY5,ENZ5); glColor3f(0,0,255); glVertex3f(ENX6,ENY6,ENZ6); glColor3f(0,0,255); glVertex3f(ENX7,ENY7,ENZ7); glColor3f(0,0,255); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); //Plot the interconnections glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX1,ENY1,ENZ1); glVertex3f(ENX5,ENY5,ENZ5); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX2,ENY2,ENZ2); glVertex3f(ENX6,ENY6,ENZ6); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX3,ENY3,ENZ3); glVertex3f(ENX7,ENY7,ENZ7); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX4,ENY4,ENZ4); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); } if(DType=="SolidFrame") { glBegin(GL_QUADS); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glEnd(); //break; glBegin(GL_QUADS); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); } } } } QStringList QGLScreen::findNode(int element) { QStringList Temp; for (int i = 0; i < Nodes.size(); ++i) { Temp=Nodes.at(i).split(","); if(Temp.at(0).toInt()==element) { break; } } return Temp; } QString QGLScreen::findData(int Node) { QString Temp; QRegExp sep("\s+"); for (int i = 0; i < Data.size(); ++i) { if((Data.at(i).split("\t")).at(0).section(sep,1,1).toInt()==Node) { if(axis=="X") { Temp=Data.at(i).split("\t").at(0).section(sep,2,2); } if(axis=="Y") { Temp=Data.at(i).split("\t").at(0).section(sep,3,3); } if(axis=="Z") { Temp=Data.at(i).split("\t").at(0).section(sep,4,4); } break; } } return Temp; } void QGLScreen::fillColorArray() { QString Temp1,Temp2,Temp3; double d1s=0,d2s=0,d3s=0,d1l=0,d2l=0,d3l=0,diff=0; QRegExp sep("\\s+"); for (int i = 0; i < Data.size(); ++i) { Temp1=(Data.at(i).split("\t")).at(0).section(sep,2,2); if(d1s>Temp1.toDouble()) { d1s=Temp1.toDouble(); } if(d1l<Temp1.toDouble()) { d1l=Temp1.toDouble(); } Temp2=(Data.at(i).split("\t")).at(0).section(sep,3,3); if(d2s>Temp2.toDouble()) { d2s=Temp2.toDouble(); } if(d2l<Temp2.toDouble()) { d2l=Temp2.toDouble(); } Temp3=(Data.at(i).split("\t")).at(0).section(sep,4,4); if(d3s>Temp3.toDouble()) { d3s=Temp3.toDouble(); } if(d3l<Temp3.toDouble()) { d3l=Temp3.toDouble(); } // printf("data is %s",Temp.toLocal8Bit().constData());fflush(stdout); } color[0][0]=d1l; for(int i=1;i<360;i++) { //printf("Large is%f small is %f",d1l,d1s); diff=d1l-d1s; if(d1l==0&&d1s<0) color[0][i]=color[0][i-1]-diff/360; else if(d1l>0&&d1s==0) color[0][i]=color[0][i-1]+diff/360; else if(d1l>0&&d1s<0) color[0][i]=color[0][i-1]-diff/360; diff=d2l-d2s; if(d2l==0&&d2s<0) color[1][i]=color[1][i-1]-diff/360; else if(d2l>0&&d2s==0) color[1][i]=color[1][i-1]+diff/360; else if(d2l>0&&d2s<0) color[1][i]=color[1][i-1]-diff/360; diff=d3l-d3s; if(d3l==0&&d3s<0) color[2][i]=color[2][i-1]-diff/360; else if(d3l>0&&d3s==0) color[2][i]=color[2][i-1]+diff/360; else if(d3l>0&&d3s<0) color[2][i]=color[2][i-1]-diff/360; } //for(int i=0;i<360;i++) printf("%d %f %f %f\n",i,color[0][i],color[1][i],color[2][i]); } int QGLScreen::pickColor(double data,int Did) { int i,pos; if(axis=="X")Did=0; if(axis=="Y")Did=1; if(axis=="Z")Did=2; //printf("%f data is",data);fflush(stdout); for(int i=0;i<360;i++) { if(color[Did][i]<data && data>color[Did][i+1]) { //printf("Orginal dat is %f Data found is %f and pos %d\n",data,color[Did][i],i);fflush(stdout); pos=i; break; } } return pos; } void QGLScreen::getRGB(int hsv) { QColor c; c.setHsv(hsv,255,255,255); QColor r=QColor::fromHsv(hsv,255,255); red=r.red(); green=r.green(); blue=r.blue(); } void QGLScreen::paintGL() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(xRot, 1.0, 0.0, 0.0); glRotatef(yRot, 0.0, 1.0, 0.0); glRotatef(zRot, 0.0, 0.0, 1.0); drawModel(0,0,1,1); /* don't wait! * start processing buffered OpenGL routines */ glFlush (); } /void QGLScreen::zoom1() { scaling+=.05; update(); }/ void QGLScreen::resizeGL(int width, int height) { int side = qMin(width, height); glViewport((width - side) / 2, (height - side) / 2, side, side); #if !defined(QT_OPENGL_ES_2) glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifndef QT_OPENGL_ES glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); #else glOrthof(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); #endif glMatrixMode(GL_MODELVIEW); #endif } void QGLScreen::mousePressEvent(QMouseEvent *event) { lastPos = event-pos(); } void QGLScreen::mouseMoveEvent(QMouseEvent *event) { GLfloat dx = GLfloat(event->x() - lastPos.x()) / width(); GLfloat dy = GLfloat(event->y() - lastPos.y()) / height(); if (event->buttons() & Qt::LeftButton) { xRot+= 180 * dy; yRot += 180 * dx; update(); } else if (event->buttons() & Qt::RightButton) { xRot += 180 * dy; yRot += 180 * dx; update(); } lastPos = event->pos(); } void QGLScreen::mouseReleaseEvent(QMouseEvent * /* event */) { emit clicked(); }

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  • Using jQuery ajax response data

    - by Theopile
    Hi again, I am using ajax post and am receiving data in the form of html. I need to split up the data and place pieces of the data all over the page. I built my response data to be something like <p id='greeting'> Hello there and Welcome </p> <p id='something'>First timer visiting our site eh'</p> It is a little more complicated and dynamic but I can figure it out if get this question answered. Thanks $.ajax({ type:'POST', url: 'confirm.php', data: "really=yes&sure=yes", success:function(data){ //Need to split data here } });

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  • Ref to map vs. map to refs vs. multiple refs

    - by mikera
    I'm working on a GUI application in Swing+Clojure that requires various mutable pieces of data (e.g. scroll position, user data, filename, selected tool options etc.). I can see at least three different ways of handling this set of data: Create a ref to a map of all the data: (def data (ref { :filename "filename.xml" :scroll [0 0] })) Create a map of refs to the individual data elements: (def datamap { :filename (ref "filename.xml") :scroll (ref [0 0]) })) Create a separate ref for each in the namespace: (def scroll (ref [0 0])) (def filename (ref "filename.xml")) Note: This data will be accessed concurrently, e.g. by background processing threads or the Swing event handling thread. However there probably isn't a need for consistent transactional updates of multiple elements. What would be your recommended approach and why?

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  • Managing Data Prefetching and Dependencies with .NET Typed Datasets

    - by Derek Morrison
    I'm using .NET typed datasets on a project, and I often get into situations where I prefetch data from several tables into a dataset and then pass that dataset to several methods for processing. It seems cleaner to let each method decide exactly which data it needs and then load the data itself. However, several of the methods work with the same data, and I want the performance benefit of loading data in the beginning only once. My problem is that I don't know of a good way or pattern to use for managing dependencies (I want to be sure I load all the data that I'm going to need for each class/method that will use the dataset). Currently, I just end up looking through the code for the various classes that will use the dataset to make sure I'm loading everything appropriately. What are good approaches or patterns to use in this situation? Am I doing something fundamentally wrong? Although I'm using typed datasets, this seems like it would be a common situation where prefetching data is used. Thanks!

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  • Master data validation in service layer

    - by rakesh-nitj
    User enters the data in the forms by choosing values from the master data drop downs in web layer. Data is populated in the dropdowns based on some logic from the master data tables and we know for sure that its a valid master data as far as web layer is concern. Now my question is, should be check the validity of the master data in service layer again because we want to use service layer for mulitple interfaces (Web User Interface, Web Services, Unit Test Cases etc.) or we should validate the master data in respective interfaces only.

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  • RequireHttpsAttribute and Encrypted Request Data

    - by goatshepard
    I have a controller action that is accepting sensitive data. public ActionResult TakeSensitiveData(SensitiveData data){ data.SaveSomewhere(); } To ensure the data is secure I want to be certain requests are made using HTTPS (SSLv3, TLS 1). One of the approaches I've considered using was the RequireHttpsAttribute on my action: [RequireHttps] public ActionResult TakeSensitiveData(SensitiveData data){ data.SaveSomewhere(); } However, upon testing this I fiddler revealed that an HTTP request made to the action is 302 redirected to HTTPS. My question is this: If I've made a request that is 302 redirected to HTTPS haven't I already sent the sensitive data over HTTP before the redirect?

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  • How to pass or display mySQL data based on subscription or billing

    - by spm
    I want to build a PHP based site where, the user can view data based on the types of data they've paid for. Allow me to use something simple for an example. Let's say historical data for basketball was not readily available but could be purchased. Simple information such as the Winner, Loser, Final score and date are all stored in a mySQL table. What would be involved so that, when the user logs in, they can only see the historical data they have paid for. My theories so far about the architecture: I imagined a mySQL table storing True or False values for all historical game data they have paid for. Based on this, a 'data chart' object enables the user to view all data within their mySQL row which has a value of 'true.' Follow ups: Assuming I am correct, what methods are popular or practical for this type of service.

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  • JQuery Ajax returned blank data

    - by kwokwai
    Hi all, I am learning how to use JQuery to help check data availability. I have written a function in a Controller for checking data input, and the URL is like this: http://www.mywebsite.com/controllers/action/avariable but the returned data was blank. <Script language="javascript"> $(document).ready(function(){ $(document).change(function(){ var usr = $("#data\\[User\\]\\[name\\]").val(); $.post{"http://www.mywebsite.com/controllers/action/", usr, function(msg){alert(msg);} } }); }); </Script> <div id="username"> <input type=text name="data[User][name]" id="data[User][name]"> </div> Here is the code of the Action: function action($data=null){ $this->autoRender = false; $result2=$this->__avail($udata); if($result2==1) {return "OK";} else {return "NOT";} }

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  • How to create an image from canvas data?

    - by Jakub Hampl
    In my application I am trying to save an arbitrary part of a rendered HTML canvas to an image file. In my Javascript I call ctx.getImageData(x, y, w, h) and pass the resulting object to my macruby code (though if you know a solution in objc I am also very interested). There I'm trying to create a NSBitmapImageRep object so that I can then save to an image format the user desires. This is my code so far (the function gets a WebScriptObject as it's argument): def setimagedata(d) w = d.valueForKey("width").to_i h = d.valueForKey("height").to_i data = Pointer.new(:char, d.valueForKey("data").valueForKey("length").to_i) d.valueForKey("data").valueForKey("length").to_i.times do |i| data[i] = d.valueForKey("data").webScriptValueAtIndex(i).to_i end puts "data complete" # get's called @exported_image = NSBitmapImageRep.alloc.initWithBitmapDataPlanes(data, pixelsWide: w, pixelsHigh:h, bitsPerSample: 32, samplesPerPixel: 4, hasAlpha: true, isPlanar: false, colorSpaceName: NSCalibratedRGBColorSpace, bitmapFormat: NSAlphaNonpremultipliedBitmapFormat, bytesPerRow: 0, bitsPerPixel: 0) puts "done" # doesn't get called end The code doesn't seem to get through the initWithBitmapDataPlanes function but gives no error. My question is: what am I doing wrong? Is this approach reasonable (if not, what would be better?).

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  • ASP.Net layered communication

    - by Chris Klepeis
    Hi, We're developing a layered web application. The specs: 3 layers, data layer, business layer, ui layer. Programmed in C# Data Layer uses the entity framework Currently we plan on having the data layer return IEnumerable<T> to the business layer via linq 2 entities, and the business layer will return data to the ui layer. Since the ui layer has no knowledge of the existance of the data layer, how would it handle a result of IEnumerable passed to it from the BLL, where T is defined in the data layer? Are there any GOOD example out there on how to do this. Please note that I'm extremely new to factories / interfaces / abstraction to loosely couple layers. I saw the question here http://stackoverflow.com/questions/917457/passing-data-in-an-ntier-application and it was recommended to have the entity layer shared amongst all layers... however I do not want the other layers to be able to query the database.

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  • Ideal way/architecture to deliver large data over Web Services

    - by zengr
    We are trying to design 6 web services, which will serve another client component. The client component requires data from the web service we are implementing. Now, the problem is, there is not 1 WS we are implementing, there is one WS which the client component hits, this initiates a series (5 more) of WSs which gather data from their respective data stores and finally provide the data back to the original WS, which then delivers the data back to the client component. So, if the requested data becomes huge, then, this will be a serious problem for our internal communication channel. So, what do you guys suggest? What can be done to avoid overloading of the communication channel between the internal WS and at the same time, also delivering the data to the client component.

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