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  • Inside the Concurrent Collections: ConcurrentDictionary

    - by Simon Cooper
    Using locks to implement a thread-safe collection is rather like using a sledgehammer - unsubtle, easy to understand, and tends to make any other tool redundant. Unlike the previous two collections I looked at, ConcurrentStack and ConcurrentQueue, ConcurrentDictionary uses locks quite heavily. However, it is careful to wield locks only where necessary to ensure that concurrency is maximised. This will, by necessity, be a higher-level look than my other posts in this series, as there is quite a lot of code and logic in ConcurrentDictionary. Therefore, I do recommend that you have ConcurrentDictionary open in a decompiler to have a look at all the details that I skip over. The problem with locks There's several things to bear in mind when using locks, as encapsulated by the lock keyword in C# and the System.Threading.Monitor class in .NET (if you're unsure as to what lock does in C#, I briefly covered it in my first post in the series): Locks block threads The most obvious problem is that threads waiting on a lock can't do any work at all. No preparatory work, no 'optimistic' work like in ConcurrentQueue and ConcurrentStack, nothing. It sits there, waiting to be unblocked. This is bad if you're trying to maximise concurrency. Locks are slow Whereas most of the methods on the Interlocked class can be compiled down to a single CPU instruction, ensuring atomicity at the hardware level, taking out a lock requires some heavy lifting by the CLR and the operating system. There's quite a bit of work required to take out a lock, block other threads, and wake them up again. If locks are used heavily, this impacts performance. Deadlocks When using locks there's always the possibility of a deadlock - two threads, each holding a lock, each trying to aquire the other's lock. Fortunately, this can be avoided with careful programming and structured lock-taking, as we'll see. So, it's important to minimise where locks are used to maximise the concurrency and performance of the collection. Implementation As you might expect, ConcurrentDictionary is similar in basic implementation to the non-concurrent Dictionary, which I studied in a previous post. I'll be using some concepts introduced there, so I recommend you have a quick read of it. So, if you were implementing a thread-safe dictionary, what would you do? The naive implementation is to simply have a single lock around all methods accessing the dictionary. This would work, but doesn't allow much concurrency. Fortunately, the bucketing used by Dictionary allows a simple but effective improvement to this - one lock per bucket. This allows different threads modifying different buckets to do so in parallel. Any thread making changes to the contents of a bucket takes the lock for that bucket, ensuring those changes are thread-safe. The method that maps each bucket to a lock is the GetBucketAndLockNo method: private void GetBucketAndLockNo( int hashcode, out int bucketNo, out int lockNo, int bucketCount) { // the bucket number is the hashcode (without the initial sign bit) // modulo the number of buckets bucketNo = (hashcode & 0x7fffffff) % bucketCount; // and the lock number is the bucket number modulo the number of locks lockNo = bucketNo % m_locks.Length; } However, this does require some changes to how the buckets are implemented. The 'implicit' linked list within a single backing array used by the non-concurrent Dictionary adds a dependency between separate buckets, as every bucket uses the same backing array. Instead, ConcurrentDictionary uses a strict linked list on each bucket: This ensures that each bucket is entirely separate from all other buckets; adding or removing an item from a bucket is independent to any changes to other buckets. Modifying the dictionary All the operations on the dictionary follow the same basic pattern: void AlterBucket(TKey key, ...) { int bucketNo, lockNo; 1: GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, m_buckets.Length); 2: lock (m_locks[lockNo]) { 3: Node headNode = m_buckets[bucketNo]; 4: Mutate the node linked list as appropriate } } For example, when adding another entry to the dictionary, you would iterate through the linked list to check whether the key exists already, and add the new entry as the head node. When removing items, you would find the entry to remove (if it exists), and remove the node from the linked list. Adding, updating, and removing items all follow this pattern. Performance issues There is a problem we have to address at this point. If the number of buckets in the dictionary is fixed in the constructor, then the performance will degrade from O(1) to O(n) when a large number of items are added to the dictionary. As more and more items get added to the linked lists in each bucket, the lookup operations will spend most of their time traversing a linear linked list. To fix this, the buckets array has to be resized once the number of items in each bucket has gone over a certain limit. (In ConcurrentDictionary this limit is when the size of the largest bucket is greater than the number of buckets for each lock. This check is done at the end of the TryAddInternal method.) Resizing the bucket array and re-hashing everything affects every bucket in the collection. Therefore, this operation needs to take out every lock in the collection. Taking out mutiple locks at once inevitably summons the spectre of the deadlock; two threads each hold a lock, and each trying to acquire the other lock. How can we eliminate this? Simple - ensure that threads never try to 'swap' locks in this fashion. When taking out multiple locks, always take them out in the same order, and always take out all the locks you need before starting to release them. In ConcurrentDictionary, this is controlled by the AcquireLocks, AcquireAllLocks and ReleaseLocks methods. Locks are always taken out and released in the order they are in the m_locks array, and locks are all released right at the end of the method in a finally block. At this point, it's worth pointing out that the locks array is never re-assigned, even when the buckets array is increased in size. The number of locks is fixed in the constructor by the concurrencyLevel parameter. This simplifies programming the locks; you don't have to check if the locks array has changed or been re-assigned before taking out a lock object. And you can be sure that when a thread takes out a lock, another thread isn't going to re-assign the lock array. This would create a new series of lock objects, thus allowing another thread to ignore the existing locks (and any threads controlling them), breaking thread-safety. Consequences of growing the array Just because we're using locks doesn't mean that race conditions aren't a problem. We can see this by looking at the GrowTable method. The operation of this method can be boiled down to: private void GrowTable(Node[] buckets) { try { 1: Acquire first lock in the locks array // this causes any other thread trying to take out // all the locks to block because the first lock in the array // is always the one taken out first // check if another thread has already resized the buckets array // while we were waiting to acquire the first lock 2: if (buckets != m_buckets) return; 3: Calculate the new size of the backing array 4: Node[] array = new array[size]; 5: Acquire all the remaining locks 6: Re-hash the contents of the existing buckets into array 7: m_buckets = array; } finally { 8: Release all locks } } As you can see, there's already a check for a race condition at step 2, for the case when the GrowTable method is called twice in quick succession on two separate threads. One will successfully resize the buckets array (blocking the second in the meantime), when the second thread is unblocked it'll see that the array has already been resized & exit without doing anything. There is another case we need to consider; looking back at the AlterBucket method above, consider the following situation: Thread 1 calls AlterBucket; step 1 is executed to get the bucket and lock numbers. Thread 2 calls GrowTable and executes steps 1-5; thread 1 is blocked when it tries to take out the lock in step 2. Thread 2 re-hashes everything, re-assigns the buckets array, and releases all the locks (steps 6-8). Thread 1 is unblocked and continues executing, but the calculated bucket and lock numbers are no longer valid. Between calculating the correct bucket and lock number and taking out the lock, another thread has changed where everything is. Not exactly thread-safe. Well, a similar problem was solved in ConcurrentStack and ConcurrentQueue by storing a local copy of the state, doing the necessary calculations, then checking if that state is still valid. We can use a similar idea here: void AlterBucket(TKey key, ...) { while (true) { Node[] buckets = m_buckets; int bucketNo, lockNo; GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, buckets.Length); lock (m_locks[lockNo]) { // if the state has changed, go back to the start if (buckets != m_buckets) continue; Node headNode = m_buckets[bucketNo]; Mutate the node linked list as appropriate } break; } } TryGetValue and GetEnumerator And so, finally, we get onto TryGetValue and GetEnumerator. I've left these to the end because, well, they don't actually use any locks. How can this be? Whenever you change a bucket, you need to take out the corresponding lock, yes? Indeed you do. However, it is important to note that TryGetValue and GetEnumerator don't actually change anything. Just as immutable objects are, by definition, thread-safe, read-only operations don't need to take out a lock because they don't change anything. All lockless methods can happily iterate through the buckets and linked lists without worrying about locking anything. However, this does put restrictions on how the other methods operate. Because there could be another thread in the middle of reading the dictionary at any time (even if a lock is taken out), the dictionary has to be in a valid state at all times. Every change to state has to be made visible to other threads in a single atomic operation (all relevant variables are marked volatile to help with this). This restriction ensures that whatever the reading threads are doing, they never read the dictionary in an invalid state (eg items that should be in the collection temporarily removed from the linked list, or reading a node that has had it's key & value removed before the node itself has been removed from the linked list). Fortunately, all the operations needed to change the dictionary can be done in that way. Bucket resizes are made visible when the new array is assigned back to the m_buckets variable. Any additions or modifications to a node are done by creating a new node, then splicing it into the existing list using a single variable assignment. Node removals are simply done by re-assigning the node's m_next pointer. Because the dictionary can be changed by another thread during execution of the lockless methods, the GetEnumerator method is liable to return dirty reads - changes made to the dictionary after GetEnumerator was called, but before the enumeration got to that point in the dictionary. It's worth listing at this point which methods are lockless, and which take out all the locks in the dictionary to ensure they get a consistent view of the dictionary: Lockless: TryGetValue GetEnumerator The indexer getter ContainsKey Takes out every lock (lockfull?): Count IsEmpty Keys Values CopyTo ToArray Concurrent principles That covers the overall implementation of ConcurrentDictionary. I haven't even begun to scratch the surface of this sophisticated collection. That I leave to you. However, we've looked at enough to be able to extract some useful principles for concurrent programming: Partitioning When using locks, the work is partitioned into independant chunks, each with its own lock. Each partition can then be modified concurrently to other partitions. Ordered lock-taking When a method does need to control the entire collection, locks are taken and released in a fixed order to prevent deadlocks. Lockless reads Read operations that don't care about dirty reads don't take out any lock; the rest of the collection is implemented so that any reading thread always has a consistent view of the collection. That leads us to the final collection in this little series - ConcurrentBag. Lacking a non-concurrent analogy, it is quite different to any other collection in the class libraries. Prepare your thinking hats!

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  • CodePlex Daily Summary for Thursday, June 16, 2011

    CodePlex Daily Summary for Thursday, June 16, 2011Popular ReleasesTibiaPingFixer: TibiaPingFixer v.1.0: TibiaPingFixer v.1.0TerrariViewer: TerrariViewer v3.1 [Terraria Inventory Editor]: This version adds tool tips. Almost every picture box you mouse over will tell you what item is in that box. I have also cleaned up the GUI a little more to make things easier on my end. There are various bug fixes including ones associated with opening different characters in the same instance of the program. As always, please bring any bugs you find to my attention.CommonLibrary.NET: CommonLibrary.NET - 0.9.7 Beta: A collection of very reusable code and components in C# 3.5 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.7Documentation 6738 6503 New 6535 Enhancements 6583 6737DropBox Linker: DropBox Linker 1.2: Public sub-folders are now monitored for changes as well (thanks to mcm69) Automatic public sync folder detection (thanks to mcm69) Non-Latin and special characters encoded correctly in URLs Pop-ups are now slot-based (use first free slot and will never be overlapped — test it while previewing timeout) Public sync folder setting is hidden when auto-detected Timeout interval is displayed in popup previews A lot of major and minor code refactoring performed .NET Framework 4.0 Client...Terraria World Viewer: Version 1.3: Update June 15th Removed "Draw Markers" checkbox from main window because of redundancy/confusing. (Select all or no items from the Settings tab for the same effect.) Fixed Marker preferences not being saved. It is now possible to render more than one map without having to restart the application. World file will not be locked while the world is being rendered. Note: The World Viewer might render an inaccurate map or even crash if Terraria decides to modify the World file during the pro...MVC Controls Toolkit: Mvc Controls Toolkit 1.1.5 RC: Added Extended Dropdown allows a prompt item to be inserted as first element. RequiredAttribute, if present, trggers if no element is chosen Client side javascript function to set/get the values of DateTimeInput, TypedTextBox, TypedEditDisplay, and to bind/unbind a "change" handler The selected page in the pager is applied the attribute selected-page="selected" that can be used in the definition of CSS rules to style the selected page items controls now interpret a null value as an empr...Umbraco CMS: Umbraco CMS 5.0 CTP 1: Umbraco 5 Community Technology Preview Umbraco 5 will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out our first CTP of version 5 today! If you're new to Umbraco and would like to get a quick low-down on our popular and easy-to-learn approach to content management, check out our intro video here. What's in the v5 CTP box? This is a preview version of version 5 and includes support for the following familiar Umbr...Ribbon Browser for Microsoft Dynamics CRM 2011: Ribbon Browser (1.0.514.30): Initial releaseCoding4Fun Kinect Toolkit: Coding4Fun.Kinect Toolkit: Version 1.0Kinect Mouse Cursor: Kinect Mouse Cursor v1.0: The initial release of the Kinect Mouse Cursor project!patterns & practices: Project Silk: Project Silk Community Drop 11 - June 14, 2011: Changes from previous drop: Many code changes: please see the readme.mht for details. New "Client Data Management and Caching" chapter. Updated "Application Notifications" chapter. Updated "Architecture" chapter. Updated "jQuery UI Widget" chapter. Updated "Widget QuickStart" appendix and code. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separat...Orchard Project: Orchard 1.2: Build: 1.2.41 Published: 6/14/2010 How to Install Orchard To install Orchard using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard.ashx. Web PI will detect your hardware environment and install the application. Alternatively, to install the release manually, download the Orchard.Web.1.2.41.zip file. http://orchardproject.net/docs/Manually-installing-Orchard-zip-file.ashx The zip contents are pre-built and ready-to-run. Simply extract the contents o...PowerGUI Visual Studio Extension: PowerGUI VSX 1.3.4: Changes - Got rid of suppressed exceptions on assemblies loading at project startup - Fixed Issue #28535 "No Print Support" - Enabled IntelliSence commands wich are supported by ActiPro Syntax Editor control: ToggleBookmark, NextBookmark, PreviousBookmark, ShowMemberList - Added missing Import directives in PS Script project template - Fixed exception occurring on debug start - Fixed an issue: after creating a new PS project, a debugging session hung being run for the second timeSnippet Designer: Snippet Designer 1.4.0: Snippet Designer 1.4.0 for Visual Studio 2010 Change logSnippet Explorer ChangesReworked language filter UI to work better in the side bar. Added result count drop down which lets you choose how many results to see. Language filter and result count choices are persisted after Visual Studio is closed. Added file name to search criteria. Search is now case insensitive. Snippet Editor Changes Snippet Editor ChangesAdded menu option for the $end$ symbol which indicates where the c...Mobile Device Detection and Redirection: 1.0.4.1: Stable Release 51 Degrees.mobi Foundation is the best way to detect and redirect mobile devices and their capabilities on ASP.NET and is being used on thousands of websites worldwide. We’re highly confident in our software and we recommend all users update to this version. Changes to Version 1.0.4.1Changed the BlackberryHandler and BlackberryVersion6Handler to have equal CONFIDENCE values to ensure they both get a chance at detecting BlackBerry version 4&5 and version 6 devices. Prior to thi...Rawr: Rawr 4.1.06: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta6: ??AcDown?????????????,?????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta6 ?????(imanhua.com)????? ???? ?? ??"????","?????","?????","????"?????? "????"?????"????????"?? ??????????? ?????????????? ?????????????/???? ?? ????Windows 7???????????? ????????? ?? ????????????? ???????/??????????? ???????????? ?? ?? ?????(imanh...Pulse: Pulse Beta 2: - Added new wallpapers provider http://wallbase.cc. Supports english search, multiple keywords* - Improved font rendering in Options window - Added "Set wallpaper as logon background" option* - Fixed crashes if there is no internet connection - Fixed: Rewalls downloads empty images sometimes - Added filters* Note 1: wallbase provider supports only english search. Rewalls provider supports only russian search but Pulse automatically translates your english keyword into russian using Google Tr...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.7: Version: 2.0.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...Windows Azure VM Assistant: AzureVMAssist V1.0.0.5: AzureVMAssist V1.0.0.5 (Debug) - Test Release VersionNew ProjectsASP.NET REST Services Framework: This framework provides capability to work with backend server-side .NET code via REST services from client-side javascript or other types of client code. REST-service component is a server-side framework that allows easy creation and working with REST services within any ASP.NET application. Ones a REST-service is defined it can be consumed via regular URL, or using client-side javascript call that resembles the standard C# style function call that is expected to be used within server-sid...ASP.NET, MVC, Learning: This project is for MojtabaSahraei's blog ResourceAuto Downloads Service: ADSrv (Auto Downloads Service) is a windows services (based on BITS) to add, remove and track downloads from several text files.BizTalk BDD Sample: This project is to go alongside the videos I have recently done about BDD and acceptance testing in BizTalk development.Bluvee Boxer: Video conveter for the WD TV Live Hub.Clomibep: PL: Zaawansowany system zarzadzania trescia Clomibep. EN: Advenced content managment system ClomibepCVPAT: CVPAT is a Process Automation ToolDigital Life Assistant Framework: DLAEF SharePoint 2010 web parts: SharePoint 2010 visual web parts ( SharePoint 2010 only ) Please change "Deploy.cmd" with the correct SharePoint site url, then run it from the SharePoint 2010 server.Entity Framework Query Visualizer: This is a visual studio debug visualizer for retrieving the SQL query generated by the Entity Framework at run time. In order to install this visualizer, you need to copy the downloaded DLL file ( EntityFrameworkLinqQueryVisualizer.dll ) to "C:\Users\<User Name>\Documents\Visual Studio 2010\Visualizers" folderHighYouth: HighYouthHMM-CMS: CMS pour le site HMMICompas: Sample startup siteKontrolDJNET: KontrolDJ.NET is: * A midi translator for KontrolDJ KDJ500 controller: This software is designed to work with Traktor Pro 2.0.1, Traktor Pro 1.0.1 or Traktor 3.4. (4 Decks support, Led feedback, Soft Takeover, ...) * An HID to Midi translator for all your gamepads, joysticks, ... This software is designed to work with Windows XP SP3, Vista and Seven. OS: Windows XP SP3, Vista and Seven (32 or 64bits). LevelZap: LevelZap is a Windows Explorer add-on that adds an item to the contextual menu on all folders allowing the user to "zap" the folder by moving all files/folders within it up one level, then deleting the folder itself. Works on Windows XP or later, both 32-bit and 64-bit versions.Locadora de Veiculos: Locadora de Veiculos - Projeto teste da pós graduaçãoMediator Framework: LINQ DataSource Integration FrameworkMetin2 Patcher: This project is a patcher. First Release Under ConstructionMVC Obsidian: Obsidian aims at creating a solid Quickstart solution for MVC3 projects.Orchard Delete Content Type: This Orchard modules provides a feature to delete dynamic content types.Osbourne Shell (Forth-like scripting language for .NET): I wrote it under the influence of LSD. There are a lot of architectural & codding mistakes and I do not want to even try to correct them. So, enjoy, lol.PowerShell EventLogWatcher Module: A PowerShell module that provides some additional functions to enhance PowerShell Eventing in relation to Windows Event Log events. Subscriptions can be made and actions taken when new events are written to a log. In a sense, this can be used as "poor mans" auditing system.Present it now!: PresentItNow allows to present the desktop to others on the LAN. Since SharedView does not work with IE9 and Netmeeting is not working on Vista/Windows 7 there is a need for a tool to be able to share the desktop with others on the LAN. This is a simple tool written in C#.Quadruple 128-bit Floating Point Library: 128-bit floating point library with 64 effective bits of precision (vs. 53 for the built-in Double type) and a 64 bit exponent (vs. 11 for Doubles). Greater range avoids under/overflows and makes log arithmetic unnecessary.Ribbon Browser for Microsoft Dynamics CRM 2011: This tool helps developer to browse ribbons in Microsoft Dynamics CRM. It makes easier to identify ribbon controls properties.Rsp.Windows.Forms: This project includes several custom Button types, Windows Form types, a numeric textbox and a custom MessageBox class. * RoundedButton - A button with rounded corners. * ShadedButton - A button with customizable shine. * ColorizedButton - A button with customizable Tint color for specified background image. * NumericTextBox - Textbox allowing only numeric input. * MsgBoxUI - Alternative to Windows MessageBox with a nicer look. * ShadowedForm - Windows form with a shadow. ...SocialTFS: SocialTFS is an extension of the Team Foundation Server which provides members of a global software team with information collected from Enterprise 2.0 applications, such as professional social networks and corporate microblogging. SocialTFS makes it easier for members of large distributed software teams to get in touch with each other, using corporate microblogging services (first StatusNet, then Yammer) and professional SNS profiles (Ohloh and LinkedIn). SocialTFS is part of a researc...SQLite Code Generator: Contains a stand alone GUI application and a Visual Studio Custom Tool for automatically generating a .NET data access layer code for objects in a SQLite database.Taste : state machines made easy: Taste is a lightweight state machine implementation for .NET. Its main purpose is to simplify the implementation of complex ViewModels in WPF and Silverlight applications, where the code to execute, the commands to enable and their effects depend on the current state of the View.Tau: TauTelerik MVC Music Store: This project has Telerik OpenAccess ORM as its database access logic and is entirely based of http://mvcmusicstore.codeplex.com/ . TextFileToGrid: This is the library made specifically to render the text file data stored in tabular form into data grid view.TFS Scrumboard: TFS Scrumboard is an extension to TFS 2010 Web Access, providing easy planning and managing of workitem progress.Umbraco Advertising Management: This is the home page for the Umbraco Advertising Management Project. Umbraco CMS is an .NET opensource CMS. This project has just started, you can download the source code of the initial version. The objective of this project is to create a package that would provide a new toVAI: The goal of this project is to create a home entertainment solution focused on various forms of user interaction such as audio, video, and traditional.XBee DSS service for Robotics Studio: This is a Microsoft Robotics Studio DSS service used to communicate with XBee devices. It is able to send messages to remote end devices and receive data samples from them. It is built on top of the Grommet library.????: ??:???

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  • CodePlex Daily Summary for Monday, March 12, 2012

    CodePlex Daily Summary for Monday, March 12, 2012Popular ReleasesAvalonDock: AvalonDock 2.0.0345: Welcome to early alpha release of AvalonDock 2.0 I've completely rewritten AvalonDock in order to take full advantage of the MVVM pattern. New version also boost a lot of new features: 1) Deep separation between model and layout. 2) Full WPF binding support thanks to unified logical tree between main docking manager, auto-hide windows and floating windows. 3) Support for Aero semi-maximized windows feature. 4) Support for multiple panes in the same floating windows. For a short list of new f...Windows Azure PowerShell Cmdlets: Windows Azure PowerShell Cmdlets 2.2.2: Changes Added Start Menu Item for Easy Startup Added Link to Getting Started Document Added Ability to Persist Subscription Data to Disk Fixed Get-Deployment to not throw on empty slot Simplified numerous default values for cmdlets Breaking Changes: -SubscriptionName is now mandatory in Set-Subscription. -DefaultStorageAccountName and -DefaultStorageAccountKey parameters were removed from Set-Subscription. Instead, when adding multiple accounts to a subscription, each one needs to be added ...IronPython: 2.7.2: On behalf of the IronPython team, I'm happy to announce the final release IronPython 2.7.2. This release includes everything from IronPython 54498 and 62475 as well. Like all IronPython 2.7-series releases, .NET 4 is required to install it. Installing this release will replace any existing IronPython 2.7-series installation. Unlike previous releases, the assemblies for all supported platforms are included in the installer as well as the zip package, in the "Platforms" directory. IronPython 2...Kooboo CMS: Kooboo CMS 3.2.0.0: Breaking changes: When upgrade from previous versions, MUST reset the all the content type templates, otherwise the content manager might get a compile error. New features Integrate with Windows azure. See: http://wiki.kooboo.com/?wiki=Kooboo CMS on Azure Complete solution to deploy on load balance servers. See: http://wiki.kooboo.com/?wiki=Kooboo CMS load balance Update Jquery and Jquery ui to the lastest version(Jquery 1.71, Jquery UI 1.8.16). Tree style text content editing. See:h...FluentData -Micro ORM with a fluent API that makes it simple to query a database: FluentData version 2.0: New features: - Support for events: OnConnectionClosed, OnConnectionOpened, OnConnectionOpening, OnError, OnExecuted, OnExecuting - Added a CommandTimeout method on the Context. This allows you to set the time out for all the commands. - QueryValues support has been added for Stored Procedures. Changes to existing features: - IgnoreProperty has been moved from a separate property to be a parameter in the AutoMap method.Home Access Plus+: v7.10: Don't forget to add your location to the list: http://www.nbdev.co.uk/projects/hap/locations.aspx Changes: Added: CompressJS controls to the Help Desk & Booking System (reduces page size) Fixed: Debug/Release mode detection in CompressJS control Added: Older Browsers will use an iframe and the old uploadh.aspx page (works better than the current implementation on older browsers) Added: Permalinks for my files, you can give out links that redirect to the correct location when you log i...SubExtractor: Release 1026: Fix: multi-colored bluray subs will no longer result in black blob for OCR Fix: dvds with no language specified will not cause exception in name creation of subtitle files Fix: Root directory Dvds will use volume label as their directory nameExtensions for Reactive Extensions (Rxx): Rxx 1.3: Please read the latest release notes for details about what's new. Related Work Items Content SummaryRxx provides the following features. See the Documentation for details. Many IObservable<T> extension methods and IEnumerable<T> extension methods. Many wrappers that convert asynchronous Framework Class Library APIs into observables. Many useful types such as ListSubject<T>, DictionarySubject<T>, CommandSubject, ViewModel, ObservableDynamicObject, Either<TLeft, TRight>, Maybe<T>, Scala...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.47: Properly output escaped characters in CSS identifiers throw an EOF error when parsing a CSS selector that doesn't end in a declaration block chased down a stack-overflow issue with really large JS sources. Needed to flatten out the AST tree for adjacent expression statements that the application merges into a single expression statement, or that already contain large, comma-separated expressions in the original source. fix issue #17569: tie together the -debug switch with the DEBUG defi...Player Framework by Microsoft: Player Framework for Windows 8 Metro (BETA): Player Framework for HTML/JavaScript and XAML/C# Metro Style Applications.WPF Application Framework (WAF): WAF for .NET 4.5 (Experimental): Version: 2.5.0.440 (Experimental): This is an experimental release! It can be used to investigate the new .NET Framework 4.5 features. The ideas shown in this release might come in a future release (after 2.5) of the WPF Application Framework (WAF). More information can be found in this dicussion post. Requirements .NET Framework 4.5 (The package contains a solution file for Visual Studio 11) The unit test projects require Visual Studio 11 Professional Changelog All: Upgrade all proje...SSH.NET Library: 2012.3.9: There are still few outstanding issues I wanted to include in this release but since its been a while and there are few new features already I decided to create a new release now. New Features Add SOCKS4, SOCKS5 and HTTP Proxy support when connecting to remote server. For silverlight only IP address can be used for server address when using proxy. Add dynamic port forwarding support using ForwardedPortDynamic class. Add new ShellStream class to work with SSH Shell. Add supports for mu...Test Case Import Utilities for Visual Studio 2010 and Visual Studio 11 Beta: V1.2 RTM: This release (V1.2 RTM) includes: Support for connecting to Hosted Team Foundation Server Preview. Support for connecting to Team Foundation Server 11 Beta. Fix to issue with read-only attribute being set for LinksMapping-ReportFile which may have led to problems when saving the report file. Fix to issue with “related links” not being set properly in certain conditions. Fix to ensure that tool works fine when the Excel file contained rich text data. Note: Data is still imported in pl...DotNetNuke® Community Edition CMS: 06.01.04: Major Highlights Fixed issue with loading the splash page skin in the login, privacy and terms of use pages Fixed issue when searching for words with special characters in them Fixed redirection issue when the user does not have permissions to access a resource Fixed issue when clearing the cache using the ClearHostCache() function Fixed issue when displaying the site structure in the link to page feature Fixed issue when inline editing the title of modules Fixed issue with ...Mayhem: Mayhem Developer Preview: This is the developer preview of Mayhem. Enjoy!Magelia WebStore Open-source Ecommerce software: Magelia WebStore 1.2: Medium trust compliant lot of small change for medium trust compliance full refactoring of user management refactoring of Client Refactoring of user management Magelia.WebStore.Client no longer reference Magelia.WebStore.Services.Contract Refactoring page category multi parent category added copy category feature added Refactoring page catalog copy catalog feature added variant management improvement ability to define a default variant for a variable product ability to ord...PDFsharp - A .NET library for processing PDF: PDFsharp and MigraDoc Foundation 1.32: PDFsharp and MigraDoc Foundation 1.32 is a stable version that fixes a few bugs that were found with version 1.31. Version 1.32 includes solutions for Visual Studio 2010 only (but it should be possible to add the project files to existing solutions for VS 2005 or VS 2008). Users of VS 2005 or VS 2008 can still download version 1.31 with the solutions for those versions that allow them to easily try the samples that are included. While it may create smaller PDF files than version 1.30 because...Terminals: Version 2.0 - Release: Changes since version 1.9a:New art works New usability in Organize favorites window Improved usability of imports/exports and scans Large number of fixes Improvements in single instance mode Comparing November beta 4, this corrects: New application icons Doesn't show Logon error codes Fixed command line arguments exception for single instance mode Fixed detaching of tabs improved usability in detached window Fixed option settings for Capture manager Fixed system tray noti...MFCMAPI: March 2012 Release: Build: 15.0.0.1032 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeTortoiseHg: TortoiseHg 2.3.1: bugfix releaseNew ProjectsBurrow.NET: Burrow is a simple library created based on some EasyNetQ ideas, it's a thin wrapper of RabbitMQ.Client for .NET. Basically, if you just need to put your message or subscribe messages from RabbitMQ server, you found the right place. With Burrow.NET, you can easily customize almost everything start with exchange and queue name, changing the way to serialize your object, inject custom error handling strategies, etc.C# Base Media File Format Library: Parses ISO Base Media File Format files including QuickTime (.mov, .mp4, .m4v, .m4a), Microsoft Smooth Streaming (.ismv, .isma, .ismc), JPEG2000 (.jp2, .jpf, .jpx), Motion JPEG2000 (.mj2, .mjp2), 3GPP/3GPP2 (.3gp, .3g2) and other conforming format extensions.devtm.Aop: Aspect Oriented Programming with Mono.Cecil (on build time and runtime)Dynamics CRM 2011 Script# Xrm.Page Library: This is a Script# (scriptsharp) import library that you can use to write Dynamics CRM 2011 web resources easily and efficiently. This library provides access to all functions currently documented under MSDN Xrm.Page.EntityUI: EntityUI is basically an idea to be able to create User Interface in ASP .Net applications using Code First approcah. Flurr: Flurr is the ultimate open source API wrapper library for different social networks such as Tumblr, Twitter and more! With it, you can easily connect to social networks in your desktop or web applications, by simply importing a .dll file.GerenciadorPacotes: Gerenciador de PacotesInfo Bandung: Woyyy, Orang Bandung kita bagi2 Info yu disini, smua tentang Bandung boleh tempat makanan, tempat gaul, trend, tempat murah,,, apapun yang asik-asik :-) jstring Multilingual Class Library: jstring is a small library that provides multilingual string support. The jstring class provides programmatic support for projects that require the ability to change languages on-the-fly. Kinect: Tower Defence: Kinect: Tower Defence is a 2D tower defence game programmed in C# using the XNA Framework, played on the PC. It will make use of the Kinect hardware and motion tracking to add more fun to how the game is controlled and played.Kuick -- Application Framework: An Application Framework. Kuick Data -- ORM Framework: An ORM FrameworkMelorin Radio: This is a test project for radioNorthwind-projekt: Projekt oparty na bazie Northwindolaf: olaf makes it easier for manual qa testers to use selenium web-driver by defining their test case flows in excel spreadsheets.OpenSOCKS (Open Shared Objective Collaborative Kernel System): OpenSOCKS is the best of two fantastic C# -> OS kernel compilers (MOSA and COSMOS) We are open source and aim to make our kernel simple and full of features. OpenSOCKS (Open Shared Objective Collaborative Kernel System) - by the makers of PearOSpelotas: okRadaCode.SwissKnife: SwissKnife is a RadaCode's collection of C# classes that facilitate the overall development and help with stuff like HTML removal, random name and number generation, etc. Simple AutoUpdater: This project is a simple updater.Simple TFS Tool: Simple TFS Tool for getting source from TFSSISAP: SISAPSnippet Compiler Tool Window: Snippet Compiler adds a tool window to the Visual Studio 2010 and 11 Beta where you can type/paste code snippets and try to compile them to see if they workTagomatique: Permet la gestion de fichiers multimédia sur principe des tagstsi2012: Proyecto de TS1 año 2012wbgj: this is weibo projectWindows Phone 7 Text Style Picker: WP7TextStylePicker was created to fill the gaping whole in the SDK: surprisingly, there is no control that would allow setting text properties (Color, Font Family, Font Size, Bold, Italic) - even though this sounds like a very basic task that many applications would need.WPLiveEdu: Windows phone application for browsing Live@Edu calendar

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  • Using Deployment Manager

    - by Jess Nickson
    One of the teams at Red Gate has been working very hard on a new product: Deployment Manager. Deployment Manager is a free tool that lets you deploy updates to .NET apps, services and databases through a central dashboard. Deployment Manager has been out for a while, but I must admit that even though I work in the same building, until now I hadn’t even looked at it. My job at Red Gate is to develop and maintain some of our community sites, which involves carrying out regular deployments. One of the projects I have to deploy on a fairly regular basis requires me to send my changes to our build server, TeamCity. The output is a Zip file of the build. I then have to go and find this file, copy it across to the staging machine, extract it, and copy some of the sub-folders to other places. In order to keep track of what builds are running, I need to rename the folders accordingly. However, even after all that, I still need to go and update the site and its applications in IIS to point at these new builds. Oh, and then, I have to repeat the process when I deploy on production. Did I mention the multiple configuration files that then need updating as well? Manually? The whole process can take well over half an hour. I’m ready to try out a new process. Deployment Manager is designed to massively simplify the deployment processes from what could be lots of manual copying of files, managing of configuration files, and database upgrades down to a few clicks. It’s a big promise, but I decided to try out this new tool on one of the smaller ASP.NET sites at Red Gate, Format SQL (the result of a Red Gate Down Tools week). I wanted to add some new functionality, but given it was a new site with no set way of doing things, I was reluctant to have to manually copy files around servers. I decided to use this opportunity as a chance to set the site up on Deployment Manager and check out its functionality. What follows is a guide on how to get set up with Deployment Manager, a brief overview of its features, and what I thought of the experience. To follow along with the instructions that follow, you’ll first need to download Deployment Manager from Red Gate. It has a free ‘Starter Edition’ which allows you to create up to 5 projects and agents (machines you deploy to), so it’s really easy to get up and running with a fully-featured version. The Initial Set Up After installing the product and setting it up using the administration tool it provides, I launched Deployment Manager by going to the URL and port I had set it to run on. This loads up the main dashboard. The dashboard does a good job of guiding me through the process of getting started, beginning with a prompt to create some environments. 1. Setting up Environments The dashboard informed me that I needed to add new ‘Environments’, which are essentially ways of grouping the machines you want to deploy to. The environments that get added will show up on the main dashboard. I set up two such environments for this project: ‘staging’ and ‘live’.   2. Add Target Machines Once I had created the environments, I was ready to add ‘target machine’s to them, which are the actual machines that the deployment will occur on.   To enable me to deploy to a new machine, I needed to download and install an Agent on it. The ‘Add target machine’ form on the ‘Environments’ page helpfully provides a link for downloading an Agent.   Once the agent has been installed, it is just a case of copying the server key to the agent, and the agent key to the server, to link them up.   3. Run Health Check If, after adding your new target machine, the ‘Status’ flags an error, it is possible that the Agent and Server keys have not been entered correctly on both Deployment Manager and the Agent service.     You can ‘Check Health’, which will give you more information on any issues. It is probably worth running this regardless of what status the ‘Environments’ dashboard is claiming, just to be on the safe side.     4. Add Projects Going back to the main Dashboard tab at this point, I found that it was telling me that I needed to set up a new project.   I clicked the ‘project’ link to get started, gave my new project a name and clicked ‘Create’. I was then redirected to the ‘Steps’ page for the project under the Projects tab.   5. Package Steps The ‘Steps’ page was fairly empty when it first loaded.   Adding a ‘step’ allowed me to specify what packages I wanted to grab for the deployment. This part requires a NuGet package feed to be set up, which is where Deployment Manager will look for the packages. At Red Gate, we already have one set up, so I just needed to tell Deployment Manager about it. Don’t worry; there is a nice guide included on how to go about doing all of this on the ‘Package Feeds’ page in ‘Settings’, if you need any help with setting these bits up.    At Red Gate we use a build server, TeamCity, which is capable of publishing built projects to the NuGet feed we use. This makes the workflow for Format SQL relatively simple: when I commit a change to the project, the build server is configured to grab those changes, build the project, and spit out a new NuGet package to the Red Gate NuGet package feed. My ‘package step’, therefore, is set up to look for this package on our feed. The final part of package step was simply specifying which machines from what environments I wanted to be able to deploy the project to.     Format SQL Now the main Dashboard showed my new project and environment in a rather empty looking grid. Clicking on my project presented me with a nice little message telling me that I am now ready to create my first release!   Create a release Next I clicked on the ‘Create release’ button in the Projects tab. If your feeds and package step(s) were set up correctly, then Deployment Manager will automatically grab the latest version of the NuGet package that you want to deploy. As you can see here, it was able to pick up the latest build for Format SQL and all I needed to do was enter a version number and description of the release.   As you can see underneath ‘Version number’, it keeps track of what version the previous release was given. Clicking ‘Create’ created the release and redirected me to a summary of it where I could check the details before deploying.   I clicked ‘Deploy this release’ and chose the environment I wanted to deploy to and…that’s it. Deployment Manager went off and deployed it for me.   Once I clicked ‘Deploy release’, Deployment Manager started to automatically update and provide continuing feedback about the process. If any errors do arise, then I can expand the results to see where it went wrong. That’s it, I’m done! Keep in mind, if you hit errors with the deployment itself then it is possible to view the log output to try and determine where these occurred. You can keep expanding the logs to narrow down the problem. The screenshot below is not from my Format SQL deployment, but I thought I’d post one to demonstrate the logging output available. Features One of the best bits of Deployment Manager for me is the ability to very, very easily deploy the same release to multiple machines. Deploying this same release to production was just a case of selecting the deployment and choosing the ‘live’ environment as the place to deploy to. Following on from this is the fact that, as Deployment Manager keeps track of all of your releases, it is extremely easy to roll back to a previous release if anything goes pear-shaped! You can view all your previous releases and select one to re-deploy. I needed this feature more than once when differences in my production and staging machines lead to some odd behavior.     Another option is to use the TeamCity integration available. This enables you to set Deployment Manager up so that it will automatically create releases and deploy these to an environment directly from TeamCity, meaning that you can always see the latest version up and running without having to do anything. Machine Specific Deployments ‘What about custom configuration files?’ I hear you shout. Certainly, it was one of my concerns. Our setup on the staging machine is not in line with that on production. What this means is that, should we deploy the same configuration to both, one of them is going to break. Thankfully, it turns out that Deployment Manager can deal with this. Given I had environments ‘staging’ and ‘live’, and that staging used the project’s web.config file, while production (‘live’) required the config file to undergo some transformations, I simply added a web.live.config file in the project, so that it would be included as part of the NuGet package. In this file, I wrote the XML document transformations I needed and Deployment Manager took care of the rest. Another option is to set up ‘variables’ for your project, which allow you to specify key-value pairs for your configuration file, and which environment to apply them to. You’ll find Variables as a full left-hand submenu within the ‘Projects’ tab. These features will definitely be of interest if you have a large number of environments! There are still many other features that I didn’t get a chance to play around with like running PowerShell scripts for more personalised deployments. Maybe next time! Also, let’s not forget that my use case in this article is a very simple one – deploying a single package. I don’t believe that all projects will be equally as simple, but I already appreciate how much easier Deployment Manager could make my life. I look forward to the possibility of moving our other sites over to Deployment Manager in the near future.   Conclusion In this article I have described the steps involved in setting up and configuring an instance of Deployment Manager, creating a new automated deployment process, and using this to actually carry out a deployment. I’ve tried to mention some of the features I found particularly useful, such as error logging, easy release management allowing you to deploy the same release multiple times, and configuration file transformations. If I had to point out one issue, then it would be that the releases are immutable, which from a development point of view makes sense. However, this causes confusion where I have to create a new release to deploy to a newly set up environment – I cannot simply deploy an old release onto a new environment, the whole release needs to be recreated. I really liked how easy it was to get going with the product. Setting up Format SQL and making a first deployment took very little time. Especially when you compare it to how long it takes me to manually deploy the other site, as I described earlier. I liked how it let me know what I needed to do next, with little messages flagging up that I needed to ‘create environments’ or ‘add some deployment steps’ before I could continue. I found the dashboard incredibly convenient. As the number of projects and environments increase, it might become awkward to try and search them and find out what state they are in. Instead, the dashboard handily keeps track of the latest deployments of each project and lets you know what version is running on each of the environments, and when that deployment occurred. Finally, do you remember my complaint about having to rename folders so that I could keep track of what build they came from? This is yet another thing that Deployment Manager takes care of for you. Each release is put into its own directory, which takes the name of whatever version number that release has, though these can be customised if necessary. If you’d like to take a look at Deployment Manager for yourself, then you can download it here.

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  • CodePlex Daily Summary for Wednesday, March 14, 2012

    CodePlex Daily Summary for Wednesday, March 14, 2012Popular ReleasesAcDown????? - Anime&Comic Downloader: AcDown????? v3.9.2: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...C.B.R. : Comic Book Reader: CBR 0.6: 20 Issue trackers are closed and a lot of bugs too Localize view is now MVVM and delete is working. Added the unused flag (take care that it goes to true only when displaying screen elements) Backstage - new input/output format choice control for the conversion Backstage - Add display, behaviour and register file type options in the extended options dialog Explorer list view has been transformed to a custom control. New group header, colunms order and size are saved Single insta...Windows Azure Toolkit for Windows 8: Windows Azure Toolkit for Windows 8 Consumer Prv: Windows Azure Toolkit for Windows 8 Consumer Preview - Preview Release v 1.2.0 Please download this for Windows Azure Toolkit for Windows 8 functionality on Windows 8 Consumer Preview. The core features of the toolkit include: Automated Install – Scripted install of all dependencies including Visual Studio 2010 Express and the Windows Azure SDK on Windows 8 Consumer Preview. Project Templates – Windows 8 Metro Style app project templates in Dev 11 in both XAML/C# and HTML5/JS with a suppor...CODE Framework: 4.0.20312.0: This version includes significant improvements in the WPF system (and the WPF MVVM/MVC system). This includes new styles for Metro controls and layouts. Improved color handling. It also includes an improved theme/style swapping engine down to active (open) views. There also are various other enhancements and small fixes throughout the entire framework.Visual Studio ALM Quick Reference Guidance: v3 - For Visual Studio 11: RELEASE README Welcome to the BETA release of the Quick Reference Guide preview As this is a BETA release and the quality bar for the final Release has not been achieved, we value your candid feedback and recommend that you do not use or deploy these BETA artifacts in a production environment. Quality-Bar Details Documentation has been reviewed by Visual Studio ALM Rangers Documentation has not been through an independent technical review Documentation ...AvalonDock: AvalonDock 2.0.0345: Welcome to early alpha release of AvalonDock 2.0 I've completely rewritten AvalonDock in order to take full advantage of the MVVM pattern. New version also boost a lot of new features: 1) Deep separation between model and layout. 2) Full WPF binding support thanks to unified logical tree between main docking manager, auto-hide windows and floating windows. 3) Support for Aero semi-maximized windows feature. 4) Support for multiple panes in the same floating windows. For a short list of new f...Google Books Downloader for Windows: Google Books Downloader-1.9.0.0.: Google Books DownloaderWindows Azure PowerShell Cmdlets: Windows Azure PowerShell Cmdlets 2.2.2: Changes Added Start Menu Item for Easy Startup Added Link to Getting Started Document Added Ability to Persist Subscription Data to Disk Fixed Get-Deployment to not throw on empty slot Simplified numerous default values for cmdlets Breaking Changes: -SubscriptionName is now mandatory in Set-Subscription. -DefaultStorageAccountName and -DefaultStorageAccountKey parameters were removed from Set-Subscription. Instead, when adding multiple accounts to a subscription, each one needs to be added ...IronPython: 2.7.2.1: On behalf of the IronPython team, I'm happy to announce the final release IronPython 2.7.2. This release includes everything from IronPython 54498 and 62475 as well. Like all IronPython 2.7-series releases, .NET 4 is required to install it. Installing this release will replace any existing IronPython 2.7-series installation. Unlike previous releases, the assemblies for all supported platforms are included in the installer as well as the zip package, in the "Platforms" directory. IronPython 2...Kooboo CMS: Kooboo CMS 3.2.0.0: Breaking changes: When upgrade from previous versions, MUST reset the all the content type templates, otherwise the content manager might get a compile error. New features Integrate with Windows azure. See: http://wiki.kooboo.com/?wiki=Kooboo CMS on Azure Complete solution to deploy on load balance servers. See: http://wiki.kooboo.com/?wiki=Kooboo CMS load balance Update Jquery and Jquery ui to the lastest version(Jquery 1.71, Jquery UI 1.8.16). Tree style text content editing. See:h...Home Access Plus+: v7.10: Don't forget to add your location to the list: http://www.nbdev.co.uk/projects/hap/locations.aspx Changes: Added: CompressJS controls to the Help Desk & Booking System (reduces page size) Fixed: Debug/Release mode detection in CompressJS control Added: Older Browsers will use an iframe and the old uploadh.aspx page (works better than the current implementation on older browsers) Added: Permalinks for my files, you can give out links that redirect to the correct location when you log i...SubExtractor: Release 1026: Fix: multi-colored bluray subs will no longer result in black blob for OCR Fix: dvds with no language specified will not cause exception in name creation of subtitle files Fix: Root directory Dvds will use volume label as their directory nameExtensions for Reactive Extensions (Rxx): Rxx 1.3: Please read the latest release notes for details about what's new. Related Work Items Content SummaryRxx provides the following features. See the Documentation for details. Many IObservable<T> extension methods and IEnumerable<T> extension methods. Many wrappers that convert asynchronous Framework Class Library APIs into observables. Many useful types such as ListSubject<T>, DictionarySubject<T>, CommandSubject, ViewModel, ObservableDynamicObject, Either<TLeft, TRight>, Maybe<T>, Scala...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.47: Properly output escaped characters in CSS identifiers throw an EOF error when parsing a CSS selector that doesn't end in a declaration block chased down a stack-overflow issue with really large JS sources. Needed to flatten out the AST tree for adjacent expression statements that the application merges into a single expression statement, or that already contain large, comma-separated expressions in the original source. fix issue #17569: tie together the -debug switch with the DEBUG defi...Player Framework by Microsoft: Player Framework for Windows 8 Metro (Preview): Player Framework for HTML/JavaScript and XAML/C# Metro Style Applications. Additional DownloadsIIS Smooth Streaming Client SDK for Windows 8WPF Application Framework (WAF): WAF for .NET 4.5 (Experimental): Version: 2.5.0.440 (Experimental): This is an experimental release! It can be used to investigate the new .NET Framework 4.5 features. The ideas shown in this release might come in a future release (after 2.5) of the WPF Application Framework (WAF). More information can be found in this dicussion post. Requirements .NET Framework 4.5 (The package contains a solution file for Visual Studio 11) The unit test projects require Visual Studio 11 Professional Changelog All: Upgrade all proje...SSH.NET Library: 2012.3.9: There are still few outstanding issues I wanted to include in this release but since its been a while and there are few new features already I decided to create a new release now. New Features Add SOCKS4, SOCKS5 and HTTP Proxy support when connecting to remote server. For silverlight only IP address can be used for server address when using proxy. Add dynamic port forwarding support using ForwardedPortDynamic class. Add new ShellStream class to work with SSH Shell. Add supports for mu...Test Case Import Utilities for Visual Studio 2010 and Visual Studio 11 Beta: V1.2 RTM: This release (V1.2 RTM) includes: Support for connecting to Hosted Team Foundation Server Preview. Support for connecting to Team Foundation Server 11 Beta. Fix to issue with read-only attribute being set for LinksMapping-ReportFile which may have led to problems when saving the report file. Fix to issue with “related links” not being set properly in certain conditions. Fix to ensure that tool works fine when the Excel file contained rich text data. Note: Data is still imported in pl...DotNetNuke® Community Edition CMS: 06.01.04: Major Highlights Fixed issue with loading the splash page skin in the login, privacy and terms of use pages Fixed issue when searching for words with special characters in them Fixed redirection issue when the user does not have permissions to access a resource Fixed issue when clearing the cache using the ClearHostCache() function Fixed issue when displaying the site structure in the link to page feature Fixed issue when inline editing the title of modules Fixed issue with ...Mayhem: Mayhem Developer Preview: This is the developer preview of Mayhem. Enjoy! If you are looking for the Phone applications, please visit this discussionNew ProjectsAD Test Tool: After trying to figure out replication and other user-based issues with a local domain system we built this simple tool to test what the directory was currently reflecting for each user who accessed the tool.BuildUp: MSBuild scripts for use with CI servers.CDRtoSQL: CDRtoSQLCloudStorage4Net: A set of C# wrapper used to access cloud storage services. Such aliyun, grandcloud, baiduyun etc. The project is created to generalize the interfaces of difference storeage platform. We expect programmers could use all these cloud storage in a uniform way. D.E.M.O.N MySQL Tweaker: D.E.M.O.N Studio MySQL Tweaker, a fast and easy-to-use Mysql tools. Add this to your project, install , start, and stop mysql service with a little coding work. Love MySQL , Love MySQL TweakerEarth2012: Earth2012 shows the possible 31 events of 2012 according to the research at www.heliwave.com. For each event, the Earth map shows the danger latitude and all danger and semi-danger cities around it. The user can adjust the starting date of the events once we see a 4-day event.fjyc documents: this is a documentation share for fjyc projectFolderDrive: FolderDrive is a small tool that turns your folders into drives. Imagine having your Dropbox folder behaving as the (almost real) harddrive. It's another handy solution in the ongoing quest for quick access to your favorite folders. The project is developed in C# using WPF - you'll need .NET framework 4 to use it.GralicNew: dHarness: Harness is Web Browser Automation Framework. implemented as COM (Common Object Library) Harness will automate the testing of Web applications by automatic operation the Internet Explorer. you can easily use from your favorite development language.IIS2SQL: Powershell script for IIS7.5 that will send IIS logs to an MSSQL database. Separate table is used to keep track of when the last update occurred so only new events are inserted. Writes to the Application log status messages.Inside Sales Api Client: InsideSales.com api client. Current valid operations are Login and AddLead only. Developed in C#, .NET Framework 4.jqGrid Helper Library: This library is intended for use with the jqGrid jQuery plugin. It provides classes for handling grid settings, building filter and order by expressions, and will build a JQGrid object and then serialize it to either JSON or XML. longSudoku: A simple sudoku game! Use WinForm development! Imitate Metro UI!MantisWare Proxy Switcher: This is a small application that runs in your task bar and gives you the capability to add a proxy list and switch between them quickly, either by selecting the appropriate proxy or using the shortcut keys. It's developed in C#.net, MSSQL Compact.Map Wisata: Map , Dotspatial , Ribbon, Visual Basic.Netmapabc?? API WP SDK: mapabc?? API WP SDKNetWinsock: Provides a simple, event-driven Windows Forms Component capable of serving as a TCP client or server. Utilizes an asynchronous/multithreaded pattern and raises data reception and error events on the UI thread for easy processing. Reminiscent of the VB6 Winsock control.Orchard Zencoder: Orchard module that enables usage of zencoder for encoding media files. http://zencoder.comPleXKeys Predictive Typing: PleXKeys is a predictive typing app for Microsoft Windows. It allows you to type faster and more accurately. With adaptive typing and instant spelling suggestions. Oh and Macros too! Automatic Word Prediction As you type, PleXKeys will predict the next word you are going to type. Then, by simply pressing the ENTER key, PleXKeys will insert the word for you, saving wasted keystrokes. After you have used PleXKeys enough for it to adapt to your typing style, typing entire sentences can b...Samples for my book "Getting Started with the Internet of Things": All examples for my book "Getting Started with the Internet of Things", the Gsiot.PachubeClient library, and the Gsiot.Server library are included in this project.SharePoint Hive - Projects & Articles: TBDSharePoint webparts for the community (Enterprise ready and free): SharePoint webparts for the community (Enterprise ready and free)SimpleCritters: An experiment with neural networks. This project is chiefly academic in nature. This project is concerned with evolving simple critter behavior using simulated neurons.Snip-A-Dillie-O Web: My venture into MVC3 / EF Code First / SQL CE. Snip-A-Dillie-O is just one piece of the bigger picture as a simple code snippet management toolTestMum: C#, Asp.net test projectVisDiskUse: Visualize how much disk space is being used by folders in your hard drive.Windows Phone App Accelerators (WPAA): Windows Phone App Accelerator aims to make creating a Windows Phone application even easier by creating a Visual Studio Template (or Templates) that do the bulk of the common work for you. This is NOT an app factory.

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  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

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  • PASS: Bylaw Changes

    - by Bill Graziano
    While you’re reading this, a post should be going up on the PASS blog on the plans to change our bylaws.  You should be able to find our old bylaws, our proposed bylaws and a red-lined version of the changes.  We plan to listen to feedback until March 31st.  At that point we’ll decide whether to vote on these changes or take other action. The executive summary is that we’re adding a restriction to prevent more than two people from the same company on the Board and eliminating the Board’s Officer Appointment Committee to have Officers directly elected by the Board.  This second change better matches how officer elections have been conducted in the past. The Gritty Details Our scope was to change bylaws to match how PASS actually works and tackle a limited set of issues.  Changing the bylaws is hard.  We’ve been working on these changes since the March board meeting last year.  At that meeting we met and talked through the issues we wanted to address.  In years past the Board has tried to come up with language and then we’ve discussed and negotiated to get to the result.  In March, we gave HQ guidance on what we wanted and asked them to come up with a starting point.  Hannes worked on building us an initial set of changes that we could work our way through.  Discussing changes like this over email is difficult wasn’t very productive.  We do a much better job on this at the in-person Board meetings.  Unfortunately there are only 2 or 3 of those a year. In August we met in Nashville and spent time discussing the changes.  That was also the day after we released the slate for the 2010 election. The discussion around that colored what we talked about in terms of these changes.  We talked very briefly at the Summit and again reviewed and revised the changes at the Board meeting in January.  This is the result of those changes and discussions. We made numerous small changes to clean up language and make wording more clear.  We also made two big changes. Director Employment Restrictions The first is that only two people from the same company can serve on the Board at the same time.  The actual language in section VI.3 reads: A maximum of two (2) Directors who are employed by, or who are joint owners or partners in, the same for-profit venture, company, organization, or other legal entity, may concurrently serve on the PASS Board of Directors at any time. The definition of “employed” is at the sole discretion of the Board. And what a mess this turns out to be in practice.  Our membership is a hodgepodge of interlocking relationships.  Let’s say three Board members get together and start a blog service for SQL Server bloggers.  It’s technically for-profit.  Let’s assume it makes $8 in the first year.  Does that trigger this clause?  (Technically yes.)  We had a horrible time trying to write language that covered everything.  All the sample bylaws that we found were just as vague as this. That led to the third clause in this section.  The first sentence reads: The Board of Directors reserves the right, strictly on a case-by-case basis, to overrule the requirements of Section VI.3 by majority decision for any single Director’s conflict of employment. We needed some way to handle the trivial issues and exercise some judgment.  It seems like a public vote is the best way.  This discloses the relationship and gets each Board member on record on the issue.   In practice I think this clause will rarely be used.  I think this entire section will only be invoked for actual employment issues and not for small side projects.  In either case we have the mechanisms in place to handle it in a public, transparent way. That’s the first and third clauses.  The second clause says that if your situation changes and you fall afoul of this restriction you need to notify the Board.  The clause further states that if this new job means a Board members violates the “two-per-company” rule the Board may request their resignation.  The Board can also  allow the person to continue serving with a majority vote.  I think this will also take some judgment.  Consider a person switching jobs that leads to three people from the same company.  I’m very likely to ask for someone to resign if all three are two weeks into a two year term.  I’m unlikely to ask anyone to resign if one is two weeks away from ending their term.  In either case, the decision will be a public vote that we can be held accountable for. One concern that was raised was whether this would affect someone choosing to accept a job.  I think that’s a choice for them to make.  PASS is clearly stating its intent that only two directors from any one organization should serve at any time.  Once these bylaws are approved, this policy should not come as a surprise to any potential or current Board members considering a job change.  This clause isn’t perfect.  The biggest hole is business relationships that aren’t defined above.  Let’s say that two employees from company “X” serve on the Board.  What happens if I accept a full-time consulting contract with that company?  Let’s assume I’m working directly for one of the two existing Board members.  That doesn’t violate section VI.3.  But I think it’s clearly the kind of relationship we’d like to prevent.  Unfortunately that was even harder to write than what we have now.  I fully expect that in the next revision of the bylaws we’ll address this.  It just didn’t make it into this one. Officer Elections The officer election process received a slightly different rewrite.  Our goal was to codify in the bylaws the actual process we used to elect the officers.  The officers are the President, Executive Vice-President (EVP) and Vice-President of Marketing.  The Immediate Past President (IPP) is also an officer but isn’t elected.  The IPP serves in that role for two years after completing their term as President.  We do that for continuity’s sake.  Some organizations have a President-elect that serves for one or two years.  The group that founded PASS chose to have an IPP. When I started on the Board, the Nominating Committee (NomCom) selected the slate for the at-large directors and the slate for the officers.  There was always one candidate for each officer position.  It wasn’t really an election so much as the NomCom decided who the next person would be for each officer position.  Behind the scenes the Board worked to select the best people for the role. In June 2009 that process was changed to bring it line with what actually happens.  An Officer Appointment Committee was created that was a subset of the Board.  That committee would take time to interview the candidates and present a slate to the Board for approval.  The majority vote of the Board would determine the officers for the next two years.  In practice the Board itself interviewed the candidates and conducted the elections.  That means it was time to change the bylaws again. Section VII.2 and VII.3 spell out the process used to select the officers.  We use the phrase “Officer Appointment” to separate it from the Director election but the end result is that the Board elects the officers.  Section VII.3 starts: Officers shall be appointed bi-annually by a majority of all the voting members of the Board of Directors. Everything else revolves around that sentence.  We use the word appoint but they truly are elected.  There are details in the bylaws for term limits, minimum requirements for President (1 prior term as an officer), tie breakers and filling vacancies. In practice we will have an election for President, then an election for EVP and then an election for VP Marketing.  That means that losing candidates will be able to fall down the ladder and run for the next open position.  Another point to note is that officers aren’t at-large directors.  That means if a current sitting officer loses all three elections they are off the Board.  Having Board member votes public will help with the transparency of this approach. This process has a number of positive and negatives.  The biggest concern I expect to hear is that our members don’t directly choose the officers.  I’m going to try and list all the positives and negatives of this approach. Many non-profits value continuity and are slower to change than a business.  On the plus side this promotes that.  On the negative side this promotes that.  If we change too slowly the members complain that we aren’t responsive.  If we change too quickly we make mistakes and fail at various things.  We’ve been criticized for both of those lately so I’m not entirely sure where to draw the line.  My rough assumption to this point is that we’re going too slow on governance and too quickly on becoming “more than a Summit.”  This approach creates competition in the officer elections.  If you are an at-large director there is no consequence to losing an election.  If you are an officer the only way to stay on the Board is to win an officer election or an at-large election.  If you are an officer and lose an election you can always run for the next office down.  This makes it very easy for multiple people to contest an election. There is value in a person moving through the officer positions up to the Presidency.  Having the Board select the officers promotes this.  The down side is that it takes a LOT of time to get to the Presidency.  We’ve had good people struggle with burnout.  We’ve had lots of discussion around this.  The process as we’ve described it here makes it possible for someone to move quickly through the ranks but doesn’t prevent people from working their way up through each role. We talked long and hard about having the officers elected by the members.  We had a self-imposed deadline to complete these changes prior to elections this summer. The other challenge was that our original goal was to make the bylaws reflect our actual process rather than create a new one.  I believe we accomplished this goal. We ran out of time to consider this option in the detail it needs.  Having member elections for officers needs a number of problems solved.  We would need a way for candidates to fall through the election.  This is what promotes competition.  Without this few people would risk an election and we’ll be back to one candidate per slot.  We need to do this without having multiple elections.  We may be able to copy what other organizations are doing but I was surprised at how little I could find on other organizations.  We also need a way for people that lose an officer election to win an at-large election.  Otherwise we’ll have very little competition for officers. This brings me to an area that I think we as a Board haven’t done a good job.  We haven’t built a strong process to tell you who is doing a good job and who isn’t.  This is a double-edged sword.  I don’t want to highlight Board members that are failing.  That’s not a good way to get people to volunteer and run for the Board.  But I also need a way let the members make an informed choice about who is doing a good job and would make a good officer.  Encouraging Board members to blog, publishing minutes and making votes public helps in that regard but isn’t the final answer.  I don’t know what the final answer is yet.  I do know that the Board members themselves are uniquely positioned to know which other Board members are doing good work.  They know who speaks up in meetings, who works to build consensus, who has good ideas and who works with the members.  What I Could Do Better I’ve learned a lot writing this about how we communicated with our members.  The next time we revise the bylaws I’d do a few things differently.  The biggest change would be to provide better documentation.  The March 2009 minutes provide a very detailed look into what changes we wanted to make to the bylaws.  Looking back, I’m a little surprised at how closely they matched our final changes and covered the various arguments.  If you just read those you’d get 90% of what we eventually changed.  Nearly everything else was just details around implementation.  I’d also consider publishing a scope document defining exactly what we were doing any why.  I think it really helped that we had a limited, defined goal in mind.  I don’t think we did a good job communicating that goal outside the meeting minutes though. That said, I wish I’d blogged more after the August and January meeting.  I think it would have helped more people to know that this change was coming and to be ready for it. Conclusion These changes address two big concerns that the Board had.  First, it prevents a single organization from dominating the Board.  Second, it codifies and clearly spells out how officers are elected.  This is the process that was previously followed but it was somewhat murky.  These changes bring clarity to this and clearly explain the process the Board will follow. We’re going to listen to feedback until March 31st.  At that time we’ll decide whether to approve these changes.  I’m also assuming that we’ll start another round of changes in the next year or two.  Are there other issues in the bylaws that we should tackle in the future?

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  • Securing an ADF Application using OES11g: Part 2

    - by user12587121
    To validate the integration with OES we need a sample ADF Application that is rich enough to allow us to test securing the various ADF elements.  To achieve this we can add some items including bounded task flows to the application developed in this tutorial. A sample JDeveloper 11.1.1.6 project is available here. It depends on the Fusion Order Demo (FOD) database schema which is easily created using the FOD build scripts.In the deployment we have chosen to enable only ADF Authentication as we will delegate Authorization, mostly, to OES.The welcome page of the application with all the links exposed looks as follows: The Welcome, Browse Products, Browse Stock and System Administration links go to pages while the Supplier Registration and Update Stock are bounded task flows.  The Login link goes to a basic login page and once logged in a link is presented that goes to a logout page.  Only the Browse Products and Browse Stock pages are really connected to the database--the other pages and task flows do not really perform any operations on the database. Required Security Policies We make use of a set of test users and roles as decscribed on the welcome page of the application.  In order to exercise the different authorization possibilities we would like to enforce the following sample policies: Anonymous users can see the Login, Welcome and Supplier Registration links. They can also see the Welcome page, the Login page and follow the Supplier Registration task flow.  They can see the icon adjacent to the Login link indicating whether they have logged in or not. Authenticated users can see the Browse Product page. Only staff granted the right can see the Browse Product page cost price value returned from the database and then only if the value is below a configurable limit. Suppliers and staff can see the Browse Stock links and pages.  Customers cannot. Suppliers can see the Update Stock link but only those with the update permission are allowed to follow the task flow that it launches.  We could hide the link but leave it exposed here so we can easily demonstrate the method call activity protecting the task flow. Only staff granted the right can see the System Administration link and the System Administration page it accesses. Implementing the required policies In order to secure the application we will make use of the following techniques: EL Expressions and Java backing beans: JSF has the notion of EL expressions to reference data from backing Java classes.  We use these to control the presentation of links on the navigation page which respect the security contraints.  So a user will not see links that he is not allowed to click on into. These Java backing beans can call on to OES for an authorization decision.  Important Note: naturally we would configure the WLS domain where our ADF application is running as an OES WLS SM, which would allow us to efficiently query OES over the PEP API.  However versioning conflicts between OES 11.1.1.5 and ADF 11.1.1.6 mean that this is not possible.  Nevertheless, we can make use of the OES RESTful gateway technique from this posting in order to call into OES. You can easily create and manage backing beans in Jdeveloper as follows: Custom ADF Phase Listener: ADF extends the JSF page lifecycle flow and allows one to hook into the flow to intercept page rendering.  We use this to put a check prior to rendering any protected pages, again calling on to OES via the backing bean.  Phase listeners are configured in the adf-settings.xml file.  See the MyPageListener.java class in the project.  Here, for example,  is the code we use in the listener to check for allowed access to the sysadmin page, navigating back to the welcome page if authorization is not granted:                         if (page != null && (page.equals("/system.jspx") || page.equals("/system"))){                             System.out.println("MyPageListener: Checking Authorization for /system");                             if (getValue("#{oesBackingBean.UIAccessSysAdmin}").toString().equals("false") ){                                   System.out.println("MyPageListener: Forcing navigation away from system" +                                       "to welcome");                                 NavigationHandler nh = fc.getApplication().getNavigationHandler();                                   nh.handleNavigation(fc, null, "welcome");                               } else {                                 System.out.println("MyPageListener: access allowed");                              }                         } Method call activity: our app makes use of bounded task flows to implement the sequence of pages that update the stock or allow suppliers to self register.  ADF takes care of ensuring that a bounded task flow can be entered by only one page.  So a way to protect all those pages is to make a call to OES in the first activity and then either exit the task flow or continue depending on the authorization decision.  The method call returns a String which contains the name of the transition to effect. This is where we configure the method call activity in JDeveloper: We implement each of the policies using the above techniques as follows: Policies 1 and 2: as these policies concern the coarse grained notions of controlling access to anonymous and authenticated users we can make use of the container’s security constraints which can be defined in the web.xml file.  The allPages constraint is added automatically when we configure Authentication for the ADF application.  We have added the “anonymousss” constraint to allow access to the the required pages, task flows and icons: <security-constraint>    <web-resource-collection>      <web-resource-name>anonymousss</web-resource-name>      <url-pattern>/faces/welcome</url-pattern>      <url-pattern>/afr/*</url-pattern>      <url-pattern>/adf/*</url-pattern>      <url-pattern>/key.png</url-pattern>      <url-pattern>/faces/supplier-reg-btf/*</url-pattern>      <url-pattern>/faces/supplier_register_complete</url-pattern>    </web-resource-collection>  </security-constraint> Policy 3: we can place an EL expression on the element representing the cost price on the products.jspx page: #{oesBackingBean.dataAccessCostPrice}. This EL Expression references a method in a Java backing bean that will call on to OES for an authorization decision.  In OES we model the authorization requirement by requiring the view permission on the resource /MyADFApp/data/costprice and granting it only to the staff application role.  We recover any obligations to determine the limit.  Policy 4: is implemented by putting an EL expression on the Browse Stock link #{oesBackingBean.UIAccessBrowseStock} which checks for the view permission on the /MyADFApp/ui/stock resource. The stock.jspx page is protected by checking for the same permission in a custom phase listener—if the required permission is not satisfied then we force navigation back to the welcome page. Policy 5: the Update Stock link is protected with the same EL expression as the Browse Link: #{oesBackingBean.UIAccessBrowseStock}.  However the Update Stock link launches a bounded task flow and to protect it the first activity in the flow is a method call activity which will execute an EL expression #{oesBackingBean.isUIAccessSupplierUpdateTransition}  to check for the update permission on the /MyADFApp/ui/stock resource and either transition to the next step in the flow or terminate the flow with an authorization error. Policy 6: the System Administration link is protected with an EL Expression #{oesBackingBean.UIAccessSysAdmin} that checks for view access on the /MyADF/ui/sysadmin resource.  The system page is protected in the same way at the stock page—the custom phase listener checks for the same permission that protects the link and if not satisfied we navigate back to the welcome page. Testing the Application To test the application: deploy the OES11g Admin to a WLS domain deploy the OES gateway in a another domain configured to be a WLS SM. You must ensure that the jps-config.xml file therein is configured to allow access to the identity store, otherwise the gateway will not b eable to resolve the principals for the requested users.  To do this ensure that the following elements appear in the jps-config.xml file: <serviceProvider type="IDENTITY_STORE" name="idstore.ldap.provider" class="oracle.security.jps.internal.idstore.ldap.LdapIdentityStoreProvider">             <description>LDAP-based IdentityStore Provider</description>  </serviceProvider> <serviceInstance name="idstore.ldap" provider="idstore.ldap.provider">             <property name="idstore.config.provider" value="oracle.security.jps.wls.internal.idstore.WlsLdapIdStoreConfigProvider"/>             <property name="CONNECTION_POOL_CLASS" value="oracle.security.idm.providers.stdldap.JNDIPool"/></serviceInstance> <serviceInstanceRef ref="idstore.ldap"/> download the sample application and change the URL to the gateway in the MyADFApp OESBackingBean code to point to the OES Gateway and deploy the application to an 11.1.1.6 WLS domain that has been extended with the ADF JRF files. You will need to configure the FOD database connection to point your database which contains the FOD schema. populate the OES Admin and OES Gateway WLS LDAP stores with the sample set of users and groups.  If  you have configured the WLS domains to point to the same LDAP then it would only have to be done once.  To help with this there is a directory called ldap_scripts in the sample project with ldif files for the test users and groups. start the OES Admin console and configure the required OES authorization policies for the MyADFApp application and push them to the WLS SM containing the OES Gateway. Login to the MyADFApp as each of the users described on the login page to test that the security policy is correct. You will see informative logging from the OES Gateway and the ADF application to their respective WLS consoles. Congratulations, you may now login to the OES Admin console and change policies that will control the behaviour of your ADF application--change the limit value in the obligation for the cost price for example, or define Role Mapping policies to determine staff access to the system administration page based on user profile attributes. ADF Development Notes Some notes on ADF development which are probably typical gotchas: May need this on WLS startup in order to allow us to overwrite credentials for the database, the signal here is that there is an error trying to access the data base: -Djps.app.credential.overwrite.allowed=true Best to call Bounded Task flows via a CommandLink (as opposed to a go link) as you cannot seem to start them again from a go link, even having completed the task flow correctly with a return activity. Once a bounded task flow (BTF) is initated it must complete correctly  via a return activity—attempting to click on any other link whilst in the context of a  BTF has no effect.  See here for example: When using the ADF Authentication only security approach it seems to be awkward to allow anonymous access to the welcome and registration pages.  We can achieve anonymous access using the web.xml security constraint shown above (where no auth-constraint is specified) however it is not clear what needs to be listed in there….for example the /afr/* and /adf/* are in there by trial and error as sometimes the welcome page will not render if we omit those items.  I was not able to use the default allPages constraint with for example the anonymous-role or the everyone WLS group in order to be able to allow anonymous access to pages. The ADF security best practice advises placing all pages under the public_html/WEB-INF folder as then ADF will not allow any direct access to the .jspx pages but will only allow acces via a link of the form /faces/welcome rather than /faces/welcome.jspx.  This seems like a very good practice to follow as having multiple entry points to data is a source of confusion in a web application (particulary from a security point of view). In Authentication+Authorization mode only pages with a Page definition file are protected.  In order to add an emty one right click on the page and choose Go to Page Definition.  This will create an empty page definition and now the page will require explicit permission to be seen. It is advisable to give a unique context root via the weblogic.xml for the application, as otherwise the application will clash with any other application with the same context root and it will not deploy

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  • Setting up Mono/ASP.NET 4.0 on Apache2/Ubuntu: Virtual hosts?

    - by Dave
    I'm attempting to setup Mono/ASP.NET 4.0 on my Apache server (which is running on Ubuntu). Thus far, I've been following a few tutorials/scripts supplied here, and here. As of now: Apache 2.2 is installed (accessible via 'localhost') Mono 2.10.5 is installed However, I'm struggling to configure Apache correctly... apparently the Virtual Host setting isn't doing its job and invoking the mod_mono plugin, nor is it even pulling source from the proper directory. While the Virtual Host setting points to '\srv\www\localhost', it clearly is pulling content instead from 'var/www/', which I've found is the default DocumentRoot for virtual hosts. I can confirm: "/opt/mono-2.10/bin/mod-mono-server4" exists. Virtual hosts file is being read, since undoing the comment in the main httpd.conf changed the root directory from 'htdocs' to 'var/www/' The Mono installation is at least semi-capable of running ASP 4.0, as evidenced by running XSP, navigating to 0.0.0.0:8080/ and getting an ASP.NET style error page with "Mono ASP 4.0.x" at the bottom. Can anyone point out how to fix these configurations and get Mono linked up with Apache? Here are my configs and relevant information: /usr/local/apache2/conf/httpd.conf: # # This is the main Apache HTTP server configuration file. It contains the # configuration directives that give the server its instructions. # See <URL:http://httpd.apache.org/docs/2.2> for detailed information. # In particular, see # <URL:http://httpd.apache.org/docs/2.2/mod/directives.html> # for a discussion of each configuration directive. # # Do NOT simply read the instructions in here without understanding # what they do. They're here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # Configuration and logfile names: If the filenames you specify for many # of the server's control files begin with "/" (or "drive:/" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so "logs/foo_log" # with ServerRoot set to "/usr/local/apache2" will be interpreted by the # server as "/usr/local/apache2/logs/foo_log". # # ServerRoot: The top of the directory tree under which the server's # configuration, error, and log files are kept. # # Do not add a slash at the end of the directory path. If you point # ServerRoot at a non-local disk, be sure to point the LockFile directive # at a local disk. If you wish to share the same ServerRoot for multiple # httpd daemons, you will need to change at least LockFile and PidFile. # ServerRoot "/usr/local/apache2" # # Listen: Allows you to bind Apache to specific IP addresses and/or # ports, instead of the default. See also the <VirtualHost> # directive. # # Change this to Listen on specific IP addresses as shown below to # prevent Apache from glomming onto all bound IP addresses. # #Listen 12.34.56.78:80 Listen 80 # # Dynamic Shared Object (DSO) Support # # To be able to use the functionality of a module which was built as a DSO you # have to place corresponding `LoadModule' lines at this location so the # directives contained in it are actually available _before_ they are used. # Statically compiled modules (those listed by `httpd -l') do not need # to be loaded here. # # Example: # LoadModule foo_module modules/mod_foo.so # <IfModule !mpm_netware_module> <IfModule !mpm_winnt_module> # # If you wish httpd to run as a different user or group, you must run # httpd as root initially and it will switch. # # User/Group: The name (or #number) of the user/group to run httpd as. # It is usually good practice to create a dedicated user and group for # running httpd, as with most system services. # User daemon Group daemon </IfModule> </IfModule> # 'Main' server configuration # # The directives in this section set up the values used by the 'main' # server, which responds to any requests that aren't handled by a # <VirtualHost> definition. These values also provide defaults for # any <VirtualHost> containers you may define later in the file. # # All of these directives may appear inside <VirtualHost> containers, # in which case these default settings will be overridden for the # virtual host being defined. # # # ServerAdmin: Your address, where problems with the server should be # e-mailed. This address appears on some server-generated pages, such # as error documents. e.g. [email protected] # ServerAdmin david@localhost # # ServerName gives the name and port that the server uses to identify itself. # This can often be determined automatically, but we recommend you specify # it explicitly to prevent problems during startup. # # If your host doesn't have a registered DNS name, enter its IP address here. # ServerName localhost:80 # # DocumentRoot: The directory out of which you will serve your # documents. By default, all requests are taken from this directory, but # symbolic links and aliases may be used to point to other locations. # DocumentRoot "/usr/local/apache2/htdocs" # # Each directory to which Apache has access can be configured with respect # to which services and features are allowed and/or disabled in that # directory (and its subdirectories). # # First, we configure the "default" to be a very restrictive set of # features. # <Directory /> Options FollowSymLinks AllowOverride None Order deny,allow Deny from all </Directory> # # Note that from this point forward you must specifically allow # particular features to be enabled - so if something's not working as # you might expect, make sure that you have specifically enabled it # below. # # # This should be changed to whatever you set DocumentRoot to. # <Directory "/usr/local/apache2/htdocs"> # # Possible values for the Options directive are "None", "All", # or any combination of: # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews # # Note that "MultiViews" must be named *explicitly* --- "Options All" # doesn't give it to you. # # The Options directive is both complicated and important. Please see # http://httpd.apache.org/docs/2.2/mod/core.html#options # for more information. # Options Indexes FollowSymLinks # # AllowOverride controls what directives may be placed in .htaccess files. # It can be "All", "None", or any combination of the keywords: # Options FileInfo AuthConfig Limit # AllowOverride None # # Controls who can get stuff from this server. # Order allow,deny Allow from all </Directory> # # DirectoryIndex: sets the file that Apache will serve if a directory # is requested. # <IfModule dir_module> DirectoryIndex index.html </IfModule> # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # <FilesMatch "^\.ht"> Order allow,deny Deny from all Satisfy All </FilesMatch> # # ErrorLog: The location of the error log file. # If you do not specify an ErrorLog directive within a <VirtualHost> # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a <VirtualHost> # container, that host's errors will be logged there and not here. # ErrorLog "logs/error_log" # # LogLevel: Control the number of messages logged to the error_log. # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn <IfModule log_config_module> # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common <IfModule logio_module> # You need to enable mod_logio.c to use %I and %O LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio </IfModule> # # The location and format of the access logfile (Common Logfile Format). # If you do not define any access logfiles within a <VirtualHost> # container, they will be logged here. Contrariwise, if you *do* # define per-<VirtualHost> access logfiles, transactions will be # logged therein and *not* in this file. # CustomLog "logs/access_log" common # # If you prefer a logfile with access, agent, and referer information # (Combined Logfile Format) you can use the following directive. # #CustomLog "logs/access_log" combined </IfModule> <IfModule alias_module> # # Redirect: Allows you to tell clients about documents that used to # exist in your server's namespace, but do not anymore. The client # will make a new request for the document at its new location. # Example: # Redirect permanent /foo http://www.example.com/bar # # Alias: Maps web paths into filesystem paths and is used to # access content that does not live under the DocumentRoot. # Example: # Alias /webpath /full/filesystem/path # # If you include a trailing / on /webpath then the server will # require it to be present in the URL. You will also likely # need to provide a <Directory> section to allow access to # the filesystem path. # # ScriptAlias: This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the target directory are treated as applications and # run by the server when requested rather than as documents sent to the # client. The same rules about trailing "/" apply to ScriptAlias # directives as to Alias. # ScriptAlias /cgi-bin/ "/usr/local/apache2/cgi-bin/" </IfModule> <IfModule cgid_module> # # ScriptSock: On threaded servers, designate the path to the UNIX # socket used to communicate with the CGI daemon of mod_cgid. # #Scriptsock logs/cgisock </IfModule> # # "/usr/local/apache2/cgi-bin" should be changed to whatever your ScriptAliased # CGI directory exists, if you have that configured. # <Directory "/usr/local/apache2/cgi-bin"> AllowOverride None Options None Order allow,deny Allow from all </Directory> # # DefaultType: the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain <IfModule mime_module> # # TypesConfig points to the file containing the list of mappings from # filename extension to MIME-type. # TypesConfig conf/mime.types # # AddType allows you to add to or override the MIME configuration # file specified in TypesConfig for specific file types. # #AddType application/x-gzip .tgz # # AddEncoding allows you to have certain browsers uncompress # information on the fly. Note: Not all browsers support this. # #AddEncoding x-compress .Z #AddEncoding x-gzip .gz .tgz # # If the AddEncoding directives above are commented-out, then you # probably should define those extensions to indicate media types: # AddType application/x-compress .Z AddType application/x-gzip .gz .tgz # # AddHandler allows you to map certain file extensions to "handlers": # actions unrelated to filetype. These can be either built into the server # or added with the Action directive (see below) # # To use CGI scripts outside of ScriptAliased directories: # (You will also need to add "ExecCGI" to the "Options" directive.) # #AddHandler cgi-script .cgi # For type maps (negotiated resources): #AddHandler type-map var # # Filters allow you to process content before it is sent to the client. # # To parse .shtml files for server-side includes (SSI): # (You will also need to add "Includes" to the "Options" directive.) # #AddType text/html .shtml #AddOutputFilter INCLUDES .shtml </IfModule> # # The mod_mime_magic module allows the server to use various hints from the # contents of the file itself to determine its type. The MIMEMagicFile # directive tells the module where the hint definitions are located. # #MIMEMagicFile conf/magic # # Customizable error responses come in three flavors: # 1) plain text 2) local redirects 3) external redirects # # Some examples: #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http://www.example.com/subscription_info.html # # # MaxRanges: Maximum number of Ranges in a request before # returning the entire resource, or 0 for unlimited # Default setting is to accept 200 Ranges #MaxRanges 0 # # EnableMMAP and EnableSendfile: On systems that support it, # memory-mapping or the sendfile syscall is used to deliver # files. This usually improves server performance, but must # be turned off when serving from networked-mounted # filesystems or if support for these functions is otherwise # broken on your system. # #EnableMMAP off #EnableSendfile off # Supplemental configuration # # The configuration files in the conf/extra/ directory can be # included to add extra features or to modify the default configuration of # the server, or you may simply copy their contents here and change as # necessary. # Server-pool management (MPM specific) #Include conf/extra/httpd-mpm.conf # Multi-language error messages #Include conf/extra/httpd-multilang-errordoc.conf # Fancy directory listings #Include conf/extra/httpd-autoindex.conf # Language settings #Include conf/extra/httpd-languages.conf # User home directories #Include conf/extra/httpd-userdir.conf # Real-time info on requests and configuration #Include conf/extra/httpd-info.conf # Virtual hosts Include conf/extra/httpd-vhosts.conf # Local access to the Apache HTTP Server Manual #Include conf/extra/httpd-manual.conf # Distributed authoring and versioning (WebDAV) #Include conf/extra/httpd-dav.conf # Various default settings #Include conf/extra/httpd-default.conf # Secure (SSL/TLS) connections #Include conf/extra/httpd-ssl.conf # # Note: The following must must be present to support # starting without SSL on platforms with no /dev/random equivalent # but a statically compiled-in mod_ssl. # <IfModule ssl_module> SSLRandomSeed startup builtin SSLRandomSeed connect builtin </IfModule> * /usr/local/apache2/conf/extra/httpd-vhosts.conf * # # Virtual Hosts # # If you want to maintain multiple domains/hostnames on your # machine you can setup VirtualHost containers for them. Most configurations # use only name-based virtual hosts so the server doesn't need to worry about # IP addresses. This is indicated by the asterisks in the directives below. # # Please see the documentation at # <URL:http://httpd.apache.org/docs/2.2/vhosts/> # for further details before you try to setup virtual hosts. # # You may use the command line option '-S' to verify your virtual host # configuration. # # Use name-based virtual hosting. # NameVirtualHost *:80 # # VirtualHost example: # Almost any Apache directive may go into a VirtualHost container. # The first VirtualHost section is used for all requests that do not # match a ServerName or ServerAlias in any <VirtualHost> block. # <VirtualHost *:80> ServerName localhost ServerAdmin david@localhost DocumentRoot "/srv/www/localhost" # MonoServerPath can be changed to specify which version of ASP.NET is hosted # mod-mono-server1 = ASP.NET 1.1 / mod-mono-server2 = ASP.NET 2.0 # For SUSE Linux Enterprise Mono Extension, uncomment the line below: # MonoServerPath localhost "/opt/novell/mono/bin/mod-mono-server2" # For Mono on openSUSE, uncomment the line below instead: MonoServerPath localhost "/opt/mono-2.10/bin/mod-mono-server4" # To obtain line numbers in stack traces you need to do two things: # 1) Enable Debug code generation in your page by using the Debug="true" # page directive, or by setting <compilation debug="true" /> in the # application's Web.config # 2) Uncomment the MonoDebug true directive below to enable mod_mono debugging MonoDebug localhost true # The MONO_IOMAP environment variable can be configured to provide platform abstraction # for file access in Linux. Valid values for MONO_IOMAP are: # case # drive # all # Uncomment the line below to alter file access behavior for the configured application MonoSetEnv localhost PATH=/opt/mono-2.10/bin:$PATH;LD_LIBRARY_PATH=/opt/mono-2.10/lib:$LD_LIBRARY_PATH; # # Additional environtment variables can be set for this server instance using # the MonoSetEnv directive. MonoSetEnv takes a string of 'name=value' pairs # separated by semicolons. For instance, to enable platform abstraction *and* # use Mono's old regular expression interpreter (which is slower, but has a # shorter setup time), uncomment the line below instead: # MonoSetEnv localhost MONO_IOMAP=all;MONO_OLD_RX=1 MonoApplications localhost "/:/srv/www/localhost" <Location "/"> Allow from all Order allow,deny MonoSetServerAlias localhost SetHandler mono SetOutputFilter DEFLATE SetEnvIfNoCase Request_URI "\.(?:gif|jpe?g|png)$" no-gzip dont-vary </Location> <IfModule mod_deflate.c> AddOutputFilterByType DEFLATE text/html text/plain text/xml text/javascript </IfModule> </VirtualHost> <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot "/usr/local/apache2/docs/dummy-host.example.com" ServerName dummy-host.example.com ServerAlias www.dummy-host.example.com ErrorLog "logs/dummy-host.example.com-error_log" CustomLog "logs/dummy-host.example.com-access_log" common </VirtualHost> <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot "/usr/local/apache2/docs/dummy-host2.example.com" ServerName dummy-host2.example.com ErrorLog "logs/dummy-host2.example.com-error_log" CustomLog "logs/dummy-host2.example.com-access_log" common </VirtualHost> mono -V output: root@david-ubuntu:~# mono -V Mono JIT compiler version 2.6.7 (Debian 2.6.7-5ubuntu3) Copyright (C) 2002-2010 Novell, Inc and Contributors. www.mono-project.com TLS: __thread GC: Included Boehm (with typed GC and Parallel Mark) SIGSEGV: altstack Notifications: epoll Architecture: amd64 Disabled: none

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  • Make exact mp4 (H264) format for uploading to youtube

    - by WHITECOLOR
    With ffmpeg I'm converting video from mp3 and picture to upload it to youtube. After upload, conversion fails. Reasons are unknown. I believe the problem is in format. By the way If I'm uploading file 5 minutes length, it fails if I upload 30 seconds of this file it succeeds. I have donwload mp4 file from youtube. Then I uploaded it, it is done very fast. So a nice solution would be to convert videos to the same format that is done by google. I got the following output by mpeg: ffmpeg version N-44264-g070b0e1 Copyright (c) 2000-2012 the FFmpeg developers built on Sep 7 2012 17:38:57 with gcc 4.7.1 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runt ime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass - -enable-libcelt --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-l ibfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenj peg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheo ra --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-li bvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --ena ble-zlib libavutil 51. 72.100 / 51. 72.100 libavcodec 54. 55.100 / 54. 55.100 libavformat 54. 25.105 / 54. 25.105 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 16.100 / 3. 16.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 / 52. 0.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'youtubetrack0.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: isommp42 creation_time : 2012-10-02 22:58:57 Duration: 00:06:46.66, start: 0.000000, bitrate: 176 kb/s Stream #0:0(und): Video: h264 (Constrained Baseline) (avc1 / 0x31637661), yu v420p, 450x360, 78 kb/s, 6 fps, 6 tbr, 12 tbn, 12 tbc Metadata: creation_time : 1970-01-01 00:00:00 handler_name : VideoHandler Stream #0:1(und): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, s16, 95 kb/s Metadata: creation_time : 2012-10-02 22:58:57 handler_name : IsoMedia File Produced by Google, 5-11-2011 Is it possible to construct ffmpeg parameters so that that would give the same format that google internally does? Is the information above sufficient? I couldn't construct needed params. For example I don't understand how to set tbn and what 95 kb/s mean in "Stream #0:1(und): Audio:". Now I just do: ffmpeg -i videoimage.jpg -i audio.mp3 video.mp4 Info I've got: ffmpeg version N-44998-gdf82454 Copyright (c) 2000-2012 the FFmpeg developers built on Oct 2 2012 23:03:12 with gcc 4.7.1 (GCC) configuration: --disable-static --enable-shared --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libcelt --enable-libopencore-amrnb --en able-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-librtmp --enable-libschroedinger - -enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc -- enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enab le-libxavs --enable-libxvid --enable-zlib libavutil 51. 73.101 / 51. 73.101 libavcodec 54. 63.100 / 54. 63.100 libavformat 54. 29.105 / 54. 29.105 libavdevice 54. 3.100 / 54. 3.100 libavfilter 3. 19.102 / 3. 19.102 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 16.100 / 0. 16.100 libpostproc 52. 1.100 / 52. 1.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'video.mp4': Metadata: major_brand : isom minor_version : 512 compatible_brands: isomiso2avc1mp41 encoder : Lavf54.25.105 Duration: 00:06:46.81, start: 0.000000, bitrate: 129 kb/s Stream #0:0(und): Video: h264 (High) (avc1 / 0x31637661), yuvj420p, 450x360, 3392 kb/s, 25 fps, 25 tbr, 25 tbn, 50 tbc Metadata: handler_name : VideoHandler Stream #0:1(und): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, s16, 127 kb/s Metadata: handler_name : SoundHandler This video fails the conversion on youtube. I also tried to use other vcode parmam and extensions of output file (mp4, wmv, avi) but failed too. Would be greatful for help.

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  • Convert from apache rewrite to nginx

    - by Linux Intel
    I want to convert from apache rewrite modules to nginx RewriteCond %{QUERY_STRING} mosConfig_[a-zA-Z_]{1,21}(=|\%3D) [OR] RewriteCond %{QUERY_STRING} base64_encode.*\(.*\) [OR] RewriteCond %{QUERY_STRING} (\<|%3C).*script.*(\>|%3E) [NC,OR] RewriteCond %{QUERY_STRING} GLOBALS(=|\[|\%[0-9A-Z]{0,2}) [OR] RewriteCond %{QUERY_STRING} _REQUEST(=|\[|\%[0-9A-Z]{0,2}) RewriteCond %{QUERY_STRING} SELECT(=|\[|\%[0-9A-Z]{0,2}) [OR] RewriteCond %{QUERY_STRING} UNION(=|\[|\%[0-9A-Z]{0,2}) [OR] RewriteCond %{QUERY_STRING} UPDATE(=|\[|\%[0-9A-Z]{0,2}) [OR] RewriteRule ^([^.]*)/?$ index.php [L] RewriteRule ^domain/trial/cms$ index/index.php?%{QUERY_STRING} [L] RewriteCond %{HTTP:Range} ([a-z]+) [NC] RewriteRule ([0-9_\-]+)flv$ http://www.domain.com [R,L] RewriteCond %{ENV:byte-ranges-specifier} !^$ RewriteRule ([0-9_\-]+)flv$ http://www.domain.com [R,L] RewriteCond %{HTTP_USER_AGENT} !^Mozilla/5 [NC] RewriteCond %{HTTP_USER_AGENT} !^Mozilla/4 [NC] RewriteCond %{HTTP_USER_AGENT} !^Opera [NC] RewriteRule ([0-9_\-]+)flv$ http://www.domain.com [R,L] RewriteRule ^$ index/index.php?%{QUERY_STRING} [L] RewriteCond %{SCRIPT_FILENAME} !sss.php [NC] RewriteCond %{SCRIPT_FILENAME} !m-administrator [NC] RewriteRule ^([^/^.]*)$ sss.php?encrypted=$1&%{QUERY_STRING} [L] RewriteCond %{SCRIPT_FILENAME} !sss.php [NC] RewriteCond %{SCRIPT_FILENAME} !m-administrator [NC] RewriteRule ^([^/^.]*)/([^/^.]*)$ sss.php?tab=$1&page=$2&%{QUERY_STRING} [L] RewriteCond %{SCRIPT_FILENAME} !sss.php [NC] RewriteCond %{SCRIPT_FILENAME} !m-administrator [NC] RewriteRule ^([^/^.]*)/([^/^.]*)/([^.]*)$ sss.php?tab=$1&page=$2&queryString=$3&%{QUERY_STRING} [L] RewriteCond %{SCRIPT_FILENAME} !sss.php [NC] RewriteCond %{SCRIPT_FILENAME} !security.php [NC] RewriteRule ^([^/]*)$ index/$1?%{QUERY_STRING} [L] I tried to convert it by online tools such as : http://www.anilcetin.com/convert-apache-htaccess-to-nginx/ but it didn't convert it correctly. The conversion output is : if ($args ~ "mosConfig_[a-zA-Z_]{1,21}(=|%3D)"){ set $rule_0 1; } if ($args ~ "base64_encode.*(.*)"){ set $rule_0 1; } if ($args ~* "(<|%3C).*script.*(>|%3E)"){ set $rule_0 1; } if ($args ~ "GLOBALS(=|[|%[0-9A-Z]{0,2})"){ set $rule_0 1; } if ($args ~ "_REQUEST(=|[|%[0-9A-Z]{0,2})"){ set $rule_0 1; } if ($args ~ "SELECT(=|[|%[0-9A-Z]{0,2})"){ set $rule_0 1; } if ($args ~ "UNION(=|[|%[0-9A-Z]{0,2})"){ set $rule_0 1; } if ($args ~ "UPDATE(=|[|%[0-9A-Z]{0,2})"){ set $rule_0 1; } if ($rule_0 = "1"){ rewrite ^/([^.]*)/?$ /index.php last; } if ($rule_1 = ""){ rewrite ^/domain/trial/cms$ /index/index.php?$args last; } if ($http_range ~* "([a-z]+)"){ set $rule_2 1$rule_2; } if ($rule_2 = "1"){ rewrite /([0-9_-]+)flv$ http://www.domain.com redirect; } #ignored: condition 0 if ($rule_3 = "1"){ rewrite /([0-9_-]+)flv$ http://www.domain.com redirect; } if ($http_user_agent !~* "^Mozilla/5"){ set $rule_4 1$rule_4; } if ($http_user_agent !~* "^Mozilla/4"){ set $rule_4 2$rule_4; } if ($http_user_agent !~* "^Opera"){ set $rule_4 3$rule_4; } if ($rule_4 = "321"){ rewrite /([0-9_-]+)flv$ http://www.domain.com redirect; } if ($rule_5 = ""){ rewrite ^/$ /index/index.php?$args last; } if ($uri !~* "sss.php"){ set $rule_6 1$rule_6; } if ($uri !~* "m-administrator"){ set $rule_6 2$rule_6; } if ($rule_6 = "21"){ rewrite ^/([^/^.]*)$ /sss.php?encrypted=$1&$args last; } if ($uri !~* "sss.php"){ set $rule_7 1$rule_7; } if ($uri !~* "m-administrator"){ set $rule_7 2$rule_7; } if ($rule_7 = "21"){ rewrite ^/([^/^.]*)/([^/^.]*)$ /sss.php?tab=$1&page=$2&$args last; } if ($uri !~* "sss.php"){ set $rule_8 1$rule_8; } if ($uri !~* "m-administrator"){ set $rule_8 2$rule_8; } if ($rule_8 = "21"){ rewrite ^/([^/^.]*)/([^/^.]*)/([^.]*)$ /sss.php?tab=$1&page=$2&queryString=$3&$args last; } if ($uri !~* "sss.php"){ set $rule_9 1$rule_9; } if ($uri !~* "security.php"){ set $rule_9 2$rule_9; } if ($rule_9 = "21"){ rewrite ^/([^/]*)$ /index/$1?$args last; } Please help me with the proper conversion result for nginx in order to work perfectly.

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  • How do I hide the UITableViewCell border for a custom cell in a group tableview?

    - by Gorgando
    What I am trying to do: I want three buttons side-by-side in a tableviewcell just like in Contacts app. What I've done: I have a custom tableviewcell with three uibuttons in it. I've set the background color of the tableviewcell to be transparent. What I can't figure out: The tableviewcell border is still there! Everything looks great except for the border floating around the 3 buttons. Am I doing this completely wrong? Or is there a simple way to remove/hide the border? Thanks!!!

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  • iphone - MPMoviePlayerController currentPlaybackTime problem

    - by Mike
    I have a MPMoviePlayerController in my project. Some times, when I order the controller to go to a specific frame, for example [myMovie setCurrentPlaybackTime:16.32]; it goes not to this position, but to a point before the specified point. I think it goes to the nearest keyframe. How can I force the video to stop doing this and go to the precise location? Is there any hope of solving this? thanks for any help.

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  • iPhone and HTML5 Cache Manifest

    - by Jamey McElveen
    I am trying to build an iPhone web application using ASP.NET. The page is dynamically rendered once for each visitor. At this point the page can be bookmarked and it will never change again for that visitor. For this reason it should be cached locally from that point on so the application will run if referenced from the bookmark even if no network connection is available. No matter what I try the phone continues to request the page from the server forcing a re-render or it fails if the phone is offline. Louis Gerbarg suggested in this post that I use HTML5 Cache Manifest to get this working however following the w3.org docs does not appear to work for the iPhone. Does anyone have a good example where application cache is working?

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  • UISplitViewController programmtically without nib/xib, thank you.

    - by Steve
    Hi, I usually create my projects without IB-stuff. The first thing I do is to strip off all references to xibs, outlets updated plist, etc and so forth. No problems, works great (in my world)! Now, I just installed 3.2 and tried to develop my first iPad app. Following same procedure as before, I created a UISplitView-based application project and stripped off all IB-stuff. Also, I followed the section in Apple's reference docs: "Creating a Split View Controller Programmatically", http://bit.ly/axgYAs, but nevertheless, the Master-view is never shown, only the Detail-view is (no matter what the orientation is). I really have tried to carefully look this through but I cannot understand what I have missed. Is there a working example of a UISplitViewController without the nibs floating around somewhere? I have googled but could not find any. Or do you know what I probably have missed? Regards, /Steve PS. Spare me the lesson why I should use the IB ;-) DS.

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  • Hexagonal Grid Coordinates To Pixel Coordinates

    - by CaptnCraig
    I am working with a hexagonal grid. I have chosen to use this coordinate system because it is quite elegant. This question talks about generating the coordinates themselves, and is quite useful. My issue now is in converting these coordinates to and from actual pixel coordinates. I am looking for a simple way to find the center of a hexagon with coordinates x,y,z. Assume (0,0) in pixel coordinates is at (0,0,0) in hex coords, and that each hexagon has an edge of length s. It seems to me like x,y, and z should each move my coordinate a certain distance along an axis, but they are interrelated in an odd way I can't quite wrap my head around it. Bonus points if you can go the other direction and convert any (x,y) point in pixel coordinates to the hex that point belongs in.

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  • ArgumentError: Error #2015: Invalid BitmapData.

    - by numerical25
    I am having problems loading a bitmapData. I am getting the following error Engine Init //trace loadimage//trace ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData() Below is my code. it appears it happens after the trace loadimage package com.objects { import flash.display.Sprite; import flash.display.BitmapData; import flash.display.Bitmap; import flash.geom.Point; import flash.geom.Rectangle; import flash.display.Loader; import flash.net.URLRequest; import flash.net.*; import flash.events.*; import flash.display.LoaderInfo; public class gameObject extends Sprite { protected var w:Number; protected var h:Number; protected var image:BitmapData; protected var canvas:Bitmap; protected var px:Number; protected var py:Number; public function gameObject():void { init(); } private function init():void { } public function loadImage(imageDir:String, w:Number, h:Number, px:Number, py:Number):void { this.w = w; this.y = y; this.px = px; this.py = py; trace("loadimage"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,imageComplete); loader.load(new URLRequest(imageDir)); } private function imageComplete(e:Event):void { var loader:LoaderInfo = LoaderInfo(e.target); image = Bitmap(loader.content).bitmapData; drawImage(); } private function drawImage():void { var tilePoint:Point = new Point(0,0); var tileRect = new Rectangle(py,px,w,h); trace(loader.content); var canvasData:BitmapData = new BitmapData(w,h); trace("got canvas data"); canvasData.copyPixels(image,tileRect,tilePoint); trace("copied pixels"); canvas = new Bitmap(canvasData); } } } And my call the the method is like so balls = new Array(); balls[0] = new gameObject(); balls[0].loadImage("com/images/ball.gif", 15,15,0,0); When I trace the Loader.content, below is what shows Engine Init loadimage [object Bitmap] ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData()

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  • iPhone SDK: Get GPS coordinates from Google Maps

    - by RaYell
    In an iPhone application I'm developing I need to get GPS coordinates to perform some actions based on the values received. Users should have two possibilities of giving the location: automatically from iPhone build-in GPS by finding a specific point on a map (Google Maps) I know how to user CLLocationManager to get current position coordinates and I know how to add Google Maps using JS API. What I would like to know if how can I get coordinates for a specific point on a map that user clicks. Is that possible with UIWebView or is there any other way of getting the values I need?

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  • The directory or file specified does not exist on the Web server.

    - by Guy
    I have a hybrid asp.net web forms / mvc application that I recently converted to .net 4 with mvc2. I have set-up that application to run on IIS 7.5 (on Windows 7) and the web forms part of the site is running okay but the MVC part is not. Whenever I try and access a page that needs to go through the routing engine I get HTTP Error 404.0 - Not Found The resource you are looking for has been removed, had its name changed, or is temporarily unavailable. Module IIS Web Core Notification MapRequestHandler Handler StaticFile Error Code 0x80070002 I'm debugging this web site through VS2010 (so I've set-it-up to use IIS instead of Cassini) and when I put a break point in the Application_Start function it is never hit so the routes are never registered. When I put a break point in the Page_Load function in one of the aspx page code-behinds it gets hit. So it seems that the problem is that the route is not being registered. What am I missing?

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  • Ho can I tell when the background is touched on a UICollectionView?

    - by Mason Cloud
    I've tried subclassing UICollectionView and overriding touchesBegan:withEvent: and hitTest:WithEvent:, and both of those methods trigger when I touch a cell. However, if I touch the space between the cells, nothing happens at all. Here's what I've created: @interface WSImageGalleryCollectionView : UICollectionView @end ..and.. @implementation WSImageGalleryCollectionView - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"Touches began"); [super touchesBegan:touches withEvent:event]; } - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { NSLog(@"Hit test reached"); return [super hitTest:point withEvent:event]; } @end

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  • JSON parser for J2ME

    - by Liedman
    I need a basic JSON parser that works with J2ME / CLDC 1.1. A Google search returns tons of answers on this (some even on stackoverflow), but it appears that all point to libraries and solutions that are no longer available (for example, lots point to an implementation that is supposed to be on the json.org site, but at least I can't find anything that isn't J2SE only there). My best hope so far is the source linked here: https://meapplicationdevelopers.dev.java.net/mobileajax.html, but from that one I can't even find a straight forward way to download the code. Given the mature state of Java in all other aspects, surely there must be somewhere I can get a pre-compiled JAR to use for parsing JSON from J2ME?

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  • Convert WPF BitmapSource to Icon for window

    - by simmotech
    I have a 16x16 .png file which I have loaded as an ImageSource (BitmapSource) and it is working fine when I use it on an Image in a tabcontrol header. I now want to use that same image in a floating window (inherited from the WPF Window class) when the user drags the document tab. (This is AvalonDock which I have tweaked to allow images in the tab header) After many searches on the web, I understand that Window.Icon requires a BitmapFrame but all the sample code seems to assume that a .ico file is available which it isn't in my case. I have tried the following code (plus variants including cloning, freezing etc): var image = (Image) content.Icon; var bitmapSource = (BitmapSource) image.Source; Icon = BitmapFrame.Create(bitmapSource); but when the Show() method is called, an exception is thrown: "Exception of type 'System.ExecutionEngineException' was thrown." How can a I create a compatible bitmap on the fly to allow the Window to display the icon?

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  • SOAP Web Service method naming conventions

    - by dbguy
    Consider a Web Service (e.g. SOAP-based) that has an operation which accepts a bulk of data from the client. From the server's point of view it is receiving data, but from the client's point of view it's sending data. How should that operation be named? The options are ImportData ExportData / SendData Is there a de facto standard for naming these things? How do web services usually name these? Thank you for your opinions.

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  • How to export pdf page as a image using pdfsharp .net library ?

    - by vi.su.
    How to export a pdf page as an image using pdfsharp .net library, for pixel level manipulation ? for example, something like, System.Drawing.BitMap.GetPixel() I am trying to find out empty area (all white, or of any colour) inside a pdf document, to write some graphics / image. 09, June 2010: I have tried this, but it is not working. why the following code is not working as expected ? Bitmap.GetPixel always returns 0. // // PdfSharp.Pdf.PdfDocument // PdfSharp.Pdf.PdfPage // PdfSharp.Drawing.XGraphics // System.Drawing.Bitmap // string srcPDF = @"C:\hcr\test\tmp\file1.pdf"; PdfDocument pdfd = PdfReader.Open(srcPDF); XGraphics xgfx = XGraphics.FromPdfPage(pdfd.Pages[0]); Bitmap b = new Bitmap((int) pdfp.Width.Point, (int) pdfp.Height.Point, xgfx.Graphics); int rgb = b.GetPixel(0, 0).ToArgb();

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  • How to use WINAPI from newer SDK but still using the old SDK in WindowsMobile.

    - by afriza
    Specifically, I want to use Point-to-point Message Queue but because I am still using legacy codes in eVC++ 4 and it only support until PocketPC 2003SE SDK, I cannot find CreateMsgQueue and friends in the headers (the port to newer VisualStudio is still in progess) I am using the Message Queue to do IPC with apps developed with WM-6.5-DTK (VS2005). Update: I am using the following code (taken from msgqueue.h) to store function pointers and load CoreDLL.dll using GetProcAddress() and LoadLibrary() respectively. HANDLE /*WINAPI*/ (*CreateMsgQueue)(LPCWSTR lpName, LPMSGQUEUEOPTIONS lpOptions); HANDLE /*WINAPI*/ (*OpenMsgQueue)(HANDLE hSrcProc, HANDLE hMsgQ , LPMSGQUEUEOPTIONS lpOptions); BOOL /*WINAPI*/ (*ReadMsgQueue)(HANDLE hMsgQ, /*__out_bcount(cbBufferSize)*/ LPVOID lpBuffer, DWORD cbBufferSize, LPDWORD lpNumberOfBytesRead, DWORD dwTimeout, DWORD *pdwFlags); BOOL /*WINAPI*/ (*WriteMsgQueue)(HANDLE hMsgQ, LPVOID lpBuffer, DWORD cbDataSize, DWORD dwTimeout, DWORD dwFlags); BOOL /*WINAPI*/ (*GetMsgQueueInfo)(HANDLE hMsgQ, LPMSGQUEUEINFO lpInfo); BOOL /*WINAPI*/ (*CloseMsgQueue)(HANDLE hMsgQ); Is the above code alright since I need to comment out WINAPI and __out_bcount(cbBufferSize) in order for them to compile.

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