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  • Windows Phone period task, function not executing

    - by Special K.
    I'm trying to execute a code (to parse an XML to be more precisely, and after that I'll toast message the user with some new info's), but the class function AccDetailsDownloaded is not executed (is simply skipped), also the memory usage is ~2mb out of 6, here is my code: if (task is PeriodicTask) { getData(); } else { getData(); } // If debugging is enabled, launch the agent again in one minute. #if DEBUG_AGENT ScheduledActionService.LaunchForTest(task.Name, TimeSpan.FromSeconds(60)); #endif // Call NotifyComplete to let the system know the agent is done working. NotifyComplete(); } public void getData() { var settings = IsolatedStorageSettings.ApplicationSettings; string url = "http://example.com/example.xml"; if (!System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable()) { MessageBox.Show("No network connection available!"); return; } // start loading XML-data WebClient downloader = new WebClient(); Uri uri = new Uri(url, UriKind.Absolute); downloader.DownloadStringCompleted += new DownloadStringCompletedEventHandler(AccDetailsDownloaded); downloader.DownloadStringAsync(uri); string toastTitle = ""; toastTitle = "Periodic "; string toastMessage = "Mem usage: " + DeviceStatus.ApplicationPeakMemoryUsage + "/" + DeviceStatus.ApplicationMemoryUsageLimit; // Launch a toast to show that the agent is running. // The toast will not be shown if the foreground application is running. ShellToast toast = new ShellToast(); toast.Title = toastTitle; toast.Content = toastMessage; toast.Show(); } void AccDetailsDownloaded(object sender, DownloadStringCompletedEventArgs e) { if (e.Result == null || e.Error != null) { MessageBox.Show("There was an error downloading the XML-file!"); } else { string toastTitle = ""; toastTitle = "Periodic "; string toastMessage = "Mem usage: " + DeviceStatus.ApplicationPeakMemoryUsage + "/" + DeviceStatus.ApplicationMemoryUsageLimit; // Launch a toast to show that the agent is running. // The toast will not be shown if the foreground application is running. ShellToast toast = new ShellToast(); toast.Title = toastTitle; toast.Content = toastMessage; toast.Show(); } } Thank you.

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  • refactoring this function in Java

    - by Joel
    Hi folks, I'm learning Java, and I know one of the big complaints about newbie programmers is that we make really long and involved methods that should be broken into several. Well here is one I wrote and is a perfect example. :-D. public void buildBall(){ /* sets the x and y value for the center of the canvas */ double i = ((getWidth() / 2)); double j = ((getHeight() / 2)); /* randomizes the start speed of the ball */ vy = 3.0; vx = rgen.nextDouble(1.0, 3.0); if (rgen.nextBoolean(.05)) vx = -vx; /* creates the ball */ GOval ball = new GOval(i,j,(2 *BALL_RADIUS),(2 * BALL_RADIUS)); ball.setFilled(true); ball.setFillColor(Color.RED); add(ball); /* animates the ball */ while(true){ i = (i + (vx* 2)); j = (j + (vy* 2)); if (i > APPLICATION_WIDTH-(2 * BALL_RADIUS)){ vx = -vx; } if (j > APPLICATION_HEIGHT-(2 * BALL_RADIUS)){ vy = -vy; } if (i < 0){ vx = -vx; } if (j < 0){ vy = -vy; } ball.move(vx + vx, vy + vy); pause(10); /* checks the edges of the ball to see if it hits an object */ colider = getElementAt(i, j); if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j); } if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j + (2*BALL_RADIUS)); } if (colider == null){ colider = getElementAt(i, j + (2*BALL_RADIUS)); } /* If the ball hits an object it reverses direction */ if (colider != null){ vy = -vy; /* removes bricks when hit but not the paddle */ if (j < (getHeight() -(PADDLE_Y_OFFSET + PADDLE_HEIGHT))){ remove(colider); } } } You can see from the title of the method that I started with good intentions of "building the ball". There are a few issues I ran up against: The problem is that then I needed to move the ball, so I created that while loop. I don't see any other way to do that other than just keep it "true", so that means any other code I create below this loop won't happen. I didn't make the while loop a different function because I was using those variables i and j. So I don't see how I can refactor beyond this loop. So my main question is: How would I pass the values of i and j to a new method: "animateBall" and how would I use ball.move(vx + vx, vy + vy); in that new method if ball has been declared in the buildBall method? I understand this is probably a simple thing of better understanding variable scope and passing arguments, but I'm not quite there yet...

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  • Minor tweak to this javascript function?

    - by RKS
    I have a script that shows/hides used via onClick. I can get it to show/hide just fine, but I can't get it to show/'hide everything else'. So what I get is a bunch of open containers when I really want just the one. Javascript: <script> function showfields(fields){ if(document.getElementById(fields).style.display=='none'){ document.getElementById(fields).style.display='block'; } else{ document.getElementById(fields).style.display = 'none'; } } </script> HTML: <div id="hidden" class="steps" style="display: block;"> <div class="section" style="margin-right: 10px;"> <h2>Something</h2> </div> <button class="continue dropdown" id="showLink" onClick="showfields('hidden2');return false;" href="#">Continue</button> </div> <div id="hidden2" class="steps" style="display: block;"> <div class="section" style="margin-right: 10px;"> <h2>Something2</h2> </div> <button class="continue dropdown" id="showLink" onClick="showfields('hidden3');return false;" href="#">Continue</button> </div> <div id="hidden3" class="steps" style="display: block;"> <div class="section" style="margin-right: 10px;"> <h2>Something3</h2> </div> <button class="continue dropdown" id="showLink" onClick="showfields('hidden3');return false;" href="#">Continue</button> </div> <div id="hidden4" class="steps" style="display: block;"> <div class="section" style="margin-right: 10px;"> <h2>Something4</h2> </div> <button class="continue dropdown" id="showLink" onClick="showfields('hidden4');return false;" href="#">Continue</button> </div> Thanks

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  • Binary Search Tree Contains Function

    - by Suede
    I am trying to write a "contains" function for a binary search tree. I receive the following error at compile "Unhandled exception at 0x77291CB3 (ntdll.dll) in BST.exe: 0xC00000FD: Stack overflow (parameters: 0x00000001, 0x001E2FFC)." The following is my code. struct Node { int data; Node* leftChild; Node* rightChild; Node() : leftChild(NULL), rightChild(NULL) {} }; struct BST { Node* root; BST() : root(NULL) {} void insert(int value); bool contains(int value); }; void BST::insert(int value) { Node* temp = new Node(); temp->data = value; if(root == NULL) { root = temp; return; } Node* current; current = root; Node* parent; parent = root; current = (temp->data < current->data ? (current->leftChild) : (current->rightChild) while(current != NULL) { parent = current; current = (temp->data < current->data) ? (current->leftChild) : (current->rightChild) } if(temp->data < parent->data) { parent->leftChild = temp; } if(temp->data > parent->data) { parent->rightChild = temp; } } bool BST::contains(int value) { Node* temp = new Node(); temp->data = value; Node* current; current = root; if(temp->data == current->data) { // base case for when node with value is found std::cout << "true" << std::endl; return true; } if(current == NULL) { // base case if BST is empty or if a leaf is reached before value is found std::cout << "false" << std::endl; return false; } else { // recursive step current = (temp->data < current->data) ? (current->leftChild) : (current->rightChild); return contains(temp->data); } } int main() { BST bst; bst.insert(5); bst.contains(4); system("pause"); } As it stands, I would insert a single node with value '5' and I would search the binary search tree for a node with value '4' - thus, I would expect the result to be false.

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  • Vim autocommand on BufDelete prevents opening help window

    - by Kyle Strand
    I have the autocommand described here in my .vimrc: http://superuser.com/a/669463/199803 EDIT: Copied into body of question for convenience: function CountListedBuffers() let cnt = 0 for nr in range(1,bufnr("$")) if buflisted(nr) && ! empty(bufname(nr)) let cnt += 1 endif endfor return cnt endfunction function QuitIfLastBuffer() if CountListedBuffers() == 1 :q endif endfunction autocmd BufDelete * :call QuitIfLastBuffer() Bizarrely, though, it seems that if I have exactly one listed buffer, and I try to use the :help command, the help window fails to open (or perhaps opens and is immediately closed). If I comment out that autocommand line in my .vimrc, this behavior no longer occurs. Why is this happening, and how can I fix it? Why would :h even trigger the BufDelete event? EDIT: setting verbosity to level 12, I can see that the BufDelete event is indeed occurring. Here's the portion of the output that looks relevant to me: Executing BufAdd Auto commands for "*" autocommand call <SID>BMAdd() calling function <SNR>6_BMAdd calling function <SNR>6_BMAdd..<SNR>6_BMFilename calling function <SNR>6_BMAdd..<SNR>6_BMFilename..<SNR>6_BMMunge calling function <SNR>6_BMAdd..<SNR>6_BMFilename..<SNR>6_BMMunge..<SNR>6_BMTruncName function <SNR>6_BMAdd..<SNR>6_BMFilename..<SNR>6_BMMunge..<SNR>6_BMTruncName returning '/usr/local/share/vim/vim74/doc' continuing in function <SNR>6_BMAdd..<SNR>6_BMFilename..<SNR>6_BMMunge function <SNR>6_BMAdd..<SNR>6_BMFilename..<SNR>6_BMMunge returning 'help\.txt\ (4)\^I/usr/local/share/vim/vim74/doc' continuing in function <SNR>6_BMAdd..<SNR>6_BMFilename calling function <SNR>6_BMAdd..<SNR>6_BMFilename..<SNR>6_BMHash function <SNR>6_BMAdd..<SNR>6_BMFilename..<SNR>6_BMHash returning #340582286 continuing in function <SNR>6_BMAdd..<SNR>6_BMFilename function <SNR>6_BMAdd..<SNR>6_BMFilename returning #0 continuing in function <SNR>6_BMAdd function <SNR>6_BMAdd returning #0 continuing in BufAdd Auto commands for "*" Executing BufDelete Auto commands for "*" autocommand :call QuitIfLastBuffer()

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  • PHP function to convert unicode to special characters?

    - by inktri
    Is there a php function to handle the encodings below? .replaceAll("\u00c3\u0080", "&Agrave;") .replaceAll("\u00c3\u0081", "&Aacute;") .replaceAll("\u00c3\u0082", "&Acirc;") .replaceAll("\u00c3\u0083", "&Atilde;") .replaceAll("\u00c3\u0084", "&Auml;") .replaceAll("\u00c3\u0085", "&Aring;") .replaceAll("\u00c3\u0086", "&AElig;") .replaceAll("\u00c3\u00a0", "&agrave;") .replaceAll("\u00c3\u00a1", "&aacute;") .replaceAll("\u00c3\u00a2", "&acirc;") .replaceAll("\u00c3\u00a3", "&atilde;") .replaceAll("\u00c3\u00a4", "&auml;") .replaceAll("\u00c3\u00a5", "&aring;") .replaceAll("\u00c3\u00a6", "&aelig;") .replaceAll("\u00c3\u0087", "&Ccedil;") .replaceAll("\u00c3\u00a7", "&ccedil;") .replaceAll("\u00c3\u0090", "&ETH;") .replaceAll("\u00c3\u00b0", "&eth;") .replaceAll("\u00c3\u0088", "&Egrave;") .replaceAll("\u00c3\u0089", "&Eacute;") .replaceAll("\u00c3\u008a", "&Ecirc;") .replaceAll("\u00c3\u008b", "&Euml;") .replaceAll("\u00c3\u00a8", "&egrave;") .replaceAll("\u00c3\u00a9", "&eacute;") .replaceAll("\u00c3\u00aa", "&ecirc;") .replaceAll("\u00c3\u00ab", "&euml;") .replaceAll("\u00c3\u008c", "&Igrave;") .replaceAll("\u00c3\u008d", "&Iacute;") .replaceAll("\u00c3\u008e", "&Icirc;") .replaceAll("\u00c3\u008f", "&Iuml;") .replaceAll("\u00c3\u00ac", "&igrave;") .replaceAll("\u00c3\u00ad", "&iacute;") .replaceAll("\u00c3\u00ae", "&icirc;") .replaceAll("\u00c3\u00af", "&iuml;") .replaceAll("\u00c3\u0091", "&Ntilde;") .replaceAll("\u00c3\u00b1", "&ntilde;") .replaceAll("\u00c3\u0092", "&Ograve;") .replaceAll("\u00c3\u0093", "&Oacute;") .replaceAll("\u00c3\u0094", "&Ocirc;") .replaceAll("\u00c3\u0095", "&Otilde;") .replaceAll("\u00c3\u0096", "&Ouml;") .replaceAll("\u00c3\u0098", "&Oslash;") .replaceAll("\u00c5\u0092", "&OElig;") .replaceAll("\u00c3\u00b2", "&ograve;") .replaceAll("\u00c3\u00b3", "&oacute;") .replaceAll("\u00c3\u00b4", "&ocirc;") .replaceAll("\u00c3\u00b5", "&otilde;") .replaceAll("\u00c3\u00b6", "&ouml;") .replaceAll("\u00c3\u00b8", "&oslash;") .replaceAll("\u00c5\u0093", "&oelig;") .replaceAll("\u00c3\u0099", "&Ugrave;") .replaceAll("\u00c3\u009a", "&Uacute;") .replaceAll("\u00c3\u009b", "&Ucirc;") .replaceAll("\u00c3\u009c", "&Uuml;") .replaceAll("\u00c3\u00b9", "&ugrave;") .replaceAll("\u00c3\u00ba", "&uacute;") .replaceAll("\u00c3\u00bb", "&ucirc;") .replaceAll("\u00c3\u00bc", "&uuml;") .replaceAll("\u00c3\u009d", "&Yacute;") .replaceAll("\u00c5\u00b8", "&Yuml;") .replaceAll("\u00c3\u00bd", "&yacute;") .replaceAll("\u00c3\u00bf", "&yuml;");

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  • MVC 2 Ajax.Beginform passes returned Html to javascript function

    - by Joe
    Hi, I have a small partial Create Person form in a page above a table of results. I want to be able to post the form to the server, which I can do no problem with ajax.Beginform. <% using (Ajax.BeginForm("Create", new AjaxOptions { OnComplete = "ProcessResponse" })) {%> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%=Html.LabelFor(model => model.FirstName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.FirstName)%> <%=Html.ValidationMessageFor(model => model.FirstName)%> </div> <div class="editor-label"> <%=Html.LabelFor(model => model.LastName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.LastName)%> <%=Html.ValidationMessageFor(model => model.LastName)%> </div> <p> <input type="submit" /> </p> </fieldset> <% } %> Then in my controller I want to be able to post back a partial which is just a table row if the create is successful and append it to the table, which I can do easily with jquery. $('#personTable tr:last').after(data); However, if server validation fails I want to pass back my partial create person form with the validation errors and replace the existing Create Person form. I have tried returning a Json array Controller: return Json(new { Success = true, Html= this.RenderViewToString("PersonSubform",person) }); Javascript: var json_data = response.get_response().get_object(); with a pass/fail flag and the partial rendered as a string using the solition below but that doesnt render the mvc validation controls when the form fails. SO RenderPartialToString So, is there any way I can hand my javascript the out of the box PartialView("PersonForm") as its returned from my ajax.form? Can I pass some addition info as a Json array so I can tell if its pass or fail and maybe add a message? UPDATE I can now pass the HTML of a PartialView to my javascript but I need to pass some additional data pairs like ServerValidation : true/false and ActionMessage : "you have just created a Person Bill". Ideally I would pass a Json array rather than hidden fields in my partial. function ProcessResponse(response) { var html = response.get_data(); $("#campaignSubform").html(html); } Many thanks in advance

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  • Modelsim (XE III/Starter 6.4b) not allowing me to define a macro function

    - by montooner
    I'm working on a Xiling FPGA for a course project. Normally we use the lab computers, but I'm trying to install on my own computer. So, I'm trying to include a macro file using line: `include "Const.v" But the following macro function doesn't work. Any ideas why? `ifdef synthesis // if Synplify `define SYNPLIFY `define SYNTHESIS `define MACROSAFE `else // if not Synplify `ifdef MODELSIM `define SIMULATION `define MACROSAFE `else `define XST // synthesis translate_off // if XST then stop compiling `undef XST `define SIMULATION `define MODELSIM // synthesis translate_on // if XST then resume compiling `ifdef XST `define SYNTHESIS `define MACROSAFE `endif `endif `endif //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Section: Log2 Macro // Desc: A macro to take the log base 2 of any number. Useful for // calculating bitwidths. Warning, this actually calculates // log2(x-1), not log2(x). //------------------------------------------------------------------------------ `ifdef MACROSAFE `define log2(x) ((((x) > 1) ? 1 : 0) + \ (((x) > 2) ? 1 : 0) + \ (((x) > 4) ? 1 : 0) + \ (((x) > 8) ? 1 : 0) + \ (((x) > 16) ? 1 : 0) + \ (((x) > 32) ? 1 : 0) + \ (((x) > 64) ? 1 : 0) + \ (((x) > 128) ? 1 : 0) + \ (((x) > 256) ? 1 : 0) + \ (((x) > 512) ? 1 : 0) + \ (((x) > 1024) ? 1 : 0) + \ (((x) > 2048) ? 1 : 0) + \ (((x) > 4096) ? 1 : 0) + \ (((x) > 8192) ? 1 : 0) + \ (((x) > 16384) ? 1 : 0) + \ (((x) > 32768) ? 1 : 0) + \ (((x) > 65536) ? 1 : 0) + \ (((x) > 131072) ? 1 : 0) + \ (((x) > 262144) ? 1 : 0) + \ (((x) > 524288) ? 1 : 0) + \ (((x) > 1048576) ? 1 : 0) + \ (((x) > 2097152) ? 1 : 0) + \ (((x) > 4194304) ? 1 : 0) + \ (((x) > 8388608) ? 1 : 0) + \ (((x) > 16777216) ? 1 : 0) + \ (((x) > 33554432) ? 1 : 0) + \ (((x) > 67108864) ? 1 : 0) + \ (((x) > 134217728) ? 1 : 0) + \ (((x) > 268435456) ? 1 : 0) + \ (((x) > 536870912) ? 1 : 0) + \ (((x) > 1073741824) ? 1 : 0)) `endif

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  • Copying values of one table to another (how to convert this js function to jQuery)

    - by Sullan
    Hi All, I am stuck with a small problem here.. What i am trying to do is copy description of id's from one table to another. I have writter half of the javascript and can anybody tell me how to convert this function in jquery. I want the description copied from the first table based on the id to the second table. Have done this in jquery using 'contains', (http://stackoverflow.com/questions/2449845/comparing-2-tables-column-values-and-copying-the-next-column-content-to-the-secon) since there are 1000 table rows, the explorer crashes. Is there a way to simplify it ??... the code is as follows... the current javascript works when i click on test in the second table, but i want the value to be appended in the second table on page load... pls help <table class="reportTabe"> <tr><td>psx-pdu120v1</td><td class="itemname" id="psx-pdu120v1">some description1</td></tr> <tr><td>psx-pdu120v1</td><td class="itemname" id="psx-pdu120v1">some description1</td></tr> <tr><td>psx-pdu120v3</td><td class="itemname" id="psx-pdu120v3">some description3</td></tr> <tr><td>psx-pdu120v4</td><td class="itemname" id="psx-pdu120v4">some description4</td></tr> <tr><td>psx-pdu120v5</td><td class="itemname" id="psx-pdu120v5">some description5</td></tr> <tr><td>psx-pdu120v6</td><td class="itemname" id="psx-pdu120v6">some description6</td></tr> <tr><td>psx-pdu120v7</td><td class="itemname" id="psx-pdu120v7">some description7</td></tr> <tr><td>psx-pdu120v8</td><td class="itemname" id="psx-pdu120v8">some description8</td></tr> <tr><td>psx-pdu120v9</td><td class="itemname" id="psx-pdu120v9">some description9</td></tr> </table> <table class="data"> <tr><td class="whipItem">psx-pdu120v1</td><td onClick="Javascript:alert(document.getElementById('psx-pdu120v1').innerText)";>test</td></tr> <tr><td class="whipItem">psx-pdu120v3</td><td onClick="Javascript:alert(document.getElementById('psx-pdu120v1').innerText)";>test</td></tr> <tr><td class="whipItem">psx-pdu120v4</td><td onClick="Javascript:alert(document.getElementById('psx-pdu120v5').innerText)";>test</td></tr> <tr><td class="whipItem">psx-pdu120v5</td><td Javascript:this.innerText=document.getElementById('psx-pdu120v4').innerText;></td></tr> <tr><td class="whipItem">psx-pdu120v6</td><td Javascript:this.innerText=document.getElementById('psx-pdu120v5').innerText;></td></tr> <tr><td class="whipItem">psx-pdu120v7</td><td Javascript:this.innerText=document.getElementById('psx-pdu120v6').innerText;></td></tr> <tr><td class="whipItem">psx-pdu120v8</td><td Javascript:this.innerText=document.getElementById('psx-pdu120v7').innerText;></td></tr> <tr><td class="whipItem">psx-pdu120v9</td><td Javascript:this.innerText=document.getElementById('psx-pdu120v8').innerText;></td></tr> </table>

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  • unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool

    - by numerical25
    Having trouble creating my swap chain. I receive the following error. DX3dApp.obj : error LNK2019: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool __thiscall DX3dApp::InitDirect3D(void)" (?InitDirect3D@DX3dApp@@QAE_NXZ) Below is the code ive done so far. #include "DX3dApp.h" bool DX3dApp::Init(HINSTANCE hInstance, int width, int height) { mhInst = hInstance; mWidth = width; mHeight = height; if(!WindowsInit()) { return false; } if(!InitDirect3D()) { return false; } } int DX3dApp::Run() { MSG msg = {0}; while (WM_QUIT != msg.message) { while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE) { TranslateMessage(&msg); DispatchMessage(&msg); } Render(); } return (int) msg.wParam; } bool DX3dApp::WindowsInit() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = mhInst; wcex.hIcon = 0; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = TEXT("DirectXExample"); wcex.hIconSm = 0; RegisterClassEx(&wcex); // Resize the window RECT rect = { 0, 0, mWidth, mHeight }; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); // create the window from the class above mMainhWnd = CreateWindow(TEXT("DirectXExample"), TEXT("DirectXExample"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, mhInst, NULL); if (!mMainhWnd) { return false; } ShowWindow(mMainhWnd, SW_SHOW); UpdateWindow(mMainhWnd); return true; } bool DX3dApp::InitDirect3D() { DXGI_SWAP_CHAIN_DESC scd; ZeroMemory(&scd, sizeof(scd)); scd.BufferCount = 1; scd.BufferDesc.Width = mWidth; scd.BufferDesc.Height = mHeight; scd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; scd.BufferDesc.RefreshRate.Numerator = 60; scd.BufferDesc.RefreshRate.Denominator = 1; scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; scd.OutputWindow = mMainhWnd; scd.SampleDesc.Count = 1; scd.SampleDesc.Quality = 0; scd.Windowed = TRUE; HRESULT hr = D3D10CreateDeviceAndSwapChain(NULL,D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &scd, &mpSwapChain, &mpD3DDevice); if(!hr != S_OK) { return FALSE; } ID3D10Texture2D *pBackBuffer; return TRUE; } void DX3dApp::Render() { } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { // Allow the user to press the escape key to end the application case WM_KEYDOWN: switch(wParam) { // Check if the user hit the escape key case VK_ESCAPE: PostQuitMessage(0); break; } break; // The user hit the close button, close the application case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hWnd, message, wParam, lParam); }

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  • MVC 2 Ajax.Beginform passes returned Html + Json to javascript function

    - by Joe
    Hi, I have a small partial Create Person form in a page above a table of results. I want to be able to post the form to the server, which I can do no problem with ajax.Beginform. <% using (Ajax.BeginForm("Create", new AjaxOptions { OnComplete = "ProcessResponse" })) {%> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%=Html.LabelFor(model => model.FirstName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.FirstName)%> <%=Html.ValidationMessageFor(model => model.FirstName)%> </div> <div class="editor-label"> <%=Html.LabelFor(model => model.LastName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.LastName)%> <%=Html.ValidationMessageFor(model => model.LastName)%> </div> <p> <input type="submit" /> </p> </fieldset> <% } %> Then in my controller I want to be able to post back a partial which is just a table row if the create is successful and append it to the table, which I can do easily with jquery. $('#personTable tr:last').after(data); However, if server validation fails I want to pass back my partial create person form with the validation errors and replace the existing Create Person form. I have tried returning a Json array Controller: return Json(new { Success = true, Html= this.RenderViewToString("PersonSubform",person) }); Javascript: var json_data = response.get_response().get_object(); with a pass/fail flag and the partial rendered as a string using the solition below but that doesnt render the mvc validation controls when the form fails. SO RenderPartialToString So, is there any way I can hand my javascript the out of the box PartialView("PersonForm") as its returned from my ajax.form? Can I pass some addition info as a Json array so I can tell if its pass or fail and maybe add a message? UPDATE I can now pass the HTML of a PartialView to my javascript but I need to pass some additional data pairs like ServerValidation : true/false and ActionMessage : "you have just created a Person Bill". Ideally I would pass a Json array rather than hidden fields in my partial. function ProcessResponse(response) { var html = response.get_data(); $("#campaignSubform").html(html); } Many thanks in advance

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  • Help with optimizing C# function via C and/or Assembly

    - by MusiGenesis
    I have this C# method which I'm trying to optimize: // assume arrays are same dimensions private void DoSomething(int[] bigArray1, int[] bigArray2) { int data1; byte A1; byte B1; byte C1; byte D1; int data2; byte A2; byte B2; byte C2; byte D2; for (int i = 0; i < bigArray1.Length; i++) { data1 = bigArray1[i]; data2 = bigArray2[i]; A1 = (byte)(data1 >> 0); B1 = (byte)(data1 >> 8); C1 = (byte)(data1 >> 16); D1 = (byte)(data1 >> 24); A2 = (byte)(data2 >> 0); B2 = (byte)(data2 >> 8); C2 = (byte)(data2 >> 16); D2 = (byte)(data2 >> 24); A1 = A1 > A2 ? A1 : A2; B1 = B1 > B2 ? B1 : B2; C1 = C1 > C2 ? C1 : C2; D1 = D1 > D2 ? D1 : D2; bigArray1[i] = (A1 << 0) | (B1 << 8) | (C1 << 16) | (D1 << 24); } } The function basically compares two int arrays. For each pair of matching elements, the method compares each individual byte value and takes the larger of the two. The element in the first array is then assigned a new int value constructed from the 4 largest byte values (irrespective of source). I think I have optimized this method as much as possible in C# (probably I haven't, of course - suggestions on that score are welcome as well). My question is, is it worth it for me to move this method to an unmanaged C DLL? Would the resulting method execute faster (and how much faster), taking into account the overhead of marshalling my managed int arrays so they can be passed to the method? If doing this would get me, say, a 10% speed improvement, then it would not be worth my time for sure. If it was 2 or 3 times faster, then I would probably have to do it. Note: please, no "premature optimization" comments, thanks in advance. This is simply "optimization".

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  • RadioGroup onCheckedChanged function won't fire

    - by user1758088
    First time/long time. My app keeps track of restaurant servers' shift sales to help them budget. In the activity that displays past shifts, I've created a RadioGroup under the ListView so the server can choose lunch, dinner, or both. I've implemented RadioGroup.onCheckedChangeListener, but onCheckChanged never gets called. I also tried an anonymous inner class as listener, same result. I tried to copy/modify code from this answer: http://stackoverflow.com/a/9595528 ...but when I added the @Override to the callback function, the Eclipse compiler gave me an error (not warning) that the method must override a superclass, and the quick fix was to remove the override. I'm pretty sure the signatures are correct, as they were made with Eclipse's autocomplete and implement methods facilities. I then followed instructions to move my java compiler from 1.5 to 1.6, and none of the above listed behavior seemed to change. Here's the code I thing is relavent: public class DataActivity extends ListActivity implements OnCheckedChangeListener{ RadioButton rbBoth; RadioButton rbDinnerOnly; RadioButton rbLunchOnly; @Override public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.database); ... final RadioGroup rgGroup = (RadioGroup)findViewById(R.id.DataRadioGroup); rbBoth = (RadioButton)findViewById(R.id.RadioBoth); rbDinnerOnly = (RadioButton)findViewById(R.id.RadioDinnerOnly); rbLunchOnly = (RadioButton)findViewById(R.id.RadioLunchOnly); rgGroup.setOnCheckedChangeListener(this); populateAllShifts(); } ... public void onCheckedChanged(RadioGroup group, int checkedId) { rbLunchOnly.setText("Click!"); Toast.makeText(getApplicationContext(), "Lunch Only", Toast.LENGTH_LONG).show(); if(group.getCheckedRadioButtonId() == R.id.RadioBoth){ populateAllShifts(); return; } if(group.getCheckedRadioButtonId() == R.id.RadioLunchOnly){ populatLunchShifts(); return; } if(group.getCheckedRadioButtonId() == R.id.RadioDinnerOnly){ populateDinnerShifts(); return; } } There is a ListView in this class with a custom adapter, but if my understanding and my XML are correct, the RadioGroup should be outside of the list: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/llDataLayout" android:weightSum="5" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:layout_weight="4" android:layout_width="fill_parent" android:id="@android:id/list" android:layout_height="wrap_content"></ListView> <RadioGroup android:layout_weight="1" android:id="@+id/DataRadioGroup" android:orientation="horizontal" android:layout_height="wrap_content" android:layout_width="fill_parent"> <RadioButton android:text="Lunch and Dinner" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioBoth"/> <RadioButton android:text="Dinner Only" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioDinnerOnly"/> <RadioButton android:text="Lunch Only" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioLunchOnly"/> </RadioGroup> </LinearLayout> Any ideas out there?

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  • Function for counting characters/words not working

    - by user1742729
    <!DOCTYPE HTML> <html> <head> <title> Javascript - stuff </title> <script type="text/javascript"> <!-- function GetCountsAll( Wordcount, Sentancecount, Clausecount, Charactercount ) { var TextString = document.getElementById("Text").innerHTML; var Wordcount = 0; var Sentancecount = 0; var Clausecount = 0; var Charactercount = 0; // For loop that runs through all characters incrementing the variable(s) value each iteration for (i=0; i < TextString.length; i++); if (TextString.charAt(i) == " " = true) Wordcount++; return Wordcount; if (TextString.charAt(i) = "." = true) Sentancecount++; Clausecount++; return Sentancecount; if (TextString.charAt(i) = ";" = true) Clausecount++; return Clausecount; } --> </script> </head> <body> <div id="Text"> It is important to remember that XHTML is a markup language; it is not a programming language. The language only describes the placement and visual appearance of elements arranged on a page; it does not permit users to manipulate these elements to change their placement or appearance, or to perform any "processing" on the text or graphics to change their content in response to user needs. For many Web pages this lack of processing capability is not a great drawback; the pages are simply displays of static, unchanging, information for which no manipulation by the user is required. Still, there are cases where the ability to respond to user actions and the availability of processing methods can be a great asset. This is where JavaScript enters the picture. </div> <input type = "button" value = "Get Counts" class = "btnstyle" onclick = "GetCountsAll()"/> <br/> <span id= "Charactercount"> </span> Characters <br/> <span id= "Wordcount"> </span> Words <br/> <span id= "Sentancecount"> </span> Sentences <br/> <span id= "ClauseCount"> </span> Clauses <br/> </body> </html> I am a student and still learning JavaScript, so excuse any horrible mistakes. The script is meant to calculate the number of characters, words, sentences, and clauses in the passage. It's, plainly put, just not working. I have tried a multitude of things to get it to work for me and have gotten a plethora of different errors but no matter what I can NOT get this to work. Please help! (btw i know i misspelled sentence)

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  • Invalid function declaration. DevC++

    - by user69514
    Why do I get invalid function declaration when I compile the code in DevC++ in Windows, but when I compile it in CodeBlocks on Linux it works fine. #include <iostream> #include <vector> using namespace std; //structure to hold item information struct item{ string name; double price; }; //define sandwich, chips, and drink struct item sandwich{"Sandwich", 3.00}; **** error is here ***** struct item chips{"Chips", 1.50}; **** error is here ***** struct item drink{"Large Drink", 2.00}; **** error is here ***** vector<item> cart; //vector to hold the items double total = 0.0; //total const double tax = 0.0825; //tax //gets item choice from user char getChoice(){ cout << "Select an item:" << endl; cout << "S: Sandwich. $3.00" << endl; cout << "C: Chips. $1.50" << endl; cout << "D: Drink. $2.00" << endl; cout << "X: Cancel. Start over" << endl; cout << "T: Total" << endl; char choice; cin >> choice; return choice; } //displays current items in cart and total void displayCart(){ cout << "\nCart:" << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "Total: $" << total << endl << endl; } //adds item to the cart void addItem(struct item bought){ cart.push_back(bought); total += bought.price; displayCart(); } //displays the receipt, items, prices, subtotal, taxes, and total void displayReceipt(){ cout << "\nReceipt:" << endl; cout << "Items: " << cart.size() << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << (i+1) << ". " << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "----------------------------" << endl; cout << "Subtotal: $" << total << endl; double taxes = total*tax; cout << "Tax: $" << taxes << endl; cout << "Total: $" << (total + taxes) << endl; } int main(){ //sentinel to stop the loop bool stop = false; char choice; while (stop == false ){ choice = getChoice(); //add sandwich if( choice == 's' || choice == 'S' ){ addItem(sandwich); } //add chips else if( choice == 'c' || choice == 'C' ){ addItem(chips); } //add drink else if( choice == 'd' || choice == 'D' ){ addItem(drink); } //remove everything from cart else if( choice == 'x' || choice == 'X' ){ cart.clear(); total = 0.0; cout << "\n***** Transcation Canceled *****\n" << endl; } //calcualte total else if( choice == 't' || choice == 'T' ){ displayReceipt(); stop = true; } //or wront item picked else{ cout << choice << " is not a valid choice. Try again\n" << endl; } }//end while loop return 0; //end of program }

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  • I want to keep the values on textbox after onchange function

    - by user1908045
    hello i have problem with this code..I want to keep the values of the textboxes when the pageload and didnt write again the values. I have two drop down list. the First one is the country when the country selected then the page load and appear the city to select but afte the pageload the values on textbox is empty. I want to keep the values of textbox when the page load. This is the code <head> <script type="text/javascript"> function Load_id() { var Count = document.getElementById("Count").value; var Count_txt = "?Count=" location = Count_txt + Count } </script> <meta charset="UTF-8"> </head> <body> <div class="main"> <div class="headers"> <table> <tr><td rowspan="2"><img alt="unipi" src="/Images/logo.jpeg" height="75" width="52"></td> <td>University</td></tr> <tr><td>Data</td></tr> </table> </div> <div class="form"> <h3>Personal</h3><br/><br/><br/> <form id="Page1" name="Page1" action="Form1Sub.php" method="Post"> <table style="width:520px;text-align:left;"> <tr><td><label>Number:</label></td> <td><input type="text" required="required" id="AM" name="AM" value=""/></td> </tr> <tr><td><label>Name:</label></td> <td><input type="text" required="required" name="Name"/></td> </tr> <?php $host="localhost"; $username=""; $password=""; $dbName="Database"; $connection = mysql_connect($host, $username, $password) or die("Couldn't Connect to the Server"); $db = mysql_select_db($dbName, $connection) or die("cannot select DataBase"); $Count = $_GET['Count']; echo "<tr><td><label>Country</label></td>\n"; $country = mysql_query("select DISTINCT Country FROM lut_country_city "); echo " <td><select id=\"Count\" name=\"cat\" onChange=\"Load_id(this)\">\n"; echo " `<option>Select Country</option>\n"; while($nt=mysql_fetch_array($country)){ $selected = ($nt["Country"] == $Count)? "SELECTED":""; echo"<option value=\"".$nt['Country']."\"". $selected." >".$nt['Country']."</option>"; } echo " </select></td></tr>\n"; echo"<tr><td><label>City:</label></td>\n"; $q2 = mysql_query("Select id,City,Country FROM lut_country_city WHERE Country = '$Count'"); echo"<td><select name=\"SelectCity\">\n"; while($row = mysql_fetch_array($q2)) { echo"<option value=\"".$row['id']."\">".$row['City']."</option>"; } echo " </select></td></tr>\n"; ?> </table> <p> <button type="submit" id="Next">Next</button> </form> <form id="form1" action="index.php"> <button id="Back" type="submit">Back</button> </form> </p> </div> </div> </body> </html>

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  • Can this PHP function be improved?

    - by jasondavis
    Below is some code I am working on for a navigation menu, if you are on a certain page, it will add a "current" css class to the proper tab. I am curious if there is a better way to do this in PHP because it really seems like a lot of code to do such a simple task? My pages will also have a jquery library already loaded, would it be better to set the tab with jquery instead of PHP? Any tips appreciated <?PHP active_header('page identifier goes here'); //ie; 'home' or 'users.online' function active_header($page_name) { // arrays for header menu selector $header_home = array('home' => true); $header_users = array( 'users.online' => true, 'users.online.male' => true, 'users.online.female' => true, 'users.online.friends' => true, 'users.location' => true, 'users.featured' => true, 'users.new' => true, 'users.browse' => true, 'users.search' => true, 'users.staff' => true ); $header_forum = array('forum' => true); $header_more = array( 'widgets' => true, 'news' => true, 'promote' => true, 'development' => true, 'bookmarks' => true, 'about' => true ); $header_money = array( 'account.money' => true, 'account.store' => true, 'account.lottery' => true, 'users.top.money' => true ); $header_account = array('account' => true); $header_mail = array( 'mail.inbox' => true, 'mail.sentbox' => true, 'mail.trash' => true, 'bulletins.post' => true, 'bulletins.my' => true, 'bulletins' => true ); // set variables if there array value exist if (isset($header_home[$page_name])){ $current_home = 'current'; }else if (isset($header_users[$page_name])){ $current_users = 'current'; }else if (isset($header_forum[$page_name])){ $current_forum = 'current'; }else if (isset($header_more[$page_name])){ $current_more = 'current'; }else if (isset($header_money[$page_name])){ $current_money = 'current'; }else if (isset($header_account[$page_name])){ $current_account = 'current'; }else if (isset($header_mail[$page_name])){ $current_mail = 'current'; } // show the links echo '<li class="' . (isset($current_home) ? $current_home : '') . '"><a href=""><em>Home</em></a></li>'; echo '<li class="' . (isset($current_users) ? $current_users : '') . '"><a href=""><em>Users</em></a></li>'; echo '<li class="' . (isset($current_forum) ? $current_forum : '') . '"><a href=""><em>Forum</em></a></li>'; echo '<li class="' . (isset($current_more) ? $current_more : '') . '"><a href=""><em>More</em></a></li>'; echo '<li class="' . (isset($current_money) ? $current_money : '') . '"><a href=""><em>Money</em></a></li>'; echo '<li class="' . (isset($current_account) ? $current_account : '') . '"><a href=""><em>Account</em></a></li>'; echo '<li class="' . (isset($current_mail) ? $current_mail : '') . '"><a href=""><em>Mail</em></a></li>'; } ?>

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • Changing the title of jQuery-UI dialog-box with in another dialog-box's function...

    - by Brian Ojeda
    Why doesn't doesn't the second jQuery-UI dialog box title change when popped. The first dialog box I change the title of the box with using the following .attr("title", "Confirm") -- it change the title of the first box to 'Confirm', like it should have. Now when the second box pops up it should change the title to 'Message' since did the same thing for the second box -- .attr("title", "Message"). Right? But it doesnt. It keep the title from before. However, the message change like it should have. I have tested in IE8, Chrome, and FF3.6. <div id="dialog-confirm" title=""></div> <-- This is the html before jQuery functions. Javascript / jQuery $('#userDelete').click(function() { $(function() { var dialogIcon = "<span class=\"ui-icon ui-icon-alert\"></span>"; var dialogMessage = dialogIcon + "Are you sure you want to delete?"; $("#dialog-confirm").attr("title", "Confirm").html(dialogMessage).dialog({ resizable: false, height: 125, width: 300, modal: true, buttons: { 'Delete': function() { $(this).dialog('close'); $.post('user_ajax.php', {action: 'delete', aId: $('[name=aId]').val() }, function(data) { if(data.success){ var dialogIcon = "<span class=\"ui-icon ui-icon-info\"></span>"; var dialogMessage = dialogIcon + data.message; $('#dialog-confirm').attr("title", "Message"); $('#dialog-confirm').html(dialogMessage); $('#dialog-confirm').dialog({ resizable: false, height: 125, width: 300, modal: true, buttons: { 'Okay': function() { $(this).dialog('close'); var url = $_httpaddress + "admin/index.php" $(location).attr('href',url); } // End of Okay Button Function } //--- End of Dialog Button Script });//--- End of Dialog Function } else { $_messageConsole.slideDown(); $_messageConsole.html(data.message); } }, 'json'); }, //--- End of Delete Button Function 'Cancel': function() { $(this).dialog('close'); } //--- End of Cancel Button Function } //--- End of Dialog Button Script }); //--- End of Dialog Script }); //--- End of Dialog Function return false; }); Thank you for you assistant, if you choose to help.

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  • How do I send a javascript variable to a subsequent jquery function or set of braces?

    - by desbest
    How do I send a javascript variable to a subsequent jquery function? Here is my code. <script type="text/javascript"> $(function() { var name = $("#name"), email = $("#email"), password = $("#password"), itemid = $("#itemid"), tips = $(".validateTips"); function updateTips(t) { tips .text(t) .addClass('ui-state-highlight'); setTimeout(function() { tips.removeClass('ui-state-highlight', 1500); }, 500); } $("#dialog-form").dialog({ autoOpen: false, height: 320, width: 350, modal: true, /* buttons: { 'Change category': function() { alert("The itemid2 is "+itemid2); var bValid = true; $('#users tbody').append('<tr>' + '<td>' + name.val() + '</td>' + '<td>' + email.val() + '</td>' + '<td>' + password.val() + '</td>' + '<td>' + itemid.val() + '</td>' + '</tr>'); $(this).dialog('close'); }, Cancel: function() { $(this).dialog('close'); } }, */ close: function() { allFields.val('').removeClass('ui-state-error'); } }); $('.changecategory') .button() .click(function() { var categoryid = $(this).attr("categoryid"); var itemid = $(this).attr("itemid"); var itemid2 = $(this).attr("itemid"); var itemtitle = $(this).attr("itemtitle"); var parenttag = $(this).parent().get(0).tagName; var removediv = "itemid_" +itemid; alert("The itemid is "+itemid); $('#dialog-form').dialog('open'); }); }); </script> I'll break it down. The .changecategory section happens FIRST when an image on my page is clicked. $("#dialog-form").dialog({ is then called, and the variable item id is not passed to this function. How can I pass a variable from one function to another? Is that possible. Is there a way I can pass a variable to another jquery function without having to resort of setting a cookie with javascript and then using jquery to read it?

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  • How can I change the default location of content directories (eg Pictures, Templates, Music) in my home folder?

    - by Casey
    I have multiple users on my home desktop. I am content with most of the default user directories, however I would like to make one change. I would like to setup a common directory for Music (ie /home/common/Music/) that is writable to all users and Nautilus/Dolphin/whatever recognizes as the user's Music directory. I know that it would involve changing the xdg user directory setup, but everything I see points that it is relative to the user's $HOME. Is there a way I can specify an absolute path?

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  • Sample Code and Slides from DevConnection Germany

    - by Stephen Walther
    Thank you everyone who came to my three talks this week at DevConnections Germany!  I really enjoyed my time in Karlsruhe. Here are the slides and sample code for the three talks:   jQuery Templates In this talk, I discuss how you can take advantage of jQuery templates when building both ASP.NET Web Forms and ASP.NET MVC applications. I demonstrate several advanced features of templates such as wrapped templates and remote templates. Download the slides Download the code   HTML5 In this talk, I discuss the features of HTML5 which matter most when building database-driven web applications. I demonstrate WebSockets, Web Workers, Web Storage, IndexedDB, and Offline Web Applications. Download the slides Download the code   jQuery + OData In this talk, I demonstrate how you can build entire web applications by taking advantage of jQuery and OData. I demonstrate how you can use jQuery and OData to both query and update database data. I also discuss two approaches for supporting validation. Download the slides Download the code

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  • Restful Java based web services in json + html5 and javascript no templates (jsp/jsf/freemarker) aka fat/thick client

    - by Ismail Marmoush
    I have this idea of building a website which service JSON data through restful services framework. And will not use any template engines like jsp/jsf/freemarker. Just pure html5 and Javascript libs. What do you think of the pros and cons of such design ? Just for elaboration and brain storming a friend of mine argued with the following concerns: sounds like gwt this way you won't have any control over you service api for example say you wanna charge the user per request how will you handle it? how will you control your design and themes? what about the 1st request the browser make? not easy with this all of the user's requests will come with "Accept" header "application/json" how will you separate browser from abuser? this way all of your public apis will be used by third party apps abusively and you won't be able to lock it since you won't be able to block the normal user browser We won't use compiled html anyway but may be something like freemarker and in that case you won't expose any of your json resources to the unauthorized user but you will expose all the html since any browser can access them all the well known 1st class services do this can you send me links to what you've read? keep in mind the DOM based XSS it will be a nightmare ofc, if what you say is applicable.

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  • Copyrighting software, templates, etc. under real name or screen name?

    - by Abluescarab
    My question is hopefully simple--should I copyright my work (art, software, web design, etc.) under my real name or my screen name? My real name and screen name are also easily connected with a bit of searching, so does it really matter in the end? I'm not a professional (at this point). I read this article: Is it a bad idea to sell Android apps in the Android Market under your real name? and they recommended releasing on the app market under a company name. I also read this article: On what name should I claim copyright in open source software?, but that didn't answer my question. I know it probably matters for big projects, but for little projects, does it matter? Thanks ahead of time!

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