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  • creative way for implementing Data object with it's corespanding buisness logic class in java

    - by ekeren
    I have a class that need to be serialized (for both persistentcy and client-server communication) for simplicity reasons lets call the classes Business a BusinessData and I prefix for their Interfaces. All the getter and setter are delegated from Business class to BusinessData class. I thought about implementing IBusinessData interface that will contain all the getter and setters and IBusiness interface that will extend it. I can either make Business extend BuisnessData so I will not need to implement all getter and setter delegates, or make some abstract class ForwardingBusinessData that will only delegate getter and setters. Any of the above option I loose my hierarchy freedom, does any of you have any creative solution for this problem... I also reviewed DAO pattern: http://java.sun.com/blueprints/patterns/DAO.html

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  • A PHP object server for business logic

    - by Matthieu
    I wonder if such a thing is possible or even exist : In the MVC pattern, I would like to have the Model part to be persistant in memory, instead of reloading my instances at each execution. So I want only the Controller and View part to be executed. Is there any solution of server that would provide PHP objects (just like a Mysql server provides data records), and that keeps these objects in memory ? A problem would be also : how to have a constructed query to get objects ? Maybe PHP Linq ?

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  • Hibernate Query for a List of Objects that matches a List of Objects' ids

    - by sal
    Given a classes Foo, Bar which have hibernate mappings to tables Foo, A, B and C public class Foo { Integer aid; Integer bid; Integer cid; ...; } public class Bar { A a; B b; C c; ...; } I build a List fooList of an arbitrary size and I would like to use hibernate to fetch List where the resulting list will look something like this: Bar[1] = [X1,Y2,ZA,...] Bar[2] = [X1,Y2,ZB,...] Bar[3] = [X1,Y2,ZC,...] Bar[4] = [X1,Y3,ZD,...] Bar[5] = [X2,Y4,ZE,...] Bar[6] = [X2,Y4,ZF,...] Bar[7] = [X2,Y5,ZG,...] Bar[8] = ... Where each Xi, Yi and Zi represents a unique object. I know I can iterate fooList and fetch each List and call barList.addAll(...) to build the result list with something like this: List<bar> barList.addAll(s.createQuery("from Bar bar where bar.aid = :aid and ... ") .setEntity("aid", foo.getAid()) .setEntity("bid", foo.getBid()) .setEntity("cid", foo.getCid()) .list(); ); Is there any easier way, ideally one that makes better use of hibernate and make a minimal number of database calls? Am I missing something? Is hibernate not the right tool for this?

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  • creative way for implementing Data object with its corresponding business logic class in java

    - by ekeren
    I have a class that need to be serialized (for both persistentcy and client-server communication) for simplicity's sake let's call the classes Business a BusinessData and I prefix for their Interfaces. All the getter and setter are delegated from Business class to BusinessData class. I thought about implementing IBusinessData interface that will contain all the getter and setters and IBusiness interface that will extend it. I can either make Business extend BuisnessData so I will not need to implement all getter and setter delegates, or make some abstract class ForwardingBusinessData that will only delegate getter and setters. Any of the above option I lose my hierarchy freedom, do any of you have any creative solutions for this problem... I also reviewed DAO pattern: http://java.sun.com/blueprints/patterns/DAO.html

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  • Using $this when not in object context--i am using the latest version of php and mysql

    - by user309381
    This is user.php: include("databse.php");//retrieving successfully first name and lastname from databse file into user.php class user { public $first_name; public $last_name; public static function full_name() { if(isset($this->first_name) && isset($this->last_name)) { return $this->first_name . " " . $this->last_name; } else { return ""; } } } ?> Other php file, index.php: <?php include(databse.php); include(user.php); $record = user::find_by_id(1); $object = new user(); $object->id = $record['id']; $object->username = $record['username']; $object->password = $record['password']; $object->first_name = $record['first_name']; $object->last_name = $record['last_name']; // echo $object->full_name(); echo $object->id;// successfully print the id echo $object->username;//success fully print the username echo->$object->full_name();//**ERROR:Using $this when not in object context** ?>

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  • Process a batch of items, return an object to report on status

    - by Naeem Sarfraz
    I'm looking for a pattern (or good practice) for the following scenario: My function List<BatchItemResponse> Process(List<BatchItem> Data) {..} will process a list of data, and return info on where each item in the batch could be processed. struct BatchItemResponse { int BatchItemID; bool Processed; string Description; } Any thoughts? Is what I've proposed as good as it gets?

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  • Is there anything bad in declaring static inner class inside interface in java?

    - by Roman
    I have an interface ProductService with method findByCriteria. This method had a long list of nullable parameters, like productName, maxCost, minCost, producer and so on. I refactored this method by introducing Parameter Object. I created class SearchCriteria and now method signature looks like this: findByCriteria (SearchCriteria criteria) I thought that instances of SearchCriteria are only created by method callers and are only used inside findByCriteria method, i.e.: void processRequest() { SearchCriteria criteria = new SearchCriteria () .withMaxCost (maxCost) ....... .withProducer (producer); List<Product> products = productService.findByCriteria (criteria); .... } and List<Product> findByCriteria(SearchCriteria criteria) { return doSmthAndReturnResult(criteria.getMaxCost(), criteria.getProducer()); } So I did not want to create separate public class for SearchCriteria and put it inside ProductServiceInterface: public interface ProductService { List<Product> findByCriteria (SearchCriteria criteria); static class SearchCriteria { ... } } Is there anything bad in this interface? Where whould you place SearchCriteria class?

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  • PHP static objects giving a fatal error

    - by Webbo
    I have the following PHP code; <?php component_customer_init(); component_customer_go(); function component_customer_init() { $customer = Customer::getInstance(); $customer->set(1); } function component_customer_go() { $customer = Customer::getInstance(); $customer->get(); } class Customer { public $id; static $class = false; static function getInstance() { if(self::$class == false) { self::$class = new Customer; } else { return self::$class; } } public function set($id) { $this->id = $id; } public function get() { print $this->id; } } ?> I get the following error; Fatal error: Call to a member function set() on a non-object in ....../classes/customer.php on line 9 Can anyone tell me why I get this error? I know this code might look strange, but it's based on a component system that I'm writing for a CMS. The aim is to be able to replace HTML tags in the template e.g.; <!-- component:customer-login --> with; <?php component_customer_login(); ?> I also need to call pre-render methods of the "Customer" class to validate forms before output is made etc. If anyone can think of a better way, please let me know but in the first instance, I'd like to know why I get the "Fatal error" mentioned above. Cheers

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  • Function returning a class containing a function returning a class

    - by Scott
    I'm working on an object-oriented Excel add-in to retrieve information from our ERP system's database. Here is an example of a function call: itemDescription = Macola.Item("12345").Description Macola is an instance of a class which takes care of database access. Item() is a function of the Macola class which returns an instance of an ItemMaster class. Description() is a function of the ItemMaster class. This is all working correctly. Items can be be stored in more than one location, so my next step is to do this: quantityOnHand = Macola.Item("12345").Location("A1").QuantityOnHand Location() is a function of the ItemMaster class which returns an instance of the ItemLocation class (well, in theory anyway). QuantityOnHand() is a function of the ItemLocation class. But for some reason, the ItemLocation class is not even being intialized. Public Function Location(inventoryLocation As String) As ItemLocation Set Location = New ItemLocation Location.Item = item_no Location.Code = inventoryLocation End Function In the above sample, the variable item_no is a member variable of the ItemMaster class. Oddly enough, I can successfully instantiate the ItemLocation class outside of the ItemMaster class in a non-class module. Dim test As New ItemLocation test.Item = "12345" test.Code = "A1" quantityOnHand = test.QuantityOnHand Is there some way to make this work the way I want? I'm trying to keep the API as simple as possible. So that it only takes one line of code to retrieve a value.

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  • How can a static class be resolved by the Unity Framework?

    - by user213988
    I wold like the unity framework to resolve a static class "MyStaticObject" specified in my config file. As my class is static, I am getting an error "The type StaticObject does not have an accessible constructor." My config file looks as below: <unity> <typeAliases> <typeAlias alias="singleton" type="Microsoft.Practices.Unity.ContainerControlledLifetimeManager, Microsoft.Practices.Unity" /> <typeAlias alias="StaticObject" type="MyStaticAssembly.MyStaticObject, MyStaticAssembly, Version=1.0.0.0" /> <typeAlias alias="staticobject" type="MyStaticAssembly.MyStaticObject, MyStaticAssembly" /> </typeAliases> <containers> <container> <types> <type type="StaticObject" mapTo="staticobject" name="My Static Object"> <lifetime type="singleton"/> </type> </types> </container> </containers> </unity> I would highly appreciate any help.

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  • Is there anything bad in declaring nested class inside interface in java?

    - by Roman
    I have an interface ProductService with method findByCriteria. This method had a long list of nullable parameters, like productName, maxCost, minCost, producer and so on. I refactored this method by introducing Parameter Object. I created class SearchCriteria and now method signature looks like this: findByCriteria (SearchCriteria criteria) I thought that instances of SearchCriteria are only created by method callers and are only used inside findByCriteria method, i.e.: void processRequest() { SearchCriteria criteria = new SearchCriteria () .withMaxCost (maxCost) ....... .withProducer (producer); List<Product> products = productService.findByCriteria (criteria); .... } and List<Product> findByCriteria(SearchCriteria criteria) { return doSmthAndReturnResult(criteria.getMaxCost(), criteria.getProducer()); } So I did not want to create a separate public class for SearchCriteria and put it inside ProductServiceInterface: public interface ProductService { List<Product> findByCriteria (SearchCriteria criteria); static class SearchCriteria { ... } } Is there anything bad with this interface? Where whould you place SearchCriteria class?

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  • Call to a member function get_segment() error

    - by hogofwar
    I'm having this problem with this piece of PHP code: class Core { public function start() { require("funk/funks/libraries/uri.php"); $this->uri = new uri(); require("funk/core/loader.php"); $this->load = new loader(); if($this->uri->get_segment(1) != "" and file_exists("funk/pages/".$uri->get_segment(1).".php")){ Only a snippet of the code The best way I can explain it is that it is a class calling upon another class (uri.php) and i am getting the error: Fatal error: Call to a member function get_segment() on a non-object in /home/eeeee/public_html/private/funkyphp/funk/core/core.php on line 11 (the if($this-uri-get_segment(1) part) I'm having this problem a lot and it is really bugging me. the library code is: <?php class uri { private $server_path_info = ''; private $segment = array(); private $segments = 0; public function __construct() { $segment_temp = array(); $this->server_path_info = preg_replace("/\?/", "", $_SERVER["PATH_INFO"]); $segment_temp = explode("/", $this->server_path_info); foreach ($segment_temp as $key => $seg) { if (!preg_match("/([a-zA-Z0-9\.\_\-]+)/", $seg) || empty($seg)) unset($segment_temp[$key]); } foreach ($segment_temp as $k => $value) { $this->segment[] = $value; } unset($segment_temp); $this->segments = count($this->segment); } public function segment_exists($id = 0) { $id = (int)$id; if (isset($this->segment[$id])) return true; else return false; } public function get_segment($id = 0) { $id--; $id = (int)$id; if ($this->segment_exists($id) === true) return $this->segment[$id]; else return false; } } ?>

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  • (illustrator scripting) how to release objects to layers(sequence) but retain object's name?

    - by Eugene
    Hi, I've asked the same question to adobe scripting forum. but seems there are not many forum users there, and I'm asking the same question here. I was writing my first illustrator script to export all layers to png files with layer structure converted to file structure. I found there are many layers that my script can't detect and found out that they are not actually layers but objects(or groups). Found a layer menu (release to layers), but doesn't quite solve the problem perfectly. initially I have this layer 001 object 01 object 1 object 2 release to layers(sequence) on object 01 gives layer 001 layer 91(whatever the layer number illustrator gives when release to layers are performed) layer 92 object 1 layer 93 object 2 now I need to convert them to (so that layer can retain the name of the object) layer 001 layer 01 layer 1 object 1 layer 2 object 2 I have hundreds of layer 001, and couple thousands of object 01, and wonder if anything can be done with script to do this... If it's possible to detect object in a script, I could rewrite the 'release to layers' functionality in script maybe. Any help would be greatly appreciated.

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  • C#: Creating an editable object inside a PictureBox

    - by ET
    My goal is to let the user click on a specific location on a map to add a Placemark, and then edit the placemark by click its icon (change its name, move it around, etc). I am using a PictureBox to show the map, and by registering the MouseDoubleClick event I am drawing an Image on the map with GDI+ DrawImage() method. The problem is that after the placemark's Image was drawn, it does not editable: the user cant click the icon and move it around, change its name etc. Is there any other design pattern I can follow? maybe using other controls... ?

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  • PHP classes, parse syntax errors when using 'var' to declare variables

    - by jon
    I am a C# guy trying to translate some of my OOP understanding over to php. I'm trying to make my first class object, and are hitting a few hitches. Here is the beginning of the class: <?php require("Database/UserDB.php"); class User { private var $uid; private var $username; private var $password; private var $realname; private var $email; private var $address; private var $phone; private var $projectArray; public function _construct($username) { $userArray = UserDB::GetUserArray($username); $uid = $userArray['uid']; $username = $userArray['username']; $realname = $userArray['realname']; $email = $userArray['email']; $phone = $userArray['phone']; $i = 1; $projectArray = UserDB::GetUserProjects($this->GetID()); while($projectArray[$i] != null) { $projectArray[$i] = new Project($projectArray[$i]); } UserDB.php is where I have all my static functions interacting with the Database for this User Class. I am getting errors using when I use var, and I'm getting confused. I know I don't HAVE to use var, or declare the variables at all, but I feel it is a better practice to do so. the error is "unexpected T_VAR, expecting T_VARIABLE" When I simply remove var from the declarations it works. Why is this?

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  • Why Is Java Missing Access Specifiers?

    - by Tom Tresansky
    Does anyone understand why Java is missing: An access specifier which allows access by the class and all subclasses, but NOT by other classes in the same package? (Protected-minus) An access specifier which allows access by the class, all classes in the same package, AND all classes in any sub-package? (Default-plus) An access specifier which adds classes in sub-packages to the entities currently allowed access by protected? (Protected-plus) I wish I had more choices than protected and default. In particular, I'm interested in the Protected-plus option. Say I want to use a Builder/Factory patterned class to produce an object with many links to other objects. The constructors on the objects are all default, because I want to force you to use the factory class to produce instances, in order to make sure the linking is done correctly. I want to group the factories in a sub-package to keep them all together and distinct from the objects they are instantiating---this just seems like a cleaner package structure to me. No can do, currently. I have to put the builders in the same package as the objects they are constructing, in order to gain the access to defaults. But separating project.area.objects from project.area.objects.builders would be so nice. So why is Java lacking these options? And, is there anyway to fake it?

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  • Auto not being recognised by the compiler, what would be the best replacement?

    - by user1719605
    So I have wrote a program that uses auto however the compiler doesn't seem to recognize it, probably it is an earlier compiler. I was wondering for my code, with are suitable variables to fix my code so that I do not need to use the auto keyword? I'm thinking a pointer to a string? or a string iterator, though I am not sure. #include <cstdlib> #include <string> #include <iostream> #include <unistd.h> #include <algorithm> using namespace std; int main(int argc, char* argv[]) { enum MODE { WHOLE, PREFIX, SUFFIX, ANYWHERE, EMBEDDED } mode = WHOLE; bool reverse_match = false; int c; while ((c = getopt(argc, argv, ":wpsaev")) != -1) { switch (c) { case 'w': // pattern matches whole word mode = WHOLE; break; case 'p': // pattern matches prefix mode = PREFIX; break; case 'a': // pattern matches anywhere mode = ANYWHERE; break; case 's': // pattern matches suffix mode = SUFFIX; break; case 'e': // pattern matches anywhere mode = EMBEDDED; break; case 'v': // reverse sense of match reverse_match = true; break; } } argc -= optind; argv += optind; string pattern = argv[0]; string word; int matches = 0; while (cin >> word) { switch (mode) { case WHOLE: if (reverse_match) { if (pattern != word) { matches += 1; cout << word << endl; } } else if (pattern == word) { matches += 1; cout << word << endl; } break; case PREFIX: if (pattern.size() <= word.size()) { auto res = mismatch(pattern.begin(), pattern.end(), word.begin()); if (reverse_match) { if (res.first != word.end()) { matches += 1; cout << word << endl; } } else if (res.first == word.end()) { matches += 1; cout << word << endl; } } break; case ANYWHERE: if (reverse_match) { if (!word.find(pattern) != string::npos) { matches += 1; cout << word << endl; } } else if (word.find(pattern) != string::npos) { matches += 1; cout << word << endl; } break; case SUFFIX: if (pattern.size() <= word.size()) { auto res = mismatch(pattern.rbegin(), pattern.rend(), word.rbegin()); if (reverse_match) { if (res.first != word.rend()) { matches = +1; cout << word << endl; } } else if (res.first == word.rend()) { matches = +1; cout << word << endl; } } break; case EMBEDDED: if (reverse_match) { if (!pattern.find(word) != string::npos) { matches += 1; cout << word << endl;} } else if (pattern.find(word) != string::npos) { matches += 1; cout << word << endl; } break; } } return (matches == 0) ? 1 : 0; } Thanks in advance!

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  • SAP dévoile Business Object 4.0, la nouvelle version de sa solution BI intègre la mobilité, les réseaux sociaux et le « in-memory »

    SAP dévoile Business Object 4.0 La nouvelle version de sa solution BI intègre la mobilité, les réseaux sociaux et le « in-memory » SAP vient de dévoiler Business Object 4.0, la prochaine version de sa plate-forme de nouvelle génération de Business Intelligence et de Gestion d'Information d'Entreprise (EIM). [IMG]http://ftp-developpez.com/gordon-fowler/SAP/Slide-5-SAP-BusinessObjects-4.0-Event-Insight2.jpg[/IMG] Après SAP ByDesign 2.6, sa suite ERP en mode SaaS (qui arrive avec un tout nouveau SDK), Business Object 4.0 est la deuxième très grosse annonce de cette année 2011 que Nicolas Sekkaki, Direc...

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  • Expert F# &ndash; Pattern Matching with Adam and Eve

    - by MarkPearl
    So I am loving my Expert F# book. I wish I had more time with it, but the little time I get I really enjoy. However today I was completely stumped by what the book was trying to get across with regards to pattern matching. On Page 38 – Chapter 3, it briefly describes F# option values. On this page it gives the code snippet along the code lines below and then goes on to speak briefly about pattern matching... open System type 'a option = | None | Some of 'a let people = [ ("Adam", None); ("Eve", None); ("Cain", Some("Adam", "Eve")); ("Abel", Some("Adam", "Eve")) ] let showParents(name, parents) = match parents with | Some(dad, mum) -> printfn "%s has father %s, mother %s" name dad mum | None -> printfn "%s has no parents!" name Console.WriteLine(showParents("Adam", None))   Originally when I read this code I think I misunderstood the purpose of the example code. I for some reason thought that the showParents function would magically be parsing the people array and looking for a match of name and then showing the parents. But obviously it cannot do this since there is no reference to the people array in the showParents method. After rereading the page I realized that I had just combined the two segments of code together, possibly incorrectly, and that a better example would have been to have a code snippet like the following. let showParents(name, parents) = match parents with | Some(dad, mum) -> printfn "%s has father %s, mother %s" name dad mum | None -> printfn "%s has no parents!" name Console.WriteLine(showParents("Adam", None)) Console.WriteLine(showParents("Cain", Some("Adam", "Eve"))) Console.ReadLine()   However, what if I wanted to have a function that was passed a list of people and a name would then show the parents of the name if there were any, and if not would show that they had no parents… so that doesnt seem to difficult does it… lets look at my very unoptimized noob F# code to try and achieve this… open System let people = [ ("Adam", None); ("Eve", None); ("Cain", Some("Adam", "Eve")); ("Abel", Some("Adam", "Eve")) ] // // returns the name of the person // let showName(person : string * (string * string) option) = let name = fst(person) name // // Returns a string with the parents details or not // let showParents(itemData : string * (string * string) option) = let name = fst(itemData) let parents = snd(itemData) match parents with | Some(dad, mum) -> "Father " + dad + " and Mother " + mum | None -> "Has no parents!" // // Prints the details // let showDetails(person : string * (string * string) option) = Console.WriteLine(showName(person)) Console.WriteLine(showParents(person)) // // Check if the name matches the first portion of person // if so, return true, else return false // let nameMatch(name : string , person : string * (string * string) option) = match name with | x when x = fst(person) -> true | _ -> false // // Searches an array of people and looks for a match of names // let findPerson(name : string, people : (string * (string * string) option) list) = let o = Seq.tryFind(fun x -> nameMatch(name, x)) people if Option.isSome o then o else Option.None // // Try and find a person, if found show their details // else show no match // let FoundPerson = findPerson("Cain", people) match FoundPerson with | None -> Console.WriteLine("Not found") | Some(x) -> showDetails(x) Console.ReadLine() So, my code isn’t the cleanest but it did teach me a bit more F#. The area that I learnt about was the option keyword. The challenge being, if a match of the name isn’t found – and if a name is found but the person doesn’t have parents it should react accordingly. I’m pretty sure I can optimize this code quite a bit more and I think I may come back to it sometime in the future and relook at it, but for now at least I was able to achieve what I wanted.. and my brain has gone just that wee little bit more functional.

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  • When i trid to install ubuntu 11.10 i get an error '"Windows Backend object has no attribute 'iso-path' - see log for details.'

    - by Raja
    I am trying to install Ubuntu 11.10 in windows XP, Everything went as before until the countdown clock reached zero, then I got "Windows Backend object has no attribute 'iso-path' - see log for details. It's done it three times now. (Formatting in between) The end of the log says 11-01 17:20 DEBUG TaskList: New task check_iso 11-01 17:20 DEBUG TaskList: ### Running check_iso... 11-01 17:20 DEBUG CommonBackend: Checking Y:\ubuntu\install\installation.iso 11-01 17:20 DEBUG Distro: checking Ubuntu ISO Y:\ubuntu\install\installation.iso 11-01 17:20 DEBUG Distro: wrong size: 8094031872 900000000 11-01 17:20 DEBUG TaskList: ### Finished check_iso 11-01 17:20 ERROR TaskList: 'WindowsBackend' object has no attribute 'iso_path' Traceback (most recent call last): File "\lib\wubi\backends\common\tasklist.py", line 197, in call File "\lib\wubi\backends\common\backend.py", line 579, in get_iso File "\lib\wubi\backends\common\backend.py", line 565, in use_iso AttributeError: 'WindowsBackend' object has no attribute 'iso_path' 11-01 17:20 DEBUG TaskList: # Cancelling tasklist 11-01 17:20 DEBUG TaskList: # Finished tasklist 11-01 17:20 ERROR root: 'WindowsBackend' object has no attribute 'iso_path' Traceback (most recent call last): File "\lib\wubi\application.py", line 58, in run File "\lib\wubi\application.py", line 130, in select_task File "\lib\wubi\application.py", line 205, in run_cd_menu File "\lib\wubi\application.py", line 120, in select_task File "\lib\wubi\application.py", line 158, in run_installer File "\lib\wubi\backends\common\tasklist.py", line 197, in call File "\lib\wubi\backends\common\backend.py", line 579, in get_iso File "\lib\wubi\backends\common\backend.py", line 565, in use_iso AttributeError: 'WindowsBackend' object has no attribute 'iso_path'

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  • '"Windows Backend object has no attribute 'iso-path' - see log for details.' error when trying to install

    - by Raja
    I am trying to install Ubuntu 11.10 in windows XP, Everything went as before until the countdown clock reached zero, then I got "Windows Backend object has no attribute 'iso-path' - see log for details. It's done it three times now. (Formatting in between) The end of the log says ====== 11-01 17:20 DEBUG TaskList: New task check_iso 11-01 17:20 DEBUG TaskList: ### Running check_iso... 11-01 17:20 DEBUG CommonBackend: Checking Y:\ubuntu\install\installation.iso 11-01 17:20 DEBUG Distro: checking Ubuntu ISO Y:\ubuntu\install\installation.iso 11-01 17:20 DEBUG Distro: wrong size: 8094031872 > 900000000 11-01 17:20 DEBUG TaskList: ### Finished check_iso 11-01 17:20 ERROR TaskList: 'WindowsBackend' object has no attribute 'iso_path' Traceback (most recent call last): File "\lib\wubi\backends\common\tasklist.py", line 197, in __call__ File "\lib\wubi\backends\common\backend.py", line 579, in get_iso File "\lib\wubi\backends\common\backend.py", line 565, in use_iso AttributeError: 'WindowsBackend' object has no attribute 'iso_path' 11-01 17:20 DEBUG TaskList: # Cancelling tasklist 11-01 17:20 DEBUG TaskList: # Finished tasklist 11-01 17:20 ERROR root: 'WindowsBackend' object has no attribute 'iso_path' Traceback (most recent call last): File "\lib\wubi\application.py", line 58, in run File "\lib\wubi\application.py", line 130, in select_task File "\lib\wubi\application.py", line 205, in run_cd_menu File "\lib\wubi\application.py", line 120, in select_task File "\lib\wubi\application.py", line 158, in run_installer File "\lib\wubi\backends\common\tasklist.py", line 197, in __call__ File "\lib\wubi\backends\common\backend.py", line 579, in get_iso File "\lib\wubi\backends\common\backend.py", line 565, in use_iso AttributeError: 'WindowsBackend' object has no attribute 'iso_path'

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  • Render an image with layers for shadows /reflections, object and ground in 3D Studio Max?

    - by Bernd Plontsch
    I have a scene with a simple object standing on the ground in the center. This object has shadows and reflections on the ground. How can I render an image containing 3 separate layers for The object The ground The reflection / shadow on the ground Which format do I use for this? (It should include all 3 layers + I should be able to enable/disable them in Photoshop) How do I define or prepare those layers for being rendering as image layers?

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  • What should I call the process of converting an object to a string?

    - by shabbychef
    We are having a game of 'semantic football' in the office over this matter: I am writing a method for an object which will represent the object as a string. That string should be such that when typed (more likely, cut and pasted) into the interpreter window (I will keep the language name out of this for now), will produce an object which is, for our purposes, identical to the one upon which the method was called. There is a spirited discussion over the 'best' name for this method. The terms pickle, serialize, deflate, etc have been proposed. However, it seems that those terms assume some process for the de-pickling (unserialization, etc) that is not necessarily the language interpreter itself. That is, they do not specifically refer to the case where strings of valid code are produced. This is closer to a quine, but we are re-producing the object not the code, so this is not quite right. any suggestions?

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  • How to make an object move again after being stopped by collision in Unity?

    - by Matthew Underwood
    I have a player object which position is always centered on the main camera's viewport. This object has a Rigidbody 2D, a box and circle collider. The player moves around a level, the level has a polygon collider attached. I move the camera until the object hits against the collider, which stops the movement of the camera by setting its speed to 0. The problem happens when I want to move the camera / player object away from the collider. As the speed is already at 0, it cannot move away from the collider. The script attached to the player object, checks for collisions and applies the speed to 0 on the main camera's test script. using UnityEngine; using System.Collections; public class move : MonoBehaviour { public float speed; public test testing; // Use this for initialization void Start () { speed = 10F; testing = Camera.main.GetComponent<test>(); } // Update is called once per frame void FixedUpdate () { Vector3 p = Camera.main.ViewportToWorldPoint(new Vector3(0.5F, 0.5F, Camera.main.nearClipPlane)); transform.position = new Vector3(p.x, p.y, -1); } void OnCollisionEnter2D(Collision2D col) { testing.speed = 0; } void OnCollisionExit2D(Collision2D col) { testing.speed = 10F; } } This is the script attached to the main camera; just a simple script that changes the camera's position. using UnityEngine; using System.Collections; public class test : MonoBehaviour { public float speed; public float translationY; public float translationX; // Use this for initialization void Start () { speed = 10F; } void FixedUpdate () { translationY = Input.GetAxis("Vertical") * speed * Time.deltaTime; translationX = Input.GetAxis("Horizontal") * speed * Time.deltaTime; transform.Translate(translationX, translationY, 0); } } The player object isn't kinematic and is a fixed angle, the colliders aren't triggers and the polygon collider isn't a trigger either. The player is the red square, the collider is the pink area. -- EDIT -- From the latest change the collider set up for the player So if the X speed was disabled. It wouldnt move into the side of the polygon colider which is good, but yet you couldnt move away from it. And moving down would move inside the colider.

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