Search Results

Search found 14397 results on 576 pages for 'layout engine'.

Page 196/576 | < Previous Page | 192 193 194 195 196 197 198 199 200 201 202 203  | Next Page >

  • IE8 isn't resizing tbody or thead when a column is hidden in a table with table-layout:fixed

    - by tom
    IE 8 is doing something very strange when I hide a column in a table with table-layout:fixed. The column is hidden, the table element stays the same width, but the tbody and thead elements are not resized to fill the remaining width. It works in IE7 mode (and FF, Chrome, etc. of course). Has anyone seen this before or know of a workaround? Here is my test page - toggle the first column and use the dev console to check out the table, tbody and thead width: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title>bug</title> <style type="text/css"> table { table-layout:fixed; width:100%; border-collapse:collapse; } td, th { border:1px solid #000; } </style> </head> <body> <table> <thead> <tr> <th id="target1">1</th> <th>2</th> <th>3</th> <th>4</th> </tr> </thead> <tbody> <tr> <td id="target2">1</td> <td>2</td> <td>3</td> <td>4</td> </tr> </tbody> </table> <a href="#" id="toggle">toggle first column</a> <script type="text/javascript"> function toggleFirstColumn() { if (document.getElementById('target1').style.display=='' || document.getElementById('target1').style.display=='table-cell') { document.getElementById('target1').style.display='none'; document.getElementById('target2').style.display='none'; } else { document.getElementById('target1').style.display='table-cell'; document.getElementById('target2').style.display='table-cell'; } } document.getElementById('toggle').onclick = function(){ toggleFirstColumn(); return false; }; </script> </body> </html>

    Read the article

  • 2-col layout, one col scrolls vertical, other is fixed. Both scroll horizontal.

    - by Victor P
    Im trying to do a 2 column layout where the left column is very long vertically, and the right column is very long horizontally. When I scroll vertically, I want to move up and down the left column while the right one stays fixed. When I scroll horizontally, both columns move left-right (normal behaviour) I hope this drawing explain it more (sorry for the bad quality): Is this possible to do using only css? If not, how can I do it with javascript? Thanks

    Read the article

  • How can I recreate the Evernote 5 iOS tabbed layout using CSS3 an jQuery?

    - by Ismailp
    Looking for a tutorial on how I could make a web interface similar to the Evernote 5 iOS tabbed layout, using CSS3 and jQuery?! Here is a link showing the tabs: http://www.google.se/search?q=evernote+5+tabbed&hl=en&tbo=d&source=lnms&tbm=isch&sa=X&ei=wxWoUKPxF-TO4QTQk4DwDQ&ved=0CAgQ_AUoAQ&biw=320&bih=416#i=8 Do you guys know any good tutorials/resources for this? All help appreciated! Thanks in advance

    Read the article

  • Drupal: Can Book layout menu be added and expanded in the primary menu?

    - by kelly
    I'd like to take a book menu and just add it right to the primary links. Any way to do that? It can appear alreayd in the Navigation links but I'd like it to expand to deeper child levels. Also, I'm using a theme (Newswire) that creates a suckerfish menu from the primary links, so if I can automatically add my book pages to the primary links that would be ideal... Sample Book Layout

    Read the article

  • how to center layout to vertical in android through java code?

    - by UMMA
    friends, i want to set android:layout_centerVertical="true" property of layout through java code of an image. can any one guide me how to achieve this. here is my code. RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT); params.height = (int)totalHeight; img.setLayoutParams(params); i have tried using setScaleType(ScaleType.FIT_CENTER) but no use. any help would be appriciated.

    Read the article

  • Azure application working on emulator but not on azure cloud

    - by Hisham Riaz
    firstly i am developing my MVC3 application on visual web developer 2010 express, by migrating my MVC3 (cshtml) files on MVC2. it works great on local system using the emulator, but once i deploy the application on azure it gives runtime errors. example: The layout page "~/Views/Shared/test_page.cshtml" could not be found at the following path: "~/Views/Shared/test_page.cshtml". Source Error: Line 8: //Layout = "~/Views/Shared/upload.cshtml"; Line 9: //Layout = "~/Views/Shared/_Layout2.cshtml"; Line 10: Layout = "~/Views/Shared/test_page.cshtml"; Line 11: } Line 12: else CODE IS AS FOLLOWS: _ViewStart.cshtml file @{ string AccId = Request.QueryString["AccId"].ToString(); if (AccId=="0") { //Layout = "~/Views/Shared/upload.cshtml"; //Layout = "~/Views/Shared/_Layout2.cshtml"; Layout = "~/Views/Shared/test_page.cshtml"; } else { string LayOutPagePath = MVCTest.Models.ComponentClass.GetLayOutPagePath(AccId); Layout = LayOutPagePath; } } ......... how ever the page exist, and is working fine on azure emulator, but not in azure cloud. CODE FOR test_page.cshtml @{ var result = "1234567890"; var temp_xml = MVCTest.Models.ComponentClass.GetTemplateAndTheme("1");//returning xml string LayOutPagePath = MVCTest.Models.ComponentClass.GetLayOutPagePath("1");//returning string } @RenderBody() test_page @temp_xml @result @LayOutPagePath

    Read the article

  • Dojo DataGrid, programmatic creation

    - by djna
    I'm trying to create a DataGrid dynamically. Declarative creation is working fine: A source of data: <span dojoType="dojo.data.ItemFileReadStore" jsId="theStore" url="dataonly001.json"> </span> a simple layout: <script type="text/javascript" > var layout = [ { field: 'custId', name: 'Id', } // more items elided ... ]; </script> The grid: <body class="tundra" id="mainbody"> <div id="grid" dojoType="dojox.grid.DataGrid" store="theStore" structure="layout" autoWidth="true" ></div> </body> And I get the grid displayed nicely. Instead, I want to create the grid dynamically. For the sake of figuring out what's broken I've tried to use exactly the same layout and store, removing just teh grid declaration and adding this script: <script type="text/javascript" djConfig="parseOnLoad: true, debugAtAllCosts: true"> dojo.addOnLoad(function(){ // initialise and lay out home page console.log("Have a store:" + theStore); console.log("Have a structure:" + layout); var grid = new dojox.grid.DataGrid({ id:"grid", store : theStore, clientSort : "true", structure : layout }); grid.startup(); dojo.place(grid.domNode, dojo.body(), "first"); }); </script> The effect that I get is a completely empty rectangle is displayed. Using FireBug I can see that the DataGrid widget is created but that it has no rows or columns. So my guess is that the datastore or layout are not being passed correctly. However, it does appear that at the point of creation the values of theStore and layout are correct. Suggestions please, or indeed a working example of a programmic grid might solve the problem.

    Read the article

  • Dojo 1.8: Getting dest.appendChild is not a function while rendering a custom template

    - by Jim Pedid
    After adding in the WidgetsInTemplateMixin, I am receiving an error dest.appendChild is not a function In the documentation, it claims that there will be an error if this.containerNode is not able to contain any child objects. However, I have marked the containerNode attachment point for a div with dojo type "dijit/layout/ContentPane". Can anyone explain to me why this isn't working? Here is the Template file <div class="${baseClass}"> <div class="${baseClass}Container" data-dojo-type="dijit/layout/BorderContainer" data-dojo-props="design: 'headline'"> <div data-dojo-type="dijit/layout/ContentPane" data-dojo-props="region: 'top'"> Top </div> <div data-dojo-type="dijit/layout/ContentPane" data-dojo-props="region: 'center'" data-dojo-attach-point="containerNode"> </div> <div data-dojo-type="dijit/layout/ContentPane" data-dojo-props="region: 'leading', splitter: true"> Sidebar </div> </div> </div> Here is the javascript definition define([ "dojo/_base/declare", "dijit/_WidgetBase", "dijit/_OnDijitClickMixin", "dijit/layout/BorderContainer", "dijit/layout/ContentPane", "dijit/layout/TabContainer", "dijit/_TemplatedMixin", "dijit/_WidgetsInTemplateMixin", "dojo/text!./templates/MainContainer.html" ], function (declare, _WidgetBase, _OnDijitClickMixin, BorderContainer, ContentPane, TabContainer, _TemplatedMixin, _WidgetsInTemplateMixin, template) { return declare([_WidgetBase, _OnDijitClickMixin, _TemplatedMixin, _WidgetsInTemplateMixin], { templateString:template, baseClass:"main" }); }); The custom widget defined declaratively <div data-dojo-type="main/ui/MainContainer" data-dojo-props="title: 'Main Application'"> Hello Center! </div>

    Read the article

  • Qt support for VNC

    - by muchala123
    i want to test whether qt is supporting VNC or not. For that i have written a small layout program using Qt library. the source code for the layout program is as follows: layout.cpp #include <QApplication> #include <QHBoxLayout> #include <QSlider> #include <QSpinBox> int main(int argc, char *argv[]) { QApplication app(argc, argv); QWidget *window = new QWidget; window->setWindowTitle("Enter The Age of the person"); QSpinBox *spinBox = new QSpinBox; QSlider *slider = new QSlider(Qt::Horizontal); spinBox->setRange(0, 130); slider->setRange(0, 130); QObject::connect(spinBox, SIGNAL(valueChanged(int)), slider, SLOT(setValue(int))); QObject::connect(slider, SIGNAL(valueChanged(int)), spinBox, SLOT(setValue(int))); spinBox->setValue(35); QHBoxLayout *layout = new QHBoxLayout; layout->addWidget(spinBox); layout->addWidget(slider); window->setLayout(layout); window->show(); return app.exec(); } i want to run this as server application on my linux PC.For that what i configured Qt and installed like this. ./configure -qt-gfx-vnc make make install The program is working fine. But if i run the application as VNC server application like ./layout -qws -display VNC:0 i am encountering an error.it says that "_X11TransSocketINETConnect() can't get address for VNC:6000: Temporary failure in name resolution".. pls help me what i need to do. Thanks

    Read the article

  • Is this the intention behavior in JComboBox? How I can avoid this behavior?

    - by Yan Cheng CHEOK
    I realize that if you are having a same selection in JComboBox, using up/down arrow key, will not help you to navigate the selection around. How I can avoid this behavior? See the below screen shoot /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /* * NewJFrame.java * * Created on May 8, 2010, 7:46:28 PM */ package javaapplication26; /** * * @author yccheok */ public class NewJFrame extends javax.swing.JFrame { /** Creates new form NewJFrame */ public NewJFrame() { initComponents(); /* If you are having 3 same strings here. Using, up/down arrow key, * will not move the selection around. */ this.jComboBox1.addItem("Intel"); this.jComboBox1.addItem("Intel"); this.jComboBox1.addItem("Intel"); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jComboBox1 = new javax.swing.JComboBox(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); jComboBox1.setEditable(true); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(105, 105, 105) .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, 158, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(137, Short.MAX_VALUE)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(63, 63, 63) .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(217, Short.MAX_VALUE)) ); pack(); }// </editor-fold> /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new NewJFrame().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JComboBox jComboBox1; // End of variables declaration }

    Read the article

  • Linking LLVM JIT Code to Static LLVM Libraries?

    - by inflector
    I'm in the process of implementing a cross-platform (Mac OS X, Windows, and Linux) application which will do lots of CPU intensive analysis of financial data. The bulk of the analysis engine will be written in C++ for speed reasons, with a user-accessible scripting engine interfacing with the C++ testing engine. I want to write several scripting front-ends over time to emulate other popular software with existing large user bases. The first front will be a VisualBasic-like scripting language. I'm thinking that LLVM would be perfect for my needs. Performance is very important because of the sheer amount of data; it can take hours or days to run a single run of tests to get an answer. I believe that using LLVM will also allow me to use a single back-end solution while I implement different front-ends for different flavors of the scripting language over time. The testing engine itself will be separated from the interface and testing will even take place in a separate process with progress and results being reported to the testing management interface. Tests will consist of scripting code integrated with the testing engine code. In a previous implementation of a similar commercial testing system I wrote, I built a fast interpreter which easily interfaced with the testing library because it was written in C++ and linked directly to the testing engine library. Callbacks from scripting code to testing library objects involved translating between the formats with significant overhead. I'm imagining that with LLVM, I could implement the callbacks into C++ directly so that I could make the scripting code work almost as if it had been written in C++. Likewise, if all the code was compiled to LLVM byte-code format, it seems like the LLVM optimizers could optimize across the boundaries between the scripting language and the testing engine code that was written in C++. I don't want to have to compile the testing engine every time. Ideally, I'd like to JIT compile only the scripting code. For small tests, I'd skip some optimization passes, while for large tests, I'd perform full optimizations during the link. So is this possible? Can I precompile the testing engine to a .o object file or .a library file and then link in the scripting code using the JIT? Finally, ideally, I'd like to have the scripting code implement specific methods as subclasses for a specific C++ class. So the C++ testing engine would only see C++ objects while the JIT setup code compiled scripting code that implemented some of the methods for the objects. It seems that if I used the right name mangling algorithm it would be relatively easy to set up the LLVM generation for the scripting language to look like a C++ method call which could then be linked into the testing engine. Thus the linking stage would go in two directions, calls from the scripting language into the testing engine objects to retrieve pricing information and test state information and calls from the testing engine of methods of some particular C++ objects where the code was supplied not from C++ but from the scripting language. In summary: 1) Can I link in precompiled (either .bc, .o, or .a) files as part of the JIT compilation, code-generation process? 2) Can I link in code using that the process in 1) above in such a way that I am able to create code that acts as if it was all written in C++?

    Read the article

  • Light following me around the room. Something is wrong with my shader!

    - by Robinson
    I'm trying to do a spot (Blinn) light, with falloff and attenuation. It seems to be working OK except I have a bit of a space problem. That is, whenever I move the camera the light moves to maintain the same relative position, rather than changing with the camera. This results in the light moving around, i.e. not always falling on the same surfaces. It's as if there's a flashlight attached to the camera. I'm transforming the lights beforehand into view space, so Light_Position and Light_Direction are already in eye space (I hope!). I made a little movie of what it looks like here: My camera rotating around a point inside a box. The light is fixed in the centre up and its "look at" point in a fixed position in front of it. As you can see, as the camera rotates around the origin (always looking at the centre), so don't think the box is rotating (!). The lighting follows it around. To start, some code. This is how I'm transforming the light into view space (it gets passed into the shader already in view space): // Compute eye-space light position. Math::Vector3d eyeSpacePosition = MyCamera->ViewMatrix() * MyLightPosition; MyShaderVariables->Set(MyLightPositionIndex, eyeSpacePosition); // Compute eye-space light direction vector. Math::Vector3d eyeSpaceDirection = Math::Unit(MyLightLookAt - MyLightPosition); MyCamera->ViewMatrixInverseTranspose().TransformNormal(eyeSpaceDirection); MyShaderVariables->Set(MyLightDirectionIndex, eyeSpaceDirection); Can anyone give me a clue as to what I'm doing wrong here? I think the light should remain looking at a fixed point on the box, regardless of the camera orientation. Here are the vertex and pixel shaders: /////////////////////////////////////////////////// // Vertex Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Uniform Buffer Structures /////////////////////////////////////////////////// // Camera. layout (std140) uniform Camera { mat4 Camera_View; mat4 Camera_ViewInverseTranspose; mat4 Camera_Projection; }; // Matrices per model. layout (std140) uniform Model { mat4 Model_World; mat4 Model_WorldView; mat4 Model_WorldViewInverseTranspose; mat4 Model_WorldViewProjection; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Streams (per vertex) /////////////////////////////////////////////////// layout(location = 0) in vec3 attrib_Position; layout(location = 1) in vec3 attrib_Normal; layout(location = 2) in vec3 attrib_Tangent; layout(location = 3) in vec3 attrib_BiNormal; layout(location = 4) in vec2 attrib_Texture; /////////////////////////////////////////////////// // Output streams (per vertex) /////////////////////////////////////////////////// out vec3 attrib_Fragment_Normal; out vec4 attrib_Fragment_Position; out vec2 attrib_Fragment_Texture; out vec3 attrib_Fragment_Light; out vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main() { // Transform normal into eye space attrib_Fragment_Normal = (Model_WorldViewInverseTranspose * vec4(attrib_Normal, 0.0)).xyz; // Transform vertex into eye space (world * view * vertex = eye) vec4 position = Model_WorldView * vec4(attrib_Position, 1.0); // Compute vector from eye space vertex to light (light is in eye space already) attrib_Fragment_Light = Light_Position - position.xyz; // Compute vector from the vertex to the eye (which is now at the origin). attrib_Fragment_Eye = -position.xyz; // Output texture coord. attrib_Fragment_Texture = attrib_Texture; // Compute vertex position by applying camera projection. gl_Position = Camera_Projection * position; } and the pixel shader: /////////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Samplers /////////////////////////////////////////////////// uniform sampler2D Map_Diffuse; /////////////////////////////////////////////////// // Global Uniforms /////////////////////////////////////////////////// // Material. layout (std140) uniform Material { vec4 Material_Ambient_Colour; vec4 Material_Diffuse_Colour; vec4 Material_Specular_Colour; vec4 Material_Emissive_Colour; float Material_Shininess; float Material_Strength; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Input streams (per vertex) /////////////////////////////////////////////////// in vec3 attrib_Fragment_Normal; in vec3 attrib_Fragment_Position; in vec2 attrib_Fragment_Texture; in vec3 attrib_Fragment_Light; in vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Result /////////////////////////////////////////////////// out vec4 Out_Colour; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main(void) { // Compute N dot L. vec3 N = normalize(attrib_Fragment_Normal); vec3 L = normalize(attrib_Fragment_Light); vec3 E = normalize(attrib_Fragment_Eye); vec3 H = normalize(L + E); float NdotL = clamp(dot(L,N), 0.0, 1.0); float NdotH = clamp(dot(N,H), 0.0, 1.0); // Compute ambient term. vec4 ambient = Material_Ambient_Colour * Light_Ambient_Colour; // Diffuse. vec4 diffuse = texture2D(Map_Diffuse, attrib_Fragment_Texture) * Light_Diffuse_Colour * Material_Diffuse_Colour * NdotL; // Specular. float specularIntensity = pow(NdotH, Material_Shininess) * Material_Strength; vec4 specular = Light_Specular_Colour * Material_Specular_Colour * specularIntensity; // Light attenuation (so we don't have to use 1 - x, we step between Max and Min). float d = length(-attrib_Fragment_Light); float attenuation = smoothstep(Light_Attenuation_Max, Light_Attenuation_Min, d); // Adjust attenuation based on light cone. float LdotS = dot(-L, Light_Direction), CosI = Light_Cone_Min - Light_Cone_Max; attenuation *= clamp((LdotS - Light_Cone_Max) / CosI, 0.0, 1.0); // Final colour. Out_Colour = (ambient + diffuse + specular) * Light_Intensity * attenuation; }

    Read the article

  • Android RatingBar weirdness: Whenever I add a RatingBar to my layout, a bunch of the generated tags,

    - by Rben
    Whenever I use a RatingBar view in my layout, I suddenly get all kinds of compile errors. I'm using Android 2.0, but I've also tried 2.0.1, and 2.1, without joy. I also get a message: Shader 'android.graphics.BitmapShader' is not supported in Layout Editor, and an odd warning which may or maynot be related: warning: Ignoring InnerClasses attribute for an anonymous inner class that doesn't come with an associated EnclosingMethod attribute. I've tried using the RatingBar both within a tablelayout and outside it, but it behaves the same way. This is very puzzling and frustrating. Please help if you can. Sincerely, Ray Here's the XML: <!-- Created By --> <TableRow android:layout_height="wrap_content" android:layout_width="fill_parent" > <TextView android:text="Created by: " android:id="@+id/gi_created_label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="right" /> <TextView android:text="Slartibartfast" android:id="@+id/gi_created" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </TableRow> <!-- Verification --> <TableRow android:layout_height="wrap_content" android:layout_width="fill_parent" > <TextView android:id="@+id/gi_verification_label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="right" android:text="@string/GameInfoVerificationLabelText" /> <TextView android:id="@+id/gi_verification" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="HonorSystem" /> </TableRow> <!-- Player Rating Label --> <TableRow android:layout_height="wrap_content" android:layout_width="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="right" android:text="@string/GameInfoPlayerRatingLabel" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text=" " /> </TableRow> -- <!-- Times played --> <TableRow android:layout_height="wrap_content" android:layout_width="fill_parent" > <TextView android:id="@+id/gi_times_played_label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="right" android:text="@string/GameInfoTimesPlayedLabel" /> <TextView android:id="@+id/gi_times_played" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="999" /> </TableRow> <!-- Total Players --> <TableRow android:layout_height="wrap_content" android:layout_width="fill_parent" > <TextView android:id="@+id/gi_total_players_label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="right" android:text="@string/GameInfoTotalPlayerCountLabel" /> <TextView android:id="@+id/gi_total_players" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="999" /> </TableRow> <!-- Total Cancelations --> <TableRow android:layout_height="wrap_content" android:layout_width="fill_parent" > <TextView android:id="@+id/gi_total_cancelations_label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="right" android:text="@string/GameInfoTotalCancelsLabel" /> <TextView android:id="@+id/gi_total_cancels" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="999" /> </TableRow> <RatingBar android:id="@+/gi_player_rating" style="?android:attr/ratingBarStyleSmall" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_span="2" android:isIndicator="true" android:numStars="5" android:rating="3" android:stepSize="1" android:layout_gravity="center_vertical" /> </TableRow>

    Read the article

  • How do you set Android ViewPager to encompass only one View or Layout?

    - by Kyle
    I am struggling with the concepts needed to properly implement a view pager. By following some tutorials and referencing developer.android.com, I am able to get a view pager almost fully functional. The pager will flip through several text views that have been setup to say "My Message 0" through "My Message 9". The problem is that the view pager also flips the button on the bottom of the activity and the red block that is right above the button. I would like to have the view pager only cycle through the text. Would you please help me understand what I'm doing wrong? I have an activity that represents a dashboard: public class DashBoard extends FragmentActivity { private static final int NUMBER_OF_PAGES = 10; private ViewPager mViewPager; private MyFragmentPagerAdapter mMyFragmentPagerAdapter; public void onCreate(Bundle icicle){ super.onCreate(icicle); setContentView(R.layout.dashboard); mViewPager = (ViewPager) findViewById(R.id.viewpager); mMyFragmentPagerAdapter = new MyFragmentPagerAdapter(getSupportFragmentManager()); mViewPager.setAdapter(mMyFragmentPagerAdapter); } private static class MyFragmentPagerAdapter extends FragmentPagerAdapter{ public MyFragmentPagerAdapter(FragmentManager fm) { super(fm); } @Override public Fragment getItem(int index) { return PageFragment.newInstance("My Message " + index); } @Override public int getCount(){ return NUMBER_OF_PAGES; } } and a class for the page fragment: public class PageFragment extends Fragment { public static PageFragment newInstance(String title){ PageFragment pageFragment = new PageFragment(); Bundle bundle = new Bundle(); bundle.putString("title", title); pageFragment.setArguments(bundle); return pageFragment; } @Override public void onCreate(Bundle icicle){ super.onCreate(icicle); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle icicle){ View view = inflater.inflate(R.layout.dashboard, container, false); TextView textView = (TextView) view.findViewById(R.id.textViewPage); textView.setText(getArguments().getString("title")); return view; } } and finally, my xml for the dashboard: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/dashbaordLabel" android:layout_width="match_parent" android:layout_height="wrap_content" > <android.support.v4.view.ViewPager android:id="@+id/viewpager" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_alignParentLeft="true" /> <TextView android:id="@+id/textViewPage" android:layout_width = "match_parent" android:layout_height= "wrap_content" /> <Button android:id="@+id/newGoalButton" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="@string/stringNewGoal" android:layout_alignParentBottom="true" android:layout_alignParentLeft="true" android:onClick="createNewGoal" /> <RelativeLayout android:id="@+id/SpaceBottom" android:layout_width="match_parent" android:layout_height="75dp" android:layout_above="@id/newGoalButton" android:background="@color/red" > </RelativeLayout> </RelativeLayout> A note about my xml, I tried wrapping the text view in some view pager tags eg: <android.support.v4.view.ViewPager android:id="@+id/viewpager" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_alignParentLeft="true" > <TextView android:id="@+id/textViewPage" android:layout_width = "match_parent" android:layout_height= "wrap_content" /> </android.support.v4.view.ViewPager> But all that did was make the text view disappear from the screen, while the button and red block still cycled as in the original issue.

    Read the article

< Previous Page | 192 193 194 195 196 197 198 199 200 201 202 203  | Next Page >