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  • Keeping Aspect Screen Ration While Stays in Center

    - by David Dimalanta
    I sqw and I tried this suggestion on PISTACHIO BRAINSTORMIN* on how to make a good and adaptive screen ration. For every different screen size, let's say I put the perfect circle as a Texture in LibGDX and played it on screen. Here's the blueberry image example and it's perfectly rounded: When I played it on the Google Nexus 7, the circle turn into a slightly oblonng shape, resembling as it was being flatten a bit. Please observe this snapshot below and you can see the blueberry is almost but slightly not perfectly rounded: Now, when I tried the suggested code for aspect ratio, the perfect circle retained but another problem is occured. The problem is that I expecting for a view on center but instead it's been moved to the right offset leaving with a half black screen. This would be look like this: Here is my code using the suggested screen aspect ratio code: Class' Field // Ingredients Needed for Screen Aspect Ratio private static final int VIRTUAL_WIDTH = 720; private static final int VIRTUAL_HEIGHT = 1280; private static final float ASPECT_RATIO = ((float) VIRTUAL_WIDTH)/((float) VIRTUAL_HEIGHT); private Camera Mother_Camera; private Rectangle Viewport; render() // Camera updating... Mother_Camera.update(); Mother_Camera.apply(Gdx.gl10); // Reseting viewport... Gdx.gl.glViewport((int) Viewport.x, (int) Viewport.y, (int) Viewport.width, (int) Viewport.height); // Clear previous frame. Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); show() Mother_Camera = new OrthographicCamera(VIRTUAL_WIDTH, VIRTUAL_HEIGHT); Was this code useful for screen aspect ratio-proportion fixing or it is statically dependent on actual device's width and height? *see http://blog.acamara.es/2012/02/05/keep-screen-aspect-ratio-with-different-resolutions-using-libgdx/#comment-317

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  • Looking for some OO design advice

    - by Andrew Stephens
    I'm developing an app that will be used to open and close valves in an industrial environment, and was thinking of something simple like this:- public static void ValveController { public static void OpenValve(string valveName) { // Implementation to open the valve } public static void CloseValve(string valveName) { // Implementation to close the valve } } (The implementation would write a few bytes of data to the serial port to control the valve - an "address" derived from the valve name, and either a "1" or "0" to open or close the valve). Another dev asked whether we should instead create a separate class for each physical valve, of which there are dozens. I agree it would be nicer to write code like PlasmaValve.Open() rather than ValveController.OpenValve("plasma"), but is this overkill? Also, I was wondering how best to tackle the design with a couple of hypothetical future requirements in mind:- We are asked to support a new type of valve requiring different values to open and close it (not 0 and 1). We are asked to support a valve that can be set to any position from 0-100, rather than simply "open" or "closed". Normally I would use inheritance for this kind of thing, but I've recently started to get my head around "composition over inheritance" and wonder if there is a slicker solution to be had using composition?

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  • How to configure cookieless virtual host in Apache2?

    - by xzyfer
    We run over a hundred web applications (growing daily) on a LAMP stack using Apache2 on Ubuntu 10.04. We've would like all requests to static content to be cookieless. We host applications on many different domains, a majority of which as SaSS applications. Many of the domains host instances of the applications on sub domains, ie. myapp.example.com, myapp2.example.com myapp.otherexample.com etc.. At the moment all static content is server relative to the (sub)domain requesting it. As far as I understand the process, I would need to setup a new domain, eg. staticexample.com. In this case is special configuration in the virtual host for this domain required to ensure no cookies are served? Also, would it be possible to instead use static.example.com? In this case what configurations would I need in my virtual host for this subdomain to ensure no cookies are served?

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  • Proxmox 31 + KVM routing + IP subnet + csf

    - by KeyJey
    We have proxmox 3.1 server in netzner with routuing network and IP subnet block. We want to implement csf firewall without interfering the traffic of the KVM VMs, what would be the easiest way? We readed that we should add this lines to /etc/csf/csfpost.sh: iptables -A FORWARD -d 144.76.223.155 -j ACCEPT iptables -A FORWARD -d 144.76.223.156 -j ACCEPT iptables -A FORWARD -d 144.76.223.157 -j ACCEPT iptables -A FORWARD -d 144.76.223.158 -j ACCEPT iptables -A FORWARD -d 144.76.223.159 -j ACCEPT iptables -A FORWARD -d 144.99.183.323 -j ACCEPT But when we enable csf the ping breaks, this is the network config (IPs are modified): auto lo iface lo inet loopback # device: eth0 auto eth0 iface eth0 inet static address 144.76.166.100 netmask 255.255.255.255 pointopoint 144.76.183.97 gateway 144.76.183.97 # for single IPs auto vmbr0 iface vmbr0 inet static address 144.76.166.100 netmask 255.255.255.255 bridge_ports none bridge_stp off bridge_fd 0 up ip route add 144.99.183.323/32 dev vmbr0 # for a subnet auto vmbr1 iface vmbr1 inet static address 144.76.166.100 netmask 255.255.255.248 bridge_ports none bridge_stp off bridge_fd 0 Thanks in advanced ! :)

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  • Keeping Aspect Screen Ratio While Stays in Center

    - by David Dimalanta
    I sqw and I tried this suggestion on PISTACHIO BRAINSTORMIN* on how to make a good and adaptive screen ration. For every different screen size, let's say I put the perfect circle as a Texture in LibGDX and played it on screen. Here's the blueberry image example and it's perfectly rounded: When I played it on the Google Nexus 7, the circle turn into a slightly oblonng shape, resembling as it was being flatten a bit. Please observe this snapshot below and you can see the blueberry is almost but slightly not perfectly rounded: Now, when I tried the suggested code for aspect ratio, the perfect circle retained but another problem is occured. The problem is that I expecting for a view on center but instead it's been moved to the right offset leaving with a half black screen. This would be look like this: Here is my code using the suggested screen aspect ratio code: Class' Field // Ingredients Needed for Screen Aspect Ratio private static final int VIRTUAL_WIDTH = 720; private static final int VIRTUAL_HEIGHT = 1280; private static final float ASPECT_RATIO = ((float) VIRTUAL_WIDTH)/((float) VIRTUAL_HEIGHT); private Camera Mother_Camera; private Rectangle Viewport; render() // Camera updating... Mother_Camera.update(); Mother_Camera.apply(Gdx.gl10); // Reseting viewport... Gdx.gl.glViewport((int) Viewport.x, (int) Viewport.y, (int) Viewport.width, (int) Viewport.height); // Clear previous frame. Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); show() Mother_Camera = new OrthographicCamera(VIRTUAL_WIDTH, VIRTUAL_HEIGHT); Was this code useful for screen aspect ratio-proportion fixing or it is statically dependent on actual device's width and height? *see http://blog.acamara.es/2012/02/05/keep-screen-aspect-ratio-with-different-resolutions-using-libgdx/#comment-317

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  • Enumerable Interleave Extension Method

    - by João Angelo
    A recent stackoverflow question, which I didn’t bookmark and now I’m unable to find, inspired me to implement an extension method for Enumerable that allows to insert a constant element between each pair of elements in a sequence. Kind of what String.Join does for strings, but maintaining an enumerable as the return value. Having done the single element part I got a bit carried away and ended up expanding it adding overloads to support interleaving elements of another sequence and support for a predicate to control when interleaving takes place. I have to confess that I did this for fun and now I can’t think of any real usage scenario, nonetheless, it may prove useful for someone. First a simple example: var target = new string[] { "(", ")", "(", ")" }; var result = target.Interleave(".", (f, s) => f == "("); // Prints: (.)(.) Console.WriteLine(String.Join(string.Empty, result)); And now the untested but documented implementation: using System; using System.Collections; using System.Collections.Generic; using System.Linq; public static class EnumerableExtensions { /// <summary> /// Iterates infinitely over a constant element. /// </summary> /// <typeparam name="T"> /// The type of element in the sequence. /// </typeparam> private class InfiniteSequence<T> : IEnumerable<T>, IEnumerator<T> { public InfiniteSequence(T element) { this.Element = element; } public T Element { get; private set; } public IEnumerator<T> GetEnumerator() { return this; } IEnumerator IEnumerable.GetEnumerator() { return this; } T IEnumerator<T>.Current { get { return this.Element; } } void IDisposable.Dispose() { } object IEnumerator.Current { get { return this.Element; } } bool IEnumerator.MoveNext() { return true; } void IEnumerator.Reset() { } } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence. /// </summary> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="element"> /// The element used to perform the interleave operation. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="element"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, T element) { if (target == null) throw new ArgumentNullException("target"); if (element == null) throw new ArgumentNullException("element"); return InterleaveInternal(target, new InfiniteSequence<T>(element), (f, s) => true); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence. /// </summary> /// <remarks> /// The interleave operation is interrupted as soon as the <paramref name="target"/> sequence is exhausted; If the number of <paramref name="elements"/> to be interleaved are not enough to completely interleave the <paramref name="target"/> sequence then the remainder of the sequence is returned without being interleaved. /// </remarks> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="elements"> /// The elements used to perform the interleave operation. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="elements"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, IEnumerable<T> elements) { if (target == null) throw new ArgumentNullException("target"); if (elements == null) throw new ArgumentNullException("elements"); return InterleaveInternal(target, elements, (f, s) => true); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence that satisfy <paramref name="predicate"/>. /// </summary> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="element"> /// The element used to perform the interleave operation. /// </param> /// <param name="predicate"> /// A predicate used to assert if interleaving should occur between two target elements. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> or <paramref name="predicate"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="element"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, T element, Func<T, T, bool> predicate) { if (target == null) throw new ArgumentNullException("target"); if (element == null) throw new ArgumentNullException("element"); if (predicate == null) throw new ArgumentNullException("predicate"); return InterleaveInternal(target, new InfiniteSequence<T>(element), predicate); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence that satisfy <paramref name="predicate"/>. /// </summary> /// <remarks> /// The interleave operation is interrupted as soon as the <paramref name="target"/> sequence is exhausted; If the number of <paramref name="elements"/> to be interleaved are not enough to completely interleave the <paramref name="target"/> sequence then the remainder of the sequence is returned without being interleaved. /// </remarks> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="elements"> /// The elements used to perform the interleave operation. /// </param> /// <param name="predicate"> /// A predicate used to assert if interleaving should occur between two target elements. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> or <paramref name="predicate"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="elements"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, IEnumerable<T> elements, Func<T, T, bool> predicate) { if (target == null) throw new ArgumentNullException("target"); if (elements == null) throw new ArgumentNullException("elements"); if (predicate == null) throw new ArgumentNullException("predicate"); return InterleaveInternal(target, elements, predicate); } private static IEnumerable<T> InterleaveInternal<T>( this IEnumerable<T> target, IEnumerable<T> elements, Func<T, T, bool> predicate) { var targetEnumerator = target.GetEnumerator(); if (targetEnumerator.MoveNext()) { var elementsEnumerator = elements.GetEnumerator(); while (true) { T first = targetEnumerator.Current; yield return first; if (!targetEnumerator.MoveNext()) yield break; T second = targetEnumerator.Current; bool interleave = true && predicate(first, second) && elementsEnumerator.MoveNext(); if (interleave) yield return elementsEnumerator.Current; } } } }

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  • Bullet Physic: Transform body after adding

    - by Mathias Hölzl
    I would like to transform a rigidbody after adding it to the btDiscreteDynamicsWorld. When I use the CF_KINEMATIC_OBJECT flag I am able to transform it but it's static (no collision response/gravity). When I don't use the CF_KINEMATIC_OBJECT flag the transform doesn't gets applied. So how to I transform non-static objects in bullet? DemoCode: btBoxShape* colShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,SCALING*1)); /// Create Dynamic Objects btTransform startTransform; startTransform.setIdentity(); btScalar mass(1.f); //rigidbody is dynamic if and only if mass is non zero, otherwise static bool isDynamic = (mass != 0.f); btVector3 localInertia(0,0,0); if (isDynamic) colShape->calculateLocalInertia(mass,localInertia); btDefaultMotionState* myMotionState = new btDefaultMotionState(); btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,colShape,localInertia); btRigidBody* body = new btRigidBody(rbInfo); body->setCollisionFlags(body->getCollisionFlags()|btCollisionObject::CF_KINEMATIC_OBJECT); body->setActivationState(DISABLE_DEACTIVATION); m_dynamicsWorld->addRigidBody(body); startTransform.setOrigin(SCALING*btVector3( btScalar(0), btScalar(20), btScalar(0) )); body->getMotionState()->setWorldTransform(startTransform);

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  • First Minecraft mod not working: make a new sword

    - by yamikoWebs
    I am making my first mod and cannot see what is wrong with it. I am using MCP and Modloader. For my first mod I was going to make swords. I started with making a new EnumToolMaterials WOOD(0, 59, 2.0F, 0, 15), STONE(1, 131, 4.0F, 1, 5), IRON(2, 250, 6.0F, 2, 14), LAPIS(3, 750, 7.0F, 2, 14), OBSIDIAN(3, 1000, 7.5F, 3, 12), EMERALD(3, 1561, 8.0F, 3, 10),//diamond GREEN(3, 2000, 9.0F, 4, 10),//emerald GOLD(0, 200, 12.0F, 0, 22); then here is the mod class public class _Mod_Yamiko extends BaseMod{ /* mod itemts */ public static final Item swordLapis = (new ItemSword(600, EnumToolMaterial.LAPIS)).setItemName("swordLapis"); public static final Item swordObsidian = (new ItemSword(601, EnumToolMaterial.OBSIDIAN)).setItemName("swordObsidian"); public static final Item swordGreen = (new ItemSword(602, EnumToolMaterial.GREEN)).setItemName("swordGreen"); public void load(){ //set images swordLapis.iconIndex = ModLoader.addOverride("/gui/items.png","/gui/swordLapis.png"); ModLoader.addName(swordLapis, "Lapis Sword"); //craft ModLoader.addRecipe(new ItemStack(_Mod_Yamiko.swordLapis, 1), new Object[]{ " X ", " X ", " Y ", 'X', Block.dirt, 'Y', Item.stick }); } public String getVersion(){ return "0.1"; } } Then I made a 16×16 .png image. I am not sure where to save it so I recompiled and reobfuscated, took the mod files and put it in my local Minecraft install, added the image where it be should be. No problems when playing but I cannot make the new sword.

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  • Calculating collision force with AfterCollision/NormalImpulse is unreliable when IgnoreCCD = false?

    - by Michael
    I'm using Farseer Physics Engine 3.3.1 in a very simple XNA 4 test game. (Note: I'm also tagging this Box2D, because Farseer is a direct port of Box2D and I will happily accept Box2D answers that solve this problem.) In this game, I'm creating two bodies. The first body is created using BodyFactory.CreateCircle and BodyType.Dynamic. This body can be moved around using the keyboard (which sets Body.LinearVelocity). The second body is created using BodyFactory.CreateRectangle and BodyType.Static. This body is static and never moves. Then I'm using this code to calculate the force of collision when the two bodies collide: staticBody.FixtureList[0].AfterCollision += new AfterCollisionEventHandler(AfterCollision); protected void AfterCollision(Fixture fixtureA, Fixture fixtureB, Contact contact) { float maxImpulse = 0f; for (int i = 0; i < contact.Manifold.PointCount; i++) maxImpulse = Math.Max(maxImpulse, contact.Manifold.Points[i].NormalImpulse); // maxImpulse should contain the force of the collision } This code works great if both of these bodies are set to IgnoreCCD=true. I can calculate the force of collision between them 100% reliably. Perfect. But here's the problem: If I set the bodies to IgnoreCCD=false, that code becomes wildly unpredictable. AfterCollision is called reliably, but for some reason the NormalImpulse is 0 about 75% of the time, so only about one in four collisions is registered. Worse still, the NormalImpulse seems to be zero for completely random reasons. The dynamic body can collide with the static body 10 times in a row in virtually exactly the same way, and only 2 or 3 of the hits will register with a NormalImpulse greater than zero. Setting IgnoreCCD=true on both bodies instantly solves the problem, but then I lose continuous physics detection. Why is this happening and how can I fix it? Here's a link to a simple XNA 4 solution that demonstrates this problem in action: http://www.mediafire.com/?a1w242q9sna54j4

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  • Pattern for a class that does only one thing

    - by Heinzi
    Let's say I have a procedure that does stuff: void doStuff(initalParams) { ... } Now I discover that "doing stuff" is quite a compex operation. The procedure becomes large, I split it up into multiple smaller procedures and soon I realize that having some kind of state would be useful while doing stuff, so that I need to pass less parameters between the small procedures. So, I factor it out into its own class: class StuffDoer { private someInternalState; public Start(initalParams) { ... } // some private helper procedures here ... } And then I call it like this: new StuffDoer().Start(initialParams); or like this: new StuffDoer(initialParams).Start(); And this is what feels wrong. When using the .NET or Java API, I always never call new SomeApiClass().Start(...);, which makes me suspect that I'm doing it wrong. Sure, I could make StuffDoer's constructor private and add a static helper method: public static DoStuff(initalParams) { new StuffDoer().Start(initialParams); } But then I'd have a class whose external interface consists of only one static method, which also feels weird. Hence my question: Is there a well-established pattern for this type of classes that have only one entry point and have no "externally recognizable" state, i.e., instance state is only required during execution of that one entry point?

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  • IP assignment in a /28 block

    - by mks
    Need help on setting up firewall router. My config is as below: Public static network ID: x.x.x.48/28 gateway: x.x.x.49 available IP for the hosts: x.x.x.52 to 62 gw_eth0 <-- fw_eth0 - fw_eth1 <-- dmz_switch Four servers are connected on dmz_switch (say s1, s2, s3, s4) all have to use public static IP address from the above block. Any recommendation on IP assignment and route setup? Do I need to subnet the above block further or simply use /32 netmask and point-to-point static routes in the above setup?

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  • Creating a Sandboxed Instance

    - by Ricardo Peres
    In .NET 4.0 the policy APIs have changed a bit. Here's how you can create a sandboxed instance of a type, which must inherit from MarshalByRefObject: static T CreateRestrictedType<T>(SecurityZone zone, params Assembly [] fullTrustAssemblies) where T : MarshalByRefObject, new() { return(CreateRestrictedType<T>(zone, fullTrustAssemblies, new IPermission [0]); } static T CreateRestrictedType<T>(SecurityZone zone, params IPermission [] additionalPermissions) where T : MarshalByRefObject, new() { return(CreateRestrictedType<T>(zone, new Assembly [0], additionalPermissions); } static T CreateRestrictedType<T>(SecurityZone zone, Assembly [] fullTrustAssemblies, IPermission [] additionalPermissions) where T : MarshalByRefObject, new() { Evidence evidence = new Evidence(); evidence.AddHostEvidence(new Zone(zone)); PermissionSet evidencePermissionSet = SecurityManager.GetStandardSandbox(evidence); foreach (IPermission permission in additionalPermissions ?? new IPermission[ 0 ]) { evidencePermissionSet.AddPermission(permission); } StrongName [] strongNames = (fullTrustAssemblies ?? new Assembly[0]).Select(a = a.Evidence.GetHostEvidence<StrongName>()).ToArray(); AppDomainSetup adSetup = new AppDomainSetup(); adSetup.ApplicationBase = Path.GetDirectoryName(typeof(T).Assembly.Location); AppDomain newDomain = AppDomain.CreateDomain("Sandbox", evidence, adSetup, evidencePermissionSet, strongNames); ObjectHandle handle = Activator.CreateInstanceFrom(newDomain, typeof(T).Assembly.ManifestModule.FullyQualifiedName, typeof(T).FullName); return (handle.Unwrap() as T); } SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • Shared to Dedicated or Amazon CloudFront to improve performances and keep secured?

    - by user978548
    I have a Wordpress which currently takes about 1.8s to 2.5s for the home page to completely load in my country. The page weight is about 700Ko (static content included). In order to increase performances, I'm considering two solutions: Switching to a dedicated host. Using amazon s3 cloudfront to serve static contents. My current shared hosting have servers in a neighboring country but not exactly in mine, and both amazon and the dedicated hosting have some, so that's already an advantage. So considering all that, I still have three questions remaining: Currently having a low traffic (100 unique visitors/days, but growing) will it make a huge difference between my shared hosting and a dedicated server ? Knowing that I already use a cookie-less domain to deliver static contents (but using a redirection to the same server), would using amazon s3 make a real difference ? Talking about the cons of dedicated vs amazon s3, if I choose for the dedicated server something like Ubuntu server and do daily package updates and have only port 80 open, would it be sufficient in terms of security (in comparison with my current shared hosting which manage everything for me) ?

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  • C# 4.0 Optional/Named Parameters Beginner&rsquo;s Tutorial

    - by mbcrump
    One of the interesting features of C# 4.0 is for both named and optional arguments.  They are often very useful together, but are quite actually two different things.  Optional arguments gives us the ability to omit arguments to method invocations. Named arguments allows us to specify the arguments by name instead of by position.  Code using the named parameters are often more readable than code relying on argument position.  These features were long overdue, especially in regards to COM interop. Below, I have included some examples to help you understand them more in depth. Please remember to target the .NET 4 Framework when trying these samples. Code Snippet using System;   namespace ConsoleApplication3 {     class Program     {         static void Main(string[] args)         {               //C# 4.0 Optional/Named Parameters Tutorial               Foo();                              //Prints to the console | Return Nothing 0             Foo("Print Something");             //Prints to the console | Print Something 0             Foo("Print Something", 1);          //Prints to the console | Print Something 1             Foo(x: "Print Something", i: 5);    //Prints to the console | Print Something 5             Foo(i: 5, x: "Print Something");    //Prints to the console | Print Something 5             Foo("Print Something", i: 5);       //Prints to the console | Print Something 5             Foo2(i3: 77);                       //Prints to the console | 77         //  Foo(x:"Print Something", 5);        //Positional parameters must come before named arguments. This will error out.             Console.Read();         }           static void Foo(string x = "Return Nothing", int i = 0)         {             Console.WriteLine(x + " " + i + Environment.NewLine);         }           static void Foo2(int i = 1, int i2 = 2, int i3 = 3, int i4 = 4)         {             Console.WriteLine(i3);         }     } }

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  • Ubuntu 12.04 Server ping gateway responds with destination host unreachable

    - by blckblttkd
    I consider myself fairly avid with Ubuntu and Linux, but this one has me stumped. I built up a Xen Server using Ubuntu 12.04 as the base operating system. It has multiple domUs running on it. My home network has a statically defined network where I got all the network connectivity going peachy. The server was moved to a permanent home this morning. So, the network configuration on the main system had to change. Again, another static network, but now I can't ping the upstream gateway from the host. As the VMs use this NIC over a bridge, they too are broken. Ping responds with "destination host unreachable." I simplified the networking down to a simple static network as seen below (no bridge or anything) just to get it to work. Here's the contents of my /etc/network/interfaces file: auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 216.7.188.228 gateway 216.7.188.225 netmask 255.255.255.240 broadcast 216.7.188.255 network 216.7.188.0 dns-nameservers 8.8.8.8 8.8.4.4 Here's the contents of route -n 0.0.0.0 216.7.188.225 0.0.0.0 UG 100 0 0 eth0 216.7.188.224 0.0.0.0 255.255.255.240 U 0 0 0 eth0 And the results of pinging the gateway: PING 216.7.188.225 (216.7.188.225) 56(84) bytes of data. From 216.7.188.228 icmp_seq=1 Destination Host Unreachable From 216.7.188.228 icmp_seq=1 Destination Host Unreachable From 216.7.188.228 icmp_seq=1 Destination Host Unreachable Again, this worked in one network flawlessly (obviously with different parameters in the interfaces file). I did try using eth1 (as there are two NICS on the server (in case the MAC address got flipped on bootup). No success there. Yes, the cable is in the right port now :) Any thoughts? I appreciate the help!

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  • Using PreApplicationStartMethod for ASP.NET 4.0 Application to Initialize assemblies

    - by ChrisD
    Sometimes your ASP.NET application needs to hook up some code before even the Application is started. Assemblies supports a custom attribute called PreApplicationStartMethod which can be applied to any assembly that should be loaded to your ASP.NET application, and the ASP.NET engine will call the method you specify within it before actually running any of code defined in the application. Lets discuss how to use it using Steps : 1. Add an assembly to an application and add this custom attribute to the AssemblyInfo.cs. Remember, the method you speicify for initialize should be public static void method without any argument. Lets define a method Initialize. You need to write : [assembly:PreApplicationStartMethod(typeof(MyInitializer.InitializeType), "InitializeApp")] 2. After you define this to an assembly you need to add some code inside InitializeType.InitializeApp method within the assembly. public static class InitializeType {     public static void InitializeApp()     {           // Initialize application     } } 3. You must reference this class library so that when the application starts and ASP.NET starts loading the dependent assemblies, it will call the method InitializeApp automatically. Warning Even though you can use this attribute easily, you should be aware that you can define these kind of method in all of your assemblies that you reference, but there is no guarantee in what order each of the method to be called. Hence it is recommended to define this method to be isolated and without side effect of other dependent assemblies. The method InitializeApp will be called way before the Application_start event or even before the App_code is compiled. This attribute is mainly used to write code for registering assemblies or build providers. Read Documentation I hope this post would come helpful.

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  • Interview Questions in OOP

    - by Fero
    Hi all, I faced the below interview questions in OOP under PHP language. Kindly clear my clarifications regarding this. I am very confused. As i am a beginner to OOP i got too confused. Could anyone clarify these things clearly? Difference between Abstract class and interface. Interviewer : Let us consider abstract class contains three abstract methods such as a,b,c and interface contains three methods a,b,c. In this case these do the same functionality. Then why are going for abstract and why are we going for interface. Me : ? static keyword. Interviewer: We call static method without creating object by using scope resolution operator in PHP. As well as we can able to call concrete methods also. Then what is need of static keyword there? Me : .... final keyword. Interviewer: Give me any scenario of using final keyword. Me : For db connection related method Interviewer: Other than that? Me: ... Constructor. Interviewer: What is the use of constructor? Me : There is no need for object to access this. It will call automatically when the class calls. Interviewer: Other than that? Me : .... Thanks in advance...

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  • Taming Hopping Windows

    - by Roman Schindlauer
    At first glance, hopping windows seem fairly innocuous and obvious. They organize events into windows with a simple periodic definition: the windows have some duration d (e.g. a window covers 5 second time intervals), an interval or period p (e.g. a new window starts every 2 seconds) and an alignment a (e.g. one of those windows starts at 12:00 PM on March 15, 2012 UTC). var wins = xs     .HoppingWindow(TimeSpan.FromSeconds(5),                    TimeSpan.FromSeconds(2),                    new DateTime(2012, 3, 15, 12, 0, 0, DateTimeKind.Utc)); Logically, there is a window with start time a + np and end time a + np + d for every integer n. That’s a lot of windows. So why doesn’t the following query (always) blow up? var query = wins.Select(win => win.Count()); A few users have asked why StreamInsight doesn’t produce output for empty windows. Primarily it’s because there is an infinite number of empty windows! (Actually, StreamInsight uses DateTimeOffset.MaxValue to approximate “the end of time” and DateTimeOffset.MinValue to approximate “the beginning of time”, so the number of windows is lower in practice.) That was the good news. Now the bad news. Events also have duration. Consider the following simple input: var xs = this.Application                 .DefineEnumerable(() => new[]                     { EdgeEvent.CreateStart(DateTimeOffset.UtcNow, 0) })                 .ToStreamable(AdvanceTimeSettings.IncreasingStartTime); Because the event has no explicit end edge, it lasts until the end of time. So there are lots of non-empty windows if we apply a hopping window to that single event! For this reason, we need to be careful with hopping window queries in StreamInsight. Or we can switch to a custom implementation of hopping windows that doesn’t suffer from this shortcoming. The alternate window implementation produces output only when the input changes. We start by breaking up the timeline into non-overlapping intervals assigned to each window. In figure 1, six hopping windows (“Windows”) are assigned to six intervals (“Assignments”) in the timeline. Next we take input events (“Events”) and alter their lifetimes (“Altered Events”) so that they cover the intervals of the windows they intersect. In figure 1, you can see that the first event e1 intersects windows w1 and w2 so it is adjusted to cover assignments a1 and a2. Finally, we can use snapshot windows (“Snapshots”) to produce output for the hopping windows. Notice however that instead of having six windows generating output, we have only four. The first and second snapshots correspond to the first and second hopping windows. The remaining snapshots however cover two hopping windows each! While in this example we saved only two events, the savings can be more significant when the ratio of event duration to window duration is higher. Figure 1: Timeline The implementation of this strategy is straightforward. We need to set the start times of events to the start time of the interval assigned to the earliest window including the start time. Similarly, we need to modify the end times of events to the end time of the interval assigned to the latest window including the end time. The following snap-to-boundary function that rounds a timestamp value t down to the nearest value t' <= t such that t' is a + np for some integer n will be useful. For convenience, we will represent both DateTime and TimeSpan values using long ticks: static long SnapToBoundary(long t, long a, long p) {     return t - ((t - a) % p) - (t > a ? 0L : p); } How do we find the earliest window including the start time for an event? It’s the window following the last window that does not include the start time assuming that there are no gaps in the windows (i.e. duration < interval), and limitation of this solution. To find the end time of that antecedent window, we need to know the alignment of window ends: long e = a + (d % p); Using the window end alignment, we are finally ready to describe the start time selector: static long AdjustStartTime(long t, long e, long p) {     return SnapToBoundary(t, e, p) + p; } To find the latest window including the end time for an event, we look for the last window start time (non-inclusive): public static long AdjustEndTime(long t, long a, long d, long p) {     return SnapToBoundary(t - 1, a, p) + p + d; } Bringing it together, we can define the translation from events to ‘altered events’ as in Figure 1: public static IQStreamable<T> SnapToWindowIntervals<T>(IQStreamable<T> source, TimeSpan duration, TimeSpan interval, DateTime alignment) {     if (source == null) throw new ArgumentNullException("source");     // reason about DateTime and TimeSpan in ticks     long d = Math.Min(DateTime.MaxValue.Ticks, duration.Ticks);     long p = Math.Min(DateTime.MaxValue.Ticks, Math.Abs(interval.Ticks));     // set alignment to earliest possible window     var a = alignment.ToUniversalTime().Ticks % p;     // verify constraints of this solution     if (d <= 0L) { throw new ArgumentOutOfRangeException("duration"); }     if (p == 0L || p > d) { throw new ArgumentOutOfRangeException("interval"); }     // find the alignment of window ends     long e = a + (d % p);     return source.AlterEventLifetime(         evt => ToDateTime(AdjustStartTime(evt.StartTime.ToUniversalTime().Ticks, e, p)),         evt => ToDateTime(AdjustEndTime(evt.EndTime.ToUniversalTime().Ticks, a, d, p)) -             ToDateTime(AdjustStartTime(evt.StartTime.ToUniversalTime().Ticks, e, p))); } public static DateTime ToDateTime(long ticks) {     // just snap to min or max value rather than under/overflowing     return ticks < DateTime.MinValue.Ticks         ? new DateTime(DateTime.MinValue.Ticks, DateTimeKind.Utc)         : ticks > DateTime.MaxValue.Ticks         ? new DateTime(DateTime.MaxValue.Ticks, DateTimeKind.Utc)         : new DateTime(ticks, DateTimeKind.Utc); } Finally, we can describe our custom hopping window operator: public static IQWindowedStreamable<T> HoppingWindow2<T>(     IQStreamable<T> source,     TimeSpan duration,     TimeSpan interval,     DateTime alignment) {     if (source == null) { throw new ArgumentNullException("source"); }     return SnapToWindowIntervals(source, duration, interval, alignment).SnapshotWindow(); } By switching from HoppingWindow to HoppingWindow2 in the following example, the query returns quickly rather than gobbling resources and ultimately failing! public void Main() {     var start = new DateTimeOffset(new DateTime(2012, 6, 28), TimeSpan.Zero);     var duration = TimeSpan.FromSeconds(5);     var interval = TimeSpan.FromSeconds(2);     var alignment = new DateTime(2012, 3, 15, 12, 0, 0, DateTimeKind.Utc);     var events = this.Application.DefineEnumerable(() => new[]     {         EdgeEvent.CreateStart(start.AddSeconds(0), "e0"),         EdgeEvent.CreateStart(start.AddSeconds(1), "e1"),         EdgeEvent.CreateEnd(start.AddSeconds(1), start.AddSeconds(2), "e1"),         EdgeEvent.CreateStart(start.AddSeconds(3), "e2"),         EdgeEvent.CreateStart(start.AddSeconds(9), "e3"),         EdgeEvent.CreateEnd(start.AddSeconds(3), start.AddSeconds(10), "e2"),         EdgeEvent.CreateEnd(start.AddSeconds(9), start.AddSeconds(10), "e3"),     }).ToStreamable(AdvanceTimeSettings.IncreasingStartTime);     var adjustedEvents = SnapToWindowIntervals(events, duration, interval, alignment);     var query = from win in HoppingWindow2(events, duration, interval, alignment)                 select win.Count();     DisplayResults(adjustedEvents, "Adjusted Events");     DisplayResults(query, "Query"); } As you can see, instead of producing a massive number of windows for the open start edge e0, a single window is emitted from 12:00:15 AM until the end of time: Adjusted Events StartTime EndTime Payload 6/28/2012 12:00:01 AM 12/31/9999 11:59:59 PM e0 6/28/2012 12:00:03 AM 6/28/2012 12:00:07 AM e1 6/28/2012 12:00:05 AM 6/28/2012 12:00:15 AM e2 6/28/2012 12:00:11 AM 6/28/2012 12:00:15 AM e3 Query StartTime EndTime Payload 6/28/2012 12:00:01 AM 6/28/2012 12:00:03 AM 1 6/28/2012 12:00:03 AM 6/28/2012 12:00:05 AM 2 6/28/2012 12:00:05 AM 6/28/2012 12:00:07 AM 3 6/28/2012 12:00:07 AM 6/28/2012 12:00:11 AM 2 6/28/2012 12:00:11 AM 6/28/2012 12:00:15 AM 3 6/28/2012 12:00:15 AM 12/31/9999 11:59:59 PM 1 Regards, The StreamInsight Team

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  • MediaTemple Django Bad Gateway

    - by Eeyore
    I have a site running on GS server on MediaTemple. It's Django/PostgreSQL setup. For some reason from time to time I get Bad Gateway error and I can't figure out what's causing it. What can cause this error? What else can I do to find the cause of the problem? url.access-deny = ( "~", ".inc" ) fastcgi.server = ( "/main.fcgi" => ( "main" => ( "socket" => "/var/tmp/" + appname + ".sock", # don't change this "check-local" => "disable", ) ) ) alias.url = ( "/media/" => "/home/xxx/data/python/django/django/contrib/admin/media/", "/static/" => "/home/xxx/containers/django/site/static/", ) url.rewrite-once = ( "^(/media.*)$" => "$1", "^(/static.*)$" => "$1", "^/favicon\.ico$" => "/media/favicon.ico", "^(/.*)$" => "/main.fcgi$1", ) server.error-handler-404 = "/main.fcgi"

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  • Is encoding needed in this decryption?

    - by Lijo
    I have a Encryption – Decryption scenario as shown below. //[Clear text ID string as input] -- [(ASCII GetByte) + Encoding] -- [Encrption as byte array] -- [Database column is in VarBinary] -- [Pass byte[] as VarBinary parameter to SP for comparison] //[ID stored as VarBinary in Database] -- [Read as byte array] -- [(Decrypt as byte array) + Encoding + (ASCII Get String)] -- Show as string in the UI My question is in the decryption scenario. After decryption I get a byte array. I am doing an encoding (IBM037) after that. Is it correct? Is there something wrong in the flow shown above? private static byte[] GetEncryptedID(string id) { Interface_Request input = new Interface_Request(); input.RequestText = Encodeto64(id); input.RequestType = Encryption; ProgramInterface inputRequest = new ProgramInterface(); inputRequest.Test_Trial_Request = input; using (KTestService operation = new KTestService()) { return ((operation.KTrialOperation(inputRequest)).Test_Trial_Response.ResponseText); } } private static string GetDecryptedID(byte[] id) { Interface_Request input = new Interface_Request(); input.RequestText = id; input.RequestType = Decryption; ProgramInterface request = new ProgramInterface(); request.Test_Trial_Request = input; using (KTestService operationD = new KTestService()) { ProgramInterface1 response = operationD.KI014Operation(request); byte[] decryptedValue = response.ICSF_AES_Response.ResponseText; Encoding sourceByteFormat = Encoding.GetEncoding("IBM037"); Encoding destinationByteFormat = Encoding.ASCII; //Convert from one byte format to other (IBM to ASCII) byte[] ibmEncodedBytes = Encoding.Convert(sourceByteFormat, destinationByteFormat,decryptedValue); return System.Text.ASCIIEncoding.ASCII.GetString(ibmEncodedBytes); } } private static byte[] EncodeTo64(string toEncode) { byte[] dataInBytes = System.Text.ASCIIEncoding.ASCII.GetBytes(toEncode); Encoding destinationByteFormat = Encoding.GetEncoding("IBM037"); Encoding sourceByteFormat = Encoding.ASCII; //Convert from one byte format to other (ASCII to IBM) byte[] asciiBytes = Encoding.Convert(sourceByteFormat, destinationByteFormat, dataInBytes); return asciiBytes; }

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  • Hijacking ASP.NET Sessions

    - by Ricardo Peres
    So, you want to be able to access other user’s session state from the session id, right? Well, I don’t know if you should, but you definitely can do that! Here is an extension method for that purpose. It uses a bit of reflection, which means, it may not work with future versions of .NET (I tested it with .NET 4.0/4.5). 1: public static class HttpApplicationExtensions 2: { 3: private static readonly FieldInfo storeField = typeof(SessionStateModule).GetField("_store", BindingFlags.NonPublic | BindingFlags.Instance); 4:  5: public static ISessionStateItemCollection GetSessionById(this HttpApplication app, String sessionId) 6: { 7: var module = app.Modules["Session"] as SessionStateModule; 8:  9: if (module == null) 10: { 11: return (null); 12: } 13:  14: var provider = storeField.GetValue(module) as SessionStateStoreProviderBase; 15:  16: if (provider == null) 17: { 18: return (null); 19: } 20:  21: Boolean locked; 22: TimeSpan lockAge; 23: Object lockId; 24: SessionStateActions actions; 25:  26: var data = provider.GetItem(HttpContext.Current, sessionId.Trim(), out locked, out lockAge, out lockId, out actions); 27:  28: if (data == null) 29: { 30: return (null); 31: } 32:  33: return (data.Items); 34: } 35: } As you can see, it extends the HttpApplication class, that is because we need to access the modules collection, for the Session module. Use with care!

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  • Can't serve files without extension because they "appear to be script" on IIS7.5

    - by madd0
    I created a certain number of static JSON files with no extension in a subfolder of my site. I want to use them for tests. The problem is that IIS is refusing to serve them because : HTTP Error 404.17 - Not Found The requested content appears to be script and will not be served by the static file handler. The folder is a subfolder of an ASP.NET application and I can't create an application just for it, neither can I change the parent application's application pool. Actually, I don't have access to the IIS configuration other than through the web.config file in the folder in question. I assume there must be a way to get a web server to serve static files, right?

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  • Network: Incoming connections work, outgoing fails

    - by anirvan
    i recently set up my own server at home to run Ubuntu 12.04 server ed. on booting up, i noticed that a message related to networking comes up, and the booting process pauses. the message read something like - waiting for network configuration and after a while - waiting another 60 seconds... on booting up, I realised that any command which requires a network connection was not working - ping, apt-get install, etc. on firing the ifup eth0 command, I get the error RTNETLINK answers: File exists. Failed to bring up eth0. I also realised, while searching the web for this problem, that this is probably one of the most common networking related issues - however, most of the questions are around setting up multiple IPs for the same machine. ifdown eth0 also fails, stating that eth0 is not configured. my /etc/network/interfaces file has a simple configuration for a static IP: auto lo iface lo inet loopback auto eth0 iface eth0 inet static address xx.xx.xx.xx netmask xx.xx.xx.xx broadcast xx.xx.xx.xx gateway xx.xx.xx.xx dns-nameservers xx.xx.xx.xx The strangest part of this problem is that, while I can't connect to anything outside, I can ping to this particular server using the static IP configured in the interface file, and, i can even SSH into it! I'm really at ends here with this problem, and any guidance is much appreciated. Thanks!

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  • How to set up VirtualBox Bridged Network on Windows 7 Host?

    - by Tong Wang
    I have virtualbox running on a Windows 2008 server, with a guest running ubuntu 10.04. The ubuntu guest is given a static IP of 192.168.1.4, which also has openssh installed. The guest has bridged network setup, I can ping 192.168.1.4 from any machine in the LAN, the ubuntu guest can also access the LAN. However, when I try to PuTTY into the ubuntu machine, I always get "connection refused". Below are some setup details: ubuntu IP: 192.168.1.4 hosts.allow sshd : 192.168.1.38 hosts.deny ALL : ALL when I the following command, I can see that sshd is listening on port 22: lsof -i tcp:22 Any idea? EDIT: It turned out to be a wrong VirtualBox Bridged Network setup. I give the Ubuntu guest a static IP of 192.168.1.4 (assigned to eth0). Then in the Windows 7 host, in the Network and Sharing Center, there is a new connection named "VirtualBox Host-Only Network" after the bridge is setup, that connection is again given the same static IP of 192.168.1.4. Once I change the "VirtualBox Host-Only Network" to automatically obtain an IP address, it's getting a different IP address of 169.254.249.70(Tentative). And now I can SSH into 192.168.1.4 with no problem, even without touching hosts.allow and hosts.deny. I've also noticed that in the properties windows (see screenshot below) of the "VirtualBox Host-Only Network", the second checkbox, "VirtualBox Bridged Networking Driver" is unchecked. While the same checkbox of the physical NIC (that is bridged to) is checked. So my further question is: is this how VBox bridged networking supposed to be setup? Any rationale behind this? I'd appreciate if someone could provide some explaination on VBox bridged networking setup on Windows host and I'll accept it as an answer.

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  • Using a Vertex Buffer and DrawUserIndexedPrimitives?

    - by MattMcg
    Let's say I have a large but static world and only a single moving object on said world. To increase performance I wish to use a vertex and index buffer for the static part of the world. I set them up and they work fine however if I throw in another draw call to DrawUserIndexedPrimitives (to draw my one single moving object) after the call to DrawIndexedPrimitives, it will error out saying a valid vertex buffer must be set. I can only assume the DrawUserIndexedPrimitive call destroyed/replaced the vertex buffer I set. In order to get around this I must call device.SetVertexBuffer(vertexBuffer) every frame. Something tells me that isn't correct as that kind of defeats the point of a buffer? To shed some light, the large vertex buffer is the final merged mesh of many repeated cubes (think Minecraft) which I manually create to reduce the amount of vertices/indexes needed (for example two connected cubes become one cuboid, the connecting faces are cut out), and also the amount of matrix translations (as it would suck to do one per cube). The moving objects would be other items in the world which are dynamic and not fixed to the block grid, so things like the NPCs who move constantly. How do I go about handling the large static world but also allowing objects to freely move about?

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